Name Set ImageFile OfficialSet Type Brigade Strength Toughness Class Identifier SpecialAbility Rarity Reference Sound Alignment Legality A Child is Born Pmo-P1 A_Child_is_Born_(Promo) Promo GE White Discard all Demons in Play. Can [not] be interrupted, negated, or prevented. Promo Good A Look Back Wom A_Look_Back_(Wo) Women EE Black 2 1 Discard one Hero from each opponent's territory or set-aside area. Common Genesis 19:6 Evil A Mighty Blow AW A_Mighty_Blow_(AW) Angel Wars GE Silver 5 0 This card is worth 10/0 if a demon is in battle. Common Revelation 12:9 Good A New Beginning Pat A_New_Beginning_(Pa) Patriarchs GE Green 4 5 ALL players shuffle ALL cards in the field of play, set-aside areas and their hands (except this one) back into their draw pile. Only cards in Land of Redemption and discard piles remain. ALL players Draw 8 new cards. Holder may begin a new turn. Ultra Rare Genesis 8:17 anb Good A New Beginning (FoM) FoM 026-A-New-Beginning-R Fall of Man Dominant Unity Heroes (Flood Survivors) Negate protect abilities. If it is your turn banish this card: Shuffle all cards in play, set-aside, and hands. Each player must draw 8. Begin a new turn. Rare Genesis 8:17 Good Rotation A New Commandment Di A_New_Commandment_(Di) Disciples GE Purple 1 3 X = # of your good disciples in battle Convert X human Evil Character Characters to Heroes in the brigade of your choice. Cannot be prevented by an Evil Character card. Fixed John 13:34-35 Good A New Creation Ap A_New_Creation_(Ap) Apostles GE Gold Convert one human Evil Character to a red brigade Hero. Uncommon II Corinthians 5:17 Good A New Creation TEC A_New_Creation_(EC) Early Church GE Clay Territory If all your Heroes are clay, you may remove your discard pile and this card from the game to convert a human Evil Character to a clay hero. Common II Corinthians 5:17 Good Rotation A Roman Soldier's Faith Ap A_Roman_Soldier's_Faith_(Ap) Apostles GE Red 3 3 Heal any Hero in play. Common Matthew 8:5-6 Good A Royal Priesthood PoC 210-A-Royal-Priesthood-R Prophecies of Christ GE Green/Purple/Teal Territory (Star) Topdeck The Tabernacle or a Temple from deck or Reserve. (GE) Place on your male human Hero: He gains “High Priest” and “King of Judah”. Rare Zechariah 6:13 Good Rotation A Soldier's Prayer TxP A_Soldier's_Prayer_(TxP) Thesaurus ex Preteritus GE Red Territory If used by a warrior class Hero, search your deck or discard pile for a red Enhancement. Shuffle this card into that pile. Fixed Psalm 60:5 Good A Wife for Isaac Pat A_Wife_for_Isaac_(Pa) Patriarchs GE Blue 2 3 Hero ignores all female Evil Characters Uncommon Genesis 24:16-17 Good Aaron (Di) Di Aaron_(Di) Disciples Hero Green/Teal 6 4 Prophet, Tabernacle High Priest Protect your Tabernacle artifacts from opponents' cards. May band to an Exodus or Leviticus Hero. Cannot be negated by a good card. Fixed Exodus 4:14 Good Aaron (G) 10A Aaron_(G) 10th Anniversary Hero Green 6 4 Priest May band to Miriam. Protect all active Holy of Holies artifacts from discard while Aaron is in play. Deck Exodus 4:14 Good Aaron (Pa) Pat Aaron_(Pa) Patriarchs Hero Green 6 4 May band to Miriam. Holy of Holies cannot be discarded while Aaron is in play. Uncommon Exodus 4:14 Good Aaron (Pi) Pri Aaron_(Pi) Priests Hero Teal 6 4 Tabernacle High Priest Protect your Tabernacle Artifacts from evil discard abilities while Aaron remains in play. May band to Miriam. Uncommon Exodus 4:14 Good Aaron and Miriam's Dissent 10A Aaron_and_Miriam's_Dissent_(H) 10th Anniversary EE Brown 3 3 Decrease all O.T. heroes in play by 2/2 until the end of the turn. Deck Numbers 12:1 Evil Aaron, God's Mediator PoC 037-Aaron-Gods-Mediator-R Prophecies of Christ Hero Teal 7 6 Tabernacle High Priest, Prophet (Star) Look at the bottom 10 cards of deck: Topdeck an Exodus card or a Dominant. (Hero) May band to an Exodus human or a Tabernacle priest. Cannot be negated. Rare Exodus 28:1 Good Rotation Aaron, Moses' Brother (1st Print - L) L1P L20-1P-Aaron L Starter (1st Print) Hero Clay 6 12 Prophet, Tabernacle High Priest May band to a generic priest, or you may draw 2. Starter Exodus 4:14 Good Rotation Aaron, Moses' Brother [L] L L20-Aaron L Starter Hero Clay 6 12 Prophet, Tabernacle High Priest, Wilderness May band to a generic priest, or you may draw 2. Starter Exodus 4:14 Good Rotation Aaron, Peacemaker IR 030-Aaron-Peacemaker-R Israel's Rebellion Hero Clay/White 12 8 Prophet, Tabernacle High Priest, Wilderness You may take a Tabernacle Artifact from deck. May band to Moses or a Tabernacle priest. Cannot be interrupted. Rare Leviticus 8:12 Good Rotation Aaron's Rod (C) 2E Aaron's_Rod_(CU) 2nd Edition GE Green Discard all evil enhancement cards currently in the Field of Battle. Cannot be negated. Deck Exodus 7:12 Good Aaron's Rod (G) 10A Aaron's_Rod_(G) 10th Anniversary GE Green All evil enhancement cards now in play must be discarded. Cannot be prevented, interrupted, or negated. Deck Exodus 7:12 Good Aaron's Rod (L) Main Aaron's_Rod_(A) Main GE Green All evil enhancement cards now in play must be discarded. Rare Exodus 7:12 Good Aaron's Rod (UL) Main UL Aaron's_Rod_(UL) Main Unlimited GE Green All evil enhancement cards now in play must be discarded. Rare Exodus 7:12 Good Aaron's Staff (CoW AB) CoW (AB) CoW_AB_N03-Aarons-Staff-R Cloud of Witnesses (Alternate Border) Artifact Tabernacle, Solomon's Temple, X = # o your Tabernacle Priests Once per turn, if your good Tabernacle Priest enters battle, reveal the top X cards of opponent’s deck: Put Lost Souls in play and discard an evil card. Good Tabernacle Priests cannot be negated. Rare Hebrews 9:4,6 Neutral Rotation Aaron's Staff (CoW) CoW Aarons_Staff_(CoW) Cloud of Witnesses Artifact Tabernacle, Solomon's Temple, X=# of your Tabernacle Priests Once per turn, if your good Tabernacle Priest enters battle, reveal the top X cards of opponent's deck: Put Lost Souls in play and discard an evil card. Good Tabernacle Priests cannot be negated. Rare Hebrews 9:4 Neutral Rotation Abaddon the Destroyer (L) Main UL Abaddon_the_Destroyer_(UL) Main Unlimited Evil Character Black 10 10 Rare Revelation 9:11 Evil Abaddon the Destroyer (UL) Main Abaddon_the_Destroyer_(UL) Main Evil Character Black 10 10 Rare Revelation 9:11 Evil Abaddon, the Destroyer (RoJ AB) RoJ (AB) RoJ_AB_N116-Abaddon-the-Destroyer-R Revelation of John (Alternate Border) Evil Character Orange 10 10 Warrior Demon, King Negate a good or neutral card. You may search deck or Reserve for an evil Fortress or Revelation demon. May band to Locust from the Pit. Cannot be negated. Rare Revelation 9:11 Evil Rotation Abaddon, the Destroyer (RoJ) RoJ 116-Abaddon-the-Destroyer-R Revelation of John Evil Character Orange 10 10 Warrior Demon, King Negate a good or neutral card. You may search deck or Reserve for an evil Fortress or Revelation demon. May band to Locust from the Pit. Cannot be negated. Rare Revelation 9:11 Evil Rotation Abandoned (1st Print - K) K1P K13-1P-Abandoned K Starter (1st Print) GE/EE Green/Purple (Pale Green) 4 (0) 0 (4) Negate a card. Starter I Samuel 30:11 Neutral Rotation Abandoned [K] K K13-Abandoned K Starter GE/EE Green/Purple/Pale Green 4 (0) 0 (4) Negate a card. Starter I Samuel 30:11 Neutral Rotation Abandonment (EC) TEC Abandonment_(EC) Early Church EE Black/Gold 1 1 Withdraw all Heroes in battle. Cannot be negated if more than one Hero is in battle. Rare Acts 27:20 Evil Rotation Abandonment (L) Main Abandonment_(UL) Main EE Gold 1 1 Evil Character repels Red Brigade. Rare Romans 1:31-32 Evil Abandonment (Roots) RR 156-Abandonment Roots EE Black 1 5 Negate all other cards in battle. Acts 27:20 Evil Rotation Abandonment (UL) Main UL Abandonment_(UL) Main Unlimited EE Gold 1 1 Evil Character repels Red Brigade. Rare Romans 1:31-32 Evil Abdon FoOF Abdon_(FF) Faith of Our Fathers Hero Gold 8 4 Judge This Hero may use good Enhancements with a Judges reference, regardless of color. Cannot be negated. Fixed Judges 12:13 Good Abducted Subjects (LoC) LoC LoC_232-Abducted-Subjects Lineage of Christ EE Crimson 2 4 Capture a human (or 2 humans if used by an Edomite) to a player. Common II Chronicles 28:17 Evil Rotation Abed-nego (Azariah) (PoC) PoC 150-Abed-Nego(Azariah) Prophecies of Christ Hero White 5 7 Cloud You may underdeck the top card of deck to topdeck a good Daniel card from Reserve. Protect Lost Souls from evil cards. May band to a Daniel human. Common Daniel 2:49 Good Rotation Abednego (Azariah) FoOF Abednego_(Azariah)_(FF) Faith of Our Fathers Hero White 5 7 Protect all Heroes from conversion and removal from game. May band to a Hero with a Daniel reference. Cannot be negated by an evil card. Fixed Daniel 2:49 Good Abel ( C) 2E Abel_(CU) 2nd Edition Hero Green 6 5 Deck Genesis 4:4 Good Abel (CoW AB) CoW (AB) CoW_AB_N40-Abel Cloud of Witnesses (Alternate Border) Hero Blue/Green 4 4 Cloud Antediluvian, Prophet Negate search abilities on characters and Enhancements. You may discard a good Enhancement from hand to protect Cloud Heroes from special abilities on evil cards (except discard). Common Genesis 4:4 Good Rotation Abel (CoW) CoW Abel_(CoW) Cloud of Witnesses Hero Blue/Green 4 4 Antediluvian, Prophet Negate search abilities on characters and Enhancements. You may discard a good Enhancement from hand to protect Cloud Heroes from special abilities on evil cards (except discard). Common Genesis 4:4 Good Rotation Abel (Pi) Pri Abel_(Pi) Priests Hero Green 6 5 Prophet You may discard a good card from hand to protect Abel from capture and conversion for remainder of the game. Cannot be negated. Uncommon Genesis 4:4 Good Abel's Sacrifice Pat Abel's_Sacrifice_(Pa) Patriarchs GE Green Abel's Sacrifice and all good enhancements played after it this turn may not be interrupted or prevented. Uncommon Genesis 4:4 Good Abeyance (Roots) RR 139-Abeyance.jpg Roots GE White 1 5 Reserve all Evil Characters in battle. Ruth 1:15 Good Rotation Abiathar Pri Abiathar_(Pi) Priests Hero Teal 5 4 Tabernacle High Priest, House of Ithamar Protect this Hero from discard abilities and remove from game abilities. Cannot be interrupted. Uncommon I Samuel 22:20-23 Good Abiathar (1st Print - K) K1P K27-1P-Abiathar K Starter (1st Print) Hero Purple 2 4 House of Ithamar, Tabernacle High Priest You may look at a hand or take a good O.T. card from Reserve. Starter I Samuel 22:21 Good Rotation Abiathar [K] K K27-Abiathar K Starter Hero Purple 2 4 Tabernacle High Priest, House of Ithamar You may look at a hand or take a good O.T. card from Reserve. Starter I Samuel 22:21 Good Rotation Abiathar, the Survivor IR 056-Abiathar-the-Survivor Israel's Rebellion Hero Clay 3 4 Tabernacle High Priest Protect O.T. priests from evil discard abilities. May band to a Tabernacle priest, or you may take an O.T. clay Enhancement from Reserve. Common I Samuel 22:20 Good Rotation Abiezer (Ki) Ki Abiezer_(Ki) Kings Hero Blue 7 3 Warrior Hero is immune to Crimson Brigade. Uncommon I Chronicles 27:12 Good Abiezer (Wa) War Abiezer_(Wa) Warriors Hero Blue 7 3 Hero is immune to Crimson Brigade. Uncommon I Chronicles 27:12 Good Abigail (1st Print - K) K1P K29-1P-Abigail K Starter (1st Print) Hero Purple 9 7 Queen of Israel and Judah You may choose an Evil Character to block. Starter I Samuel 25:42 Good Rotation Abigail (RoA) RoA Abigail_(RA2) Rock of Ages Hero Purple 4 12 Israelite Royalty, X = # of your O.T. Warrior class Heroes You may draw X (limit 3). Protect characters in your territory and Lost Souls in opponent's territory from evil cards. May band to David. Fixed I Samuel 25:32 Good Abigail (Wo) Wom Abigail_(Wo) Women Hero Red 4 7 All Heroes gain 0/6 when Abigail is in the Field of Battle including this one. Common I Samuel 25:32 Good Abigail [K] K K29-Abigail K Starter Hero Purple 9 7 Queen of Israel and Judah You may take a good I Samuel Enhancement from deck. Starter I Samuel 25:42 Good Rotation Abihu ( C) 2E Abihu_(C) 2nd Edition Evil Character Gray 6 6 Deck Numbers 3:4 Evil Abihu (L) Main Abihu_(UL) Main Evil Character Gray 6 6 Uncommon Numbers 3:4 Evil Abihu (Pi) Pri Abihu_(Pi) Priests Evil Character Gray 6 6 Priest If Nadab is in battle, you may remove all cards in battle from the game. Uncommon Numbers 3:4 Evil Abihu (UL) Main UL Abihu_(UL) Main Unlimited Evil Character Gray 6 6 Uncommon Numbers 3:4 Evil Abihu, the Disobedient IR 107-Abihu-the-Disobedient Israel's Rebellion Evil Character Gray 9 10 Tabernacle Priest, Wilderness Protect evil priests from the next good Enhancement played. If 2 or more good brigades are in battle, you may reserve a good card in a territory. Common Leviticus 10:1 Evil Rotation Abihud, the Progeny / Abihud, the Exilarch (LoC) LoC LoC_100-Abihud Lineage of Christ Hero Gold (Gold/Red) 3(10) 2(10) Star O.T., Postexilic STAR: Topdeck a gold card from Reserve. TOP: You may banish an evil card from a discard pile to discard an evil card from a Reserve. May band to a meek gold Hero. BOTTOM: Meek Common Matthew 1:13 Good Rotation Abijah, son of Samuel Pri Abijah_son_of_Samuel_(Pi) Priests Evil Character Crimson 4 7 Israelite Judge Each time opponent plays an Enhancement in battle, you may draw a card. Uncommon Exodus 4:14 Evil Abijah, the Conqueror / Abijam, the Half-Hearted (LoC) LoC LoC_041-Abijam Lineage of Christ Hero/Evil Character Purple/Red/Brown 4(3) 3(4) Warrior King of Judah (King of Judah, X = # of your meek Lost Souls) HERO: Take a City. Good weapons cannot be negated while an evil warrior is blocking. EC: If blocking, you may take an idol or evil female from deck or draw X (limit 3). Common II Chronicles 12:16/II Kings 14:31 Neutral Rotation Abimelech (Pa) Pat Abimelech_(Pa) Patriarchs Evil Character Gray 5 6 Evil Character repels all Heroes with a Judges reference. Common Judges 9:3 Evil Abimelech (RoA) RoA Abimelech_(RA2) Rock of Ages Evil Character Black/Brown 5 3 Warrior Canaanite King, Israelite Judge If Gideon is in your discard pile, negate and discard an Artifact or single color Site. If you win this battle, you may discard an evil card. Fixed Judges 9:3 Evil Abimelech, King of Gerar (LoC) LoC LoC_174-Abimelech Lineage of Christ Evil Character Black 2 2 Warrior, Star Philistine King STAR: Bounce an Artifact or Site. EC: You may play a Genesis Philistine from deck (or Reserve if a patriarch is in play). May band to a Philistine. Common Genesis 20:14 Evil Rotation Abiram 10A Abiram_(H) 10th Anniversary Evil Character Brown 5 7 Deck Numbers 16:12 Evil Abiram, the Stubborn IR 094-Abiram-the-Stubborn Israel's Rebellion Evil Character Brown 7 9 Wilderness You may reserve an O.T. Curse from hand or deck to protect this card from Heroes. May band to an evil wilderness human. Common Numbers 16:12 Evil Rotation Abishai (1st Print - K) K1P K28-1P-Abishai K Starter (1st Print) Hero Purple 8 11 Warrior You may exchange this card with a I Samuel Hero from Reserve or discard pile. Starter I Samuel 26:6 Good Rotation Abishai (Ki) Ki Abishai_(Ki) Kings Hero Red 8 8 Warrior Discard Ishbibenob. May band to any red-brigade warrior class Hero. Common I Chronicles 11:20 Good Abishai (Wa) War Abishai_(Wa) Warriors Hero Red 8 8 May band with Joab and/or Asahel. Common I Chronicles 11:20 Good Abishai [K] K K28-Abishai K Starter Hero Purple 8 11 Warrior Giant Slayer You may exchange this card with a I Samuel Hero from Reserve or discard pile. Starter I Samuel 26:6 Good Rotation Abishai's Spear Ki Abishai's_Spear_(Ki) Kings GE Red 3 2 Weapon Protect all red brigade Heroes not in battle from harm. Common II Samuel 23:18 Good Abner (Ki) Ki Abner_(Ki) Kings Evil Character Brown 9 8 Warrior Israelite Commander Character has first strike ability. Ability cannot be negated unless Joab is in battle. Uncommon I Samuel 14:50 Evil Abner (Pa) Pat Abner_(Pa) Patriarchs Evil Character Brown 6 4 Uncommon I Samuel 14:50 Evil Abner, the Commander (Roots) RR 158-Abner.jpg Roots Evil Character Brown 9 8 Warrior Negate a good card. If alone, you may choose an O.T. Hero to attack. Cannot be prevented. I Samuel 14:50 Evil Rotation Abner's Spear (Ki) Ki Abner's_Spear_(Ki) Kings EE Brown 3 2 Weapon Holder may discard Abner's Spear to discard a male Hero in battle with abilities of */4 or less. Common II Samuel 2:23 Evil Abner's Spear (Wa) War Abner's_Spear_(Wa) Warriors EE Brown 2 4 Common II Samuel 2:23 Evil Abomination of Desolation RoA Abomination_of_Desolation_(RA) Rock of Ages EE Black False Religious Practice, Limit of one in Territory If used by a Greek, place in opponent's territory. Each time opponent draws cards (except during draw phase), you may discard a card in that territory except a Lost Soul. Fixed Daniel 11:31 Evil Abraham (CoW AB) CoW (AB) CoW_AB_N66-Abraham-R Cloud of Witnesses (Alternate Border) Hero Blue 12 12 Warrior, Cloud Patriarch, Prophet Negate opponent’s neutral cards. Search deck for a Genesis 12-24 Hero. May band to a Genesis 12-24 Hero. Cannot be negated. Rare Genesis 17:5 Good Rotation Abraham (CoW) CoW Abraham_(CoW) Cloud of Witnesses Hero Blue 12 12 Warrior, Cloud Patriarch, Prophet Negate opponent's neutral cards. Search deck for a Genesis 12-24 Hero. May band to a Genesis 12-24 Hero. Cannot be negated. Rare Genesis 17:5 Good Rotation Abraham’s Deceit (LoC) LoC LoC_225-Abrahams-Deceit Lineage of Christ EE Black 1 1 You may negate and discard a Hero or a good Enhancement. Common Genesis 20:11 Evil Rotation Abraham's Descendant Di Abraham's_Descendant_(Di) Disciples GE Blue 3 3 Territory Prophesy Interrupt a Curse or Evil Enhancement in play and add it to your hand. Search each discard pile for a good Enhancement and place them beneath owners' decks. Fixed Genesis 12:3 Good Abraham's Descendant (LoC) LoC LoC_126-Abrahams-Descendant-R Lineage of Christ GE Blue/Red 3 3 Territory, Star STAR: Reveal hand: If there is no Hero, take one from deck. GE: Negate an evil Enhancement or a Curse. Bounce it or take it. Hero may band to any number of Genesis Heroes. Rare Genesis 12:3 Good Rotation Abraham's Servant to Ur Pat Abraham's_Servant_to_Ur_(Pa) Patriarchs GE Blue 2 3 All special abilities except banding on characters and enhancements, except this one, are negated. Battle is determined by the numbers. Rare Genesis 24:10 Good Abraham's Servant to Ur (LoC) LoC LR37-Abrahams-Servant-to-Ur Lineage of Christ GE Blue 2 3 Negate abilities (except band abilities) on characters and other Enhancements. Legacy Rare Genesis 24:10 Good Rotation Abram, the Blameless (Roots) RR 036-Abram.jpg Roots Hero Blue 10 11 Warrior Patriarch, Prophet Negate Lost Souls. Protect this card from evil O.T. humans. Cannot be prevented. Genesis 17:1 Good Rotation Abram's Army Pmo-P2 Abrams_Army_(Promo) Promo Hero Blue/Red 4 4 Warrior Generic You may release a captured Hero to negate and discard a single-color Site, Artifact or evil card. Cannot be interrupted by O.T. Evil Characters. Promo Genesis 14:14 Good Rotation Abram/Abraham Pat Abram_Abraham_(Pa) Patriarchs Hero Blue 5/10 6/11 Hero starts as Abram. After he makes a successful rescue, he becomes Abraham and can interrupt and prevent all special abilities on all Lost Soul cards except the Proverbs 22:14 Lost Souls card. Ultra Rare Genesis 17:4-5 Good Absalom (Ki) Ki Absalom_(Ki) Kings Evil Character Pale Green 6 7 Warrior Israelite Royalty May band with any Evil Character with a reference from 2 Samuel 14-18. While Absalom is in play, David cannot enter battle. Uncommon II Samuel 15:12 Evil Absalom (Wa) War Absalom_(Wa) Warriors Evil Character Pale Green 6 7 May band with Shimei or Ahithophel (not both). Uncommon II Samuel 15:12 Evil Absalom's Soldiers Ki Absalom's_Soldiers_(Ki) Kings Evil Character Pale Green 5 4 Warrior Place David beneath owner's draw pile. May band to Absalom's Soldier. Uncommon II Samuel 15:12 Evil Abusive Soldiers (GoC) GoC 217-Abusive-Soldiers Gospel of Christ Evil Character Gold 2 1 Warrior Generic, Gospel You may reserve a Hero from opponent’s hand. Protect gold Evil Characters from the next good Enhancement played in battle. Common Luke 23:11 Evil Rotation Abusive Taskmaster (1st Print - K) K1P K36-1P-Abusive-Taskmaster K Starter (1st Print) Evil Character Pale Green 8 9 Generic, Egyptian Negate a Hero. Starter Exodus 2:11 Evil Rotation Abusive Taskmaster [K] K K36-Abusive-Taskmaster K Starter Evil Character Pale Green 8 9 Generic, Egyptian Negate a Hero. You may topdeck an evil card from Reserve. Starter Exodus 2:11 Evil Rotation Abusive Taskmasters Pat Abusive_Taskmasters_(Pa) Patriarchs EE Gold 2 4 Selected Hero decreases 1/1 for every evil enhancement currently in battle, until the end of the turn. Common Exodus 1:11 Evil Accursed of God PoC 044-Accursed-of-God Prophecies of Christ EE Brown/Pale Green 3 3 (Star) Exchange this card with a Curse from Reserve. (EE) Discard a Hero. Cannot be prevented if a Curse is in play. Common Deuteronomy 21:22-23 (Galatians 3:13) Evil Rotation Achaicus TEC Achaicus Early Church Hero Clay 5 5 X=# of characters set aside by this card Set aside any number of your Corinth Heroes for one turn. One retrun, reveal the top X cards of an opponent's deck; put Lost Souls in play and underdeck the rest. Common I Corinthians 16:17 Good Rotation Achan (I) I Achan_(I) I Evil Character Brown 3 4 Warrior Deck Joshua 7:18 Evil Rotation Achan (Pa) Pat Achan_(Pa) Patriarchs Evil Character Pale Green 5 6 Joshua's strength (*/) is reduced by 5 while Achan remains in play. Common Joshua 7:18 Evil Achan's Sin (I) I Achan's_Sin_(I) I EE Brown 1 1 Negate the last good card played this battle. Discard all cards in battle. Deck Joshua 7:25 Evil Rotation Achan's Sin (Pa) Pat Achan's_Sin_(Pa) Patriarchs EE Pale Green 1 1 Interrupt the battle and remove all cards in battle from the game. Rare Joshua 7:25 Evil Achim, the Compiler / Achim, the Talmid (LoC) LoC LoC_101-Achim-R Lineage of Christ Hero Gold (Gold/Red) 4(8) 5(7) Territory, Star O.T., Postexilic, X = # of evil cards in opponent’s banish pile (O.T., Postexilic) STAR: Topdeck an O.T. card from a Reserve. TOP: While you control a meek Hero, negate opponents’ neutral cards. If attacking, you may draw X (limit 3). BOTTOM: Meek Rare Matthew 1:14 Good Rotation Acts of Manasseh (LoC) LoC LoC_048-Acts-of-Manasseh-R Lineage of Christ GE/EE Purple/Brown Territory Unity: Lost Souls (Meek) Place in territory: You may discard this card to negate and discard an Enhancement or the last Enhancement played. Cannot be negated if used by a dual icon character. Rare II Chronicles 33:18 Neutral Rotation Acts of Uzziah Ki Acts_of_Uzziah_(Ki) Kings GE Purple 3 1 Discard Household Idols. Return all Evil Characters in set aside areas to owner's territory at face value. Common II Chronicles 26:22 Good Adam Pat Adam_(Pa) Patriarchs Hero Red 8 4 Adam may band to Eve. Common Genesis 2:7 Good Adam (FoM) FoM 001-Adam Fall of Man Hero Blue 1 X Antediluvian, X = # of humans in play Protect Adam from non-humans. You may topdeck an antediluvian human or a Genesis 1-7 Enhancement from Reserve. May band to Eve. Cannot be interrupted by a human. Common Genesis 2:7 Good Rotation Adam, the Exile / Adam (Man) (LoC) LoC LoC_076-Adam Lineage of Christ Hero Blue (Blue/Red) 10(1) 2(3) Star Antediluvian STAR: Topdeck a human from Reserve. TOP: You may take a * human from deck. May band to an antediluvian or a meek blue Hero. Cannot be interrupted. BOTTOM: Meek Common Genesis 2:7 Good Rotation Adino (Ki) Ki Adino_(Ki) Kings Hero Red 6 6 Warrior If Adino is holding a spear he gains 3/3 and prevents all special abilities except banding on non-weapon class enhancements. Common II Samuel 23:8 Good Adino (L) Main Adino_(UL) Main Hero Red 6 6 Uncommon II Samuel 23:8 Good Adino (UL) Main UL Adino_(UL) Main Unlimited Hero Red 6 6 Uncommon II Samuel 23:8 Good Adino's Spear (Ki) Ki Adino's_Spear_(Ki) Kings GE Red 3 2 Weapon Hero is immune to Gold Brigade. Common II Samuel 23:8 Good Adino's Spear (Wa) War Adino's_Spear_(Wa) Warriors GE Red 3 3 Hero is immune to Gold Brigade. Common II Samuel 23:8 Good Adjourn TEC Adjourn_(EC) Early Church EE Black 0 X X = # of your Greek Evil Characters Paralyze X Heroes in opponent's territory for 2 turns. If all Evil Characters in battle are Greek, end the battle. Common Acts 17:32 Evil Rotation Adjourn (Roots) RR 153-Adjourn.jpg Roots EE Black 3 2 You may negate a good card or withdraw all Heroes. Cannot be prevented if used by a Greek. Acts 17:32 Evil Rotation Admiral AW Admiral_(AW) Angel Wars Evil Character Brown 6 7 Warrior Kingdoms of this World fortresses do not protect Evil Characters this turn. You may release your demon from any evil fortress in play or set aside area and band it into battle. Common I Corinthians 10:20 Evil Adonijah Pmo-P1 Adonijah_(Promo) Promo Evil Character Black 8 11 Israelite Royalty Look at opponent's hand. Convert Joab to a black brigade Evil Character. May band to Joab. Cannot be interrupted. Promo I Kings 1:41 Evil Adonijah, the Usurper (Roots) RR 159-Adonijah.jpg Roots Evil Character Brown 8 11 Royalty You may convert an O.T. human in a territory to a brown Evil Character this turn. May band to that character. I Kings 1:5 Evil Rotation Afflicting Spirit (GoC) GoC 161-Afflicting-Spirit Gospel of Christ Evil Character Black/Orange 4 2 Canaanite, Demon, Generic, Gospel You may exchange a Hero in battle with opponent’s Hero. After battle, you may place this card on a good card: Negate that card (and paralyze it if it is a Hero). Common Matthew 15:22 Evil Rotation Affliction of Job (RoJ AB) RoJ (AB) RoJ_AB_N40-Affliction-of-Job Revelation of John (Alternate Border) GE/EE Blue/Brown 1 4 Territory X = # of opponent’s brigades Search deck or discard pile for Dust and Ashes. If used during battle, decrease an opposing character X/X. Common Job 2:7-8 Neutral Rotation Affliction of Job (RoJ) RoJ 40-Affliction-of-Job Revelation of John GE/EE Blue/Brown 1 4 Territory X = # of opponent's brigades Search deck or discard pile for Dust and Ashes. If used during battle, decrease an opposing character X/X. Common Job 2:7-8 Neutral Rotation Agabus Prp Agabus_(Pr) Prophets Hero Green 5 4 Uncommon Acts 21:10 Good Agabus (PC) TPC Agabus_(PC) Persecuted Church Hero Clay/Green 5 4 Prophet, Jerusalem Negate O.T. Artifacts. You may reveal a hand: if it contains a card with a capture or decrease ability, search discard pile for an Enhancement with one of those abilities. Rare Acts 21:10 Good Rotation Agur Pri Agur_(Pi) Priests Hero Gold 8 9 You may place an O.T. Enhancement from hand (or discard pile if Book of the Law is active) on a human Hero of matching brigade in your territory. The next time that Hero enters battle, that Enhancement activates and is discarded immediately. Rare Proverbs 30:1 Good Ahab ( C) 2E Ahab_(C) 2nd Edition Evil Character Brown 6 6 Deck I Kings 21:25 Evil Ahab (L) Main Ahab_(UL) Main Evil Character Brown 6 6 Uncommon I Kings 21:25 Evil Ahab (UL) Main UL Ahab_(UL) Main Unlimited Evil Character Brown 6 6 Uncommon I Kings 21:25 Evil Ahab's Armor Pri Ahab's_Armor_(Pi) Priests EE Brown 0 5 Weapon Protect Evil Character from capture and convert abilities. Discard that Evil Character after battle if Syrian Archer is in play. Ahab may retain as a weapon until discarded. Uncommon I Kings 22:34 Evil Ahaz, the Unfaithful (LoC) LoC LoC_182-Ahaz-R Lineage of Christ Evil Character Brown 9 12 Warrior, Star King of Judah STAR: Underdeck a meek Lost Soul. EC: Negate protect abilities on other cards. Opponent may discard their human. If they do not, protect meek Lost Souls from rescue. Cannot be prevented. Rare II Kings 15:38 Evil Rotation Ahaziah Prp Ahaziah_(Pr) Prophets Evil Character Brown 5 7 Uncommon I Kings 22:53 Evil Ahaziah, the Wicked (LoC) LoC LoC_183-Ahaziah Lineage of Christ Evil Character Brown 2 3 Warrior, Star King of Judah STAR: Topdeck a brown human from deck. EC: May band to a brown king, or you may take a brown card from II Kings or II Chronicles from Reserve. Cannot be negated if you control a meek Lost Soul. Common II Kings 8:24 Evil Rotation Ahimaaz (FoM) FoM 111-Ahimaaz Fall of Man Hero Red/Teal 4 2 Warrior Tabernacle High Priest, House of Eleazar First strike. Protect priests from capture, underdeck and set-aside abilities. You may look at a hand or Reserve. If David is in play, negate an evil or neutral card. Common II Samuel 18:27 Good Rotation Ahimaaz (Ki) Ki Ahimaaz_(Ki) Kings Hero Blue 4 2 Warrior Holder may look at one opponent's hand or cards face down in a Site. Hero may then withdraw from battle unharmed or continue the battle. Ahimaaz cannot be captured. Uncommon II Samuel 17:17 Good Ahimaaz (Pi) Pri Ahimaaz_(Pi) Priests Hero Teal 4 2 Warrior Tabernacle High Priest, House of Eleazar Protect this Hero from capture. You may look at one opponent's hand or cards face down in a Site. You may then withdraw Hero from battle unharmed. Uncommon II Samuel 17:17 Good Ahimaaz, the Swift IR 053-Ahimaaz-the-Swift Israel's Rebellion Hero Clay 6 3 Warrior Tabernacle High Priest Protect O.T. priests from evil withdraw and reserve abilities. You may play a Lost Soul from a deck or negate a neutral card. Common II Samuel 18:19 Good Rotation Ahiman, son of Anak FoM 068-Ahiman Fall of Man Evil Character Black 9 11 Warrior Canaanite, Giant You may take Hebron or a Canaanite giant from discard pile. May band to a son of Anak. Band abilities on giants cannot be negated. Common Numbers 13:22 Evil Rotation Ahimelech, Chief Priest IR 054-Ahimelech-Chief-Priest-R Israel's Rebellion Hero Clay 5 10 Territory Tabernacle High Priest If an O.T. clay card you own is reserved, you may draw 1. If attacking, you may take an O.T. clay card from Reserve. Rare I Samuel 21:1 Good Rotation Ahimelech, Priest at Nob Pri Ahimelech_Priest_at_Nob_(Pi) Priests Hero Teal 3 3 Tabernacle Priest, House of Ithamar Search discard pile for a weapon class Enhancement and place on your warrior class Hero that has no weapon and convert weapon to that Hero's brigade. Uncommon II Samuel 15:12 Good Ahimelek the Hittite RoA Ahimelek_the_Hittite_(RA2) Rock of Ages Hero Red 4 5 Warrior Canaanite Return an Evil Character to owner's hand. Protect your warrior class Heroes from capture. Cannot be negated if David is in play. Fixed I Samuel 26:6 Good Ahithophel (Ki) Ki Ahithophel_(Ki) Kings Evil Character Gray 2 2 May band with any Evil Character with a reference from II Samuel 14-17. Uncommon II Samuel 15:31 Evil Ahithophel (Wa) War Ahithophel_(Wa) Warriors Evil Character Gray 2 2 May band with Absalom. Uncommon II Samuel 15:31 Evil Ahitub, the High Priest IR 057-Ahitub-the-High-Priest Israel's Rebellion Hero Clay 2 1 Tabernacle High Priest Protect Lost Souls from evil cards. You may reserve this card to add a Tabernacle priest from hand, deck or territory to battle. Common I Samuel 22:11 Good Rotation Ahuzzath (LoC) LoC LoC_175-Ahuzzath Lineage of Christ Evil Character Black 2 6 Philistine, X = # of your Philistines You may topdeck an O.T. black Enhancement from Reserve (or take it if a black king is in play). You may banish up to X good cards from a discard pile. Common Genesis 26:26 Evil Rotation Alabaster Jar Ap Alabaster_Jar_(Ap) Apostles GE Blue 4 3 Holder may search draw pile for Potter's Field and put it in play. Common Matthew 26:7 Good Alertness Main Alertness_(UL) Main GE Purple 2 2 Common I Peter 5:8 Good Alertness Main UL Alertness_(UL) Main Unlimited GE Purple 2 2 Common I Peter 5:8 Good Alexander RoA Alexander_(RA) Rock of Ages Evil Character Black 2 6 Sadducee, X = number of Good brigades opponent has in play When blocking, reveal X cards from the top of your deck. Take all N.T. evil cards into hand. Place the rest beneath deck. Cannot be negated. Fixed Acts 4:6 Evil Alexander of Troas (Roots) RR 145-Alexander-of-Troas.jpg Roots Evil Character Black 9 9 Greek Underdeck a Hero. Opponent may underdeck a good Enhancement from hand instead. Cannot be negated if another evil Greek is in play. II Timothy 4:14 Evil Rotation Alexander the Coopersmith 3E Alexander_the_Coppersmith_(E) 3rd Edition Evil Character Crimson 9 9 Deck II Timothy 4:14 Evil Alexander the Great PoC 167-Alexander-the-Great-R Prophecies of Christ Evil Character Black 12 6 Warrior Greek King, Unity: Evil Characters (Greek) First strike. Take a City or Artifact, discard a multi-brigade card, or each player must draw 1. If this card is discarded, you may withdraw it instead. May band to a Greek warrior. Cannot be prevented. Rare Daniel 11:3 Evil Rotation Alexandrian Ship TPC Alexandrian_Ship_(PC) Persecuted Church Fortress Plays to Set Aside, Holds any # of captured humans Each upkeep, if you control a Centurion or an Egyptian, you may transfer contents to any Land of Bondage. Common Acts 27:6 Evil Rotation Aliens (LoC Black/Pale Green) LoC LoC_165-Aliens Lineage of Christ Evil Character Black/Pale Green 3 3 Generic You may reserve a card from hand to draw 1. You may capture this card to a player to add your human of matching brigade to battle. Cannot be prevented. Common II Chronicles 2:17 Evil Rotation Aliens (LoC Brown/Gray) LoC LoC_166-Aliens Lineage of Christ Evil Character Brown/Gray 3 3 Generic Each player must underdeck a card from hand. You may capture this card to a player to add your human of matching brigade to battle. Cannot be prevented. Common II Chronicles 2:17 Evil Rotation Aliens (LoC Crimson/Gold) LoC LoC_167-Aliens Lineage of Christ Evil Character Crimson/Gold 3 3 Generic You may discard a card from hand to discard a card from a Reserve. You may capture this card to a player to add your human of matching brigade to battle. Cannot be prevented. Common II Chronicles 2:17 Evil Rotation All Hope Lost Pat All_Hope_Lost_(Pa) Patriarchs EE Pale Green 0 3 If Hero(s) in battle returns to territory without making a successful rescue, Hero(s) may not enter battle until healed. Common Judges 6:2 Evil All the Curses (LoC) LoC LoC_015-All-the-Curses Lineage of Christ Curse Brown 2 4 EE: Capture all Heroes in battle to a player. ART: Negate opponents’ neutral cards. Common II Chronicles 34:24 Evil Rotation Alliance Against Judah (LoC) LoC LoC_212-Alliance-Against-Judah Lineage of Christ EE Multi 2 2 Character may band to a character in each territory. Cannot be negated if a good king is in battle. Common II Chronicles 20:1 Evil Rotation Altar of Ahaz Pri Altar_of_Ahaz_(Pi) Priests Artifact False Religious Practice Protect all Lost Souls from rescue by Dominants. Discard this card if a human Hero rescues a Lost Soul from your territory. Ultra Rare II Kings 16:11 Neutral Altar of Burnt Offering Pri Altar_of_Burnt_Offering_(Pi) Priests Artifact Tabernacle Artifact, Temple Artifact You may play up to two offering Enhancements during your preparation phase. They activate immediately, and then are discarded. Ultra Rare Exodus 27:21 Neutral Altar of Burnt Offering (1st Print - L) L1P L4-1P-Altar-of-Burnt-Offering L Starter (1st Print) Artifact Tabernacle, Temple You may underdeck an Exodus Hero from discard pile or Reserve. Starter Exodus 27:1 Neutral Rotation Altar of Burnt Offering [L] L L4-Altar-of-Burnt-Offering L Starter Artifact Herod's Temple, Tabernacle, Zerubbabel's Temple, Solomon's Temple If an opponent uses a good or evil draw ability, you may draw 1. Starter Exodus 27:1 Neutral Rotation Altar of Dagon Pat Altar_of_Dagon_(Pa) Patriarchs Artifact No Evil Character can be converted. Prevents Holy Grail. Uncommon Judges 16:23 Neutral Altar of Dagon (FoM) FoM 096-Altar-of-Dagon Fall of Man Artifact Idol, X= # of your evil Philistines Negate Heroes with toughness less than X. While your evil Philistine is in battle, restrict opponent from playing good Dominants. Common Judges 16:23 Neutral Rotation Altar of Incense (E) 3E Altar_of_Incense_(E) 3rd Edition Artifact O.T. Heroes are protected from discard special abilities on evil enhancements. Deck Exodus 30:1 Neutral Altar of Incense (Pi) Pri Altar_of_Incense_(Pi) Priests Artifact Tabernacle Artifact, Temple Artifact Protect O.T. Heroes from discard abilities on evil Enhancements. Uncommon Exodus 30:1 Neutral Amariah the High Priest Pri Amariah_the_High_Priest_(Pi) Priests Hero Teal 7 6 Solomon's Temple High Priest, House of Eleazar Enhancements used by this Hero cannot be interrupted. Uncommon II Chronicles 19:11 Good Amariah, the High Priest (Roots) RR 053-Amariah.jpg Roots Hero Clay 7 6 House of Eleazar, Solomon’s Temple High Priest O.T. clay Enhancements used by this card cannot be interrupted. II Chronicles 19:11 Good Rotation Amasa Ki Amasa_(Ki) Kings Evil Character Pale Green 8 8 Warrior Israelite Commander Cannot be taken prisoner. May band to Absalom's Soldiers. Uncommon II Samuel 17:25 Evil Amasai the Raider FoOF Amasai_the_Raider_(FF) Faith of Our Fathers Hero Red 9 9 Warrior Discard an evil Enhancement from opponent's deck or Storehouse. Fixed I Chronicles 12:18 Good Amaziah, the Just / Amaziah, the Arrogant (LoC) LoC LoC_042-Amaziah-R Lineage of Christ Hero/Evil Character Purple/Red/Brown 4(5) 5(4) Warrior King of Judah (King of Judah) HERO: If you control a meek Hero, you may discard an evil card with a discard ability. EC: You may choose a Hero to attack. Cannot be negated if a meek Lost Soul is in play. Rare II Kings 14:1/II Chronicles 25:15 Neutral Rotation Amaziah, the Ungodly Priest Pri Amaziah_the_Ungodly_Priest_(Pi) Priests Evil Character Black 7 6 Priest Evil kings of Israel are immune to all good special abilities this turn. May band to King Jeroboam II. Uncommon Amos 7:10 Evil Amaziah's Order Pri Amaziah's_Order_(Pi) Priests EE Black 0 6 Evil Character repels good prophets. Cannot be negated if used by an evil Priest. Common Amos 7:12 Evil Amazing Faith (GoC) GoC 099-Amazing-Faith Gospel of Christ GE Gold 7 0 Star STAR: Play a Lost Soul from a deck. GE: Negate evil cards in battle. You may take a good Dominant from deck. Cannot be negated. Common Luke 7:9 Good Rotation Ambush Pat Ambush_(Pa) Patriarchs GE Red Set aside a male Hero (face down) from your hand for one turn. Hero returns to territory face down. Hero enters battle face down with access to any site. When opponent presents an Evil Character in battle, Hero is flipped face up. Common Joshua 8:2 Good Ambush the City Ki Ambush_the_City_(Ki) Kings GE Gold If making a rescue attempt, set all cards in battle aside (regardless of immunity). Holder may begin a new rescue attempt against same player. Once new rescue attempt is completed, the original battle resumes as a battle challenge. Cannot be negated. Rare Joshua 8:19 Good Ambush! (GoC) GoC 198-Ambush!-R Gospel of Christ EE Crimson 6 0 Gospel Interrupt the battle. You may take a thief from Reserve. Character may band to any number of N.T. crimson humans. Cannot be negated if used by a thief. Rare Luke 10:30 Evil Rotation Ambushed Moabites (LoC) LoC LoC_197-Ambushed-Moabites-R Lineage of Christ Evil Character Gray 1 3 Territory, Star Generic, Moabite, Fool, Limit 1 Fool per territory STAR: Give this card to opponent's territory. EC: Negate discard abilities on your evil cards. Each upkeep, you must discard another evil O.T. human in territory. Rare II Chronicles 20:22 Evil Rotation Amminadab, the Generous / Amminadab, the Gracious (LoC) LoC LoC_113-Amminadab Lineage of Christ Hero White (White/Red) 8(3) 11(4) Star STAR: Discard the top card of a deck. TOP: If a meek Hero is in play, you may play a Lost Soul from a deck or bounce an evil card. Cannot be prevented. BOTTOM: Meek Common Ruth 4:19 Good Rotation Amon, the Forsaken (LoC) LoC LoC_184-Amon Lineage of Christ Evil Character Brown 2 5 Territory, Star King of Judah, Unity: Lost Souls (Meek) STAR: Topdeck a brown Enhancement from discard pile. EC: Negate other characters and Lost Souls in territories. If blocking, you may play an idol from deck. Common II Kings 21:18 Evil Rotation Amorite Invasion Pat Amorite_Invasion_(Pa) Patriarchs EE Crimson 1 5 Worth 2/10 against a Hero who fought in an earthly battle. Common Judges 1:34 Evil Amos Prp Amos_(Pr) Prophets Hero Green 6 3 Uncommon Amos 7:15 Good Amos (PoC) PoC 180-Amos-R Prophecies of Christ Hero Green 3 9 Star Minor Prophet, X = # of your minor prophets STAR: Play a Lost Soul from a deck. HERO: If opponent has board advantage, shuffle up to X of their cards. Cannot be negated if a king of Israel is in play. Rare Amos 1:1 Good Rotation Amram, Moses’ Father (Roots) RR 127-Amram.jpg Roots Hero White 7 4 If opponent has board advantage, discard the top card of their deck. May band to an Exodus human. Exodus 6:20 Good Rotation An Angel Appears (GoC) GoC 069-An-Angel-Appears Gospel of Christ GE Silver/White 2 3 Territory, Star Gospel, Nativity STAR: Topdeck a N.T. Artifact from Reserve. / GE: You may play a Gospel angel from Reserve (or deck if opponent has hand advantage). Hero may band to an angel Common Luke 1:11 Good Rotation Ananias Ap Ananias_(Ap) Apostles Evil Character Crimson 4 5 May band to Sapphira without being negated, interrupted, or prevented. Rare Acts 5:1 Evil Ananias of Damascus (Ap) Ap Ananias_of_Damascus_(Ap) Apostles Hero Purple 3 4 Any Saul/Paul in play, repents and Saul becomes Paul. Uncommon Acts 9:10 Good Ananias of Damascus (EC) TEC Ananias_of_Damascus_(EC) Early Church Hero Clay 3 4 Negate Sites. Once per game, you may search deck or discard pile for N.T. Saul, play and convert him. Protect Paul from opponents' cards while he is in territory. Cannot be interrupted. Common Acts 9:17 Good Rotation Ancient Evil (D) 2E Ancient_Evil_(DU) 2nd Edition EE Black 2 3 Discard any Hero in a territory. Deck Revelation 12:9-10 Evil Ancient Evil (G) 10A Ancient_Evil_(G) 10th Anniversary EE Black 2 3 Discard any Hero in a territory. Deck Revelation 12:9 Evil Andrew (Ap) Ap Andrew_(Ap) Apostles Hero Red 7 8 Uncommon Luke 6:13-16 Good Andrew (I) I Andrew_(I) I Hero Purple 3 3 Disciple May band to Peter. Deck Luke 6:13-14 Good Rotation Andrew, First Called / Andrew, Fisher of Men (GoC) GoC 107-Andrew Gospel of Christ Hero Purple/Clay 11 (7) 7 (11) Disciple, Gospel, Jerusalem, Martyr, Missionary You may reveal a good Dominant from hand to negate characters (except disciples). You may convert this card to meek to negate Enhancements. Common John 1:40 Good Rotation Angel at Bethesda I Angel_at_Bethesda_(I) I Hero Silver 3 1 Deck John 5:4 Good Rotation Angel at Jerusalem (Pi) Pri Angel_at_Jerusalem_(Pi) Priests Hero Silver 2 2 Warrior This Hero has access to any Site. If King Hezekiah is in play or set aside, discard a warrior-class Assyrian. Uncommon II Chronicles 32:21 Good Angel at Jerusalem (Roots) RR 117-Angel-at-Jerusalem.jpg Roots Hero Silver 2 2 Warrior Angel, Generic O.T. Enhancements used by this Hero are regardless of protect abilities. After battle, discard all blocking evil warriors. II Chronicles 32:21 Good Rotation Angel at Jerusalem (Wa) War Angel_at_Jerusalem_(Wa) Warriors Hero Silver 2 2 Hero has access to any Site. Common II Chronicles 32:21 Good Angel at Shur (Promo) Pmo-P1 Angel_at_Shur_(Promo) Promo Hero Silver 7 2 Search draw pile for an O.T. male Hero and put it in hand. This Hero is immune to demons. Promo Genesis 16:7 Good Angel at Shur (Roots) RR 113-Angel-at-Shur.jpg Roots Hero Silver 7 2 Angel, Generic May band to an O.T. angel, or you may take an O.T. female from deck. Genesis 16:7 Good Rotation Angel at Shur (Wa) War Angel_at_Shur_(Wa) Warriors Hero Silver 7 2 Hero is immune to demons and beasts. Common Genesis 16:7 Good Angel at the Tomb (Pi) Pri Angel_at_the_Tomb_(Pi) Priests Hero Silver 6 6 If your Son of God card was discarded without making a rescue, shuffle it into draw pile. Cannot be negated. Uncommon Matthew 28:2 Good Angel at the Tomb (Wa) War Angel_at_the_Tomb_(Wa) Warriors Hero Silver 6 6 If holder's Son of God card was discarded without making a rescue, return it to holder's draw pile. Shuffle draw pile. Common Matthew 28:2 Good Angel Chariots (Ki) Ki Angel_Chariots_(Ki) Kings GE Silver 3 2 Discard any Crimson Brigade Evil Character in play or a set-aside area. Uncommon Psalm 68:17 Good Angel Chariots (Roots) RR 120-Angel-Chariots.jpg Roots GE Silver 3 2 Weapon Involves music Negate an evil card. You may draw 2. Psalm 68:17 Good Rotation Angel Chariots (Wa) War Angel_Chariots_(Wa) Warriors GE Silver 3 2 Discard any Crimson Brigade Evil Character in play or a set-aside area. Uncommon Psalm 68:17 Good Angel Departed AW Angel_Departed_(AW) Angel Wars EE Pale Green 0 5 Return a silver brigade Hero in battle to owner's territory. Cannot be prevented. Common Acts 12:10 Evil Angel Food (D) 2E Angel_Food_(DU) 2nd Edition GE White 3 3 Heal any Hero in play. Deck I Kings 19:8 Good Angel Food (L) Main Angel_Food_(B) Main GE White 3 3 Common I Kings 19:8 Good Angel Food (Promo) Pmo-P1 Angel_Food_(Promo) Promo GE Gold 3 3 Promo I Kings 19:8 Good Angel Food (UL) Main UL Angel_Food_(UL) Main Unlimited GE White 3 3 Common I Kings 19:8 Good Angel from the Altar (RoJ AB) RoJ (AB) RoJ_AB_N72-Angel-from-the-Altar Revelation of John (Alternate Border) Hero Silver 8 4 Warrior X = # of your Revelation angels You may banish up to X evil cards from a discard pile or you may exchange a good card from hand with a good card from Reserve. Cannot be negated if The Golden Altar is in play. Common Revelation 14:18 Good Rotation Angel from the Altar (RoJ) RoJ 72-Angel-from-the-Altar Revelation of John Hero Silver 8 4 Warrior X = # of your Revelation angels You may banish up to X evil cards from a discard pile or you may exchange a good card from hand with a good card from Reserve. Cannot be negated if The Golden Altar is in play. Common Revelation 14:18 Good Rotation Angel from the Sun (RoJ AB) RoJ (AB) RoJ_AB_N77-Angel-from-the-Sun Revelation of John (Alternate Border) Hero Silver 3 3 Generic You may exchange this Hero with a martyr from hand, deck, territory or Reserve. If it is a Revelation martyr, you may draw 2. Common Revelation 7:3 Good Rotation Angel from the Sun (RoJ) RoJ 77-Angel-from-the-Sun Revelation of John Hero Silver 3 3 You may exchange this Hero with a martyr from hand, deck, territory or Reserve. If it is a Revelation martyr, you may draw 2. Common Revelation 7:3 Good Rotation Angel in the Path (Pi) Pri Angel_in_the_Path_(Pi) Priests Hero Silver 5 5 Warrior This Hero has access to any Site and is immune to gray brigade. Uncommon Numbers 22:32 Good Angel in the Path (Roots) RR 115-Angel-in-the-Path.jpg Roots Hero Silver 5 5 Warrior Angel, Generic Paralyze animals and evil prophets in territories this turn. You may take a silver weapon from deck. Numbers 22:32 Good Rotation Angel in the Path (Wa) War Angel_in_the_Path_(Wa) Warriors Hero Silver 5 5 Hero has access to any Site and may band to any White Brigade Hero. Uncommon Numbers 22:32 Good Angel of Deliverance (Ap) Ap Angel_of_Deliverance_(Ap) Apostles Hero Silver 5 6 Hero has access to any site. Any guards on the site are immediately prevented and discarded. If Hero wins, Holder may return any Hero held captive at the site to player's territory or count as a redeemed soul. Rare Acts 12:7 Good Angel of Deliverance (EC) TEC Angel_of_Deliverance_(EC) Early Church Hero Silver 5 6 You may discard this Hero to release a captured Hero and add it to the battle. Protect that Hero from discard. Common Acts 12:7 Good Rotation Angel of God FoOF Angel_of_God_(FF) Faith of Our Fathers Hero Silver 7 12 Warrior Protect all human Heroes from discard abilities. Protect all Heroes from capture. Fixed Exodus 14:19 Good Angel of God [2023 - National] Pmo-P3 Angel-of-God Promo Dominant Silver 7 12 [Begins as a Dominant, X = # of your wilderness Heroes] D: Convert this card to a Hero for 1 turn. If a character is in battle, you may add that Hero to battle. / H: Negate up to X evil cards. National Exodus 13:21 Good Rotation Angel of His Presence Ki Angel_of_His_Presence_(Ki) Kings Hero Silver 7 5 Warrior Draw the top card from your draw pile. Uncommon Isaiah 63:9 Good Angel of Might Ki Angel_of_Might_(Ki) Kings Hero Silver 9 9 Prophet Hero has first strike ability. Uncommon Revelation 10:1 Good Angel of Revelation 3E Angel_of_Revelation_(E) 3rd Edition Hero Silver 8 8 Deck Revelation 17:7 Good Angel of Revelation (RoJ AB) RoJ (AB) RoJ_AB_N79-Angel-of-Revelation Revelation of John (Alternate Border) Hero Silver 1 1 Prophet, X = # of your Revelation angels Reveal the top X (limit 7) cards of each player’s deck: Put all Lost Souls in play and choose one of your good cards to add to hand. Cannot be interrupted. Common Revelation 1:1 Good Rotation Angel of Revelation (RoJ) RoJ 79-Angel-of-Revelation Revelation of John Hero Silver 1 1 Prophet, X = # of your Revelation angels Reveal the top X (limit 7) cards of each player's deck: Put all Lost Souls in play and choose one of your good cards to take to hand. Cannot be interrupted. Common Revelation 1:1 Good Rotation Angel of the Harvest RoA Angel_of_the_Harvest_(RA) Rock of Ages Hero Silver 8 4 Generic Male Angel Discard the top card of opponent's deck. If it is a Lost Soul, put it in play instead. If it is a good card, add it to opponent's hand instead and you may draw a card. Fixed Matthew 13:39 Good Angel of the Harvest (GoC) GoC 131-Angel-of-the-Harvest Gospel of Christ Hero Silver 3 X [X = # of your Gospel angels, Token ("Harvest", John 4:35)] Angel, Generic, Gospel You may create a Lost Soul token in opponent’s Land of Bondage. You may look at the top X (limit 7) cards of deck: Take up to 1 and underdeck the rest. Cannot be interrupted. Common Matthew 13:39 Good Rotation Angel of the Lord ( C) 2E Angel_of_the_Lord_(C) 2nd Edition Dominant Discard any Evil Character in play. Deck Luke 2:9 Good Angel of the Lord (2016 Promo) Pmo-P2 Angel-of-the-Lord-2016-P Promo Dominant Discard an Evil Character. Promo Exodus 3:2 Good Rotation Angel of the Lord (2017 Promo) Pmo-P2 Angel-of-the-Lord-2017-P Promo Dominant Discard an Evil Character. Promo Acts 12:23 Good Rotation Angel of the Lord (2020 Promo) Pmo-P2 Angel-of-the-Lord-2020-P Promo Dominant Discard an Evil Character. Promo Exodus 3:2 Good Rotation Angel of the Lord (A) 1E Angel_of_the_Lord_(A) 1st Edition Dominant Discard any Evil Character in play. Deck Acts 12:23 Good Angel of the Lord (B) 1EU Angel_of_the_Lord_(B) 1st Edition Unlimited Dominant Discard any Evil Character in play. Deck Acts 12:23 Good Angel of the Lord (E) 3E Angel_of_the_Lord_(E) 3rd Edition Dominant Discard any Evil Character in play. Deck Luke 2:9 Good Angel of the Lord (G) 10A Angel_of_the_Lord_(G) 10th Anniversary Dominant Discard any Evil Character in play. Deck Exodus 3:2 Good Angel of the Lord (Greek) 3E Angel_of_the_Lord_(F) 3rd Edition Dominant Discard any Evil Character in play. Deck Luke 2:9 Good Angel of the Lord (H) 10A Angel_of_the_Lord_(G) 10th Anniversary Dominant Discard any Evil Character in play. Deck Exodus 3:2 Good Angel of the Lord (I) I Angel_of_the_Lord_(I) I Dominant Discard an Evil Character. Deck Acts 12:23 Good Rotation Angel of the Lord (J) J Angel_of_the_Lord_(J) J Dominant Discard an Evil Character. Deck Exodus 3:2 Good Rotation Angel of the Lord (Promo 2018) Pmo-P2 Angel-of-the-Lord-2018 Promo Dominant Discard an Evil Character. Promo Acts 12:23 Good Rotation Angel of the Waters Ki Angel_of_the_Waters_(Ki) Kings Hero Silver 6 8 Silver brigade Heroes cannot be taken prisoner this turn. Uncommon Revelation 16:5 Good Angel of Warning (Ap) Ap Angel_of_Warning_(Ap) Apostles Hero Silver 4 4 Common Matthew 2:13 Good Angel of Warning (GoC) GoC LR55-Angel-of-Warning Gospel of Christ Hero Silver 4 4 Generic, Nativity You may look at opponent’s hand. If you do not, you may play a Site or good Fortress from deck. Legacy Rare Matthew 2:13 Good Rotation Angel of Warning (TxP) TxP Angel_of_Warning_(TxP) Thesaurus ex Preteritus Hero Silver 4 4 Generic May look at opponent's hand, or search deck for a Site or a good Fortress and put it in play. Fixed Matthew 2:13 Good Angel Party (GoC) GoC 080-Angel-Party-R Gospel of Christ GE Clay/Gold/Silver 0 0 Territory [Unity: Heroes (N.T.)] Gospel Place in territory: Each upkeep, if an opponent’s deck is empty, you may rescue a Lost Soul (or a Hero that has been converted from an evil human) in their territory. Cannot be prevented. Rare Luke 15:10 Good Rotation Angel with the Secret Name (RoA) RoA Angel_with_the_Secret_Name_(RA2) Rock of Ages Hero Silver X X X = # of Silver Heroes in play Negate Sites. You may exchange this Hero with a gold Judge in your hand, deck, or discard pile. Samson has Site Access. Good Judges cards cannot be negated. Fixed Judges 13:18 Good Angel with the Secret Name (Wa) War Angel_with_the_Secret_Name_(Wa) Warriors Hero Silver * * Hero's abilities (*/*) are equal to the number of Silver Brigade heroes in play. Common Judges 13:18 Good Angel's Sword Ki Angel's_Sword_(Ki) Kings GE Silver 3 2 Weapon If blocked by a human Evil Character, Hero may play the first enhancement. Common Matthew 2:13 Good Angelic Advice Pat Angelic_Advice_(Pa) Patriarchs GE Silver Shuffle all Artifact piles in play back into each players draw pile. Active artifacts are shuffled but not negated. Common Judges 2:1 Good Angelic Guidance (Ap) Ap Angelic_Guidance_(Ap) Apostles GE Silver 0 6 Common Matthew 2:19-20 Good Angelic Guidance (I) I Angelic_Guidance_(I) I GE Silver 1 6 Territory Look at an opponent's hand. You may search your deck for a silver card. Deck Matthew 2:19-20 Good Rotation Angelic News (Ap) Ap Angelic_News_(Ap) Apostles GE Silver 4 5 Common Luke 1:19 Good Angelic News (I) I Angelic_News_(I) I GE Silver 4 3 Territory Draw 1 (or 2 if used by Gabriel). Deck Luke 1:19 Good Rotation Angelic Rebellion Ap Angelic_Rebellion_(Ap) Apostles EE Crimson One angel (excluding Michael, Captain of the Host, and Gabriel) falls and becomes a Crimson evil character. Rare Jude 1:6 Evil Angelic Visit Ap Angelic_Visit_(Ap) Apostles GE Silver 3 3 Cornelius may join the battle this turn. Uncommon Acts 10:3-4 Good Angelic Visitor TEC Angelic_Visitor_(EC) Early Church Hero Silver 3 3 Protect human N.T. Heroes from discard and capture this turn. You may discard this Hero to search deck or discard pile for Peter or a Centurion Hero and add it to battle. Rare Acts 10:3-4 Good Rotation Angelic Warrior (RoJ AB) RoJ (AB) RoJ_AB_N80-Angelic-Warrior-1 Revelation of John (Alternate Border) Hero Silver X X Warrior Generic, X = # of your Revelation angels First Strike. Protect your hand, deck and human Heroes from opponent’s evil cards. If blocked by a non-human, Hero may band to a Revelation angel. Common Revelation 12:7 Good Rotation Angelic Warrior (RoJ) RoJ 80-Angelic-Warrior-1 Revelation of John Hero Silver X X Warrior Generic, X=# of your Revelation Angels First Strike. Protect your hand, deck and human Heroes from opponent's evil cards. If blocked by a non-human, Hero may band to a Revelation angel Common Revelation 12:7 Good Rotation Angels of Wrath (RoJ AB) RoJ (AB) RoJ_AB_N75-Angels-of-Wrath Revelation of John (Alternate Border) Hero Silver 5 2 Warrior Generic You may search deck or Reserve for a card with “Wrath” in the title. Cannot be interrupted. Common Revelation 15:7 Good Rotation Angels of Wrath (RoJ) RoJ 75-Angels-of-Wrath Revelation of John Hero Silver 5 2 Warrior Generic You may search deck or Reserve for a card with Wrath" in the title. Cannot be interrupted. Common Revelation 15:7 Good Rotation Angry Mob Ap Angry_Mob_(Ap) Apostles Evil Character Brown 7 8 Spin card sideways (two full rotations to count). Top of card must be facing a player over halfway to count. If not, spin again. Targeted player turns all Heroes not in battle upside down and then mixes them up. Pick one hero to discard. Ultra Rare Acts 14:19 Evil Angry Mob (EC, Black) TEC Angry_Mob_Black Early Church Evil Character Black 4 4 Generic, May Include 4 Angry Mob Cards per 50 in Deck Discard a random character from each territory. May band to Angry Mob. Common Acts 14:19 Evil Rotation Angry Mob (EC, Brown) TEC Angry_Mob_Brown Early Church Evil Character Brown 4 4 Generic, May Include 4 Angry Mob Cards per 50 in Deck Discard a random character from each territory. May band to Angry Mob. Common Acts 14:19 Evil Rotation Angry Mob (EC, Gray) TEC Angry_Mob_Grey Early Church Evil Character Gray 4 4 Generic, May Include 4 Angry Mob Cards per 50 in Deck Discard a random character from each territory. May band to Angry Mob. Common Acts 14:19 Evil Rotation Angry Travelers AW Angry_Travelers_(AW) Angel Wars EE Pale Green Place this card on a Lost Soul. If that Lost Soul is not rescued by the end of the current player's next turn, discard this card to return the Lost Soul to the bottom of owner's draw pile. Common Proverbs 29:22 Evil Anna (Di) Di Anna_(Di) Disciples Hero Green 5 5 Prophet Protect your N.T. prophets from capture and conversion. You may reveal Son of God from hand to discard a Curse or Evil Enhancement. Fixed Luke 2:36 Good Anna (Pr) Prp Anna_(Pr) Prophets Hero Blue 5 5 Common Luke 2:36 Good Anna, the Widow (GoC) GoC 063-Anna Gospel of Christ Hero Green/White 2 4 [X = 1 (or 3 if opponent has hand advantage)] Gospel, Nativity, Prophet You may look at the top 3 cards of a deck: You may underdeck all 3, reserve up to X evil cards, or take up to X good cards you own. Common Luke 2:36 Good Rotation Annas the Elder (GoC) GoC 175-Annas-R Gospel of Christ Evil Character Black 11 10 High Priest, Sadducee If blocking, you may underdeck a Lost Soul (or 2 meek Lost Souls). May band to a unique Sadducee. If opponent has used a search ability this turn, your Sadducees cannot be negated. Rare John 18:13 Evil Rotation Answer to Prayer (FooF) FoOF Answer_to_Prayer_(FF) Faith of Our Fathers GE Blue 4 3 Search your deck for a good Genesis card and add it to hand or battle. Cannot be negated if used by a Genesis Hero. Fixed Genesis 24:15 Good Answer to Prayer (LoC) LoC LR38-Answer-to-Prayer Lineage of Christ GE Blue 4 3 Take a good Genesis card from deck (or add it to battle). Cannot be negated if used by a Genesis Hero. Legacy Rare Genesis 24:15 Good Rotation Answered Prayer (Ki) Ki Answered_Prayer_(Ki) Kings GE White * * Selected Hero (until discarded) gains 7 ability points to be distributed as holder chooses. Distribution must be announced when played. Uncommon I Kings 8:28 Good Answered Prayer (Wa) War Answered_Prayer_(Wa) Warriors GE White * * Selected Hero (until discarded) gains 7 ability points to be distributed as holder chooses. Distribution must be announced when played. Uncommon I Kings 8:28 Good Anthropophobia FoM 027-Anthropophobia Fall of Man GE/EE Blue/Crimson 3 2 GOOD: Topdeck an evil card (except a human). Cannot be negated by an animal. EVIL: Negate and discard an opponent's human (or Enhancement). Common Genesis 9:2 Neutral Rotation Antidote (L) Main Antidote_(UL) Main GE White 1 1 Renders all poisons harmless. Uncommon Exodus 15:25 Good Antidote (UL) Main UL Antidote_(UL) Main Unlimited GE White 1 1 Renders all poisons harmless. Uncommon Acts 15:25 Good Antiochus IV Epiphanes RoA Antiochus_IV_Epiphanes_(RA) Rock of Ages Evil Character Black/Gray 11 10 Warrior O.T. Greek/Syrian King, Fought Earthly Battle If another Greek Evil Character is in play, discard a Hero. Opponent may discard a card of matching brigade from hand or territory instead. Cannot be negated. Fixed Josephus 3:2 Evil Antipas (RoJ AB) RoJ (AB) RoJ_AB_N48-Antipas Revelation of John (Alternate Border) Hero Clay/White 3 4 Territory Martyr, X = # of martyrs in discard pile If an opponent’s card banishes one or more of your good cards, you may discard Antipas instead. While in battle, ignore Evil Characters of */X or less. Common Revelation 2:13 Good Rotation Antipas (RoJ) RoJ 48-Antipas Revelation of John Hero Clay/White 3 4 Territory Martyr, X = # of martyrs in discard pile If an opponent's card banishes one or more of your good cards, you may discard Antipas instead. While in battle, ignore Evil Characters of */X or less. Common Revelation 2:13 Good Rotation Antonius Felix TEC Antonius_Felix Early Church Evil Character Gray 8 8 Roman, Governor of Judea Protect a N.T. Lost Sould from rescue. Opponent may give you a card from his hand isntead. May band to Drusilla. Cannot be prevented. Common Acts 24:25 Evil Rotation Apollos Ap Apollos_(Ap) Apostles Hero Gold 9 8 Increase 2/2 when banded to Paul. Uncommon Acts 18:24 Good Apollos (EC) TEC Apollos_(EC) Early Church Hero Clay 11 8 Apostle, Ephesus, Corinth Site access. You may exchange a good card in hand with a clay Enhancement in your discard pile. Good convert Enhancements cannot be prevented. Common Acts 18:24 Good Rotation Apphia TPC Apphia_(PC) Persecuted Church Hero Clay 4 5 Colossae You may exchange a clay card in hand with a clay Enhancement in discard pile with 'Christ' or 'Jesus' in the title or scripture verse. Common Philemon 1:2 Good Rotation Appointing Judges (LoC) LoC LoC_127-Appointing-Judges Lineage of Christ GE Gold/Purple 4 3 Negate and discard an evil Enhancement. Cannot be negated if you control a meek Hero. Common II Chronicles 19:5 Good Rotation Apprehended 10A Apprehended_(G) 10th Anniversary EE Crimson 2 2 If used by a warrior class evil character, capture a hero. Deck Acts 12:4 Evil Apprehended TEC Apprehended_(EC) Early Church EE Gold 2 2 Capture a human Hero and place an Evil Character from hand face down on it. During a rescue attempt of that Hero you may add the Evil Character to battle. Common Acts 12:4 Evil Rotation Aquila Ap Aquila_(Ap) Apostles Hero Blue 5 7 Abilities are 7/9 if Priscilla is in the Field of Battle. Common Acts 18:2 Good Aquila (EC) TEC Aquila_(EC) Early Church Hero Clay 9 4 Missionary, Roman If you control another missionary, search deck for a N.T. good Fortress or N.T. Site. May band to Priscilla. Cannot be negated. Common Acts 18:2 Good Rotation Archelaus (Ap) Ap Archelaus_(Ap) Apostles Evil Character Crimson 6 8 Common Matthew 2:22 Evil Archelaus (Di) Di Archelaus_(Di) Disciples Evil Character Gold 6 9 Warrior Jewish King (Tetrarch), Herod If 2 or more Heroes are in battle, discard 1 of them. Opponent may withdraw 2 of them instead. Cannot be prevented by a Hero. Fixed Matthew 2:22 Evil Archers of Kedar Ki Archers_of_Kedar_(Ki) Kings Evil Character Crimson 3 5 Warrior Arabian May band to any warrior class Evil Character. May discard any Hero in a territory but then discard Archer of Kedar at end of battle. Uncommon Isaiah 21:17 Evil Archippus 3E Archippus_(F) 3rd Edition Hero Gold 7 6 Deck Colossians 4:17 Good Archippus TPC Archippus_(PC) Persecuted Church Hero Clay 7 6 Territory Colossae If a heretic is in play, clay Enhancements with 'Christ' or 'Jesus' in the title or scripture verse used by Colossae Heroes cannot be negated by an evil card. Common Colossians 4:17 Good Rotation Areopagus TEC Areopagus Early Church Fortress Holds an Artifact that Depicts an Idol Protect Greek Evil Characters in your territory from opponent's good cards. During your upkeep, if you control a N.T> Greek Evil Character, each player must draw 1. Rare Acts 17:19 Evil Rotation Arianna AW Arianna_(AW) Angel Wars Hero Silver 8 7 Warrior Protect all cards in holder's hand and draw pile from being discarded or removed by an evil special ability. Common Revelation 14:10 Good Arioch FoOF Arioch_(FF) Faith of Our Fathers Evil Character Crimson 10 7 Warrior Babylonian Commander If opponent does not have a prophet in play, you may discard a male human from your territory to place a Lost Soul beneath owner's deck. Fixed Daniel 2:14 Evil Aristarchus TEC Aristarchus Early Church Hero Clay 6 8 Thessalonica You may remove 2 clay cards in your discard pile from the game to discard an idol or Curse. Cannot be prevented. Common Acts 20:4 Good Rotation Ark of the Covenant (Ki) Ki Ark_of_the_Covenant_(Ki) Kings Artifact Regardless of battle outcome, one Evil Character an opponent uses to block a rescue attempt is discarded at the end of battle. Limit holder to two such discards per game. Ultra Rare Numbers 10:35 Neutral Ark of the Covenant (RoJ AB) RoJ (AB) RoJ_AB_N03-Ark-of-the-Covenant-R Revelation of John (Alternate Border) Artifact Tabernacle, Solomon’s Temple, Heavenly Temple Negate and underdeck a Curse or an idol. If your lone Priest, musician or Revelation Hero is blocked by more than one Evil Character, Enhancements used by that Hero cannot be negated by an evil card. Rare Revelation 11:19 Neutral Rotation Ark of the Covenant (RoJ) RoJ 03-Ark-of-the-Covenant-R Revelation of John Artifact Tabernacle, Solomon's Temple, Heavenly Temple Negate and underdeck a Curse or an idol. If your lone musician, Priest or Revelation Hero is blocked by more than one Evil Character, Enhancements used by that Hero cannot be negated by an evil card. Rare Revelation 11:19 Neutral Rotation Ark of the Covenant (Wa) War Ark_of_the_Covenant_(Wa) Warriors Artifact Regardless of battle outcome, any Evil Character an opponent uses to block a rescue attempt is discarded at the end of battle. Limit Holder to two such discards per game. Ultra Rare Numbers 10:35 Neutral Ark of the Covenant [2024 - Winner] Pmo-P3 Ark-of-the-Covenant-Winner.jpg Promo Artifact Tabernacle, Temple, Heavenly Temple Restrict evil Dominants. If your good priest or Revelation hero is removed from battle by an opponent's ability, you may discard an evil card. Promo Joshua 3:11 Neutral Rotation Armorbearer War Armorbearer_(Wa) Warriors Hero Green 6 6 May band to any hero who fought in an earthly battle. Uncommon I Samuel 14:7 Good Armor Bearer (Roots) RR 098-Armor-Bearer.jpg Roots Hero Purple 6 6 Warrior Generic May band to an O.T. human warrior. Cannot be negated. I Samuel 14:1 Good Rotation Army of a Million Men (LoC) LoC LoC_168-Army-of-a-Million-Men-R Lineage of Christ Evil Character Crimson/Gold/Gray 6 10 Warrior Generic If blocking and a good king is in play, you may underdeck a good card in opponent’s territory. May band to a generic warrior. Cannot be prevented. Rare II Chronicles 14:9 Evil Rotation Army of Chaldeans Ki Army_of_Chaldeans_(Ki) Kings EE Crimson 3 3 Discard all good weapon class enhancements in battle. Common II Kings 25:5 Evil Army of Jericho (CoW AB) CoW (AB) CoW_AB_N105-Army-of-Jericho Cloud of Witnesses (Alternate Border) Evil Character Black 7 7 Warrior Canaanite, Generic You may search deck for Jericho or a Canaanite Site and put it in play. You may put a Lost Soul in your unoccupied Site. Common Joshua 6:2 Evil Rotation Army of Jericho (CoW) CoW Army_of_Jericho_(CoW) Cloud of Witnesses Evil Character Black 7 7 Warrior Canaanite, Generic You may search deck for Jericho or a Canaanite Site and put it in play. You may put a Lost Soul in your unoccupied Site. Common Joshua 6:2 Evil Rotation Army of Simeonites FoOF Army_of_Simeonites_(FF) Faith of Our Fathers Hero Red 11 11 Warrior Army Each time this character is about to be discarded, instead return it to territory with abilities decreased 3/3. Fixed Judges 1:3 Good Army of the Lord Pri Army_of_the_Lord_(Pi) Priests GE Silver 2 5 Interrupt each Wall of Protection. Band all warrior-class silver brigade Heroes into battle. Cannot be negated if used by Captain of the Host. Rare Joshua 5:14 Good Army of the Lord (Roots) RR 121-Army-of-the-Lord.jpg Roots GE Silver 2 5 Interrupt the battle. Hero may band to up to 3 angel warriors. Cannot be negated if used by a Joshua angel. Joshua 5:14 Good Rotation Arpachshad, the Curtailed / Arpachshad, the Releaser (LoC) LoC LoC_077-Arpachshad Lineage of Christ Hero Blue (Blue/Red) 10(5) 8(5) Star X = # of your meek Genesis Heroes STAR: Discard an evil card from a Reserve. TOP: You may decrease an Evil Character X/X. Cannot be prevented. BOTTOM: Meek Common Genesis 10:22 Good Rotation Arrest in Gethsemane Di Arrest_in_Gethsemane_(Di) Disciples EE Black/Crimson 2 2 Territory Place this card in a territory: Judas and Sadducees cannot be ignored. Protect all Lost Souls from rescue, except by human Heroes. Discard this card after 3 turns. Fixed Matthew 26:49-50 Evil Arrest in Jerusalem TPC Arrest_in_Jeruslem_(PC) Persecuted Church EE Gray 2 2 Regardless of protection, capture a Hero. Common Acts 21:33 Evil Rotation Arrest in Philippi TEC Arrest_in_Philippi_(EC) Early Church EE Gray 2 2 Capture 2 human Heros in battle. Cannot be negated if Paul or Silas are in battle. Common Acts 18:19 Evil Rotation Arrogance Pat Arrogance_(Pa) Patriarchs EE Crimson Holder may play as many evil enhancements as desired. Initiative passes when holder is done playing enhancements. Rare I Samuel 17:43-44 Evil Arrogance (LoC) LoC LoC_213-Arrogance Lineage of Christ EE Multi 4 0 If used by an O.T. human, you may negate and discard a good multi-brigade Enhancement. Cannot be negated if used by a taunting character. Common I Samuel 17:43-44 Evil Rotation Arrow of Deliverance Prp Arrow_of_Deliverance_(Pr) Prophets GE Red 4 2 Common II Kings 13:17 Good Artifacts Destroyed Ki Artifacts_Destroyed_(Ki) Kings EE Gold Discard one active Artifact from each opponent's territory. Rare II Chronicles 28:24 Evil Asa, the Upright / Asa, the Blameless (LoC) LoC LoC_058-Asa Lineage of Christ Hero Purple/Red (Purple/Red) 7(5) 5(4) Warrior, Star King of Judah STAR: Topdeck a Covenant from Reserve. TOP: You may reserve an evil male with a band ability or an evil royal female. If you control a meek Hero, you may draw 2. BOTTOM: Meek Common I Kings 15:8 Good Rotation Asa's Good Reign TxP Asa's_Good_Reign_(TxP) Thesaurus ex Preteritus GE Purple Territory Place this card on your good King for 3 turns. While this remains, your O.T. Heroes are immune to warrior class Evil Characters. Fixed Matthew 2:22 Good Asahel ( C) 2E Asahel_(CU) 2nd Edition Hero Red 5 4 Deck II Samuel 2:18 Good Asahel (L) Main Asahel_(UL) Main Hero Red 4 4 Uncommon II Samuel 2:18 Good Asahel (TxP) TxP Asahel_(TxP) Thesaurus ex Preteritus Hero Red 5 4 Warrior Fought Earthly Battle May band to an O.T. warrior class human Hero or may choose opponent's male human Evil Character to block. Protect Asahel from withdraw and return abilities. Fixed II Samuel 2:18 Good Asahel (UL) Main UL Asahel_(UL) Main Unlimited Hero Red 4 4 Uncommon II Samuel 2:18 Good Asaph Pri Asaph_(Pi) Priests Hero White 6 6 Musician Good Enhancements involving music cannot be negated by evil cards. Uncommon I Chronicles 6:39 Good Asaph, the Psalmist (Roots) RR 128-Asaph.jpg Roots Hero White 6 12 Musician Good Enhancements that involve music used by this card cannot be negated. I Chronicles 6:39 Good Rotation Ashdod FoOF Ashdod_(FF) Faith of Our Fathers Site Red While this Site is occupied, your Philistine Evil Characters may use O.T. Enhancements of any evil brigade except orange and pale green. Fixed Joshua 11:22 Neutral Asher RoA Asher_(RA) Rock of Ages Hero Blue 5 5 Patriarch, son of Jacob, X = the number of Evil Brigades opponent has in play Search discard pile for X blue brigade Genesis cards and shuffle into deck. Fixed Genesis 49:20 Good Asher, the Rich IR 040-Asher-the-Rich Israel's Rebellion Hero Blue 5 2 Patriarch, Son of Jacob Negate evil and neutral cards in opponent’s territory. You may play a son of Jacob or a good Genesis Fortress from deck. Common Genesis 49:20 Good Rotation Asherah Pole Ki Asherah_Pole_(Ki) Kings Artifact When blocking any O.T. Hero, evil enhancements cannot be negated. Discard if Gideon, King Asa, King Hezekiah, or King Josiah enters battle. Rare Exodus 34:13-14 Neutral Asherah Pole (LoC) LoC LoC_005-Asherah-Pole-R Lineage of Christ Artifact Idol During battle, protect your evil O.T. humans from good cards with “negated” in the special ability. Cannot be negated. Rare I Kings 15:3 Neutral Rotation Ashkelon FoM 094-Ashkelon Fall of Man City Gold Holds any # of evil Philistines, X = # of opponent's good brigades SITE: If an O.T. Lost Soul is put here, each opponent must discard a card from hand. FORT: Each upkeep, if occupied you may draw X (Limit 3). Common Judges 14:19 Evil Rotation Ashpenaz FoOF Ashpenaz_(FF) Faith of Our Fathers Evil Character Crimson 2 2 Babylonian Convert a captured human Hero in your territory to a crimson Evil Character. You control the character. Fixed Daniel 1:3 Evil Ashtaroth Worship (I) I Ashtaroth_Worship_(I) I EE Multi 0 6 Territory Discard a good Enhancement or remove from the game all cards in a discard pile. Deck I Samuel 7:3 Evil Rotation Ashtaroth Worship (Pr) Prp Ashtaroth_Worship_(Hodgson)_(Pr) Prophets EE Pale Green 3 3 Common I Samuel 7:3 Evil Assyria Wom Assyria_(Wo) Women Site Purple Common II Kings 15:29 Neutral Assyria Conquers Israel RoA Assyria_Conquers_Israel_(RA) Rock of Ages EE Pale Green X X X = the number of assyrians in play Discard a Site or an O.T. Fortress. Opponent may discard the top X cards of deck instead. Place Lost Souls in play instead. Fixed II Kings 18:11 Evil Assyria's Tribute FoOF Assyria's_Tribute_(FF) Faith of Our Fathers Artifact While you are blocking with an Assyrian, negate all special abilities on Enhancements and Heroes. Cannot be negated during the battle phase. May be used twice per game. Fixed II Kings 17:3 Neutral Assyrian Affliction (LoC) LoC LoC_016-Assyrian-Affliction Lineage of Christ Curse Pale Green 5 1 EE: Capture all Heroes in battle to a player. ART: You may discard this card to take an Artifact. Common II Chronicles 28:20 Evil Rotation Assyrian Ambassador (LoC) LoC LoC_204-Assyrian-Ambassador Lineage of Christ Evil Character Pale Green 5 6 Generic, Assyrian You may reserve a card from hand to draw 2. If you do not, opponent must discard a card in their territory. Common II Kings 18:24 Evil Rotation Assyrian Archer FoOF Assyrian_Archer_(FF) Faith of Our Fathers Evil Character Pale Green 3 5 Warrior Assyrian You may discard a Hero in a territory. If you do, discard this Evil Character after battle. May band to an Assyrian. Fixed II Kings 19:32 Evil Assyrian Archer (PoC) PoC LR25-Assyrian-Archer Prophecies of Christ Evil Character Pale Green 3 5 Warrior Generic, Assyrian You may discard a Hero in a territory. If you do, discard this Evil Character after battle. May band to an Assyrian. Legacy Rare II Kings 19:32 Evil Rotation Assyrian Camp Pri Assyrian_Camp_(Pi) Priests Fortress Protect Assyrian Evil Characters in your territory from discard, conversion, and capture unless King Hezekiah is in play or set aside. Rare II Kings 19:35 Evil Assyrian Camp (LoC) LoC LoC_036-Assyrian-Camp Lineage of Christ Evil Character/Fortress Pale Green 9 12 Warrior Generic, Assyrian FORT: While an Assyrian is in play, negate characters in territories and Lost Souls. EC: Prevent multi-brigade Enhancements used by Heroes (except meek Heroes). Common II Kings 19:35 Evil Rotation Assyrian Forces (LoC) LoC LoC_205-Assyrian-Forces Lineage of Christ Evil Character Pale Green 11 8 Warrior Generic, Assyrian You may take a card with a capture ability from Reserve, transfer a captured character, or exchange two Lost Souls. Common II Chronicles 33:11 Evil Rotation Assyrian Invaders PoC 200-Assyrian-Invaders Prophecies of Christ Evil Character Pale Green 7 8 Warrior Generic, Assyrian You may take a card from opponent’s Reserve or discard a Fortress. Opponent may discard an Artifact from Artifact pile instead. Cannot be interrupted. Common Micah 5:5 Evil Rotation Assyrian Laborers PoC 113-Assyrian-Laborers Prophecies of Christ Evil Character Pale Green 3 8 Territory Generic, Assyrian, Holds a single-brigade pale green Curse (Star) Play this character. (EC) If played from hand, you may reserve a card from hand to activate a pale green Curse from Reserve on this card. Common Isaiah 31:8 Evil Rotation Assyrian Officer (LoC) LoC LoC_206-Assyrian-Officer Lineage of Christ Evil Character Pale Green 3 3 Warrior Generic, Assyrian, X = # of your Assyrians You may draw X (limit 3). If you do not, may band to a generic warrior to increase that warrior X/X (limit 3/3). Common II Kings 18:24 Evil Rotation Assyrian Siege Army FoOF Assyrian_Siege_Army_(FF2) Faith of Our Fathers Evil Character Pale Green 12 12 Warrior Generic If blocking and another Assyrian is in play, you may negate and discard an Artifact, single color Site, or Fortress in play or set aside area. Cannot be negated. Fixed Isaiah 23:13 Evil Assyrian Siege Army (Roots) RR 214-Assyrian-Siege-Army.jpg Roots Evil Character Pale Green 12 12 Warrior Assyrian, Generic If blocking and another Assyrian is in play, you may negate and discard a card in a territory (except a character). Isaiah 23:13 Evil Rotation Assyrian Survivor FoOF Assyrian_Survivor_(FF2) Faith of Our Fathers Evil Character Pale Green 2 2 Warrior Generic Protected from discard abilities on opponent's cards. If defeated, capture to opponent's Land of Bondage. Cannot be interrupted. Fixed Isaiah 31:8 Evil Assyrian Survivor (Roots) RR 219-Assyrian-Survivor.jpg Roots Evil Character Pale Green 2 2 Warrior Assyrian, Generic Protect this card from discard abilities used by opponent. If defeated, capture this card to opponent instead. Isaiah 31:8 Evil Rotation Astrologers (PoC) PoC LR29-Astrologers Prophecies of Christ Evil Character Crimson/Pale Green 3 3 Generic, Magician, Babylonian Reveal the top or bottom card of deck: If it is evil, take it and opponent must discard their card in territory. Cannot be interrutped. Legacy Rare Daniel 2:27 Evil Rotation Astrologers (Pr) Prp Astrologers_(Pr) Prophets Evil Character Gold 5 8 Uncommon Daniel 2:27 Evil Astrologers (TxP) TxP Astrologers_(TxP) Thesaurus ex Preteritus Evil Character Crimson/Pale Green 3 3 Generic, Magician (Babylonian) Reveal the top or bottom card of deck. If it is evil, add it to hand and opponent must discard one of his cards from territory, except a Lost Soul. Cannot be interrutped. Fixed Daniel 2:27 Evil Athaliah Wom Athaliah_(Wo) Women Evil Character Brown 2 2 Character gains 1/1 for each Purple Brigade Hero discarded or captured while she is in play. Common II Kings 11:1 Evil Athaliah, Usurper Queen (LoC) LoC LoC_185-Athaliah Lineage of Christ Evil Character Brown 5 6 Warrior Queen of Judah, X = # of your meek Lost Souls You may draw X (limit 3). If blocking, you may discard a royal human (except a meek Hero) after battle. Cannot be negated if opponent has used a search ability this turn. Common II Kings 11:1 Evil Rotation Attending Angel (Ap) Ap Attending_Angel_(Ap) Apostles Hero Silver 6 6 Common Matthew 4:10-11 Good Attending Angel (TxP) TxP Attending_Angel_(TxP) Thesaurus ex Preteritus Hero Silver 6 6 Generic Search deck for a good Enhancement, or discard an evil card placed on a Hero. Fixed Matthew 4:10-11 Good Authority of Christ (GoC UR+) GoC 081-Authority-of-Christ-UR+ Gospel of Christ GE Clay/Purple Star STAR: Set aside a Hero from hand for 2 turns. On return, draw 3. GE: Discard all Evil Characters that you do not control. Cannot be negated if used by a meek disciple. Ultra Rare Matthew 8:26 Good Rotation Authority of Christ (GoC) GoC 081-Authority-of-Christ-UR Gospel of Christ GE Clay/Purple Star STAR: Set aside a Hero from hand for 2 turns. On return, draw 3. GE: Discard all Evil Characters that you do not control. Cannot be negated if used by a meek disciple. Ultra Rare Matthew 8:26 Good Rotation Authority of Christ (L) Main Authority_of_Christ_(UL) Main GE Purple All Evil Characters in play must be discarded. Rare Matthew 8:26-27 Good Authority of Christ (Promo) Pmo-P1 Authority_of_Christ_(Promo) Promo GE Purple Discard all Evil Characters in play. May not be interrupted, negated, or prevented. Promo New Testament Good Authority of Christ (UL) Main UL Authority_of_Christ_(UL) Main Unlimited GE Purple All Evil Characters in play must be discarded. Rare Matthew 8:26-27 Good Authority of Peter (Ap) Ap Authority_of_Peter_(Ap) Apostles GE Red Discard any demon or beast in play. Rare Matthew 16:9 Good Authority of Peter (I) I Authority_of_Peter_(I) I GE Purple 2 2 Remove an Evil Character from the game. Topdeck a Hero from your discard pile. Deck Matthew 16:9 Good Rotation Avenged! FoM 097-Avenged Fall of Man GE/EE Gold/Black -4 2 Territory GE: Discard your Judges human Hero to discard all evil cards in battle. EE: You may take an evil O.T. Fortress from deck. Capture a Hero in battle. Rare Judges 16:28 Neutral Rotation Axe ( C) 2E Axe_(CU) 2nd Edition EE Brown 2 3 Deck Ezekiel 26:9 Evil Axe (L) Main Axe_(UL) Main EE Brown 2 1 Common Ezekiel 26:9 Evil Axe (TxP) TxP Axe_(TxP) Thesaurus ex Preteritus EE Crimson 3 2 Weapon Based on Prophecy, Depicts a Weapon If used by a Babylonian, you may discard this card to discard a Fortress. Opponent may discard one of his Sites instead. Fixed Ezekiel 26:9 Evil Axe (UL) Main UL Axe_(UL) Main Unlimited EE Brown 2 1 Common Ezekiel 26:9 Evil Azariah the High Priest Pri Azariah_the_High_Priest_(Pi) Priests Hero Teal 10 9 Solomon's Temple High Priest, House of Eleazar You may draw a card. If King Hezekiah is in play, you may search draw pile for Storehouse or Solomon's Temple and put it in play. Uncommon II Chronicles 31:10 Good Azariah, the Strong / Uzziah, the Proud (LoC) LoC LoC_043-Azariah Lineage of Christ Hero/Evil Character Purple/Red/Brown 6(8) 8(6) Warrior King of Judah (King of Judah, X = # of your meek Lost Souls) HERO: You may discard an evil Fortress (or take a good weapon or red warrior from deck). EC: You may bounce an Artifact. Negate up to X good or neutral cards. Common II Kings 14:21/II Chronicles 26:21 Neutral Rotation Azor, the Recusant / Azor, the Submissive (LoC) LoC LoC_102-Azor Lineage of Christ Hero Gold (Gold/Red) 11(4) 4(12) Star O.T., Postexilic, X = # of your meek postexilic Heroes (O.T., Postexilic) STAR: Draw X (limit 3). TOP: Negate pale green humans. You may banish 3 evil cards from discard pile to discard an idol, Site or evil Fortress. BOTTOM: Meek Common Matthew 1:14 Good Rotation Baal Worship Prp Baal_Worship_(Pr) Prophets EE Crimson Evil Characters may not repent this turn. Common I Kings 16:31 Evil Baal Worship (FoM) FoM 116-Baal-Worship Fall of Man EE Black -1 -1 Territory X = # of an opponent's good brigades Negate a card. If used by an Canaanite, you may discard a human in territory to draw X (limit 3 unless played in battle). Common I Kings 16:31 Evil Rotation Babel Pat Babel_(Pa) Patriarchs EE Black 1 3 All Evil Characters that holder chooses may enter battle. Rare Genesis 11:4 Evil Babel (FoM) FoM 031-Babel-UR Fall of Man City Blue X = # of opponent's good and evil brigades SITE: If you play this Site, you may take an evil O.T. human from Reserve. FORT: Negate opponents' characters with toughness X or less. Ultra Rare Genesis 11:4 Evil Rotation Babylon Wom Babylon_(Wo) Women Site Red Common II Kings 24:16 Neutral Babylon (The Harlot) (RoJ AB) RoJ (AB) RoJ_AB_N19-Babylon-The-Harlot-R Revelation of John (Alternate Border) Site/Evil Character Red/Silver (Orange/Crimson) 7 5 Begins as a Site. Human, Babylonian SITE: If you are attacked, you may convert this Site to an Evil Character. EC: The Harlot may band to an Evil Character or discard a martyr. Rare Revelation 17:5 Neutral Rotation Babylon the Great War Babylon_the_Great_(Wa) Warriors Evil Character Crimson 7 2 Common Revelation 17:5 Evil Babylon The Harlot (RoJ) RoJ 19-Babylon-The-Harlot-R Revelation of John Site/Evil Character Silver/Red/Crimson/Orange 7 5 Begins as a Site. Human, Babylonian If you are attacked, you may convert this Site to an Evil Character. The Harlot may band to an Evil Character or discard a martyr. Rare Revelation 17:5 Neutral Rotation Babylonian Banquet Hall FoOF Babylonian_Banquet_Hall_(FF) Faith of Our Fathers Site Green Babylonian This Site may hold one Lost Soul for each Babylonian Site in play. Fixed Daniel 5:3 Neutral Babylonian Forces Pri Babylonian_Forces_(Pi) Priests Evil Character Crimson 9 7 Warrior Generic, Babylonian Negate all special abilities on Red brigade Heroes. You may search draw pile for Headquarters at Riblah and put it in play. Common II Kings 25:1 Evil Babylonian Siege Army PoC 142-Babylonian-Siege-Army-R Prophecies of Christ Evil Character Crimson 9 9 Warrior Generic, Babylonian, Unity: Evil Characters (Crimson) Negate a good or neutral card. If it is an Artifact, take it. If it is a human, capture it. If it is an Enhancement, discard it. If it is a Site or Fortress, reserve it. Rare Ezekiel 24:2 Evil Rotation Babylonian Soldiers FoOF Babylonian_Soldiers_(FF2) Faith of Our Fathers Evil Character Crimson 1 1 Warrior X = # of captured characters in your territory If blocking, you may remove a captured character from the game to negate and discard an Artifact or draw X (limit 3). Increase this character by X/X. Fixed Daniel 3:20 Evil Backward Shadow Ki Backward_Shadow_(Ki) Kings GE Green Heal a Hero in play. Abilities (*/*) of that Hero may not decrease below Hero's face value for remainder of game. Common II Kings 20:11 Good Bad Dealings (F) 3E Bad_Dealings_(F) 3rd Edition EE Pale Green 2 2 Opponent must discard a card from hand. Holder may draw a card. Deck I Samuel 2:23-24 Evil Bad Dealings (I) I Bad_Dealings_(I) I EE Brown 3 3 Negate and discard the last good Enhancement played this battle. You may draw 1. Deck I Samuel 2:23-24 Evil Rotation Bad Decision Pat Bad_Decision_(Pa) Patriarchs EE Brown 2 2 If opponent has an empty single color site, capture any Hero in play and place there. Rare Genesis 13:10-11 Evil Bad Figs Prp Bad_Figs_(Pr) Prophets EE Brown 2 3 Common Matthew 24:2 Evil Bad Figs (Wa) War Bad_Figs_(Wa) Warriors EE Brown 2 3 Selected Hero is poisoned and decreases 0/2 per turn. If Hero reaches */0 or less, discard Hero. Common Jeremiah 24:2 Evil Bad Intentions 3E Bad_Intentions_(F) 3rd Edition EE Pale Green 3 3 This card is worth 6/6 if there are two or more Evil Characters in battle. Deck Genesis 11:4 Evil Baggage Prp Baggage_(Pr) Prophets GE Red Take any Evil Character prisoner and place in your Land of Bondage. Character is treated as a Lost Soul. Rare Ezekiel 12:4 Good Balaam (Di) Di Balaam_(Di) Disciples Evil Character Pale Green 6 7 Magician, Prophet May use gray Enhancements. Search discard pile for a gray or pale green O.T. Curse. Prevent special abilities on Enhancements. Cannot be prevented. Fixed Numbers 22:7 Evil Balaam (FoM) FoM 109-Balaam Fall of Man Evil Character Pale Green 6 7 Magician, Prophet May use gray Enhancements. Take a gray or pale green O.T. Curse from discard pile. Prevent Enhancements. Cannot be prevented. Legacy Rare Numbers 22:7 Evil Rotation Balaam (Pr) Prp Balaam_(Pr) Prophets Evil Character Gray 6 7 Uncommon Deuteronomy 23:5 Evil Balaam Son of Beor IR 080-Balaam-Son-of-Beor-R Israel's Rebellion Evil Character Gray/Pale Green 5 7 Territory Magician, Prophet If an opponent plays an Enhancement in their territory, you may draw 2 from bottom of deck. If blocking, you may take an evil Dominant from deck. Rare Numbers 22:21 Evil Rotation Balaam's Disobedience Pat Balaam's_Disobedience_(Pa) Patriarchs EE Gray 2 3 Evil Character is immune to human Heroes unless an angel is in Battle. This ability cannot be negated. Common Numbers 22:27 Evil Balaam's Disobedience (FoM) FoM 110-Balaams-Disobedience Fall of Man EE Gray 2 3 Protect Evil Character from human Heroes unless an angel is in battle. Cannot be negated. Legacy Rare Numbers 22:7 Evil Rotation Balaam's Disobedience (Roots) RR 194-Balaams-Disobedience.jpg Roots EE Gray 2 3 Protect Evil Character from human Heroes unless an angel is in battle. Cannot be negated. Numbers 22:27 Evil Rotation Balaam's Prophecy PoC 040-Balaams-Prophecy Prophecies of Christ EE Gray/Pale Green Territory (Star) Look at a hand or a Reserve. (EE) Reveal the top 6 cards of a deck: Take a * card (or add it to battle). Topdeck the rest in any order. Cannot be prevented. Common Numbers 24:17 Evil Rotation Balaam's Teaching (RoJ AB) RoJ (AB) RoJ_AB_N95-Balaams-Teaching Revelation of John (Alternate Border) EE Gray/Pale Green 2 4 X = # of Heroes withdrawn Withdraw any number of Heroes. If played against an O.T. Hero, you may draw X. Cannot be prevented. Common Revelation 22:15 Evil Rotation Balaam's Teaching (RoJ) RoJ 95-Balaams-Teaching Revelation of John EE Gray/Pale Green 2 4 X = # of Heroes withdrawn Withdraw any number of Heroes. If played against an O.T. Hero, you may draw X. Cannot be prevented. Common Revelation 2:14 Evil Rotation Balance AW Balance_(AW) Angel Wars GE Red/Silver 2 2 If two or more Heroes are in battle and if there are more evil cards in play than good cards, discard evil cards from play until the number of evil cards equals the number of good cards. Ultra Rare Galatians 6:2 Good Balm of Gilead (B) Main Balm_of_Gilead_(B) Main GE Blue Heal any Hero from the Blue Brigade that is being discarded. Rare Jeremiah 8:22 Good Balm of Gilead (D) 2E Balm_of_Gilead_(DL) 2nd Edition GE Blue 2 2 Heal any Hero from the Blue Brigade that is being discarded. Deck Jeremiah 8:22 Good Balm of Gilead (DU) 2ER Balm_of_Gilead_(DU) 2nd Edition Revised GE Blue 2 2 Heal any blue brigade Hero in play. Deck Jeremiah 8:22 Good Balm of Gilead (UL) Main UL Balm_of_Gilead_(UL) Main Unlimited GE Blue Heal any Hero from the Blue Brigade that is being discarded. Rare Jeremiah 8:22 Good Banishment Ap Banishment_(Ap) Apostles EE Gray Take any demon prisoner and place in your Tartaros site. If Tartaros is not in play, discard the demon. Rare II Peter 2:4 Evil Banks of the Nile/Pharaoh's Court RoA Banks_of_the_Nile_(RA) Rock of Ages Site Green/Gold This card enters play as Banks of the Nile. If a Hero rescues a Lost Soul from this Site, it becomes Pharaoh's Court. / While this Site is occupied, prevent ignore abilities on opponent's good O.T. cards. Fixed Exodus 7:10 Neutral Banner (B) Main Banner_(B) Main GE White 2 2 Common Psalm 60:4 Good Banner (UL) Main UL Banner_(UL) Main Unlimited GE White 2 2 Common Psalm 60:4 Good Banner of Love (L) Main Banner_of_Love_(UL) Main GE Green 2 1 Common Song of Solomon 2:4 Good Banner of Love (UL) Main UL Banner_of_Love_(UL) Main Unlimited GE Green 2 1 Common Song of Solomon 2:4 Good Banner of Love [2024 - State] Pmo-P3 Banner-of-Love-State.jpg Promo GE Purple/White 2 4 Involves music Interrupt the battle. Hero may band to a human. If a male and female human Hero are in battle, you may discard an evil card. Promo Song of Solomon 2:4 Good Rotation Banner of Truth (D) 2E Banner_of_Truth_(DU) 2nd Edition GE White 2 2 All of holder's Heroes gain 2/2 until end of turn. Deck Psalm 60:4 Good Banner of Truth (Pi) Pri Banner_of_Truth_(Pi) Priests GE White 2 2 Involves Music Negate all special abilities on evil cards with 'False' or 'Deceit' in the title. Following battle, you may place this card in your territory. It remains active until discarded. Common Psalm 60:4 Good Baptism 2E Baptism_(DU) 2nd Edition GE Blue Convert any human Evil Character in play to a blue brigade Hero. Deck Matthew 3:16 Good Baptism of Jesus Di Baptism_of_Jesus_(Di) Disciples GE Green 1 3 Negate special abilities on Evil Character Characters and weapons. If used by a N.T. prophet, discard an Evil Character card. Cannot be prevented. Fixed Matthew 3:16 Good Baptism of Jesus (GoC) GoC 075-Baptism-of-Jesus Gospel of Christ GE Clay/White 1 3 Christ/Jesus in Title/Scripture, Gospel If used by John the Forerunner (or a meek Hero), negate an evil card and you may draw 2. You may take a clay card from Reserve or banish an evil card. Common Matthew 3:16 Good Rotation Barabbas Pri Barabbas_(Pi) Priests Evil Character Gray 10 9 If a Pharisee or Sadducee is in play, you may discard a captured Hero. If Barabbas is captured, release him at the end of owner's next turn. Uncommon Mark 15:7 Evil Barabbas (GoC) GoC 190-Barabbas Gospel of Christ Evil Character Crimson 12 9 Gospel, Thief You may play an evil Enhancement that you do not own regardless of brigade. If you do not and if blocking, you may take an evil Enhancement from a Reserve. Cannot be interrupted. Common Mark 15:7 Evil Rotation Barak Pat Barak_(Pa) Patriarchs Hero Red 5 4 If Deborah is in play, Barak gains initiative to play the first enhancement once an Evil Character enters battle. Common Judges 4:6 Good Barak (CoW AB) CoW (AB) CoW_AB_N83-Barak Cloud of Witnesses (Alternate Border) Hero Red 5 4 Warrior, Cloud Musician You may exchange Barak with Jael in territory. While Deborah is in play, good Judges Enhancements cannot be negated. Common Judges 4:10 Good Rotation Barak (CoW) CoW Barak_(CoW) Cloud of Witnesses Hero Red 5 4 Warrior Musician You may exchange Barak with Jael in territory. While Deborah is in play, good Judges Enhancements cannot be negated. Common Judges 4:16 Good Rotation Barnabas (B) Main Barnabas_(B) Main Hero Blue 4 4 Uncommon Acts 11:25-26 Good Barnabas (D) 2E Barnabas_(DU) 2nd Edition Hero Blue 5 4 Hero is immune to any card with the word False in card title. Deck Acts 11:25-26 Good Barnabas (EC) TEC Barnabas_(EC) Early Church Hero Clay/Green 5 4 Protect N.T. Lost Souls and clay Heroes from Pharisees, Sadducees, and Heretics. May band to Mark. Search opponent's deck for a lost soul. Cannot be prevented. Common Acts 11:22 Good Rotation Barnabas (UL) Main UL Barnabas_(UL) Main Unlimited Hero Blue 4 4 Uncommon Acts 11:25-26 Good Barnabas, the Bold (Roots) RR 058-Barnabas.jpg Roots Hero Clay 3 4 Jerusalem, Missionary, Prophet Protect Lost Souls from evil N.T. cards. You may play a Lost Soul from a deck. Cannot be prevented. Acts 11:22 Good Rotation Barsabbas TEC Barsabbas_(EC) Early Church Hero Clay/Green 9 6 Missionary, Prophet, Jerusalem Protect clay Heroes in territories from harm. May band to Silas. Rare Acts 15:22 Good Rotation Bartholomew Di Bartholomew_(Nathanael)_(Di) Disciples Hero Purple 10 10 Negate special abilities on cards with the word false, lying, deception, or deceit in the title. Protect disciples from conversion and capture. Fixed John 1:47 Good Bartholomew (Nathanael) / Bartholomew the True (GoC) GoC 111-Bartholomew Gospel of Christ Hero Purple (Clay) 7(8) 8(7) Disciple, Jerusalem, Missionary, Martyr TOP: You may reveal a good Dominant from hand. If you do, good Gospel Enhancements cannot be negated. You may convert this card to meek to play a Lost Soul from a deck. BOTTOM: Meek Common John 1:47 Good Rotation Bartholomew (Nathaniel) (Ap) Ap Bartholomew_(Nathaniel)_(Ap) Apostles Hero Blue 10 10 Disciple Rare Luke 6:13-16 Good Bartimaeus Pmo-P1 Bartimaeus_(Promo) Promo Hero Purple 2 4 Good enhancements with 'Faith' in the title cannot be negated. Promo Mark 10:48 Good Bartimaeus (2022 - Regional) Pmo-P2 Bartimaeus Promo Hero Gold 3 5 Gospel You may reserve the top card of a deck. You may reveal a good Dominant from hand to take a good gold Gospel Enhancement from discard pile or Reserve. Cannot be negated. Promo Mark 10:46 Good Rotation Baruch, Son of Zabbai (Roots) RR 066-Baruch-Son-of-Zabbai.jpg Roots Hero Gold 11 10 Warrior Postexilic You may draw 1 or play a good O.T. Fortress from Reserve. May band to a postexilic Hero. Nehemiah 3:20 Good Rotation Basemath (LoC) LoC LoC_169-Basemath Lineage of Christ Evil Character Black/Crimson 2 5 Canaanite, Edomite You may bounce a Hero. Opponent may banish a card of matching brigade from hand instead. May band to Esau. Cannot be negated if opponent used a search ability this turn. Common Genesis 26:34 Evil Rotation Bathsheba Wom Bathsheba_(Wo) Women Hero Purple 5 5 Common II Samuel 11:2 Good Bathsheba (FoM) FoM 109-Bathsheba Fall of Man Hero Purple 5 5 Queen of Israel May band to David or you may exchange Bathsheba with a purple King from Reserve. Cannot be negated if Uriah is in your discard pile. Common II Samuel 11:2 Good Rotation Bathsheba, the Helper / Bathsheba, the Prostrate (LoC) LoC LoC_108-Bathsheba Lineage of Christ Hero Purple (Purple/Red) 2(1) 6(2) Territory, Star Queen of Israel and Judah STAR: Topdeck a good king from deck. TOP: If your lone David or Solomon attacks, you may convert this card to meek to choose an evil human to block. BOTTOM: Meek Common I Kings 1:6 Good Rotation Battering Ram Pat Battering_Ram_(Pa) Patriarchs EE Multi 2 2 If three or more Evil Character's are in battle, discard one O.T. Fortress site. Ability cannot be prevented or negated. Ultra Rare Ezekiel 4:2 Evil Battle Axe (Ki) Ki Battle_Axe_(Ki) Kings GE Red 4 3 Hero ignores gray brigade. Common Jeremiah 51:20 Good Battle Axe (L) Main Battle_Axe_(UL) Main GE Red 2 0 Common Jeremiah 51:20 Good Battle Axe (UL) Main UL Battle_Axe_(UL) Main Unlimited GE Red 2 0 Common Jeremiah 51:20 Good Battle Axe (Wa) War Battle_Axe_(Wa) Warriors GE Red 4 3 Hero ignores gray brigade. Common Jeremiah 51:20 Good Battle Cry Pat Battle_Cry_(Pa) Patriarchs GE Red Interrupt the battle and band into battle as many Heroes from holder's territory as holder chooses. Rare Joshua 6:5 Good Battle Neutralized Ki Battle_Neutralized_(Ki) Kings GE White The battle immediately ends in a stalemate. All characters in battle return to territories. All enhancements in battle are discarded. Uncommon I Kings 20:13 Good Battle Prayer (Ki) Ki Battle_Prayer_(Ki) Kings GE Gold 4 3 Search your draw pile or discard pile for any good gold brigade enhancement and add it to your hand. Shuffle card pile. Common Psalm 140:7-8 Good Battle Prayer (Roots) RR 103-Battle-Prayer.jpg Roots GE Purple 4 3 Involves music You may take a good O.T. Enhancement from deck, discard pile or Reserve. Psalm 140:7 Good Rotation Battle Prayer (Wa) War Battle_Prayer_(Wa) Warriors GE Gold 3 3 Search through your draw pile or discard pile and select one Gold Enhancement Card. Shuffle card pile. Common Psalm 140:7-8 Good Bear 2E Bear_(DU) 2nd Edition Evil Character Black 7 8 Bear is immune to red brigade. Deck Daniel 7:5 Evil Bear (CoW AB) CoW (AB) CoW_AB_N112-Bear Cloud of Witnesses (Alternate Border) Evil Character Crimson 6 6 Animal, Genderless, Generic, X = # of opponent’s good brigades You may look at X random cards in opponent’s hand and shuffle lamb icon cards. Protect Lost Souls from rescue unless Bear is discarded. Cannot be interrupted by a good card. Common I Samuel 17:34 Evil Rotation Bear (CoW) CoW Bear_(CoW) Cloud of Witnesses Evil Character Crimson 6 6 Animal, Genderless, Generic, X = # of opponent's good brigades You may look at X random cards in opponent's hand and shuffle lamb icon cards. Protect Lost Souls from rescue unless Bear is discarded. Cannot be interrupted by a good card. Common I Samuel 17:34 Evil Rotation Bearing Bad News Ki Bearing_Bad_News_(Ki) Kings EE Gray If a unique human Evil Character is discarded as a result of this battle, no Lost Soul may be rescued by a Hero this turn. Common II Samuel 18:32 Evil Bearing Grudges IR 102-Bearing-Grudges-R Israel's Rebellion EE Brown 0 0 Territory Discard a Hero (or banish a Hero if an O.T. Curse is in play). Rare Leviticus 19:18 Evil Rotation Bearing Our Sin PoC 116-Bearing-Our-Sin Prophecies of Christ GE Green/Red/Teal 3 2 Territory, Star Involves music, Unity: Heroes (Share a brigade) STAR: Reserve this card to draw 1. GE: Heal your prophet, priest or king to add a Hero of matching brigade to battle. Common Isaiah 53:12 Good Rotation Beast from the Earth (L) Main Beast_from_the_Earth_(UL) Main Evil Character Brown 10 10 Rare Revelation 13:11 Evil Beast from the Earth (RoJ AB) RoJ (AB) RoJ_AB_N122-Beast-from-the-Earth Revelation of John (Alternate Border) Evil Character Orange 2 7 Territory Beast, Demon During battle, if opponent plays a good Enhancement with a brigade not already in battle, you may underdeck a good card in a territory. If blocking, search deck or Reserve for a card with “Beast” in the title. Common Revelation 13:11 Evil Rotation Beast from the Earth (RoJ) RoJ 122-Beast-from-the-Earth Revelation of John Evil Character Orange 2 7 Territory Beast, Demon During battle, If opponent plays a good enhancement with a brigade not already in battle, you may underdeck a good card in a territory. If blocking, search deck or Reserve for a card with "Beast" in the title. Common Revelation 13:11 Evil Rotation Beast from the Earth (UL) Main UL Beast_from_the_Earth_(UL) Main Unlimited Evil Character Brown 10 10 Rare Revelation 13:11 Evil Beast from the Earth (Wa) War Beast_from_the_Earth_(Wa) Warriors Evil Character Brown 5 7 Character is immune to all female heroes. Uncommon Revelation 13:11 Evil Beast from the Sea (L) Main Beast_from_the_Sea_(UL) Main Evil Character Pale Green 10 10 Rare Revelation 13:1 Evil Beast from the Sea (RoJ AB) RoJ (AB) RoJ_AB_N117-Beast-from-the-Sea Revelation of John (Alternate Border) Evil Character Orange 8 9 Territory Beast, Demon If an opponent uses a draw or search ability (except on an evil card), you may topdeck a N.T. Lost Soul. Cannot be negated if Red Dragon or The False Prophet is in play. Common Revelation 13:1 Evil Rotation Beast from the Sea (RoJ) RoJ 117-Beast-from-the-Sea Revelation of John Evil Character Orange 8 9 Territory Beast, Demon If an opponent uses a draw or search ability (except on an evil card), you may topdeck a N.T. Lost Soul. Cannot be negated if Red Dragon or The False Prophet is in play. Common Revelation 13:1 Evil Rotation Beast from the Sea (UL) Main UL Beast_from_the_Sea_(UL) Main Unlimited Evil Character Pale Green 10 10 Rare Revelation 13:1 Evil Beast from the Sea (Wa) War Beast_from_the_Sea_(Wa) Warriors Evil Character Pale Green 6 6 Character may band to one demon or beast. Rare Revelation 13:1 Evil Beasts of the Earth (LoC) LoC LoC_170-Beasts-of-the-Earth Lineage of Christ Evil Character Crimson/Pale Green 4 4 Generic, Genderless, Animal, Antediluvian You may discard a territory class character from each opponent. If you do, shuffle this card after battle. Common Genesis 7:21 Evil Rotation Beaten Ap Beaten_(Ap) Apostles EE Gold Select two N.T. Heroes to decrease 4/4 this turn. If Hero is reduced to */0 or less, discard. Common II Corinthians 6:5 Evil Beelzebub (GoC) GoC 242-Beelzebub-UR Gospel of Christ Evil Character Orange 11 11 Warrior, Star Demon, Gospel, King STAR: Discard top card of deck and a Hero. / EC: You may banish a placed orange card on a Hero to discard that Hero. May band to a demon, or you may take a demon from deck or Reserve. Cannot be negated. Ultra Rare Matthew 12:24 Evil Rotation Beelzebub [UR+] (GoC) GoC 242-Beelzebub-UR+ Gospel of Christ Evil Character Orange 11 11 Warrior, Star Demon, Gospel, King STAR: Discard top card of deck and a Hero. / EC: You may banish a placed orange card on a Hero to discard that Hero. May band to a demon, or you may take a demon from deck or Reserve. Cannot be negated. Ultra Rare Matthew 12:24 Evil Rotation Begging for Freedom AW Begging_for_Freedom_(AW) Angel Wars EE Pale Green 0 2 Interrupt the battle and reveal your hand to protect all demons in current battle from removal from the game and discard special abilities on good cards. Common Luke 8:31 Evil Begging for Grain Pat Begging_for_Grain_(Pa) Patriarchs EE Gray 1 2 Negate all enhancements currently in play except this one. Begging for Grain is negated if O.T. Joseph enters battle. Common Genesis 42:7 Evil Begging to go Back 10A Begging_to_go_Back_(H) 10th Anniversary EE Gold 2 4 Discard the top two cards of opponent's draw pile. Then select any card except a dominant card in that opponent's discard pile and return it to the top of that draw pile. Deck Exodus 16:3 Evil Begging to go Back [IR] IR 088-Begging-to-go-Back-R Israel's Rebellion EE Brown/Gray/Pale Green 1 4 Territory Select up to 2: Negate a good or neutral card. Discard the top 2 cards of a deck. Activate an O.T. Curse. Rare Exodus 16:3 Evil Rotation Beheaded Di Beheaded_(Di) Disciples EE Gold 2 2 Territory Discard a male human Hero, or a captured Hero, or the top card of opponent's deck. Fixed Mark 6:27-28 Evil Beheaded (GoC) GoC 219-Beheaded Gospel of Christ EE Gold 5 0 Territory Gospel Discard a Hero, a token or a captured character. If played in battle, you may banish that card instead. Cannot be prevented if John the Forerunner is in play. Common Mark 6:27 Evil Rotation Behemoth (RoJ AB) RoJ (AB) RoJ_AB_N25-Behemoth-R Revelation of John (Alternate Border) GE/Evil Character Blue (Brown/Crimson) 1(12) 6(12) Animal Negate an opponent’s card. Protect this character from capture. Cannot be prevented by a human Hero. Rare Job 40:15 Neutral Rotation Behemoth (RoJ) RoJ 25-Behemoth-R Revelation of John GE/Evil Character Blue/Brown/Crimson 1 6 Animal Negate an opponent's card. Protect this character from capture. Cannot be prevented by a human Hero. Rare Job 40:15 Neutral Rotation Behold the Lamb Di Behold_the_Lamb_(Di) Disciples GE Green 2 3 Interrupt the battle and reveal a Lamb icon card in your hand to discard up to 3 Evil Enhancements and/or Curses. Cannot be negated. Fixed John 1:35-36 Good Belshazzar Prp Belshazzar_(Pr) Prophets Evil Character Crimson 5 6 Common Daniel 5:22-23 Evil Belshazzar's Banquet FoOF Belshazzar's_Banquet_(FF) Faith of Our Fathers EE Crimson Discard all Evil Characters in battle. Protect all Lost Souls from rescue by a Hero this turn. Fixed Daniel 5:1 Evil Belshazzar's Mother PoC 155-Belshazzars-Mother Prophecies of Christ Evil Character Crimson 2 7 Territory Babylonian, Royalty Protect Babylonian royalty in territory from opponents. If this character is blocking, you may choose a human prophet to attack. Cannot be interrupted in battle. Common Daniel 5:10 Evil Rotation Belt of Truth TPC Belt_of_Truth_(PC) Persecuted Church GE Clay/Red/Green Territory Armor of God, X = # of your Armor of God Enhancements Place on your clay, red or green N.T. Hero: Protect Hero from crimson and pale green. If Hero enters battle, look at top X cards of deck, take one to hand and underdeck the rest Rare Ephesians 6:14 Good Rotation Belt of Truth (Ki) Ki Belt_of_Truth_(Ki) Kings GE Multi 3 4 Negate all special abilities on evil cards with the word False, Lies, Deceived, or Deceit in the title. Ultra Rare Ephesians 6:14 Good Belt of Truth (Wa) War Belt_of_Truth_(Wa) Warriors GE Multi 3 4 Hero is immune to Lies. Ultra Rare Ephesians 6:14 Good Benaiah (FoM) FoM 129-Benaiah Fall of Man Hero Red 8 8 Warrior Unity: Heroes (O.T. Red Warrior) You may discard an animal or take, convert, and equip an evil weapon. Negate special abilities (except band abilities) on other characters and Enhancements (except good weapons). Common I Chronicles 11:22 Good Rotation Benaiah (Ki) Ki Benaiah_(Ki) Kings Hero Green 8 8 Warrior Negate all special abilities on non-warrior class characters and non-weapon class enhancements. Rare I Chronicles 11:22 Good Benaiah (Wa) War Benaiah_(Wa) Warriors Hero Green 8 8 All special abilities on character cards and enhancement cards except this one are interrupted and prevented. Battle is determined by the numbers. Rare I Chronicles 11:22 Good Benaiah Snatches a Spear Ki Benaiah_Snatches_a_Spear_(Ki) Kings GE Green 1 1 Negate one evil enhancement in battle. Add the numbers on that enhancement to this Hero for remainder of turn. Cannot be negated. Common II Samuel 23:21 Good Benedictus Di Benedictus_(Di) Disciples GE Teal/White 2 4 Territory Hymn, Prophesy Negate special abilities on sites and Lost Souls this turn. Your Heroes have access to all sites this turn. Fixed Luke 1:68-69 Good Benefiting from Troubles Ap Benefiting_from_Troubles_(Ap) Apostles GE Blue Redirect abilities (*/*) of one Evil Character in battle back on the Evil Character(s) in battle. Uncommon II Corinthians 1:6 Good Benjamin FoOF Benjamin_(FF) Faith of Our Fathers Hero Blue 1 1 Patriarch, son of Jacob If all of your human Heroes in play are Genesis Heroes, Genesis Enhancements cannot be negated. Otherwise, discard Benjamin after battle. Fixed Genesis 49:27 Good Benjamin, the Young IR 044-Benjamin-the-Young Israel's Rebellion Hero Blue 1 4 Patriarch, Son of Jacob Protect Lost Souls from evil cards. You may exchange this card with a son of Jacob from deck or territory. Cannot be prevented. Common Genesis 49:27 Good Rotation Bera, King of Sodom Pat Bera_King_of_Sodom_(Pa) Patriarchs Evil Character Black 3 4 If an unoccupied Sodom site is in play, capture a red brigade Hero and place in Sodom. Uncommon Genesis 14:2 Evil Bereans TEC Bereans Early Church Hero Clay 9 11 Generic, Berea You may exchange a good O.T. card in hand with a good N.T. Enhancement in deck or discard pile. May band to a Missionary. Common Acts 17:11 Good Rotation Bernice TPC Bernice_(PC) Persecuted Church Evil Character Gold 2 4 Jewish Queen, Roman If blocking, take a male, human Evil Character to your territory and convert it to evil gold. Its owner may withdraw a Hero instead. May band to Herod Agrippa I. Rare Acts 25:13 Evil Rotation Besieged Pri Besieged_(Pi) Priests Curse Crimson 1 5 Banding abilities used by human Evil Characters cannot be negated by good cards or Artifacts. If 3 or more human Evil Characters are in battle while this card is active, you may discard this card to discard an O.T. Fortress in play. Uncommon Deuteronomy 28:52 Evil Besieged (PoC) PoC 051-Besieged Prophecies of Christ Curse Black 1 5 EE: Discard a Hero, Site and/or Fortress. ART: If an opponent uses a search ability, you may take an evil human or skull icon card from Reserve. Cannot be negated. Common Deuteronomy 28:52 Evil Rotation Besieging the City Ki Besieging_the_City_(Ki) Kings EE Gold Opponent may not draw cards or make a rescue attempt next turn. Common II Kings 24:11 Evil Best Friends Pat Best_Friends_(Pa) Patriarchs GE Red 2 2 Two female Heroes may band into battle this turn. Cannot be prevented by Household Idols. Uncommon Ruth 1:16 Good Bethlehem (LoC) LoC LoC_020-Bethelehem-R Lineage of Christ City Gold/White SITE: Your Ruth (and Luke) Heroes cannot be prevented. FORT: If opponent plays a multi-brigade evil card, you may draw 1 (or reserve your Hero to negate that card this turn). Rare Ruth 1:22 Good Rotation Bethlehem (Promo) Pmo-P2 Bethlehem Promo City Good/White Fortress holds a human Hero (Site) Protect your human Heroes with strength 6 or less from discard abilities. (Fortress) Each upkeep, you may reserve contents to take a good card matching the reserved Hero's book from deck. Promo Matthew 2:6/Micah 5:2 Good Rotation Bethlehem Stable (GoC) GoC 025-Bethlehem-Stable-R Gospel of Christ Fortress [Holds The Manger] Gospel, Nativity Protect hand, deck and Reserve from opponents. If your nativity Hero is harmed or defeated by an opponent, you may reserve it instead. Each upkeep, you may take a good nativity card from Reserve. Rare Luke 2:7 Good Rotation Betrayal Ap Betrayal_(Ap) Apostles EE Crimson 1 1 All abilities (*/*) on good enhancements are worth half. Uncommon Matthew 26:47 Evil Betrayal (PoC) PoC 214-Betrayal Prophecies of Christ EE Black/Crimson 3 2 Territory (Star) Topdeck an Artifact from Reserve. (EE) Underdeck an opponent’s good card or a good card from an opponent’s hand. If played in battle, you may draw 3. Common Zechariah 11:12 Evil Rotation Betraying Christ (GoC) GoC 169-Betraying-Christ Gospel of Christ EE Crimson/Orange 1 5 Gospel Name a Hero. Discard all copies of the named Hero. If Judas Iscariot is in play, discard all copies of the named Hero from opponent’s hand, deck and Reserve. Common Matthew 27:3-4 Evil Rotation Better to be Slaves IR 089-Better-to-be-Slaves Israel's Rebellion EE Brown/Pale Green 0 0 You may capture up to 3 humans. If opponent has hand advantage, you may draw 3. Cannot be prevented. Common Exodus 14:12 Evil Rotation Bezaleel Pri Bezaleel_(Pi) Priests Hero Green 3 2 Search draw pile for The Tabernacle or a Tabernacle Artifact and put it in hand. Uncommon Exodus 38:22 Good Bezalel, the Builder IR 065-Bezalel-the-Builder Israel's Rebellion Hero White 9 12 [X = # of your wilderness Heroes] Wilderness You may take a good O.T. Fortress from deck. You may look at the top X (limit 7) cards of a deck: Topdeck them in any order. Common Exodus 38:22 Good Rotation Bildad, the Shuhite (RoJ AB) RoJ (AB) RoJ_AB_N106-Bildad-the-Shuhite Revelation of John (Alternate Border) Evil Character Brown 3 8 If you control no human Heroes (except Job), you may decrease a Hero 3/3. May band to a Job Evil Character. Cannot be prevented by an O.T. Hero. Common Job 8:1-2 Evil Rotation Bildad, the Shuhite (RoJ) RoJ 106-Bildad-the-Shuhite Revelation of John Evil Character Brown 3 8 If you control no human Heroes (except Job), you may decrease a Hero 3/3. May band to a Job Evil Character. Cannot be prevented by an O.T. Hero. Common Job 8:1-2 Evil Rotation Birth Foretold Di Birth_Foretold_(Di) Disciples GE Silver 1 4 Territory Prophecy Search deck for Isaac, Samson, John the Baptist, or Son of God. Protect cards with those titles from opponents' cards this turn. Fixed Luke 1:31 Good Birthing Pains FoM 009-Birthing-Pains Fall of Man Curse Gray -X X X = # of opponent's good brigades CURSE: If an opponent puts a human in play, they must discard a card from hand. Limit once per round per player. EE: Opponent must discard X of their cards from hand and/or battle. Common Genesis 3:16 Evil Rotation Blade of Death AW Blade_of_Death_(AW) Angel Wars EE Black 3 2 Weapon If used by a demon, holder may discard this card to discard a good enhancement in play. Common I Corinthians 15:55 Evil Blame Shifting FoM 007-Blame-Shifting Fall of Man GE/EE Blue/Pale Green 1 3 Interrupt and redirect an Enhancement played by an opponent. Common Genesis 3:12 Neutral Rotation Blasphemies (RoJ AB) RoJ (AB) RoJ_AB_N125-Blasphemies-R Revelation of John (Alternate Border) EE Orange 4 2 Negate and discard a good card. You may search deck or Reserve for a Curse or Red Dragon. Cannot be prevented. Rare Revelation 13:6 Evil Rotation Blasphemies (RoJ) RoJ 125-Blasphemies-R Revelation of John EE Orange 4 2 Negate and discard a good card. You may search deck or Reserve for a Curse or Red Dragon. Cannot be prevented by an angel. Rare Revelation 13:6 Evil Rotation Blast of Fire AW Blast_of_Fire_(AW) Angel Wars EE Brown 3 0 If used by a demon and Shield of Faith is not in battle, discard a Hero in battle. Rare Ephesians 6:12 Evil Blemished Sacrifices Pri Blemished_Sacrifices_(Pi) Priests EE Black 2 4 Evil Character repels all good Priests. Negate all special abilities on Enhancements used by good Priests this turn. Common Malachi 1:8 Evil Bless the Nations PoC 008-Bless-the-Nations Prophecies of Christ GE Blue/Clay X X X = # of good and evil brigades in play (Star) Look at the bottom 6 cards of deck: You may topdeck a good card. (HE) Interrupt the battle. Hero may band to up to X humans from Hero’s testament. Common Genesis 12:3 (Acts 3:25) Good Rotation Blessing of Joshua Pat Blessing_of_Joshua_(Pa) Patriarchs GE Gold 2 3 Immunity on all Evil Characters is negated. Rare Joshua 23:2-3 Good Blessings Pat Blessings_(Pa) Patriarchs GE White 2 3 Negate all special abilities on all characters and enhancements except this one. Battle is determined by the numbers. Uncommon Genesis 27:34 Good Blessings for Levi (Roots) RR 023-Blessings-for-Levi.jpg Roots Covenant Clay 2 5 Based on Prophecy GE: You may exchange this card with an O.T. clay Enhancement from deck. / A: If your O.T. priest rescues a Lost Soul, you may underdeck an evil card. Malachi 2:4 Good Rotation Blessings for Obedience Pri Blessings_for_Obedience_(Pi) Priests GE Green 2 3 Shuffle all Evil Characters with toughness */9 or greater into owner's draw pile. Cannot be interrupted. Common Deuteronomy 28:7 Good Blinding Demon Pri Blinding_Demon_(Pi) Priests Evil Character Orange 2 2 Generic, Demon Negate good drawing and good search abilities. Remove all face-down Heroes in battle, territory or set-aside from the game. Cannot be interrupted. Common Matthew 12:22 Evil Blinding Light (Ap) Ap Blinding_Light_(Ap) Apostles GE Green 4 4 Set-aside Saul/Paul for two turns. On turn three he returns as the Hero Paul. Uncommon Acts 9:3-4 Good Blinding Light (EC) TEC Blinding_Light_(EC) Early Church Dominant Convert your N.T. Evil Character to a Hero in any brigade. While it remains in your territory, that Hero is protected from opponents. Rare Acts 9:3-4 Good Rotation Blindness Pri Blindness_(Pi) Priests Curse Orange 0 6 While an evil card is on a Hero, your demons are immune to that Hero. Uncommon Deuteronomy 28:28 Evil Blindness (PoC) PoC 047-Blindness Prophecies of Christ Curse Orange 0 6 EE: Negate all other Enhancements. ART: If an opponent searches their deck for one or more cards to take, they must take a random card from deck instead. Common Deuteronomy 28:28 Evil Rotation Blood Avenger IR 026-Blood-Avenger-R Israel's Rebellion Hero/Evil Character White/Brown 3 (2) 5 (4) Generic, Wilderness You may draw 2. If this character is discarded, you may discard a character of opposite alignment. Rare Numbers 35:24 Neutral Rotation Blood of the Lamb (H) 10A Blood_of_the_Lamb_(H) 10th Anniversary GE White 2 2 Negate all immune abilties on demons. Discard a demon in play. Deck Revelation 12:11 Good Blood of the Lamb (RoJ AB) RoJ (AB) RoJ_AB_N57-Blood-of-the-Lamb Revelation of John (Alternate Border) GE Clay/Green/White 2 2 Negate an evil card. If used by a martyr, you may draw 3. You may play an Enhancement. Common Revelation 12:11 Good Rotation Blood of the Lamb (RoJ) RoJ 57-Blood-of-the-Lamb Revelation of John GE Clay/Green/White 2 2 Negate an evil card. If used by a martyr, you may draw 3. You may play an Enhancement. Common Revelation 12:11 Good Rotation Blood of the Lamb (Wa) War Blood_of_the_Lamb_(Wa) Warriors GE White 2 2 Discard any demon or beast. Rare Revelation 12:11 Good Blue Tassels Pat Blue_Tassels_(Pa) Patriarchs Artifact No character may be taken prisoner. Prevents Unholy Writ. Uncommon Numbers 15:38 Neutral Blue Tassels (Roots) RR 002-Blue-Tassels.jpg Roots Artifact Protect characters from capture, bounce and reserve abilities. Numbers 15:38 Neutral Rotation Boanerges (GoC) GoC 123-Boanerges Gospel of Christ GE Purple X X X = # of evil brigades in play Interrupt the battle. You may topdeck a good Dominant from deck. If used by a disciple in battle, banish an evil card in play or a set-aside area. Common Mark 13:17 Good Rotation Boasting of Riches Pri Boasting_of_Riches_(Pi) Priests EE Gold Place on a Hero. Negate that Hero's special ability while this card remains. If that Hero is captured, discard this card and the top card of that player's draw pile. Common Jeremiah 9:23 Evil Boasting of Strength Pri Boasting_of_Strength_(Pi) Priests EE Crimson Place on a Hero. Negate that Hero's special ability while this card remains on that Hero. If that Hero is discarded, opponent must discard a Site from his territory or a card from hand. Common Jeremiah 9:23 Evil Boasting of Wisdom Pri Boasting_of_Wisdom_(Pi) Priests EE Pale Green Place on a Hero. Negate that Hero's special ability while this card remains. Blocker may discard this card to discard all Enhancements used by that Hero. Common Jeremiah 9:23 Evil Boaz (J) J Boaz_(J) J Hero White 6 5 You may draw 1. May band to a Ruth Hero. Deck Ruth 2:1 Good Rotation Boaz (Pa) Pat Boaz_(Pa) Patriarchs Hero Gold 6 5 Ruth, Naomi, and Boaz are immune to Hunger and Without Food while Boaz is in play. Uncommon Ruth 2:1 Good Boaz, the Redeemer / Boaz, the Kind (LoC) LoC LoC_114-Boaz-R Lineage of Christ Hero White (White/Red) 9(6) 12(5) Star STAR: Topdeck a meek Ruth Hero from deck. TOP: May band to Ruth, or you may take a good Ruth card from deck (or Reserve if Ruth is in play). Cannot be negated. BOTTOM: Meek Rare Ruth 4:21 Good Rotation Boaz’ Foreman (LoC) LoC LoC_115-Boaz-Foreman Lineage of Christ Hero White 5 5 Territory Protect Ruth Heroes in battle from the first evil Enhancement played each battle. May band to a Ruth Hero. Common Ruth 2:6 Good Rotation Boaz’ Offspring (LoC) LoC LoC_128-Boaz-Offspring-R Lineage of Christ GE Red/White 4 2 Territory, Star X = # of your Ruth Heroes STAR: Reveal hand: If there is no Hero, take one from deck. GE: You may take a Ruth Hero from deck (or Reserve if used by a meek Hero). If played in battle, bounce up to X humans. Rare Ruth 4:12 Good Rotation Boaz’ Reapers (LoC) LoC LoC_116-Boaz-Reapers Lineage of Christ Hero White 8 12 Generic, Genderless You may take a good Ruth Enhancement or an O.T. Site from Reserve (or discard pile if Boaz is in play). Common Ruth 2:4 Good Rotation Boaz’ Resolve (LoC) LoC LoC_129-Boaz-Resolve Lineage of Christ GE Red/White 5 2 You may withdraw an Evil Character or take a Hero or good Enhancement from opponent’s hand. Common Ruth 3:18 Good Rotation Boaz' Sandal Pmo-P2 Boaz_Sandal_(Promo) Promo Artifact At any time, you may discard this card to search deck or discard pile for a Ruth Hero. If used during battle and an Evil Character is blocking, you may add your Ruth Hero to battle. Promo Ruth 4:7 Neutral Rotation Body Armor (LoC) LoC LoC_130-Body-Armor Lineage of Christ GE Purple/Red 0 7 Weapon Protect bearer from evil warriors. If your lone warrior is blocked, you may toss a good Enhancement. Common II Chronicles 26:14 Good Rotation Boils ( C) 2E Boils_(C) 2nd Edition EE Brown 2 3 Selected Hero decreases 0/2 per turn. If Hero reaches */0 or less, discard Hero. Deck Job 2:7 Evil Boils (L) Main Boils_(UL) Main EE Brown 2 2 Common Job 2:7 Evil Boils (UL) Main UL Boils_(UL) Main Unlimited EE Brown 2 2 Common Job 2:7 Evil Boils (Wa) War Boils_(Wa) Warriors EE Brown 2 3 Selected Hero decreases 0/2 per turn. If Hero reaches */0 or less, discard Hero. Common Job 2:7 Evil Book of Gad the Seer 3E Book_of_Gad_the_Seer_(F) 3rd Edition GE Red 3 3 Search your discard pile for any good enhancement with an O.T. reference and add it to your hand. Deck I Chronicles 29:29 Good Book of Hozai Ki Book_of_Hozai_(Ki) Kings GE Blue 3 3 Holder may draw three cards and play the next enhancement. During discard phase, holder may return any cards from hand to top of draw pile. Common II Chronicles 33:19 Good Book of Jashar Ki Book_of_Jashar_(Ki) Kings GE Blue This enhancement duplicates (becomes an exact copy of) the previous good enhancement played by holder this turn. Common Joshua 10:13 Good Book of Nathan Pat Book_of_Nathan_(Pa) Patriarchs GE Blue 1 1 Hero may use any good enhancement based on prophecy regardless of brigade color until end of battle. Uncommon I Chronicles 29:29 Good Book of the Covenant Pmo-P1 Book_of_the_Covenant_(Promo) Promo Artifact Temple Artifact Holder may activate two covenants on this artifact. Promo Exodus 24:7 Neutral Book of the Covenant (PoC) PoC 036-Book-of-the-Covenant-UR Prophecies of Christ Artifact Tabernacle, Temple, Holds up to 2 Covenants You may take a Covenant from Reserve (or deck if you control a Tabernacle priest). Protect contents from evil cards. Contents cannot be negated. Each upkeep, if a Covenant is here, you may draw 1. Ultra Rare Exodus 24:7 Neutral Rotation Book of the Law Pri Book_of_the_Law_(Pi) Priests Artifact Temple Artifact Protect your good O.T. Enhancements in play, draw pile, discard pile, and set-aside area from being removed from the game. Rare II Kings 22:8 Neutral Book of the Law (LoC) LoC LoC_006-Book-of-the-Law Lineage of Christ Artifact Temple You may bounce a human not in battle. If your meek Hero attacks, you may topdeck a good card from Reserve. If your meek Hero is blocked from hand, you may take a good card from deck. Common II Kings 22:8 Neutral Rotation Book of the Law (Promo) LoC Promo_Book-of-the-Law Promo Artifact Temple You may bounce a human not in battle. If your meek Hero attacks, you may topdeck a good card from Reserve. If your meek Hero is blocked from hand, you may take a good card from deck. Promo II Kings 22:8 Neutral Rotation Book of the Wars Pat Book_of_the_Wars_(Pa) Patriarchs GE Red 2 2 Hero may use any good enhancement having an illustration depicting a weapon regardless of brigade color until end of turn. Common Numbers 21:14 Good Bound AW Bound_(AW) Angel Wars GE Silver Interrupt the last enhancement played this battle and set aside any demon in play for four turns. Rare II Peter 2:4 Good Bow and Arrow (Gold) (Ki) Ki Bow_and_Arrow_(Gold)_(Ki) Kings GE Gold 2 2 Negate the last evil enhancement played in current battle. Rare II Samuel 1:18 Good Bow and Arrow (Gold) (Wa) War Bow_and_Arrow_(Yellow)_(Wa) Warriors GE Gold 2 2 The effect of the last enhancement card played in current battle is interrupted and prevented. Rare II Samuel 1:18 Good Bow and Arrow (Gray) ( C) 2E Bow_and_Arrow_(Gray)_(CU) 2nd Edition EE Gray 3 4 Evil Character is immune to Silver Brigade. Deck Psalm 11:2 Evil Bow and Arrow (Gray) (Ki) Ki Bow_and_Arrow_(gray)_(Ki) Kings EE Gray 3 2 Weapon Evil Character is immune to Silver Brigade. Common Psalm 11:2 Evil Bow and Arrow (Gray) (L) Main Bow_and_Arrow_(Gray)_(UL) Main EE Gray 2 1 Common Psalm 11:2 Evil Bow and Arrow (Gray) (UL) Main UL Bow_and_Arrow_(Gray)_(UL) Main Unlimited EE Gray 2 1 Common Psalm 11:2 Evil Bow and Arrow (Gray)( Wa) War Bow_and_Arrow_(Gray)_(Wa) Warriors EE Gray 3 4 Evil Character is immune to Silver Brigade. Common Psalm 11:2 Evil Bow and Arrow (Red) ( C) 2E Bow_and_Arrow_(Red)_(CU) 2nd Edition GE Red 3 1 Deck II Samuel 1:18 Good Bow and Arrow (Red) (L) Main Bow_and_Arrow_Red)_(UL) Main GE Red 2 1 Uncommon II Samuel 1:18 Good Bow and Arrow (Red) (UL) Main UL Bow_and_Arrow_Red)_(UL) Main Unlimited GE Red 2 1 Uncommon II Samuel 1:18 Good Bow of Battle PoC 212-Bow-of-Battle Prophecies of Christ GE Green/Red 5 0 Weapon, Star STAR: Topdeck a good Enhancement from Reserve. GE: While you have initiative, you may toss an Enhancement. Common Zechariah 10:4 Good Rotation Brass Serpent PoC 039-Brass-Serpent Prophecies of Christ Artifact (Star) Topdeck a * Enhancement from Reserve. (Artifact) At any time, you may reveal a good Dominant or a good Exodus card from hand to heal any number of Heroes. Common Numbers 21:8 Neutral Rotation Brass Serpent (L) Main Brass_Serpent_(UL) Main GE Gold Renders all poisons harmless. Rare Numbers 21:8 Good Brass Serpent (Promo) Pmo-P1 Brass_Serpent_(Promo) Promo GE Multi Discard all poisons and diseases in play. Heal all Heroes not at full strength. Promo Old Testament Good Brass Serpent (UL) Main UL Brass_Serpent_(UL) Main Unlimited GE Gold Renders all poisons harmless. Rare Numbers 21:8 Good Bravery of David (1st Print - K) K1P K33-1P-Bravery-of-David K Starter (1st Print) GE Purple 7 0 Territory You may take a good I Samuel Enhancement from deck or Reserve. Starter I Samuel 17:45 Good Rotation Bravery of David (L) Main Bravery_of_David_(UL) Main GE Red 2 2 Common I Samuel 17:45-46 Good Bravery of David (RoA) RoA Bravery_of_David_(RA2) Rock of Ages GE Red Negate an evil card. If the only Hero in battle is warrior class, you may discard an Evil Character. Cannot be negated if David is in play. Fixed I Samuel 17:45 Good Bravery of David (UL) Main UL Bravery_of_David_(UL) Main Unlimited GE Red 2 2 Common I Samuel 17:45-46 Good Bravery of David [K] K K33-Bravery-of-David K Starter GE Purple 7 0 Territory You may topdeck a good I Samuel Enhancement from deck or Reserve. Starter I Samuel 17:45 Good Rotation Bravery of Priscilla (EC) TEC Bravery_of_Priscilla_(EC) Early Church GE Clay 2 1 Interrupt the battle and protect all Heroes from evil and neutral cards. Cannot be negated if used by Priscilla or Aquila. Common Romans 16:3-4 Good Rotation Bravery of Priscilla (H) 10A Bravery_of_Priscilla_(Wo) 10th Anniversary GE White 2 1 Interrupt the battle and protect all heroes not in battle from all evil enhancements this turn. Deck Romans 16:3-4 Good Bravery of Priscilla (Wo) Wom Bravery_of_Priscilla_(Wo) Women GE White 2 1 Interrupt the battle and protect all heroes not in battle from all evil enhancements this turn. Common Romans 16:3-4 Good Bread of Life (L) Main Bread_of_Life_(UL) Main GE Green Heal a Hero from the Green Brigade that is about to be discarded and increase 2/2. Rare John 6:35 Good Bread of Life (UL) Main UL Bread_of_Life_(UL) Main Unlimited GE Green Heal a Hero from the Green Brigade that is about to be discarded and increase 2/2. Rare John 6:35 Good Break Down the Wall of Gath Ki Break_Down_the_Wall_of_Gath_(Ki) Kings GE Purple 4 0 Discard a single color Lost Soul Site and all evil cards guarding it. Lost Soul(s) remains in play. Common II Chronicles 26:6 Good Breaking Jerusalem's Wall (Ki) Ki Breaking_Jerusalem's_Wall_(Ki) Kings EE Black 6 0 If used by a King of Israel, discard one Wall of Protection or Jerusalem Tower. Common II Kings 14:13 Evil Breaking Jerusalem's Wall (RoA) RoA Breaking_Jerusalems_Wall_(RA2) Rock of Ages EE Brown 6 0 If used by a King of Israel, negate and discard a Fortress or single color Site to take a Temple Artifact or capture a Hero. Cannot be prevented. Fixed II Kings 14:13 Evil Breaking the Covenant Pri Breaking_the_Covenant_(Pi) Priests EE Black Place in a player's territory. Negate Altar of Incense and all Covenants used by that player while this card remains in play. Common Ezekiel 16:59 Evil Breaking Through Ki Breaking_Through_(Ki) Kings EE Crimson 6 0 If Nebuchadnezzar is in play, discard one Wall of Protection or Jerusalem Tower. Ultra Rare II Kings 25:4 Evil Breastplate of Righteousness TPC Breastplate_of_Righteousness_(PC) Persecuted Church GE Clay/Red/White Territory Armor of God, X = # of your Armor of God Enhancements Place on your clay, red or white N.T. Hero: Protect Hero from brown and gray. If Hero enters battle, select X evil brigades. Negate Evil Characters of selected brigades. Rare Ephesians 6:14 Good Rotation Breastplate of Righteousness (B) 1E Breastplate_of_Righteousness_(BU) 1st Edition GE Multi 0 4 Deck Ephesians 6:14 Good Breastplate of Righteousness (Ki) Ki Breastplate_of_Righteousness_(Ki) Kings GE Multi 3 4 Hero is immune to crimson brigade. Holder may play the next enhancement. Ultra Rare Ephesians 6:14 Good Breastplate of Righteousness (UL) 1EU Breastplate_of_Righteousness_(BU) 1st Edition Unlimited GE Multi 0 4 Deck Ephesians 6:14 Good Breastplate of Righteousness (Wa) War Breastjplate_of_Righteousnes_(Wa) Warriors GE Multi 3 4 Hero is immune to Crimson Brigade. Ultra Rare Ephesians 6:14 Good Bringing Fear FoOF Bringing_Fear_(FF) Faith of Our Fathers EE Black 3 3 If used by a Philistine, negate all special abilities on characters and good Enhancements. Cannot be negated. Fixed I Samuel 17:11 Evil Bringing Fear (LoC) LoC LR44-Bringing-Fear Lineage of Christ EE Black 3 3 If used by a Philistine, negate characters and good Enhancements. Cannot be negated. Legacy Rare I Samuel 17:11 Evil Rotation Bringing Grief (LoC) LoC LoC_216-Bringing-Grief-R Lineage of Christ EE Black/Crimson 2 3 Discard a card from a hand, a territory, an Artifact pile or a Reserve. Rare Genesis 26:34 Evil Rotation Broken Cisterns RoA Broken_Cisterns_(RA) Rock of Ages EE Brown X = number of good brigades in this territory Place in an opponent's territory. Negate draw abilities used by that player. All Heroes in that territory are decreased by 0/X. Fixed Jeremiah 2:13 Evil Broken Covenant CoW Broken_Covenant_(CoW) Cloud of Witnesses Curse Brown/Gold 1 5 X = # of an opponent's good brigades On activation, you may discard an evil card from hand or a random card from deck. If you do, discard a Covenant or a good Enhancement, or draw X (limit 3). Ultra Rare Hebrews 8:9 (Jeremiah 31:32) Evil Rotation Broken Covenant (CoW AB) CoW (AB) CoW_AB_N11-Broken-Covenant-UR Cloud of Witnesses (Alternate Border) Curse Brown/Gold 1 5 X = # of an opponent’s good brigades On activation, you may discard an evil card from hand or a random card from deck. If you do, discard a Covenant or a good Enhancement, or draw X (limit 3). Ultra Rare Hebrews 8:9 (Jeremiah 31:32) Evil Rotation Bronze Cymbals Pri Bronze_Cymbals_(Pi) Priests GE White 3 1 Involves Music Prevent the special ability of the next evil Enhancement played this battle. Common I Chronicles 15:19 Good Brother's Conflict FoM 100-Brothers-Conflict Fall of Man GE/EE White/Brown X 1 X = # of evil brigades in play GE: Begin a side battle between 2 Evil Characters. EE: Begin a side battle between 2 Heroes. Common Judges 20:14 Neutral Rotation Brother's Reunion Pat Brothers_Reunion_(Pa) Patriarchs GE White 2 5 Hero is immune to gold brigade. Search draw pile for Goshen and put in play. Uncommon Genesis 45:16 Good Brothers Reunited (LoC) LoC LoC_049-Brothers-Reunited Lineage of Christ GE/EE Blue/Crimson 0 3 If opponent has played an Enhancement in battle, end the battle. Common Genesis 33:4 Neutral Rotation Brothers' Envy Pat Brothers'_Envy_(Pa) Patriarchs EE Brown 0 3 Negate and discard all Coat of Many Colors in play including any on Joseph. If an unoccupied Pit of Dothan is in play, capture Joseph and place there. Common Genesis 37:8 Evil Brothers' Envy (FoM) FoM 044-Brothers-Envy Fall of Man EE Brown Set aside a male Hero for 3 turns. If Pit of Dothan is in play, you may capture a male Hero regardless of protect abilities instead. Common Genesis 37:8 Evil Rotation Brought to Egypt IR 049-Brought-to-Egypt Israel's Rebellion GE Blue 3 3 Interrupt the battle. You may take a son of Jacob from Reserve. Hero may band to up to 3 sons of Jacob. Common Genesis 46:7 Good Rotation Buckler (L) Main Buckler_(UL) Main GE Red 0 2 Common I Chronicles 5:18 Good Buckler (Pi) Pri Buckler_(Pi) Priests GE Red 0 5 Weapon Any time a Hero holding this card is about to be discarded in battle, you may interrupt the battle and discard this card to return that Hero to owner's hand. Common I Chronicles 5:18 Good Buckler (Roots) RR 001-Buckler.jpg Roots Dominant Take a good warrior or weapon from deck. Protect equipped Heroes from evil cards this turn. Jeremiah 46:3 Good Rotation Buckler (UL) Main UL Buckler_(UL) Main Unlimited GE Red 0 2 Common I Chronicles 5:18 Good Buckler (Wa) War Buckler_(Wa) Warriors GE Red 3 2 Worth 6/4 against any Evil Character who fought in an earthly battle. Common I Chronicles 5:18 Good Builder’s Spear (LoC) LoC LoC_131-Builders-Spear Lineage of Christ GE Gold/Red 5 0 Weapon Protect Heroes in territory and Lost Souls from evil cards. You may increase your meek Hero 3/3. Common Nehemiah 4:16 Good Rotation Builder’s Sword (LoC) LoC LoC_132-Builders-Sword Lineage of Christ GE Gold/Red 3 2 Weapon Negate an evil card or bounce an Evil Character. You may increase your meek Hero 3/3. Common Nehemiah 4:16 Good Rotation Building Egypt Pri Building_Egypt_(Pi) Priests EE Gold For each Lost Soul in your territory that is not in a Site, search draw pile for an Egyptian Site and put it in play. Put a Lost Soul in each of those Sites. Cannot be interrupted. Common Exodus 1:11 Evil Built on Sand Pri Built_on_Sand_(Pi) Priests EE Orange Place on a Hero. While that Hero is in battle, orange brigade Enhancements cannot be negated. Common Matthew 7:26 Evil Built on the Rock Pri Built_on_the_Rock_(Pi) Priests GE Gold Set a human Hero aside for three turns. Hero gains the ability 'Protect Hero from capture, conversion, and removal from the game.' Common Matthew 7:25 Good Burial (B) 1EU Burial_(B) 1st Edition Unlimited Dominant Discard any Lost Soul in play. Deck Matthew 27:7 Evil Burial (D) 2E Burial_(D) 2nd Edition Dominant Discard any Lost Soul in play. Deck Matthew 27:7 Evil Burial (F) 3E Burial_(F) 3rd Edition Dominant Discard any Lost Soul in play. Deck Matthew 27:7 Evil Burial (G) 10A Burial_(G) 10th Anniversary Dominant Discard any Lost Soul in play. Deck Matthew 27:7 Evil Burial (GoC) GoC 006-Burial-R Gospel of Christ Dominant Discard any Lost Soul in play.aUnderdeck a Lost Soul (or any number of meek Lost Souls). If an opponent has played a good Dominant this turn, you may underdeck a Lost Soul. Rare John 19:40 Evil Rotation Burial (Promo) Pmo-P1 Burial_(Promo) Promo Dominant Discard any Lost Soul in play. Promo Matthew 27:7 Evil Burial Shroud Ap Burial_Shroud_(Ap) Apostles Artifact Holder may not make a rescue attempt or be attacked. May be used twice. Ultra Rare Matthew 20:4-5 Neutral Burial Shroud (GoC) GoC 007-Burial-Shroud-R Gospel of Christ Artifact If your N.T. human Hero is removed from battle by an opponent’s special ability, you may discard this card to add a Hero from discard pile or Reserve to battle. Rare John 20:4-5 Neutral Rotation Burning Bush Pat Burning_Bush_(Pa) Patriarchs GE White 1 1 All evil enhancements currently in battle are negated and discarded. Uncommon Exodus 3:2 Good Burning Bush (1st Print - L) L1P L34-1P-Burning-Bush L Starter (1st Print) GE White 5 2 Negate an evil Enhancement. Discard all evil Enhancements in battle. Starter Exodus 3:2 Good Rotation Burning Bush [L] L L34-Burning-Bush L Starter GE White 5 2 Negate an evil Enhancement. Discard all evil Enhancements in battle. Starter Exodus 3:2 Good Rotation Burning Censer ( C) 2E Burning_Censor_(CU) 2nd Edition GE Red 2 2 All Evil Characters in play decrease 4/4 until end of battle. Deck Revelation 8:5 Good Burning Censer (FooF) FoOF Burning_Censor_(FF) Faith of Our Fathers GE Red/Silver 2 2 Decrease all Evil Characters by 4/4. If an angel and a human Hero are in your territory, discard an evil Fortress in play. Fixed Revelation 8:5 Good Burning Censer (Roots) RR 118-Burning-Censer.jpg Roots GE Silver 5 2 Based on Prophecy Negate and discard an Artifact, an evil Enhancement or an evil Fortress. Revelation 8:5 Good Rotation Burning Fire IR 028-Burning-Fire-R Israel's Rebellion GE/EE Silver/Gray 5 (0) 0 (5) GE: Discard all evil cards in battle. / EE: Discard your evil O.T. priest to protect Lost Souls from rescue. Rare Leviticus 10:1-2 Neutral Rotation Burning Incense Pri Burning_Incense_(Pi) Priests GE Teal 1 1 All Heroes ignore an evil brigade of holder's choice. Cannot be negated if Altar of Incense is active. Common Luke 1:9 Good Burning Incense (1st Print - L) L1P L23-1P-Burning-Incense L Starter (1st Print) GE Clay 1 2 Shuffle all Evil Characters in battle. Starter Exodus 30:35 Good Rotation Burning Incense [L] L L23-Burning-Incense L Starter GE Clay 1 2 Shuffle all Evil Characters in battle. Starter Exodus 30:35 Good Rotation Burning of Magic Books Ap Burning_of_Magic_Books_(Ap) Apostles GE White 1 1 All Evil Characters who are magicians or sorcerers decrease by half until discarded. Common Acts 19:19 Good Burning of Magic Books (EC) TEC Burning_of_Magic_Books_(EC) Early Church GE Clay 5 0 Negate Evil Characters. Decrease all Magicins and demons by 12/12. Cannot be preventd if used by a Missionary or Ephesus Hero. Rare Acts 19:19 Good Rotation Burning up the Chaff 10A Burning_up_the_Chaff_(H) 10th Anniversary GE Multi 2 5 Remove all cards except lost soul cards in one opponent's discard pile from the game. Deck Matthew 3:12 Good Burning up the Chaff (GoC) GoC 135-Burning-up-the-Chaff-R Gospel of Christ GE Silver 3 2 Territory, Star Gospel STAR: Discard an evil card in a territory. / GE: Discard all Evil Characters in battle. You may banish all evil cards from all discard piles. Rare Matthew 3:12 Good Rotation Burnt Offering Pri Burnt_Offering_(Pi) Priests GE Teal 2 5 Offering Discard all evil Enhancements in play. Common Leviticus 1:3 Good Burnt Offering [IR] IR 058-Burnt-Offering Israel's Rebellion GE Clay 5 0 Underdeck all Evil Characters in battle. You may take an O.T. clay Enhancement from deck or Reserve. Common Leviticus 1:3 Good Rotation Burst of Light AW Burst_of_Light_(AW) Angel Wars GE Silver 2 1 Shuffle one 'The Darkness' fortress and its contents into owner's draw pile. Rare Acts 12:7 Good Busybody 3E Busybody_(E) 3rd Edition EE Crimson 0 6 Deck I Timothy 5:13 Evil Buying Grain FoOF Buying_Grain_(FF) Faith of Our Fathers GE Blue 4 3 Opponent must discard an evil card from hand. If used by a son of Jacob, you may draw two cards. Fixed Genesis 42:25 Good By His Wounds PoC 114-By-His-Wounds Prophecies of Christ GE Green/Teal/White 4 0 Territory, Star Involves music STAR: Banish all evil cards in a discard pile. GE: Heal a human Hero or negate and banish an evil Enhancement. Common Isaiah 53:5 Good Rotation By My Spirit (LoC) LoC LoC_133-By-My-Spirit Lineage of Christ GE Gold/Red 7 0 Negate an evil or neutral card. If used by a postexilic Hero, discard that card unless it is human. Cannot be negated if used by a meek Hero. Common Zechariah 4:6 Good Rotation Caesarea Philippi Di Caesarea_Philippi_(Di) Disciples Site Red Protect N.T. human Evil Character Characters in your territory from capture and discard abilities on opponents' cards. Protect N.T. Sites in your territory from opponents' cards. Fixed Matthew 16:13 Neutral Cage (L) Main Cage_(UL) Main EE Brown Return any Hero to owner's hand. Rare Jeremiah 5:27 Evil Cage (Roots) RR 170-Cage.jpg Roots EE Brown 1 5 Territory Negate a good card in battle. Bounce a character. Jeremiah 5:27 Evil Rotation Cage (UL) Main UL Cage_(UL) Main Unlimited EE Brown Return any Hero to owner's hand. Rare Jeremiah 5:27 Evil Caiaphas the Conspirator (GoC) GoC 177-Caiaphas-R Gospel of Christ Evil Character Black 9 8 High Priest, Prophet, Sadducee Evil N.T. Enhancements used by this card are regardless of protect abilities. While blocking alone and you control a meek Lost Soul, restrict good Dominants. May band to a Pharisee or Sadducee. Rare John 18:14 Evil Rotation Cain Pat Cain_(Pa) Patriarchs Evil Character Black 4 5 If Cain is defeated in battle, discard any Hero in a territory. Uncommon Genesis 4:15 Evil Cain (CoW AB) CoW (AB) CoW_AB_N124-Cain-R Cloud of Witnesses (Alternate Border) Evil Character Pale Green 4 5 Territory Antediluvian If Cain is targeted by an opponent’s special ability, that player must discard a card from hand or battle. Rare Genesis 4:15 Evil Rotation Cain (CoW) CoW Cain_(CoW) Cloud of Witnesses Evil Character Pale Green 4 5 Territory Antediluvian If Cain is targeted by an opponent's special ability, that player must discard a card from hand or battle. Rare Genesis 4:15 Evil Rotation Cain Murders Abel CoW Cain_Murders_Abel_(CoW) Cloud of Witnesses EE Pale Green 2 2 Territory If used by an antediluvian or if played during battle, discard a Hero. Cannot be negated if used by Cain. Common Genesis 4:8 Evil Rotation Cain Murders Abel (CoW AB) CoW (AB) CoW_AB_N128-Cain-Murders-Abel Cloud of Witnesses (Alternate Border) EE Pale Green 2 2 Territory If used by an antediluvian or if played during battle, discard a Hero. Cannot be negated if used by Cain. Common Genesis 4:8 Evil Rotation Caleb (FoM) FoM 083-Caleb-R Fall of Man Hero Red 8 5 Warrior Giant Slayer You may underdeck an evil giant. Take a City and play it. If alone, Caleb may band to an O.T. red warrior or you may take or equip a good weapon from Reserve. Cannot be interrupted. Rare Joshua 14:14 Good Rotation Caleb (FooF) FoOF Caleb_(FF) Faith of Our Fathers Hero Red 10 7 Warrior Remove an evil giant from the game. You may use opponent's unoccupied Site for access. May band to Men of Judah. Fixed Joshua 15:14 Good Caleb (Promo) Pmo-P1 Caleb_(Promo) Promo Hero Green 10 7 Caleb may use any empty Lost Soul site from opponent to gain access to a Lost Soul held in a site of the same color. May band with Joshua. Caleb ignores Giants. Promo Good Caleb's Sword FoOF Caleb's_Sword_(FF) Faith of Our Fathers GE Red 3 2 Weapon You may discard an evil weapon class enhancement. Fixed Joshua 15:14 Good Call Me “Mara” (LoC) LoC LoC_234-Call-Me-Mara Lineage of Christ EE Gray 1 3 Opponent must underdeck a good card from hand. You may underdeck a good card in battle. Cannot be prevented. Common Ruth 1:20 Evil Rotation Call to Macedonia TEC Call_to_Macedonia Early Church GE Clay 1 6 Based on Prophecy If an O.T. Evil Character is in battle, you may choose a N.T. Evil Character to block. Common Acts 16:9 Good Rotation Callous Conspirators (GoC) GoC 226-Callous-Conspirators Gospel of Christ Evil Character Gray 10 12 Generic, Pharisee Select a brigade. You may play a meek Lost Soul from deck to protect this card from selected brigade. After battle, you may underdeck a meek Lost Soul. Cannot be prevented. Common Mark 3:2 Evil Rotation Canaan RoA Canaan_(RA2) Rock of Ages Site Purple Protect Canaanites in your territory from conversion. You may discard this Site and give an opponent a black Canaanite to capture a Hero in that territory. Fixed Leviticus 18:3 Neutral Canaan, the Cursed FoM 029-Canaan-the-Cursed Fall of Man Evil Character Black 5 6 Canaanite You may take a Canaanite human or Site from deck. If a Curse is active, you may give a Canaanite to opponent's territory to take an Enhancement from opponent's discard pile. Cannot be interrupted. Common Genesis 9:25 Evil Rotation Canaanite Wives FoM 085-Canaanite-Wives Fall of Man Evil Character Black/Brown 5 4 Canaanite, Generic If a Canaanite Site is in play, you may topdeck an idol from Reserve. If an idol is active, capture abilities on evil cards cannot be negated. Common Judges 3:5-6 Evil Rotation Captain of the Chariots (LoC) LoC LoC_198-Captain-of-the-Chariots-R Lineage of Christ Evil Character Gray 9 10 Warrior Generic, Syrian If blocking, you may equip an evil weapon from Reserve to draw 2. If you do not, you may choose a good king to attack. Cannot be negated if a Syrian king is in play. Rare I Kings 22:31 Evil Rotation Captain of the Guard (GoC) GoC 179-Captain-of-the-Guard Gospel of Christ Evil Character Black 7 7 Warrior Generic, Sadducee You may play a Sadducee warrior from Reserve (or deck if you control a meek Lost Soul). May band to a Sadducee warrior. Cannot be interrupted. Common John 18:12 Evil Rotation Captain of the Host (2016 Promo) Pmo-P2 Captain-of-the-Host-2016-P Promo Hero Silver 10 10 Negate all special abilities (except band abilities) on Enhancements and other characters. Promo Joshua 5:14 Good Rotation Captain of the Host (2020 Promo) Pmo-P2 Captain-of-the-Host-2020-P Promo Hero Silver 10 10 Negate all special abilities (except band abilities) on Enhancements and other characters. Promo Joshua 5:14 Good Rotation Captain of the Host (Ki) Ki Captain_of_the_Host_(Ki) Kings Hero Silver 10 10 Warrior Negate all non-weapon class special abilities except banding. Rare Joshua 5:14 Good Captain of the Host (PoC) PoC 054-Captain-of-the-Host-R Prophecies of Christ Hero Silver 11 12 Warrior X = # of your Joshua Heroes You may draw X (limit 3). Negate an evil card in play or a set-aside area. May band to a Joshua Hero or an O.T. angel warrior. Cannot be negated. Rare Joshua 5:14 Good Rotation Captain of the Host (Roots) RR 110-Captain-of-the-Host.jpg Roots Hero Silver 10 10 Warrior Angel, Prophet Negate all special abilities (except band abilities) on Enhancements and other characters. Joshua 5:14 Good Rotation Captain of the Host (Wa) War Captain_of_the_Host_(Wa) Warriors Hero Silver 10 10 Interrupt and prevent all special abilities except banding. Fight by the numbers. Rare Joshua 5:14 Good Captain of the Temple Guard Pri Captain_of_the_Temple_Guard_(Pi) Priests Evil Character Black 6 5 Warrior Generic, Sadducee Evil capture abilities cannot be negated if you have Jerusalem or Herod's Temple Site in play. Common Acts 4:1 Evil Captain Potiphar IR 114-Captain-Potiphar Israel's Rebellion Evil Character Pale Green 11 9 Warrior Egyptian You may draw 1. May band to an Egyptian warrior, or you may discard a good Enhancement from a deck. Common Genesis 39:1 Evil Rotation Captain's Sword Ki Captain's_Sword_(Ki) Kings GE Silver 3 2 Weapon If holder is ever losing the battle by the numbers, holder may discard Captain's Sword to withdraw all Heroes unharmed from battle. Common Joshua 5:13 Good Captive Priest FoM 098-Captive-Priest Fall of Man Hero Teal 2 4 Priest You may capture this Hero to opponent's Land of Bondage to take an idol and add your priest from hand, deck, territory or Reserve to battle. Common Judges 18:27 Good Rotation Captive Princes FoM 126-Captive-Princes Fall of Man Hero/Evil Character Purple/Crimson 2 2 Generic, Royalty You may capture this character to opponent's Land of Bondage to look at opponent's hand or Reserve add a human of matching brigade to battle. Common II Kings 20:18 Neutral Rotation Capture and Seize PoC 096-Capture-and-Seize Prophecies of Christ GE/EE Green/Pale Green -(5) -(1) If Isaiah or an Assyrian is in play, capture an opposing character and take an Artifact. Common Isaiah 10:6 Neutral Rotation Captured Ark Pmo-P1 Captured_Ark_(Promo) Promo Curse Crimson 1 5 Upon activation, each opponent must select one active Artifact in own territory and shuffle it back into their draw pile. Each shuffled Artifact is negated. May be used twice. Promo I Samuel 4:22 Evil Captured Ark (FoM) FoM 114-Captured-Ark Fall of Man Curse Crimson 1 5 Each opponent must shuffle an active Artifact in their territory. Negate those Artifacts. Limit twice. Legacy Rare I Samuel 4:22 Evil Rotation Captured Ark (Roots) RR 027-Captured-Ark.jpg Roots Curse Black 1 5 Territory EE: Take an Artifact. / A: Negate and underdeck an Artifact controlled by each opponent. I Samuel 4:22 Evil Rotation Captured by Assyria FoOF Captured_by_Assyria_(FF) Faith of Our Fathers EE Pale Green 2 2 Capture a human (or two humans if used by an Assyrian). Fixed II Kings 17:6 Evil Captured by Assyria (LoC) LoC LR51-Captured-by-Assyria Lineage of Christ EE Pale Green 2 2 Capture a human (or 2 humans if used by an Assyrian). Legacy Rare II Kings 17:6 Evil Rotation Captured Kinsmen FoM 133-Captured-Kinsmen Fall of Man Hero Red 3 3 Warrior Generic You may capture this Hero to opponent's Land of Bondage to release another captured Hero, negate multi-brigade cards and add your red warrior to battle. Common II Chronicles 28:10 Good Rotation Capturing Canaan RoA Capturing_Canaan_(RA) Rock of Ages GE Gold/Red Capture an evil human (or two if used by a Judge). Fixed Judges 1:28 Good Capturing Canaan (FoM) FoM 112-Capturing-Canaan Fall of Man GE Gold/Red Capture an evil human (or 2 if used by a judge). Legacy Rare Judges 1:28 Good Rotation Carcasses Pri Carcasses_(Pi) Priests Curse Black 1 5 If a warrior class Evil Character is in battle, discard abilities on evil Enhancements cannot be negated. May be used for two rounds. Uncommon Deuteronomy 28:26 Evil Carcasses (PoC) PoC 046-Carcasses Prophecies of Christ Curse Crimson 1 5 EE: Discard a human. Cannot be negated if it is a multi-brigade or dual icon card. ART: Take an animal from Reserve or banish a human from a discard pile. Common Deuteronomy 28:26 Evil Rotation Carelessness Wom Carelessness_(Wo) Women EE Pale Green 0 6 Holder may interrupt the battle and redirect special abilities of female Heroes and any enhancement cards played with female Heroes currently in the Field of Battle. Common Isaiah 32:10 Evil Carried into Exile Pri Carried_into_Exile_(Pi) Priests EE Crimson Capture a human (or two humans if used by a Babylonian). Common II Kings 25:11 Evil Cast into Lion's Den TPC Cast_into_Lions_Den_(PC) Persecuted Church GE/EE White/Brown 3 3 Capture a character in battle. If used by a Daniel Hero or Persian, this ability gains regardless of protection Common Daniel 6:24 Neutral Rotation Cast out Demons 10A Cast_out_Demons_(H) 10th Anniversary GE Purple 3 1 Discard a demon in play. Deck Matthew 8:16 Good Casting Lots (Ap) Ap Casting_Lots_(Ap) Apostles EE Black Pick one Artifact pile, turn face down and shuffle. Replace Artifact pile. Flip over top Artifact. That Artifact is now active. Effect of previous Artifact is negated. Ultra Rare John 19:24 Evil Casting Lots (Di) Di Casting_Lots_(Di) Disciples EE Gray 1 6 Territory Negate Artifacts. Each opponent with less than 6 cards in hand may draw until he has 6. Discard a face-down Artifact or a random card from a hand. Fixed John 19:24 Evil Casting Lots (Roots) RR 197-Casting-Lots.jpg Roots EE Gray 1 6 Gospel Discard a random card from opponent’s hand. Prevent the next good Enhancement played in battle. Matthew 27:35 Evil Rotation Casting Stones CoW Casting_Stones_(CoW) Cloud of Witnesses EE Brown 3 3 nterrupt the battle. Reveal cards from the top of draw pile until 3 evil Enhancements are revealed: You may toss any number of revealed evil Enhancements, then shuffle the rest. Common Hebrews 12:20 (Exodus 19:13) Evil Rotation Casting Stones (CoW AB) CoW (AB) CoW_AB_N110-Casting-Stones Cloud of Witnesses (Alternate Border) EE Brown 3 3 Interrupt the battle. Reveal cards from the top of draw pile until 3 evil Enhancements are revealed: You may toss any number of revealed evil Enhancements, then shuffle the rest. Common Hebrews 12:20 (Exodus 19:13) Evil Rotation Centurion Pat Centurion_(Pa) Patriarchs Hero Red 7 6 Common Matthew 27:54 Good Centurion at Jerusalem TPC Centurion_at_Jerusalem_(PC) Persecuted Church Evil Character Gray 7 6 Warrior Roman Centurion Negate characters (except Romans). You may transfer a captured character to a territory or exchange your Lost Soul with opponent's Lost Soul. Common Acts 22:25 Evil Rotation Centurion's Proclamation Di Centurion's_Proclamation_(Di) Disciples GE Red 2 2 If used by a male Hero, interrupt the battle and capture a human Evil Character Character. Opponent may convert it to a Hero in any brigade instead. Fixed Matthew 27:54 Good Centurion's Proclamation (Roots) RR 074-Centurions-Proclamation.jpg Roots GE Gold 5 2 Gospel If used by a N.T. Hero, interrupt the battle. Discard an evil card (except a human) or convert an evil human. Matthew 27:54 Good Rotation Chains ( C) 2E Chains_(CU) 2nd Edition EE Gray Return any Hero in play to owner's hand. Deck Jeremiah 52:11 Evil Chains (A) Main Chains_(A) Main EE Gray Return any Hero to owner's hand. Rare Jeremiah 52:11 Evil Chains (L) Main UL Chains_(UL) Main Unlimited EE Gray Return any Hero to owner's hand. Rare Jeremiah 52:11 Evil Chaldeans (Pr) Prp Chaldeans_(Pr) Prophets Evil Character Gray 5 7 Uncommon Daniel 4:7 Evil Chaldeans (Promo) Pmo-P1 Chaldeans_(Promo) Promo Evil Character Crimson/Pale Green 3 3 Babylonian, magician Negate and discard an Artifact unless it's owner has at least two characters in play with the same testament as the Artifact. Promo Daniel 4:7 Evil Chamber of Angels AW Chamber_of_Angels_(AW) Angel Wars Fortress Holds any number of Angels Set this fortress aside. If holder's angel is being discarded, place it here instead. After two turns, return Hero to the top of your draw pile. Rare Revelation 4:8 Good Chamber of Angels (GoC) GoC 026-Chamber-of-Angels-R Gospel of Christ Fortress [Plays to Set-Aside, Holds any # of angels] Gospel If your angel is harmed or defeated, you may hold it here instead. While occupied, negate opponents' evil cards in territories. Rare Luke 20:36 Good Rotation Chariot of Fire PoC 071-Chariot-of-Fire-R Prophecies of Christ Dominant May not be included in a deck with the Son of God Dominant Rescue your good O.T. human prophet. If opponent's blocking character is not opposed, you may add Elisha from deck, discard pile or Reserve to battle. Rare II Kings 2:11 Good Rotation Chariot of Fire (Promo) Pmo-P1 Chariot_of_Fire_(Promo) Promo Artifact Following your rescue attempt, return all Heroes in your discard pile to your draw pile. Shuffle draw pile. Promo II Kings 2:11 Neutral Chariot of Fire (Roots) RR 003-Chariot-of-Fire.jpg Roots Artifact Shuffle all Heroes from discard pile. II Kings 2:11 Neutral Rotation Chariot of Fire (Wa) War Chariot_of_Fire_(Wa) Warriors Artifact Following your rescue attempt, return all Heroes in your discard pile to your draw pile. Shuffle draw pile. Uncommon II Kings 2:11 Neutral Charioteers of Seir (LoC) LoC LoC_192-Charioteers-of-Seir Lineage of Christ Evil Character Crimson 9 9 Warrior Generic, Edomite You may banish a good Enhancement. If opponent has used a draw or search ability this turn, you may play an evil O.T. Enhancement. Cannot be prevented. Common II Kings 8:21 Evil Rotation Chariots of Iron (L) Main Chariots_of_Iron_(UL) Main EE Crimson 2 2 Common Judges 1:19 Evil Chariots of Iron (UL) Main UL Chariots_of_Iron_(UL) Main Unlimited EE Crimson 2 2 Common Judges 1:19 Evil Chariots of the Sun (Ki) Ki Chariots_of_the_Sun_(Ki) Kings EE Pale Green 2 2 Weapon Holder may place this card on any Solomon's Temple. While Chariots of the Sun is there, Glory of the Lord does not protect that Fortress and no Artifact may be there. Return any Artifact there to Artifact pile. Discard this card if Huldah enters battle. Common II Kings 23:11 Evil Chariots of the Sun (L) Main Chariots_of_the_Sun_(UL) Main EE Pale Green 2 2 Common II Kings 23:11 Evil Chariots of the Sun (UL) Main UL Chariots_of_the_Sun_(UL) Main Unlimited EE Pale Green 2 2 Common II Kings 23:11 Evil Charred Vine Prp Charred_Vine_(Pr) Prophets GE White Set Hero aside for five turns. On turn six Hero returns with abilities increased 7/7. Rare Ezekiel 15:6 Good Chastisement of the Lord (L) Main Chastisement_of_the_Lord_(UL) Main GE Blue Set Hero aside for three turns. On turn four Hero returns with abilities increased 6/6. Rare Jonah 1:17 Good Chastisement of the Lord (PoC) PoC 186-Chastisement-of-the-Lord Prophecies of Christ GE Green/Teal Territory Set aside your human good prophet for 3 turns: Each upkeep, you may shuffle an O.T. green Enhancement from discard pile or Reserve. On return, increase or decrease Hero 6/6. Common Jonah 1:17 Good Rotation Chastisement of the Lord (Promo) Pmo-P1 Chastisement_of_the_Lord_(Promo) Promo GE Blue Set Hero aside for two turns. On turn three Hero returns with abilities increased 6/6. Promo Old Testament Good Chastisement of the Lord (UL) Main UL Chastisement_of_the_Lord_(UL) Main Unlimited GE Blue Set Hero aside for three turns. On turn four Hero returns with abilities increased 6/6. Rare Jonah 1:17 Good Chemosh Ki Chemosh_(Ki) Kings EE Brown Set Evil Character aside. Evil Character decreases 0/1 each turn until discarded. At each upkeep, select any Hero in play to decrease 0/2 until discarded. Common I Kings 11:7 Evil Chemosh Worship (FoM) FoM 115-Chemosh-Worship Fall of Man EE Gray 6 -2 If used by a Moabite, discard a Hero regardless of protect abilities. If an O.T. idol or Curse is active, you may underdeck this card. Common I Kings 11:33 Evil Rotation Chenaniah RoA Chenaniah_(RA) Rock of Ages Hero White 11 7 Levite, Musician, Israelite Protect your Musicians from the special ability on the next evil Enhancement played this battle. May band to a Musician. Fixed I Chronicles 15:22 Good Chenaniah, Chief Singer (Roots) RR 125-Chenaniah.jpg Roots Hero White 11 7 Musician Protect musicians from the next evil Enhancement played this battle. May band to an O.T. white musician. I Chronicles 15:22 Good Rotation Cherubim (FooF) FoOF Cherubim_(FF2) Faith of Our Fathers Hero Silver 4 4 Generic Look at opponent's hand and place the evil Dominants on deck. May band to Cherubim, a green Prophet, or a teal Priest. Fixed Ezekiel 10:14 Good Cherubim (PoC) PoC LR28-Cherubim Prophecies of Christ Hero Silver 4 4 Generic Look at opponent's hand: Topdeck all evil Dominants. May band to Cherubim, a green prophet or a teal priest. Legacy Rare Ezekiel 10:14 Good Rotation Cherubim (Roots) RR 116-Cherubim.jpg Roots Hero Silver 4 4 Angel, Generic You may topdeck a good Ezekiel card from Reserve. May band to Cherubim, an O.T. green prophet or an O.T. priest. Ezekiel 10:14 Good Rotation Cherubim (Wa) War Cherubim_(Wa) Warriors Hero Silver 5 5 May band to any Purple Brigade Hero. Common Ezekiel 10:14 Good Chief Captain Lysias Ap Chief_Captain_Lysias_(Ap) Apostles Evil Character Gold 7 7 If Lysias successfully blocks, he may be placed on a N.T. site. When rescue is attempted at the site, Lysias joins the blocker in battle. Uncommon Acts 22:28-29 Evil Chief Priests' Offer Di Chief_Priests'_Offer_(Di) Disciples EE Black 3 0 Territory If used by a Sadducee, give your opponent a N.T. Artifact from hand, territory, or Artifact pile to take an opponent's human Evil Character Character. Fixed Matthew 26:14-15 Evil Child of Great Wisdom Ap Child_of_Great_Wisdom_(Ap) Apostles GE White All Pharisees and Sadducees are ignored. Common Luke 2:46 Good Children Wom Children_(Wo) Women GE Gold All Gold Brigade Heroes in Holder's territory must join the battle. Common Matthew 19:14 Good Children of Light (RoJ AB) RoJ (AB) RoJ_AB_N49-Children-of-Light Revelation of John (Alternate Border) Hero Clay/White 3 3 Territory, Warrior Generic Protect good Enhancements on this Hero from opponents. If you place a good Enhancement on this Hero, you may draw 1. Cannot be negated by a good card. Common II John 1:4 Good Rotation Children of Light (RoJ) RoJ 49-Children-of-Light Revelation of John Hero Clay/Red/White 3 3 Warrior Generic Protect good Enhancements on this Hero from opponents. If you place a good Enhancement on this Hero, you may draw 1. Cannot be negated by a good card. Common II John 1:4 Good Rotation Chloe 3E Chloe_(F) 3rd Edition Hero Red 4 4 Holder may draw a card. Deck I Corinthians 1:11 Good Chloe (EC) TEC Chloe_(EC) Early Church Hero Clay 4 4 Corinth, X=# of Corinth Heroes in Play Protect Heroes from side battle. You may draw X (limit 3). Rare I Corinthians 1:11 Good Rotation Choked Seed (GoC) GoC 170-Choked-Seed Gospel of Christ EE Brown/Orange 1 4 Star [X = # of your placed orange cards] Gospel STAR: Topdeck a good Enhancement from Reserve. / EE: You may draw X. You may draw X from bottom of deck. Place on a Hero: Prevent Enhancements used by that Hero. Common Luke 8:7 Evil Rotation Chorazin Di Chorazin_(Di) Disciples Site Gold Protect N.T. Evil Character Characters in your territory from conversion. When a Lost Soul is placed in this Site, you may activate a Curse here for one turn. Fixed Matthew 11:21 Neutral Christ's Triumph TPC Christs_Triumph_(PC) Persecuted Church GE Multi Territory Place on your N.T. human Hero: If your N.T. human Hero fails a rescue attempt, you may discard this card to begin a new rescue attempt with this Hero. Ultra Rare Colossians 2:15 Good Rotation Christian Martyr ( C) 2E Christian_Martyr_(C) 2nd Edition Dominant Discard any Hero in play. Deck Revelation 11:7 Evil Christian Martyr (2019) (Promo) Pmo-P2 Promo_Christian-Martyr-Nats2019 Promo Dominant Discard a Hero. National, Winner Revelation 11:7 Evil Rotation Christian Martyr (A) 1E Christian_Martyr_(A) 1st Edition Dominant Discard any Hero in play. Deck Revelation 11:7 Evil Christian Martyr (AU) 1EU Christian_Martyr_(A) 1st Edition Unlimited Dominant Discard any Hero in play. Deck Revelation 11:7 Evil Christian Martyr (E) 3E Christian_Martyr_(E) 3rd Edition Dominant Discard any Hero in play. Deck Revelation 11:7 Evil Christian Martyr (H) 10A Christian_Martyr_(H) 10th Anniversary Dominant Discard any Hero in play. Deck Revelation 11:7 Evil Christian Martyr (I) I Christian_Martyr_(I) I Dominant Discard a Hero. Deck Revelation 11:7 Evil Rotation Christian Martyr (J) J Christian_Martyr_(J) J Dominant Discard a Hero. Deck Revelation 11:7 Evil Rotation Christian Soldier ( C) 2E Christian_Soldier_(CU) 2nd Edition Hero Red 6 5 Deck II Timothy 2:3 Good Christian Soldier (A) Main Christian_Soldier_(A) Main Hero Red 4 4 Uncommon II Timothy 2:3 Good Christian Soldier (Female) TPC Christian_Soldier_F_(PC) Persecuted Church Hero Clay/Red 6 5 Warrior Generic You may search deck for an Armor of God Enhancement. Cannot be interrupted. Common II Timothy 2:3 Good Rotation Christian Soldier (Male) TPC Christian_Soldier_M_(PC) Persecuted Church Hero Clay/Red 6 5 Warrior You may search deck for an Armor of God Enhancement. Cannot be interrupted Common II Timothy 2:3 Good Rotation Christian Soldier (UL) Main UL Christian_Soldier_(UL) Main Unlimited Hero Red 4 4 Uncommon II Timothy 2:3 Good Christian Suing Another Ap Christian_Suing_Another_(Ap) Apostles EE Crimson Holder interrupts the battle and chooses a Hero in play to fight the rescuing Hero. The loser is discarded. Rare I Corinthians 6:6 Evil Chronicles of the Kings (LoC Plus) LoC 001-Chronicles-of-the-Kings-UR-Plus Lineage of Christ Dominant LAMB: Negate and discard all Curses, idols and evil Enhancements. REAPER: Negate and discard all Covenants, Temple Artifacts and good Enhancements. Ultra Rare I Kings 14:29 Neutral Rotation Chronicles of the Kings (LoC) LoC LoC_001-Chronicles-of-the-Kings-UR Lineage of Christ Dominant LAMB: Negate and discard all Curses, idols and evil Enhancements. REAPER: Negate and discard all Covenants, Temple Artifacts and good Enhancements. Ultra Rare I Kings 14:29 Neutral Rotation Citizens of Sychar (GoC) GoC 092-Citizens-of-Sychar Gospel of Christ Hero Gold 10 12 Generic, Genderless, Samaritan You may reserve the bottom card of opponent’s deck or play Sychar from deck. May band to a different Samaritan. Common John 4:39 Good Rotation City of Enoch FoM 014-City-of-Enoch Fall of Man City Blue Fortress holds any # of evil antediluvian humans SITE: If you play this Site, you may take an evil antediluvian from deck or Reserve.FORT: While occupied, protect opponent's Heroes from other Heroes. Common Genesis 4:16 Evil Rotation City of Refuge Pri City_of_Refuge_(Pi) Priests Fortress Holds any number of human Heroes ans human Evil Characters If your human would be removed from the game by an opponent, instead place it here. Protect cards here from effect. If a High Priest is discarded from play, release all characters from here to your territory. Rare Numbers 35:25 Good City of Refuge (PoC) PoC 041-City-of-Refuge-R Prophecies of Christ City Teal Fortress holds any # of O.T. humans SITE: Protect O.T. humans from discard. FORT: Once per turn, if an opponent’s ability harms your O.T. human, you may hold it here instead. Rare Numbers 35:6 Good Rotation Claudia Wom Claudia_(Wo) Women Hero Blue 5 5 Claudia may band with any male Hero from the New Testament each turn. Common II Timothy 4:21 Good Claudia (PC) TPC Claudia_(PC) Persecuted Church Hero Clay 5 5 Rome, X = # of clay Heroes in play Reveal the top X cards of your deck and add any clay Heroes to hand. May band to a clay Hero. Cannot be interrupted. Common II Timothy 4:21 Good Rotation Claudia, the Hospitable (Roots) RR 055-Claudia.jpg Roots Hero Clay 5 5 Roman May band to a N.T. Hero. II Timothy 4:21 Good Rotation Claudius Lysias TPC Claudius_Lysias_(PC) Persecuted Church Evil Character Gray 7 7 Warrior Roman Commander Transfer a captured Hero to opponent. If a character is discarded, capture it to opponent's Land of Bondage instead. May band to a Roman soldier. Common Acts 23:26 Evil Rotation Clemency of David (A) Main Clemency_of_David_(A) Main GE Green 1 1 Hero ignores Brown Brigade. Rare I Samuel 24:11 Good Clemency of David (UL) Main UL Clemency_of_David_(A) Main Unlimited GE Green 1 1 Hero ignores Brown Brigade. Rare I Samuel 24:11 Good Clement TPC Clement_(PC) Persecuted Church Hero Clay 8 8 Philippi While all of your human Heroes are Philippi Heroes, negate Enhancements and characters (except Philippi Heroes). Common Philippians 4:3 Good Rotation Climb the Walls Ki Climb_the_Walls_(Ki) Kings EE Pale Green 2 3 Jerusalem Tower has no effect this turn. Rare Joel 2:7 Evil Clinging to Power (GoC) GoC 166-Clinging-to-Power-R Gospel of Christ EE Black/Gold/Gray 3 3 Territory You may take an evil card with a band or protect ability from deck or Reserve. You may add that card to battle, reserve a Hero in battle or underdeck this card. Rare John 11:48 Evil Rotation Clinging to Power [2022 - GoC P] GoC Clinging-to-Power-P Promo EE Black/Gold/Gray 3 3 Territory Gospel You may take an evil card with a band or protect ability from deck or Reserve. You may add that card to battle, reserve a Hero in battle or underdeck this card. Promo John 11:48 Evil Rotation Cloud of Witnesses CoW Cloud_of_Witnesses_(CoW) Cloud of Witnesses Fortress Cloud Plays to Set Aside Each upkeep, if you control a cloud or clay Hero, underdeck a cloud Enhancement in discard pile. If you use a cloud card during a successful rescue attempt, you may shuffle an evil Enhancement or demon. Rare Hebrews 12:1-2 Good Rotation Cloud of Witnesses (CoW AB) CoW (AB) CoW_AB_N12-Cloud-of-Witnesses-R Cloud of Witnesses (Alternate Border) Fortress Cloud Plays to Set Aside Each upkeep, if you control a Cloud or clay Hero, underdeck a Cloud Enhancement in discard pile. If you use a ? card during a successful rescue attempt, you may shuffle an evil Enhancement or demon. Rare Hebrews 12:1-2 Good Rotation Coat of Mail (Ki) Ki Coat_of_Mail_(Ki) Kings GE Purple 0 5 Weapon Holder may negate and discard one evil weapon class enhancement on an Evil Character. Any time during battle, holder may discard Coat of Mail to return bearer being discarded to your territory. Common I Samuel 17:38 Good Coat of Mail (L) Main Coat_of_Mail_(UL) Main GE Red 0 2 Common I Samuel 17:38 Good Coat of Mail (UL) Main UL Coat_of_Mail_(UL) Main Unlimited GE Red 0 2 Common I Samuel 17:38 Good Coat of Mail (Wa) War Coat_of_Mail_(Wa) Warriors GE Red 3 6 Common I Samuel 17:38 Good Coat of Many Colors Wom Coat_of_Many_Colors_(Wo) Women GE Multi Selected Hero may use enhancement cards from any good brigade until end of current battle. Common Genesis 37:3 Good Coat of Many Colors (FoM) FoM 048-Coat-of-Many-Colors-R Fall of Man GE/EE Multi/Brown GE: Take a good O.T. Enhancement from Reserve. If used by O.T. Joseph, return this card to hand after battle. EE: Take an Enhancement regardless of protect abilities. Rare Genesis 37:31 Neutral Rotation Coercion Pat Coercion_(Pa) Patriarchs EE Black 0 4 If a female Evil Character is in battle, all male Heroes must retreat from battle. Rare Genesis 39:11-12 Evil Coliseum CoW Coliseum_(CoW) Cloud of Witnesses Fortress Negate all protect abilities on cards in the Field of Battle. Toss all Enhancements played in battle that have 'cannot be negated' in the special ability, or that have no special ability. Rare Hebrews 11:37 Evil Rotation Coliseum (CoW AB) CoW (AB) CoW_AB_N13-Coliseum-R Cloud of Witnesses (Alternate Border) Fortress Negate all protect abilities on cards in the Field of Battle. Toss all Enhancements played in battle that have “cannot be negated” in the special ability, or that have no special ability. Rare Hebrews 11:37 Evil Rotation Coliseum Lion CoW Coliseum_Lion_(CoW) Cloud of Witnesses Evil Character Crimson/Gray 6 6 Animal, Generic, X = # of opponent's good brigades You may discard up to X of opponent's Enhancements. If you discard at least 1, you may play an evil Enhancement. May band to a generic lion. Cannot be negated if Coliseum is in play. Common Hebrews 11:37 Evil Rotation Coliseum Lion (CoW AB) CoW (AB) CoW_AB_N93-Coliseum-Lion Cloud of Witnesses (Alternate Border) Evil Character Crimson/Gray 6 6 Animal, Generic, X = # of opponent’s good brigades You may discard up to X of opponent’s Enhancements. If you discard at least 1, you may play an evil Enhancement. May band to a generic lion. Cannot be negated if Coliseum is in play. Common Hebrews 11:37 Evil Rotation Coliseum Lions (E) 3E Coliseum_Lions_(E) 3rd Edition EE Crimson Discard one Hero in battle. Deck Hebrews 11:37 Evil Coliseum Lions (J) J Coliseum_Lions_(J) J EE Gray 1 1 Discard all Heroes in battle. Deck Hebrews 11:37 Evil Rotation Coming of the Spirit TEC Coming_of_the_Spirit_(EC) Early Church GE Purple 3 3 Territory Search deck or discard pile for The Holy Spirit. Place this on your disciple: It gains clay brigade. Cannot be negated. Common Acts 2:3 Good Rotation Commander Phicol (LoC) LoC LoC_176-Commander-Phicol Lineage of Christ Evil Character Black 7 7 Warrior Philistine If blocking, you may negate a good card, discard a good Enhancement or equip a weapon from Reserve. May band to a Philistine (except a king). Common Genesis 21:32 Evil Rotation Commissioned AW Commissioned_(AW) Angel Wars GE Silver 2 2 Search opponent's draw pile for a Lost Soul and place it in his Land of Bondage. Common Revelation 16:1 Good Commitment of Paul (EC) TEC Commitment_of_Paul_(EC) Early Church GE Clay 2 2 Negate special abilities on Evil Enhancements. Cannot be negated if used by a Corinth Hero. Common II Corinthians 12:10 Good Rotation Commitment of Paul (L) Main Commitment_of_Paul_(UL) Main GE Green 2 2 Common II Corinthians 12:10 Good Commitment of Paul (UL) Main UL Commitment_of_Paul_(UL) Main Unlimited GE Green 2 2 Common II Corinthians 12:10 Good Company of Prophets (1st Print - K) K1P K17-1P-Company-of-Prophets K Starter (1st Print) Hero Green 5 3 Generic, Prophet You may play a Lost Soul from a deck or draw 1. Starter I Samuel 5:3 Good Rotation Company of Prophets [K] K K17-Company-of-Prophets K Starter Hero Green 5 3 Generic, Prophet You may play a Lost Soul from a deck or draw 1. Starter I Samuel 19:20 Good Rotation Compassion of Jeremiah (L) Main Compassion_of_Jeremiah_(UL) Main GE White 1 1 Hero ignores Red Brigade. Rare Jeremiah 13:17 Good Compassion of Jeremiah (UL) Main UL Compassion_of_Jeremiah_(UL) Main Unlimited GE White 1 1 Hero ignores Crimson Brigade. Rare Jeremiah 13:17 Good Complainers FoOF Complainers_(FF) Faith of Our Fathers Evil Character Brown 6 6 Negate all special abilities on opponent's Heroes. You may exchange a hero in battle with a Hero in opponent's territory. Fixed Numbers 11:1 Evil Complaint of Moses Pat Complaint_of_Moses_(Pa) Patriarchs EE Gold 0 4 Return a Hero from a set-aside area to owner's territory. Hero is returned to face value. Discard all set-aside cards on that Hero. Rare Numbers 11:11 Evil Concealed Riches (GoC) GoC 008-Concealed-Riches-R Gospel of Christ Artifact X = # of cards in discard pile You may discard this card. If you do, shuffle all cards from Reserve or exchange up to X cards from hand with an equal number of cards from Reserve. Rare Matthew 13:44 Neutral Rotation Confused AW Confused_(AW) Angel Wars GE Silver/White 3 3 Opponent must discard an evil card from hand or battle. Common Isaiah 44:24-25 Good Confused Languages Pat Confused_Languages_(Pa) Patriarchs GE Green 2 1 All Evil Characters in play with banding abilities may not band for the rest of the game. Any already banded must return to their territory. Rare Genesis 11:7-8 Good Confused Languages (FoM) FoM 032-Confused-Languages-R Fall of Man GE/EE Silver/Crimson/Pale Green Territory If used by an O.T. character, place in territory: Prevent and ignore opponent's characters of opposite alignment (except those of matching brigade to another character that player controls). Rare Genesis 11:7 Neutral Rotation Confusion Prp Confusion_(Pr) Prophets EE Pale Green Owner may look through one opponent's draw pile, discard one card and shuffle remaining cards. Rare Isaiah 5:20 Evil Confusion (CoW AB) CoW (AB) CoW_AB_N100-Confusion-R Cloud of Witnesses (Alternate Border) EE Brown/Pale Green Name a card (except a Lost Soul card). Remove Confusion from the game to remove all copies of the named card in a player’s deck, discard pile and hand from the game. Rare Isaiah 5:20 Evil Rotation Confusion (CoW) CoW Confusion_(CoW) Cloud of Witnesses EE Brown/Pale Green Name a card (except a Lost Soul card). Remove Confusion from the game to remove all copies of the named card in a player's deck, discard pile and hand from the game. Rare Isaiah 5:20 Evil Rotation Confusion (Roots) RR 223-Confusion.jpg Roots EE Pale Green 0 2 Discard a card from opponent’s hand, deck or Reserve. Isaiah 5:20 Evil Rotation Confusion of Mind Pri Confusion_of_Mind_(Pi) Priests Curse Pale Green 0 6 Negate all special abilities on opponents' Heroes. An opponent may discard two good Enhancements (or a good Dominant) from hand to discard this card. Cannot be negated. Rare Deuteronomy 28:28 Evil Confusion of Mind (PoC) PoC LR22-Confusion-of-Mind Prophecies of Christ Curse Pale Green 0 6 Negate opponents' Heroes. An opponent may discard 2 good Enhancements (or a good Dominant) from hand to discard this card. Cannot be negated. Legacy Rare Deuteronomy 28:28 Evil Rotation Conjurers PoC 147-Conjurers Prophecies of Christ Evil Character Crimson/Pale Green 3 3 Generic, Babylonian, Magician You may take a pale green or crimson Enhancement or a Babylonian from Reserve (or deck if you control another magician). Cannot be interrupted. Common Daniel 2:2 Evil Rotation Conqueror over Death Ki Conqueror_over_Death_(Ki) Kings GE White 4 3 Return all Heroes in your Potter's Field to the field of play. This ability cannot be negated. Uncommon II Timothy 1:10 Good Consecration (1st Print - K) K1P K25-1P-Consecration K Starter (1st Print) GE Green 5 2 Negate and discard an evil Enhancement. You may draw 1. Starter I Samuel 16:5 Good Rotation Consecration [K] K K25-Consecration K Starter GE Green 5 2 Negate and discard an evil Enhancement. You may draw 1. Starter I Samuel 16:5 Good Rotation Consecration of Priests (1st Print - L) L1P L15-1P-Consecration-of-Priests L Starter (1st Print) GE Clay/White 2 2 Opponent must underdeck an evil card from hand. Bounce an Evil Character. Starter Exodus 29:1 Good Rotation Consecration of Priests [L] L L15-Consecration-of-Priests L Starter GE Clay/White 2 2 Opponent must underdeck an evil card from hand. Bounce an Evil Character. Starter Exodus 29:1 Good Rotation Consider the Lilies TxP Consider_the_Lilies_(TxP) Thesaurus ex Preteritus GE White 3 4 Territory Parable You may search deck or discard pile for a white N.T. Enhancement. Shuffle this card into that pile. Fixed Luke 12:27 Good Consider the Lilies (Roots) RR 076-Consider-the-Lilies.jpg Roots GE Gold 3 4 Gospel You may exchange this card with a N.T. gold Enhancement from deck or Reserve. Luke 12:27 Good Rotation Conspiring Herodians (GoC) GoC 212-Conspiring-Herodians Gospel of Christ Evil Character Gold 4 6 Territory, Star [Limit 1 Fool per territory] Fool, Generic, Gospel STAR: Give this card to opponent's territory. / EC: Each upkeep, you must reserve the top card of deck. If this card is discarded, discard a Hero in territory. Common Mark 3:6 Evil Rotation Conspiring Servants (LoC) LoC LoC_186-Conspiring-Servants-R Lineage of Christ Evil Character Brown 2 4 Territory, Star Generic, Fool, Limit 1 Fool per territory STAR: Give this card to opponent's territory. EC: Negate your idols and Curses. Each upkeep, you must discard a royal human in territory. Rare II Chronicles 33:24 Evil Rotation Construction Begins 3E Construction_Begins_(E) 3rd Edition GE Blue 4 2 Look at opponent's hand. Deck Genesis 6:14 Good Consumed by Doubt AW Consumed_by_Doubt_(AW) Angel Wars EE Pale Green Place this card on a Hero in battle. While there, Hero's special ability is negated. If Hero returns to territory without making a successful rescue, that Hero cannot enter battle until this card is removed. Common Psalm 55:5 Evil Consumed by Wants AW Consumed_by_Wants_(AW) Angel Wars EE Black Place this card on a Lost Soul. While this card remains, holder's black brigade demons gain 4/4. Common Mark 4:19 Evil Consuming Fire TxP Consuming_Fire_(TxP) Thesaurus ex Preteritus GE Silver 1 1 Territory Select an evil brigade (or two if you have a good Judge in play). Prevent special abilities on characters and weapons of selected brigades this turn. Fixed Judges 6:21 Good Contagious Fear (GoC) GoC 220-Contagious-Fear Gospel of Christ EE Gold 3 2 Star STAR: Reserve the top card of a deck. / EE: Reserve an evil N.T. human in battle to protect Lost Souls from rescue. Common Matthew 2:3 Evil Rotation Continuous Evil CoW Continuous_Evil_(CoW) Cloud of Witnesses EE Pale Green Territory Place in territory: If you are attacked, you may discard a card from hand or territory to search deck or discard pile for an evil antediluvian. Common Genesis 6:5 Evil Rotation Continuous Evil (CoW AB) CoW (AB) CoW_AB_N129-Continuous-Evil Cloud of Witnesses (Alternate Border) EE Pale Green Territory Place in territory: If you are attacked, you may discard a card from hand or territory to search deck or discard pile for an evil antediluvian. Common Genesis 6:5 Evil Rotation Controlling Demon (Ap) Ap Controlling_Demon_(Ap) Apostles Evil Character Pale Green 6 7 No Heroes may band this turn. Any already banded must return to their territories. Uncommon Matthew 15:22 Evil Controlling Demon (J) J Controlling_Demon_(J) J Evil Character Orange 4 11 Demon, Generic Reveal the bottom card of your deck. If it's evil, you may add it to hand. Deck Matthew 15:22 Evil Rotation Convincing Miracle RoA Convincing_Miracle_(RA) Rock of Ages GE Gold 1 4 Search discard pile for a N.T. human Hero and place it in territory. Convert a human Evil Character to a white brigade Hero. Cannot be negated if opponent has less than ten cards in hand. Fixed John 11:45 Good Convincing Miracle (GoC) GoC 065-Convincing-Miracle Gospel of Christ GE Clay/White 5 2 Territory, Star Gospel STAR: Discard an evil card from a Reserve. / GE: You may resurrect a N.T. human Hero. If played in battle, convert an evil human or underdeck an evil card. Cannot be negated if used by Lazarus. Common John 11:45 Good Rotation Cornelius ( C) 2E Cornelius_(CU) 2nd Edition Hero Green 7 6 Deck Acts 10:1-2 Good Cornelius (A) Main Cornelius_(A) Main Hero Green 4 4 Uncommon Acts 10:1-2 Good Cornelius (EC) TEC Cornelius_(EC) Early Church Hero Clay/Red 7 6 Warrior Site Access. Negate special abilities on Artifacts and Characters (except Acts Characters). May band to Peter or an Acts angel. Cannot be prevented. Common Acts 10:1-2 Good Rotation Cornelius (UL) Main UL Cornelius_(UL) Main Unlimited Hero Green 4 4 Uncommon Acts 10:1-2 Good Cornered AW Cornered_(AW) Angel Wars EE Black Place this card on an occupied site. While in play, negate David's Harp, Chariots of Fire, and 'withdraw' abilities on good cards. Common Exodus 14:9 Evil Corrupt Earth FoM 021-Corrupt-Earth Fall of Man EE Pale Green 4 2 Discard an opponent's card. Common Genesis 6:12 Evil Rotation Corrupt People CoW Corrupt_People_(CoW) Cloud of Witnesses Evil Character Pale Green 1 2 Territory Antediluvian, Generic, Genderless Protect evil antediluvians from convert abilities. If you are attacked, you may discard a card from hand or territory to search deck or discard pile for an evil Genesis 6 Common Genesis 6:12 Evil Rotation Corrupt People (CoW AB) CoW (AB) CoW_AB_N125-Corrupt-People Cloud of Witnesses (Alternate Border) Evil Character Pale Green 1 2 Territory Antediluvian, Generic, Genderless Protect evil antediluvians from convert abilities. If you are attacked, you may discard a card from hand or territory to search deck or discard pile for an evil Genesis 6 Enhancement. Common Genesis 6:12 Evil Rotation Corrupted Pri Corrupted_(Pi) Priests EE Orange Convert a human Hero to a brown brigade Evil Character. Cannot be prevented by a good card if an occupied Site is in play. Rare Titus 1:15-16 Evil Corrupted (Roots) RR 211-Corrupted.jpg Roots EE Orange 1 5 Place on a human: Convert human to an orange Evil Character. Titus 1:15 Evil Rotation Corrupted Temple FoM 134-Corrupted-Temple-R Fall of Man EE Brown/Orange/Pale Green Territory Holds an Idol Resurrect Solomon's Temple (or play it from deck). Place on your Solomon's Temple: Any opponent may discard a good Dominant from hand or territory to discard this card. Rare II Chronicles 33:4 Evil Rotation Counsel for the King (1st Print - K) K1P K15-1P-Counsel-for-the-King K Starter (1st Print) GE Green/Purple 2 2 Opponent must underdeck an evil card from hand. Bounce an Evil Character. Starter I Samuel 22:5 Good Rotation Counsel for the King [K] K K15-Counsel-for-the-King K Starter GE Green/Purple 2 2 Opponent must underdeck an evil card from hand. Bounce an Evil Character. Starter I Samuel 22:5 Good Rotation Counsel of Abigail (LoC) LoC LR47-Counsel-of-Abigail Lineage of Christ GE Purple/Red 2 5 If used by an O.T. Hero, interrupt the battle and underdeck an evil card. Cannot be prevented by an evil card. Legacy Rare I Samuel 25:33 Good Rotation Counsel of Abigail (RoA) RoA Counsel_of_Abigail_(RA2) Rock of Ages GE Purple/Red 2 5 Interrupt the battle. If used by an O.T. Hero, return and evil card to the bottom of owner's deck. Cannot be prevented by an evil card. Fixed I Samuel 25:33 Good Counsel of Abigail (Wo) Wom Counsel_of_Abigail_(Wo) Women GE Red 1 2 The effect of the last enhancement card played in current battle may be interrupted and its effect is prevented and redirected to the Evil Character of your choice. Common I Samuel 25:33 Good Courage (Ki) Ki Courage_(Ki) Kings GE Blue Holder may band any Hero from his territory or hand into battle. Uncommon Deuteronomy 31:6 Good Courage (L) Main Courage_(UL) Main GE Blue 2 2 Uncommon Deuteronomy 31:6 Good Courage (UL) Main UL Courage_(UL) Main Unlimited GE Blue 2 2 Uncommon Deuteronomy 31:6 Good Courage (Wa) War Courage_(Wa) Warriors GE Blue Holder may add an additional Hero from his territory to the battle. Uncommon Deuteronomy 31:6 Good Courage of Esther (L) Main Courage_of_Esther_(UL) Main GE Purple 2 2 Uncommon Esther 4:16 Good Courage of Esther (UL) Main UL Courage_of_Esther_(UL) Main Unlimited GE Purple 2 2 Uncommon Esther 4:16 Good Covenant Breakers Pri Covenant_Breakers_(Pi) Priests Evil Character Brown 8 11 Generic Discard one Covenant in play. Covenant's owner may discard a card matching that Covenant's brigade from territory to negate this. Uncommon Isaiah 24:4-5 Evil Covenant Keepers Pri Covenant_Keepers_(Pi) Priests Hero White 8 11 Generic You may search draw pile for a Covenant, or an Artifact with 'Covenant' in the title, and add it to hand. Common Isaiah 56:4-5 Good Covenant Keepers (Roots) RR 130-Covenant-Keepers.jpg Roots Hero White 5 4 Generic You may take a Covenant from deck or Reserve. O.T. Enhancements used by this card cannot be prevented. Isaiah 56:4 Good Rotation Covenant of Abraham Pat Covenant_of_Abraham_(Pa) Patriarchs Covenant Blue 3 4 Use as an enhancement or an Artifact. No Evil Character may be set aside while this card is in play. Common Genesis 12:2-3 Good Covenant of Eden Pat Covenant_of_Eden_(Pa) Patriarchs Covenant Silver 3 4 Use as an enhancement or an Artifact. No character may be removed from the game. Instead discard the character targeted for removal. Common Genesis 2:15-17 Good Covenant of Eden (PoC) PoC 001-Covenant-of-Eden Prophecies of Christ Covenant Blue/Silver/Teal 2 3 Territory HE: Take a Genesis human from deck (or Reserve if used by Adam or Eve). ART: Negate other dual icon cards. If you play another one, discard this card. Common Genesis 2:16-17 Good Rotation Covenant of Noah Pat Covenant_of_Noah_(Pa) Patriarchs Covenant Blue 2 5 Use as an enhancement or an Artifact. Interrupt and prevent one evil enhancement. Discard after use. Common Genesis 9:1 Good Covenant of Palestine Pat Covenant_of_Palestine_(Pa) Patriarchs Covenant Purple 5 2 Use as an enhancement or an Artifact. Return all Heroes in all Lands of Bondage to owner's territories. Capture of Heroes is prevented. Rare Deuteronomy 29:12 Good Covenant of Palestine (PoC) PoC 052-Covenant-of-Palestine Prophecies of Christ Covenant Green/Purple/Red 0 7 X = # of captured Heroes released HE: Release all captured Heroes to discard up to X evil cards. ART: Discard an evil card from Reserve to take a Site or City and play it. Common Deuteronomy 29:12 Good Rotation Covenant of Peace IR 009-Covenant-of-Peace Israel's Rebellion Covenant Clay 3 2 GE: If used by a priest, negate an evil card. Bounce an Evil Character. / A: You may reserve an O.T. clay card from hand to take one from deck. Common Numbers 25:12 Good Rotation Covenant of Prayer (RoJ AB) RoJ (AB) RoJ_AB_N12-Covenant-of-Prayer-R Revelation of John (Alternate Border) Covenant Silver/White 4 3 You may banish this card to add to hand your card that was banished by an opponent or a card from Reserve. Rare John 16:23 Good Rotation Covenant of Prayer (RoJ) RoJ 12-Covenant-of-Prayer-R Revelation of John Covenant Silver/White 4 3 You may banish this card to add to hand your card that was banished by an opponent or a card from Reserve. Rare John 16:23 Good Rotation Covenant of Salt Pat Covenant_of_Salt_(Pa) Patriarchs Covenant White 5 4 Use as an enhancement or an Artifact. All O.T. Heroes in play gain 2/2. Common Numbers 18:19 Good Covenant with Abraham (PoC) PoC 007-Covenant-with-Abraham Prophecies of Christ Covenant Blue/Green/Silver 3 4 GE: Convert an evil human in battle. Underdeck an evil non-human in battle. ART: You may take a Hero or Site from Reserve or reserve this card. Common Genesis 12:2 Good Rotation Covenant with Adam Pat Covenant_with_Adam_(Pa) Patriarchs Covenant Red 4 4 Use as an enhancement or an Artifact. All human Evil Characters in battle decrease 0/3 until end of battle. Common Genesis 3:24 Good Covenant with Adam (PoC) PoC 002-Covenant-with-Adam Prophecies of Christ Covenant Blue/Purple/Teal 3 3 HE: Negate an evil card. You may reveal a good Dominant from hand to return this card to hand after battle. ART: Decrease blocking characters 0/3. Common Genesis 3:15 Good Rotation Covenant with David Pat Covenant_with_David_(Pa) Patriarchs Covenant Green 5 2 Use as an enhancement or an Artifact. Household Idols is negated. Rare I Samuel 7:9-10 Good Covenant with David (PoC) PoC 061-Covenant-with-David Prophecies of Christ Covenant Green/Purple/White 5 2 Territory Involves Music HE: You may play a Site or good Fortress from deck (or Reserve if used by David). ART: If you do not control a king, you may take a king from deck. Common II Samuel 23:5 Good Rotation Covenant with David [K] K K51-Covenant-with-David K Starter Covenant Green/Purple 5 2 GE: Negate and discard an evil card. / A: You may underdeck a I Samuel Hero from discard pile or Reserve. Starter I Samuel 16:13 Good Rotation Covenant with Death (FooF) FoOF Covenant_with_Death_(FF2) Faith of Our Fathers Curse Brown/Pale Green 2 4 Negate characters. Restrict players from playing Enhancements unless a character is opposed in battle. Cannot be negated. Fixed Isaiah 28:15 Evil Covenant with Death (Pr) Prp Covenant_with_Death_(Pr) Prophets EE Crimson Set Evil Character aside. Character gains 1/1 for every turn Character is set aside. Common Isaiah 28:15 Evil Covenant with Levi Pri Covenant_with_Levi_(Pi) Priests Covenant Teal 3 4 Your Priests have access to all Sites. If your Priest rescues a Lost Soul from a Site, you may place an Evil Character or Enhancement beneath owner's draw pile. Uncommon Malachi 2:5 Good Covenant with Moses Pat Covenant_with_Moses_(Pa) Patriarchs Covenant Gold 7 3 Use as an enhancement or an Artifact. Burial Shroud, Unholy Writ, Thirty Pieces of Silver, and Household Idols are negated for one round. May be used twice. Rare Exodus 19:5 Good Covenant with Moses (PoC) PoC 034-Covenant-with-Moses-R Prophecies of Christ Covenant Gold/Green/White 5 2 Territory X = # of your Exodus Heroes HE: Draw up to X (limit 3 unless played in battle). Cannot be prevented. ART: You may take a Tabernacle Artifact from deck or a Curse from Reserve. Rare Exodus 19:5 Good Rotation Covenant with Moses [L] L L51-Covenant-with-Moses L Starter Covenant Clay/White 5 2 GE: Negate and discard an evil card. / A: You may underdeck an Exodus Hero from discard pile or Reserve. Starter Exodus 19:5 Good Rotation Covenant with Noah (PoC) PoC 006-Covenant-with-Noah Prophecies of Christ Covenant Blue/Green/Teal 1 6 GE: Negate the last evil card played. Discard an evil Enhancement. ART: You may take a Genesis human from deck (or Reserve if you control Noah). Common Genesis 9:1 Good Rotation Covenant with Philistia (LoC) LoC LoC_011-Covenant-with-Philistia-R Lineage of Christ Covenant Blue/Red 2 5 GE: Withdraw all Evil Characters. Cannot be negated by a Philistine. ART: Each player may take an animal from their Reserve. If you do, you may draw 2. Rare Genesis 21:27 Good Rotation Covenant with Phinehas Pri Covenant_with_Phinehas_(Pi) Priests Covenant Teal 3 5 Protect your Priests from the house of Eleazar from discard abilities on evil cards. Uncommon Numbers 25:13 Good Covering the Sacred Things Pri Covering_the_Sacred_Things_(Pi) Priests GE Teal Place on any active Tabernacle Artifact. That Artifact cannot be negated or discarded while a Priest is in play. If that Artifact is deactivated, return this card to hand. Common Numbers 4:5 Good Created by Christ AW Created_by_Christ_(AW) Angel Wars GE Blue/Silver 1 1 Discard all evil enhancements in battle. Cannot be negated by an evil card. Common Colossians 1:16 Good Created by Christ (PC) TPC Created_by_Christ_(PC) Persecuted Church GE Clay 1 1 Territory Each player must reveal the top cards of deck until that player has revealed a Hero, an Evil Character and a Lost Soul: Each player must put 1 of each in play and shuffle the rest. Common Colossians 1:16 Good Rotation Creation of the World Pat Creation_of_the_World_(Pa) Patriarchs GE Green Take all Heroes having a Genesis reference out of your draw pile and band them into the Field of Battle. Uncommon Genesis 1:1 Good Creation of the World (Roots) RR 049-Creation-of-the-World.jpg Roots GE Blue 1 1 Each player may play up to 3 animals, O.T. angels and/or Genesis humans from deck or Reserve. Cannot be negated. Genesis 1:1 Good Rotation Creeping Deceiver Di Creeping_Deceiver_(Di) Disciples Evil Character Crimson 1 4 Heretic, Generic Protect up to 3 N.T. Lost Souls in Sites from rescue. May band to a heretic or N.T. female Evil Character Character. Cannot be negated by a character. Fixed II Timothy 3:6-7 Evil Crippling Demon Pri Crippling_Demon_(Pi) Priests Evil Character Orange 4 6 Generic, Demon Evil Enhancements that you place on Heroes cannot be negated. This demon may use pale green Enhancements. Common Luke 13:11 Evil Crispus TEC Crispus Early Church Hero Clay/Teal 6 3 Corinth, Priest You may set aside a Corinth Hero from your territory for one turn. On return, convert a human Evil Character to a clay Corinth Hero. Limit once per game. Common Acts 18:8 Good Rotation Crooked Ways TPC Crooked_Ways_(PC) Persecuted Church EE Pale Green Territory Place on your magician: While all of your human Evil Characters are magicians, reveal all cards that your opponents draw Common Acts 13:10 Evil Rotation Cross Beams of the Cross Ap Cross_Beams_of_the_Cross_(Ap) Apostles Artifact No beast may block while this Artifact is in play. Rare Matthew 27:32 Neutral Crowd's Choice (GoC) GoC 001-Crowds-Choice-R Gospel of Christ Dominant LAMB: You may take a good card from deck or Reserve. REAPER: You may take an evil card from deck or Reserve. Rare Matthew 27:17 Neutral Rotation Crowd's Choice [Fundraiser] Fund FR-Crowds-Choice-foil Fundraiser Dominant Gospel Good: You may take a good card from deck or Reserve. / Evil: You may take an evil card from deck or Reserve. Promo Matthew 27:17 Neutral Rotation Crown of Thorns War Crown_of_Thorns_(Wa) Warriors Artifact All Evil Characters in play decrease 0/3 while this card is in play. Uncommon John 19:2-3 Neutral Crown of Thorns (GoC) GoC 010-Crown-of-Thorns-R Gospel of Christ Artifact Gospel Bounce all Hero Tokens. Negate Heroes and good Enhancements in opponents’ territories. Cannot be prevented. Rare John 19:2 Neutral Rotation Crucify Him (Ap) Ap Crucify_Him_(Ap) Apostles EE Brown Discard all activated Artifacts in play. The effects of all Artifacts this turn are negated. Ultra Rare Matthew 27:31 Evil Crucify Him! (J) J Crucify_Him!_(J) J EE Gray 3 3 Negate and discard the last good Enhancement played this battle. Deck Matthew 27:31 Evil Rotation Crucify! Crucify! (GoC) GoC 163-Crucify-Crucify Gospel of Christ EE Black/Gray 6 0 Name a Hero. Discard all copies of the named Hero. If you control a meek Lost Soul, discard all copies of the named Hero from opponent’s hand, deck and Reserve. Common John 19:6 Evil Rotation Cruelty ( C) 2E Cruelty_(C) 2nd Edition EE Brown 3 4 Evil Character is immune to White and Silver Brigades. Deck Psalm 27:12 Evil Cruelty (L) Main Cruelty_(UL) Main EE Brown 1 1 Evil Character ignores White Brigade. Rare Psalm 27:12 Evil Cruelty (UL) Main UL Cruelty_(UL) Main Unlimited EE Brown 1 1 Evil Character ignores White Brigade. Rare Psalm 27:12 Evil Cruelty (Wa) War Cruelty_(Wa) Warriors EE Brown 3 4 Evil Character is immune to White and Silver Brigades. Common Psalm 27:12 Evil Crushing Blow Ki Crushing_Blow_(Ki) Kings GE Purple 3 1 Selected Hero gains access to any Site until Hero is discarded. Common II Samuel 22:30 Good Cubus AW Cubus_(AW) Angel Wars Evil Character Crimson 5 7 Demon You may search draw pile for 'Spiritual Realm' and put it in play. Cubus may band to a female Evil Character. Rare I Timothy 4:1 Evil Cup of Wrath Prp Cup_of_Wrath_(Pr) Prophets GE Blue Holder may take any two Evil Characters in play and cause them to fight each other. The loser is discarded. Rare Jeremiah 25:15-16 Good Cup of Wrath (Roots) RR 178-Cup-of-Wrath.jpg Roots EE Crimson 6 0 Negate and banish a character. If you control a female, you may draw 2. Lamentations 4:21 Evil Rotation Cupbearer's Complaints IR 129-Cupbearers-Complaints Israel's Rebellion EE Pale Green 0 0 Territory Place in territory: Each upkeep, you may discard the top card of a deck. You may discard this card to add your evil Egyptian to battle. Common Genesis 41:9 Evil Rotation Curse Their Parents IR 113-Curse-Their-Parents Israel's Rebellion EE Gray X X [X = # of good Dominants in opponent’s discard pile] Discard all cards in battle and up to X good cards in a territory. Cannot be prevented. Common Leviticus 20:9 Evil Rotation Cursed Egyptians PoC 106-Cursed-Egyptians Prophecies of Christ Evil Character Gold 1 6 Territory Generic, Egyptian, Holds a single-brigade gold Curse (Star) Play this character. (EC) If played from hand, you may reserve a card from hand to activate a gold Curse from Reserve on this card. Common Isaiah 19:16 Evil Rotation Cursed for Us (GoC) GoC 022-Cursed-for-Us Gospel of Christ Curse Orange 3 3 Gospel EE: You may reserve a good Dominant from a hand or territory. Discard a Hero. / A: Place an orange Gospel Enhancement from discard pile on a Hero for 1 turn: Restrict good Dominants. Common John 19:30 Evil Rotation Cursed Ground FoM 010-Cursed-Ground Fall of Man Curse Brown -3 3 X = # of opponent's good and evil brigades CURSE: If attacked and you control no evil humans, you may underdeck this card to take an evil human from deck or Reserve.EE: Decrease opponent's humans X/X. Common Genesis 3:17 Evil Rotation Cut Off PoC 166-Cut-Off Prophecies of Christ EE Black/Brown/Crimson/Gray 6 -2 Star STAR: Look at the bottom 6 cards of a deck: Topdeck an evil card. EE: Discard a Hero or a good Fortress. Common Daniel 9:26 Evil Rotation Cymbals of the Levites RoA Cymbals_of_the_Levites_(RA) Rock of Ages GE White 2 2 Involves Music Negate the special ability on an evil card in play. Cannot be negated if used by a Musician. Fixed Ezra 3:10 Good Cymbals of the Levites (Roots) RR 138-Cymbals-of-the-Levites.jpg Roots GE White 2 2 David in Title/Scripture, Involves music Negate an evil card. Discard an evil Enhancement. Cannot be negated if used by a musician. Ezra 3:10 Good Rotation Damascus (LoC) LoC LoC_021-Damascus Lineage of Christ City Red SITE: If you play this Site and have no Evil Character, you may take one from deck. FORT: If an opponent searches a deck, you may draw 1. Increase your hand size by 1. Common I Kings 11:24 Evil Rotation Damascus (Promo) LoC Promo_Damascus Promo City Red SITE: If you play this Site and have no Evil Character, you may take one from deck. FORT: If an opponent searches a deck, you may draw 1. Increase your hand size by 1. Promo I Kings 11:24 Evil Rotation Damascus (Ap) Ap Damascus_(Ap) Apostles Site Blue Common Acts 9:22-23 Neutral Damascus (EC) TEC Damascus_(EC) Early Church Site Clay Holds one gray Curse if an evil Syrian is in play When you play this Site, search deck or discard pile for a gray Syrian or Pharisee and play it. Common Acts 9:22-23 Neutral Rotation Damsel with Spirit of Divination (Pr) Prp Damsel_with_Spirit_of_Divination_(Pr) Prophets Evil Character Black 6 7 Uncommon Acts 16:16 Evil Damsel with Spirit of Divination (TxP) TxP Damsel_with_Spirit_of_Divination_(TxP) Thesaurus ex Preteritus Evil Character Orange/Pale Green 6 7 Magician, Human, Prophet If blocking, reveal opponent's hand. For each good brigade revealed, draw a card. Cannot be interrupted. Fixed Acts 16:16 Evil Dan FoOF Dan_(FF) Faith of Our Fathers Hero Blue 8 8 Patriarch, son of Jacob If opponent has more cards in hand than you, you may draw 2 cards or make opponent discard a card from hand. Fixed Genesis 49:16 Good Dan, Justice of Peace IR 037-Dan-Justice-of-Peace Israel's Rebellion Hero Blue 8 3 Patriarch, Son of Jacob Opponent may underdeck an evil card from hand. If they do not, protect sons of Jacob from the next evil Enhancement played in battle. Common Genesis 49:16 Good Rotation Dance of Death Wom Dance_of_Death_(Wo) Women EE Multi 2 4 If no female Heroes are in the Field of Battle, then this card is worth 10/6. Common Matthew 14:6 Evil Dance of Death (GoC) GoC 221-Dance-of-Death Gospel of Christ EE Gold 2 4 Gospel Name a Hero. Discard all copies of the named Hero. If a Herod is in play, discard all copies of the named Hero from opponent’s hand, deck and Reserve. Common Mark 6:22 Evil Rotation Dancing Wives FoM 102-Dancing-Wives Fall of Man GE/EE White/Brown 1 2 Take a female of opposite alignment from a territory or an opponent's Reserve to territory and convert it to a brigade you control. It gains the ability "May band to a male human of matching brigade." Common Judges 21:23 Neutral Rotation Dangerous Road AW Dangerous_Road_(AW) Angel Wars Site Gold Evil cards on this site are protected from DragonRaid. Common Luke 10:30 Neutral Dangerous Way AW Dangerous_Way_(AW) Angel Wars Site Red Evil cards on this site are protected from DragonRaid. Common Acts 25:3 Neutral Daniel (Belteshazzar) (Roots) RR 086-Daniel.jpg Roots Hero Green 6 7 Major Prophet Negate Evil Characters and neutral cards. You may underdeck a good Daniel Enhancement from discard pile. Daniel 6:16 Good Rotation Daniel (CoW AB) CoW (AB) CoW_AB_N36-Daniel Cloud of Witnesses (Alternate Border) Hero Green/White 6 7 Cloud Prophet Protect Daniel from animals. You may shuffle a good Daniel card or cloud card in discard pile into deck. Cannot be negated. Common Daniel 6:10 Good Banned Daniel (CoW) CoW [Ban] Daniel_(CoW) Cloud of Witnesses Hero Green/White 6 7 Cloud Prophet Protect Daniel from animals. You may shuffle a good Daniel card or cloud card in discard pile into deck. Cannot be negated. Common Daniel 6:10 Good Banned Daniel (Pr) Prp Daniel_(Pr) Prophets Hero White 6 7 Uncommon Daniel 6:10 Good Daniel (Promo) Pmo-P1 Daniel_(Promo) Promo Hero Multi 6 7 Prophet Negate special abilities on Fortresses, Evil Character Characters, and N.T. Enhancements. May band to a Daniel Hero or look at opponent's hand. Cannot be negated. Promo Daniel 6:10 Good Daniel, the Apocalyptist (PoC) PoC LR31-Daniel Prophecies of Christ Hero Green/White 6 7 Cloud Prophet Negate Fortresses, Evil Characters, and N.T. Enhancements. May band to a Daniel Hero, or you may look at opponent's hand. Cannot be negated. Legacy Rare Daniel 6:10 Good Rotation Daniel's Guardian PoC 159-Daniels-Guardian Prophecies of Christ Hero Silver 6 2 Warrior Prevent protect abilities on evil cards. Release a captured Hero or exchange this card with Daniel from deck or discard pile. Common Daniel 6:22 Good Rotation Daniel's Prayer (Promo) Pmo-P2 Daniels-Prayer Promo GE Silver/White 2 1 Territory You may take a Daniel angel from deck (or discard pile or Reserve if used by Daniel). If played in battle, negate and discard an evil Enhancement. Seasonal Daniel 10:12 Good Rotation Danites Attack Pat Danites_Attack_(Pa) Patriarchs EE Black Take one Lost Soul site from opponent and place in your territory. If site held a Lost Soul(s), Lost Soul(s) is returned to general Land of Bondage. Discard any other card in that site. Common Judges 18:27 Evil Darius' Decree TxP Darius'_Decree_(TxP) Thesaurus ex Preteritus Artifact Opponents may not play good Enhancements from hand, unless an Evil Character is in battle. You may discard this card to discard all Heroes in set-aside areas. Fixed Daniel 6:9 Neutral Darkness (A) Main Darkness_(A) Main EE Pale Green 2 0 Evil Character ignors Blue Brigade. Rare Matthew 22:13 Evil Darkness (FoM) FoM 143-Darkness Fall of Man EE Black X X X = # of opponent's good brigades Set aside up to X Heroes in battle for 2 turns. Cannot be negated if X is 4 or greater. Common Matthew 22:13 Evil Rotation Darkness (UL) Main UL Darkness_(A) Main Unlimited EE Pale Green 2 0 Evil Character repels Blue Brigade. Rare Matthew 22:13 Evil Darkness (Wa) War Darkness_(Wa) Warriors EE Pale Green All Heroes in battle lose their way and withdraw. Opponent must present a new Hero or rescue attempt fails. Uncommon Matthew 22:13 Evil Dart (Ki) Ki Dart_(Ki) Kings EE Gray 2 0 Weapon Holder may discard Dart to decrease a Hero in play 6/6 until end of turn. Common Proverbs 7:23 Evil Dart (Wa) War Dart_(Wa) Warriors EE Gray 2 3 Worth 6/8 if the word False is in the character's title. Common Proverbs 7:23 Evil Dathan 10A Dathan_(H) 10th Anniversary Evil Character Brown 5 6 May band to Abiram or Korah. Cannot be prevented. Deck Numbers 16:1 Evil Dathan, the Follower IR 092-Dathan-the-Follower Israel's Rebellion Evil Character Brown 9 8 Wilderness You may take an O.T. brown card from Reserve. Prevent the next good card played in battle. Common Numbers 16:1 Evil Rotation Daughter's Grief FoM 093-Daughters-Grief Fall of Man GE/EE Gold/White/Brown 2 0 Set aside all females in battle and all opposing characters for 2 turns. Cannot be negated if opposed by a female. Common Judges 11:37 Neutral Rotation Daughters of Midian (1st Print - L) L1P L30-1P-Daughters-of-Midian L Starter (1st Print) Hero White 3 7 Generic You may play a Lost Soul from a deck or draw 1. Starter Exodus 2:16 Good Rotation Daughters of Midian [L] L L30-Daughters-of-Midian L Starter Hero White 3 7 Generic You may play a Lost Soul from a deck or draw 1. Starter Exodus 2:16 Good Rotation David (Green) (Ki) Ki David_(green)_(Ki) Kings Hero Green 10 3 Warrior Israelite King, Prophet David may use any enhancement bearing his name in the title or Scripture verse. Rare I Samuel 17:37 Good David (Green) (Wa) War David_(Green)_(Wa) Warriors Hero Green 10 3 David may use any enhancement bearing his name in the card title. Rare I Samuel 17:37 Good David (Red) (Ki) Ki David_(Red)_(Ki) Kings Hero Red 10 3 Warrior Israelite King, Prophet David may use and hold one weapon class enhancement from any good brigade except silver. Rare I Samuel 17:37 Good David (Red) (Wa) War David_(Red)_(Wa) Warriors Hero Red 10 3 David may use any enhancement bearing his name in the card title. Rare I Samuel 17:37 Good David (Roots) RR 082-David.jpg Roots Hero Green 10 3 Warrior Giant slayer, King of Israel and Judah, Musician, Prophet May band to an O.T. green prophet, or you may look at the top 7 cards of deck: Take up to 1 good card. I Samuel 17:37 Good Rotation David the Psalmist CoW David_the_Psalmist_(CoW) Cloud of Witnesses Hero Green/White 5 5 Cloud Giant Slayer, King of Israel, Musician, Prophet Look at the top three cards of deck: you may underdeck them. If David's Harp is active, you may play an Enhancement involving music. Cannot be negated Common I Samuel 16:18 Good Rotation David the Shepherd CoW David_the_Shepherd_(CoW) Cloud of Witnesses Hero Purple/Red 8 5 Warrior, Cloud Giant Slayer, King of Israel, Musician, Prophet You may search deck for The Throne of David or an O.T. red warrior class Hero and put it in play. Cannot be interrupted. Common I Samuel 16:13 Good Rotation David, Giant Slayer [Fundraiser] Fund FR-David-Giant-Slayer-SBS Fundraiser Hero Green/Purple 12 10 Warrior King of Israel and Judah, Musician, Prophet, Giant slayer Negate an evil card. You may draw 1. Promo I Samuel 16:13 Good Rotation David, Giant Slayer [K] K K14-David-Giant-Slayer K Starter Hero Green/Purple 12 10 Warrior King of Israel and Judah, Musician, Prophet, Giant slayer Negate an evil card. You may draw 1. Starter I Samuel 16:13 Good Rotation David, God's King PoC 059-David-Gods-King-R Prophecies of Christ Hero Purple 11 11 Warrior, Cloud Giant Slayer, King of Israel, Musician, Prophet (Star) Play David. David may gain green, red or white. (Hero) Ignore evil royalty. Protect David from the next evil Enhancement played. Rare II Samuel 5:3 Good Rotation David, Heart After God / David, the Contrite (LoC Plus) LoC 117-David-UR-Plus Lineage of Christ Hero White (White/Red) 10(1) 3(8) Warrior, Cloud, Star Giant Slayer, King of Israel and Judah, Musician, Prophet STAR: Play a meek Hero from Reserve. TOP: You may convert this card to meek to take a good O.T. card from deck. May band to a meek Hero. Cannot be prevented. BOTTOM: Meek Ultra Rare Ruth 4:22 Good Rotation David, Heart After God / David, the Contrite (LoC) LoC LoC_117-David-UR Lineage of Christ Hero White (White/Red) 10(1) 3(8) Warrior, Cloud, Star Giant Slayer, King of Israel and Judah, Musician, Prophet STAR: Play a meek Hero from Reserve. TOP: You may convert this card to meek to take a good O.T. card from deck. May band to a meek Hero. Cannot be prevented. BOTTOM: Meek Ultra Rare Ruth 4:22 Good Rotation David, Outcasts’ Refuge / David, the Anointed (LoC) LoC LoC_059-David-Outcasts-R Lineage of Christ Hero Purple/Red (Purple/Red) 10(8) 11(8) Warrior, Cloud, Star Giant Slayer, King of Israel and Judah, Musician, Prophet, X = # of your meek Heroes (Giant Slayer, King of Israel and Judah, Musician, Prophet) STAR: Take a generic human warrior. TOP: May band to an O.T. red warrior from hand, Reserve or a territory, or you may draw X (limit 3). Cannot be negated. BOTTOM: Meek Rare I Samuel 22:2 Good Rotation David, the Anointed (1st Print - K) K1P K14-1P-David-the-Anointed K Starter (1st Print) Hero Green/Purple 12 10 Warrior Giant Slayer, King of Judah and Isreal, Musician, Prophet Negate an evil card. You may draw 1. Starter I Samuel 16:13 Good Rotation David, the Psalmist (CoW AB) CoW (AB) CoW_AB_N38-David-the-Psalmist Cloud of Witnesses (Alternate Border) Hero Green/White 5 5 Warrior, Cloud Giant Slayer, King of Israel, Musician, Prophet Look at the top three cards of deck: you may underdeck them. If David’s Harp is active, you may play an Enhancement involving music. Cannot be negated. Common I Samuel 16:18 Good Rotation David, the Shepherd (CoW AB) CoW (AB) CoW_AB_N33-David-the-Shepherd Cloud of Witnesses (Alternate Border) Hero Purple/Red 8 5 Warrior, Cloud Giant Slayer, King of Israel, Musician, Prophet You may search deck for The Throne of David or an O.T. red warrior class Hero and put it in play. Cannot be interrupted. Common I Samuel 16:13 Good Rotation David's Census FoM 130-Davids-Census-R Fall of Man GE/EE Purple/Brown/Orange 3 -1 Select 1: Discard a human controlled by each opponent, discard a card (except a character) in each opponent's territory, or each opponent must underdeck a Dominant from hand. Rare I Chronicles 21:10 Neutral Rotation David's Descendant (LoC) LoC LoC_134-Davids-Descendant-R Lineage of Christ GE Purple/Red 2 4 Territory, Star X = # of your meek Heroes STAR: Reveal hand: If there is no Hero, take one from deck. GE: You may take a good O.T. Fortress from deck or Reserve. If played in battle, discard up to X Evil Characters. Rare II Samuel 7:12 Good Rotation David's Harp Ki David's_Harp_(Ki) Kings Artifact Following a rescue attempt holder may select one Hero that is about to be discarded and place Hero on top of owner's draw pile. Prevent Evil Spirit Uncommon I Samuel 16:23 Neutral David's Harp War David's_Harp_(Wa) Warriors Artifact Following a rescue attempt holder may select one Hero that is about to be discarded and place Hero on top of owner's draw pile. Uncommon I Samuel 16:23 Neutral David's Harp (1st Print - K) K1P K4-1P-Davids-Harp K Starter (1st Print) Artifact Involves music You may underdeck a I Samuel Hero from discard pile or Reserve. Starter I Samuel 16:23 Neutral Rotation David's Harp (Promo) Pmo-P2 Davids-Harp-P Promo Artifact Involves music, May be activated on David You may shuffle a demon in a territory or take a good Enhancement that involves music from deck or Reserve. If your lone musician is blocked, you may draw 1 or negate an evil card this turn. Promo I Samuel 16:23 Neutral Rotation David's Harp [K] K K4-Davids-Harp K Starter Artifact Involves Music If an opponent uses a good or evil draw ability, you may draw 1. Starter I Samuel 16:23 Neutral Rotation David's Messengers (1st Print - K) K1P K30-1P-Davids-Messengers K Starter (1st Print) Hero Purple 3 7 Warrior Generic You may play a Lost Soul from a deck or draw 1. Starter I Samuel 25:5 Good Rotation David's Messengers [K] K K30-Davids-Messengers K Starter Hero Purple 3 7 Warrior Generic You may play a Lost Soul from a deck or draw 1. Starter I Samuel 25:5 Good Rotation David's Mighty Men FoOF David's_Mighty_Men_(FF) Faith of Our Fathers GE Red 5 2 If used by a warrior class Hero, discard a warrior class Evil Character. Cannot be negated. Fixed II Samuel 10:7 Good David's Music Pri David's_Music_(Pi) Priests GE Green 1 3 Involves Music Interrupt the battle and shuffle opponent's demons into draw pile. Cannot be interrupted. Rare I Samuel 16:23 Good David's Music (1st Print - K) K1P K23-1P-Davids-Music K Starter (1st Print) GE Green 1 2 Involves music Shuffle all Evil Characters in battle. Starter I Samuel 16:23 Good Rotation David's Music [K] K K23-Davids-Music K Starter GE Green 1 2 Involves Music Shuffle all Evil Characters in battle. Starter I Samuel 16:23 Good Rotation David's Prayer (1st Print - K) K1P K32-1P-Davids-Prayer K Starter (1st Print) GE Purple 4 3 Territory You may play a Lost Soul and a I Samuel character from a deck. Starter I Samuel 23:4 Good Rotation David's Prayer [K] K K32-Davids-Prayer K Starter GE Purple 4 3 Territory You may play a Lost Soul and an Evil Character from an opponent’s deck. Starter I Samuel 23:4 Good Rotation David’s Proclamation (LoC) LoC LoC_135-Davids-Proclamation-R Lineage of Christ GE Green/Purple/Red/White 1 3 Hero may band to a king or a meek Hero from territory, hand, deck or Reserve. Withdraw all Evil Characters. Rare I Kings 1:3 Good Rotation David's Servants FoM 108-Davids-Servants Fall of Man Evil Character Gray 1 3 Generic, Moabite You may capture this character to an opponent's Land of Bondage to add your Moabite to battle and all players who control a King may draw 2. Common II Samuel 8:2 Evil Rotation David's Sin FoM 110-Davids-Sin Fall of Man EE Brown 0 -3 Take an opponent's female human to territory for 3 turns. You may negate opponent's male Hero and choose it to attack. Common II Samuel 11:4 Evil Rotation David's Sling (Ki) Ki David's_Sling_(Ki) Kings GE Green 3 1 Weapon Hero has first strike ability and my use Five Smooth Stones. Common I Samuel 17:40 Good David's Sling (L) Main Davids_Sling_(L) Main GE Red 3 1 Hero gains first strike ability. Uncommon I Samuel 17:40 Good David's Sling (UL) Main UL Davids_Sling_(L) Main Unlimited GE Red 3 1 Hero gains first strike ability. Uncommon I Samuel 17:40 Good David's Spies (1st Print - K) K1P K51-1P-Davids-Spies K Starter (1st Print) Hero Purple 1 2 Warrior Generic You may look at the top 3 cards of deck: Take up to 1 and underdeck the rest. Starter I Samuel 26:4 Good Rotation David's Spies [K] K K53-Davids-Spies K Starter Hero Purple 1 2 Warrior Generic You may look at the top 3 cards of deck: Take up to 1 and underdeck the rest. Starter I Samuel 26:4 Good Rotation David's Staff (L) Main David's_Staff_(UL) Main GE Red 2 2 Uncommon I Samuel 17:40 Good David's Staff (UL) Main UL David's_Staff_(UL) Main Unlimited GE Red 2 2 Uncommon I Samuel 17:40 Good David's Tent Ki Davids_Tent_(Ki) Kings Fortress If your Hero defeats an Evil Character carrying a weapon class enhancement, take weapon and place it in this Site. During Site phase, holder may convert a weapon here to any good brigade and place on a warrior class Hero. Special ability on converted weapon has no effect. Uncommon I Samuel 17:54 Good David's Tent (1st Print - K) K1P K5-1P-Davids-Tent K Starter (1st Print) Fortress If put in play, you may take a I Samuel Hero from deck or Reserve. If your lone I Samuel Hero attacks, you may draw 1. Starter I Samuel 17:54 Good Rotation David's Tent [K] K K5-Davids-Tent K Starter Fortress If put in play, you may take a I Samuel Hero from deck or Reserve. If your lone I Samuel Hero attacks, you may draw 1. Starter I Samuel 17:54 Good Rotation David's Triumph Di David's_Triumph_(Di) Disciples GE Red 7 0 If used by a male Hero, interrupt the battle and discard a male, human Evil Character Character. Cannot be negated by a Philistine. Fixed I Samuel 17:50 Good David's Triumph (LoC) LoC LR46-Davids-Triumph Lineage of Christ GE Red 7 0 If used by a male Hero, interrupt the battle and discard an evil male human. Cannot be negated by a Philistine. Legacy Rare I Samuel 17:50 Good Rotation David's Victory Ki David's_Victory_(Ki) Kings GE Green 4 2 Discard one giant or warrior class evil character in play. Common I Samuel 17:51 Good David's Victory (1st Print - K) K1P K31-1P-Davids-Victory K Starter (1st Print) GE Purple 2 1 Underdeck all Evil Characters in battle. Starter I Samuel 17:51 Good Rotation David's Victory [K] K K31-Davids-Victory K Starter GE Purple 2 1 Underdeck all Evil Characters in battle. Starter I Samuel 17:51 Good Rotation Day of Atonement Pri Day_of_Atonement_(Pi) Priests GE Blue/Teal Feast Set aside all of your human Heroes for one turn. On return, search discard pile for an offering Enhancement and add it to hand. Rare Leviticus 23:27 Good Day of Fury (RoJ AB) RoJ (AB) RoJ_AB_N60-Day-of-Fury-R Revelation of John (Alternate Border) GE Blue/Silver/White If used by Job or a Revelation Hero, banish this card to banish all Evil Characters in battle. Rare Job 21:30 Good Rotation Day of Fury (RoJ) RoJ 60-Day-of-Fury-R Revelation of John GE Blue/Silver/White If used by a Job or a Revelation Hero, banish this card to banish all Evil Characters in battle. Rare Job 21:30 Good Rotation Day of Judgment (GoC) GoC 082-Day-of-Judgment-R Gospel of Christ GE Clay/Gold/Purple Star STAR: Play a Lost Soul from each deck. GE: If used by a N.T. Hero, banish this card to banish all evil cards in battle. Rare Matthew 11:22 Good Rotation Day of the Lord PoC 181-Day-of-the-Lord-R Prophecies of Christ GE Green/Red/Teal Star STAR: During your next battle phase, protect cards out of play from players. GE: If used by an O.T. Hero, banish this card to banish all evil cards in battle. Rare Amos 5:18 Good Rotation Deadly Snare Pri Deadly_Snare_(Pi) Priests EE Gray Capture a Hero. Cannot be interrupted if used by a Character with 'False' in the title. Rare Proverbs 21:6 Evil Deafening Spirit Pri Deafening_Spirit_(Pi) Priests EE Orange 1 4 Generic, Demon Negate and discard the last good Enhancement played this battle. You may treat this card as an Evil Character until the end of this battle. Common Mark 9:25 Evil Deafening Spirit (GoC) GoC 240-Deafening-Spirit Gospel of Christ EE/Evil Character Orange 1 (2) 4 (6) Territory Demon, Generic, Gospel If put in play (or if played from a territory), negate a good card this turn. If it is an Enhancement, discard it. You may convert this Enhancement to an Evil Character. Common Mark 9:25 Evil Rotation Death & Hades War Death_&_Hades_(Wa) Warriors Evil Character Pale Green 8 8 Reduce opponent's hand to 7 cards until this character is discarded (or 9 cards if rescuer has Tables of the Law activated). Rare Revelation 6:8 Evil Death of Family FoM 103-Death-of-Family Fall of Man GE/EE White/Gray Territory GE: Place in territory: If your male Hero is discarded, you may discard this card to add your female Hero to battle. EE: Discard all male Heroes in battle. Withdraw all female Heroes. Common Ruth 1:5 Neutral Rotation Death of Firstborn Pat Death_of_Firstborn_(Pa) Patriarchs GE Silver 2 2 Immunity on all characters is negated. Blocking Evil Character refuses to block. Opponent must present a new blocker or rescue attempt is successful. Rare Exodus 12:29 Good Death of Firstborn (PoC) PoC 027-Death-of-Firstborn Prophecies of Christ GE Gold/Green/Silver/White 1 10 Plague If used by an angel, interrupt the battle. Discard an Evil Character controlled by each opponent. Cannot be negated by an Egyptian. Common Exodus 12:29 Good Rotation Death of Jacob 3E Death_of_Jacob_(F) 3rd Edition EE Pale Green 2 2 Discard a Hero in a territory. Deck Genesis 49:33 Evil Death of Unrighteous Pat Death_of_Unrighteous_(Pa) Patriarchs EE Pale Green Shuffle all Lost Souls and sites in holder's Land of Bondage into owner's draw pile. Discard all Evil Characters in battle. Rare Genesis 7:23 Evil Death of Unrighteous (FoM) FoM 103-Death-of-Unrighteous Fall of Man EE Pale Green Shuffle all Lost Souls and Sites in Land of Bondage. Discard all Evil Characters in battle. Legacy Rare Genesis 7:23 Evil Rotation Death of Unrighteous (Roots) RR 224-Death-of-Unrighteous.jpg Roots EE Pale Green 0 0 Discard all evil cards in battle to shuffle all cards in Land of Bondage. Genesis 7:23 Evil Rotation Deborah PoC 055-Deborah Prophecies of Christ Hero Gold/Green 4 5 Judge, Musician, Prophet Protect Lost Souls from evil cards. May band to Barak, or you may take Barak or Jael from Reserve. Barak and Jael cannot be negated. Common Judges 4:4 Good Rotation Deborah (L) Main Deborah_(UL) Main Hero Gold 4 4 Uncommon Judges 4:4 Good Deborah (UL) Main UL Deborah_(UL) Main Unlimited Hero Gold 4 4 Uncommon Judges 4:4 Good Deborah, the Brave (Roots) RR 068-Deborah-the-Brave.jpg Roots Hero Gold 7 6 Judge, Musician, Prophet Protect Lost Souls from evil cards. May band to an O.T. gold warrior. Cannot be prevented. Judges 4:4 Good Rotation Deborah's Directive FoOF Deborah's_Directive_(FF) Faith of Our Fathers GE Gold 4 3 Interrupt the battle and band any number of O.T. human Heroes into battle. Cannot be negated by an evil card. Fixed Judges 4:6 Good Deborah's Directive (Roots) RR 075-Deborahs-Directive.jpg Roots GE Gold 4 3 Interrupt the battle. Hero may band to up to 3 O.T. human Heroes. Cannot be negated if used by Deborah. Judges 4:6 Good Rotation Deceit & Vengeance FoM 043-Deceit-and-Vengeance-R Fall of Man GE/EE Blue/Brown 3 -3 Set aside opponent's males in battle and all evil males in opponent's territory for 3 turns. On return, if this is used by a son of Jacob, discard those males. Rare Genesis 34:25 Neutral Rotation Deceit of Sapphira (G) 10A Deceit_of_Sapphira_(G) 10th Anniversary EE Crimson Discard all cards in battle (including yours). Cannot be prevented by an evil card. Deck Acts 5:1-2 Evil Deceit of Sapphira (Wo) Wom Deceit_of_Sapphira_(Wo) Women EE Crimson Discard all cards in the Field of Battle including yours. Common Acts 5:1-2 Evil Deceitful Sin CoW Deceitful_Sin_(CoW) Cloud of Witnesses EE Crimson 1 3 If you have not used a search ability this turn, end the battle. Common Hebrews 3:13 Evil Rotation Deceitful Sin (CoW AB) CoW (AB) CoW_AB_N113-Deceitful-Sin Cloud of Witnesses (Alternate Border) EE Crimson 1 3 If you have not used a search ability this turn, end the battle. Common Hebrews 3:13 Evil Rotation Deceiving Spirit FoOF Deceiving_Spirit_(FF) Faith of Our Fathers Evil Character Orange 4 4 Demon, Generic Select an evil brigade. This character may use evil Enhancements of that brigade, in addition to orange. Cannot be negated. Fixed I Timothy 4:1 Evil Deceiving Spirit (Roots) RR 203-Deceiving-Spirit.jpg Roots Evil Character Orange 4 4 Demon, Generic May use evil Enhancements of a selected brigade. Cannot be negated. I Timothy 4:1 Evil Rotation Deception Exposed (Ap) Ap Deception_Exposed_(Ap) Apostles GE Gold 2 2 Discard all Sapphira and Ananias cards in play. Cannot be interrupted, negated, prevented, or redirected. Uncommon Acts 5:9 Good Deception Exposed (EC) TEC Deception_Exposed_(EC) Early Church GE Clay 2 2 Discard an Evil Character. If used by Peter, do this twice. Cannot be prevented. Common Acts 5:4-5 Good Rotation Deceptive Sin Pri Deceptive_Sin_(Pi) Priests EE Gray Place in a player's territory. During that player's upkeep phase, he must discard a card from hand. If he has less than two Heroes in his territory or less than six cards in his hand, discard this card instead. Common Leviticus 6:2 Evil Dedication of Samuel (L) Main Dedication_of_Samuel_(UL) Main GE Gold 2 2 Common I Samuel 3:19-20 Good Dedication of Samuel (UL) Main UL Dedication_of_Samuel_(UL) Main Unlimited GE Gold 2 2 Common I Samuel 3:19-20 Good Deepening Lie Pat Deepening_Lie_(Pa) Patriarchs EE Gray 0 5 Opponent must immediately discard a card from hand without using it. Rare Genesis 12:15 Evil Defeating the Enemy AW Defeating_the_Enemy_(AW) Angel Wars GE Silver Discard a demon in battle. Common Psalm 34:7 Good Defenestrated! RoA Defenestrated!_(RA2) Rock of Ages GE/EE Purple/Brown If you have a King of Israel in play, you may remove an Evil Chartacter from the game. Cannot be prevented if King Jehu is in play. Fixed II Kings 9:32-33 Neutral Defenestrated! (Roots) RR 030-Defenestrated.jpg Roots GE/EE Purple (Brown) 3 (1) 3 (3) GE: Banish an Evil Character. / EE: Human may band to an Evil Character. II Kings 9:33 Good/Evil Rotation Defiant AW Defiant_(AW) Angel Wars EE Pale Green Place this card on a demon. While this card remains, Three Nails does not prevent that demon from blocking and this demon cannot be ignored. Common Acts 19:15 Evil Defrauders TPC Defrauders_(PC) Persecuted Church Evil Character Crimson 8 10 Generic, Heretic, False Prophet If blocking, you may exchange an evil card in hand with an evil Enhancement with a convert ability in discard pile. May band to a demon. Common Colossians 2:18 Evil Rotation Dejected AW Dejected_(AW) Angel Wars EE Crimson Place this card on a Lost Soul. If it is not rescued by the end of the current player's next turn, discard this card to place the Lost Soul beneath owner's draw pile. Common Isaiah 19:10 Evil Delilah (I) I Delilah_(I) I Evil Character Black 1 3 Philistine May band to a male human Evil Character. Deck Judges 16:6 Evil Rotation Delilah (L) Main Delilah_(UL) Main Evil Character Brown 6 6 Samson and his strength have no effect on Delilah. Rare Judges 16:6 Evil Delilah (UL) Main UL Delilah_(UL) Main Unlimited Evil Character Brown 6 6 Samson and his strength have no effect on Delilah. Rare Judges 16:6 Evil Deliverance Ap Deliverance_(Ap) Apostles GE Silver 3 3 Release to owner's territory any Hero being held at any site that has the word Prison in the title. Uncommon Acts 12:7 Good Delivered PoC 107-Delivered Prophecies of Christ GE/EE Green/Teal Gold/Pale Green 3/2 2/3 Territory, Star STAR: Discard the top card of each opponent’s deck. GE/EE: Activate an Artifact from deck (or Reserve if you control an Egyptian). Common Isaiah 19:20 Neutral Rotation Deluders TPC Deluders_(PC) Persecuted Church Evil Character Crimson 2 4 Generic, Heretic Discard a good Enhancement. Negate band abilities on good cards. Withdraw all but one Hero. Cannot be prevented by a good card. Common Colossians 2:4 Evil Rotation Deluge of Rain 3E Deluge_of_Rain_(F) 3rd Edition EE Gray Discard all cards in battle including yours. Deck Genesis 7:11 Evil Demanding Miracles (GoC) GoC 164-Demanding-Miracles Gospel of Christ EE Black/Gray 5 0 You may take a good Enhancement from opponent’s hand. If you control a meek Lost Soul, opponent must topdeck a good Dominant from hand. Cannot be interrupted. Common Matthew 16:1 Evil Rotation Demas Ap Demas_(Ap) Apostles Evil Character Crimson 5 7 Common II Timothy 4:10 Evil Demetrius Ap Demetrius_(Ap) Apostles Hero Blue 3 3 Common III John 1:12 Good Demetrius the Silversmith TEC Demetrius_the_Silversmith Early Church Evil Character Black 1 4 Greek You may search deck for a card depicting an idol. Protect cards (except characters) depicting an idol from discard. Acts 19 cards cannot be negated. Rare Acts 19:24 Evil Rotation Demon behind the Idol Pri Demon_behind_the_Idol_(Pi) Priests Evil Character Orange 1 1 Generic, Demon Take an orange Enhancement from discard pile and place it beneath draw pile. If an Artifact depicting an idol is not in play, discard this Evil Character after battle. Common I Corinthians 10:20 Evil Demon in Armor Pat Demon_in_Armor_(Pa) Patriarchs Evil Character Black 6 7 Prevent all special abilities on Purple and Blue brigade enhancements, except banding. If Son of God is played, discard this character. Uncommon Luke 11:22 Evil Demonic Blockade RoA Demonic_Blockade_(RA) Rock of Ages EE Brown/Orange 0 6 Negate all special abilities on Heroes and Sites in battle. Opponent's unoccupied Sites have no brigade color. Fixed Daniel 10:13 Evil Demonic Deception AW Demonic_Deception_(AW) Angel Wars EE Crimson Return a Hero in play to the top of owner's draw pile. If used by a demon, this cannot be prevented by a good card. Rare I Timothy 4:1 Evil Demonic Mist AW Demonic_Mist_(AW) Angel Wars EE Pale Green 3 3 Negate all card drawing abilities. Discard a card at random from each opponent's hand. Common John 10:10 Evil Demonic Snare AW Demonic_Snare_(AW) Angel Wars EE Gray Capture a Hero in play. Rare Judges 2:3 Evil Demonic Stronghold AW Demonic_Stronghold_(AW) Angel Wars Fortress Holds any number of captured Heroes If holder's demon captures a Hero, place that Hero here. Holder's demons gain 1/1 for each Hero here. Rare I Timothy 4:1 Evil Demons in Chains Ap Demons_in_Chains_(Ap) Apostles GE White Take any demon prisoner and place in holder's Tartaros site. If Tartaros is not in play, discard demon. Uncommon Jude 1:6 Good Den of Robbers Prp Den_of_Robbers_(Pr) Prophets EE Gold A second Evil Character from the Gold Brigade may join the Battle. Rare Jeremiah 7:11 Evil Den of Thieves (GoC) GoC 028-Den-of-Thieves-R Gospel of Christ Fortress [Holds any # of thieves] Gospel Thieves may use any evil Enhancement. While occupied, if an opponent plays a Dominant, you may take a card from their territory. If a lone thief blocks, you may take a N.T. crimson card from Reserve. Rare Matthew 21:13 (Jeremiah 7:13) Evil Rotation Denarius Di Denarius_(Di) Disciples Artifact On activation, each player with more than 6 cards in hand must discard a card from hand. If you have a Roman governor or emperor in play, draw 1. Fixed Mark 12:16-17 Neutral Denarius (I/J+) I/J+ Denarius-IJ I/J+ Artifact You may take an evil Roman from deck or a N.T. gray Enhancement from Reserve. While you control an emperor, you may discard this card to draw 3. Mark 12:15 Neutral Rotation Denial of Christ Ap Denial_of_Christ_(Ap) Apostles EE Gold Take any human N.T. Hero prisoner and place in your land of bondage. Hero is treated as a lost soul. Rare Luke 22:60-61 Evil Denying Blame 10A Denying_Blame_(G) 10th Anniversary EE Black Interrupt and redirect the last good enhancement played in battle (play the redirected enhancement as if it were yours, regardless of its brigade color). Deck Matthew 27:24 Evil Departed Wife Ap Departed_Wife_(Ap) Apostles EE Gray 2 4 Selected female Hero in play may not band to a male while she remains in play. Common I Corinthians 7:10-11 Evil Desecrate the Temple RoA Desecrate_the_Temple_(RA) Rock of Ages EE Crimson 3 3 If used by a Babylonian, discard an Artifact, Temple, or good Dominant in opponent's territory. If there are none, discard one from opponent's deck instead. Fixed II Kings 25:13-15 Evil Desecration of Graves (Pi) Pri Desecration_of_Graves_(Pi) Priests EE Crimson 2 3 Select up to two Heroes from one opponent's discard pile and/or Fortress and remove them from the game. Common Jeremiah 8:1 Evil Desecration of Graves (Wa) War Desecration_of_Graves_(Wa) Warriors EE Gold 2 3 Select two Heroes in one opponent's Potter's Field and remove them from the game. Common Jeremiah 8:1 Evil Desertion Ap Desertion_(Ap) Apostles EE Gold No good banding card can be played this turn. All heroes banded into battle must return to their territories. Uncommon II Timothy 1:15 Evil Deserving Scorn IR 016-Deserving-Scorn Israel's Rebellion Curse Brown 1 3 EE: Banish a Hero. You may take an O.T. brown Enhancement from deck. / A: You may reserve this card to underdeck a Hero. Common Numbers 14:23 Evil Rotation Desolate City AW Desolate_City_(AW) Angel Wars Site Green Evil cards on this site are protected from DragonRaid. Common Jeremiah 19:8 Neutral Desolate Gateways Pri Desolate_Gateways_(Pi) Priests EE Brown All opponents' Heroes in play decrease x/x until end of turn, where X is equal to the number of unoccupied Sites in play. Cannot be prevented. Common Lamentations 1:4 Evil Desolation of Tamar Pat Desolation_of_Tamar_(Pa) Patriarchs EE Gray 2 3 Negate the special ability of one female Hero in battle. Common II Samuel 13:14-15 Evil Destroying Angel Pat Destroying_Angel_(Pa) Patriarchs Hero Silver 8 5 Discard one site with a Genesis reference and all Evil Characters guarding it. Lost Soul is returned to general Land of Bondage. Uncommon Genesis 19:13 Good Destroying Bands (LoC) LoC LoC_217-Destorying-Bands-R Lineage of Christ EE Brown/Crimson/Gray 4 1 Interrupt the battle. Character may band to any number of evil O.T. humans. Rare II Kings 24:2 Evil Rotation Destroying Spirit (GoC) GoC 244-Destroying-Spirit Gospel of Christ Evil Character Orange 8 9 Warrior [X = # of placed orange cards in play] Demon, Generic, Gospel You may draw X (limit 3) from bottom of deck or equip an orange weapon from Reserve. May band to a generic demon. Common John 7:20 Evil Rotation Destroying the Stronghold AW Destroying_the_Stronghold_(AW) Angel Wars GE Silver 3 3 Discard one Demonic Stronghold in play. Place its contents beneath owner's draw pile. Common Revelation 9:1 Good Destroying the Temple Ki Destroying_the_Temple_(Ki) Kings EE Crimson 5 1 If used by a Babylonian, discard any Solomon's Temple Fortress Site and any Artifact in it. Common II Kings 24:13 Evil Destruction of Athaliah Wom Destruction_of_Athaliah_(Wo) Women EE Brown 2 1 Discard all Purple Brigade Heroes in play. Common II Chronicles 22:10 Evil Destruction of Babylon Ki Destruction_of_Babylon_(Ki) Kings GE White 4 1 Discard a single color Lost Soul Site, and all evil cards guarding it. Lost Soul(s) remains in play. Uncommon Jeremiah 51:44 Good Destruction of Nehushtan Pat Destruction_of_Nehushtan_(Pa) Patriarchs Dominant Discard one active Artifact in play. Artifact's ability is negated. Ultra Rare II Kings 18:4 Evil Destruction of Nehushtan (PoC) PoC 073-Destruction-of-Nehushtan-UR Prophecies of Christ Dominant LAMB: Negate and discard a Curse or all opponents’ active Artifacts (except Tabernacle and Temple Artifacts). REAPER: Negate and discard a Covenant or Artifact. Ultra Rare II Kings 18:4 Neutral Rotation Destructive Decay Pri Destructive_Decay_(Pi) Priests EE Crimson 0 3 Negate and discard one Artifact or weapon-class Enhancement in play. Uncommon Job 41:27 Evil Destructive Sin TxP Destructive_Sin_(TxP) Thesaurus ex Preteritus EE Orange Territory Place on a Hero. While this card remains, negate special abilities on that Hero and its owner's good Fortresses and Covenants. Fixed Ecclesiastes 9:18 Evil Destructive Sin (GoC) GoC 258-Destructive-Sin Gospel of Christ EE Orange 0 0 Territory, Star Gospel STAR: Discard a good card from a Reserve. / EE: Withdraw all Heroes. You may place this card in territory: If opponent uses a good draw ability, you may draw 1 from bottom of deck instead. Common John 8:34 Evil Rotation Deteriorating Condition (GoC) GoC 256-Deteriorating-Condition-R Gospel of Christ EE Orange X 0 [X = # of your N.T. demons] Gospel Interrupt the battle. You may take a Gospel demon from Reserve. Character may band to any number of Gospel demons. Cannot be negated if a placed orange card is in play. Rare Luke 11:26 Evil Rotation Determination of Nehemiah (L) Main Determination_of_Nehemiah_(UL) Main GE Green 2 2 Common Nehemiah 6:3 Good Determination of Nehemiah (UL) Main UL Determination_of_Nehemiah_(UL) Main Unlimited GE Green 2 2 Common Nehemiah 6:3 Good Devotion of Ruth (B) 2E Devotion_of_Ruth_(B) 2nd Edition GE White 2 1 Hero ignores gray brigade. Deck Ruth 1:16 Good Devotion of Ruth (J) J Devotion_of_Ruth_(J) J GE White 2 1 Withdraw all Evil Characters. Deck Ruth 1:16 Good Rotation Devotion of Ruth (L) Main Devotion_of_Ruth_(UL) Main GE White 1 1 Hero ignores Gray Brigade. Rare Ruth 1:16 Good Devotion of Ruth (UL) Main UL Devotion_of_Ruth_(UL) Main Unlimited GE White 1 1 Hero ignores Gray Brigade. Rare Ruth 1:16 Good Devourer (Ki) Ki Devourer_(Ki) Kings EE Black 2 3 Interrupt and discard all good enhancements now in battle. Rare Malachi 3:11 Evil Devourer (Wa) War Devourer_(Wa) Warriors EE Black 2 3 Interrupt and discard all good enhancements now in play. Rare Malachi 3:11 Evil Devouring Birds (RoJ AB) RoJ (AB) RoJ_AB_N111-Devouring-Birds Revelation of John (Alternate Border) Evil Character Crimson 1 1 Territory Animal, Generic, Genderless, X = banished character’s toughness If played from hand, banish a human from a discard pile to increase Devouring Birds X/X. If blocking, you may return this card to hand after battle. Cannot be prevented. Common Revelation 19:21 Evil Rotation Devouring Birds (RoJ) RoJ 111-Devouring-Birds Revelation of John Evil Character Crimson 1 1 Territory Animal, Generic, Genderless, X=banished character's toughness If played from hand, banish a human in a discard pile to increase Devouring Birds by X/X. If blocking, you may return this card to hand after battle. Cannot be prevented. Common Revelation 19:21 Evil Rotation Devouring Lion PoC 087-Devouring-Lion-R Prophecies of Christ Evil Character Crimson 5 4 Animal, Generic Reserve a human. If it is a Hero, its owner may reveal a * card of matching brigade from hand instead. Rare Isaiah 5:29 Evil Rotation Devouring Philistines PoC 095-Devouring-Philistines Prophecies of Christ Evil Character Black X 4 Warrior Generic, Philistine, X = # of good brigades in battle You may discard a card in territory. If you do, each opponent must discard X cards in their territory. If you do not, you may take a Philistine from Reserve. Common Isaiah 9:12 Evil Rotation Did God Really Say? FoM 003-Did-God-Really-Say-R Fall of Man EE Orange/Pale Green 3 1 Territory Negate a good or neutral card this turn. If played in battle, discard a Bible icon card from an opponent's Reserve. Rare Genesis 3:1 Evil Rotation Dinah FoM 041-Dinah Fall of Man Hero Blue 2 2 If a son of Jacob is in play, discard all male humans that blocked after battle regardless of protect abilities. Common Genesis 30:21 Good Rotation Diotrephes 3E Diotrophes_(E) 3rd Edition Evil Character Crimson 6 6 Deck III John 1:9 Evil Diotrephes (RoJ) RoJ 87-Diotrephes Revelation of John Evil Character Black/Crimson 9 9 Greek, Heretic If no missionaries are in battle, you may topdeck a N.T. Lost Soul. Opponent may topdeck a N.T. human Hero in battle instead. Cannot be prevented. Common III John 1:9 Evil Rotation Diotrephres (RoJ AB) RoJ (AB) RoJ_AB_N87-Diotrephes Revelation of John (Alternate Border) Evil Character Black/Crimson 9 9 Heretic, Greek If no missionaries are in battle, you may topdeck a N.T. Lost Soul. Opponent may topdeck a N.T. human Hero in battle instead. Cannot be prevented. Common III John 1:9 Evil Rotation Disagreement over Mark TEC Disagreement_over_Mark Early Church EE Crimson 0 6 Underdeck 2 Heroes. Cannot be negated by a N.T. card. Common Acts 15:39 Evil Rotation Disbelieving Sadducees Di Disbelieving_Sadducees_(Di) Disciples Evil Character Black 6 6 Generic, X = # of your Sadducees Search a discard pile for X Heroes and remove them from game. Protect Lost Souls from rescue unless a human Hero is in battle. Cannot be prevented. Fixed Matthew 22:23 Evil Disciples of the Lamb (RoJ AB) RoJ (AB) RoJ_AB_N61-Disciples-of-the-Lamb Revelation of John (Alternate Border) GE Clay/Green/Purple If used by a Disciple during a rescue attempt and you control 12 good Disciples, you may search deck, discard pile or Reserve for a lamb icon card. Cannot be interrupted. Common Revelation 21:14 Good Rotation Disciples of the Lamb (RoJ) RoJ 61-Disciples-of-the-Lamb Revelation of John GE Purple/Green/Clay If used by a Disciple during a rescue attempt and you control 12 good Disciples, you may search deck, discard pile or Reserve for a lamb icon card. Cannot be interrupted. Common Revelation 21:14 Good Rotation Disciples of the Pharisees (GoC) GoC 234-Disciples-of-the-Pharisees Gospel of Christ Evil Character Gray X X Generic, Pharisee, X = # of your Pharisees You may draw X (limit 3). If you do not, you may play a meek Lost Soul from deck to resurrect a generic Pharisee. Cannot be prevented. Common Mark 2:18 Evil Rotation Discord (L) Main Discord_(UL) Main EE Crimson 2 2 Common Proverbs 6:14 Evil Discord (UL) Main UL Discord_(UL) Main Unlimited EE Crimson 2 2 Common Proverbs 6:14 Evil Dishonest Trader 3E Dishonest_Trader_(F) 3rd Edition EE Gray 3 3 Opponent must discard a card from hand. Holder may draw a card. Deck Hosea 12:7-8 Evil Dishonor Pri Dishonor_(Pi) Priests EE Gray 2 4 Evil Character repels all good Priests. Negate all special abilities on Enhancements used by good Priests this turn. Common Malachi 1:6 Evil Disobedience Pat Disobedience_(Pa) Patriarchs EE Pale Green 3 1 Negate any good enhancement in play. Uncommon Genesis 6:7 Evil Displeased Philistines Ki Displeased_Philistines_(Ki) Kings EE Black 0 4 Opponent(s) may not draw any cards or search draw pile next turn. Common I Samuel 29:7 Evil Displeased Philistines (1st Print - L) L1P L50-1P-Displeased-Philistines L Starter (1st Print) EE Black 1 5 Negate a good Enhancement. Discard all good Enhancements in battle. Starter I Samuel 29:7 Evil Rotation Displeased Philistines [L] L L50-Displeased-Philistines L Starter EE Black 1 5 Negate a good Enhancement. Discard all good Enhancements in battle. Starter I Samuel 29:7 Evil Rotation Disrespect IR 087-Disrespect Israel's Rebellion EE Brown/Pale Green 2 3 You may take an evil card with a negate ability from deck or Reserve. You may underdeck a Hero. Common Numbers 14:11 Evil Rotation Dissension in Antioch TEC Dissension_in_Antioch Early Church EE Crimson 0 6 Withdraw all Heroes in battle. Cannot be prevented. Common Acts 15:2 Evil Rotation Dissent Against Moses IR 099-Dissent-Against-Moses Israel's Rebellion EE Brown 4 2 Negate a good Enhancement. You may activate an O.T. Curse from Artifact pile or Reserve. Cannot be negated. Common Numbers 12:1 Evil Rotation Distort the Truth (GoC) GoC 237-Distort-the-Truth Gospel of Christ EE Gray 3 2 Star STAR: Play a Lost Soul from each deck. EE: Negate a good card. Protect meek Lost Souls from rescue this turn. Common Matthew 9:34 Evil Rotation Distortion PoC 132-Distortion Prophecies of Christ EE Gray/Pale Green 6 0 Interrupt the battle. Redirect the last Enhancement played by opponent. Common Jeremiah 23:36 Evil Rotation Distressing People (LoC) LoC LoC_207-Distressing-People-R Lineage of Christ Evil Character Pale Green 6 6 Territory, Star Generic, Antediluvian, Fool, Limit 1 Fool per territory STAR: Give this card to opponent's territory. EC: Reduce hand size by 1. Negate other characters (and Lost Souls) in territory and O.T. * abilities in hand. Rare Genesis 6:6 Evil Rotation Disturbing Samuel's Spirit Di Disturbing_Samuel's_Spirit_(Di) Disciples EE Brown/Pale Green 0 6 Search opponent's discard pile for a Hero and remove it from the game to capture a Hero of a different brigade. Place it in opponent's Land of Bondage. Fixed I Samuel 28:15 Evil Disuading Speech Ki Disuading_Speech_(Ki) Kings EE Pale Green 0 2 Holder may choose the Hero his opponent uses in battle. Common II Kings 18:31 Evil Divide and Unify TPC Divide_and_Unify_(PC) Persecuted Church GE/EE Crimson/Clay 6 1 Negate opponent's band abilities. Character may band to a character from the same testament. Common Jude 1:19-20 Neutral Rotation Divination (1st Print - K) K1P K44-1P-Divination K Starter (1st Print) EE Pale Green 0 6 Territory You may look at the top 6 cards of deck: Take up to 1 evil card and underdeck the rest. Starter Exodus 7:11 Evil Rotation Divination (Ap) Ap Divination_(Ap) Apostles EE Pale Green 7 0 Uncommon Galatians 5:20-21 Evil Divination (TxP) TxP Divination_(TxP) Thesaurus ex Preteritus EE Pale Green 6 0 Territory Connected with Demons, False Religious Practice If used by a Magician, look at the top six cards of deck. Select one evil card and add it to hand or battle. Return the rest to the top and/or bottom of deck in any order. Cannot be interrupted. Fixed Galatians 5:20-21 Evil Divination [K] K K44-Divination K Starter EE Pale Green 0 6 Territory You may look at the top 6 cards of deck: Take up to 1 evil card and underdeck the rest. Starter Exodus 7:11 Evil Rotation Divisions Ap Divisions_(Ap) Apostles EE Brown All Heroes in battle decrease 2/2 until end of turn. Uncommon Galatians 5:20-21 Evil Divisions in the Church Ap Divisions_in_the_Church_(Ap) Apostles EE Gray N.T. Heroes may not enter battle this turn. Any currently in battle must retreat. An O.T. Hero must be placed in battle or rescue attempt fails. Uncommon I Corinthians 1:10 Evil Doctrine Like Leaven RoA Doctrine_Like_Leaven_(RA) Rock of Ages EE Black/Gray Set aside a Pharisee or Sadducee and decrease it 0/1 per turn. Each upkeep phase, search your discard pile for a generic Evil Character of the type set aside. Place it in your territory. Fixed Matthew 16:12 Evil Dodai the Ahohite RoA Dodai_the_Ahohite_(RA) Rock of Ages Hero Red 8 4 Warrior Fought Earthly Battle If all your Heroes are warrior class, discard an occupied Site. May band to Eleazar. Cannot be negated if opponent has less than ten cards in deck. Fixed I Chronicles 27:4 Good Doeg (CoW AB) CoW (AB) CoW_AB_N91-Doeg Cloud of Witnesses (Alternate Border) Evil Character Brown/Crimson 9 7 Warrior Edomite First strike. If blocking and evil King Saul is in play, discard a Hero (or two Priests). Cannot be prevented by a good card. Common I Samuel 22:18 Evil Rotation Doeg (CoW) CoW Doeg_(CoW) Cloud of Witnesses Evil Character Brown/Crimson 9 7 Warrior Edomite First strike. If blocking and evil King Saul is in play, discard a Hero (or two Priests). Cannot be prevented by a good card. Common I Samuel 22:18 Evil Rotation Doeg (L) Main Doeg_(UL) Main Evil Character Pale Green 6 6 Uncommon I Samuel 22:18 Evil Doeg (UL) Main UL Doeg_(UL) Main Unlimited Evil Character Pale Green 6 6 Uncommon I Samuel 22:18 Evil Doeg's Slaughter Pri Doeg's_Slaughter_(Pi) Priests EE Pale Green 3 3 Discard all priests from the House of Ithamar in play and set aside areas. Cannot be negated. Common I Samuel 22:18 Evil Doom Speakers (GoC) GoC 232-Doom-Speakers Gospel of Christ Evil Character Gray 4 3 Star Generic, Pharisee, X = # of your meek Lost Souls STAR: Topdeck a Dominant from each hand. EC: Bounce up to X Heroes. Active player may reveal 2 good cards from hand instead. You may exchange this card with a different Pharisee from Reserve. Common Luke 13:31 Evil Rotation Doomed Canaanites PoC 042-Doomed-Canaanites-R Prophecies of Christ Evil Character Black 4 7 Territory, Star Generic, Canaanite, Fool, Limit 1 Fool per territory STAR: Give this card to opponent’s territory. EC: Each upkeep, you must discard another card in territory. If you cannot, discard this card. Rare Deuteronomy 7:2 Evil Rotation Doomed Conspirators TPC Doomed_Conspirators_(PC) Persecuted Church Evil Character Crimson 4 4 Generic, Mob If blocking, search deck for a Curse. If a missionary is defeated, shuffle any number of Lost Souls. Otherwise, discard this Evil Character after battle. May band to a mob. Common Acts 23:12 Evil Rotation Doubt Pri Doubt_(Pi) Priests Dominant Generic, Genderless, Not Human, Not Demon Place in any territory. When played, this card becomes an orange brigade 0/12 Evil Character until end of turn. Ultra Rare Deuteronomy 28:66 Evil Doubt (LoC Plus) LoC 003-Doubt-UR-Plus Lineage of Christ Dominant Multi 0 12 Begins as a Dominant. Symbolic REAPER: Convert this card to a character for 1 turn. You may add it to battle. EC: Restrict Dominants. Negate Heroes. Toss all multi-brigade Enhancements. Ultra Rare Deuteronomy 28:66 Evil Rotation Doubt (LoC) LoC LoC_003-Doubt-UR Lineage of Christ Dominant Multi 0 12 Begins as a Dominant. Symbolic REAPER: Convert this card to a character for 1 turn. You may add it to battle. EC: Restrict Dominants. Negate Heroes. Toss all multi-brigade Enhancements. Ultra Rare Deuteronomy 28:66 Evil Rotation Dove 3E Dove_(E) 3rd Edition GE Blue 3 3 Opponent must discard an evil card from hand of battle. Deck Genesis 8:11 Good Dragon Raid (Promo) Pmo-P2 Dragon_Raid_(Promo) Promo Site Multi While a human Hero is in battle, negate Lost Souls. Promo Isaiah 6:8 Neutral Rotation Dragon Raid (Wa) War Dragon_Raid_(Wa) Warriors Site Multi Discard all evil cards in one Site (not Lost Souls). Uncommon Isaiah 6:8 Neutral Dragon's Minions (RoJ AB) RoJ (AB) RoJ_AB_N123-Dragons-Minions-1 Revelation of John (Alternate Border) Evil Character Orange X X Warrior Demon, Generic, X = # of Revelation Evil Characters in play You may search deck or Reserve for an evil Revelation Enhancement. Cannot be negated by a human Hero. Common Revelation 12:7 Evil Rotation Dragon's Minions (RoJ) RoJ 123-Dragons-Minions-1 Revelation of John Evil Character Orange X X Warrior Demon, Generic, X=# of Revelation Evil Characters in play You may search deck or Reserve for an evil Revelation Enhancement. Cannot be negated by a human Hero. Common Revelation 12:7 Evil Rotation Dragon's Wrath (RoJ AB) RoJ (AB) RoJ_AB_N94-Dragons-Wrath-R Revelation of John (Alternate Border) EE Crimson/Orange 3 0 Discard all human Heroes. Any player may reveal Word of Their Testimony or Blood of the Lamb from hand instead. Ignore angels. Cannot be negated if used by Red Dragon. Rare Revelation 12:17 Evil Rotation Dragon's Wrath (RoJ) RoJ 94-Dragons-Wrath-R Revelation of John EE Crimson/Orange 3 0 Discard all human Heroes. Any player may discard Word of Their Testimony or Blood of the Lamb from hand instead. Ignore angels. Cannot be negated if used by Red Dragon. Rare Revelation 12:17 Evil Rotation Drawn Out RoA Drawn_Out_(RA) Rock of Ages GE Purple Take an O.T. male human Hero from deck, discard pile, or hand and put it in territory. Place this card on that Hero. Protect that Hero from evil discard abilities. Fixed Exodus 2:5 Good Drawn Sword (FooF) FoOF Drawn_Sword_(FF2) Faith of Our Fathers GE/EE Green/Crimson 3 2 Prophecy If Ezekiel or a Babylonian is in play, you may discard an opponent's character in the field of battle. Cannot be prevented. Fixed Ezekiel 21:3 Neutral Drawn Sword (Pr) Prp Drawn_Sword_(Pr) Prophets GE Blue 3 2 Common Ezekiel 21:3 Good Drawn Sword (Roots) RR 031-Drawn-Sword.jpg Roots GE/EE Green (Crimson) 3 2 Weapon Based on Prophecy Negate a card of a different alignment. Ezekiel 21:3 Good/Evil Rotation Drawn Water Wom Drawn_Water_(Wo) Women GE Blue Set Hero aside for the number of turns equal to the number of Evil Characters one opponent has in play. Hero returns with abilities increased by that amount. Common Genesis 24:19 Good Dream Pat Dream_(Pa) Patriarchs EE Crimson 2 3 Holder may interrupt the battle, draw three cards and play the next enhancement. Uncommon Genesis 41:1-2 Evil Driven by Spirits (GoC) GoC 251-Driven-by-Spirits Gospel of Christ EE Orange 6 0 Territory, Star Gospel STAR: Topdeck a demon from deck. / EE: You may take an orange card from Reserve (or deck if you control a placed orange card). If played in battle, you may underdeck a character and this card. Common Luke 8:29 Evil Rotation Drowning of Pharaoh's Army Pat Drowning_of_Pharaoh's_Army_(Pa) Patriarchs GE Gold 2 2 All O.T. gold brigade Evil Characters in play are discarded. Rare Exodus 14:28 Good Drunkeness TEC Drunkeness_(EC) Early Church EE Multi 3 3 X=# of draw abilities used on opponent's cards this turn Negate a Hero. Shuffle X random cards from opponent's hand. Cannot be interrupted. Rare Galatians 5:21 Evil Rotation Drunkenness Ap Drunkenness_(Ap) Apostles EE Pale Green All number enhancements on opponent's Hero(s) are added up and divided by two. Uncommon Galatians 5:20-21 Evil Drusilla TPC Drusilla_(PC) Persecuted Church Evil Character Gold/Gray 3 6 Royalty, Roman If blocking, discard the top card of opponent's deck (put a Lost Soul in play instead). You may withdraw a Hero with a different testament than that card. Common Acts 24:24 Evil Rotation Dubious Doubters (GoC) GoC 181-Dubious-Doubters Gospel of Christ Evil Character Black 5 6 Generic, Sadducee, X = of cards banished by this card If blocking, negate a good card. You may banish any number of cards from opponent’s discard pile. If you banish at least 1, protect a Lost Soul (or up to X meek Lost Souls) from rescue. Common Matthew 22:23 Evil Rotation Dungeon of Malchiah Prp Dungeon_of_Malchiah_(Pr) Prophets EE Brown Take any Hero prisoner and place Hero in your opponent's Land of Bondage. Hero is treated as a Lost Soul. Rare Jeremiah 38:6 Evil Dungeon of Malchijah (Roots) RR 167-Dungeon-of-Malchijah.jpg Roots EE Brown 3 0 Territory Capture a Hero in battle or a prophet to opponent. Jeremiah 38:6 Evil Rotation Duplicity (GoC) GoC 165-Duplicity Gospel of Christ EE Gold/Gray 4 2 Star X = # of meek Lost Souls that player controls STAR: Topdeck a N.T. Artifact from Reserve. EE: Interrupt the battle. You may play an evil Enhancement from Reserve. Each player may draw X (limit 3). Common Mark 12:14 Evil Rotation Dust and Ashes Di Dust_and_Ashes_(Di) Disciples Fortress Holds Job, Plays to set-aside area When you play this card, search discard pile for Job. If your Job is harmed or defeated by an opponent, you may place him here instead. Each upkeep, return contents to hand. Cannot be negated. Fixed Job 42:5-6 Good Dust and Ashes [2023 - Seasonal] Pmo-P3 Dust-and-Ashes-Seasonal Promo Fortress If put in play, you may take an O.T. blue human from discard pile. If your Job is harmed or defeated by an opponent, you may bounce him instead. Seasonal Job 42:5-6 Good Rotation Dutiful Priest CoW Dutiful_Priest_(CoW) Cloud of Witnesses Hero Teal 1 3 Generic, High Priest, When put in play choose to be a Tabernacle or a Temple If blocked, you may play an offering Enhancement or discard an animal. If you do, draw 2. Common Hebrews 13:11 Good Rotation Dutiful Priest (CoW AB) CoW (AB) CoW_AB_N85-Dutiful-Priest Cloud of Witnesses (Alternate Border) Hero Teal 1 3 Generic, High Priest, When put in play choose to be a Tabernacle or a Temple Priest If blocked, you may play an offering Enhancement or discard an animal. If you do, draw 2. Common Hebrews 13:11 Good Rotation Ears to Hear AW Ears_to_Hear_(AW) Angel Wars GE Purple/Silver Place this card on a Lost Soul (except the 'Lost Souls' card). Discard all evil cards placed on that Lost Soul. While this card remains, negate the special ability on the Lost Soul. Common Matthew 11:15 Good East of Eden FoM 013-East-of-Eden Fall of Man EE Pale Green 1 4 Territory Search opponent's deck for a Lost Soul and put it in their territory. Negate that card this turn. If played in battle, underdeck an O.T. Lost Soul in each territory. Common Genesis 4:16 Evil Rotation Eaten by Worms (I) I Eaten_by_Worms_(I) I GE Silver 4 2 Discard an Evil Character. Deck Acts 12:23 Good Rotation Eaten by Worms (Ki) Ki Eaten_by_Worms_(Ki) Kings GE Silver 4 2 Selected evil King decreases 0/4 per turn. If character reaches */0 or less, discard character. Common Acts 12:23 Good Eber, the Unwilling / Eber, the Prototypal (LoC) LoC LoC_078-Eber Lineage of Christ Hero Blue (Blue/Red) 3(6) 4(8) Star STAR: Topdeck an Artifact from Reserve. TOP: You may bounce an Artifact or play a Lost Soul from a deck. Cannot be negated if you control a meek Hero. BOTTOM: Meek Common Genesis 11:16 Good Rotation Edge of the Sword (Ki) Ki Edge_of_the_Sword_(Ki) Kings GE Green 3 2 Discard a single color Lost Soul Site from on opponent's territory. The Lost Soul(s) remains in play. Common Deuteronomy 13:15 Good Edge of the Sword (Wa) War Edge_of_the_Sword_(Wa) Warriors GE Green 3 2 Discard one site from one opponent's territory. The Lost Soul(s) remains in play. Common Deuteronomy 13:15 Good Edomite Camp (LoC) LoC LoC_037-Edomite-Camp Lineage of Christ Evil Character/Fortress Crimson 6 12 Warrior Generic, Edomite, X = # of good cards in opponent’s banish pile FORT: If your Edomite blocks and you have 6 or fewer cards in hand, you may draw 2. EC: While blocking, negate Heroes with toughness X or less. Common II Chronicles 20:2 Evil Rotation Edomite Captors (LoC) LoC LoC_193-Edomite-Captors Lineage of Christ Evil Character Crimson 8 7 Warrior Generic, Edomite You may banish a card from a discard pile to topdeck an O.T. crimson card from Reserve. If another Edomite is in play, you may transfer a captured human or capture a human Hero in a territory. Common II Chronicles 28:17 Evil Rotation Edomite Rebellion (LoC) LoC LoC_233-Edomite-Rebellion Lineage of Christ EE Crimson 0 5 Bounce all opposing characters. If used by an Edomite, you may take an evil king from deck, discard pile or Reserve. Common II Kings 18:20 Evil Rotation Egypt PoC 020-Egypt Prophecies of Christ Site Blue/Green/White Egyptian If you play this Site, you may take an evil Egyptian, a Genesis or Exodus Fortress, or a gold Curse from deck (or Reserve if 2 or more Egyptians are in play). Common Exodus 3:7 Neutral Rotation Egypt (H) 10A Egypt_(Wo) 10th Anniversary Site Gold Deck Exodus 2:23 Neutral Egypt (Wo) Wom Egypt_(Wo) Women Site Gold Common Exodus 2:23 Neutral Egyptian Archer Ki Egyptian_Archer_(Ki) Kings Evil Character Gold 3 5 Warrior Egyptian May band to any Egyptian. May discard any Hero in a territory but then discard Egyptian Archer at end of battle. Uncommon II Chronicles 35:23 Evil Egyptian Archer (1st Print - K) K1P K39-1P-Egyptian-Archer K Starter (1st Print) Evil Character Pale Green 3 5 Warrior Generic, Egyptian You may underdeck a Hero in a territory. Hero's owner may underdeck a good card from hand instead. Starter Exodus 14:4 Evil Rotation Egyptian Archer [K] K K39-Egyptian-Archer K Starter Evil Character Pale Green 3 5 Warrior Generic, Egyptian You may underdeck a Hero in a territory. Hero’s owner may underdeck a good card from hand instead. Starter Exodus 14:4 Evil Rotation Egyptian Army PoC 029-Egyptian-Army Prophecies of Christ Evil Character Gold 11 11 Warrior Generic, Egyptian, X = # of your Egyptian warriors You may discard the top X cards of opponent’s deck. Limit once per game. May band to a generic Egyptian warrior. Cannot be negated. Common Exodus 14:9 Evil Rotation Egyptian Charioteers 10A Egyptian_Charioteers_(H) 10th Anniversary Evil Character Gold 6 8 Warrior Prevent the special ability of the next enhancement opponent plays this battle. Deck Exodus 14:7 Evil Egyptian Charioteers (1st Print - K) K1P K38-1P-Egyptian-Charioteers K Starter (1st Print) Evil Character Pale Green 6 8 Warrior Generic, Egyptian You may take an evil weapon from Reserve or underdeck an evil weapon from discard pile. Starter Exodus 14:7 Evil Rotation Egyptian Charioteers [K] K K38-Egyptian-Charioteers K Starter Evil Character Pale Green 6 8 Warrior Generic, Egyptian You may take an evil weapon from Reserve or underdeck an evil weapon from discard pile. Starter Exodus 14:7 Evil Rotation Egyptian Chariots (1st Print - K) K1P K54-1P-Egyptian-Chariots K Starter (1st Print) EE Pale Green 2 4 Weapon Negate a good Enhancement. You may draw 2. Starter Exodus 14:9 Evil Rotation Egyptian Chariots [K] K K56-Egyptian-Chariots K Starter EE Pale Green 2 4 Weapon Negate a good Enhancement. You may draw 2. Starter Exodus 14:9 Evil Rotation Egyptian Horsemen 10A Egyptian_Horsemen_(H) 10th Anniversary Evil Character Gold 7 7 Warrior Discard the top card from your opponent's draw pile or draw a card from yours. Deck Exodus 14:23 Evil Egyptian Horsemen (1st Print - K) K1P K37-1P-Egyptian-Horsemen K Starter (1st Print) Evil Character Pale Green 7 6 Warrior Generic, Egyptian You may draw 2. Starter Exodus 14:23 Evil Rotation Egyptian Horsemen [K] K K37-Egyptian-Horsemen K Starter Evil Character Pale Green 7 6 Warrior Generic, Egyptian You may draw 2 or take an evil Exodus card from Reserve. Starter Exodus 14:23 Evil Rotation Egyptian Horses RoA Egyptian_Horses_(RA) Rock of Ages EE Gold 2 2 Weapon Depicts a weapon Interrupt the battle and draw two cards. If used by an Egyptian (except an archer), you may play an evil Enhancement. Fixed Exodus 14:9 Evil Egyptian Magicians FoOF Egyptian_Magicians_(FF2) Faith of Our Fathers Evil Character Gold/Pale Green 2 4 Generic Reveal the top or bottom card of your deck. If it is evil, add it to hand and draw 1, or add it to battle. May band to an Egyptian. Cannot be interrupted. Fixed Genesis 41:8 Evil Egyptian Magicians (FoM) FoM 105-Egyptian-Magicians Fall of Man Evil Character Gold/Pale Green 2 4 Generic, Egyptian, Magician Reveal the top or bottom card of deck. If it is evil, take it and draw 1, or add it to battle. May band to an Egyptian. Cannot be interrupted. Legacy Rare Genesis 41:8 Evil Rotation Egyptian Soothsayers (1st Print - K) K1P K40-1P-Egyptian-Soothsayers K Starter (1st Print) Evil Character Pale Green 4 3 Generic, Egyptian, Magician You may underdeck an evil Exodus Enhancement from discard pile. Starter Exodus 4:3 Evil Rotation Egyptian Soothsayers [K] K K40-Egyptian-Soothsayers K Starter Evil Character Pale Green 4 3 Generic, Egyptian, Magician You may underdeck an evil Exodus Enhancement from discard pile. Starter Exodus 7:11 Evil Rotation Egyptian Spear FoOF Egyptian_Spear_(FF) Faith of Our Fathers EE Gold 3 2 Weapon Egyptian Discard the top card of opponent's deck. If it is a Lost Soul, put it in play instead. Fixed II Samuel 23:21 Evil Egyptian Spear (1st Print - K) K1P K48-1P-Egyptian-Spear K Starter (1st Print) EE Pale Green 5 0 Weapon Negate a good card. You may discard this card to discard a Hero. Starter Exodus 14:9 Evil Rotation Egyptian Spear [K] K K48-Egyptian-Spear K Starter EE Pale Green 5 0 Weapon You may discard this card to discard a Hero. Starter Exodus 14:9 Evil Rotation Egyptian Treasures CoW Egyptian_Treasures_(CoW) Cloud of Witnesses EE Gold 0 X X = # of your Egyptians or Egyptian Sites If an Exodus Hero is not in battle, reveal the top X cards of opponent's deck: Put Lost Souls in play, discard up to 2 good cards and underdeck the rest. Protect X Lost Souls from rescue. Common Hebrews 11:26 Evil Rotation Egyptian Treasures (CoW AB) CoW (AB) CoW_AB_N119-Egyptian-Treasures Cloud of Witnesses (Alternate Border) EE Gold 0 X X = # of your Egyptians or Egyptian Sites If an Exodus Hero is not in battle, reveal the top X cards of opponent’s deck: Put Lost Souls in play, discard up to 2 good cards and underdeck the rest. Protect X Lost Souls from rescue. Common Hebrews 11:26 Evil Rotation Egyptian Warden FoOF Egyptian_Warden_(FF) Faith of Our Fathers Evil Character Gold 4 5 Egyptian You may discard an evil gold Enhancement from hand to capture a human Hero in battle. Fixed Genesis 39:22 Evil Egyptian Warden [IR] IR 117-Egyptian-Warden Israel's Rebellion Evil Character Pale Green 8 5 Warrior Generic, Egyptian Protect Egyptians from the next good Enhancement played. You may discard the top card of a deck. Cannot be prevented. Common Genesis 39:22 Evil Rotation Egyptian Wise Men Pat Egyptian_Wise_Men_(Pa) Patriarchs Evil Character Gold 1 3 May band to any Egyptian Evil Character. Common Genesis 41:8 Evil Egyptian Wise Men (FoM) FoM 056-Egyptian-Wise-Men Fall of Man Evil Character Gold 1 3 Generic, Egyptian You may exchange a card from hand with a gold card from Reserve. May band to an Exodus Egyptian. Cannot be prevented. Common Exodus 7:11 Evil Rotation Egyptian Wise Men [IR] IR 119-Egyptian-Wise-Men Israel's Rebellion Evil Character Pale Green 3 4 Generic, Egyptian Negate a good card. You may discard the top card of a deck. If it is a card you own, you may discard a good card in a territory. Common Genesis 41:8 Evil Rotation Ehud (Pa) Pat Ehud_(Pa) Patriarchs Hero Blue 7 4 Ehud may choose a male, human Evil Character from opponent's territory to block. Wall of Protection has no effect. Hero has first strike ability. Rare Judges 3:15 Good Ehud (RoA) RoA Ehud_(RA) Rock of Ages Hero Gold 7 4 Warrior Judge, Fought in Earthly Battle Interrupt Wall of Protection and choose a male Evil Character from opponent's territory to block. Ehud has first strike. Fixed Judges 3:15 Good Ehud's Dagger (Ki) Ki Ehud's_Dagger_(Ki) Kings GE Blue 2 2 Negate the last evil enhancement played in current battle. Rare Judges 3:16 Good Ehud's Dagger (L) Main Ehud's_Dagger_(UL) Main GE Red 2 0 Common Judges 3:16 Good Ehud's Dagger (RoA) RoA Ehud's_Dagger_(RA) Rock of Ages GE Gold 2 2 Interrupt the battle and discard an evil Enhancement or evil King. Cannot be negated if used by a Judge. Fixed Judges 3:16 Good Ehud's Dagger (Roots) RR 079-Ehuds-Dagger.jpg Roots GE Gold 2 2 Weapon Negate an evil card. You may discard this card to discard an evil king. Cannot be prevented. Judges 3:16 Good Rotation Ehud's Dagger (UL) Main UL Ehud's_Dagger_(UL) Main Unlimited GE Red 2 0 Common Judges 3:16 Good Ehud's Dagger (Wa) War Ehud's_Dagger_(Wa) Warriors GE Blue 2 2 The effect of the last enhancement card played in current battle is interrupted and prevented. Rare Judges 3:16 Good Eldad IR 067-Eldad Israel's Rebellion Hero White 6 4 Territory Wilderness If an opponent harms your wilderness Hero, discard the top card of their deck. While attacking, restrict players from searching all Reserves. Common Numbers 11:26 Good Rotation Elders of Israel 10A Elders_of_Israel_(G) 10th Anniversary Hero Gold 5 7 Hero is immune to brown and pale green brigade evil characters. Deck Exodus 3:16 Good Elders of Jerusalem - Black Background Ap Elders_of_Jerusalem_(Black)_(Ap) Apostles Hero White 3 3 May band with Elders of Jerusalem. Banding may not be interrupted or prevented. Common Galatians 2:2 Good Elders of Jerusalem - Orange Background Ap Elders_of_Jerusalem_(Red)_(Ap) Apostles Hero White 3 3 May band with Elders of Jerusalem. Banding may not be interrupted or prevented. Common Galatians 2:2 Good Elders of Jerusalem - Purple Background Ap Elders_of_Jerusalem_(Purple)_(Ap) Apostles Hero White 3 3 May band with Elders of Jerusalem. Banding may not be interrupted or prevented. Common Galatians 2:2 Good Elders of the City (J) J Elders_of_the_City_(J) J Hero White 10 10 Generic You may search your discard pile for a good Ruth card. Deck Ruth 4:2 Good Rotation Elders of the City (Pi) Pat Elders_of_the_City(Pi) Patriarchs Hero Purple 6 4 After a successful rescue attempt, place one Evil Character just defeated into your opponent's Land of Bondage. Rare Ruth 4:2 Good Eleazar (Ki) Ki Eleazar_(Ki) Kings Hero Green 7 2 Warrior Weapon class enhancements used by Eleazar cannot be negated or discarded during battle. Common II Samuel 23:10 Good Eleazar (Wa) War Eleazar_(Wa) Warriors Hero Green 7 2 Common II Samuel 23:10 Good Eleazar the Guard Pri Eleazar_the_Guard_(Pi) Priests Hero Gold 8 10 Protect your Ark of the Covenant and Tables of the Law from evil cards while this Hero is in play. Uncommon I Samuel 7:1 Good Eleazar, son of Aaron Pri Eleazar_Son_of_Aaron_(Pi) Priests Hero Teal 8 9 Tabernacle High Priest, House of Eleazar Heal a Hero in play. When a blocker is presented, you may activate a different Artifact in your Tabernacle. Negate previous Artifact. Uncommon Leviticus 10:6 Good Eleazar, Son of Aaron (1st Print - L) L1P L16-1P-Eleazar L Starter (1st Print) Hero Clay 7 5 House of Eleazar, Tabernacle High Priest You may underdeck a good Exodus Enhancement from discard pile or Reserve. Starter Exodus 28:1 Good Rotation Eleazar, Son of Aaron (PC) TPC Eleazar_Son_of_Aaron_(PC) Persecuted Church Hero Teal 8 9 Territory Tabernacle High Priest, House of Eleazar If your Tabernacle Priest enters battle, search deck or discard pile for a House of Eleazar priest and a Priestly Artifact. This Hero and Tabernacle Artifacts cannot be negated. Rare Numbers 20:25-26 Good Rotation Eleazar, Son of Aaron [L] L L16-Eleazar L Starter Hero Clay 7 5 Tabernacle High Priest, House of Eleazar, Wilderness You may underdeck a good Exodus Enhancement from discard pile or Reserve. Starter Exodus 28:1 Good Rotation Eleazar, the Potentate / Eleazar, the Vassal (LoC) LoC LoC_060-Eleazar Lineage of Christ Hero Gold/Red (Gold/Red) 8(7) 10(2) Warrior, Star O.T., Postexilic, X = # of evil cards in opponent’s banish pile (O.T., Postexilic) STAR: Topdeck a weapon from Reserve. TOP: While alone, toss all Enhancements with strength X or less. May band to an O.T. human warrior or a meek Hero. BOTTOM: Meek Common Matthew 1:15 Good Rotation Eleazar's Sword Ki Eleazar's_Sword_(Ki) Kings GE Green 3 2 Weapon Holder's Heroes are immune to male Philistines. Common II Samuel 23:10 Good Elhanan (FoM) FoM 112-Elhanan Fall of Man Hero Red 11 11 Warrior Giant Slayer If blocked and opponent controls an evil giant, you may play an Enhancement. You may topdeck an O.T. red card from Reserve (or take it if David is in play). Common II Samuel 21:19 Good Rotation Elhanan (Ki) Ki Elhanan_(Ki) Kings Hero White 10 10 Warrior Discard Goliath's Brother (Lahmi). Rare II Samuel 21:19 Good Elhanan (Wa) War Elhanan_(Wa) Warriors Hero White 10 10 Discard Goliath's Brother. Rare II Samuel 21:19 Good Eli AW Eli_(AW) Angel Wars Hero Silver 6 7 Warrior Weapon class enhancements used by Eli cannot be negated or discarded by an opponent. Common Matthew 4:6 Good Eli the Priest (Pa) Pat Eli_the_Priest_(Pa) Patriarchs Hero Blue 4 4 Search draw pile for one O.T. Artifact and add it to your Artifact pile. Artifact may not be activated this turn. Uncommon I Samuel 1:24-25 Good Eli the Priest (Pi) Pri Eli_the_Priest_(Pi) Priests Hero Teal 4 4 Tabernacle High Priest, House of Ithamar You may search draw pile for a Tabernacle Artifact and put it in hand. Uncommon I Samuel 1:24-25 Good Eli the Priest (Promo) Pmo-P2 Eli_the_Priest_(Promo) Promo Hero Gold/Teal 4 4 Judge, Tabernacle High Priest, House of Ithamar You may search deck for one or both of Eli's sons, a Priestly Artifact or a Tabernacle Artifact. Cannot be interrupted. Promo I Samuel 3:1 Good Rotation Eli the Priest (RoA) RoA Eli_the_Priest_(RA) Rock of Ages Hero Gold 4 4 Judge, Tabernacle High Priest (House of Ithamar) Search deck for a Tabernacle Artifact and put it in hand. May band to Samuel. Fixed I Samuel 1:24-25 Good Eli, Samuel's Mentor IR 052-Eli-Samuels-Mentor Israel's Rebellion Hero Clay 8 7 Judge, Tabernacle High Priest Protect O.T. priests from evil capture and shuffle abilities. You may draw 2 or take an O.T. Artifact from Reserve. Common I Samuel 3:9 Good Rotation Eli's Sound Advice Di Eli's_Sound_Advice_(Di) Disciples GE Gold/Teal 3 3 If a Tabernacle priest is in play, negate the special ability on an Evil Character card. You may draw X cards and play an Enhancement. Fixed I Samuel 3:8-9 Good Eliakim, the Expatriate / Eliakim, the Restored (LoC) LoC LoC_103-Eliakim Lineage of Christ Hero Gold (Gold/Red) 12(7) 7(11) Star O.T., Postexilic STAR: If you control a meek Hero, draw 1. TOP: Negate brown humans. You may take an Ezra card from Reserve (or deck if an evil card is in opponent’s banish pile). BOTTOM: Meek Common Matthew 1:13 Good Rotation Eliashib the High Priest Pri Eliashib_the_High_Priest_(Pi) Priests Hero Teal 9 9 Zerubabel's Temple High Priest, House of Eleazar You may search draw pile or discard pile for Wall of Protection or Jerusalem Tower and put it in play. Uncommon Nehemiah 3:1 Good Eliezer of Damascus IR 045-Eliezer-of-Damascus-R Israel's Rebellion Hero Blue 0 10 You may draw 1 (or 3 if Rebekah or Isaac is in play). May band to a patriarch. Rare Genesis 15:2 Good Rotation Elijah Pmo-P1 Elijah_(Promo) Promo Hero Purple 5 7 Prophet May band to Elisha. Elijah is protected from discard abilities on evil cards. If Elijah's Mantle is active, all prophets in battle have access to all sites. Promo I Kings 17:6 Good Elijah (PoC) PoC 065-Elijah-R Prophecies of Christ Hero Green 5 7 Cloud Prophet Protect Elijah from discard and banish abilities. You may take Elisha from Reserve, choose an evil human to block or Elijah may band to Elisha. Cannot be prevented. Rare I Kings 18:8 Good Rotation Elijah in Glory (GoC) GoC 061-Elijah Gospel of Christ Hero Clay/Silver/White 3 3 Cloud, Star O.T., Human, Prophet STAR: Look at a hand or a Reserve. HERO: If Transfiguration is in battle, banish this card to protect your good cards from evil cards. Cannot be prevented. Common Luke 9:30-31 Good Rotation Elijah's Mantle War Elijah's_Mantle_(Wa) Warriors Artifact All of holder's Hero gain 2/2 while this card is in play. Uncommon I Kings 19:19 Neutral Elimelech (LoC) LoC LoC_118-Elimelech Lineage of Christ Hero White 5 4 X = # of your Ruth Heroes You may draw X (limit 3). Banish this card to take a Ruth Hero from deck or Reserve and/or add a Ruth Hero to battle. Common Ruth 1:3 Good Rotation Eliphaz, the Temanite (RoJ AB) RoJ (AB) RoJ_AB_N107-Eliphaz-the-Temanite Revelation of John (Alternate Border) Evil Character Brown 3 5 If you control no human Heroes (except Job), protect Job Evil Characters from the first Enhancement played by an opponent. May band to a Job Evil Character. Cannot be prevented. Common Job 15:1-2 Evil Rotation Eliphaz, the Temanite (RoJ) RoJ 107-Eliphaz-the-Temanite Revelation of John Evil Character Brown 3 5 If you control no human Heroes (except Job), protect Job Evil Characters from the first Enhancement played by an opponent. May band to a Job Evil Character. Cannot be prevented. Common Job 15:1-2 Evil Rotation Elisabeth Wom Elisabeth_(Wo) Women Hero Gold 4 4 Elisabeth cannot be taken prisoner. Common Luke 1:41 Good Elisha Prp Elisha_(Pr) Prophets Hero Purple 7 5 Uncommon II Kings 6:17 Good Elisha (PoC) PoC 070-Elisha-R Prophecies of Christ Hero Green 7 5 Cloud Prophet You may discard an evil Enhancement from opponent’s deck. You may reveal a hand: Shuffle evil Dominants. If you shuffle at least 1, your green Enhancements cannot be negated. Rare II Kings 2:9 Good Rotation Elisha's Bones Prp Elisha's_Bones_(Pr) Prophets GE Purple Heal any Hero that is being discarded and increase abilities 2/2. Rare II Kings 13:21 Good Elishama the Priest Pri Elishama_the_Priest_(Pi) Priests Hero Teal 6 6 If Jehoshaphat is in play, you may place an O.T. Enhancement from hand or discard pile on a human Hero of matching brigade in your territory. The next time that Hero enters battle, that Enhancement activates and is discarded immediately. Uncommon II Chronicles 17:8 Good Eliud, the Revolutionary / Eliud, the Pious (LoC) LoC LoC_061-Eliud-R Lineage of Christ Hero Gold/Red (Gold/Red) 10(1) 11(3) Warrior, Star O.T., Postexilic (O.T., Postexilic) STAR: Discard an evil card from a Reserve. TOP: If a meek postexilic Hero is in play, opponent must discard an evil card from hand or territory. Cannot be prevented. BOTTOM: Meek Rare Matthew 1:15 Good Rotation Elizabeth (GoC) GoC 145-Elizabeth Gospel of Christ Hero White 5 6 Territory [X = # of cards in hand] Gospel, Nativity, Prophet While another nativity Hero is in play, negate opponents' evil cards in territories. While attacking, protect nativity Heroes from evil cards with strength X or greater. Common Luke 1:41 Good Rotation Elon Ki Elon_(Ki) Kings Hero Gold 5 3 Solomon's Temple Priest If opponent has 3 or more evil brigades in territory, return one of opponent's Evil Characters to the bottom of opponent's draw pile. Uncommon Judges 12:11 Good Elymas (Bar-Jesus) the Sorcerer (Ap) Ap Elymas_(Bar-Jesus)_the_Sorcerer_(Ap) Apostles Evil Character Gray 5 8 Israelite Judge Holder must discard a demon from holder's territory and may discard one Hero from each opponent's territory. Rare Acts 13:8 Evil Elymas Struck Blind TEC Elymas_Struck_Blind Early Church GE Clay Interrupt the battle and underdeck an Evil Character. Common Acts 13:11 Good Rotation Elymas the Sorcerer (Di) Di Elymas_the_Sorcerer_(Di) Disciples Evil Character Pale Green 5 8 Magician, Prophet If blocking, you may discard an demon from your territory to protect your Evil Character Characters from discard & convert abilities on opponent's cards. Fixed Acts 13:8 Evil Elymas the Sorcerer (EC) TEC Elymas_th_Sorcerer_(EC) Early Church Evil Character Pale Green 5 8 Isrealite, Magician, Prophet Protect Evil Characters from conversion and discard abilities. Revel the top or bottom of deck; if it's evil add it to hand. Cannot be interrupted. Rare Acts 13:8 Evil Rotation Emim FoM 073-Emim-R Fall of Man Evil Character Black/Gray 12 8 Warrior Generic, Moabite Giant If another Moabite is in play, topdeck an O.T. Lost Soul. If another giant is in play, withdraw a Hero. Cannot be prevented by an O.T. card. Rare Deuteronomy 2:10 Evil Rotation Emperor Augustus (Ap) Ap Emperor_Augustus_(Promo) Apostles Evil Character Gray 10 11 Warrior Roman Emperor All N.T. humans in set aside areas must return to owner's territories. All opponents with a N.T. human in territory must discard a card from hand without using it. Ultra Rare Luke 2:1 Evil Emperor Augustus (Promo) Pmo-P1 Emperor_Augustus_(Promo) Promo Evil Character Gray 10 11 Warrior Roman Emperor All N.T. humans in set-aside areas must return to owner's territories. All opponents with a N.T. human in territory must discard a card from hand without using it. Promo Luke 2:1 Evil Emperor Augustus (Roots) RR 185-Emperor-Augustus.jpg Roots Evil Character Gray 10 11 Warrior Gospel, Nativity, Roman Emperor Opponent must discard a N.T. card from hand. May band to a N.T. Roman (except an emperor). Luke 2:1 Evil Rotation Emperor Caius Caligula Ap Emperor_Caius_Caligula_(Ap) Apostles Evil Character Pale Green 10 4 Discard Herod Antipas and Herodias. Rare Josephus Evil Emperor Caius Caligula (EC) TEC Emperor_Caius_Caligula_(EC) Early Church Evil Character Gray 10 4 Warrior If blocking and all your Evil Characters are Roman, you may negate and discard an Artifact, Site or Fortress in play or set aside area. Rare Josephus, Antiquities 18:6 Evil Rotation Emperor Caius Caligula (Roots) RR 186-Emperor-Caius-Caligula.jpg Roots Evil Character Gray 10 4 Warrior Roman Emperor If blocking and another evil Roman is in play, you may negate and discard a card in a territory (except a character). Romans 13:1 Evil Rotation Emperor Claudius Ap Emperor_Claudius_(Ap) Apostles Evil Character Gold 10 11 Emperor Claudius is immune to N.T. Heroes. Rare Acts 18:2 Evil Emperor Claudius (PC) TPC Emperor_Claudius_(PC) Persecuted Church Evil Character Gray 10 11 Warrior Roman Protect this Evil Character from Dominants and N.T. Heroes. Cannot be prevented. Rare Acts 18:2 Evil Rotation Emperor Domitian (RoJ AB) RoJ (AB) RoJ_AB_N113-Emperor-Domitian Revelation of John (Alternate Border) Evil Character Gray 10 12 Warrior Roman You may reveal a N.T. gray card from hand to banish a Hero in battle. Opponent may discard a card matching Hero’s brigade from hand instead. Cannot be prevented by a good card. Common Josephus 7:5 Evil Rotation Emperor Domitian (RoJ) RoJ 113-Emperor-Domitian Revelation of John Evil Character Gray 10 12 Warrior Roman May reveal a N.T. gray card in hand to banish a Hero in battle. Opponent may discard a card matching Hero's brigade from hand instead. Cannot be prevented by a good card. Common Josephus, War of the Jews, Book VII, Chapter 5 Evil Rotation Emperor Galba FoOF Emperor_Galba_(FF) Faith of Our Fathers Evil Character Gray 10 1 Warrior Roman Emperor Each opponent must discard a card from hand. You may search deck or discard pile for Rome and put it in play. Fixed Josephus 6 Evil Emperor Nero Ap Emperor_Nero_(Ap) Apostles Evil Character Gray 10 7 Character is immune to lone Heroes. Only a rescue attempt of 2 or more Heroes can be successful. Discard all Roman sites in play. Ultra Rare Josephus Evil Emperor Nero (Promo) Pmo-P2 Promo_Emperor-Nero Promo Evil Character Gray 10 7 Warrior Roman Emperor Protect this card from lone Heroes and opponents' Dominants. You may take a Roman Site or Fortress from deck (or Reserve if you control a Roman soldier). Cannot be prevented. Regional Acts 27:24 Evil Rotation Emperor Otho FoOF Emperor_Otho_(FF) Faith of Our Fathers Evil Character Gray 10 1 Warrior Roman Emperor You may discard a N.T. evil Enhancement from hand to discard all cards in battle. Fixed Josephus 9 Evil Emperor Otho (Roots) RR 190-Emperor-Otho.jpg Roots Evil Character Gray 4 3 Warrior Roman Emperor You may discard a N.T. gray Enhancement from hand to discard all cards in battle. Romans 13:1 Evil Rotation Emperor Tiberius (Ap) Ap Emperor_Tiberius_(Ap) Apostles Evil Character Crimson 10 7 Take Pontius Pilate or Herod Agrippa I prisoner and place in your land of bondage. Treat as a Lost Soul. Rare Luke 3:1 Evil Emperor Tiberius (J) J Emperor_Tiberius_(J) J Evil Character Gray 10 11 Warrior Roman Look at opponent's hand and underdeck a Dominant from that hand. Deck Luke 3:1 Evil Rotation Emperor Vitellius RoA Emperor_Vitellius_(RA) Rock of Ages Evil Character Gray 10 1 Warrior N.T. Roman Emperor, Fought Earthly Battle, X = Number of Good Brigades opponent has in play You may draw X cards. Cannot be negated by a good card. Fixed Josephus 11 Evil Emperor Vitellius (Roots) RR 189-Emperor-Vitellius.jpg Roots Evil Character Gray 6 1 Warrior [X = # of opponent’s good brigades] Roman Emperor If blocking and another evil Roman is in play, you may draw X (limit 3). Cannot be negated by a good card. Romans 13:1 Evil Rotation Emphatic Incriminators (GoC) GoC 176-Emphatic-Incriminators Gospel of Christ Evil Character Black 10 9 Star Generic, Sadducee, X = # of your meek Lost Souls STAR: Topdeck a Dominant from each hand. EC: If blocking, negate a good card. May band to a Sadducee, or you may draw X (limit 3). Common Luke 23:10 Evil Rotation Emptying the Tombs (GoC) GoC 155-Emptying-the-Tombs Gospel of Christ GE White 2 5 Territory [X = # of Heroes resurrected by this card] Gospel You may take a good Gospel Fortress from deck or resurrect any number of Heroes from each player. Paralyze and/or bounce up to X Characters this turn. Common Matthew 27:52-53 Good Rotation Enchanter (Pr) Prp Enchanter_(Pr) Prophets Evil Character Brown 6 7 Uncommon Deuteronomy 18:10 Evil Enchanter (TxP) TxP Enchanter_(TxP) Thesaurus ex Preteritus Evil Character Pale Green 6 7 Generic, Magician May discard a pale green or orange Enhancement from hand to return a Hero in battle to owner's territory. Fixed Deuteronomy 18:10 Evil Endless Treasures (Banned) PoC [Ban] 086-Endless-Treasures-R Prophecies of Christ Artifact You may underdeck this card to take or activate an idol or Curse from deck or Reserve. If you do, you may take an evil weapon from discard pile or draw 2. Rare Isaiah 2:7 Neutral Banned Endless Treasures (Errata) PoC Endless-Treasures-R-errata Prophecies of Christ Artifact You may underdeck this card to take or activate an idol or Curse from deck or Reserve. If you do, you may take an evil weapon from discard pile. R Isaiah 2:7 Neutral Rotation Endurance (L) Main Endurance_(UL) Main GE Green 2 2 Common Matthew 10:22 Good Endurance (UL) Main UL Endurance_(UL) Main Unlimited GE Green 2 2 Common Matthew 10:22 Good Endurance of Job TPC Endurance_of_Job_(PC) Persecuted Church GE Clay/Blue X X Territory X=# of evil brigades on opponent's cards Opponent must underdeck an evil card from hand or territory. If used by Job, opponent must underdeck X evil cards from hand and/or territory instead Common James 5:11 Good Rotation Endurance of Job (Roots) RR 050-Endurance-of-Job.jpg Roots GE Blue 0 0 You may underdeck an evil card (or 3 evil cards if used by Job). Job 34:31 Good Rotation Enoch Pat Enoch_(Pa) Patriarchs Hero White 7 8 Enoch may be removed from the game, but is prevented from being discarded. Return Enoch to territory at end of battle. Rare Genesis 5:23-24 Good Enoch (CoW AB) CoW (AB) CoW_AB_N34-Enoch-R Cloud of Witnesses (Alternate Border) Hero Blue/Green 7 8 Territory, Cloud Antediluvian, Prophet Protect Enoch from discard abilities. Your good Dominants can target Enoch as if he were a Lost Soul in opponent’s Land of Bondage. While in battle, negate band abilities. Rare Genesis 5:23-24 Good Rotation Enoch (CoW) CoW Enoch_(CoW) Cloud of Witnesses Hero Blue/Green 7 8 Territory, Cloud Antediluvian, Prophet Protect Enoch from discard abilities. Your good Dominants can target Enoch as if he were a Lost Soul in opponent's Land of Bondage. While in battle, negate band abilities. Rare Genesis 5:23-24 Good Rotation Enoch, the Pure / Enoch (Teaching) (LoC) LoC LoC_062-Enoch Lineage of Christ Hero Blue/Green (Blue/Red) 3(7) 6(8) Territory, Cloud, Star Antediluvian, Prophet STAR: Topdeck a cloud Hero from deck. TOP: Protect this card and meek blue Heroes from banish, capture and discard abilities. May band to Methuselah. BOTTOM: Meek Common Genesis 5:24 Good Rotation Enosh, the Worshiper / Enosh (Mortal) (LoC) LoC LoC_079-Enosh-R Lineage of Christ Hero Blue (Blue/Red) 7(3) 7(4) Territory, Star Antediluvian, X = # of your meek antediluvians STAR: Take a blue card from discard pile. TOP: While you control a meek Hero, negate opponents’ neutral cards. If attacking, you may draw X (limit 3). BOTTOM: Meek Rare Genesis 5:6 Good Rotation Enslaved by Egypt 10A Enslaved_by_Egypt_(H) 10th Anniversary EE Gold 2 2 If used by an Egyptian, capture a hero. Cannot be negated by a good card if the Egypt site is in play. Deck Exodus 2:23 Evil Entertaining Angels Ap Entertaining_Angels_(Ap) Apostles GE Gold 2 3 Hero may band to any silver brigade Hero. Uncommon Hebrews 13:1-2 Good Entertaining Angels (CoW AB) CoW (AB) CoW_AB_N78-Entertaining-Angels Cloud of Witnesses (Alternate Border) GE Clay 2 3 Interrupt the battle and search deck for an angel. Hero may band to any number of silver brigade Heroes. Common Hebrews 13:1-2 Good Rotation Entertaining Angels (CoW) CoW Entertaining_Angels_(CoW) Cloud of Witnesses GE Clay 2 3 Interrupt the battle and search deck for an angel. Hero may band to any number of silver brigade Heroes. Common Hebrews 13:1-2 Good Rotation Enticed AW Enticed_(AW) Angel Wars EE Gold Place this card on a Lost Soul. While this card remains, holder's demons each gain 3/3. Common James 1:14 Evil Envy FoM 141-Envy Fall of Man EE Black/Pale Green/Gold Territory Place in territory: If an opponent exchanges to or takes a card from their Reserve, you may topdeck a card from Reserve. If an opponent uses a good draw ability, you may draw 2. Common Proverbs 23:17 Evil Rotation Epaphras Ap Epaphras_(Ap) Apostles Hero Red 3 4 Hero's abilities are 5/7 if Paul is in the field of battle. Uncommon Colossians 1:7 Good Epaphras (PC) TPC Epaphras_(PC) Persecuted Church Hero Clay 3 4 Colossae You may search deck or discard pile for a Colossae Hero. May band to a Colossae Hero. Cannot be negated if Paul is in play. Common Colossians 1:7 Good Rotation Epaphroditus Ap Epaphroditus_(Ap) Apostles Hero Blue 4 5 May use any enhancements that include Paul in the card title. Uncommon Philippians 2:25 Good Epaphroditus (PC) TPC Epaphroditus_(PC) Persecuted Church Hero Clay 4 5 Territory Philippi While you control a missionary and no Hero is in battle, restrict opponents from playing evil Enhancements. Cards with Paul's name in the title cannot be negated. Rare Philippians 2:25 Good Rotation Ephah 2E Ephah_(DU) 2nd Edition EE Black 2 3 Deck Zechariah 5:9 Evil Ephesian Widow TPC [Ban] Ephesian_Widow_(PC) Persecuted Church Hero Clay 2 2 Territory Generic, Ephesus If you put an Ephesus Hero in play from your hand, you may search discard pile for a good Enhancement with a convert ability Common I Timothy 5:5 Good Banned Ephraim, the Bountiful (Roots) RR 042-Ephraim.jpg Roots Hero Blue 2 1 Patriarch, Son of Jacob Opponent may underdeck an evil card from hand. If they do not, you may reserve an evil card from a deck. Genesis 48:5 Good Rotation Epicurean Philosophers TEC Epicurean_Philosophers Early Church Evil Character Black 3 2 Generic, Greek Search your deck for Areopagus and play it. May band to Stoic Philosophers. Cannot be prevented. Common Acts 17:18 Evil Rotation Equipped for the Mission AW Equipped_for_the_Mission_(AW) Angel Wars GE Silver Set a Hero aside. On return, reveal one card from top of draw pile for each turn Hero was set aside. Take up to two good cards revealed into hand. Shuffle the rest into your draw pile. Common Hebrews 13:20-21 Good Er 3E Er_(F) 3rd Edition Evil Character Pale Green 6 6 Deck Genesis 38:7 Evil Esau Pat Esau_(Pa) Patriarchs Evil Character Brown 5 8 May band with any O.T. Evil Character who fought in an earthly battle. Uncommon Genesis 27:41 Evil Esau, the Hunter 3E Esau_the_Hunter_(F) 3rd Edition Evil Character Pale Green 4 5 Evil capture abilities cannot be negated. Deck Genesis 25:27 Evil Esau, the Hunter (LoC) LoC LR39-Esau-the-Hunter Lineage of Christ Evil Character Crimson 5 8 Edomite You may take an animal or an Edomite from deck. If blocking, you may discard an animal to draw 2 and play an O.T. Enhancement. Cannot be interrupted. Legacy Rare Genesis 25:7 Evil Rotation Esau, the Hunter (Promo) Pmo-P2 Esau_the_Hunter_(Promo) Promo Evil Character Crimson 5 8 Edomite You may search deck for an animal or an Edomite. If blocking, you may discard an animal to draw 2 and play an O.T. Enhancement. Cannot be interrupted. Promo Genesis 25:27 Evil Rotation Escape AW Escape_(AW) Angel Wars EE Crimson Interrupt the battle and return your Evil Character to your hand. Common I Kings 12:18 Evil Escape to Egypt Di Escape_to_Egypt_(Di) Disciples EE Gold Opponent must withdraw 2 Heroes from battle and place a good Dominant from hand beneath deck. Cannot be prevented if used by a Herod. Fixed Matthew 2:14-15 Evil Esther (L) Main Esther_(UL) Main Hero Purple 6 6 Uncommon Esther 2:17 Good Esther (Promo) Pmo-P1 Esther_(Promo) Promo Hero Purple 7 3 Persian Queen While Esther is in play all characters except Haman are immune to Haman's Plot. This ability cannot be negated. Promo Esther 7:5-6 Good Esther (UL) Main UL Esther_(UL) Main Unlimited Hero Purple 6 6 Uncommon Esther 2:17 Good Esther, the Courageous (PoC) PoC 077-Esther-the-Courageous-R Prophecies of Christ Hero Purple/White 3 3 Persian Queen If alone, protect Lost Souls and O.T. human Heroes from evil cards. If opponent plays an evil card with “negated” in the special ability, discard an evil human. Rare Esther 2:17 Good Rotation Eternal Covenant CoW Eternal_Covenant_(CoW) Cloud of Witnesses Covenant Clay/Teal 4 3 On activation, search discard pile for a human Hero and put it in play. Common Hebrews 13:20 Good Rotation Eternal Covenant (CoW AB) CoW (AB) CoW_AB_N07-Eternal-Covenant Cloud of Witnesses (Alternate Border) Covenant Clay/Teal 4 3 On activation, search discard pile for a human Hero and put it in play. Common Hebrews 13:20 Good Rotation Eternal Inheritance CoW Eternal_Inheritance_(CoW) Cloud of Witnesses GE Clay 3 3 If rescuing, a Covenant is active and your Hero is opposed, remove this from the game to rescue a Lost Soul. Battle continues as a battle challenge. Opponent may play an Enhancement. Ultra Rare Hebrews 9:15 Good Rotation Eternal Inheritance (CoW AB) CoW (AB) CoW_AB_N77-Eternal-Inheritance-UR Cloud of Witnesses (Alternate Border) GE Clay 3 3 If rescuing, a Covenant is active and your Hero is opposed, remove this from the game to rescue a Lost Soul. Battle continues as a battle challenge. Opponent may play an Enhancement. Ultra Rare Hebrews 9:15 Good Rotation Eternal Judgment PoC 168-Eternal-Judgment-R Prophecies of Christ GE/EE Green/White and Brown/Crimson Territory Place in territory: You may give this card to a player to negate and discard their Enhancement or the last Enhancement they played. Cannot be negated if used by a Daniel character. Rare Daniel 12:2 Neutral Rotation Ethan Pri Ethan_(Pi) Priests Hero White 5 5 Musician Search discard pile for a good Enhancement involving music and add it to hand. Uncommon I Chronicles 6:44 Good Ethiopian Treasurer (Ap) Ap Ethiopian_Treasurer_(Ap) Apostles Hero Purple 5 4 Search own draw pile or discard pile for one Bible icon with no special abilities. Holder may play the next enhancement card. Uncommon Acts 8:27 Good Ethiopian Treasurer (EC) TEC Ethiopian_Treasurer_(EC) Early Church Hero Clay 5 4 You may underdeck your Deacon (or an Isaiah card from hand) to negate an evil card and underdeck it. Common Acts 8:27 Good Rotation Eunice Ap Eunice_(Ap) Apostles Hero Gold 3 3 May band to Timothy and gain 2/2. Uncommon II Timothy 1:5 Good Euodia Ap Euodia_(Ap) Apostles Hero Green 5 5 Common Philippians 4:2 Good Euodia (PC) TPC Euodia_(PC) Persecuted Church Hero Clay 5 5 Philippi You may increase another Philippi Hero 1/1 to prevent O.T. Enhancements. Common Philippians 4:2 Good Rotation Evade (1st Print - L) L1P L13-1P-Evade L Starter (1st Print) GE/EE Clay/White (Black) 4 (0) 0 (4) Negate a card. Starter Exodus 13:17 Neutral Rotation Evade [L] L L13-Evade L Starter GE/EE Clay/White/Black 4 (0) 0 (4) Negate a card. Starter Exodus 13:17 Neutral Rotation Eve (Di) Di Eve_(Di) Disciples Hero Blue 7 3 X = # of your Genesis Heroes in play Reveal the top X cards of deck. Add to hand all revealed humans. Eve ignores female Evil Character Characters. Fixed Genesis 3:20 Good Eve (FoM) FoM 101-Eve Fall of Man Hero Blue 7 3 Antediluvian, X = # of your Genesis Heroes in play Reveal the top X cards of the deck: Take all humans. Eve ignores evil females Legacy Rare Genesis 3:20 Good Rotation Eve (Wo) Wom Eve_(Wo) Women Hero Gold 7 3 Character may not be blocked by a female Evil Character. Common Genesis 3:20 Good Eve, Mother of All (Roots) RR 038-Eve.jpg Roots Hero Blue 7 3 Antediluvian Paralyze all evil females this turn. You may look at the top 7 cards of deck: Take up to 1 human. Genesis 3:20 Good Rotation Eve's Descendant Di Eve's_Descendant_(Di) Disciples GE Blue 3 3 Prophesy Interrupt the battle and remove a non-human Evil Character Character in battle from the game. Cannot be prevented by an Evil Character card. Fixed Genesis 3:15 Good Eve's Descendant (PoC) PoC 003-Eves-Descendant Prophecies of Christ GE Blue/Green/Purple 3 3 (Star) Look at the bottom 6 cards of deck: You may topdeck a good card. (HE) Interrupt and banish an evil card (except a human). Common Genesis 3:15 Good Rotation Everlasting Beings Pmo-P1 Everlasting_Beings_(Promo) Promo GE Silver Return all silver brigade Heroes from all discard piles and Potter's Fields to the field of play. Promo Revelation 4:8 Good Everlasting Beings (RoJ AB) RoJ (AB) RoJ_AB_N83-Everlasting-Beings Revelation of John (Alternate Border) GE Silver Territory Resurrect all of your angels. Release angels in set-aside areas, Fortresses, and captured angels. If used during battle, Hero may band to any number of angels. Common Revelation 19:1 Good Rotation Everlasting Beings (RoJ) RoJ 83-Everlasting-Beings Revelation of John GE Silver Territory Resurrect all of your angels. Release angels in set-aside areas, Fortresses, and captured angels. If used during battle, Hero may band to any number of angels. Common Revelation 19:1 Good Rotation Every Man's Sword Ki Every_Man's_Sword_(Ki) Kings Artifact No battle may begin as a battle challenge. Rare Judges 7:22 Neutral Every Man's Sword (CoW AB) CoW (AB) CoW_AB_N95-Every-Mans-Sword-R Cloud of Witnesses (Alternate Border) EE Multi 2 2 Weapon You may discard a multi-brigade good or evil card. Rare Judges 7:22 Evil Rotation Every Mans Sword (CoW) CoW Every_Mans_Sword_(CoW) Cloud of Witnesses EE Multi 2 2 Weapon You may discard a multi-brigade good or evil card Rare Judges 7:22 Evil Rotation Every Tribe (RoJ AB) RoJ (AB) RoJ_AB_N52-Every-Tribe-R Revelation of John (Alternate Border) Hero Clay/Purple/Teal 1 12 Genderless, Priest, Royalty, X = # of Heroes you control If you control another Priest, look at the top X cards of deck: Add 1 to hand and topdeck the rest. If you control a good King, Hero may band to a Hero from each opponent. Cannot be interrupted by an evil card. Rare Revelation 5:9-10 Good Rotation Every Tribe (RoJ) RoJ 52-Every-Tribe-R Revelation of John Hero Teal/Purple/Clay 1 12 Genderless, Priest, Royalty, X = # of Heroes you control If you control another Priest, look at the top X cards of deck: Add 1 to hand and topdeck the rest. If you control a good King, Hero may band to a Hero from each opponent. Cannot be interrupted by an evil card. Rare Revelation 5:9-10 Good Rotation Evicted CoW Evicted_(CoW) Cloud of Witnesses EE Gold 1 5 Discard 2 Heroes. Opponent may withdraw all Heroes instead. Cannot be negated if used by a Pharaoh. Common Exodus 10:28 Evil Rotation Evicted (CoW AB) CoW (AB) CoW_AB_N118-Evicted Cloud of Witnesses (Alternate Border) EE Gold 1 5 Discard 2 Heroes. Opponent may withdraw all Heroes instead. Cannot be negated if used by a Pharaoh. Common Exodus 10:28 Evil Rotation Evil (L) Main Evil_(UL) Main EE Pale Green 2 2 Common Matthew 12:35 Evil Evil (UL) Main UL Evil_(UL) Main Unlimited EE Pale Green 2 2 Common Matthew 12:35 Evil Evil Advice AW Evil_Advice_(AW) Angel Wars EE Gray Place this card on a Lost Soul. If it is not rescued by the end of the current player's next turn, discard this card to place the Lost Soul beneath owner's draw pile. Common I Timothy 4:1 Evil Evil Angel (Pi) Pri Evil_Angel_(Pi) Priests Evil Character Orange 8 8 Generic, Demon Discard any Silver Brigade Hero of */6 or less in play or a set-aside area. Common Psalm 78:49 Evil Evil Angel (Wa) War Evil_Angel_(Wa) Warriors Evil Character Gold 8 8 Discard any Silver Brigade Hero of 6/6 or less in play or set-aside area. Uncommon Psalm 78:49 Evil Evil Arises AW Evil_Arises_(AW) Angel Wars EE Black 3 3 Band one of your demons into battle from territory, hand, or The Pit. Common Revelation 9:2 Evil Evil Armor (D) 2E Evil_Armor_(DU) 2nd Edition EE Gold 2 3 All of holder's Evil Characters gain 2/3 until end of battle. Deck Luke 11:22 Evil Evil Armor (GoC) GoC 253-Evil-Armor Gospel of Christ EE Orange X 4 Weapon [X = # of your Gospel demons] Gospel Protect demon from Heroes with strength greater than demon’s toughness. Look at the top X (limit 6) cards of deck: Take up to 1 and underdeck the rest. Common Luke 11:22 Evil Rotation Evil Armor (Pi) Pri Evil_Armor_(Pi) Priests EE Orange 2 4 Interrupt the battle and reveal the bottom card of draw pile. If it is an evil card, take it into hand. You may play the next Enhancement. Common Luke 11:22 Evil Evil Fire ( C) 2E Evil_Fire_(CU) 2nd Edition EE Brown 3 5 Deck II Kings 17:17 Evil Evil Fire (Pi) Pri Evil_Fire_(Pi) Priests EE Brown 1 5 Discard a Hero with toughness */3 or less Common II Kings 17:17 Evil Evil Released (Roots) RR 207-Evil-Released.jpg Roots EE Orange 6 0 Territory Play a demon from discard pile or Reserve. If it is unique, banish this card. Revelation 20:7 Evil Rotation Evil Sacrifices TEC Evil_Sacrifices_(EC) Early Church EE Orange 1 5 Negate and discard all Artifacts that do not depict an Idol. Search deck or discard pile for a generic demon. Cannot be negated. Ultra Rare Psalm 97:7 Evil Rotation Evil Spawn (D) 2E Evil_Spawn_(DU) 2nd Edition Evil Character Gold 4 5 False Religious Practice Discard the top card from any draw pile. Deck John 8:44 Evil Evil Spawn (Pi) Pri Evil_Spawn_(Pi) Priests Evil Character Orange 4 5 Generic, Demon Reveal the bottom card of draw pile. If it is an evil card, take it into hand or add it to the battle. Common John 8:44 Evil Evil Spawn [GoC] (GoC) GoC 247-Evil-Spawn Gospel of Christ Evil Character Orange 5 4 Warrior Demon, Generic, Gospel You may take an orange Gospel Enhancement from deck. After battle, you may place this card on a Hero: You may underdeck this card to underdeck that Hero. Common John 8:44 Evil Rotation Evil Spirit (Ki) Ki Evil_Spirit_(Ki) Kings EE Gold Convert any O.T. human Hero to an Evil Character for remainder of battle. Cannot be negated unless David's Harp is activated. Rare I Samuel 16:15 Evil Evil Spirit (Roots) RR 204-Evil-Spirit.jpg Roots Evil Character Orange 2 2 Demon, Generic Negate a Hero. You may underdeck a card from hand. If you do, opponent must underdeck a card from hand. I Samuel 16:15 Evil Rotation Evil Spirit (Wa) War Evil_Spirit_(Wa) Warriors EE Gold Convert any Human Hero except Mary to an Evil Character for remainder of battle. Rare I Samuel 16:15 Evil Evil Strength (EC) TEC Evil_Strength_(EC) Early Church EE Orange 6 0 Interrupt the battle and underdeck your human to underdeck a Lost Soul from the same Testament into its owner's deck. Common Acts 19:16 Evil Rotation Evil Strength (J) J Evil_Strength_(J) J EE Orange 3 3 Negate and discard the last good Enhancement played this battle. Deck Acts 19:16 Evil Rotation Evil Strength (Wa) War Evil_Strength_(Wa) Warriors EE Gold 3 3 Worth 6/6 if used by a demon or a beast. Common Acts 19:15-16 Evil Examining the Scriptures TEC Examining_the_Scriptures Early Church GE Clay Territory Place on a Lost Soul or a human Evil Character: Negate that card. If that card is rescued or converted, topdeck this card. Common Acts 17:11 Good Rotation Executioner's Sword (GoC) GoC 218-Executioners-Sword Gospel of Christ EE Gold 6 0 Weapon Gospel Negate a good card. You may discard a Hero from a hand or a Reserve. Common Mark 6:27 Evil Rotation Expelled from Heaven (GoC) GoC 076-Expelled-from-Heaven Gospel of Christ GE Purple/Silver 1 3 Star STAR: Underdeck a demon. GE: Negate and banish an evil card (except a human). If used by a N.T. Hero, you may draw 2. Cannot be prevented. Common Luke 10:18 Good Rotation Expelling the Jews FoOF Expelling_the_Jews_(FF) Faith of Our Fathers EE Gold/Gray 0 6 If used by a Roman emperor, interrupt the battle and return all human Heroes in battle to territory. Fixed Acts 18:1-2 Evil Eye for an Eye FoM 076-Eye-for-an-Eye Fall of Man GE Teal 2 1 You may copy the special ability of any Enhancements played by opponent this battle. If no other Enhancement has been played, discard an evil card. Common Deuteronomy 19:21 Good Rotation Eye On It TEC Eye_On_It Early Church GE Clay X=# of your Redeemed Souls Place on your clay Hero: After this Hero makes a successful rescue or covnerts an Evil Character in battle, reveal top X cards of your deck; you may take one to hand and return each otehr card to the top or bottom of deck. Cannot be negated. Rare I Corinthians 9:24 Good Rotation Eye On It (Promo) Pmo-P2 Eye-On-It-Promo Promo GE Clay 6 1 If your lone rescuing hero is opposed and all decks are empty, you may rescue the Hero in battle. Otherwise, discard all evil cards in battle. Cannot be negated if more than one Evil Character is in battle. Promo I Corinthians 9:24 Good Rotation Eyes Open AW Eyes_Open_(AW) Angel Wars GE Silver 4 2 Look at opponent's hand. Common Proverbs 15:3 Good Eyes to See PoC 110-Eyes-to-See Prophecies of Christ GE Green/White Territory, Star STAR: Look at a deck. You may shuffle it. GE: You may look at a hand or underdeck the top 3 cards of a deck. If used by an O.T prophet, you may topdeck this card. Common Isaiah 29:18 Good Rotation Ezekiel (FooF) FoOF Ezekiel_(FF2) Faith of Our Fathers Hero Green/Teal 7 4 Prophet, Priest Negate play abilities. Search discard pile for a good Ezekiel card and place it beneath deck. Good Ezekiel cards cannot be negated. Fixed Ezekiel 1:3 Good Ezekiel (Pi) Pri Ezekiel_(Pi) Priests Hero Teal 7 4 Prophet, Priest This Hero may use good Enhancements with an Ezekiel reference, regardless of brigade color. Cannot be negated. Uncommon Ezekiel 1:3 Good Ezekiel (Pr) Prp Ezekiel_(Pr) Prophets Hero Purple 7 4 Uncommon Ezekiel 1:3 Good Ezekiel, God Strengthens (Roots) RR 085-Ezekiel.jpg Roots Hero Green 7 4 Major Prophet, Priest You may underdeck a good Ezekiel Enhancement from discard pile. If you control an O.T. angel, you may draw 2. Ezekiel 1:3 Good Rotation Ezekiel, the Vindicator (PoC) PoC 136-Ezekiel-R Prophecies of Christ Hero Green/Teal 4 8 Cloud, Star Major Prophet, Priest, X = # of Babylonians in play STAR: Shuffle an Ezekiel card from Reserve. HERO: Negate up to X evil cards and/or Lost Souls. May band to a generic O.T. angel. Ezekiel characters cannot be negated. Rare Ezekiel 1:3 Good Rotation Ezekiel's Stick (L) Main Ezekiel's_Stick_(UL) Main GE Purple A second Hero may join the battle this turn. Rare Ezekiel 37:19 Good Ezekiel's Stick (UL) Main UL Ezekiel's_Stick_(UL) Main Unlimited GE Purple A second Hero may join the battle this turn. Rare Ezekiel 37:19 Good Ezra Pri Ezra_(Pi) Priests Hero Teal 5 5 Priest, House of Eleazar Return one captured Hero to owner's territory. Interrupt that player's Wall of Protection. Ezra may band with that Hero. Uncommon Ezra 7:6 Good Ezra, Favored by God (LoC) LoC LoC_063-Ezra Lineage of Christ Hero Gold/Teal 7 6 House of Eleazar, Zerubbabel’s Temple Priest, Postexilic You may bounce a human in a territory. If a brown human is in play, you may take an Artifact. May band to a postexilic Hero. Cannot be interrupted. Common Ezra 7:6 Good Rotation Ezra's Journey Di Ezra's_Journey_(Di) Disciples GE Teal 4 3 Return all captured Heroes and all Heroes in your set-aside area to owners' territories. Band any number of O.T. human Heroes into battle. Cannot be prevented. Fixed Ezra 7:9 Good Face of Death Ap Face_of_Death_(Ap) Apostles EE Brown 1 1 All Heroes currently poisoned or diseased are immediately discarded. Uncommon II Corinthians 4:12 Evil Facing Angry Mobs Ap Facing_Angry_Mobs_(Ap) Apostles EE Gold If a N.T. Hero is in battle, all Evil Characters in battle gain 3/3 until end of turn. Uncommon II Corinthians 6:5 Evil Failed Objective AW Failed_Objective_(AW) Angel Wars EE Gold Discard all Evil Characters in battle. All Lost Souls are protected from being rescued by Heroes this turn. Ultra Rare Matthew 25:45 Evil Faith PoC 222-Faith-R Prophecies of Christ GE Multi Territory, Cloud Take a cloud card from discard pile, or shuffle this card to take a cloud card from deck or Reserve. Rare Hebrews 11:3 Good Rotation Faith (D) 2E Faith_(DU) 2nd Edition GE Blue 3 2 Deck Matthew 17:20 Good Faith (L) Main Faith_(UL) Main GE Blue 2 2 Uncommon Matthew 17:20 Good Faith (UL) Main UL Faith_(UL) Main Unlimited GE Blue 2 2 Uncommon Matthew 17:20 Good Faith Among Corruption CoW Faith_Among_Corruption_(CoW) Cloud of Witnesses GE Blue Territory Place in territory: You may discard this card to negate and discard the last evil Enhancement played by an opponent or an evil Enhancement in play. Cannot be negated if used by a flood survivor. Common Genesis 6:8,12 Good Rotation Faith Among Corruption (CoW AB) CoW (AB) CoW_AB_N74-Faith-Among-Corruption Cloud of Witnesses (Alternate Border) GE Blue Territory Place in territory: You may discard this card to negate and discard the last evil Enhancement played by an opponent or an evil Enhancement in play. Cannot be negated if used by a flood survivor. Common Genesis 8:9 Good Rotation Faith as a Mustard Seed Di Faith_as_a_Mustard_Seed_(Di) Disciples GE Gold/Purple 3 2 If used by a N.T. Hero, interrupt the special ability on an occupied Site, an Evil Enhancement, or a non-human Evil Character Character and remove it from the game. Fixed Luke 17:6 Good Faith as a Mustard Seed (GoC) GoC 119-Faith-as-a-Mustard-Seed Gospel of Christ GE Purple 5 2 Territory You may play a good N.T. Fortress from Reserve. If played in battle, bounce an evil card (or banish it if you reveal a good Dominant from hand). Common Matthew 17:20 Good Rotation Faith as Children (Pi) Pri Faith_as_Children_(Pi) Priests GE Gold Your Heroes gain 4/4 until end of turn. Common Matthew 19:14 Good Faith as Children (Wa) War Faith_as_Children_(Wa) Warriors GE Gold All holder's Heroes gain 4/4 until end of holder's turn. Common Matthew 19:14 Good Faith in Our High Priest Pri Faith_in_Our_High_Priest_(Pi) Priests GE Multi Enhancements used by N.T. human Heroes cannot be negated. Ultra Rare Hebrews 4:14 Good Faith of Abel CoW Faith_of_Abel_(CoW) Cloud of Witnesses GE Clay/Green 1 4 Cloud, Territory If used by Abel, interrupt the battle. Shuffle a neutral card in opponent's territory or an evil card in battle. Common Hebrews 11:4 Good Rotation Faith of Abel (CoW AB) CoW (AB) CoW_AB_N58-Faith-of-Abel Cloud of Witnesses (Alternate Border) GE Clay/Green 1 4 Territory, Cloud If used by Abel, interrupt the battle. Shuffle a neutral card in opponent’s territory or an evil card in battle. Common Hebrews 11:4 Good Rotation Faith of Abraham (CoW AB) CoW (AB) CoW_AB_N61-Faith-of-Abraham Cloud of Witnesses (Alternate Border) GE Blue/Clay Territory, Cloud You may search deck or discard pile for Abraham and play him. Place on Abraham: If Abraham is blocked, you may play a Cloud or Genesis Enhancement. Your Heroes have Site access. Common Hebrews 11:8 Good Rotation Faith of Abraham (CoW) CoW Faith_of_Abraham_(CoW) Cloud of Witnesses GE Blue/Clay Territory, Cloud You may search deck or discard pile for Abraham and play him. Place on Abraham: If Abraham is blocked, you may play a cloud or Genesis Enhancement. Your Heroes have Site access. Common Hebrews 11:8 Good Rotation Faith of Abraham (L) Main Faith_of_Abraham_(UL) Main GE Blue 2 2 Common Hebrews 11:8 Good Faith of Abraham (UL) Main UL Faith_of_Abraham_(UL) Main Unlimited GE Blue 2 2 Common Hebrews 11:8 Good Faith of Barak (CoW AB) CoW (AB) CoW_AB_N50-Faith-of-Barak Cloud of Witnesses (Alternate Border) GE Clay/Red 3 4 Cloud If a female Hero is in play, opponent may withdraw a male Evil Character. Discard all Evil Characters in battle. Cannot be negated if more than one Evil Character blocked this battle. Common Hebrews 11:32-34 Good Rotation Faith of Barak (CoW) CoW Faith_of_Barak_(CoW) Cloud of Witnesses GE Clay/Red 3 4 Cloud If a female Hero is in play, opponent may withdraw a male Evil Character. Discard all Evil Characters in battle. Cannot be negated if more than one Evil Character blocked this battle. Common Hebrews 11:32-34 Good Rotation Faith of Bartimaeus Ap Faith_of_Bartimaeus_(Ap) Apostles GE Purple 3 3 Common Mark 10:46-47 Good Faith of Daniel CoW Faith_of_Daniel_(CoW) Cloud of Witnesses GE Clay/White 2 2 Cloud If an angel is in play, protect human Heroes from opponent's cards. If an animal or Lion's Den is in play, discard 2 Evil Characters. Cannot be prevented. Rare Hebrews 11:33 Good Rotation Faith of Daniel (CoW AB) CoW (AB) CoW_AB_N55-Faith-of-Daniel-R Cloud of Witnesses (Alternate Border) GE Clay/White 2 2 Cloud If an angel is in play, protect human Heroes from opponent’s cards. If an animal or Lion’s Den is in play, discard 2 Evil Characters. Cannot be prevented. Rare Hebrews 11:33 Good Rotation Faith of David Ki Faith_of_David_(Ki) Kings GE Green 2 5 All Heroes are immune to giants and warrior class evil characters this turn. Holder my play next enhancement. Common I Samuel 17:37 Good Faith of David (CoW AB) CoW (AB) CoW_AB_N62-Faith-of-David Cloud of Witnesses (Alternate Border) GE Clay/Purple Territory, Cloud Place in territory: During battle, while an Evil Character is blocking, you may discard this to add a cloud Hero or a royal Hero to battle. Common Hebrews 11:32-33 Good Rotation Faith of David (CoW) CoW Faith_of_David_(CoW) Cloud of Witnesses GE Clay/Purple Territory, Cloud Place in territory: During battle, while an Evil Character is blocking, you may discard this to add a cloud Hero or a royal Hero to battle. Common Hebrews 11:32-33 Good Rotation Faith of Enoch CoW Faith_of_Enoch_(CoW) Cloud of Witnesses GE Clay/Green Cloud, Territory Place on your cloud Hero: If Hero is discarded by an opponent's evil special ability, you may remove this card from the game instead to rescue the Hero as if it were a Lost Soul. Common Hebrews 11:5 Good Rotation Faith of Enoch (CoW AB) CoW (AB) CoW_AB_N63-Faith-of-Enoch Cloud of Witnesses (Alternate Border) GE Clay/Green Territory, Cloud Place on your cloud Hero: If Hero is discarded by an opponent’s evil special ability, you may remove this card from the game instead to rescue the Hero as if it were a Lost Soul. Common Hebrews 11:4 Good Rotation Faith of Gideon CoW Faith_of_Gideon_(CoW) Cloud of Witnesses GE Clay/Gold 2 2 Cloud You may force 2 Evil Characters to fight each other or, if used by a cloud Hero, you may withdraw all Evil Characters. Common Hebrews 11:32-34 Good Rotation Faith of Gideon (CoW AB) CoW (AB) CoW_AB_N56-Faith-of-Gideon Cloud of Witnesses (Alternate Border) GE Clay/Gold 2 2 Cloud You may force 2 Evil Characters to fight each other or, if used by a cloud Hero, you may withdraw all Evil Characters. Common Hebrews 11:32-34 Good Rotation Faith of Isaac CoW Faith_of_Isaac_(CoW) Cloud of Witnesses GE Blue/Clay 2 3 Territory, Cloud Look at the top 3 cards of deck (or top 6 if used by a cloud Hero). Take one to hand and topdeck and/or underdeck the rest. Rare Hebrews 11:20 Good Rotation Faith of Isaac (CoW AB) CoW (AB) CoW_AB_N53-Faith-of-Isaac-R Cloud of Witnesses (Alternate Border) GE Blue/Clay 2 3 Territory, Cloud Look at the top 3 cards of deck (or top 6 if used by a cloud Hero). Take one to hand and topdeck and/or underdeck the rest. Rare Hebrews 11:20 Good Rotation Faith of Jacob CoW Faith_of_Jacob_(CoW) Cloud of Witnesses GE Blue/Clay Territory, Cloud Take 2 Heroes in an opponent's territory to your territory until the end of turn. If used by a cloud Hero during battle, you may add them to battle. Common Hebrews 11:21 Good Rotation Faith of Jacob (CoW AB) CoW (AB) CoW_AB_N64-Faith-of-Jacob Cloud of Witnesses (Alternate Border) GE Blue/Clay Territory, Cloud Take 2 Heroes in an opponent’s territory to your territory until the end of turn. If used by a cloud Hero during battle, you may add them to battle. Common Hebrews 11:21 Good Rotation Faith of Jephthah CoW Faith_of_Jephthah_(CoW) Cloud of Witnesses GE Clay/Gold 4 3 Cloud You may discard an evil Enhancement from hand to convert an Evil Character in battle to a brigade matching the discarded Enhancement. Common Hebrews 11:32-34 Good Rotation Faith of Jephthah (CoW AB) CoW (AB) CoW_AB_N49-Faith-of-Jephthah Cloud of Witnesses (Alternate Border) GE Clay/Gold 4 3 Cloud You may discard an evil Enhancement from hand to convert an Evil Character in battle to a brigade matching the discarded Enhancement. Common Hebrews 11:32-34 Good Rotation Faith of Joseph CoW Faith_of_Joseph_(CoW) Cloud of Witnesses GE Clay/Green Territory, Cloud You may draw 1. Place in territory: Protect discard pile from opponents. At any time, you may discard this card to release all captured Heroes. Common Hebrews 11:22 Good Rotation Faith of Joseph (CoW AB) CoW (AB) CoW_AB_N65-Faith-of-Joseph Cloud of Witnesses (Alternate Border) GE Clay/Green Territory, Cloud You may draw 1. Place in territory: Protect discard pile from opponents. At any time, you may discard this card to release all captured Heroes. Common Hebrews 11:22 Good Rotation Faith of Joshua CoW Faith_of_Joshua_(CoW) Cloud of Witnesses GE Clay/Red 7 0 Territory, Cloud Discard an opponent's single-brigade Site. You may search deck for a good or neutral Joshua card. If used during battle, you may add it to battle. Common Hebrews 11:30 Good Rotation Faith of Joshua (CoW AB) CoW (AB) CoW_AB_N47-Faith-of-Joshua Cloud of Witnesses (Alternate Border) GE Clay/Red 7 0 Territory, Cloud Discard an opponent’s single-brigade Site. You may search deck for a good or neutral Joshua card. If used during battle, you may add it to battle. Common Hebrews 11:30 Good Rotation Faith of Moses CoW Faith_of_Moses_(CoW) Cloud of Witnesses GE Clay/White 2 2 Cloud Negate and discard an Artifact (except a Tabernacle Artifact) or an evil Enhancement. Common Hebrews 11:24,26 Good Rotation Faith of Moses (CoW AB) CoW (AB) CoW_AB_N57-Faith-of-Moses Cloud of Witnesses (Alternate Border) GE Clay/White 2 2 Cloud Negate and discard an Artifact (except a Tabernacle Artifact) or an evil Enhancement. Common Hebrews 11:24,26 Good Rotation Faith of Moses Parents CoW Faith_of_Moses_Parents_(CoW) Cloud of Witnesses GE Clay/White 2 3 Cloud Interrupt the battle. Hero ignores an evil brigade in battle. Cannot be prevented if used by a cloud Hero. Common Hebrews 11:23 Good Rotation Faith of Moses' Parents (CoW AB) CoW (AB) CoW_AB_N54-Faith-of-Moses'-Parents Cloud of Witnesses (Alternate Border) GE Clay/White 2 3 Cloud Interrupt the battle. Hero ignores an evil brigade in battle. Cannot be prevented if used by a cloud Hero. Common Hebrews 11:23 Good Rotation Faith of Noah CoW Faith_of_Noah_(CoW) Cloud of Witnesses GE Blue/Clay 0 7 Territory, Cloud You may search deck for a Genesis Artifact or good Genesis Fortress. If an Evil Character is in battle, decrease all Evil Characters by 12/12. Rare Hebrews 11:7 Good Rotation Faith of Noah (CoW AB) CoW (AB) CoW_AB_N60-Faith-of-Noah-R Cloud of Witnesses (Alternate Border) GE Blue/Clay 0 7 Territory, Cloud You may search deck for a Genesis Artifact or good Genesis Fortress. If an Evil Character is in battle, decrease all Evil Characters by 12/12. Rare Hebrews 11:7 Good Rotation Faith of Rahab CoW Faith_of_Rahab_(CoW) Cloud of Witnesses GE Clay/White 3 1 Cloud You may negate and discard an evil Fortress or occupied Site to convert an Evil Character to a Hero in any brigade and take it to territory. Common Hebrews 11:31 Good Rotation Faith of Rahab (CoW AB) CoW (AB) CoW_AB_N52-Faith-of-Rahab Cloud of Witnesses (Alternate Border) GE Clay/White 3 1 Cloud You may negate and discard an evil Fortress or occupied Site to convert an Evil Character to a Hero in any brigade and take it to territory. Common Hebrews 11:31 Good Rotation Faith of Samson CoW Faith_of_Samson_(CoW) Cloud of Witnesses GE Clay/Gold 5 2 Cloud If a lone Hero is in battle, discard all male Evil Characters in battle. Cannot be negated if more than one Evil Character is in battle. Common Hebrews 11:32-34 Good Rotation Faith of Samson (CoW AB) CoW (AB) CoW_AB_N48-Faith-of-Samson Cloud of Witnesses (Alternate Border) GE Clay/Gold 5 2 Cloud If a lone Hero is in battle, discard all male Evil Characters in battle. Cannot be negated if more than one Evil Character is in battle. Common Hebrews 11:32-34 Good Rotation Faith of Samuel CoW Faith_of_Samuel_(CoW) Cloud of Witnesses GE Clay/Green 3 3 Cloud Interrupt the battle. Hero may band to any number of human Heroes. If all of those Heroes are cloud Heroes or share the same book, you may draw 3. Common Hebrews 11:32-34 Good Rotation Faith of Samuel (CoW AB) CoW (AB) CoW_AB_N51-Faith-of-Samuel Cloud of Witnesses (Alternate Border) GE Clay/Green 3 3 Cloud Interrupt the battle. Hero may band to any number of human Heroes. If all of those Heroes are cloud Heroes or share the same book, you may draw 3. Common Hebrews 11:32-34 Good Rotation Faith of Sarah CoW Faith_of_Sarah_(CoW) Cloud of Witnesses GE Blue/Clay 1 1 Territory, Cloud may search deck or discard pile for a Genesis or cloud Hero. Common Hebrews 11:11 Good Rotation Faith of Sarah (CoW AB) CoW (AB) CoW_AB_N59-Faith-of-Sarah Cloud of Witnesses (Alternate Border) GE Blue/Clay 1 1 Territory, Cloud You may search deck or discard pile for a Genesis or cloud Hero. Common Hebrews 11:11 Good Rotation Faith Shared 10A Faith_Shared_(H) 10th Anniversary GE White 2 1 If used by a female hero, ignore all crimson and black brigade evil characters. Deck III John 1:5 Good Faith Unbowed (LoC) LoC LoC_136-Faith-Unbowed-R Lineage of Christ GE Silver/White 4 1 Territory Interrupt the battle. Withdraw all Evil Characters. If used by a Daniel Hero, you may banish this card to protect neutral cards and your good cards from evil cards this turn. Rare Daniel 3:18 Good Rotation Faithful Priest TEC Faithful_Priest_(EC) Early Church Hero Clay/Teal 3 2 Territory X = # of Jerusalem Heroes in Play If your lone Jerusalem Hero rescues a Lost Soul, you may underdeck up to X cards from ahnd to draw an equal number of cards (Limit 3). Common Acts 6:7 Good Rotation Faithful Servant ( C) 2E Faithful_Servant_(CU) 2nd Edition Hero Green 6 5 Deck Matthew 25:21 Good Faithful Servant (CL) Main UL Faithful_Servant_(UL) Main Unlimited Hero Green 4 4 Uncommon Matthew 25:21 Good Faithful Servant (GoC) GoC 058-Faithful-Servant Gospel of Christ Hero Clay/Gold 5 10 Generic Protect Lost Souls from evil cards. You may reserve an evil Enhancement from opponent’s deck, or Hero may band to a N.T. Hero of matching brigade. Common Matthew 25:21 Good Rotation Faithful Servant (L) Main Faithful_Servant_(UL) Main Hero Green 4 4 Uncommon Matthew 25:21 Good Faithful Servant (Promo) Pmo-P1 Faithful_Servant_(Promo) Promo Hero Green/Purple/White 4 4 Protect all Lost Soul cards from being discarded, shuffled, or placed beneath draw pile this turn. Cannot be negated. Promo Matthew 25:21 Good Faithful Witness (RoJ AB) RoJ (AB) RoJ_AB_N50-Faithful-Witness Revelation of John (Alternate Border) Hero Clay/White 2 4 Territory Generic, Genderless, Martyr, May include 4 copies per deck If an opponent’s evil or neutral card targets your hand or deck, you may discard this Hero to negate that ability and search discard pile for a good Enhancement. Common Revelation 20:4 Good Rotation Faithful Witness (RoJ) RoJ 50-Faithful-Witness Revelation of John Hero Clay/White 2 4 Generic, Genderless, Martyr, May use 4 copies per deck If an opponent's evil or neutral card targets your hand or deck, you may discard this Hero to negate that ability and search discard pile for a good Enhancement. Common Revelation 20:4 Good Rotation Faithfulness TEC Faithfulness_(EC) Early Church GE Clay/Purple Territory Fruit of the Spirit Place on your clay or purple Hero: Protect Hero from withdraw, underdeck, conversion, side battles, and capture. Rare Galatians 5:22-23 Good Rotation Faithfulness of Ananias Ap Faithfulness_of_Ananias_(Ap) Apostles GE Purple 1 4 Ananias gains 1/4 until removed from the field of play. Uncommon Acts 9:17 Good Faithfulness of Luke (L) Main Faithfulness_of_Luke_(UL) Main GE Gold 2 2 Common II Timothy 4:11 Good Faithfulness of Luke (UL) Main UL Faithfulness_of_Luke_(UL) Main Unlimited GE Gold 2 2 Common II Timothy 4:11 Good Fall Like Lightning Di Fall_Like_Lightning_(Di) Disciples GE Gold/Purple Interrupt the battle and discard a demon in play or set-aside area. Cannot be prevented if used by a N.T. Hero. Fixed Luke 10:18 Good Fallen Angel (Pi) Pri Fallen_Angel_(Pi) Priests Evil Character Orange 6 8 Generic, Demon May band to a demon. Cannot be prevented by a silver brigade Hero. Common Jude 1:6 Evil Fallen Angel (Roots) RR 202-Fallen-Angel.jpg Roots Evil Character Orange 6 8 Demon, Generic May band to a non-human. Cannot be prevented by a good card. Jude 1:6 Evil Rotation Fallen Angel (Wa) War Fallen_Angel_(Wa) Warriors Evil Character Crimson 6 8 May band with any non-human Evil Character. Uncommon Jude 1:6 Evil Fallen Warrior (Ki) Ki Fallen_Warrior_(Ki) Kings Evil Character Black 2 2 Warrior Philistine Fallen Warrior gains the cumulative abilities (*/*) of each Hero he successfully blocks. Common Isaiah 9:5 Evil Fallen Warrior (Wa) War Fallen_Warrior_(Wa) Warriors Evil Character Black 2 2 This character gains the cumulative abilities (*/*) of each Hero he successfully blocks. Common Isaiah 9:5 Evil Falling Away Wom Falling_Away_(Wo) Women Dominant Select any Redeemed Soul and return card to your Land of Bondage. Character is treated as a Lost Soul. Subtract the rescue from appropriate player's current score. Common Hebrews 6:4,6 Evil Falling Away (CoW AB) CoW (AB) CoW_AB_N02-Falling-Away-R Cloud of Witnesses (Alternate Border) Dominant Underdeck an angel, or convert a human Hero to an Evil Character in any brigade until end of turn. Rare Hebrews 6:4,6 Evil Rotation Falling Away (CoW) CoW Falling_Away_(CoW) Cloud of Witnesses Dominant Underdeck an angel, or convert a human Hero to an Evil Character in any brigade until end of turn. Rare Hebrews 6:4,6 Evil Rotation Falling Away (Promo 2018) Pmo-P2 Falling-Away-Borderless Promo Dominant Underdeck an angel, or convert a human Hero to an Evil Character in any brigade until end of turn. Promo Hebrews 6:4,6 Evil Rotation False Accusations (GoC) GoC 188-False-Accusations Gospel of Christ EE Black 1 5 Negate a good card. If used by a Sadducee, negate good Enhancements of a selected brigade. Cannot be negated if you control a meek Lost Soul. Common Matthew 27:12 Evil Rotation False Dreams Prp False_Dreams_(Pr) Prophets EE Gray Next player may not make a rescue attempt his next turn. Rare Jeremiah 23:25 Evil False Dreams (PoC) PoC 131-False-Dreams Prophecies of Christ EE Brown/Gray -3 3 Territory Place in territory: When played from hand and each upkeep, you may name a card and restrict players (except those who control an evil prophet) from playing that card from hand for one round. Common Jeremiah 23:25 Evil Rotation False Leaders (PoC) PoC 123-False-Leaders-R Prophecies of Christ Evil Character Brown/Gray 2 2 Territory Generic, Priest, Prophet If an opponent uses a search ability, you may play an evil territory class Enhancement from Reserve (or discard pile if that player has hand advantage) on this card. Rare Jeremiah 6:13 Evil Rotation False Peace Prp False_Peace_(Pr) Prophets EE Gray Holder may look through his draw pile and select one card and continue fighting. Shuffle draw pile after play. Rare Jeremiah 8:11 Evil False Peace (PoC) PoC 124-False-Peace-R Prophecies of Christ EE Brown/Gray Territory If used by a prophet (or if played in battle), take an O.T. card (except a Dominant) from deck or Reserve. If used by a blocking prophet, you may reserve this card. Rare Jeremiah 8:11 Evil Rotation False Priests Pri False_Priests_(Pi) Priests Evil Character Gray 8 9 Generic, Priest You may play one False Peace Enhancement from discard pile. If you do, remove that card from the game after it takes effect. Common Jeremiah 6:13-14 Evil False Prophecy (PoC) PoC 122-False-Prophecy Prophecies of Christ EE Gray 3 2 Territory Look at the top 6 cards of an opponent’s deck: Topdeck and/or underdeck those cards. If played in battle, ignore Heroes. Cannot be negated if opposed by a prophet. Common Jeremiah 5:31 Evil Rotation False Prophesy Prp False_Prophesy_(Pr) Prophets EE Gray 3 2 Evil Character repels any non-Prophet. Rare Jeremiah 5:31 Evil False Prophets Prp False_Prophets_(Pr) Prophets Evil Character Gray 4 4 Rare Jeremiah 23:16 Evil False Prophets (PoC) PoC 137-False-Prophets Prophecies of Christ Evil Character Gray 4 11 Territory Generic, Prophet, Holds a single-brigade gray Curse (Star) Play this character. (EC) If played from hand, you may reserve a card from hand to activate a gray Curse from Reserve on this card. Common Ezekiel 13:3-4 Evil Rotation False Shepherds (L) Main False_Shepherds_(UL) Main Evil Character Gray 6 6 Uncommon Ezekiel 34:2 Evil False Shepherds (UL) Main UL False_Shepherds_(UL) Main Unlimited Evil Character Gray 6 6 Uncommon Ezekiel 34:2 Evil False Teacher Di False_Teacher_(Di) Disciples Evil Character Crimson Heretic, Generic You may discard an O.T Evil Enhancement from hand to protect all N.T. Lost Souls from rescue. If the card you discarded was gray, you may draw 1. Fixed Jude 4 Evil False Teachers ( C) 2E False_Teachers_(CU) 2nd Edition Evil Character Gray 6 7 Deck Jude 4 Evil False Teachers (L) Main False_Teachers_(UL) Main Evil Character Gray 6 6 Uncommon Jude 4 Evil False Teachers (UL) Main UL False_Teachers_(UL) Main Unlimited Evil Character Gray 6 6 Uncommon Jude 4 Evil False Wisdom Prp False_Wisdom_(Pr) Prophets EE Gray Holder may look at rescuer's hand. Common Isaiah 47:10 Evil False Witnesses 10A False_Witnesses_(G) 10th Anniversary EE Black 2 2 If used by a Sadducee, capture a hero. Deck Matthew 26:59 Evil False Witnesses (Roots) RR 154-False-Witnesses.jpg Roots EE Black 2 2 Gospel Capture a Hero to a player. Cannot be prevented if used by a Sadducee. Matthew 26:59 Evil Rotation Family Bond J Family_Bond_(J) J GE White/Gold 2 2 Negate and discard the last evil enhancement played this battle. Deck Ruth 1:16 Good Rotation Famine in the Land (LoC) LoC LoC_235-Famine-in-the-Land Lineage of Christ EE Gray Territory Limit 1 per territory You may bounce any number of Heroes. Place in territory: Reduce each player’s hand size by 1. Common Ruth 1:1 Evil Rotation Famine of Egypt IR 123-Famine-in-Egypt Israel's Rebellion EE Pale Green 5 0 Interrupt the battle. Protect your evil Egyptians from opponent. Common Genesis 41:55 Evil Rotation Famished IR 125-Famished Israel's Rebellion EE Pale Green 2 4 If used by a pharaoh, interrupt the battle. You may discard the top 3 cards of a deck and play an Enhancement. Common Genesis 47:19 Evil Rotation Father Abraham / Faithful Abraham (LoC Plus) LoC 064-Abraham-UR-Plus Lineage of Christ Hero Blue/Green (Blue/Red) 12(1) 12(1) Warrior, Cloud, Star Patriarch, Prophet, Patriarch, Prophet, X = # of your patriarchs (Patriarch, Prophet) STAR: Play a meek red Hero from deck. TOP: You may activate this card’s * ability and/or draw X (limit 3). If you do, convert this card to meek. Cannot be negated. BOTTOM: Meek Ultra Rare Genesis 11:26 Good Rotation Father Abraham / Faithful Abraham (LoC) LoC LoC_064-Abraham-UR Lineage of Christ Hero Blue/Green (Blue/Red) 12(1) 12(1) Warrior, Cloud, Star Patriarch, Prophet, Patriarch, Prophet, X = # of your patriarchs (Patriarch, Prophet) STAR: Play a meek red Hero from deck. TOP: You may activate this card’s * ability and/or draw X (limit 3). If you do, convert this card to meek. Cannot be negated. BOTTOM: Meek Ultra Rare Genesis 11:26 Good Rotation Fear of Danger AW Fear_of_Danger_(AW) Angel Wars EE Pale Green Place this card on a Hero in a territory. Hero cannot enter battle until this card is removed. Common Psalm 55:4 Evil Fear of Man (GoC) GoC 235-Fear-of-Man Gospel of Christ EE Gray 6 0 Territory Negate a good or neutral card this turn. Character may band to a Pharisee, or you may take a N.T. gray card from Reserve. Common John 12:42 Evil Rotation Fear of the Lord Pri Fear_of_the_Lord_(Pi) Priests GE Gold 3 4 Discard an evil Enhancement or Curse in play. Common II Chronicles 19:9 Good Fearfulness AW Fearfulness_(AW) Angel Wars EE Gray Look at opponent's hand and select one good card in that hand. Place that card beneath owner's draw pile. Common II Corinthians 7:5 Evil Fearfulness (EC) TEC Fearfulness_(EC) Early Church EE Orange X=# of evil brigades in battle Withdraw and paralyze X Heroes in battle for X turns. Cannot be negated if more than one Hero is in battle. Common II Corinthians 7:6 Evil Rotation Fearless Traveler (Promo) Pmo-P2 Fearless-Traveler_(Promo) Promo Hero White 2 1 Generic, Involves Music, X=# of your Evil Characters You may underdeck up to X cards from hand to look at an equal number of cards from top of deck. Add any number to hand, and topdeck and/or underdeck the rest. Cannot be interrupted. Promo Psalm 23:4 Good Rotation Fearlessness of Joshua (L) Main Fearlessness_of_Joshua_(UL) Main GE Gold 2 2 Common Numbers 14:9 Good Fearlessness of Joshua (UL) Main UL Fearlessness_of_Joshua_(UL) Main Unlimited GE Gold 2 2 Common Numbers 14:9 Good Feast of Atonement (LoC) LoC LoC_137-Feast-of-Atonement Lineage of Christ GE Blue/Gold/Teal 4 2 Territory Feast Negate an evil or neutral card. If played in battle, you may banish an evil card from a discard pile to resurrect a meek Hero. Hero may band to that Hero. Common Ezra 3:5 Good Rotation Feast of Booths Pri Feast_of_Booths_(Pi) Priests GE Gold/Teal Feast Set aside all of your human Heroes for up to seven turns. On return, search discard pile for up to that number of good Enhancements with a reference from Exodus or Leviticus and add them to hand. Rare Leviticus 23:27 Good Feast of Booths (LoC) LoC LoC_138-Feast-of-Booths Lineage of Christ GE Gold/Purple/Teal 3 3 Territory Feast, X = # of cards banished by this card You may banish any number of evil cards from a discard pile and draw X (limit 3). If played in battle, you may take a good O.T. Enhancement from Reserve (or play it on your rescuing meek Hero). Common Ezra 3:4 Good Rotation Feast of Trumpets Pri Feast_of_Trumpets_(Pi) Priests GE Green/Teal Feast Set aside all of your human Heroes for one turn. On return, choose a number from 1 to 4. All players must place that number of cards from hand beneath own draw pile and draw an equal number of cards. Rare Leviticus 23:24 Good Feast of Trumpets (LoC) LoC LoC_139-Feast-of-Trumpets Lineage of Christ GE Gold/Teal/White 5 1 Territory Feast, X = # of cards banished by this card If used by a meek Hero, you may discard an Artifact or take an O.T. Artifact from Reserve. If played in battle, you may banish any number of evil cards from a discard pile to bounce up to X characters. Common Ezra 3:6 Good Rotation Feast of Unleavened Bread (LoC) LoC LoC_140-Feast-of-Unleavened-Bread-R Lineage of Christ GE Gold/Red/Teal 6 0 Territory Feast, X = # of cards banished by this card You may banish any number of evil cards from a discard pile to take up to X good O.T. cards from Reserve. Withdraw an evil human (or all Evil Characters if used by a meek Hero). Rare Ezra 6:22 Good Rotation Fellowship Pri Fellowship_(Pi) Priests GE White Band into battle any number of human Heroes from the same testament as this Hero. Common I John 1:7 Good Fellowship Offering Pri Fellowship_Offering_(Pi) Priests GE Teal 2 5 Offering Negate and discard Household Idols. Hero may band to any number of Heroes with the same book in the reference as this Hero. Common Leviticus 3:1 Good Fence Jumpers (GoC) GoC 195-Fence-Jumpers Gospel of Christ Evil Character Crimson 3 3 Generic, Gospel, Thief Evil N.T. Enhancements used by this card are regardless of protect abilities. May band to a generic evil N.T. human, or if blocking, you may take an Enhancement from opponent’s discard pile. Common John 10:1 Evil Rotation Ferocious Attack AW Ferocious_Attack_(AW) Angel Wars EE Black 6 0 Evil Character has first strike. Cannot be prevented by a good card. Common Luke 9:42 Evil Fiery Darts (J) J Fiery_Darts_(J) J EE Orange 2 2 Discard a Hero. Deck Ephesians 6:16 Evil Rotation Fiery Darts (L) Main Fiery_Darts_(UL) Main EE Crimson 2 2 Common Proverbs 7:23 Evil Fiery Darts (UL) Main UL Fiery_Darts_(UL) Main Unlimited EE Crimson 2 2 Common Proverbs 7:23 Evil Fiery Furnace PoC 153-Fiery-Furnace Prophecies of Christ Fortress If your Nebuchadnezzar blocks, you may capture a human in a territory. Each upkeep, you may discard a captured human. If it is a captured Daniel Hero, release it instead to take a good Dominant from deck. Common Daniel 3:25 Evil Rotation Fiery Serpents War Fiery_Serpents_(Wa) Warriors EE Gold 2 3 Selected Hero is poisoned and decreases 0/2 per turn. If Hero reaches */0 or less, discard Hero. Common Numbers 21:6 Evil Fiery Serpents (FoM) FoM 071-Fiery-Serpents Fall of Man Evil Character Crimson 3 2 Animal, Generic You may discard a crimson card from hand to withdraw and paralyze all humans in battle. Poison those humans: Each upkeep, decrease them 0/3. Common Numbers 21:6 Evil Rotation Fifth Bowl of Wrath (RoJ AB) RoJ (AB) RoJ_AB_N36-Fifth-Bowl-of-Wrath Revelation of John (Alternate Border) GE/EE Green/Silver/Black 5 2 GE: Negate and discard an Evil Character or an evil Fortress in play or set-aside. EE: Negate and discard a good Enhancement or Covenant. Common Revelation 16:10 Neutral Rotation Fifth Bowl of Wrath (RoJ) RoJ 36-Fifth-Bowl-of-Wrath Revelation of John GE/EE Silver/Green/Black 5 2 GE: Negate and discard an Evil Character or an evil Fortress in play or set-aside. EE: Negate and discard a good Enhancement or Covenant. Common Revelation 16:10 Neutral Rotation Fifth Seal (Justice Seekers) (RoJ AB) RoJ (AB) RoJ_AB_N30-Fifth-Seal-Justice-Seekers Revelation of John (Alternate Border) GE/Hero Silver/White (Clay/White) -(5) -(5) Territory Generic, Genderless, Martyr GE: Search deck or Reserve for a good N.T. Enhancement. HERO: If an opponent uses an evil discard ability, you may discard this Hero to discard an evil card in a territory. Common Revelation 6:9 Good Rotation Fifth Seal, Justice Seekers (RoJ) RoJ 30-Fifth-Seal-Justice-Seekers Revelation of John GE/Hero Silver/White/Clay/White 5 5 Territory Generic, Genderless, Martyr GE: Search deck or Reserve for a good N.T. Enhancement. Hero: If an opponent uses an evil discard ability, you may discard this Hero to discard an evil card in a territory. Common Revelation 6:9 Good Rotation Filling Zerubbabel's Temple FoOF Filling_Zerubbabels_Temple_(FF) Faith of Our Fathers GE Teal 3 4 Search deck or discard pile for Zerubbabel's Temple or a Temple Artifact and add it to hand to discard an Evil Character in play. Fixed Ezra 6:5 Good Filthy Garments Prp Filthy_Garments_(Pr) Prophets EE Pale Green Selected Hero's abilities decrease 4/4 for remainder of turn. Uncommon Zechariah 3:3 Evil Fire Foxes CoW Fire_Foxes_(CoW) Cloud of Witnesses GE/Evil Character Black/Crimson+Gold 2 2 Evil Character is a Generic, Animal Shuffle a Site. If opponent used a special ability to draw, exchange, or search this turn, protect Lost Souls from opponent. If used by Samson, remove a male and a female Evil Character from the game. Rare Judges 15:5 Neutral Rotation Fire Foxes (CoW AB) CoW (AB) CoW_AB_N25-Fire-Foxes-R Cloud of Witnesses (Alternate Border) GE/Evil Character Gold/Crimson/Black 2 2 Evil Character is a Generic, Animal Shuffle a Site. If opponent used a special ability to draw, exchange, or search this turn, protect Lost Souls from opponent. If used by Samson, remove a male and a female Evil Character from the game. Rare Judges 15:5 Neutral Rotation Fire From Heaven (RoJ AB) RoJ (AB) RoJ_AB_N96-Fire-from-Heaven-R Revelation of John (Alternate Border) EE Brown/Orange 2 4 If a Job character is in play, negate and underdeck a card (except a Lost Soul). Rare Job 1:16 Evil Rotation Fire from Heaven (RoJ) RoJ 96-Fire-from-Heaven-R Revelation of John EE Brown/Orange 2 4 If a Job character is in play, negate and underdeck a card (except a Lost Soul). Rare Job 1:16 Evil Rotation Fire, Smoke, and Sulfur FoOF Fire_Smoke_and_Sulfur_(FF) Faith of Our Fathers GE Silver 1 3 Plague Discard one human Evil Character (or two if there are at least 6 humans in play). Fixed Revelation 9:18 Good Fireball AW Fireball_(AW) Angel Wars EE Gold 3 0 If used by a demon and Shield of Faith is not in battle, discard a Hero in battle. Rare Ephesians 6:16 Evil Fires of Abaddon (RoJ AB) RoJ (AB) RoJ_AB_N99-Fires-of-Abaddon Revelation of John (Alternate Border) EE Brown/Orange 1 2 X = # of cards opponent drew by their special abilities this turn Underdeck an opponent’s card, or underdeck up to X cards in opponent’s territory. Cannot be negated if used by Abaddon. Common Job 31:12 Evil Rotation Fires of Abaddon (RoJ) RoJ 99-Fires-of-Abaddon Revelation of John EE Brown/Orange 1 2 X = # of cards opponent drew by their special abilities this turn Underdeck an opponent's card, or underdeck up to X cards in opponent's territory. Cannot be Negated if used by Abaddon. Common Job 31:12 Evil Rotation First Bowl of Wrath (RoJ AB) RoJ (AB) RoJ_AB_N32-First-Bowl-of-Wrath Revelation of John (Alternate Border) GE/EE Gold/Silver/Orange 1 6 GE: Decrease opponents’ Evil Characters 6/6. EE: You may search deck, discard pile or Reserve for an idol and activate it. Common Revelation 16:2 Neutral Rotation First Bowl of Wrath (RoJ) RoJ 32-First-Bowl-of-Wrath Revelation of John GE/EE Silver/Gold/Orange 1 6 GE: Decrease opponents' Evil Characters 6/6. EE: You may search deck, discard pile or Reserve for an idol and activate it. Common Revelation 16:2 Neutral Rotation First Figs Prp First_Figs_(Pr) Prophets EE Crimson 1 4 Common Nahum 3:12 Evil First Fruits Pri First_Fruits_(Pi) Priests GE Teal/White Feast, Offering Set aside all of your human Heroes for one turn. On return, discard a good card from hand to draw four cards. Rare Leviticus 23:10 Good First Seal (Conquer) (RoJ AB) RoJ (AB) RoJ_AB_N26-First-Seal-Conquer Revelation of John (Alternate Border) GE/Evil Character Silver (Crimson/Gray) 3(1) 1(3) Warrior Symbolic GE: Take an Evil Character in battle to territory. EC: May band to War, Famine or Death to discard an opposing character. Common Revelation 6:2 Neutral Rotation First Seal, Conquer (RoJ) RoJ 26-First-Seal-Conquer Revelation of John GE/Evil Character Silver/Crimson/Gray 3 1 Symbolic Good: Take an Evil Character in battle to territory. Evil: May band to War, Famine or Death to discard an opposing character. Common Revelation 6:2 Neutral Rotation Fishers of Men (Ap) Ap Fishers_of_Men_(Ap) Apostles GE Gold Convert any human Evil Character to a Hero in the brigade color of your choice. Rare Matthew 4:18-19 Good Fishers of Men (I) I Fishers_of_Men_(I) I GE Purple 2 2 Territory Reveal the top 3 cards of opponent's deck (or top 9 if used by a Disciple); put the revealed Lost Souls in opponent's territory and underdeck the rest. Deck Matthew 4:18-19 Good Rotation Fishing Boat Di Fishing_Boat_(Di) Disciples Fortress Holds up to 12 disciples. X = # of your Heroes here. Set this aside. Each upkeep, you may place a Hero from here beneath your deck to draw X or to give your disciples access to all Sites this turn. Fixed Luke 5:4 Good Fishing Boat (GoC) GoC 030-Fishing-Boat-R Gospel of Christ Fortress Star Holds any # of disciples STAR: Topdeck a good Dominant from deck. FORT: Once per turn, if an opponent removes your last Hero from battle, you may add a Hero from here to battle. Rare Luke 5:2 Good Rotation Five Smooth Stones (Ki) Ki Five_Smooth_Stones_(Ki) Kings GE Purple 3 2 Negate the last evil enhancement played in current battle. Rare I Samuel 17:40 Good Five Smooth Stones (L) Main Five_Smooth_Stones_(UL) Main GE Red 2 0 Common I Samuel 17:40 Good Five Smooth Stones (Roots) RR 102-Five-Smooth-Stones.jpg Roots GE Purple 5 1 Negate an evil Enhancement or discard an Evil Character. I Samuel 17:40 Good Rotation Five Smooth Stones (UL) Main UL Five_Smooth_Stones_(UL) Main Unlimited GE Red 2 0 Common I Samuel 17:40 Good Five Smooth Stones (Wa) War Five_Smooth_Stones_(Wa) Warriors GE Purple 3 2 The effect of the last enhancement card played in current battle is interrupted and prevented. Rare I Samuel 17:40 Good Flaming Sword (FoM) FoM 012-Flaming-Sword Fall of Man GE Silver 4 3 Weapon Negate an evil card, or the last evil card played in battle. Common Genesis 3:24 Good Rotation Flaming Sword (Ki) Ki Flaming_Sword_(Ki) Kings GE Silver 4 3 Negate one evil enhancement played in current battle. Uncommon Genesis 3:24 Good Flaming Sword (Wa) War Flaming_Sword_(Wa) Warriors GE Silver 4 3 The effect of the last Enhancement Card played is interrupted and prevented. Uncommon Genesis 3:24 Good Flee from Enemies Pri Flee_from_Enemies_(Pi) Priests Curse Black 0 6 If your warrior class Evil Character is in battle, negate good banding abilities. Uncommon Deuteronomy 28:25 Evil Flee from Enemies [IR] IR 012-Flee-from-Enemies Israel's Rebellion Curse Black/Brown 2 4 EE: Withdraw all Heroes. You may reserve this card. / A: Protect characters from bounce abilities. Common Deuteronomy 28:25 Evil Rotation Flight ()Wa) War Flight_(Wa) Warriors EE Black 2 3 All banding of Heroes is prevented, interrupted and/or negated during this battle. Uncommon Mark 13:18 Evil Flight (G) 10A Flight_(G) 10th Anniversary EE Black 2 3 All banding of Heroes is prevented, interrupted and/or negated during this battle. Deck Mark 13:18 Evil Flight into Egypt (GoC) GoC 067-Flight-into-Egypt Gospel of Christ GE Silver/White 4 2 Star Gospel, Joseph in Title/Scripture, Nativity STAR: Protect good nativity cards from harm until end of turn. / GE: If opponent has hand advantage, negate and reserve an evil card. Common Matthew 2:13 Good Rotation Flight of Spies Pat Flight_of_Spies_(Pa) Patriarchs GE Red 0 7 Up to two Heroes may retreat from battle unharmed. One good enhancement may be returned to holder's hand. Common Joshua 2:15 Good Floating Ax Head Prp Floating_Ax_Head_(Pr) Prophets GE White 3 2 Common II Kings 6:6 Good Flogging Ap Flogging_(Ap) Apostles EE Black Selected N.T. Hero and all number enhancements played on Hero this turn are worth half their value. Common Acts 5:40 Evil Flying Flames AW Flying_Flames_(AW) Angel Wars EE Crimson 3 0 If used by a demon and Shield of Faith is not in battle, discard a Hero in battle. Rare Ephesians 6:16 Evil Flying Scroll (PoC) PoC 209-Flying-Scroll-R Prophecies of Christ Curse Black/Brown 3 3 EE: Reserve a Hero in battle and a good card from opponent’s hand. ART: You may banish this card to take a multi-brigade or territory class character. Rare Zechariah 5:3 Evil Rotation Follower Token GoC Follower-Token Gospel of Christ Token Hero Token Clay 6 8 Generic, Has the selected church identifier Token Matthew 16:18 Good Rotation Following Demons RoA Following_Demons_(RA) Rock of Ages EE Orange 2 2 Based on Prophecy Capture a human. If you do, you may exchange a demon in your territory with a demon in your Tartaros. Fixed I Timothy 4:1 Evil Food for the Priests (1st Print - L) L1P L25-1P-Food-for-the-Priests L Starter (1st Print) GE Clay 5 2 Negate and discard an evil Enhancement. You may draw 1. Starter Exodus 29:33 Good Rotation Food for the Priests [L] L L25-Food-for-the-Priests L Starter GE Clay 5 2 Negate and discard an evil Enhancement. You may draw 1. Starter Exodus 29:33 Good Rotation Foolish Advice Wom Foolish_Advice_(Wo) Women EE Black 2 4 All special abilities on Character cards and enhancement cards except this one are negated and prevented. Battle is determined by the numbers. Common Job 2:9 Evil Foolish Advice (RoJ AB) RoJ (AB) RoJ_AB_N109-Foolish-Advice Revelation of John (Alternate Border) EE Brown 4 2 X = # of Job Evil Characters in play Opponent must discard X good cards from hand or battle. Cannot be prevented if used by a Job Evil Character. Common Job 42:7 Evil Rotation Foolish Advice (RoJ) RoJ 109-Foolish-Advice Revelation of John EE Brown 4 2 X=# of Job Evil Characters in play Opponent must discard X good cards from hand or battle. Cannot be prevented if used by a Job Evil Character. Common Job 42:7 Evil Rotation Foolish Boasting Ap Foolish_Boasting_(Ap) Apostles EE Brown 3 3 Common II Corinthians 12:1 Evil Foolish Builder (GoC) GoC 196-Foolish-Builder Gospel of Christ Evil Character Crimson 2 6 Territory, Star [Limit 1 Fool per territory] Fool, Generic, Gospel STAR: Give this card to opponent's territory. / EC: Each upkeep, you must give a Site or Fortress to owner’s territory. If you cannot, discard the bottom card of deck. Common Matthew 7:26 Evil Rotation Foolish Edomites PoC 183-Foolish-Edomites-R Prophecies of Christ Evil Character Crimson 1 8 Territory, Star Generic, Edomite, Fool, Limit 1 Fool per territory STAR: Give this card to opponent’s territory. EC: If you use a draw ability, underdeck a card from hand. If this card is discarded, each player may resurrect a Hero. Rare Obadiah 1:8 Evil Rotation Foolish Shepherd PoC Foolish-Shepherd-R Prophecies of Christ Evil Character Multi 5 5 Star Generic STAR: Discard a good card from a Reserve. EC: Restrict Dominants. May band to an animal. Rare Zechariah 11:15 Evil Rotation Foolishness of Five Virgins Wom Foolishness_of_Five_Virgins_(Wo) Women EE Pale Green 3 5 Holder may interrupt the battle and set aside all female Heroes in the Field of Battle for 5 turns, then return them to their owner's territory. Common Matthew 25:3 Evil Forbidden Fruit Wom Forbidden_Fruit_(Wo) Women EE Black 2 -1 Convert any Red Brigade Hero to an Evil Character for remainder of current battle. Common Genesis 3:11 Evil Forbidden Fruit (FoM) FoM 006-Forbidden-Fruit Fall of Man GE/EE Blue/Pale Green Territory GE: Look at opponent's hand and take an O.T. Enhancement from Reserve. EE: Convert all Heroes in battle to pale green this turn. Common Genesis 3:11 Neutral Rotation Forbidden Marriage (LoC) LoC LoC_017-Forbidden-Marriage-R Lineage of Christ Curse Gray 3 3 EE: Underdeck a Hero in play and a good card from opponent’s hand. ART: You may discard an Enhancement. If you do not, negate Lost Souls. Rare Nehemiah 13:23 Evil Rotation Forced Labor 3E Forced_Labor_(F) 3rd Edition EE Gray Decrease all Heroes in play 3/3 until end of turn. Deck Exodus 5:16 Evil Forcefulness of Isaiah (L) Main Forcefulness_of_Isaiah_(UL) Main GE Green 2 2 Common Isaiah 6:8 Good Forcefulness of Isaiah (UL) Main UL Forcefulness_of_Isaiah_(UL) Main Unlimited GE Green 2 2 Common Isaiah 6:8 Good Foreign Enemy 2E Foreign_Enemy_(CU) 2nd Edition EE Gray A second Evil Character may join the battle. Deck Deuteronomy 28:49 Evil Foreign Exile CoW Foreign_Exile_(CoW) Cloud of Witnesses EE Brown/Gray 1 4 Territory You may search deck for an evil O.T. Fortress and play it. If played during battle, move a captured Hero from your Land of Bondage to your Raiders' Camp. Common Deuteronomy 28:64 Evil Rotation Foreign Exile (CoW AB) CoW (AB) CoW_AB_N99-Foreign-Exile Cloud of Witnesses (Alternate Border) EE Brown/Gray 1 4 Territory You may search deck for an evil O.T. Fortress and play it. If played during battle, move a captured Hero from your Land of Bondage to your Raiders’ Camp. Common Deuteronomy 28:64 Evil Rotation Foreign Horses (LoC) LoC LoC_218-Foreign-Horses-R Lineage of Christ EE Brown/Gold/Pale Green 2 2 Weapon Interrupt the battle. You may draw 2. If opponent used a draw or search ability this turn, you may play an evil Enhancement. Cannot be negated if a good warrior is in battle. Rare II Kings 18:23-24 Evil Rotation Foreign Spearman RoA 3 Foreign_Spearman_(tin) Rock of Ages Evil Character Multi 6 6 Warrior Generic While blocking alone, toss all enhancements that are played this battle. Cannot be interrupted. Fixed Jeremiah 6:23 Evil Rotation Foreign Spears (LoC) LoC LoC_219-Foreign-Spears Lineage of Christ EE Black/Gold 5 0 Weapon You may negate a good card. If you do not, you may discard this card to discard a good card in a territory. Common II Chronicles 21:16 Evil Rotation Foreign Sword RoA Foreign_Sword_(RA2) Rock of Ages GE/EE Red/Black 3 2 Weapon Negate an opponent's evil or neutral card. If used by a Canaanite or Philistine, you may return that card to the top of owner's deck. Fixed II Samuel 15:19 Neutral Foreign Wives RoA 3 Foreign_Wives_(tin) Rock of Ages Evil Character Multi 6 6 Female Royalty of Israel, Ammonite, Canaanite, Edomite, Egyptian, Moabite and Sidonian Search discard pile for Household Idols. If opponent has draw 5 or more cards this turn, protect Foreign Wives from cards used by opponent. Cannot be negated. Fixed I Kings 11:1 Evil Rotation Foreign Wives (2022 - Side Event) Pmo-P2 Foreign-Wives Promo Evil Character Multi 6 6 Generic, Queen of Israel and Judah, Canaanite, Edomite, Egyptian, Moabite Take Household Idols from discard pile. If opponent has drawn 5 or more cards this turn, protect this card from cards used by opponent. Cannot be negated. Promo I Kings 11:1 Evil Rotation Forest Fire (FooF) FoOF Forest_Fire_(FF2) Faith of Our Fathers GE/EE Green/Crimson 2 2 Prophecy If Ezekiel or a Babylonian is in play, negate and discard a single color Site, Artifact, or evil card in play or set aside area. Cannot be prevented. Fixed Ezekiel 20:47 Neutral Forest Fire (Pr) Prp Forest_Fire_(Pr) Prophets GE Red 2 2 Hero ignores Pale Green Brigade. Uncommon Ezekiel 20:47 Good Forest Fire (Roots) RR 034-Forest-Fire.jpg Roots GE/EE Green (Crimson) 2 2 Based on Prophecy Discard a card of opposite alignment. Cannot be prevented. Ezekiel 20:47 Good/Evil Rotation Foretelling Angel Pat Foretelling_Angel_(Pa) Patriarchs Hero Silver 4 7 If a human prophet is in play or set-aside area, holder may look at the top three cards in any draw pile, then return them without shuffling. Uncommon Daniel 10:6 Good Forgiveness of Joseph (FooF) FoOF Forgiveness_of_Joseph_(FF2) Faith of Our Fathers GE Blue 2 2 Convert all human Evil Characters in battle to blue Heroes. Opponent may return any number of those characters to owner's hand. Fixed Genesis 50:19-21 Good Forgiveness of Joseph (L) Main Forgiveness_of_Joseph_(UL) Main GE White 2 2 Common Genesis 50:19-21 Good Forgiveness of Joseph (UL) Main UL Forgiveness_of_Joseph_(UL) Main Unlimited GE White 2 2 Common Genesis 50:19-21 Good Forgiveness of Joseph [IR] IR 051-Forgiveness-of-Joseph Israel's Rebellion GE Blue 1 4 Negate an evil card. Opponent must underdeck an evil card from hand. Cannot be negated. Common Genesis 45:1 Good Rotation Forgotten History Pri Forgotten_History_(Pi) Priests EE Pale Green 0 4 Select up to four cards from one opponent's discard pile and remove them from the game. The battle immediately ends. Cannot be negated Common Psalm 106:13 Evil Formal Training 3E Formal_Training_(F) 3rd Edition GE Gold 3 3 Hero is immune to crimson brigade. Deck Luke 2:46 Good Fortify Site (Ki) Ki Fortify_Site_(Ki) Kings EE Gray 2 2 Take an Evil Character from your hand and place it face down on an occupied Site. A rescue attempt at that Site allows the character to band into battle. Uncommon Judges 9:31 Evil Fortify Site (RoA) RoA Fortify_Site_(RA2) Rock of Ages EE Black 1 5 Territory Search discard pile for a black Canaanite of a Canaanite Site and put it in play to discard an Artifact. Protect it from opponents while it remains in territory. Fixed Judges 9:31 Evil Fortify Site(Wa) War Fortify_Site_(Wa) Warriors EE Gray 2 2 Take an Evil Character from your hand and place it face down on an occupied site. A rescue attempt at that site allows the character to band into battle. Uncommon Judges 9:31 Evil Fortify the Wall Ki Fortify_the_Wall_(Ki) Kings GE Purple 0 7 Search your draw pile or discard pile for Wall of Protection or Jerusalem Tower and put either into your territory. Fortress takes immediate effect. Uncommon II Chronicles 26:9 Good Fortress of Antonia (EC) TEC Fortress_of_Antonia_(EC) Early Church Site Silver When you are attacked, you may reveal the top X cards from your deck. Put all N.T. warrior class Characters into play and underdeck the rest. Common Acts 12:7 Neutral Rotation Fortress of Antonia (Roots) RR 011-Fortress-of-Antonia.jpg Roots Fortress [Holds any # of captured humans] During battle, you may discard contents to add your evil N.T. human warrior to battle. Acts 12:4 Evil Rotation Fortress of Antonia (Wa) War Fortress_of_Antonia_(Wa) Warriors Site Silver Common Acts 12:7 Neutral Fortress of Ashdod 3E Fortresses_of_Ashdod_(F) 3rd Edition EE Gray 0 6 Deck Amos 3:9 Evil Fortunatus TEC Fortunatus Early Church Hero Clay 6 7 Corinth, X=# of your Corinth Heroes in play Look at the top X cards of deck: You may discard a clay card from hand (or place a clay enhancement on Widows' Tables) to take one to hand, then underdeck the rest. Cannot be interrupted. Common I Corinthians 16:17 Good Rotation Forty Nights IR 029-Forty-Nights-R Israel's Rebellion GE/EE White/Brown 4 (0) 0 (4) GE: Interrupt the battle. Protect wilderness Heroes from harm. / EE: Discard all Heroes in territories. Rare Deuteronomy 9:25 Neutral Rotation Forty Years IR 001-Forty-Years-UR Israel's Rebellion Dominant [Unity: Characters matching this card's alignment (Wilderness)] Each player may protect a Hero (and an Evil Character) they control from underdeck abilities. Underdeck all characters and all Artifacts. Ultra Rare Numbers 32:13 Neutral Rotation Foul Spirit (E) 3E Foul_Spirit_(E) 3rd Edition Evil Character Brown 6 7 Negate all special abilities on all character and enhancement cards except this one. Deck Mark 9:25 Evil Foul Spirit (J) J Foul_Spirit_(J) J Evil Character Orange 6 7 Demon, Generic Negate Heroes. Deck Mark 9:25 Evil Rotation Fountain of Living Water (PoC) PoC 125-Fountain-of-Living-Water Prophecies of Christ GE Multi 3 3 Territory, Star STAR: Set aside a Hero from hand for 2 turns. On return, draw 2. GE: You may take a * card from Reserve. You may add it to battle. Common Jeremiah 17:13 Good Rotation Fountains of Living Water 3E Fountains_of_Living_Water_(E) 3rd Edition GE Multi 3 4 Holder may draw a card. Deck Jeremiah 17:13 Good Four Horns Prp Four_Horns_(Pr) Prophets EE Crimson No good banding cards can be played this turn. Any currently in play are discarded. Uncommon Zechariah 1:19 Evil Four Horns (Roots) RR 004-Four-Horns.jpg Roots Artifact [Unity: Evil Characters (Share a brigade)] While 4 or more evil O.T. humans are in battle, you may banish this card to shuffle all cards in play. Zechariah 1:19 Neutral Rotation Four Horsemen (RoJ AB) RoJ (AB) RoJ_AB_N92-Four-Horsemen-R Revelation of John (Alternate Border) EE Multi If you control Conquer, War, Famine and Death, banish this card to discard up to one card of each card type in play and/or set-aside area (except a Lost Soul). Cannot be interrupted. Rare Revelation 6:2,4,5,8 Evil Rotation Four Horsemen (RoJ) RoJ 92-Four-Horsemen-R Revelation of John EE Multi If you control Conquer, War, Famine and Death, banish this card to discard up to one card of each card type in play and/or set aside area (except a Lost Soul). Cannot be interrupted. Rare Revelation 6:2,4,5,8 Evil Rotation Four Squads of Four (Ap) Ap Four_Squads_of_Four_(Ap) Apostles Evil Character Gray 10 10 Rare Acts 12:4 Evil Four Squads of Four (EC) TEC Four_Squads_of_Four_(EC) Early Church Evil Character Gold 4 4 Warrior Protect Lost Souls in N.T. silver Sites from rescue by humans. The first time this character is discarded, heal it. May band to Four Squads of Four. Common Acts 12:4 Evil Rotation Four-Drachma Coin Di Four-Drachma_Coin_(Di) Disciples Artifact Protect the cards in your hand and deck from discard abilities on opponents' cards. At any time, if Peter is in play, you may discard this card to draw 4. Fixed Matthew 17:27 Neutral Four-Drachma Coin (GoC) GoC 011-Four-Drachma-Coin Gospel of Christ Artifact [May be activated on Peter] Gospel Protect hand, deck and Reserve from opponents. While Peter is in play, you may discard this card to draw 4. Common Matthew 17:27 Neutral Rotation Fourth Bowl of Wrath (RoJ AB) RoJ (AB) RoJ_AB_N35-Fourth-Bowl-of-Wrath Revelation of John (Alternate Border) GE/EE Red/Silver/Gold 4 3 GE: Banish an evil human in play and an evil card from opponent’s hand. EE: Negate and discard a good Enhancement or Covenant. Common Revelation 16:8 Neutral Rotation Fourth Bowl of Wrath (RoJ) RoJ 35-Fourth-Bowl-of-Wrath Revelation of John GE/EE Silver/Red/Gold 4 3 GE: Banish an evil human in play and an evil card from opponent's hand. EE: Negate and discard a good Enhancement or Covenant. Common Revelation 16:8 Neutral Rotation Fourth Living Creature Pri Fourth_Living_Creature_(Pi) Priests GE Silver Set your Hero aside for the remainder of the game. While that Hero is set aside, protect your silver brigade Heroes with strength 9 or less from capture. Common Revelation 4:7-8 Good Fourth Seal (Death) (RoJ AB) RoJ (AB) RoJ_AB_N29-Fourth-Seal-Death Revelation of John (Alternate Border) GE/Evil Character Silver (Orange/Pale Green) 4(1) 1(4) Territory Symbolic, Character is territory class GE: Discard an Evil Character (or 2 Evil Characters in a territory). EC: Reduce opponents’ hand size by 1. Cannot be negated if an animal is in play. Common Revelation 6:8 Neutral Rotation Fourth Seal, Death (RoJ) RoJ 29-Fourth-Seal-Death Revelation of John GE/Evil Character Silver/Orange/Pale Green 4 1 Symbolic, Character is territory class Good: Discard an Evil Character (or 2 Evil Characters in a territory). Evil: Reduce opponents' hand sizes by 1. Cannot be negated if an animal is in play. Common Revelation 6:8 Neutral Rotation Freedom! 3E Freedom!_(F) 3rd Edition GE Red Remove one Evil Character from the game. Deck Exodus 12:37 Good Freedom! (Roots) RR 133-Freedom.jpg Roots GE White 7 0 Banish an Evil Character. Cannot be prevented if used by an Exodus Hero. Exodus 12:37 Good Rotation Freeing Earthquake AW Freeing_Eqrthquake_(AW) Angel Wars GE Blue/Silver Return up to two captured Heroes to owners' territories. You may band one of them into battle. Rare Acts 16:26 Good Frog Demons (L) Main Frog_Demons_(UL) Main Evil Character Pale Green 6 6 Rare Revelation 16:13 Evil Frog Demons (Promo) Pmo-P1 Frog_Demons_(Promo) Promo Evil Character Pale Green 6 6 If attacking Hero(s) are all angels, Evil Character gains 10/10 until end of battle. Promo New Testament Evil Frog Demons (RoJ AB) RoJ (AB) RoJ_AB_N120-Frog-Demons Revelation of John (Alternate Border) Evil Character Brown/Gray/Orange 3 3 Beast, Demon, Genderless You may search deck or Reserve for a human king. Frog Demons may band to a Revelation 12-19 Evil Character. Cannot be negated if blocking an angel. Common Revelation 16:13 Evil Rotation Frog Demons (UL) Main UL Frog_Demons_(UL) Main Unlimited Evil Character Pale Green 6 6 Rare Revelation 16:13 Evil Frog Demons (Wa) War Frog_Demons_(Wa) Warriors Evil Character Pale Green 8 8 Evil Character is immune to Purple Brigade. Common Revelation 16:13 Evil Fruitless Tree 3E Fruitless_Tree_(E) 3rd Edition EE Brown 2 3 Remove a Hero in a territory from the game. Deck Matthew 3:10 Evil Fullness of Time PoC 221-Fullness-of-Time-R Prophecies of Christ Fortress Plays to Set-Aside, Holds a good green prophet While occupied, protect decks from opponents' look and reveal abilities. If your green prophet rescues a card, you may release contents and discard this card to take a good Dominant from deck. Rare Galatians 4:4 Good Rotation Furnace of God's Wrath Prp Furnace_of_God's_Wrath_(Pr) Prophets GE Gold Holder may select one Evil Character in the Field of Play from each opponent and discard it. Rare Ezekiel 22:20 Good Furnace of God’s Wrath (Roots) RR 093-Furnace-of-Gods-Wrath.jpg Roots GE Green 0 0 Based on Prophecy Discard an evil card (and an Artifact) controlled by each opponent. Ezekiel 22:20 Good Rotation Futile Inquisition (GoC) GoC 225-Futile-Inquisition Gospel of Christ EE Gold 0 6 Star Gospel STAR: Discard a good card from a Reserve. / EE: If used by a N.T. character, end the battle in a stalemate. Common Luke 23:8-9 Evil Rotation Gabriel (Di) Di Gabriel_(Di) Disciples Hero Silver 10 6 Prophet Search discard pile for a good Luke Enhancement and shuffle it into deck to protect Luke Heroes from capture and discard. Fixed Luke 1:19 Good Gabriel (I) I Gabriel_(I) I Hero Silver 10 10 Prophet You may search your discard pile for a silver Enhancement Deck Luke 1:19 Good Rotation Gabriel (Ki) Ki Gabriel_(Ki) Kings Hero Silver 10 10 Prophet Holder may search any draw pile for one evil enhancement and discard it. Shuffle draw pile. Uncommon Daniel 8:16 Good Gabriel (Wa) War Gabriel_(Wa) Warriors Hero Silver 10 10 Look through opponent's draw pile and discard one Enhancement Card. Shuffle draw pile. Uncommon Luke 1:19 Good Gabriel meets Zecharias FoOF Gabriel_meets_Zecharias_(FF) Faith of Our Fathers GE Silver/Teal 2 3 Connected to Prophecy Search deck for a N.T. Hero and add it to hand or battle. Prevent the special ability on the next evil card played this battle. Fixed Luke 1:11 Good Gabriel, Mouth of God (GoC) GoC 057-Gabriel-UR Gospel of Christ Hero Green/Silver 5 12 Angel, Gospel, Nativity, Prophet Negate an evil card. You may take a silver Gospel card from deck or discard pile. If you do not, may band to a Gospel Hero, or you may reserve an evil card from opponent’s deck. Cannot be negated. Ultra Rare Luke 1:26 Good Rotation Gabriel, Mouth of God [UR+] (GoC) GoC 057-Gabriel-UR+ Gospel of Christ Hero Green/Silver 5 12 Angel, Gospel, Nativity, Prophet Negate an evil card. You may take a silver Gospel card from deck or discard pile. If you do not, may band to a Gospel Hero, or you may reserve an evil card from opponent’s deck. Cannot be negated. Ultra Rare Luke 1:26 Good Rotation Gad Prp Gad_(Pr) Prophets Hero Red 6 3 Uncommon I Chronicles 21:9-10 Good Gad, David's Chosen (1st Print - K) K1P K19-1P-Gad K Starter (1st Print) Hero Green 4 6 Prophet May band to a generic warrior, or you may draw 1. Starter I Samuel 4:6 Good Rotation Gad, David's Chosen [K] K K19-Gad K Starter Hero Green 4 6 Prophet May band to a generic warrior, or you may draw 1. Starter I Samuel 22:5 Good Rotation Gad, the Retaliator IR 039-Gad-the-Retaliator Israel's Rebellion Hero Blue 6 7 [Unity: Heroes (Patriarch)] Patriarch, Son of Jacob If an opponent draws because of an ability they control, they must underdeck a random card from hand. If attacking, you may take a Genesis Artifact from Reserve. Common Genesis 49:19 Good Rotation Gaius 3E Gaius_(F) 3rd Edition Hero Gold 7 7 Deck III John 1:1 Good Gamaliel Ap Gamaliel_(Ap) Apostles Hero Red 2 6 Interrupt and prevent one enhancement used by an evil Pharisee or Sadducee. Uncommon Acts 5:34 Good Gamaliel's Speech TEC Gamaliel's_Speech_(EC) Early Church GE/EE Clay/Gray Territory Place this in your territory: You may discard this card to negate and discard the last Enhancement played by an opponent or any other Enhancement in play. Rare Acts 5:38-39 Neutral Rotation Garden of Eden 3E Garden_of_Eden_(F) 3rd Edition Site Silver Deck Genesis 3:23 Neutral Gates of Jerusalem Pmo-P1 Gates_of_Jerusalem_(Promo) Promo Fortress Protect evil Kings and Queens of Judah in your territory from opponent's cards. If one blocks, its special ability cannot be negated and you may draw a card. Promo II Chronicles 14:7 Evil Gates of Jerusalem (LoC) LoC LoC_022-Gates-of-Jerusalem-R Lineage of Christ Fortress Protect your kings and queens of Judah in territory from harm. Once per battle, if a king of Judah is defeated, you may add a meek king (or evil king of Judah) to battle. Rare II Chronicles 14:7 Good Rotation Gates of Jerusalem (Promo) LoC Promo_Gates-of-Jerusalem Promo Fortress Protect your kings and queens of Judah in territory from harm. Once per battle, if a king of Judah is defeated, you may add a meek king (or evil king of Judah) to battle. Promo II Chronicles 14:7 Good Rotation Gates of Samaria RoA Gates_of_Samaria_(RA2) Rock of Ages Fortress Protect evil Kings of Israel in your territory from opponents. When you play a Samaria Site, increase your evil King of Israel 6/6 to decrease a character 6/6. Fixed II Kings 7:1 Evil Gathered Together PoC 171-Gathered-Together Prophecies of Christ GE Green/Purple 2 1 Star X = # of good and evil brigades in play STAR: Topdeck a Hero from Reserve. GE: If used by a green prophet, interrupt the battle. Hero may band to up to X humans. Common Hosea 1:11 Good Rotation Gathering Angel I Gathering_Angel_(I) I Hero Silver 6 2 Generic Search each discard pile for a Hero and topdeck them. Deck Matthew 24:31 Good Rotation Gathering of Angels (GoC) GoC 136-Gathering-of-Angels Gospel of Christ GE Silver X X Star [X = # of angels in battle] Gospel STAR: Resurrect an angel. / GE: Interrupt the battle. Your Gospel Hero may band to any number of N.T. angels. Discard up to X evil Enhancements. Common Matthew 13:41 Good Rotation Gathering of Angels (Ki) Ki Gathering_of_Angels_(Ki) Kings GE Silver Set Hero aside for 4 turns. On return Hero gains ability to band to any Hero until discarded. Common Matthew 13:41 Good Gathering of Angels (Wa) War Gathering_of_Angels_(Wa) Warriors GE Silver Set Hero aside for 4 turns. On return Hero gains ability to band to any Hero until discarded. Common Matthew 13:41 Good Gathering of Demons AW Gathering_of_Demons_(AW) Angel Wars EE Gray Set a demon aside for 3 turns. Demon gains the ability 'May band with a demon from another brigade.' Common Luke 11:26 Evil Gathering Soothsayers (1st Print - K) K1P K47-1P-Gathering-Soothsayers K Starter (1st Print) EE Pale Green 3 3 Egyptian may band to up to 3 O.T. Egyptians. Starter Exodus 7:11 Evil Rotation Gathering Soothsayers [K] K K47-Gathering-Soothsayers K Starter EE Pale Green 3 3 Egyptian may band to up to 3 O.T. Egyptians. Starter Exodus 7:11 Evil Rotation Gathering the Armies (1st Print - L) L1P L47-1P-Gathering-Armies L Starter (1st Print) EE Black 3 3 Philistine may band to up to 3 Philistines. Starter I Samuel 17:1 Evil Rotation Gathering the Armies [L] L L47-Gathering-Armies L Starter EE Black 3 3 Philistine may band to up to 3 Philistines. Starter I Samuel 17:1 Evil Rotation Gathering the Sanhedrin (GoC) GoC 172-Gathering-the-Sanhedrin-R Gospel of Christ EE Black/Gray X X X = # of your characters that are Pharisee and/or Sadducee Interrupt the battle. You may take a N.T. human from Reserve. Character may band to any number of Pharisees and Sadducees. Cannot be negated if you control a meek Lost Soul. Rare John 11:47 Evil Rotation Generations of Priests (1st Print - L) L1P L17-1P-Generations-of-Priests L Starter (1st Print) Hero Clay 5 3 Generic, Tabernacle Priest You may play a Lost Soul from a deck or draw 1. Starter Exodus 40:15 Good Rotation Generations of Priests [L] L L17-Generations-of-Priests L Starter Hero Clay 5 3 Generic, Tabernacle Priest, Wilderness You may play a Lost Soul from a deck or draw 1. Starter Exodus 40:15 Good Rotation Generous Giving Ap Generous_Giving_(Ap) Apostles GE White 4 3 Worth 8/6 if player immediately discards a good enhancement without using it. Common II Corinthians 8:12 Good Generous Giving TEC Generous_Giving_(EC) Early Church GE Clay 4 3 Interrupt the battle. Each player may draw 3. You may play an enhancement. Common II Corinthians 8:12 Good Rotation Generous Giving (Roots) RR 061-Generous-Giving.jpg Roots GE Clay 4 3 Interrupt the battle. You may draw 3 and play an Enhancement. II Corinthians 8:12 Good Rotation Gentle Resolution 10A Gentle_Resolution_(H) 10th Anniversary GE White 2 3 Convert a human evil character to a green brigade hero. Deck Genesis 45:15 Good Gentleness (EC) TEC Gentleness_(EC) Early Church GE Clay/Red Territory Fruit of the Spirit Place on your clay or red Hero: While that Hero is in battle, protect N.T. Humans from discard abilities and negate play abilities. Common Galatians 5:22-23 Good Rotation Gentleness (L) Main Gentleness_(UL) Main GE Purple 2 2 Fruit of the Spirit Common Galatians 5:22-23 Good Gentleness (UL) Main UL Gentleness_(UL) Main Unlimited GE Purple 2 2 Fruit of the Spirit Common Galatians 5:22-23 Good Gibeonite Curse RoA Gibeonite_Curse_(RA2) Rock of Ages Curse Black 2 4 Capture your black Canaanite and remove a Dominant in an opponent's discard pile from the game to search his deck for a card with the same icon and discard it. Fixed Joshua 9:23 Evil Gibeonite Delegates RoA Gibeonite_Delegates_(RA2) Rock of Ages Evil Character Black 0 4 Canaanite, Generic Protected from discard abilities. If defeated, capture this card to opponent's Land of Bondage. May band to Gibeonite Delegates. Cannot be prevented. Fixed Joshua 9:6 Evil Gibeonite Treaty Ki Gibeonite_Treaty_(Ki) Kings EE Brown Holder's human Evil Character may be converted to a Hero in brigade of choice, or may be placed in opponent's Land of Bondage and treated as a Lost Soul. Uncommon Joshua 9:15 Evil Gibeonite Treaty (FoM) FoM 081-Gibeonite-Treaty Fall of Man GE/EE Red/Black 1 5 Interrupt and redirect an opposing Enhancement. Common Joshua 9:15 Neutral Rotation Gibeonite Trickery (Pa) Pat Gibeonite_Trickery_(Pa) Patriarchs EE Brown 0 4 Each Hero in battle gains 0/4 and the battle immediately ends. Ability can not be interrupted or prevented. Uncommon Joshua 9:3-4 Evil Gibeonite Trickery (RoA) RoA Gibeonite_Trickery_(RA2) Rock of Ages EE Black 0 6 If all the Evil Characters in battle are Canaanites and all of your evil Enhancements are O.T., end the battle. Cannot be negated. Fixed Joshua 9:3-4 Evil Gibeonite Trickery (Roots) RR 157-Gibeonite-Trickery.jpg Roots EE Black 0 6 If opponent controls a Canaanite, end the battle in a stalemate. Otherwise, you may draw 2. Joshua 9:6 Evil Rotation Gideon (CoW AB) CoW (AB) CoW_AB_N81-Gideon Cloud of Witnesses (Alternate Border) Hero Gold 2 2 Warrior, Cloud Judge You may search deck for a good card with Gideon’s name in the title. May band to Gideon’s 300. Common Judges 7:5 Good Rotation Gideon (CoW) CoW Gideon_(CoW) Cloud of Witnesses Hero Gold 2 2 Warrior, Cloud Judge You may search deck for a good card with Gideon's name in the title. May band to Gideon's 300. Common Judges 7:5 Good Rotation Gideon (J) J Gideon_(J) J Hero Gold 6 8 Warrior Judge Deck Judges 7:5 Good Rotation Gideon (L) Main Gideon_(UL) Main Hero Gold 6 6 Uncommon Judges 7:5 Good Gideon (UL) Main UL Gideon_(UL) Main Unlimited Hero Gold 6 6 Uncommon Judges 7:5 Good Gideon's 300 Pmo-P2 Gideons_300_(Promo) Promo Hero Gold/Red 3 3 Warrior Army Set aside all Heroes in territory until end of battle. Protect Heroes in set-aside areas from harm. If Gideon is in battle, Trumpets and Torches cannot be negated. Promo Judges 7:7 Good Rotation Gideon's Call (J) J Gideon's_Call_(J) J GE Gold 3 2 Territory Reveal the top 3 cards of an opponent's deck (or top 9 if used by a Hero without a special ability); put the Lost Souls in that opponent's territory and underdeck the rest. Deck Judges 6:12 Good Rotation Gideon's Call (Pa) Pat Gideon's_Call_(Pa) Patriarchs GE Gold 3 2 Hero may use good enhancements from any brigade color until end of battle. Rare Judges 6:11-12 Good Gideon's Ephod FoM 091-Gideons-Ephod Fall of Man Artifact Idol If a Judge is in play, decrease abilities and evil O.T. Enhancements are regardless of protect abilities. Decrease human Heroes in battle 0/3. Common Judges 8:27 Neutral Rotation Gifts and Offerings CoW Gifts_and_Offerings_(CoW) Cloud of Witnesses GE Teal 3 3 Offering You may underdeck an evil Enhancement, withdraw all human Evil Characters and shuffle all demons in battle. If used by a High Priest, this card gains regardless of protection. Common Hebrews 5:1 Good Rotation Gifts and Offerings (CoW AB) CoW (AB) CoW_AB_N86-Gifts-and-Offerings Cloud of Witnesses (Alternate Border) GE Teal 3 3 Offering You may underdeck an evil Enhancement, withdraw all human Evil Characters and shuffle all demons in battle. If used by a High Priest, this card gains regardless of protection. Common Hebrews 5:1 Good Rotation Gifts for Esau Pat Gifts_for_Esau_(Pa) Patriarchs EE Brown 0 4 If blocking Jacob, all good strength (*/), including Jacob's is ignored. Only good special abilities and toughness (/*) have effect. Common Genesis 32:17-18 Evil Gifts of the Magi 3E Gifts_of_the_Magi_(F) 3rd Edition Artifact Each time an opponent draws a card because of a special ability on a character or enhancement, holder may draw a card. Deck Matthew 2:11 Neutral Gifts of the Magi (GoC) GoC 012-Gifts-of-the-Magi Gospel of Christ Artifact [May be activated on The Magi] Gospel, Nativity You may bounce an evil card in an opponent’s territory. If an opponent plays a Dominant, you may take a N.T. Artifact or a good N.T. card from deck or Reserve. Common Matthew 2:11 Neutral Rotation Give Us a King! CoW Give_Us_a_King_(CoW) Cloud of Witnesses EE Brown 4 0 Withdraw all Heroes (except Kings). If you do not have King Saul in play, opponent may present a King. Cannot be negated if used against a Judge. Common I Samuel 8:19 Evil Rotation Give Us a King! (CoW AB) CoW (AB) CoW_AB_N109-Give-Us-a-King Cloud of Witnesses (Alternate Border) EE Brown 4 0 Withdraw all Heroes (except Kings). If you do not have King Saul in play, opponent may present a King. Cannot be negated if used against a Judge. Common I Samuel 8:19 Evil Rotation Given Over to Egypt RoA Given_Over_to_Egypt_(RA) Rock of Ages Curse Gold 2 4 On activation, if an Egyptian is in play, discard the top card of each opponent's deck. If any are Lost Souls, put them in play instead, and discard this Curse at the end of the phase. Fixed Hosea 9:6 Evil Given to Egypt (Roots) RR 029-Given-to-Egypt.jpg Roots Curse Pale Green 2 4 EE: Capture all Heroes in opponent’s territory. / A: If an Egyptian is in play, discard the top card of a deck. Hosea 9:6 Evil Rotation Given to Israel (1st Print - K) K1P K34-1P-Given-to-Israel K Starter (1st Print) GE Purple 5 2 Negate an evil Enhancement. Discard all evil Enhancements in battle. Starter I Samuel 14:12 Good Rotation Given to Israel [K] K K34-Given-to-Israel K Starter GE Purple 5 2 Negate an evil Enhancement. Discard all evil Enhancements in battle. Starter I Samuel 14:12 Good Rotation Glad Tidings Ap Glad_Tidings_(Ap) Apostles GE Silver 1 4 No poison/disease cards may be used this turn. Any already played are negated and discarded. Uncommon Luke 2:10-11 Good Glad Tidings I Glad_Tidings_(I) I GE Silver 1 4 Negate and discard the last evil Enhancement played in battle. Deck Luke 2:10-11 Good Rotation Gleaning the Fields (J) J Gleaning_the_Fields_(J) J GE White 3 2 Territory Search your discard pile for a good Ruth or good Judges Enhancement. Deck Ruth 2:7 Good Rotation Gleaning the Fields (Pa) Pat Gleaning_of_the_Fields_(Pa) Patriarchs GE Purple 3 2 Search opponent's discard pile and select one good enhancement and add it to your hand. Once discarded, it returns to owner's discard pile. Rare Ruth 2:7 Good Glittering Spear (Ki) Ki Glittering_Spear_(Ki) Kings EE Pale Green 3 2 Weapon Worth 9/3 if used by a warrior class Assyrian Common Nahum 3:3 Evil Glittering Spear (Wa) War Glittering_Spear_(Wa) Warriors EE Crimson 3 4 Common Nahum 3:3 Evil Glittering Sword (Ki) Ki Glittering_Sword_(Ki) Kings GE Purple 3 2 Discard one Old Testament Evil Character in play or in a set aside area. Rare Deuteronomy 32:41 Good Glittering Sword (Wa) War Glittering_Sword_(Wa) Warriors GE Purple 3 2 Discard one Old Testament Evil Character in play or in a set aside area. Rare Deuteronomy 32:41 Good Gloria in Excelsis Deo Di Gloria_in_Excelsis_Deo_(Di) Disciples GE Silver/White 3 4 Territory Hymn, X = # of your Musicians, or N.T. Angels Negate and discard X Curses or weapons in play. Negate special abilities on human Evil Character Characters this turn. Fixed Luke 2:14 Good Glory of the Lord (2015 Promo) Pmo-P2 Glory-of-the-Lord-2015-P Promo Dominant Search deck or discard pile for The Tabernacle or Solomon's Temple and play it. Place this card on your The Tabernacle or Solomon's Temple: Protect that Fortress and your Temple Artifacts from opponents. Promo II Chronicles 7:1 Good Rotation Glory of the Lord (2020 Promo) Pmo-P2 Glory-of-the-Lord-2020-P Promo Dominant Play The Tabernacle or Solomon's Temple from deck or discard pile. Place on your The Tabernacle or Solomon's Temple: Protect that Fortress and your Temple Artifacts from opponents. Promo II Chronicles 7:1 Good Rotation Glory of the Lord (Ki) Ki Glory_of_the_Lord_(Ki) Kings Dominant Place in territory. Holder's Solomon's Temple and the Artifact in it cannot be discarded or negated by an opponent. Discard this card if Asherah Pole is in holder's Solomon's Temple. Ultra Rare II Chronicles 7:1 Good Glory of the Lord (Promo) Pmo-P2 Glory_of_the_Lord_(Promo) Promo Dominant Search deck or discard pile for The Tabernacle or Solomon's Temple and play it. Place this card on you're the Tabernacle or Solomon's Temple: Protect that Fortress and your Temple Artifacts from opponents. Promo II Chronicles 7:1 Good Rotation Glory of the Lord [2024 - Winner] Pmo-P3 Glory-of-the-Lord-Winner.jpg Promo Dominant You may activate a Temple Artifact. Restrict players from playing Enhancements on characters (except lone priests) this turn. Promo II Chronicles 7:1 Good Rotation Go Away! (LoC) LoC LoC_226-Go-Away Lineage of Christ EE Black X 0 Territory X = # of Philistines in play You may bounce any number of Heroes. Cannot be prevented if used by a Philistine. Common Genesis 26:16 Evil Rotation Go Into Captivity Pri Go_Into_Captivity_(Pi) Priests Curse Crimson 0 6 If your warrior class Evil Character is in battle, you may discard this card to capture a Hero. Uncommon Deuteronomy 28:41 Evil Go Into Captivity [IR] IR 014-Go-Into-Captivity-R Israel's Rebellion Curse Brown/Pale Green 1 3 EE: Negate a good card. Capture a character. / A: You may discard this card to capture a Hero and draw 1. Rare Deuteronomy 28:41 Evil Rotation Goat with Horn Prp Goat_with_Horn_(Pr) Prophets EE Black 2 3 Common Daniel 8:21 Evil God's Animals 3E God's_Animals_(F) 3rd Edition GE Gold 5 2 Deck Genesis 1:25 Good God's Generosity Pat God's_Generosity_(Pa) Patriarchs GE Purple 3 2 Search draw pile or discard pile for Promised Land site and put in play. Common Joshua 24:13 Good God's Mercy (Jonah's Anger) PoC 193-Gods-Mercy-Jonahs-Anger-R Prophecies of Christ GE/EE Green/Pale Green Place in territory: You may discard this card to negate and discard the last Enhancement of opposite alignment played or an Enhancement of opposite alignment. Cannot be negated if used by Jonah. Rare Jonah 4:1 Neutral Rotation God's Provision Ap God's_Provision_(Ap) Apostles GE Purple * * Hero gains (*/*) to bring Hero to equal abilities (*/*) with Evil Character at this point in the battle. Hero gains first strike ability. Uncommon II Corinthians 9:8 Good Godspeed AW Godspeed_(AW) Angel Wars GE Gold/Silver 5 0 Hero has first-strike ability. Cannot be prevented by an evil card. Common III John 6 Good Godspeed (Roots) RR 060-Godspeed.jpg Roots GE Clay 5 2 Interrupt the battle. Hero may band to up to 3 N.T. human Heroes. Cannot be negated if used by John. III John 1:6 Good Rotation Going to their Deaths 3E Going_to_their_Deaths_(E) 3rd Edition EE Crimson 4 0 Discard any Hero in a territory. Deck Hebrews 11:37 Evil Gold Shield RoA Gold_Shield_(RA) Rock of Ages EE Gray 0 5 Weapon Depicts a weapon, connected with David You may discard this card to convert a human Hero in play to a Hero in the brigade of your choice. Fixed II Samuel 8:7 Evil Gold Shield (LoC) LoC LR48-Gold-Shield Lineage of Christ EE Gray 0 5 Weapon You may discard this card to convert a human Hero to any good brigade. Legacy Rare II Samuel 8:7 Evil Rotation Golden Calf 10A Golden_Calf_(H) 10th Anniversary Artifact Prevent all special abilities on O.T. Heroes. Cannot be negated. Discard this artifact if Moses, Hosea or Amos win a battle. Deck Exodus 32:4 Neutral Golden Calf (FoM) FoM 066-Golden-Calf-R Fall of Man Artifact Idol Restrict opponents from playing Enhancements unless a character is in battle. Negate characters in other territories. Rare Exodus 32:4 Neutral Rotation Golden Calf Worship FoM 067-Golden-Calf-Worship Fall of Man EE Brown Territory Unity Evil Characters (O.T) You may take Golden Calf from deck or Reserve. Place this card in territory: While an O.T. idol is active, prevent opponent's good multi-brigade cards. Common Exodus 32:4 Evil Rotation Golden Censer (RoJ AB) RoJ (AB) RoJ_AB_N06-Golden-Censer-R Revelation of John (Alternate Border) Artifact Heavenly Temple Negate an evil or neutral card in play or a set-aside area. Cannot be interrupted. Rare Revelation 8:3 Neutral Rotation Golden Censer (RoJ) RoJ 06-Golden-Censer-R Revelation of John Artifact Heavenly Temple Negate an evil or neutral card in play or a set-aside area. Cannot be interrupted. Rare Revelation 8:3 Neutral Rotation Golden Cherubim RoA 3 Golden_Cherubim_(tin) Rock of Ages Artifact Temple Artifact If an opponent draws because of a special ability he controls, you may search your deck for a card. Cannot be negated. Fixed I Kings 6:27 Neutral Rotation Golden Lamp Stand Prp Golden_Lamp_Stand_(Pr) Prophets GE Green 3 2 Common Zechariah 4:2 Good Golgotha (Ap) Ap Golgotha_(Ap) Apostles Site White Common Matthew 27:32-33 Neutral Golgotha (Di) Di Golgotha_(Di) Disciples Site White Anytime during battle, you may place a skull icon card from hand or discard pile on Golgotha: N.T. characters of that brigade cannot be ignored. Return that card to its previous location at end of turn. Fixed Matthew 27:33 Neutral Golgotha (GoC) GoC 034-Golgotha Gospel of Christ Site Purple/Silver/White Holds The Cross If put in play, you may take a Gospel character (except a Hero) from deck or Reserve. The first skull icon card used by your N.T. character each battle cannot be prevented. Common Matthew 27:33 Neutral Rotation Golgotha [2022 - GoC P] GoC Golgotha-P Promo Site Purple/Silver/White [Holds The Cross] Gospel If put in play, you may take a Gospel character (except a Hero) from deck or Reserve. The first skull icon card used by your N.T. character each battle cannot be prevented. Promo Matthew 27:33 Neutral Rotation Goliath (L) Main Goliath_(UL) Main Evil Character Black 10 10 Rare I Samuel 17:44 Evil Goliath (LoC) LoC LR45-Goliath Lineage of Christ Evil Character Black 10 10 Warrior Philistine Giant, Taunt (Underdeck opponent's Hero.) Negate band, draw and play abilities. Withdraw all Heroes (except giant slayers) in battle. Opponent may present a new Hero. Cannot be negated. Legacy Rare I Samuel 17:44 Evil Rotation Goliath (Promo) Pmo-P1 Goliath_(Promo) Promo Evil Character Black 10 10 Warrior Philistine Giant, Taunt (place opponent's Hero beneath deck) Return all Heroes in battle to territory (except giant-slayers). Opponent may present a new Hero. Negate all band, draw, and play abilities. Cannot be negated. Promo I Samuel 17:44 Evil Goliath (UL) Main UL Goliath_(UL) Main Unlimited Evil Character Black 10 10 Rare I Samuel 17:44 Evil Goliath [2018 - Regional] Pmo-P2 Goliath-FoM-Promo Promo Evil Character Black 10 10 Warrior Philistine Giant, Taunt (Underdeck opponent's Hero.) Negate Band, draw and play abilities. Withdraw all Heroes (except giant slayers) in battle. Opponent may present a new Hero. Cannot be negated. Promo I Samuel 17:44 Evil Rotation Goliath, Fear Bringer (1st Print - L) L1P L35-1P-Goliath L Starter (1st Print) Evil Character Black 12 12 Warrior Philistine Giant Protect this character from lone Heroes. You may look at a hand. Starter I Samuel 17:4 Evil Rotation Goliath, Fear Bringer [Fundraiser] Fund FR-Goliath-SBS Fundraiser Evil Character Black 12 12 Warrior Philistine Giant Protect this character from lone Heroes. You may look at a hand. Promo I Samuel 17:4 Evil Rotation Goliath, Fear Bringer [L] L L35-Goliath L Starter Evil Character Black 12 12 Warrior Philistine Giant Protect this character from lone Heroes. You may look at a hand. Starter I Samuel 17:4 Evil Rotation Goliath's Armor FoOF Goliath's_Armor_(FF) Faith of Our Fathers EE Black 0 5 Weapon Goliath may retain as a weapon Bearer is immune to purple brigade. Cannot be negated. Fixed I Samuel 17:5-6 Evil Goliath’s Armor (LoC) LoC LoC_227-Goliaths-Armor Lineage of Christ EE Black 0 6 Weapon Protect character from the next good Enhancement played in battle. Cannot be negated if used by a giant. Common I Samuel 17:5-6 Evil Rotation Goliath’s Curse (LoC) LoC LoC_018-Goliaths-Curse Lineage of Christ Curse Black 6 0 EE: Negate good weapons. Withdraw all Heroes. ART: Protect Philistines in territory from opponents. Common I Samuel 17:43 Evil Rotation Goliath's Curse [L] L L52-Goliaths-Curse L Starter Curse Black 6 0 EE: Negate and discard a good Enhancement. / A: Underdeck this card to underdeck a good card in a territory. Starter I Samuel 17:43 Evil Rotation Goliath's Spear (1st Print - L) L1P L48-1P-Goliaths-Spear L Starter (1st Print) EE Black 5 0 Weapon Negate a good card. You may discard this card to discard a Hero. Starter I Samuel 17:7 Evil Rotation Goliath's Spear (Ki) Ki Goliath's_Spear_(Ki) Kings EE Black 3 2 Weapon Worth 8/10 if used by a giant. Goliath may retain as a weapon until discarded. Common I Samuel 17:7 Evil Goliath's Spear (L) Main Goliath's_Spear_(UL) Main EE Black 2 1 Common I Samuel 17:7 Evil Goliath's Spear (UL) Main UL Goliath's_Spear_(UL) Main Unlimited EE Black 2 1 Common I Samuel 17:7 Evil Goliath's Spear (Wa) War Goliath's_Spear_(Wa) Warriors EE Black 4 6 Worth 8/10 if used by a giant. Common I Samuel 17:7 Evil Goliath's Spear [L] L L48-Goliaths-Spear L Starter EE Black 5 0 Weapon You may discard this card to discard a Hero. Starter I Samuel 17:7 Evil Rotation Goliath’s Sword (LoC) LoC LoC_050-Goliaths-Sword Lineage of Christ GE/EE Red/Black 3(4) 2(2) Weapon Negate a card of a different alignment. If bearer is discarded during battle, opponent may take this card from your discard pile. Common I Samuel 17:51 Neutral Rotation Gomer (PoC) PoC LR32-Gomer Prophecies of Christ Evil Character Brown 3 3 May band to an evil male. Cannot be negated unless Hosea is in play. Legacy Rare Hosea 2:8 Evil Rotation Gomer (TxP) TxP Gomer_(TxP) Thesaurus ex Preteritus Evil Character Brown 3 3 May band to a male Evil Character. Cannot be negated unless Hosea is in play. Fixed Hosea 2:8 Evil Gomer (Wo) Wom Gomer_(Wo) Women Evil Character Crimson 3 3 Character may band with any male Evil Character each turn. Common Hosea 2:8 Evil Good Samaritan Ap Good_Samaritan_(Ap) Apostles Hero Gold 2 4 Holder may take Kindness from discard pile and place it in player's hand. Common Luke 10:33-34 Good Good Seed (GoC) GoC 083-Good-Seed-R Gospel of Christ GE Clay/Gold/Purple/White Territory Place in territory: Each upkeep, you may take a good Enhancement from Reserve. While an Evil Character is in battle, you may reserve this card to add your N.T. human Hero to battle. Rare Luke 8:8 Good Rotation Goodness (EC) TEC Goodness_(EC) Early Church GE Clay Territory Fruit of the Spirit Place on your clay Hero: If opponent uses an evil end the battle ability, you may make that player draw 1 instead. When this hero enters battle, negate an evil card. Common Galatians 5:22-23 Good Rotation Goodness (L) Main Goodness_(UL) Main GE Red 2 2 Fruit of the Spirit Common Galatians 5:22-23 Good Goodness (UL) Main UL Goodness_(UL) Main Unlimited GE Red 2 2 Fruit of the Spirit Common Galatians 5:22-23 Good Goods Recovered Ki Goods_Recovered_(Ki) Kings GE Red 5 2 Discard one Raiders' Camp and return all captured Heroes to owner's territory. Return one of your good cards discarded from draw pile by opponent to draw pile. Shuffle draw pile. Cannot be negated. Ultra Rare I Samuel 30:18 Good Goshen Pmo-P1 Goshen_(Promo) Promo Fortress Holds any number of up to three brigades Protect contents from all effects. If your Genesis or Exodus Hero has toughness */0 or less, you may place it here instead of discarding it. Promo Exodus 9:26 Good Goshen ( C) 2ER Goshen_(CU) 2nd Edition Revised Fortress Following draw phase place, remove or exchange up to three Heroes in this site to protect them from harm or effect when they are not in the Field of Battle. Deck Exodus 9:26 Good Goshen (LoC) LoC LoC_023-Goshen-R Lineage of Christ Fortress While a meek character (or a patriarch) is in battle, toss all Enhancements with a different brigade than the character using it. Protect your Reserve from opponents. Rare Genesis 45:10 Good Rotation Goshen (Wa) War Goshen_(Wa) Warriors Fortress Following draw phase place, remove or exchange up to three Heroes in this site to protect them from harm or effect when they are not in the Field of Battle. Uncommon Exodus 9:26 Good Governor Felix Ap Governor_Felix_(Ap) Apostles Evil Character Brown 6 8 Uncommon Acts 23:24 Evil Grain in a Famine IR 127-Grain-in-a-Famine Israel's Rebellion EE Pale Green 0 4 Territory You may capture a Hero. If played in battle, you may take an evil Genesis card from deck or Reserve. Common Genesis 41:56 Evil Rotation Grain Offering Pri Grain_Offering_(Pi) Priests GE Teal 2 5 Offering All Heroes in play are immune to selected evil brigade this turn. Common Leviticus 2:1 Good Grain Offering [IR] IR 060-Grain-Offering Israel's Rebellion GE Clay 3 2 If used by a Tabernacle priest, interrupt the battle. Bounce up to 3 evil cards (except Dominants). Common Leviticus 2:1 Good Rotation Grain Tenders PoC 018-Grain-Tenders Prophecies of Christ Evil Character Gold 3 4 Territory Generic, Egyptian While a deck has 10 or fewer cards (or while O.T. Joseph is in play), if attacked, you may take an evil Genesis or Exodus Enhancement from discard pile. Common Genesis 42:25 Evil Rotation Grain Tenders [IR] IR 118-Grain-Tenders Israel's Rebellion Evil Character Pale Green 3 7 Generic, Egyptian Protect evil cards in territory from opponent. You may take an O.T. pale green Enhancement from Reserve (or discard pile if O.T. Joseph is in play). Common Genesis 42:25 Evil Rotation Grapes of Wrath TxP Grapes_of_Wrath_(TxP) Thesaurus ex Preteritus Dominant Discard an evil card in battle to shuffle all remaining characters in battle into owners' decks. If the current rescuer doesn't have the most Redeemed Souls, he may begin a new battle. Fixed Revelation 19:15 Good Grapes of Wrath (2021 Promo) Pmo-P2 Grapes-of-Wrath-2021 Promo Dominant Discard an evil card in battle to shuffle all characters in battle. If the active player was rescuing this battle (and does not have a Hero in battle and Redeemed Soul advantage over every player), that player may end the battle to begin a new battle. Promo Revelation 19:15 Good Rotation Grapes of Wrath (GoC) GoC LR72-Grapes-of-Wrath Gospel of Christ Dominant Discard an evil card in battle to shuffle all characters in battle. If the active player was rescuing this battle (and does not have a Hero in battle and Redeemed Soul advantage over every player), that player may end the battle to begin a new battle. Legacy Rare Revelation 19:15 Good Rotation Graven AW Graven_(AW) Angel Wars Evil Character Brown 6 8 If Household Idols or Asherah Pole is active and rescue attempt fails, holder may discard a site. Rare Acts 17:29 Evil Great Faith (H) 10A Great_Faith_(H) 10th Anniversary GE Purple Exchange this enhancement with another good enhancement in your draw pile (You may place in hand or battle). Shuffle draw pile after exchange. Deck Matthew 15:28 Good Great Faith (Wo) Wom Great_Faith_(Wo) Women GE Purple Holder may search own draw pile and exchange this card with another enhancement card, then shuffle. Common Matthew 15:28 Good Great Image Prp Great_Image_(Pr) Prophets EE Crimson All opponents' Heroes in play that are not in the Field of Battle at end of this battle must be discarded. Rare Daniel 2:31 Evil Great Image (PoC) PoC LR30-Great-Image Prophecies of Christ EE Crimson After battle discard all opponents' Heroes in territories. Legacy Rare Daniel 2:31 Evil Rotation Great Mourning Ap Great_Mourning_(Ap) Apostles EE Brown Opponent may not make a rescue attempt next turn. Ultra Rare John 19:25 Evil Great Multitude (RoJ AB) RoJ (AB) RoJ_AB_N53-Great-Multitude-R Revelation of John (Alternate Border) Hero Clay/Silver/White X X Genderless, Generic, Human, Angel, X = # of Heroes in play If all your Heroes are Revelation Heroes, ignore multi-brigade Evil Characters. If you play a lamb icon card, you may negate and banish an evil Enhancement. Rare Revelation 7:9,11 Good Rotation Great Multitude (RoJ) RoJ 53-Great-Multitude-R Revelation of John Hero Clay/Silver/White X X Genderless, Generic, Human, Angel, X = # of Heroes in play If all your Heroes are Revelation Heroes, ignore multi-brigade Evil Characters. If you play a lamb icon card, you may negate and banish an evil Enhancement. Rare Revelation 7:9-11 Good Rotation Greek Philosophers Ap Greek_Philosophers_(Ap) Apostles Evil Character Black 4 7 Common I Corinthians 1:20 Evil Greek Philosophers (Roots) RR 149-Greek-Philosophers.jpg Roots Evil Character Black 4 5 Generic, Greek You may discard a N.T. black Enhancement from hand to protect N.T. Lost Souls from rescue. I Corinthians 1:20 Evil Rotation Greek Scholars Ap Greek_Scholars_(Ap) Apostles Evil Character Black 3 7 Worth 7/9 when played against a N.T. Hero. Common I Corinthians 1:20 Evil Greek Scholars (Roots) RR 146-Greek-Scholars.jpg Roots Evil Character Black 7 9 Generic, Greek If opponent has used a search ability this turn, discard a card in their territory. Cannot be interrupted. I Corinthians 1:20 Evil Rotation Greeting (RoJ AB) RoJ (AB) RoJ_AB_N65-Greeting Revelation of John (Alternate Border) GE Clay 1 5 Interrupt the battle. Name a Hero. Your Hero may band to the named Hero from opponent’s hand, deck, discard pile and/or territory. Common III John 1:15 Good Rotation Greeting (RoJ) RoJ 65-Greeting Revelation of John GE Clay 1 5 Interrupt the battle. Name a Hero. Your Hero may band to the named Hero from opponent's hand, deck, discard pile and/or territory. Common III John 1:15 Good Rotation Grief (A) Main Grief_(A) Main EE Gold 2 2 Common Psalm 69:26 Evil Grief (D) 2E Grief_(DU) 2nd Edition EE Gold 2 3 Deck Psalm 69:26 Evil Grief (UL) Main UL Grief_(UL) Main Unlimited EE Gold 2 2 Common Psalm 69:26 Evil Grievous Departure 3E Grievous_Departure_(E) 3rd Edition EE Crimson 2 4 Opponent must discard a card from hand. Holder may draw a card. Deck Luke 15:13 Evil Grumbling at God IR 086-Grumbling-at-God Israel's Rebellion EE Brown/Gray 3 1 If used by a wilderness human, negate other Enhancements. Withdraw all characters (except 1 Hero and 1 Evil Character). Cannot be prevented. Common Numbers 11:1 Evil Rotation Guardian Angel (Ap) Ap Guardian_Angel_(Ap) Apostles Hero Silver 7 3 Heal any Hero in play. Uncommon Matthew 18:10 Good Guardian Angel (Di) Di Guardian_Angel_(Di) Disciples Hero Silver 7 11 Generic Heal a Hero. Protect selected human Hero from special abilities on opponent's cards. Angels have access to all Sites. Fixed Matthew 18:10 Good Guardian Of Your Souls Ap Guardian_Of_Your_Souls_(Ap) Apostles Dominant Place this card in your Land of Redemption. Once there, redeemed Soul(s) in your Land of Redemption cannot Fall Away. Ultra Rare I Peter 2:25 Good Guardian Of Your Souls (RoJ AB) RoJ (AB) RoJ_AB_N02-Guardian-of-Your-Souls-R Revelation of John (Alternate Border) Dominant Plays to Land of Redemption Protect Land of Redemption from evil cards. If an opponent’s evil card removes a Lost Soul from play, you may discard a martyr in territory or a good Enhancement from hand instead. Rare John 10:29 Good Rotation Guardian of Your Souls (RoJ) RoJ 02-Guardian-of-Your-Souls-R Revelation of John Dominant Plays to Land of Redemption Protect Land of Redemption from evil cards. If an opponents evil card removes a Lost Soul from play, you may discard a martyr in territory or a good Enhancement from hand instead. Rare John 10:29 Good Rotation Guardians from Glory (GoC) GoC 130-Guardians-from-Glory Gospel of Christ Hero Silver 4 5 Warrior, Star Angel, Generic, Gospel STAR: Discard an evil card from a Reserve. / H: Protect Lost Souls from evil cards. May band to a Gospel Hero, or you may take a good Gospel card from Reserve. Common Matthew 18:10 Good Rotation Guarding AW Guarding_(AW) Angel Wars GE Silver 3 4 Protect all Lost Souls and human Heroes from discard abilities this turn. Common Matthew 4:11 Good Guards (Ki) Ki Guards_(Ki) Kings EE Gold Place on a Lost Soul Site. Each Evil Character gains 3/3 until end of turn when blocking a rescue at that Site. Uncommon Genesis 40:3 Evil Guards (Wa) War Guards_(Wa) Warriors EE Gold Place on an occupied site. Each Evil Character gains 3/3 until end of turn when blocking a rescue at that site. Uncommon Genesis 40:3 Evil Guiding Angel 3E Guiding_Angel_(E) 3rd Edition Hero Silver 7 7 Deck Revelation 22:10 Good Guilt Offering Pri Guilt_Offering_(Pi) Priests GE Teal 2 5 Offering Discard an evil Enhancement or Curse in play for each human Hero you have in play. Common Leviticus 5:15 Good Guilt Offering [IR] IR 059-Guilt-Offering Israel's Rebellion GE Clay 4 1 Territory You may reserve an O.T clay card from hand or discard pile. If you reserve from hand, protect Tabernacle priests from harm this turn. Common Leviticus 5:6 Good Rotation Habakkuk PoC 202-Habakkuk Prophecies of Christ Hero Green 3 8 Territory Minor Prophet, Musician, X = # of your minor prophets If an opponent uses a draw ability, you may look at the top X cards of their deck: Discard an evil card (and that opponent must underdeck a card from hand if a Babylonian is in play). Common Habakkuk 1:1 Good Rotation Habakkuk (Pr) Prp Habakkuk_(Pr) Prophets Hero Purple 6 3 Uncommon Habakkuk 3:1-2 Good Habakkuk (TxP) TxP Habakkuk_(TxP) Thesaurus ex Preteritus Hero Green 6 3 Prophet Negate all protect abilities on evil cards. After this battle, you may discard a warrior class Evil Character. Cannot be negated. Fixed Habakkuk 3:1-2 Good Habakkuk Stands Watch TxP Habakkuk_Stands_Watch_(TxP) Thesaurus ex Preteritus GE Green 4 3 Territory Based on Prophecy If used by a Prophet, shuffle an opponent's single color Site or evil weapon into owner's deck. If there isn't one, shuffle a human Evil Character instead. Fixed Habakkuk 2:1 Good Habitation of Demons AW Habitation_of_Demons_(AW) Angel Wars EE Crimson Set a human evil character aside for 3 turns. Character gains the ability 'May band to a demon.' Ultra Rare Revelation 18:2 Evil Hadad Arises Ki Hadad_Arises_(Ki) Kings EE Gold 2 4 Return a good King in play to top of owner's draw pile. Cannot be negated if holder has an Egypt site in play. Common I Kings 11:14 Evil Hadad Flees (LoC) LoC LoC_220-Hadad-Flees Lineage of Christ EE Crimson/Gold 1 4 Interrupt the battle and bounce an evil human in battle. You may add a different evil O.T. human to battle. Common I Kings 11:17 Evil Rotation Hadad, the Exiled (LoC) LoC LoC_171-Hadad-the-Exiled Lineage of Christ Evil Character Crimson/Gold 5 6 Edomite Royalty You may banish a card from opponent’s discard pile (or Reserve if they control a king). May band to an Edomite or Egyptian. Cannot be prevented. Common I Kings 11:14 Evil Rotation Hadassah (Esther) (Roots) RR 100-Hadassah-Esther.jpg Roots Hero Purple 3 2 Territory Persian Queen Protect O.T. Heroes from evil discard abilities. If attacking, you may take an O.T. brown human from deck. Esther 2:7 Good Rotation Hagar and Angel at Shur Pat Hagar_and_Angel_at_Shur_(Pa) Patriarchs GE Silver 4 4 Common Genesis 21:17 Good Hagar Dismissed Pat Hagar_Dismissed_(Pa) Patriarchs EE Pale Green 1 3 Select one female Hero in a territory, set-aside area, or in a Fortress Site and remove that Hero from the game. Uncommon Genesis 21:14 Evil Haggai FoOF Haggai_(FF) Faith of Our Fathers Hero Green 9 8 Prophet You may search your deck for Zerubbabel's Temple and put it in play. May band to Zechariah or a Zerubbabel's Temple High Priest. Fixed Haggai 2:9 Good Haggai (PoC) PoC 206-Haggai Prophecies of Christ Hero Green 2 10 Minor Prophet, X = # of your minor prophets You may play a good O.T. Fortress from Reserve (or discard pile if a Persian is in play). May band to an Ezra, Haggai or Zechariah Hero, or you may look at the top X cards of deck: Take 1. Cannot be negated. a Common Haggai 1:1 Good Rotation Hailstones Ki Hailstone_(Ki) Kings GE White 4 1 Selected warrior class Evil Character decreases 0/4 per turn. If character reaches */0 or less, discard character. Common Joshua 10:11 Good Hailstones (FoM) FoM 082-Hailstones Fall of Man GE Red/Silver 6 0 Discard all Evil Characters in battle. If used by a Joshua Hero, discard all Evil Characters in opponent's territory. Common Joshua 10:11 Good Rotation Halah Wom Halah_(Wo) Women Site Green Common II Kings 17:6 Neutral Ham CoW Ham_(CoW) Cloud of Witnesses Hero Blue 2 3 Territory Flood Survivor Flood survivors have Site access. If Ham is harmed, you may search your deck for a human O.T. Evil Character. Common Genesis 9:18 Good Rotation Ham (CoW AB) CoW (AB) CoW_AB_N72-Ham Cloud of Witnesses (Alternate Border) Hero Blue 2 3 Territory Flood survivor Flood survivors have Site access. If Ham is harmed, you may search your deck for a human O.T. Evil Character. Common Genesis 9:18 Good Rotation Ham's Wife FoM 025-Hams-Wife Fall of Man Hero Blue 1 3 Territory Flood Survivor Look at an opponent's hand. If you control Noah's Ark, while your Ham is in battle, prevent Evil Characters and protect Ham from the first Enhancement opponent plays each battle. Common Genesis 8:15 Good Rotation Haman ( C) 2E Haman_(CU) 2nd Edition Evil Character Brown 5 6 Deck Esther 3:6 Evil Haman (2019) (Promo) Pmo-P2 Promo_Haman Promo Evil Character Brown 5 6 Persian Negate characters (except Persians). You may draw 1 or take an evil Esther card from deck (or Reserve if Zeresh is in play). Cannot be interrupted. State Esther 3:6 Evil Rotation Haman (L) Main Haman_(UL) Main Evil Character Brown 6 6 Uncommon Esther 3:6 Evil Haman (Promo) Pmo-P1 Haman_(Promo) Promo Evil Character Brown 5 6 Persian Set aside up to three O.T. male Heroes in opponents' territories for four turns. If a female Hero does not make a successful rescue attempt during those four turns, discard those Heroes. Promo Esther 3:6 Evil Haman (UL) Main UL Haman_(UL) Main Unlimited Evil Character Brown 6 6 Uncommon Esther 3:6 Evil Haman's Boasting PoC 079-Hamans-Boasting Prophecies of Christ EE Brown 6 -2 Territory You may take an evil O.T. Fortress or Persian from Reserve. If played in battle, interrupt the battle and you may draw 3 (and you may play an O.T. Enhancement if used by Haman). Common Esther 5:11 Evil Rotation Haman's Gallows Di Haman's_Gallows_(Di) Disciples Fortress Your Persians cannot be ignored. If a card would be torn, remove it from the game instead. Protect Haman and Zeresh from conversion. Fixed Esther 7:9 Evil Haman's Plot Pat Haman's_Plot_(Pa) Patriarchs EE Brown 2 3 Holder may discard any three characters in play or in a set-aside area. But, then, holder must tear this card in half. Cannot be interrupted, prevented or negated. Uncommon Esther 3:8 Evil Haman's Plot (Roots) RR 168-Haman's-Plot.jpg Roots EE Brown 2 3 You may banish this card to discard up to 3 characters. Cannot be negated if used by Haman. Esther 3:8 Evil Rotation Haman's Plot Exposed Pri Haman's_Plot_Exposed_(Pi) Priests GE Purple 4 3 Reveal opponent's hand. Select an evil Enhancement with the word 'capture' or 'discard' in the special ability and remove it from the game. Cannot be negated by a brown brigade card. Common I Kings 11:14 Good Hammer of God Prp Hammer_of_God_(Pr) Prophets GE Gold 4 2 Common Genesis 21:17 Good Hammer of Heaven AW Hammer_of_Heaven_(AW) Angel Wars GE Silver 3 2 Weapon Holder may return this card to the top of draw pile to negate the special ability on a demon. Common Genesis 21:14 Good Hamor FoM 042-Hamor Fall of Man Evil Character Black 8 7 Warrior Canaanite King May band to Shechem. You may choose Jacob to attack (limit once per game). Cannot be interrupted. Common Genesis 34:6 Evil Rotation Hananiah (LoC) LoC LoC_109-Hananiah-R Lineage of Christ Hero Red 8 11 Warrior If a purple king is in play, you may take or equip an O.T. red weapon from deck. May band to an O.T. red warrior. Cannot be prevented by an evil card. Rare II Chronicles 26:11 Good Rotation Hannah PoC 057-Hannah Prophecies of Christ Hero White 1 1 Musician, X = # of evil brigades revealed You may reveal opponent’s hand: Draw X. Protect Lost Souls from evil cards. You may reserve your Samuel to negate opponent’s evil and neutral cards. Common I Samuel 1:20 Good Rotation Hannah (1st Print - K) K1P K21-1P-Hannah K Starter (1st Print) Hero Green 4 3 Musician You may look at opponent's hand. You may exchange this card with a I Samuel Hero in territory. Starter I Samuel 1:20 Good Rotation Hannah (L) Main Hannah_(UL) Main Hero Blue 4 4 Uncommon I Samuel 1:11 Good Hannah (UL) Main UL Hannah_(UL) Main Unlimited Hero Blue 4 4 Uncommon I Samuel 1:11 Good Hannah [K] K K21-Hannah K Starter Hero Green 4 3 Musician You may look at opponent’s hand. You may withdraw this Hero. Starter I Samuel 1:20 Good Rotation Harbingers FoM 034-Harbingers Fall of Man Hero Silver 10 2 Warrior Generic You may look at a hand or a Reserve. Protect Genesis human Heroes from discard abilities. You may release a captured character or Harbingers may band to Lot. Common Genesis 19:13 Good Rotation Hard Bondage 3E Hard_Bondage_(F) 3rd Edition EE Gray 2 2 Capture a human Hero in territory. Deck II Kings 17:6 Evil Hard Bondage (FoM) FoM 053-Hard-Bondage Fall of Man EE Gold 2 2 X = # of captured Heroes in your territory Capture a Hero. If used by an Exodus Egyptian, discard the top X cards of opponent's deck (limit 3) and decrease opponent's Heroes X/X. Common Exodus 1:14 Evil Rotation Hard-Hearted Religious Leaders (Di) Di Hard-Hearted_Religious_Leaders_(Di) Disciples Evil Character Gray 6 7 Pharisee, Generic Protect this Evil Character Character from capture and conversion while it remains in play. May band to Herodian or a Pharisee. Fixed Esther 3:6 Evil Hard-Hearted Religious Leaders (L) Main Hard-hearted_Relgious_Leaders_(UL) Main Evil Character Gray 6 6 Common Esther 3:6 Evil Hard-Hearted Religious Leaders (UL) Main UL Hard-hearted_Relgious_Leaders_(UL) Main Unlimited Evil Character Gray 6 6 Common Esther 3:6 Evil Harvest Season (LoC) LoC LoC_162-Harvest-Season Lineage of Christ GE White Territory Limit 1 per territory Place in territory for 3 turns: Each upkeep, if you control an O.T. human Hero, you may play a Lost Soul from a deck. Lost Soul’s owner may draw 1. Common Ruth 2:23 Good Rotation Harvest Time (GoC) GoC 002-Harvest-Time Gospel of Christ Dominant Select a number. Play that number of Lost Souls from each deck. Regardless of protect abilities. Common John 4:35 Good Rotation Harvest Time (Promo) Pmo-P1 Harvest_Time_(Promo) Promo Dominant If your opponent has no Lost Soul in play, search their draw pile for a Lost Soul and put it into their territory. Shuffle that draw pile. Promo Esther 3:6 Good Harvest Time (Wa) War Harvest_Time_(Wa) Warriors Dominant If your opponent has no Lost Soul in play, select a Lost Soul card from his draw pile and put it into his land of bondage. Shuffle draw pile. Ultra Rare John 4:35 Good Harvest Time [Fundraiser] Fund FR-Harvest-Time-foil Fundraiser Dominant Gospel Select a number. Play that number of Lost Souls from each deck. Regardless of protect abilities. Promo John 4:35 Good Rotation Hate (D) 2E Hate_(DU) 2nd Edition EE Black 2 3 Evil Character repels green brigade. Deck John 3:20 Evil Hate (L) Main Hate_(UL) Main EE Black 1 1 Evil Character repels Green Brigade. Rare John 3:20 Evil Hate (UL) Main UL Hate_(UL) Main Unlimited EE Black 1 1 Evil Character repels Green Brigade. Rare John 3:20 Evil Hate the Light (GoC) GoC 252-Hate-the-Light-R Gospel of Christ EE Orange 3 2 Territory Gospel If played in battle, underdeck all Heroes. You may place in a territory: Protect Heroes in that territory from Artifacts and other Heroes. Rare John 3:20 Evil Rotation Hate Wickedness CoW Hate_Wickedness_(CoW) Cloud of Witnesses GE White 4 3 Involves Music Remove an Evil Character from the game. Common Hebrews 1:9 (Psalm 45:7) Good Rotation Hate Wickedness (CoW AB) CoW (AB) CoW_AB_N88-Hate-Wickedness Cloud of Witnesses (Alternate Border) GE White 4 3 Involves music Remove an Evil Character from the game. Common Hebrews 1:9 (Psalm 45:7) Good Rotation Hating the Light Di Hating_the_Light_(Di) Disciples EE Multi Territory Place on your human Evil Character Character: This Evil Character Character cannot be ignored and is protected from capture, conversion, and shuffle. Fixed John 3:20 Evil He Is Risen RoA He_Is_Risen_(RA) Rock of Ages GE White 3 3 X = the number of your N.T. Female Heroes in play Interrupt the battle and set aside X Evil Characters for X turns. You may add a N.T. angel to battle. Fixed Matthew 28:6 Good He is Risen (GoC) GoC LR59-He-is-Risen Gospel of Christ GE White 3 3 X = # of your N.T. female Heroes in play Interrupt the battle. Set aside X Evil Characters for X turns. Hero may band to a N.T. angel. Legacy Rare Matthew 28:6 Good Rotation Head of Gold FoOF Head_of_Gold_(FF) Faith of Our Fathers EE Crimson X 0 X = The number of Babylonian Evil Characters in play. Babylonians are immune to silver brigade. Capture up to X humans. Fixed Daniel 2:38 Evil Headquarters at Riblah Pri Headquarters_at_Riblah_(Pi) Priests Fortress Protect Babylonian Evil Characters in your territory from discard. During discard phase, you may discard this Fortress to discard all captured Heroes in your Land of Bondage. Rare II Kings 25:20 Evil Healing (L) Main Healing_(UL) Main GE Red Heal any Hero that is about to be discarded. Rare Malachi 4:2 Good Healing (UL) Main UL Healing_(UL) Main Unlimited GE Red Heal any Hero that is about to be discarded. Rare Malachi 4:2 Good Healing of Naaman FoOF Healing_of_Naaman_(FF) Faith of Our Fathers EE Gray Heal your human Evil Character and convert it to a Hero in the brigade of your choice. Fixed II Kings 5:14 Evil Healings in Malta TPC Healings_in_Malta_(PC) Persecuted Church GE Clay Territory Heal any number of humans. Common Acts 28:9 Good Rotation Heart of Depravity FoM 144-Heart-of-Depravity-R Fall of Man EE Multi -3 3 Territory If used by a human, you may topdeck an evil Enhancement from Reserve (or take it if played in battle). Rare Romans 1:29-30 Evil Rotation Heavenly Host Token GoC Heavenly-Host-Token Gospel of Christ Token Hero Token Silver 1 9 Generic, Nativity, Angel Token Luke 2:13 Good Rotation Heavenly Temple (RoJ AB) RoJ (AB) RoJ_AB_N15-Heavenly-Temple-R Revelation of John (Alternate Border) Fortress Holds a Heavenly Temple Artifact If your Revelation Hero is banished, captured, converted or underdecked by an opponent, you may discard 2 cards matching Hero’s brigade from hand or a martyr in territory instead. Rare Revelation 15:5 Good Rotation Heavenly Temple (RoJ) RoJ 15-Heavenly-Temple-R Revelation of John Fortress Holds a Heavenly Temple Artifact If your Revelation Hero is banished, captured, converted or underdecked by an opponent, you may discard 2 Enhancements of matching brigade from hand or a martyr from territory instead. Rare Revelation 15:5 Good Rotation Heavenly Trance Ap Heavenly_Trance_(Ap) Apostles GE Blue 2 2 Player may look at the top card of one draw pile, then place it back on top and continue play. Common Acts 10:9-10 Good Heavy Taxes FoOF Heavy_Taxes_(FF) Faith of Our Fathers EE Gray 0 X X = number of cards in your hand Opponent must discard a card from hand and you may draw a card. If used by an emperor, do this twice and end the battle. Fixed Romans 13:7 Evil Heavy Taxes (Roots) RR 198-Heavy-Taxes.jpg Roots EE Gray 0 6 Opponent must discard 2 cards from hand and you may draw 2. If used by an emperor, end the battle. Romans 13:7 Evil Rotation Hebron FoM 084-Hebron-R Fall of Man City Red X=# of your giants SITE: If your giant blocks, you may draw X (limit 3). FORT: Protect O.T. red warriors in territory from opponents. Rare Joshua 14:14 Good Rotation Heldai FoOF Heldai_(FF) Faith of Our Fathers Hero Red 7 7 Warrior May band to a warrior class II Samuel or I Chronicles Hero. Fixed I Chronicles 27:15 Good Helez (Ki) Ki Helez_(Ki) Kings Hero Blue 5 2 Warrior May band to a warrior class Hero with a reference from 1 Chronicles or 2 Samuel. Common I Chronicles 27:10 Good Helez (Wa) War Helez_(Wa) Warriors Hero Blue 5 2 Common I Chronicles 27:10 Good Hellenistic Jews TEC Hellenistic_Jews_(EC) Early Church Evil Character Black/Gray 5 7 Each player must draw 1. If you control a Greek Evil Character, you may play a black or gray Enhancement. Common Acts 9:29 Evil Rotation Helmet (LoC) LoC LoC_141-Helmet Lineage of Christ GE Purple/Red 2 5 Weapon You may look at opponent’s hand or take a good O.T. Enhancement from Reserve. Common II Chronicles 26:14 Good Rotation Helmet of Brass (Ki) Ki Helmet_of_Brass_(Ki) Kings GE Blue 0 5 Weapon Hero may play the first enhancement after blocker is presented. Any time during battle, holder may discard Helmet of Brass to return bearer being discarded to your territory. Common I Samuel 17:38 Good Helmet of Brass (L) Main Helmet_of_Brass_(UL) Main GE Red 0 2 Uncommon I Samuel 17:38 Good Helmet of Brass (UL) Main UL Helmet_of_Brass_(UL) Main Unlimited GE Red 0 2 Uncommon I Samuel 17:38 Good Helmet of Brass (Wa) War Helmet_of_Brass_(Wa) Warriors GE Blue 3 4 Worth 6/8 if played against Crimson Brigade. Common Ephesians 6:17-18 Good Helmet of Salvation TPC Helmet_of_Salvation_(PC) Persecuted Church GE Clay/Red/Teal Territory Armor of God, X = # of your Armor of God Enhancements Place on your clay, red or teal N.T. Hero: Protect Hero from black, capture and opponents' Dominants. While Hero is in battle, protect up to X Lost Souls from opponent's cards. Common Ephesians 6:17 Good Rotation Helmet of Salvation (B) 1E Helmet_of_Salvation_(BU) 1st Edition GE Multi 0 4 Deck Ephesians 16:17-18 Good Helmet of Salvation (Ki) Ki Helmet_of_Salvation_(Ki) Kings GE Multi 3 4 Negate all evil search abilities. Ultra Rare Ephesians 6:17-18 Good Helmet of Salvation (UL) 1EU Helmet_of_Salvation_(BU) 1st Edition Unlimited GE Multi 0 4 Deck Ephesians 6:17-18 Good Helmet of Salvation (Wa) War Helmet_of_Salvation_(Wa) Warriors GE Multi 3 4 Hero is immune to Confusion. Ultra Rare Ephesians 6:17-18 Good Help from Heaven Ki Help_from_Heaven_(Ki) Kings GE Silver Search your draw pile for any silver brigade enhancement and add it to your hand. Shuffle draw pile. Common I Kings 19:6 Good Helping Pharaoh's Daughter Pat Helping_Pharaoh's_Daughter_(Pa) Patriarchs GE Purple 3 2 Jochebed or Miriam may band with Pharaoh's Daughter for one turn. Common Exodus 2:7 Good Heman Pri Heman_(Pi) Priests Hero White 2 2 Musician Heman may use good Enhancements involving music, regardless of brigade color. May band to Asaph and/or Ethan. Uncommon I Chronicles 6:33 Good Hermogenes Ap Hermogenes_(Ap) Apostles Evil Character Pale Green 3 3 Common II Timothy 1:15 Evil Hermogenes (PC) TPC Hermogenes_(PC) Persecuted Church Evil Character Crimson 3 3 Heretic If blocking, protect a N.T. Lost Soul from rescue (or protect up to 3 N.T. Lost Souls from rescue if Phygellus is in battle) Common II Timothy 1:15 Evil Rotation Herod Agrippa I (Ap) Ap Herod_Agrippa_I_(Ap) Apostles Evil Character Crimson 7 7 Discard James son of Zebedee. Capture Peter. Uncommon Acts 12:1-3 Evil Herod Agrippa I (EC) TEC Herod_Agrippa_I_(EC) Early Church Evil Character Gold 7 7 Warrior Discard James or the top card of opponent's deck (if it is a Lost Soul put it in play instead). Capture Peter. Acts 12 cards cannot be negated. Common Acts 12:1-3 Evil Rotation Herod Agrippa I (G) 10A Herod_Agrippa_I_(G) 10th Anniversary Evil Character Crimson 7 7 Discard James son of Zebedee. Capture Peter. Deck Acts 12:1-3 Evil Herod Agrippa I (GoC) GoC 207-Herod-Agrippa-I Gospel of Christ Evil Character Gold 11 9 Warrior Herod, King, Roman Negate a card. While more than one Hero is in battle, protect this card from Heroes and opponents’ Dominants. Cannot be prevented. Common Acts 12:1 Evil Rotation Herod Agrippa II (Ap) Ap Herod_Agrippa_II_(Ap) Apostles Evil Character Gold 6 6 If Herod Agrippa II blocks Paul, Paul's offense decreases by half. Uncommon Acts 25:12-13 Evil Herod Agrippa II (GoC) GoC LR70-Herod-Agrippa-II Gospel of Christ Evil Character Gold 6 6 Warrior Herod, King, Roman Negate protect abilities on Fortresses. If a Hero withdraws from battle, you may capture it. May band to a Sadducee. Cannot be negated. Legacy Rare Acts 25:23 Evil Rotation Herod Agrippa II (TxP) TxP Herod_Agrippa_II_(TxP) Thesaurus ex Preteritus Evil Character Gold 6 6 Warrior Jewish King Negate protect abilities on Fortresses. If a Hero withdraws from battle, you may capture it. May band to a Sadducee. Cannot be negated. Fixed Acts 25:23 Evil Herod Antipas Ap Herod_Antipas_(Ap) Apostles Evil Character Gold 7 5 Discard John the Baptist. May band to Herodias. Uncommon Luke 3:19-20 Evil Herod Antipas (GoC) GoC 213-Herod-Antipas Gospel of Christ Evil Character Gold 4 3 Warrior Gospel, Herod, King, Roman Evil N.T. Enhancements used by this card are regardless of protect abilities. May band to Herodias, or if blocking, you may take an evil N.T. card from a Reserve. Cannot be prevented. Common Luke 3:19 Evil Rotation Herod Archelaus (GoC) GoC 208-Herod-Archelaus-R Gospel of Christ Evil Character Gold 9 10 Warrior, Star Herod, Roman King STAR: Topdeck a Dominant from each hand. / EC: Protect this card from lone Heroes and opponents’ Dominants. If blocking, you may discard a good card from a Reserve. Cannot be prevented. Rare Matthew 2:22 Evil Rotation Herod Philip II (Ap) Ap Herod_Philip_II_(Ap) Apostles Evil Character Pale Green 7 5 Common Luke 3:1 Evil Herod Philip II (Di) Di Herod_Philip_II_(Di) Disciples Evil Character Gold 7 9 Warrior Jewish King, X = # of cards in opponent's deck If another Herod is in play, return a Hero with strength greater than X to territory. You may place this card beneath deck to add a Herod to battle. Fixed Luke 3:1 Evil Herod Philip II (GoC) GoC 209-Herod-Philip-II Gospel of Christ Evil Character Gold 8 7 Warrior [X = # of Herods in play] Gospel, Herod, King, Roman You may draw X (limit 3). May band to an evil N.T. gold human. Cannot be negated if more than 2 good brigades are in battle. Common Luke 3:1 Evil Rotation Herod the Great (Ap) Ap Herod_the_Great_(Ap) Apostles Evil Character Black 8 9 No Heroes may band this turn. Any already banded must return to their territories. Rare Matthew 2:3-4 Evil Herod the Great (Di) Di Herod_the_Great_(Di) Disciples Evil Character Gold 8 9 Warrior Jewish King Search deck for Herod's Temple. Return all but one Hero in battle to territory. Prevent good banding abilities. Cannot be prevented by a Hero. Fixed Matthew 2:3-4 Evil Herod the Great (GoC) GoC 206-Herod-the-Great-R Gospel of Christ Evil Character Gold 12 10 Warrior Edomite, Herod, Roman King You may discard a random card from a Reserve. If you do not, you may play Herod’s Temple or a Herod from deck. You may choose a Hero to attack. Cannot be negated. Rare Matthew 2:7 Evil Rotation Herod’s Banquet (GoC) GoC 223-Herods-Banquet-R Gospel of Christ EE Gold X 4 [X = # of Herods in battle] Gospel Interrupt the battle. Character may band to any number of evil N.T. gold humans. You may discard up to X good cards from a Reserve. Cannot be negated if used by a Herod. Rare Mark 6:21 Evil Rotation Herod's Dungeon (TxP) TxP Herod's_Dungeon_(TxP) Thesaurus ex Preteritus Site White While blocking with a Herod while this Site is unoccupied, you may capture a male human Hero with strength 7/* or greater and place it here. When you block with Herodias, you may discard a captured Hero. Fixed Matthew 14:3 Neutral Herod's Dungeon (Wo) Wom Herod's_Dungeon_(Wo) Women Site White Common Matthew 14:3 Neutral Herod's Executioner (GoC) GoC 210-Herods-Executioner Gospel of Christ Evil Character Gold 7 8 Warrior Generic, Gospel If blocking, you may equip an evil gold weapon from Reserve or discard a good card from opponent’s Reserve. May band to a Herod to protect that Herod from opponents. Common Mark 6:27 Evil Rotation Herod’s Guard (GoC) GoC 211-Herods-Guard Gospel of Christ Evil Character Gold 5 4 Warrior Generic, Gospel If blocking, prevent the next good card played in battle. You may exchange this card with a Herod from deck or territory. Cannot be prevented by a good card. Common Luke 23:11 Evil Rotation Herod's Praetorium TPC Herods_Praetorium_(PC) Persecuted Church Fortress Holds Any # of Captured Humans While you control a Herod, negate ignore abilities. Protect your Herods from opponents' band abilities. If a N.T. Hero is in battle, withdraw abilities used by your Herod cannot be negated. Rare Acts 23:35 Evil Rotation Herod's Sentries TEC Herod's_Sentries_(EC) Early Church Evil Character Gold/Gray 6 5 Warrior Protect captured characters from rescue unless an angel is in play. If a captured character is rescued, release it instead. Common Acts 12:6 Evil Rotation Herod's Sword TEC Herod's_Sword_(EC) Early Church EE Gold 3 2 Weapon Discard a human Hero. That Hero's controller may discard the top card of his deck instead (if it is a Lost Soul, put it in play instead). Common Acts 12:2 Evil Rotation Herod's Temple (Di) Di Herod's_Temple_(Di) Disciples Fortress Holds a Herod's Temple Artifact. X = # of your Redeemed Souls If your N.T. human is discarded by a special ability used by an opponent, you may discard a card of matching brigade from hand and the top X cards of your deck instead. Put Lost Souls in play instead. Fixed Mark 13:1 Good Herod's Temple (G) 10A Herod's_Temple_(G) 10th Anniversary Site Purple Deck Mark 13:1 Neutral Herod's Temple (GoC) GoC 031-Herods-Temple-R Gospel of Christ Fortress Holds a Herod’s Temple Artifact Protect Gospel humans in territory from harm. During battle, you may reserve the top card of deck to toss all Enhancements played while your N.T. human is alone that battle. Rare Mark 13:1 Good Rotation Herod's Temple [2022 - GoC P] GoC Herods-Temple-P Promo Fortress [Holds a Herod’s Temple Artifact], Gospel Protect Gospel humans in territory from harm. During battle, you may reserve the top card of deck to toss all Enhancements played while your N.T. human is alone that battle. Promo Mark 13:1 Good Rotation Herod's Treachery TxP Herod's_Treachery_(TxP) Thesaurus ex Preteritus EE Multi Territory X = number of good brigades opponent has in play Place on a Herod. That Herod may use evil Enhancements regardless of brigade. You may discard this card to force X Heroes to withdraw from battle. Fixed Matthew 2:8 Evil Herod’s Treachery (GoC) GoC 224-Herods-Treachery Gospel of Christ EE Gold X X Territory [X = # of opponent’s good brigades] You may take an evil N.T. card from Reserve (or deck if used by a Herod). Withdraw all Heroes. Common Matthew 2:8 Evil Rotation Herodian 3E Herodian_(E) 3rd Edition Evil Character Crimson 4 5 May band to an Evil Character with Herod in the title. Deck Matthew 22:16 Evil Herodians (GoC) GoC 215-Herodians1 Gospel of Christ Evil Character Gold 3 3 [X = # of Herods in play] Generic, Gospel You may draw X (limit 3). May band to a generic evil Gospel human. Cannot be interrupted. Common Matthew 22:16 Evil Rotation Herodias (GoC) GoC 214-Herodias Gospel of Christ Evil Character Gold 3 4 Territory Gospel, Royalty While a Herod is in play, restrict opponents from searching any Reserve. May band to Herodias' Daughter, or if blocking, you may take Beheaded from deck or discard pile. Common Mark 6:24 Evil Rotation Herodias (L) Main Herodias_(UL) Main Evil Character Gold 6 6 Uncommon Mark 6:24 Evil Herodias (UL) Main UL Herodias_(UL) Main Unlimited Evil Character Gold 6 6 Uncommon Mark 6:24 Evil Herodias’ Daughter (GoC) GoC 216-Herodias-Daughter-R Gospel of Christ Evil Character Gold 2 2 Gospel, Royalty You may take Dance of Death from discard pile or Reserve. If blocking, you may reserve a good card in a territory and/or exchange this card with a Herod from territory or Reserve. Rare Mark 6:25 Evil Rotation Hezekiah, the Devout / Hezekiah, the Repentant (LoC) LoC LoC_065-Hezekiah Lineage of Christ Hero Purple/Red (Purple/Red) 2(9) 3(11) Warrior, Star King of Judah STAR: Discard an evil Enhancement. TOP: You may convert this card to meek to take an O.T. Artifact, O.T. Site or a good O.T. Fortress from deck. BOTTOM: Meek Common II Kings 16:20 Good Rotation Hezekiah's Signet Ring Ki Hezekiah's_Signet_Ring_(Ki) Kings Artifact No opponent may search any draw pile or discard pile. Rare II Kings 16:20 Neutral Hezekiah's Weakness Ki Hezekiah's_Weakness_(Ki) Kings EE Pale Green 2 3 Discard and negate one active artifact in Solomon's Temple. Common II Kings 18:16 Evil Hezron, the Enclosed / Hezron, the Surrounded (LoC) LoC LoC_080-Hezron Lineage of Christ Hero Blue (Blue/Red) 4(8) 6(9) Star STAR: Bounce a meek or Genesis Hero. TOP: You may topdeck a blue Genesis Enhancement from discard pile. Cannot be negated if you control a meek Hero. BOTTOM: Meek Common Genesis 46:12 Good Rotation Hidden Treasures FoOF Hidden_Treasures_(FF) Faith of Our Fathers Artifact Once per turn, if your lone green brigade prophet begins a battle, you may play an Enhancement or discard an evil Enhancement in an opponent's deck. Fixed Obadiah 1:6 Neutral Hidden Treasures (Roots) RR 005-Hidden-Treasures.jpg Roots Artifact If you control an O.T. green prophet, you may look at a hand. If your green prophet attacks, you may discard an evil Enhancement from a deck. Obadiah 1:6 Neutral Rotation Hiding Joseph's Cup FoM 049-Hiding-Josephs-Cup Fall of Man GE/EE Blue/White/Gold/Brown Territory You may take Joseph's Silver Cup from deck or Reserve. Place this card on a character of opposite alignment: Negate that character. Canont be prevented. Common Genesis 42:2 Neutral Rotation High Places TxP High_Places_(TxP) Thesaurus ex Preteritus Fortress During your preparation and discard phases, you may play evil Enhancements that contain the word place in the special ability. If you capture a Hero in a territory, discard this card. Fixed Numbers 33:52 Evil High Places (LoC) LoC LoC_024-High-Places-R Lineage of Christ Fortress Holds an idol If a meek Lost Soul is put in play, you may draw 1 from top or bottom of deck. If your evil king, prophet or priest blocks, you may discard a Covenant or exchange 2 Lost Souls. Rare II Kings 16:4 Evil Rotation High Priest Ananias Pri High_Priest_Ananias_(Pi) Priests Evil Character Black 10 11 High Priest, Sadducee You may search draw or discard pile for Sanhedrin and put in hand. Rare Acts 23:1-2 Evil High Priest Ananias (RoJ AB) RoJ (AB) RoJ_AB_N102-High-Priest-Ananias-R Revelation of John (Alternate Border) Evil Character Black 10 11 Territory High Priest, Sadducee Sadducees in battle ignore angels. While High Priest Ananias is blocking, restrict opponent from playing good Enhancements with a brigade not already in battle. Cannot be prevented. Rare Acts 23:2 Evil Rotation High Priest Ananias (RoJ) RoJ 102-High-Priest-Ananias-R Revelation of John Evil Character Black 10 11 Territory High Priest, Sadducee Sadducees in battle ignore angels. While High Priest Ananias is blocking, restrict opponent from playing good Enhancements with a brigade not already in battle. Cannot be prevented. Rare Acts 23:2 Evil Rotation High Priest Annas (Ap) Ap High_Priest_Annas_(Ap) Apostles Evil Character Gray 5 10 May bring all Pharisees and Sadducees into battle. Special ability may be used once per game. Uncommon Acts 4:6 Evil High Priest Annas (Pi) Pri High_Priest_Annas_(Pi) Priests Evil Character Black 5 10 High Priest, Sadducee May band to all Pharisees and Sadducees. This ability may be used once per game. Uncommon Acts 4:6 Evil High Priest Caiaphas (Ap) Ap High_Priest_Caiaphas_(Ap) Apostles Evil Character Gray 10 7 Uncommon Matthew 26:57 Evil High Priest Caiaphas (Pi) Pri High_Priest_Caiaphas_(Pi) Priests Evil Character Black 10 7 High Priest, Sadducee You may search draw pile for High Priest's Palace or a Sadducee and put it in your territory. Uncommon Matthew 26:57 Evil High Priest's Maid RoA High_Priest's_Maid_(RA) Rock of Ages Evil Character Black 2 3 You may set aside a N.T. human for three turns. If you do, remove this card from the game after battle. Fixed Mark 14:66 Evil High Priest's Palace Pri High_Priest's_Palace_(Pi) Priests Fortress Hold one active unholy writ or Thirty Pieces of Silver Protect Pharisee and Sadducee Evil Characters in your territory from discard. Rare Matthew 26:58 Evil High Priest's Palace (GoC) GoC 032-High-Priests-Palace-R Gospel of Christ Fortress Holds Thirty Pieces of Silver or Unholy Writ Once per battle, if a Pharisee or Sadducee is defeated, you may add your Pharisee or Sadducee to battle. If a meek Lost Soul you control is rescued, you may resurrect a generic Pharisee or Sadducee. Rare Matthew 26:58 Evil Rotation High Priest's Plot Pri High_Priest's_Plot_(Pi) Priests EE Black 3 3 If used by a Sadducee, look at one opponent's hand. Discard one good card in that hand. Cannot be negated if Judas Iscariot is in play. Ultra Rare Matthew 26:3-4 Evil High Priest's Plot (GoC) GoC 186-High-Priests-Plot-R Gospel of Christ EE Black 3 3 Territory You may negate a good card or reserve a good card from opponent’s hand. Protect meek Lost Souls and your evil cards from good cards. Rare Matthew 26:3-4 Evil Rotation Highway Prp Highway_(Pr) Prophets GE Gold Hero may withdraw from battle unharmed. All enhancement cards played may be returned to the player's hand except this one. Uncommon Isaiah 35:8 Good Hilkiah the High Priest Pri Hilkiah_the_High_Priest_(Pi) Priests Hero Teal 8 8 Solomon's Temple High Priest, House of Eleazar If Solomon's Temple is in play, you may search draw pile or discard pile for Book of the Law and put it in hand. Uncommon II Kings 22:8 Good Hilkiah, the Rebuilder (Roots) RR 052-Hilkiah.jpg Roots Hero Clay 8 8 House of Eleazar, Solomon’s Temple High Priest You may take an O.T. Artifact from Reserve. May band to a Temple priest. II Kings 22:8 Good Rotation Hinds' Feet Prp Hinds_Feet_(Pr) Prophets GE Purple 3 1 Common II Samuel 22:34-35 Good Hinds’ Feet (Roots) RR 136-Hinds-Feet.jpg Roots GE White 3 2 Involves music Negate all other cards in battle. II Samuel 22:34 Good Rotation Hired Sword (LoC) LoC LoC_221-Hired-Sword Lineage of Christ EE Brown/Pale Green 3 2 Weapon Negate an opponent’s card. Opponent may discard the negated card. If they do, discard this card after battle. If they do not, you may draw 1. Common II Kings 16:7 Evil Rotation His Name PoC 094-His-Name-R Prophecies of Christ GE Green/Teal 6 1 (Star) Look at the bottom 6 cards of a deck: Topdeck a good card. (HE) Withdraw all Evil Characters. Reserve an evil card from opponent’s hand. Rare Isaiah 9:6 Good Rotation His Name is John Di His_Name_is_John_(Di) Disciples GE Teal Territory Select a Temple Priest. Special abilities on that Hero and Enhancements used by that Hero cannot be negated this turn. Fixed Luke 1:63-64 Good His Sacrifice (GoC UR+) GoC 018-His-Sacrifice-UR+ Gospel of Christ Covenant Multi 7 0 Unity: Heroes (N.T.) GE: Convert all evil humans in battle. Negate and banish all evil non-humans in battle. Cannot be interrupted by a demon. ART: You may negate and discard a Curse, an evil Enhancement or an evil Dominant. Ultra Rare Matthew 26:28 Good Rotation His Sacrifice (GoC) GoC 018-His-Sacrifice-UR Gospel of Christ Covenant Multi 7 0 Unity: Heroes (N.T.) GE: Convert all evil humans in battle. Negate and banish all evil non-humans in battle. Cannot be interrupted by a demon. ART: You may negate and discard a Curse, an evil Enhancement or an evil Dominant. Ultra Rare Matthew 26:28 Good Rotation Holy Grail War Holy_Grail_(Wa) Warriors Artifact Holder may convert one human evil character per turn into a Hero in the brigade color of holder's choice. Holder is limited to two such conversions per game. Rare Matthew 26:27-28 Neutral Holy Grail (PC) TPC Holy_Grail_(PC) Persecuted Church Artifact Limit Twice Per Game Once per round, you may convert an Evil Character in a territory to a Hero in a brigade of your choice Ultra Rare I Corinthians 11:25 Neutral Rotation Holy Grail (Roots) RR 006-Holy-Grail.jpg Roots Artifact Gospel At any time, you may convert an evil human in a territory to a Hero. Limit once per round and twice per game. Luke 22:20 Neutral Rotation Holy Grail [Fundraiser] Fund Holy-Grail-Fundraiser.jpg Fundraiser Artifact Gospel At any time, you may convert an evil human in a territory to a Hero. Limit once per round and twice per game. Promo Luke 22:20 Neutral Rotation Holy Ground 3E Holy_Ground_(F) 3rd Edition GE Red 2 2 Negate and discard the last evil enhancement played in current battle. Deck Exodus 3:5 Good Holy of Holies (D) 2E Holy_of_Holies_(DU) 2nd Edition Artifact The words interrupt, prevent and negate on all character cards are prevented. Deck I Kings 8:6 Neutral Holy of Holies (DU) 2ER Holy_of_Holies_(DL) 2nd Edition Revised Artifact The words interrupt, prevent and negate on all character cards are prevented. This card cannot be negated. Deck I Kings 8:6 Neutral Holy of Holies (Pi) Pri Holy_of_Holies_(Pi) Priests Artifact Tabernacle Artifact, Temple Artifact Prevent all interrupt, prevent, and negate abilities on Characters. Cannot be negated during the battle phase. Common I Kings 8:6 Neutral Holy of Holies (Roots) RR 007-Holy-of-Holies.jpg Roots Artifact Herod's Temple, Solomon's Temple, Tabernacle, Zerubbabel's Temple Negate characters (except good O.T. priests). I Kings 8:6 Neutral Rotation Holy Priesthood Pri Holy_Priesthood_(Pi) Priests GE White 3 4 Discard an evil Enhancement or Curse in play. Cannot be negated if used by a N.T. Hero. Common I Peter 2:5 Good Holy Priesthood (Roots) RR 063-Holy-Priesthood.jpg Roots GE Clay 2 5 Christ/Jesus in Title/Scripture Negate an evil or neutral card. Banish a Curse or an evil Enhancement. Cannot be negated if used by a N.T. Hero. I Peter 2:5 Good Rotation Holy unto the Lord Pri Holy_unto_the_Lord_(Pi) Priests GE Teal Shuffle all Evil Characters in play into owners' draw piles. Reveal your hand and discard all revealed evil cards. Cannot be interrupted. Rare Ezra 8:28 Good Holy Unto the Lord (Roots) RR 064-Holy-Unto-the-Lord.jpg Roots GE Clay 2 1 If used by a priest, shuffle all Evil Characters. Ezra 8:28 Good Rotation Honey from a Lion (CoW AB) CoW (AB) CoW_AB_N10-Honey-from-a-Lion Cloud of Witnesses (Alternate Border) Curse Crimson 3 3 Once per turn, while you are being attacked and an animal is in your discard pile, look at the top 6 cards of deck: Add an evil card to hand. Underdeck the rest. Common Judges 14:8 Evil Rotation Honey from a Lion (CoW) CoW Honey_from_a_Lion_(CoW) Cloud of Witnesses Curse Crimson 3 3 Once per turn, while you are being attacked and an animal is in your discard pile, look at the top 6 cards of deck: Add an evil card to hand. Underdeck the rest. Common Judges 14:8 Evil Rotation Honor Thy Enemy PoC 080-Honor-Thy-Enemy Prophecies of Christ GE/EE White/Brown -(0) -(5) GE: Set aside all Evil Characters in battle for 2 turns. EE: If used by a Persian, end the battle. Common Esther 6:11 Neutral Rotation Hooked and Shackled (LoC) LoC LoC_237-Hooked-and-Shackled Lineage of Christ EE Pale Green 3 3 Territory You may capture a king of Judah (or a character if played in battle) to a player. If used by a blocking Assyrian, you may reserve this card after battle. Common II Chronicles 33:11 Evil Rotation Hope FoM 146-Hope-R Fall of Man Hero/GE Clay/White/Green/Teal 0 12 Territory Symbolic, Hero is Territory Class HERO: You may take Joy, Peace or The Holy Spirit from deck, discard pile or Reserve. GE: Interrupt the battle. Look at the top 7 cards of deck: Take a good card (or add it to battle). Rare Romans 15:13 Good Rotation Hope (L) Main Hope_(UL) Main GE Red 2 2 Common Psalm 31:24 Good Hope (UL) Main UL Hope_(UL) Main Unlimited GE Red 2 2 Common Psalm 31:24 Good Hophni, son of Eli Pri Hophni_son_of_Eli_(Pi) Priests Evil Character Pale Green 2 2 Israelite Priest, House of Ithamar May band to Phinehas, son of Eli. Uncommon I Samuel 2:12 Evil Hophni, the Profane IR 108-Hophni-the-Profane Israel's Rebellion Evil Character Gray 5 4 Tabernacle Priest Negate Heroes. If opponent has board advantage, you may exchange this card with Phinehas, the Useless from deck or territory. Common I Samuel 2:17 Evil Rotation Hormah FoOF Hormah_(FF) Faith of Our Fathers Site Blue If your human Evil Character is discarded, you may place this Site and its contents beneath owner's deck. Fixed Judges 1:17 Neutral Hosea PoC 170-Hosea Prophecies of Christ Hero Green 1 12 Minor Prophet, X = # of your minor prophets (Star) Shuffle a card from a Reserve. (Hero) Protect kings of Israel (and X cards in territories) from opponents. You may take an evil female human with a band ability. Common Hosea 1:1 Good Rotation Hosea (FooF) FoOF Hosea_(FF2) Faith of Our Fathers Hero Green 5 4 Prophet You may capture an O.T. human Evil Character with a band ability to opponent's Land of Bondage. Cannot be interrupted. Fixed Hosea 1:1 Good Hosea (Pr) Prp Hosea_(Pr) Prophets Hero Purple 5 4 Uncommon Hosea 1:1 Good Hospitality in Bethany (GoC) GoC 153-Hospitality-in-Bethany Gospel of Christ GE White 3 4 Star Gospel STAR: If you control a meek Hero, draw 2. / GE: Interrupt the battle. You may take a white Gospel card from Reserve. Hero may band to any number of N.T. Heroes. Common Luke 10:38 Good Rotation Hospitality of Martha (Di) Di Hospitality_of_Martha_(Di) Disciples GE Gold 3 3 Each player must draw 1 (or 3 if used by a female). Protect all cards in hands and territories from shuffle. Band a N.T. Hero into battle. Fixed John 12:2 Good Hospitality of Martha (Wo) Wom Hospitality_of_Martha_(Wo) Women GE Green 3 3 Martha may band with any Hero known as one of Jesus' 12 disciples. Common John 12:2 Good Hostile Environment AW Hostile_Environment_(AW) Angel Wars Site Silver Evil cards on this site are protected from DragonRaid. Common Revelation 6:12 Neutral Hostility Ap Hostility_(Ap) Apostles EE Pale Green 2 3 On selected opponent's next rescue attempt, the opponent's first Hero entering battle decreases 5/5 until end of turn. Rare Galatians 5:20-21 Evil Hosts of Heaven Pat Hosts_of_Heaven_(Pa) Patriarchs Hero Silver 5 9 Selected human Hero, while in a territory or set-aside area, is protected from harm or negative effect for remainder of turn. Common I Kings 22:19 Good House Arrest Ki House_Arrest_(Ki) Kings GE Gold Remove selected human Evil Character from the game after its next battle. Uncommon I Kings 2:36 Good House Divided (GoC) GoC 255-House-Divided Gospel of Christ EE Orange 1 1 Gospel Negate and discard all dual-icon and multi-brigade cards. Regardless of protect abilities if a placed orange card is in play. Common Luke 11:17 Evil Rotation House in Bethany RoA House_in_Bethany_(RA) Rock of Ages Fortress Holds up to three Heroes with a Luke or John reference Protect contents from evil cards. If opponent's demon blocks your Luke or John Hero, reveal the top seven cards of opponent's deck. You may discard one revealed evil card or put a revealed Lost Soul in play. Fixed John 12:1 Good House of Prayer PoC 117-House-of-Prayer-R Prophecies of Christ Fortress Star X = # of your high priests STAR: Discard an evil card from a Reserve. FORT: Each upkeep, you may exchange a card from hand with a Bible icon card from Reserve (or deck if X is at least 1). Rare Isaiah 56:7 Good Rotation House of Rimmon FoOF House_of_Rimmon_(FF) Faith of Our Fathers Fortress Protect Syrian Evil Characters in your territory from shuffle, capture, and discard unless Elisha is in play. Fixed II Kings 5:18 Evil Household Idols Ap Household_Idols_(Ap) Apostles Artifact Heroes may not band. Good banding cards have no effect. Ultra Rare I Corinthians 12:2 Neutral Household Idols (LoC) LoC LoC_007-Household-Idols-R Lineage of Christ Artifact Idol Protect Heroes from opponents’ band abilities. Rare Genesis 31:19 Neutral Rotation Huge Egyptian FoOF Huge_Egyptian_(FF) Faith of Our Fathers Evil Character Gold 9 9 Warrior Egyptian Discard the top card of opponent's deck. If it is a Lost Soul, put it in play instead. Fixed II Samuel 23:21 Evil Huge Egyptian (Roots) RR 215-Huge-Egyptian.jpg Roots Evil Character Pale Green 9 9 Warrior Egyptian, Generic You may discard a Hero from a deck. You may take an evil O.T. weapon from discard pile. II Samuel 23:21 Evil Rotation Huldah Prp Huldah_(Pr) Prophets Hero Gold 7 5 Uncommon II Kings 22:14 Good Huldah (PoC) PoC 074-Huldah Prophecies of Christ Hero Green 3 4 Prophet If a good king of Judah is in play, you may shuffle an Evil Character. Its owner may shuffle an evil Enhancement from their discard pile. Common II Kings 22:14 Good Rotation Human Wisdom Ap Human_Wisdom_(Ap) Apostles EE Pale Green 0 7 Common I Corinthians 1:21 Evil Humble Seeker Pmo-P2 Humble-Seeker-2021 Promo Hero Clay/Red 4 4 Generic, Symbolic, Invovles Music You may exchange this card with a meek Hero from deck, Reserve or discard pile. Protect meek Heroes and Lost Souls from an evil brigade of your choice. Cannot be prevented. Promo Psalm 69:32 Good Rotation Humility of Moses (L) Main Humility_of_Moses_(UL) Main GE Gold 2 2 Common Numbers 12:3 Good Humility of Moses (UL) Main UL Humility_of_Moses_(UL) Main Unlimited GE Gold 2 2 Common Numbers 12:3 Good Hunger Prp Hunger_(Pr) Prophets EE Black All Heroes of one opponent decrease 6/6 for remainder of turn. If result is */0 or less, discard Hero. Rare Lamentations 4:9 Evil Hunger (Roots) RR 165-Hunger.jpg Roots EE Brown 4 0 Negate and banish a character. If you control a meek Lost Soul, you may draw 2. Lamentations 4:9 Evil Rotation Hungry Lion (LoC) LoC LoC_194-Hungry-Lion Lineage of Christ Evil Character Crimson 3 4 Star Generic, Animal STAR: Take an animal or topdeck an animal from Reserve.EC: You may discard an Enhancement or negate a good card. May band to a lion. Common I Samuel 17:34 Evil Rotation Hur Pat Hur_(Pa) Patriarchs Hero Green 4 4 Selected opponent must shuffle all but one card from hand back into draw pile and draw seven new cards. Cannot be interrupted, negated, or prevented. Rare Exodus 17:10 Good Hur (PoC) PoC 033-Hur Prophecies of Christ Hero White X 4 X = # of your Exodus Heroes Reveal the top X cards of a deck: Discard an evil card, put a Lost Soul in play and underdeck the rest. Cannot be negated. Common Exodus 17:10 Good Rotation Hurling Insults (GoC) GoC 202-Hurling-Insults Gospel of Christ EE Crimson 4 2 Star Gospel STAR: Topdeck an evil card from Reserve. / EE: Interrupt the battle and underdeck a good card. Cannot be prevented if used by a thief. Common Luke 23:39 Evil Rotation Hushai (L) Main Hushai_(UL) Main Hero Red 4 4 Uncommon II Samuel 15:37 Good Hushai (UL) Main UL Hushai_(UL) Main Unlimited Hero Red 4 4 Uncommon II Samuel 15:37 Good Hymenaeus TPC Hymenaeus_(PC) Persecuted Church Evil Character Black/Crimson 7 8 Greek, Heretic Search deck for a heretic. May band to Philetus. Cannot be interrupted by a good card. Common II Timothy 2:17-18 Evil Rotation Hypocrisy (Ap) Ap Hypocrisy_(Ap) Apostles EE Black 1 2 All N.T. Heroes retreat from battle unless Paul is in play. Uncommon Galatians 2:13 Evil Hypocrisy (EC) TEC Hypocrisy_(EC) Early Church EE Crimson 1 2 Territory Return any number of Heroes to owners' hands. Cannot be prevented. Common Galatians 2:13 Evil Rotation Hypocrite's Proselyte J Hypocrite's_Proselyte_(J) J EE Gray/Orange 2 2 Territory Underdeck a Hero. Deck Matthew 23:15 Evil Rotation I am Creator AW I_am_Creator_(AW) Angel Wars Covenant Red 3 3 If you do not have a Hero in your territory, or set-aside area, then search draw pile for a Hero and put it in your territory. Cannot be interrupted. Limit once during each of your turns. Common Genesis 1:1 Good I Am Creator (Roots) RR 022-I-Am-Creator.jpg Roots Covenant Blue 3 3 [X = # of cards shuffled from that player's hand by this card] GE: Bounce all evil cards in battle. / A: Draw 1 and discard this card. If you do, each player may shuffle their hand to draw X. Genesis 1:1 Good Rotation I am Grace AW I_Am_Grace_(AW) Angel Wars Covenant Red 3 4 Upon activation, you may discard a good card from hand to discard an evil enhancement in play. Common I Peter 5:10 Good I AM Has Sent Me PoC 021-I-AM-Has-Sent-Me Prophecies of Christ GE Green/Teal 3 2 (Star) Shuffle a card from Reserve. (HE) If used by an Exodus or * Hero, interrupt the battle. Hero may band to any number of O.T. Heroes. Common Exodus 3:14 Good Rotation I Am He (GoC) GoC 118-I-Am-He Gospel of Christ GE Purple 7 0 Territory, Star STAR: Look at a hand or a Reserve. GE: You may reveal a good Dominant from hand to protect Lost Souls from evil cards and disciples from harm this turn. Common John 18:6 Good Rotation I am Healing AW I_am_Healing_(AW) Angel Wars Covenant Gold 0 4 Holder may heal all of holder's Heroes in play. May be used twice. Common Exodus 15:26 Good I am Holy AW I_am_Holy_(AW) Angel Wars Covenant Blue 5 2 Upon activation, holder may discard a good card from hand to make an opponent discard an evil card from hand. If opponent has no evil cards in hand, opponent must reveal hand. Common Leviticus 19:2 Good I am Justice AW I_am_Justice_(AW) Angel Wars Covenant Silver 5 2 If an Evil Character discards your Hero this battle, you may discard that Evil Character at the end of the turn. Limit two discards per game. Rare Psalm 119:137 Good I am Love AW I_am_Love_(AW) Angel Wars Covenant White 3 4 If a human Evil Character (except warrior class) is blocking your Hero, interrupt the battle and search discard pile for a white brigade enhancement with "ignores" in the special ability and play it. Limit once per turn. Common I John 4:8 Good I am Mercy AW I_am_Mercy_(AW) Angel Wars Covenant Purple 2 5 Protect holder's hand and draw pile from discard abilities on evil cards. Common Psalm 103:8 Good I am Patience AW I_am_Patience_(AW) Angel Wars Covenant Green 2 5 At the end of your turn, if your rescue attempt failed you may convert one human Evil Character (except warrior class) to a green brigade Hero. Common II Peter 3:9 Good I am Redemption AW I_am_Redemption_(AW) Angel Wars Covenant Gold 3 4 Return your captured Heroes to your territory. Cannot be negated by an evil card. Common Ephesians 1:7 Good I Am Redemption (Roots) RR 025-I-Am-Redemption.jpg Roots Covenant Silver 3 4 GE: Convert all evil humans in battle. Discard all evil non-humans in battle. / A: Negate Lost Souls. Release all captured Heroes. Ephesians 1:7 Good Rotation I am Salvation AW I_am_Salvation_(AW) Angel Wars Covenant Green 3 4 Negate all special abilities on Lost Soul cards (except the 'Lost Souls' card). May be used twice. Common John 3:16 Good I am Sustainer AW I_am_Sustainer_(AW) Angel Wars Covenant Silver 2 5 Protect holder's Heroes from having their abilities reduced. Restore all of holder's Heroes to full abilities. Common Psalm 55:22 Good I Am Sustainer (Roots) RR 024-I-Am-Sustainer.jpg Roots Covenant Gold 2 5 GE: Banish an evil card. / A: Your single-brigade O.T. Heroes cannot be prevented in battle. Nehemiah 1:5 Good Rotation I am Truth AW I_am_Truth_(AW) Angel Wars Covenant White 2 3 Good enhancements with "ignore" in the special ability cannot be negated by evil cards. Common John 14:6 Good Ibzan FoOF Ibzan_(FF) Faith of Our Fathers Hero Gold 7 7 Judge Good Enhancements with a Judges reference cannot be negated. Fixed Judges 12:8 Good Iddo the Seer (Roots) RR 088-Iddo-the-Seer.jpg Roots Hero Green 2 2 Prophet You may exchange an evil card from hand with an O.T. green Enhancement from deck. Cannot be interrupted. II Chronicles 13:22 Good Rotation Idle Gossip Wom Idle_Gossip_(Wo) Women EE Gray Holder chooses a Hero in play to fight the rescuing Hero. The loser is discarded. Common I Timothy 5:13 Evil Idol of Peor IR 005-Idol-of-Peor-R Israel's Rebellion Artifact You may underdeck this card to draw 1 and underdeck all territory class Heroes. Cannot be prevented. Rare Numbers 25:3 Neutral Rotation Idol Worship FoM 087-Idol-Worship Fall of Man EE Black/Brown/Gray -1 -1 Territory You may take an idol or a Curse from Reserve (or deck if used by a Canaanite). If played in battle, capture a human to opponent's Land of Bondage. Common Judges 3:7 Evil Rotation Idolaters 10A Idolaters_(H) 10th Anniversary Evil Character Brown 1 3 Capture Aaron. Deck Exodus 32:8 Evil Idolatry Ap Idolatry_(Ap) Apostles EE Gray 3 4 Discard any DragonRaid or New Jerusalem site in play. Common Galatians 5:20-21 Evil Idols of Canaan FoM 086-Idols-of-Canaan Fall of Man Artifact Idol If a black Canaanite is in a territory, you may convert a Hero in that territory to black. Limit once. Protect evil Canaanite humans from multi-brigade Heroes. Common Judges 3:5-6 Neutral Rotation Ignorance Prp Ignorance_(Pr) Prophets EE Brown All Heroes in play decrease 4/4 for remainder of turn. If result is */0 or less, discard Hero. Uncommon Hosea 4:6 Evil Image of Jealousy (Pr) Prp Image_of_Jealousy_(Pr) Prophets EE Brown 1 3 Common Ezekiel 8:5 Evil Image of Jealousy (TxP) TxP Image_of_Jealousy_(TxP) Thesaurus ex Preteritus EE Brown 1 3 Territory False Religious Practice Place on a Hero or good Fortress. While this card remains, negate the special ability on that card. Fixed Ezekiel 8:5 Evil Image of the Beast (RoJ AB) RoJ (AB) RoJ_AB_N08-Image-of-the-Beast-R Revelation of John (Alternate Border) Artifact Idol Negate a good or neutral card in play or a set-aside area. Cannot be interrupted. Rare Revelation 13:15 Neutral Rotation Image of the Beast (RoJ) RoJ 08-Image-of-the-Beast-R Revelation of John Artifact Idol Negate a good or neutral card in play or a set-aside area. Cannot be interrupted. Rare Revelation 13:15 Neutral Rotation Imitating Evil 10A Imitating_Evil_(G) 10th Anniversary EE Crimson 2 4 If used by a human evil character, search discard pile for a crimson enhancement and play it. Deck II John 11 Evil Imitating Evil (RoJ AB) RoJ (AB) RoJ_AB_N128-Imitating-Evil Revelation of John (Alternate Border) EE Orange Evil Character may band to a demon. Imitating Evil becomes a generic copy of that demon. Cannot be negated. Common III John 1:11 Evil Rotation Imitating Evil (RoJ) RoJ 128-Imitating-Evil Revelation of John EE Orange Evil Character may band to a demon. Imitating Evil becomes a generic copy of that demon. Cannot be negated. Common III John 1:11 Evil Rotation Impartial Judgment (LoC) LoC LoC_142-Impartial-Judgement Lineage of Christ GE Gold/Purple 3 4 X = # of your meek Heroes Negate an evil card. Each other player must discard X of their evil cards from hand and/or battle. Common II Chronicles 19:6 Good Rotation Impostors TEC Impostors_(EC) Early Church Evil Character Crimson 7 7 X = Toughness of removed Hero Remove a Hero in opponent's discard pile from the game. Protect X N.T Lost Souls from rescue. Common II Thessalonians 2:2 Evil Rotation Imprisoned Di Imprisoned_(Di) Disciples EE Gold 2 2 Negate protect abilities on good cards and Artifacts. Capture a Hero. If used by a Herod, this cannot be prevented by a good card. Fixed Mark 6:17 Evil Imprisoned Prophet FoM 120-Imprisoned-Prophet Fall of Man Hero Green 2 3 Generic You may capture this Hero to opponent's Land of Bondage to underdeck an Artifact and add your green prophet to battle. Common I Kings 22:27 Good Rotation In the Clouds AW In_the_Clouds_(AW) Angel Wars GE Purple/Silver Interrupt the battle and return up to two Heroes in play to owner's hand. Rare I Thessalonians 4:17 Good Increasing Numbers 10A Increasing_Numbers_(G) 10th Anniversary GE Green 4 2 Search your draw pile for up to two heroes and place them in your territory. Deck Exodus 1:7 Good Increasing Numbers [IR] IR 075-Increasing-Numbers Israel's Rebellion GE White 3 4 If used by a wilderness Hero, negate other Enhancements. You may take up to 2 wilderness Heroes from deck. Common Exodus 1:7 Good Rotation Incurable Pri Incurable_(Pi) Priests Curse Pale Green 1 5 Protect Heroes in territories from healing. An opponent may discard two good Enhancements from hand to discard this card. Uncommon Deuteronomy 28:35 Evil Incurable (PoC) PoC 049-Incurable Prophecies of Christ Curse Pale Green 1 5 EE: Withdraw all Heroes. Paralyze them for 3 turns. ART: Negate Enhancements in territories. Negate heal and resurrect abilities. Common Deuteronomy 28:35 Evil Rotation Indentured Servant PoC 035-Indentured-Servant Prophecies of Christ Hero White 3 3 Territory Generic If your unique Exodus Hero is defeated by an opponent, you may add this Hero to battle. Common Exodus 21:6 Good Rotation Infectious Disease Pri Infectious_Disease_(Pi) Priests EE Pale Green Set an opponent's human Hero aside. That Hero remains set aside until that opponent puts a good Priest in play. Then return that Hero to owner's territory. Common Leviticus 13:46 Evil Inhabitants Driven Out IR 073-Inhabitants-Driven-Out Israel's Rebellion GE White 5 2 If used by a wilderness Hero, interrupt the battle. Bounce all Evil Characters. You may take an O.T. white card from Reserve. Common Exodus 23:31 Good Rotation Injuring Demon Pri Injuring_Demon_(Pi) Priests Evil Character Orange 9 9 Generic, Demon Decrease selected Hero by 2/2 until the end of turn. Common Matthew 17:15 Evil Innumerable AW Innumerable_(AW) Angel Wars GE Silver Treat this card as a nameless copy of any angel in battle. When this card leaves battle, discard it. Rare Revelation 5:11 Good Insincere Inquisitors (GoC) GoC 178-Insincere-Inquisitors Gospel of Christ Evil Character Black 8 11 Generic, Sadducee, X = # of good brigades in battle If blocking, prevent the next good card played in battle. Active player may reveal up to X cards from hand. If they do not reveal each good brigade in battle, protect meek Lost Souls from rescue. Common Matthew 16:1 Evil Rotation Inspection Pri Inspection_(Pi) Priests GE Teal 1 4 Reveal the top card of draw pile. If it is a good card, you may discard it to discard any number of evil Enhancements or Curses in play. Otherwise place it beneath draw pile. Common Leviticus 27:11 Good Intent to Kill AW Intent_to_Kill_(AW) Angel Wars EE Black 6 0 Discard an evil card from hand to discard one Hero in battle. Cannot be prevented by a good card. Rare John 10:10 Evil Intent to Trap 3E Intent_to_Trap_(E) 3rd Edition EE Brown 3 3 This card is worth 6/6 if there are two or more Evil Characters in battle. Deck John 8:6 Evil Interceding for Battle Pat Interceding_for_Battle_(Pa) Patriarchs GE Green Set aside Aaron, Moses or Hur. While set-aside, prevent the word immune on all Evil Characters blocking holder's Heroes. Uncommon Exodus 17:12 Good Invisible Beings AW Invisible_Beings_(AW) Angel Wars GE Silver Set aside a silver brigade Hero from your hand face down for one turn. Hero returns to territory face down. Hero enters battle face down and negates all special abilities on Lost Soul cards (except the 'Lost Souls' card). When Evil Character is presented, flip Hero face up. Common Acts 1:10 Good Invoking Terror FoOF Invoking_Terror_(FF2) Faith of Our Fathers EE Crimson/Pale Green 4 0 Territory Place a human Hero beneath owner's deck. If used by a multi-color Magician, you may place this card beneath deck. Cannot be prevented. Fixed Isaiah 47:12 Evil Invoking Terror (LoC) LoC LR53-Invoking-Terror Lineage of Christ EE Crimson/Pale Green 4 0 Territory Underdeck a human Hero. If used by a multi-brigade magician, you may underdeck this card. Cannot be prevented. Legacy Rare Isaiah 47:12 Evil Rotation Ira (Ki) Ki Ira_(Ki) Kings Hero Blue 8 8 Warrior Negate all special abilities on non-warrior class characters and non-weapon class enhancements. Rare II Samuel 20:26 Good Ira (Wa) War Ira_(Wa) Warriors Hero Blue 8 8 All special abilities on character cards and enhancement cards except this one are interrupted and prevented. Battle is determined by the numbers. Rare II Samuel 20:26 Good Iron Pan (FooF) FoOF Iron_Pan_(FF2) Faith of Our Fathers Artifact May be activated on Ezekiel If a Babylonian is in play, negate all protect, immune, ignore, draw, and play abilities. Opponent may discard a good Fortress from territory to discard this card. Fixed Ezekiel 4:3 Neutral Iron Pan (Pr) Prp Iron_Pan_(Pr) Prophets GE Blue Set Hero aside. Hero gains 1/1 for every turn Hero mourns. Uncommon Ezekiel 4:3 Good Irrational Rage PoC 078-Irrational-Rage Prophecies of Christ EE Brown X 3 X = # of evil Persians you control Set aside a character for 1 turn (or up to X characters for X turns if used by a blocking Persian). Common Esther 3:6 Evil Rotation Isaac Pat Isaac_(Pa) Patriarchs Hero White 6 5 May use any good enhancement with a reference from Genesis 21 through Genesis 35. Uncommon Genesis 21:2-3 Good Isaac (CoW AB) CoW (AB) CoW_AB_N70-Isaac Cloud of Witnesses (Alternate Border) Hero Blue 5 6 Cloud Patriarch, Prophet If an angel is in play, you may topdeck an evil card or protect Isaac from capture and discard abilities. May band to Rebekah. Common Genesis 21:2-3 Good Rotation Isaac (CoW) CoW Isaac_(CoW) Cloud of Witnesses Hero Blue 5 6 Cloud Patriarch, Prophet If an angel is in play, you may topdeck an evil card or protect Isaac from capture and discard abilities. May band to Rebekah. Common Genesis 21:2-3 Good Rotation Isaac Deceived Pat Isaac_Deceived_(Pa) Patriarchs EE Crimson 2 3 Return any Hero in battle to owner's territory. Common Genesis 27:22 Evil Isaac, Willing Sacrifice / Isaac, the Blessed (LoC) LoC LoC_081-Isaac Lineage of Christ Hero Blue (Blue/Red) 3(11) 2(10) Cloud, Star Patriarch, Prophet STAR: Topdeck an animal from Reserve. TOP: You may play Jacob and/or Esau from deck or Reserve. If an animal or a meek Hero is in play, you may draw 2. BOTTOM: Meek Common Genesis 21:33 Good Rotation Isaiah PoC 084-Isaiah-R Prophecies of Christ Hero Green 6 6 Cloud Major Prophet, Musician (Star) Topdeck an Isaiah card from Reserve. (Hero) You may activate Isaiah's * ability. If Isaiah uses a * card, you may activate its * ability. * cards cannot be negated. Rare Isaiah 1:1 Good Rotation Isaiah (FooF) FoOF Isaiah_(FF2) Faith of Our Fathers Hero Green 7 8 Prophet, X = # of your Isaiah angels Protect purple Kings from opponents. Search discard pile for a good Isaiah card and place it on deck to draw X. Good Isaiah cards cannot be negated. Fixed Isaiah 6:8 Good Isaiah (Pr) Prp Isaiah_(Pr) Prophets Hero Green 7 8 Uncommon Isaiah 6:8 Good Isaiah, Peace Proclaimer (Roots) RR 083-Isaiah.jpg Roots Hero Green 7 8 Major Prophet, Musician You may underdeck a good Isaiah Enhancement from discard pile. Isaiah Enhancements cannot be negated. Isaiah 6:8 Good Rotation Isaiah's Call FoOF Isaiahs_Call_(FF2) Faith of Our Fathers GE Green/Silver Territory Search deck or discard pile for Isaiah and put him in play. Place on Isaiah: While in battle, Isaiah has Site Access and negates Lost Souls, Sites and Evil Characters. Fixed Isaiah 6:8 Good Ishbibenob (I) I Ishbibenob_(I) I Evil Character Black 8 12 Warrior Philistine Giant Discard a Hero in battle with strength 10 or greater. Deck II Samuel 21:16 Evil Rotation Ishbibenob (Ki) Ki Ishbibenob_(Ki) Kings Evil Character Crimson 8 10 Warrior Philistine Giant May band to one warrior class Philistine Evil Character. Uncommon II Samuel 21:16 Evil Ishbibenob (Wa) War Ishbibenob_(Wa) Warriors Evil Character Crimson 8 10 May band with Goliath or Saph (not both). Uncommon II Samuel 21:16 Evil Ishbibenob's Spear (I) I Ishbibenob's_Spear_(I) I EE Black 5 0 Weapon You may discard this card to underdeck a Hero. Deck II Samuel 21:16 Evil Rotation Ishbibenob's Spear (Ki) Ki Ishbibenob's_Spear_(Ki) Kings EE Crimson 3 2 Weapon Worth 8/4 if used by a giant. Common II Samuel 21:16 Evil Ishbibenob's Sword I Ishbibenob's_Sword_(I) I EE Black 3 2 Weapon Negate the last good card played by an opponent this battle. Deck II Samuel 21:16 Evil Rotation Ishmaiah the Gibeonite RoA Ishmaiah_the_Gibeonite_(RA2) Rock of Ages Hero Red 9 4 Warrior Canaanite, X = # of O.T. Heroes in Battle Draw X (limit 3). Negate special abilities on Evil Characters with toughness X or less. May band to a red O.T. Hero. Fixed I Chronicles 12:4 Good Israel Pays Tribute Ki Israel_Pays_Tribute_(Ki) Kings EE Gray 0 4 Negate one enhancement in battle. Opponent may draw a card. Common II Kings 15:20 Evil Israel’s Blessing (LoC) LoC LoC_143-Israels-Blessing Lineage of Christ GE Blue/Silver 2 4 Protect your meek Heroes from evil cards. You may shuffle an evil card in battle. Common Genesis 32:29 Good Rotation Israel’s Bow (LoC) LoC LoC_144-Israels-Bow Lineage of Christ GE Blue/Red 5 0 Weapon You may bounce a character. If used by a meek Hero, you may discard this card to take a Fortress. Common Genesis 48:22 Good Rotation Israel's Rebellion IR 004-Israels-Rebellion-UR Israel's Rebellion Dominant You may take a Curse from deck or Reserve. You may discard your evil wilderness human in battle to shuffle all Lost Souls. Ultra Rare Deuteronomy 31:27 Evil Rotation Israel's Sword (LoC) LoC LoC_145-Israels-Sword Lineage of Christ GE Blue/Red 3 2 Weapon You may bounce a character. If used by a Genesis Hero, you may discard this card to take a Site. Cannot be prevented if used by a meek Hero. Common Genesis 48:22 Good Rotation Israelite Archer Ki Israelite_Archer_(Ki) Kings Hero Gold 2 5 Warrior May band to any warrior class Hero. May discard any warrior class Evil Character in a territory but then discard Israelite Archer at end of battle. Rare I Chronicles 8:40 Good Israelite Rebellion 10A Israelite_Rebellion_(H) 10th Anniversary EE Brown 2 4 Capture a hero with toughness of */4 or less. Deck Numbers 14:3 Evil Israelites Delivered IR 072-Israelites-Delivered Israel's Rebellion GE White 6 1 Interrupt the battle. Hero may band to any number of wilderness Heroes. Cannot be negated. Common Exodus 19:1-2 Good Rotation Issachar, Burden Bearer IR 041-Issachar-Burden-Bearer Israel's Rebellion Hero Blue 4 11 Patriarch, Son of Jacob Opponent may underdeck an evil card in territory. If they do not, you may take a good Genesis card from deck. Common Genesis 49:14 Good Rotation Ithamar, son of Aaron Pri Ithamar_son_of_Aaron_(Pi) Priests Hero Teal 2 2 Tabernacle Priest, House of Ithamar Search draw pile for The Tabernacle and put it in play. You may activate an Artifact on The Tabernacle. Uncommon Exodus 28:21 Good Ithamar, Son of Aaron (1st Print - L) L1P L21-1P-Ithamar L Starter (1st Print) Hero Clay 4 3 House of Ithamar, Tabernacle High Priest You may look at opponent's hand. You may exchange this card with an Exodus Hero in territory. Starter Exodus 28:1 Good Rotation Ithamar, Son of Aaron [L] L L21-Ithamar L Starter Hero Clay 4 3 Tabernacle Priest, House of Ithamar, Wilderness You may look at opponent’s hand. You may withdraw this Hero. Starter Exodus 28:1 Good Rotation Ittai (Ki) Ki Ittai_(Ki) Kings Hero White 8 4 Warrior Philistine May band to David. Common II Samuel 15:21 Good Ittai (Wa) War Ittai_(Wa) Warriors Hero White 8 4 Ittai may use any enhancement bearing David's name in the card title. Common II Samuel 15:21 Good Jaazaniah (L) Main Jaazaniah_(UL) Main Evil Character Gold 6 6 Uncommon Ezekiel 11:1-2 Evil Jaazaniah (UL) Main UL Jaazaniah_(UL) Main Unlimited Evil Character Gold 6 6 Uncommon Ezekiel 11:1-2 Evil Jackals PoC 102-Jackals Prophecies of Christ Evil Character Crimson 2 1 Generic, Animal, Genderless You may banish a card (or 2 characters) from a discard pile. If Jackals is discarded, discard a Hero in a territory. May band to Jackals. Cannot be prevented. Common Isaiah 13:22 Evil Rotation Jacob (D) 2E Jacob_(DU) 2nd Edition Hero Blue 6 5 May band to any silver brigade Hero. Deck Genesis 32:24 Good Jacob (FooF) FoOF Jacob_(FF) Faith of Our Fathers Hero Blue 6 5 Partiarch May band to a silver brigade Hero, or you may play a Genesis Enhancement. Fixed Genesis 32:24 Good Jacob (Israel) (CoW AB) CoW (AB) CoW_AB_N37-Jacob-(Israel) Cloud of Witnesses (Alternate Border) Hero Blue/Green 6 5 Territory, Cloud Patriarch, Prophet Protect hand and deck from opponents. Once per turn, if your Jacob (Israel), Leah or Rachel enters battle, you may search deck or discard pile for a child of Jacob. Common Genesis 32:24 Good Rotation Jacob (Israel) (CoW) CoW Jacob_(Israel)_(CoW) Cloud of Witnesses Hero Blue/Green 6 5 Territory, Cloud Patriarch, Prophet Protect hand and deck from opponents. Once per turn, if your Jacob (Israel), Leah or Rachel enters battle, you may search deck or discard pile for a child of Jacob. Common Genesis 32:24 Good Rotation Jacob Buries the Foreign gods RoA Jacob_Buries_the_Foreign_gods_(RA) Rock of Ages GE Blue 3 4 False Religious Practice Negate and discard all idols. If used by a Genesis Hero, discard a demon or convert a human Evil Character in battle to a blue brigade Hero. Fixed Genesis 35:2 Good Jacob Buries the Idols (LoC) LoC LR40-Jacob-Buries-the-Idols Lineage of Christ GE Blue 3 4 Negate and discard all idols. If used by a Genesis Hero, discard a demon or convert an evil human to blue. Legacy Rare Genesis 35:2 Good Rotation Jacob, Disgruntled Subject / Jacob, Relegated Servant (LoC) LoC LoC_104-Jacob Lineage of Christ Hero Gold (Gold/Red) 9(8) 8(9) Star O.T., Postexilic STAR: Banish an evil Enhancement. TOP: Negate evil gold humans and band abilities on evil cards (except Romans). May band to a postexilic Hero. BOTTOM: Meek Common Matthew 1:15 Good Rotation Jacob, Follower of God / Israel, Retainer of God (LoC) LoC LoC_066-Jacob-R Lineage of Christ Hero Blue/Green (Blue/Red) 10(3) 10(4) Warrior, Cloud, Star Patriarch, Prophet STAR: Topdeck a patriarch from deck. TOP: You may take a Genesis Enhancement from deck. May band to a patriarch or a meek Hero. Cannot be interrupted. BOTTOM: Meek Rare Genesis 25:26 Good Rotation Jacob, the Wrestler (Roots) RR 040-Jacob.jpg Roots Hero Blue 6 5 Patriarch, Prophet If you control a son of Jacob, you may draw 2. May band to an O.T. angel. Genesis 32:24 Good Rotation Jacob's Dream Pat Jacob's_Dream_(Pa) Patriarchs GE Blue 2 2 Take one Lost Soul site from an opponent and add it to your territory. If site held a Lost Soul, Lost Soul returns to general Land of Bondage. Discard any other cards in that site. Uncommon Genesis 28:13 Good Jacob's Grandsons 3E Jacob's_Grandsons_(E) 3rd Edition GE Blue 3 3 Holder may draw a card. Deck Genesis 46:7 Good Jacob's Ladder Pat Jacob's_Ladder_(Pa) Patriarchs Artifact Holder may choose which Lost Soul is to be rescued during Holder's rescue attempt. Holder must have access and may only rescue that Lost Soul. Rare Genesis 28:12 Neutral Jacob's Ladder (PoC) PoC 014-Jacobs-Ladder Prophecies of Christ Artifact (Star) Look at a hand or a Reserve. (Artifact) Take an O.T. angel from Reserve. If an opponent defeats a patriarch, you may banish this card to add an angel to battle. Common Genesis 28:12 Neutral Rotation Jacob's New Name Pat Jacob's_New_Name_(Pa) Patriarchs GE Blue Set Jacob aside for 1 turn. Jacob returns increased 3/3 and has first strike ability. Uncommon Genesis 32:28 Good Jacob's Rods Pat Jacobs_Rods_(Pa) Patriarchs GE Blue Discard all evil enhancements in battle. If two or more Evil Character's are in battle, return one to owner's hand. Rare Genesis 30:37 Good Jaddua, son of Jonathan TxP Jaddua_son_of_Jonathan_(TxP) Thesaurus ex Preteritus Hero Teal 7 5 Zerubabel's Temple High Priest, House of Eleazar If Zerubbabel's Temple is in play, negate all special abilities on Curses. Protect all Artifacts in play, hands, and artifact piles from discard abilities. Fixed Nehemiah 12:11 Good Jadon, the Meronothite (Roots) RR 069-Jadon-the-Meronothite.jpg Roots Hero Gold 6 8 Warrior Postexilic You may play a good O.T. Fortress from deck. If you control 4 or more good Fortresses, discard an evil card. Nehemiah 3:7 Good Rotation Jael Wom Jael_(Wo) Women Hero Red 5 5 Character may choose any male, human Evil Character in opponent's territory to block a rescue attempt. Common Judges 4:18 Good Jael, the Shrewd (Roots) RR 070-Jael.jpg Roots Hero Gold 5 5 If alone, you may choose an evil O.T. male human to block. Judges 4:21 Good Rotation Jael's Nail Wom Jael's_Nail_(Wo) Women GE Red 3 1 Discard any male Evil Character in play. Common Judges 4:21 Good Jael's Nail (Roots) RR 077-Jaels-Nail.jpg Roots GE Gold 3 1 Negate and discard an Evil Character. Judges 4:21 Good Rotation Jahaziel, son of Zechariah Pri Jahaziel_son_of_Zechariah_(Pi) Priests Hero Red 9 10 Levite If you have a Hero in a set-aside area, you may place an O.T. Enhancement of matching brigade from hand or discard pile on that Hero. The next time that Hero enters battle, that Enhancement activates and is discarded immediately. Uncommon II Chronicles 20:14 Good Jahaziel, Son of Zechariah (Roots) RR 126-Jahaziel-Son-of-Zechariah.jpg Roots Hero White 9 10 Musician, Prophet You may look at a hand. Prevent the next evil Enhancement played in battle. II Chronicles 20:14 Good Rotation Jair (Ki) Ki Jair_(Ki) Kings Hero Blue 6 4 Israelite Judge Holder may draw a card. Uncommon Judges 10:3 Good Jair (RoA) RoA Jair_(RA2) Rock of Ages Hero Gold 2 2 Judge If all your Heroes are O.T., you may draw 2 or search deck or discard pile for Judge's Seat. Protect O.T. Heroes from decrease. Cannot be interrupted. Fixed Judges 10:3 Good Jairus Pmo-P1 Jairus_(Promo) Promo Hero White 8 7 Reveal the Son of God dominant from your hand and you may either heal a hero in play or take a NT hero from your discard pile and put it in your hand. Cannot be negated. Promo Mark 5:22 Good Jairus (GoC) GoC 091-Jairus-R Gospel of Christ Hero Gold 11 10 Star STAR: Reserve the top card of a deck. HERO: You may reveal a good Dominant from hand to negate other cards in battle. May band to Jairus’ Daughter from hand, territory, Reserve or discard pile. Rare Mark 5:22 Good Rotation Jairus' Daughter (GoC) GoC 098-Jairus-Daughter Gospel of Christ Hero Gold 1 2 Star STAR: Reserve the top card of a deck. HERO: You may topdeck this Hero to toss the next evil Enhancement played this battle. If this Hero is defeated, you may topdeck her instead. Cannot be prevented. Common Mark 5:42 Good Rotation Jairus' Daughter (H) 10A Jairus'_Daughter_(H) 10th Anniversary Hero White 4 3 The first time this hero is about to be discarded, return her to your territory and increase her by 2/2. Deck Mark 5:41-42 Good Jairus' Daughter (Wo) Wom Jairus'_Daughter_(Wo) Women Hero White 4 3 The first time this hero is about to be discarded, return her to your territory and increase her by 2/2. Common Mark 5:41-42 Good Jambres Pri Jambres_(Pi) Priests Evil Character Gold 5 5 Egyptian Magician May band to Jannes and/or Pharaoh's Magicians. Cannot be negated if you have an Egyptian Site in play. Uncommon Exodus 7:11 Evil Jambres (FoM) FoM 057-Jambres Fall of Man Evil Character Gold/Pale Green 3 8 Egyptian, Magician Reveal the bottom card of deck: If it is an Exodus card, you may take it. Jambres and copy abilities used by Jambres cannot be negated. Common Exodus 7:11 Evil Rotation James I James_(I) I Hero Purple 8 6 Disciple, Son of Zebedee May band to John. Deck Luke 6:13-14 Good Rotation James (half-brother of Jesus Ap James_(half-brother_of_Jesus)_(Ap) Apostles Hero Purple 10 9 Hero has access to Jerusalem site. Rare James 1:1 Good James son of Alphaeus Ap James_son_of_Alphaeus_(Ap) Apostles Hero Green 8 4 Common Luke 6:13-16 Good James Son of Zebedee (Ap) Ap James_Son_of_Zebedee_(Ap) Apostles Hero Purple 8 6 May band to John. Common Luke 6:13-16 Good James Son of Zebedee (H) 10A James_son_of_Zebedee_(H) 10th Anniversary Hero Purple 8 6 Disciple May band to John. Deck Luke 6:13-16 Good James, Leader in Jerusalem TPC James_Leader_in_Jerusalem_(PC) Persecuted Church Hero Clay 10 9 Territory Apostle, Jerusalem Clay Heroes have Site access. Protect other Jerusalem Heroes in territories from harm. If your Jerusalem Hero enters battle, underdeck a good James card from discard pile Rare James 1:1 Good Rotation James, son of Alphaeus Di James_Son_of_Alphaeus_(Di) Disciples Hero Purple 1 4 Disciple, X = # of your good Disciples in play Negate special abilities on Evil Character Characters (and weapons) with toughness (/*) X or less. May band to Thaddeus. Fixed Matthew 10:2-3 Good James, the Fisherman / James, Son of Thunder (GoC) GoC 108-James-R Gospel of Christ Hero Purple/Clay 10 (9) 9 (10) Territory, Star Disciple, Gospel, Jerusalem, Martyr, Missionary STAR: Play Fishing Boat from Reserve. / H: While you control a meek disciple, negate neutral cards. You may convert this card to meek to band to a disciple. Rare Matthew 4:21 Good Rotation James, the Younger / James, Son of Alphaeus (GoC) GoC 114-James-the-Lesser Gospel of Christ Hero Purple (Clay) 4(1) 1(4) Disciple, Jerusalem, Missionary, Martyr TOP: You may reveal a good Dominant from hand to protect disciples from the next evil Enhancement played in battle. You may topdeck a good card from Reserve. BOTTOM: Meek Common Luke 6:13,15 Good Rotation Jannes Pri Jannes_(Pi) Priests Evil Character Gold 6 5 Egyptian Magician You may search draw pile for Pharaoh's Throne Room and put it in play. Cannot be negated. Uncommon Exodus 7:11 Evil Jannes (FoM) FoM 058-Jannes Fall of Man Evil Character Gold/Pale Green 3 9 Egyptian, Magician You may underdeck a Site, evil Enhancement or evil Fortress, with an Exodus reference, from Reserve. May band to an Egyptian Magician. Cannot be interrupted by a good card. Common Exodus 7:11 Evil Rotation Japheth CoW Japheth_(CoW) Cloud of Witnesses Hero Blue 5 8 Flood survivor, X = # of flood survivors you control If you control Noah's Ark, look at the top X cards of deck. You may take 1 to hand. Underdeck the rest. Protect Lost Souls from evil cards. Common Genesis 9:18 Good Rotation Japheth (CoW AB) CoW (AB) CoW_AB_N69-Japheth Cloud of Witnesses (Alternate Border) Hero Blue 5 8 Flood survivor, X = # of flood survivors you control If you control Noah’s Ark, look at the top X cards of deck. You may take 1 to hand. Underdeck the rest. Protect Lost Souls from evil cards. Common Genesis 9:18 Good Rotation Japheth's Wife FoM 024-Japheths-Wife-R Fall of Man Hero Blue 3 5 Territory Flood Survivor You may shuffle a deck. If your flood survivor is removed from battle by Noah's Ark, you may add this Hero to battle. Rare Genesis 8:15 Good Rotation Jared, the Beholder / Jared (Shall Come Down) (LoC) LoC LoC_082-Jared Lineage of Christ Hero Blue (Blue/Red) 9(6) 10(5) Star Antediluvian STAR: Resurrect a meek blue Hero. TOP: You may convert this card to meek to take a blue Enhancement from Reserve. May band to a Cloud Hero. BOTTOM: Meek Common Genesis 5:18 Good Rotation Jashobeam (Ki) Ki Jashobeam_(Ki) Kings Hero Red 6 4 Warrior All Red Brigade Heroes gain 1/1 while Jashobeam is in battle. Common I Chronicles 11:11 Good Jashobeam (Wa) War Jashobeam_(Wa) Warriors Hero Red 6 4 All Red Brigade Heroes gain 1/1 while Jashobeam is in battle. Common I Chronicles 11:11 Good Jashobeam's Spear (Ki) Ki Jashobeam's_Spear_(Ki) Kings GE Red 3 2 Weapon Following a successful rescue attempt, holder may discard a warrior class Evil Character in play. Common I Chronicles 11:11 Good Jashobeam's Spear (Wa) War Jashobeam's_Spear_(Wa) Warriors GE Red 4 3 Common I Chronicles 11:11 Good Jason TEC Jason Early Church Hero Clay 3 2 Thessalonica If your Thessalonica Hero is captured, you may remove 2 cards in your discard pile from the game instead. Common Acts 17:7 Good Rotation Jawbone Pat Jawbone_(Pa) Patriarchs GE Gold 5 1 If played on Samson, discard one male, human Evil Character in battle. Jawbone may not be prevented or negated. Rare Judges 15:15 Good Jealous Rage TEC Jealous_Rage_(EC) Early Church EE Black Capture up to two human Heroes. At the beginning of your next turn, release them. Cannot be negated if used by a High Priest. Common Acts 5:17 Evil Rotation Jealousy Ap Jealousy_(Ap) Apostles EE Brown 3 1 Discard any DragonRaid or New Jerusalem site in play. Common Galatians 5:20-21 Evil Jealousy (LoC) LoC LoC_214-Jealousy Lineage of Christ EE Multi X 0 X = # of Heroes in play Decrease a Hero X/X. Cannot be negated if the only cards in territory are Lost Souls. Common II Samuel 6:16 Evil Rotation Jehoiachin, the Conquered (LoC) LoC LoC_187-Jehoiachin Lineage of Christ Evil Character Brown 1 8 Star King of Judah STAR: Capture this card to a player. EC: You may give an Artifact, Fortress or Site to opponent to protect meek Lost Souls from rescue. Cannot be prevented. Common II Kings 24:8 Evil Rotation Jehoiada the High Priest Pri Jehoiada_the_High_Priest_(Pi) Priests Hero Teal 11 9 Solomon's Temple High Priest, House of Eleazar Your Heroes and Temple Artifacts are immune to Evil Characters of 2/2 or less. Uncommon II Chronicles 24:14 Good Jehoiada, King Maker (LoC) LoC LoC_112-Jehoiada-R Lineage of Christ Hero Teal 11 9 Warrior Solomon’s Temple High Priest, House of Eleazar Protect a good king or a meek Hero from evil cards. May band to a king or an O.T. red Hero, or you may take a good king or weapon from deck. Rare II Chronicles 23:16 Good Rotation Jehoiada's Strength Pri Jehoiada's_Strength_(Pi) Priests GE Teal 5 2 Interrupt the battle and band any number of O.T. human Heroes into battle. All Heroes are immune to brown brigade. Common II Chronicles 23:1 Good Jehoiada's Strength (LoC) LoC LR52-Jehoiadas-Strenth Lineage of Christ GE Teal 5 2 Interrupt the battle. Hero may band to any number of O.T. humans. Protect Heroes from brown cards. Legacy Rare II Chronicles 23:1 Good Rotation Jehoiakim, Puppet King (LoC) LoC LoC_188-Jehoiakim Lineage of Christ Evil Character Brown 3 6 Star King of Judah STAR: Underdeck a meek Lost Soul. EC: You may give opponent a card from hand to protect meek Lost Souls from rescue. May band to an evil royal human. Common II Kings 23:34 Evil Rotation Jehoram the Priest Pri Jehoram_the_Priest_(Pi) Priests Hero Teal 2 3 Solomon's Temple Priest If Book of the Law is active, you may place an O.T. Enhancement from hand or discard pile on a human Hero of matching brigade in your territory. The next time that Hero enters battle, that Enhancement activates and is discarded immediately. Uncommon II Chronicles 17:8 Good Jehoram, the Abhorred (LoC) LoC LoC_189-Jehoram Lineage of Christ Evil Character Brown 7 8 Warrior, Star King of Judah STAR: Discard a good Enhancement. EC: If blocking, you may discard a brown card from hand. If you do, underdeck a meek Lost Soul or banish a royal human (except a meek Hero). Common I Kings 22:50 Evil Rotation Jehoshaphat, the Seeker / Jehoshaphat, the Meek (LoC) LoC LoC_067-Jehoshaphat Lineage of Christ Hero Purple/Red (Purple/Red) 3(10) 4(12) Warrior, Star King of Judah STAR: Topdeck a meek Hero from Reserve. TOP: Bounce a human in a territory. May band to a musician, a warrior, a priest or a meek Hero. Cannot be prevented. BOTTOM: Meek Common I Kings 15:24 Good Rotation Jehu's Sword Ki Jehu's_Sword_(Ki) Kings EE Black 3 2 Weapon Evil Character cannot be converted. Common I Kings 19:17 Evil Jehu's Sword (FoM) FoM 117-Jehus-Sword Fall of Man GE/EE Purple/Brown 4 -2 Weapon Discard an evil human. Any player may discard a card of matching brigade from territory or Reserve instead. Cannot be interrupted if that human is multi-brigade. Common I Kings 19:17 Neutral Rotation Jeiel RoA Jeiel_(RA) Rock of Ages Hero White 1 1 Levite, Misician, Israelite If all of your Heroes are O.T., protect your Musicians from capture. Otherwise, discard Jeiel after battle. Fixed I Chronicles 15:18 Good Jephthah (CoW AB) CoW (AB) CoW_AB_N80-Jephthah Cloud of Witnesses (Alternate Border) Hero Gold 7 4 Warrior, Cloud Judge If blocked, you may play “Shibboleth”. If Jephthah is removed from battle by an opponent’s special ability, you may search deck or discard pile for Ibzan and add him to hand or battle. Common Judges 11:11 Good Rotation Jephthah (CoW) CoW Jephthah_(CoW) Cloud of Witnesses Hero Gold 7 4 Warrior, Cloud Judge If blocked, you may play 'Shibboleth'. If Jephthah is removed from battle by an opponent's special ability, you may search deck or discard pile for Ibzan and add him to hand or battle. Common Judges 11:11 Good Rotation Jephthah (J) J Jephthah_(J) J Hero Gold 9 5 Warrior Once per game, you may discard the top card of your deck to discard up to 2 Evil Characters. Deck Judges 11:11 Good Rotation Jephthah (Pa) Pat Jephthah_(Pa) Patriarchs Hero Red 7 4 Once per game, holder may discard any two Evil Characters in a territory or set-aside area if holder discards the top card from Holder's draw pile. Uncommon Judges 11:11 Good Jephthah's Daughter FoM 092-Jephthahs-Daughter Fall of Man Hero Gold/White 3 3 Musician You may banish this Hero to add Jephthah from deck, discard pile or Reserve to battle and choose a human in opponent's territory to block Jephthah. Common Judges 11:34 Good Rotation Jephthah's Tragic Vow Pat Jephthah's_Tragic_Vow_(Pa) Patriarchs EE Gold 1 3 Select one female Hero in play of */4 or less and remove her from the game. Uncommon Judges 11:30-31 Evil Jeremiah (D) 2E Jeremiah_(D) 2nd Edition Hero White 7 7 Deck Jeremiah 1:5 Good Jeremiah (Pi) Pri Jeremiah_(Pi) Priests Hero Teal 7 7 Prophet, Priest This Hero may use good Enhancements with a Jeremiah or Lamentations reference, regardless of brigade color. Cannot be negated. Uncommon Jeremiah 1:5 Good Jeremiah (Pr) Prp Jeremiah_(Pr) Prophets Hero White 7 7 Uncommon Jeremiah 1:5 Good Jeremiah (TxP) TxP Jeremiah_(TxP) Thesaurus ex Preteritus Hero Green/Teal 7 7 Prophet, Solomon's Temple Priest May use Enhancements with a Jeremiah reference regardless of brigade. Negate all protect abilities on Fortresses and Evil Characters. Cannot be negated. Fixed Jeremiah 1:5 Good Jeremiah, Hope Bringer PoC 121-Jeremiah-R Prophecies of Christ Hero Green/Teal 5 12 Cloud, Star Major Prophet, Solomon’s Temple Priest STAR: Negate Lost Souls until end of turn. HERO: You may look at a hand. Toss the next evil Enhancement played this battle. If Jeremiah is harmed (except by a capture ability), you may topdeck him instead. Rare Jeremiah 18:16 Good Rotation Jeremiah, Iron Pillar (Roots) RR 084-Jeremiah.jpg Roots Hero Green 7 7 Major Prophet, Solomon’s Temple Priest You may underdeck a good Jeremiah Enhancement from discard pile. O.T. Enhancements are regardless of protect abilities. Jeremiah 1:9 Good Rotation Jericho Pri Jericho_(Pi) Priests Site Teal If opponent does not have a good Priest in play at start of a rescue attempt at this Site, you may draw a card or reveal opponent's hand. Common Joshua 6:1 Neutral Jericho (CoW AB) CoW (AB) CoW_AB_N14-Jericho Cloud of Witnesses (Alternate Border) Fortress Holds a black Curse Protect Jericho and Canaanites in territory from opponents’ discard abilities. While opponent controls a ? Hero, your evil cards cannot be prevented by good cards. Common Joshua 6:1 Evil Rotation Jericho (CoW) CoW Jericho_(CoW) Cloud of Witnesses Fortress Holds a black Curse Protect Jericho and Canaanites in territory from opponents' discard abilities. While opponent controls a cloud Hero, your evil cards cannot be prevented by good cards. Common Joshua 6:1 Evil Rotation Jeroboam's Idolatry RoA Jeroboam's_Idolatry_(RA) Rock of Ages EE Brown False Religious Practice Set aside your human Evil Character to decrease 0/2 per turn. Protect your O.T. human brown brigade Evil Characters in battle from the first good Enhancement opponent plays each battle. Fixed I Kings 12:28 Evil Jerusalem Ap Jerusalem_(Ap) Apostles Site Gold While blocking a rescue attempt at this site, all Chief Priests, Pharisees, and Sadducees gain 1/1. Common Acts 21:11-12 Neutral Jerusalem (GoC) GoC 023-Jerusalem Gospel of Christ City Gold/Purple/White Each upkeep, you may reserve a random card from deck to take a N.T. card from Reserve. If attacked, you may discard an evil Dominant from hand to resurrect an evil N.T. human. Common Matthew 23:37 Evil Rotation Jerusalem (PC) TPC Jerusalem_(PC) Persecuted Church Site Clay Negate Site access on N.T. humans. If a N.T. Lost Soul is rescued from this Site, capture all rescuing human Heroes. Common Acts 21:12 Neutral Rotation Jerusalem Tower Pat Jerusalem_Tower_(Pa) Patriarchs Fortress No opponent may remove a card from holder's draw pile. Draw pile may still be searched and/or shuffled. Rare Nehemiah 12:38 Good Jerusalem Tower (Roots) RR 012-Jerusalem-Tower.jpg Roots Fortress Protect hand, deck and Reserve from opponents. If you banish 1 or more evil cards, you may topdeck an O.T. gold card from deck. Nehemiah 3:11 Good Rotation Jeshua, the Restorer (LoC) LoC LoC_068-Jeshua Lineage of Christ Hero Gold/Teal 5 2 Territory House of Eleazar, Postexilic, Zerubbabel’s Temple High Priest If a good card you own is topdecked, you may draw 1. If attacking, may band to a postexilic Hero or you may play a good O.T. Fortress from deck or Reserve. Cannot be negated in battle. Common Ezra 5:2 Good Rotation Jesse, the Ephrathite / Jesse, the Root (LoC) LoC LoC_119-Jesse Lineage of Christ Hero White (White/Red) 5(7) 8(6) Territory, Star STAR: Topdeck a red warrior from deck. TOP: While you control a meek Hero, negate characters in opponents’ territories. May band to David or a meek Ruth Hero. BOTTOM: Meek Common Ruth 4:22 Good Rotation Jesus Appears (GoC) GoC 151-Jesus-Appears-R Gospel of Christ GE White 5 0 Star X = # of all players’ Redeemed Souls STAR: Resurrect a Hero. GE: If used by a N.T. Hero, set aside all Evil Characters for X turns. Each player may draw X. Rare Luke 24:36 Good Rotation Jethro (G) 10A Jethro_(G) 10th Anniversary Hero Green 4 3 Priest The player with the most O.T. male heroes in territory may draw a card. (If there is a tie, do not draw). Deck Exodus 2:16 Good Jethro (Pi) Pri Jethro_(Pi) Priests Hero Teal 4 3 Midianite Priest The player with the most O.T. male Heroes in territory may draw a card (If there is a tie, do not draw). Uncommon Exodus 2:16 Good Jethro, Priest of Midian (1st Print - L) L1P L19-1P-Jethro L Starter (1st Print) Hero Clay 4 6 Priest May band to a generic Exodus female, or you may draw 1. Starter Exodus 18:1 Good Rotation Jethro, Priest of Midian [L] L L19-Jethro L Starter Hero Clay 4 6 Priest May band to a generic Exodus female, or you may draw 1. Starter Exodus 18:1 Good Rotation Jethro's Wisdom Pat Jethro's_Wisdom_(Pa) Patriarchs GE Green 2 * Toughness is equal to the combined toughness of all O.T. male human Heroes in holder's territory. Common Exodus 18:20-21 Good Jezebel (L) Main Jezebel_(UL) Main Evil Character Crimson 6 6 Uncommon I Kings 18:4 Evil Jezebel (RoA) RoA Jezebel_(RA2) Rock of Ages Evil Character Black/Brown 6 6 Queen of Israel, Canaanite Royalty You may discard an evil card from hand to remove a green Hero from the game. Protected from conversion. May band to King Ahab or Prophets of Baal. Fixed I Kings 18:4 Evil Jezebel (UL) Main UL Jezebel_(UL) Main Unlimited Evil Character Crimson 6 6 Uncommon I Kings 18:4 Evil Jezebel's Teaching (RoJ AB) RoJ (AB) RoJ_AB_N97-Jezebels-Teaching Revelation of John (Alternate Border) EE Black/Crimson 2 2 Convert a Hero in a territory to an Evil Character of any brigade this turn. Your Evil Character may band to that Evil Character. Cannot be negated if an idol is in play. Common Revelation 2:20 Evil Rotation Jezebel's Teaching (RoJ) RoJ 97-Jezebels-Teaching Revelation of John EE Black/Crimson 2 2 Convert a Hero in a territory to an Evil Character of any brigade this turn. Your Evil Character may band to that Evil Character. Cannot be negated if an idol is in play. Common Revelation 2:20 Evil Rotation Joab (CoW AB) CoW (AB) CoW_AB_N23-Joab Cloud of Witnesses (Alternate Border) Hero/Evil Character Red/Brown 11(10) 10(11) Warrior When put in play, choose Joab to be good or evil Protect Joab from underdeck. After battle, you may discard a warrior class Evil Character. May band to an O.T. warrior class character matching Joab’s brigade. Common I Chronicles 11:6 Neutral Rotation Joab (CoW) CoW Joab_(CoW) Cloud of Witnesses Hero/Evil Character Red/Brown 11 10 Warrior When put in play, choose Joab to be good or evil Protect Joab from underdeck. After battle, you may discard a warrior class Evil Character. May band to an O.T. warrior class character matching Joab's brigade. Common I Chronicles 11:6 Neutral Rotation Joab (L) Main Joab_(UL) Main Hero Red 6 6 Rare I Chronicles 11:6 Good Joab (Promo) Pmo-P1 Joab_(Promo) Promo Hero Red 8 10 Joab may band to any red brigade Hero mentioned in I and II Samuel. Promo Old Testament Good Joab (UL) Main UL Joab_(UL) Main Unlimited Hero Red 6 6 Rare I Chronicles 11:6 Good Joanna (Di) Di Joanna_(Di) Disciples Hero White 7 6 Discard Herod's Dungeon. Immune to Herods. Negate special abilities on Evil Character Characters with toughness 2 or less. Fixed Luke 8:3 Good Joanna (Wo) Wom Joanna_(Wo) Women Hero Green 7 6 Discard Herod's Dungeon when Joanna is involved in a successful rescue at that Site. Common Luke 8:3 Good Joanna, the Generous / Joanna, Wife of Chuza (GoC) GoC 142-Joanna Gospel of Christ Hero White/Clay 8 (5) 5 (8) Empty Tomb, Gospel, Jerusalem If blocked from hand, toss the next evil Enhancement played in battle. You may convert this card to meek to draw 2 (or take a good N.T. card from Reserve). Common Luke 24:10 Good Rotation Joash, Child King / Joash, the Murderer (LoC) LoC LoC_044-Joash Lineage of Christ Hero/Evil Character Purple/Brown 7(7) 7(7) King of Judah (King of Judah, X = # of your meek Lost Souls) HERO: Protect Lost Souls from evil cards. You may take an O.T. Artifact from Reserve. EC: You may underdeck up to X Artifacts and/or good Enhancements. Common II Chronicles 24:1/II Chronicles 24:17-18 Neutral Rotation Job Pri Job_(Pi) Priests Hero Blue 6 12 Protect Job from discard and capture abilities. Rare Job 2:3 Good Job (Promo) Pmo-P2 Job_(Promo) Promo Hero Blue 6 12 Territory Protect Job from capture and discard. If Job begins a rescue, you may exchange an evil card in hand with a good Job card in discard pile or Reserve. Cannot be negated. Promo Job 2:3 Good Rotation Job Overcomes Pri Job_Overcomes_(Pi) Priests GE Blue 2 3 For each evil brigade your opponent has in play, that opponent must discard an evil card from hand or battle. You may draw a card. Common Job 42:10 Good Job Overcomes (Roots) RR 047-Job-Overcomes.jpg Roots GE Blue 2 3 [X = # of opponent’s evil brigades] You may discard up to X evil cards. If used by Job, you may draw X (limit 3). Job 42:10 Good Rotation Job, the Perseverant (Roots) RR 039-Job.jpg Roots Hero Blue 6 12 Protect this card from discard abilities. You may exchange a card from hand with a Job Enhancement from discard pile or Reserve. Cannot be negated. Job 2:3 Good Rotation Job's Faith Di Job's_Faith_(Di) Disciples GE Blue 7 0 Negate special abilities on Evil Character Characters. If Job is your only human Hero in play, opponent must discard 3 Evil Character cards from hand. Cannot be negated. Fixed Job 19:25 Good Job's Faith (Roots) RR 044-Jobs-Faith.jpg Roots GE Blue 7 0 Negate Evil Characters. Opponent must discard an evil card (or 3 evil cards if used by Job) from hand. Job 19:25 Good Rotation Job's Three Friends Pri Job's_Three_Friends_(Pi) Priests Evil Character Brown 3 3 Decrease an opponent's Hero's abilities by 0/1. Decrease remains until that Hero is removed from play. Uncommon Job 42:7 Evil Job's Wife ( C) 2E Job's_Wife_(CU) 2nd Edition Evil Character Gray 6 7 All special abilities on Character cards and enhancement cards except this one are negated. Battle is determined by the numbers. Deck Job 2:9-10 Evil Job's Wife (RoJ AB) RoJ (AB) RoJ_AB_N108-Jobs-Wife-R Revelation of John (Alternate Border) Evil Character Brown 0 12 Negate characters and Enhancements (except those with a Job reference). Rare Job 2:9 Evil Rotation Job's Wife (RoJ) RoJ 108-Jobs-Wife-R Revelation of John Evil Character Brown 0 12 Negate characters and Enhancements (except those with a Job reference). Rare Job 2:9 Evil Rotation Job's Wife (Wo) Wom Job's_Wife_(Wo) Women Evil Character Gray 6 7 All special abilities on Character cards and enhancement cards except this one are negated and prevented. Battle is determined by the numbers. Common Job 2:9-10 Evil Jochebed Wom Jochebed_(Wo) Women Hero White 4 7 Character ignores all Egyptian Evil Characters and enhancement cards played with them. Common Exodus 2:3 Good Jochebed, Moses’ Mother (Roots) RR 131-Jochebed.jpg Roots Hero White 4 7 Protect Exodus Heroes from the next evil Enhancement played in battle. You may play a Lost Soul from a deck. Exodus 6:20 Good Rotation Joel FoOF Joel_(FF) Faith of Our Fathers Hero Green 1 1 Prophet Prevent all special abilities on brown Evil Characters. If Joel rescues a Lost Soul, he gains 1/1. Fixed Joel 3:16 Good Joel (PoC) PoC 177-Joel Prophecies of Christ Hero Green 2 3 Star Minor Prophet, X = # of your minor prophets STAR: Look at the top 6 cards of deck: Topdeck or underdeck them in any order. HERO: Negate up to X evil or neutral cards. Cannot be negated if a king of Judah is in play. Common Joel 1:1 Good Rotation Joel, son of Samuel Pri Joel_son_of_Samuel_(Pi) Priests Evil Character Crimson 4 4 Israelite Judge If opponent does not have a good king in play, he must discard a card from hand. May band to Abijah, son of Samuel. Uncommon I Samuel 8:2-3 Evil John (H) 10A John_(H) 10th Anniversary Hero Purple 7 8 Disciple, Prophet Prevent all special abilities on evil characters, except banding. Deck Revelation 21:2 Good John (I) I John_(I) I Hero Purple 5 5 Disciple, Prophet, Son of Zebedee Negate Evil Characters. Deck Luke 6:13-14 Good Rotation John (Pr) Prp John_(Pr) Prophets Hero Purple 5 5 Uncommon Revelation 21:2 Good John (Promo) Pmo-P1 John_(Promo) Promo Hero Purple 7 8 Player may look through any draw pile and return the cards unshuffled to their original location. Promo New Testament Good John the Baptist (Di) Di John_the_Baptist_(Di) Disciples Hero Green 7 4 Prophet Negate special abilities on Lost Souls and O.T. Fortresses. Search discard pile for a green convert Enhancement and place it on deck. Fixed Luke 7:28 Good John the Baptist (Pr) Prp John_the_Baptist_(Pr) Prophets Hero White 7 4 Uncommon Luke 7:28 Good John the Forerunner (GoC) GoC 056-John-the-Forerunner-R Gospel of Christ Hero Green/White 7 8 Star [Unity: Heroes (Gospel), X = # of cards in hand] Gospel, Nativity, Prophet STAR: Topdeck a good Dominant from deck. / H: Negate Lost Souls. Paralyze all Evil Characters with strength X or greater in territories this turn. Rare Luke 1:80 Good Rotation John the Revelator (RoJ AB) RoJ (AB) RoJ_AB_N45-John-the-Revelator Revelation of John (Alternate Border) Hero Green/White 5 5 Disciple, Jerusalem, Missionary, Prophet, Son of Zebedee Look at a deck, a hand or a Reserve. Negate special abilities (except band abilities) on Evil Characters and Lost Souls. Common Revelation 1:1 Good Rotation John, the Apocalyptist (RoJ AB) RoJ (AB) RoJ_AB_N44-John-the-Apocalyptist Revelation of John (Alternate Border) Hero Clay/Purple 5 7 Disciple, Jerusalem, Missionary, Prophet, Son of Zebedee May use John and Revelation Enhancements. John and Enhancements from John and Revelation played on him cannot be negated. Common John 21:24 Good Rotation John, the Apocalyptist (RoJ) RoJ 44-John-the-Apocalyptist Revelation of John Hero Clay/Purple 5 7 Disciple, Jerusalem, Missionary, Prophet, Son of Zebedee May use John and Revelation Enhancements. John and Enhancements from John and Revelation played on him cannot be negated. Common John 21:24 Good Rotation John, the Fisherman / John, Son of Thunder (GoC) GoC 109-John-R Gospel of Christ Hero Purple/Clay/Green 9 (11) 11 (9) Star Disciple, Empty Tomb, Gospel, Jerusalem, Missionary, Prophet STAR: Topdeck a good Dominant from deck. / H: You may reveal a good Dominant from hand to toss the next evil Enhancement played this battle. You may draw 2. Rare Matthew 4:21 Good Rotation John, the Revelator (RoJ) RoJ 45-John-the-Revelator Revelation of John Hero Green/White 5 5 Disciple, Jerusalem, Missionary, Prophet, Son of Zebedee Look at a deck, a hand or a Reserve. Negate special abilities (except band abilities) on Evil Characters and Lost Souls. Common Revelation 1:1 Good Rotation Joiada, Son of Eliashib FoOF Joiada_Son_of_Eliashib_(FF) Faith of Our Fathers Hero Teal 6 5 If Zerubbabel's Temple is in play, you may search discard pile for an offering or feast Enhancement and add it to hand or battle. Fixed Nehemiah 12:10 Good Joiakim, Son of Joshua FoOF Joiakim_Son_of_Joshua_(FF) Faith of Our Fathers Hero Teal 8 7 Zerubabel's Temple High Priest, House of Eleazar If Zerubbabel's Temple is in play, this Hero may use O.T. Enhancements of any good brigade. May band to Eliashib the High Priest. Fixed Nehemiah 12:26 Good Jonah Prp Jonah_(Pr) Prophets Hero Blue 7 5 Uncommon Jonah 2:1-2 Good Jonah (PoC) PoC 185-Jonah Prophecies of Christ Hero Green 4 5 Territory Minor Prophet, X = # of Assyrians in play (Star) Topdeck a Jonah card from Reserve. (Hero) If an opponent uses a search ability, you may shuffle a card in their territory (or 2 if X is 2 or greater). Common Jonah 1:1-2 Good Rotation Jonathan (L) Main Jonathan_(UL) Main Hero Purple 6 6 Uncommon II Samuel 21:20-21 Good Jonathan (UL) Main UL Jonathan_(UL) Main Unlimited Hero Purple 6 6 Uncommon II Samuel 21:20-21 Good Jonathan, son of Joiada Pmo-P1 Jonathan_son_of_Joiada_(Promo) Promo Hero Teal 8 8 Zerubabel's Temple High Priest, House of Eleazar May band to Jaddua, son of Jonathan. If Zerubbabel's Temple is in play, your Zerubbabel's Temple Priests gain 3/3 this turn. Promo Nehemiah 12:11 Good Jonathan, son of Shimei FoM 113-Jonathan-son-of-Shimei Fall of Man Hero Red 11 5 Warrior Giant Slayer While opposed by a character with toughness 6 or greater, O.T. red Enhancements cannot be negated. Common II Samuel 21:20-21 Good Rotation Jonathan, the Devoted (1st Print - K) K1P K26-1P-Jonathan K Starter (1st Print) Hero Purple 10 8 Warrior Royalty May band to a purple I Samuel Hero, of you may draw 2. Starter I Samuel 18:1 Good Rotation Jonathan, the Devoted [K] K K26-Jonathan K Starter Hero Purple 10 8 Warrior Royalty May band to a purple I Samuel Hero, or you may draw 2. Starter I Samuel 18:1 Good Rotation Jordan Interrupted Pri Jordan_Interrupted_(Pi) Priests GE Teal 4 3 Interrupt the battle. You may play the next Enhancement. Common Joshua 3:14 Good Jordan Interrupted (PoC) PoC 053-Jordan-Interrupted Prophecies of Christ GE Red/Teal 4 3 Interrupt the battle. You may draw 3 and play an O.T. Enhancement (or activate a Tabernacle or Priestly Artifact if used by a Tabernacle priest). Common Joshua 3:14 Good Rotation Joseph (CoW AB) CoW (AB) CoW_AB_N43-Joseph Cloud of Witnesses (Alternate Border) Hero Blue/Green 2 2 Territory, Cloud Son of Jacob, Patriarch, Prophet Protect Goshen, Storehouse, and other sons of Jacob from discard abilities. Those cards cannot be negated. Common Genesis 46:29 Good Rotation Joseph (CoW) CoW Joseph_(CoW) Cloud of Witnesses Hero Blue/Green 2 2 Territory, Cloud Son of Jacob, Patriarch, Prophet Protect Goshen, Storehouse, and other sons of Jacob from discard abilities. Those cards cannot be negated. Common Genesis 46:29 Good Rotation Joseph (FooF) FoOF Joseph_(FF2) Faith of Our Fathers Hero Blue/Green 2 2 Son of Jacob, Prophet Search deck for Storehouse or Goshen. Protect sons of Jacob from discard. Enhancements with Joseph in title or reference cannot be negated. Fixed Genesis 37:3 Good Joseph (Pa) Pat Joseph_(Pa) Patriarchs Hero White 9 7 When Coat of Many Colors is played on Joseph, it remains on him until discarded. Rare Genesis 37:3 Good Joseph Before Pharaoh (FooF) FoOF Joseph_Before_Pharaoh_(FF2) Faith of Our Fathers GE Blue 1 1 If used by a son of Jacob, negate opponent's evil or neutral card. If it's a human, capture it to opponent's Land of Bondage. Otherwise, put it beneath deck. Fixed Genesis 41:14 Good Joseph before Pharaoh (Pa) Pat Joseph_before_Pharaoh_(Pa) Patriarchs GE White 1 1 Capture any O.T. Evil Character in play and place in your opponent's Land of Bondage. Character is treated as a Lost Soul. Rare Genesis 41:14 Good Joseph Before Pharaoh (PoC) PoC LR19-Jospeh-Before-Pharaoh Prophecies of Christ GE Blue 1 1 If used by a son of Jacob, negate and underdeck opponent's evil or neutral card. If it is human, negate and capture it to opponent's Land of Bondage. Legacy Rare Genesis 41:14 Good Rotation Joseph in Prison Pat Joseph_in_Prison_(Pa) Patriarchs EE Black Interrupt the battle and remove all cards in battle from the game. Ultra Rare Genesis 39:20 Evil Joseph in Prison (Roots) RR 220-Joseph-in-Prison.jpg Roots EE Pale Green 4 2 Joseph in Title/Scripture Interrupt the battle. Banish all cards in battle. Genesis 39:20 Evil Rotation Joseph of Arimathea TxP Joseph_of_Arimathea_(TxP) Thesaurus ex Preteritus Hero White 8 2 May search deck for The Garden Tomb or Burial Shroud. May band to Nicodemus. Fixed John 19:38 Good Joseph of Arimathea / Joseph the Courageous (GoC) GoC 148-Joseph-of-Arimathea Gospel of Christ Hero White/Clay 3 (8) 8 (3) Territory Empty Tomb, Gospel, Jerusalem If an opponent uses a search ability, you may bounce a character in a territory. If attacking, you may convert this card to meek to choose an evil human to block. Common John 19:38 Good Rotation Joseph the Carpenter Ap Joseph_the_Carpenter_(Ap) Apostles Hero Blue 5 6 If Joseph is about to be discarded, he may be placed instead in holder's Goshen for 2 turns, then returned to holder's territory. Uncommon Matthew 1:20 Good Joseph, the Betrothed (GoC) GoC 138-Joseph Gospel of Christ Hero White 11 9 Gospel, Nativity You may take a good or neutral nativity card from Reserve (or deck if opponent has hand advantage). May band to Mary, Holy Virgin. Cannot be negated. Common Luke 2:4 Good Rotation Joseph, the Blessed IR 043-Joseph-the-Blessed Israel's Rebellion Hero Blue 2 6 Patriarch, Son of Jacob Opponent may underdeck an evil card from hand. If they do not, your good Genesis Enhancements cannot be negated. May band to a son of Jacob. Common Genesis 49:26 Good Rotation Joseph, the Dreamer PoC 015-Joseph-the-Dreamer Prophecies of Christ Hero Blue/Green 2 2 Cloud Son of Jacob, Patriarch, Prophet (Star) Look at the bottom 6 cards of deck: Topdeck a Genesis card. (Hero) You may take a Genesis 37-50 card from deck. Cannot be negated. Common Genesis 37:3 Good Rotation Joseph, the Righteous / Joseph, the Carpenter (LoC) LoC LoC_110-Joseph-R Lineage of Christ Hero Red 6(5) 5(6) Star STAR: Topdeck a red card from deck. TOP: You may exchange this card with a meek Hero from deck or Reserve and increase that Hero 10/10 this turn. BOTTOM: Meek Rare Matthew 1:16 Good Rotation Joseph's Brothers' Scheme Pat Joseph's_Brothers'_Scheme_(Pa) Patriarchs EE Gold Select two human Heroes in play to fight each other. The loser is placed in holder's Land of Bondage and is treated as a Lost Soul. Uncommon Genesis 37:26-27 Evil Joseph's House IR 018-Josephs-House-R Israel's Rebellion Fortress Holds a son of Jacob Protect sons of Jacob in territory from harm. Each upkeep, if occupied, each player must underdeck an evil card from hand or territory. Rare Genesis 43:17 Good Rotation Joseph's Silver Cup Pat Joseph's_Silver_Cup_(Pa) Patriarchs Artifact All opponents' currently activated Artifacts must remain activated for one round. No new artifacts may be activated. May be used twice Rare Genesis 44:2 Neutral Joseph's Silver Cup (PoC) PoC 019-Josephs-Silver-Cup-R Prophecies of Christ Artifact Unity: Heroes (Genesis) Look at the top 3 cards of deck: Take 1 and underdeck the rest in any order. At any time, you may discard this card to capture your son of Jacob to a Land of Bondage. Rare Genesis 44:2 Neutral Rotation Joshua Pmo-P1 Joshua_(Promo) Promo Hero Gold 11 9 If a rescue or battle challenge is successful, take one unoccupied single color Lost Soul site from your opponent and add it to your territory. Promo Old Testament Good Joshua Burns the City Ki Joshua_Burns_the_City_(Ki) Kings GE Gold 4 0 Discard a single color Lost Soul Site and all evil cards guarding it. Lost Soul(s) remains in play. Common Joshua 8:19 Good Joshua the High Priest Pri Joshua_the_High_Priest_(Pi) Priests Hero Teal 7 8 Zerubabel's Temple High Priest, House of Eleazar Enhancements used by this Hero cannot be negated. If a silver brigade Hero is in play, this Hero is immune to pale green brigade. Rare Zechariah 3:1 Good Joshua the High Priest (PoC) PoC LR35-Joshua-the-High-Priest Prophecies of Christ Hero Teal 7 8 Zerubbabel's Temple High Priest, House of Eleazar Enhancements used by this Hero cannot be negated. If a silver Hero is in play, protect this Hero from pale green. Legacy Rare Zechariah 3:1 Good Rotation Joshua, Son of Nun CoW Joshua_(CoW) Cloud of Witnesses Hero Gold/Red 11 9 Warrior, Cloud Judge, Prophet Take a single-brigade Site in opponent's territory. You may search deck for a Joshua Hero, or Joshua may band to a Joshua Hero. Cannot be negated. Rare Joshua 24:15 Good Rotation Joshua, Son of Nun (CoW AB) CoW (AB) CoW_AB_N31-Joshua-R Cloud of Witnesses (Alternate Border) Hero Gold/Red 11 9 Warrior, Cloud Judge, Prophet Take a single-brigade Site in opponent’s territory. You may search deck for a Joshua Hero, or Joshua may band to a Joshua Hero. Cannot be negated. Rare Joshua 24:15 Good Rotation Joshua, the Conqueror (LoC) LoC LoC_069-Joshua-R Lineage of Christ Hero Gold/Red 8 8 Warrior, Cloud Judge, Prophet You may underdeck an evil territory class card, an evil Fortress, a Site or an Artifact in play or a set-aside area. You may exchange this card with an O.T. red Hero from hand or territory. Cannot be negated. Rare Joshua 8: Good Rotation Joshua, the Faithful (1st Print - L) L1P L29-1P-Joshua L Starter (1st Print) Hero White 9 7 Warrior Judge, Prophet You may choose an Evil Character to block. Starter Exodus 32:17 Good Rotation Joshua, the Faithful [L] L L29-Joshua L Starter Hero White 9 7 Judge, Prophet, Wilderness You may take a good Exodus Enhancement from deck. Starter Exodus 32:17 Good Rotation Joshua’s Scribes (Roots) RR 071-Joshuas-Scribes.jpg Roots Hero Gold 3 7 Generic, Wilderness You may draw 1. You may look at a hand, a Reserve or the top 7 cards of a deck. Joshua 18:8 Good Rotation Joshua's Spear FoM 080-Joshuas-Spear Fall of Man GE Gold/Red 5 0 Weapon If used by a red Hero, negate Evil Characters with toughness 5 or less. If your gold Hero is blocked, you may discard this card to decrease a blocking Evil Character 5/5. Common Joshua 8:26 Good Rotation Josiah, the Restorer / Josiah, the Righteous (LoC) LoC LoC_070-Josiah Lineage of Christ Hero Purple/Red (Purple/Red) 10(3) 12(7) Warrior, Star King of Judah STAR: Topdeck an Artifact from Reserve. TOP: You may discard an evil Fortress, an idol or a Curse. If a meek Hero is in play, you may play a Lost Soul from a deck. BOTTOM: Meek Common II Chronicles 34:1 Good Rotation Josiah's Covenant Ki Josiah's_Covenant_(Ki) Kings Covenant Purple 3 4 Protect all Heroes in players territory from harm or negative effect. Common II Kings 23:3 Good Josiah’s Covenant (LoC) LoC LoC_012-Josiahs-Covenant-R Lineage of Christ Covenant Purple/Red 3 4 GE: Discard an evil card. Cannot be negated if used by Josiah. ART: Protect Heroes in territory from harm. Rare II Kings 23:3 Good Rotation Jotham, the Mighty / Jotham, the Upright (LoC) LoC LoC_071-Jotham Lineage of Christ Hero Purple/Red (Purple/Red) 12(4) 8(3) Warrior, Star King of Judah STAR: Topdeck a good Fortress from deck. TOP: You may convert this card to meek to take a good card from Reserve. May band to a meek Hero. Cannot be negated. BOTTOM: Meek Common II Kings 15:7 Good Rotation Journey to Egypt Pat Journey_to_Egypt_(Pa) Patriarchs GE Blue 2 2 Set Hero aside for one turn. Upon return, Hero has access to any Lost Soul site and ignores Egyptians. Common Genesis 46:1 Good Journey to Egypt (Roots) RR 045-Journey-to-Egypt.jpg Roots GE Blue 6 1 Interrupt the battle. Hero may band to up to 3 Genesis Heroes. Cannot be negated if used by Jacob. Genesis 46:1 Good Rotation Joy (EC) TEC Joy_(EC) Early Church GE Clay/White Territory Fruit of the Spirit Place on your clay or white Hero: Increase Hero 7/0. That Hero's special ability cannot be negated. Protect clay and white Heroes from decrease. Common Galatians 5:22-23 Good Rotation Joy (L) Main Joy_(UL) Main GE Purple 2 2 Fruit of the Spirit Common Galatians 5:22-23 Good Joy (UL) Main UL Joy_(UL) Main Unlimited GE Purple 2 2 Fruit of the Spirit Common Galatians 5:22-23 Good Jubilee 3E Jubilee_(E) 3rd Edition GE Blue 2 0 Search your discard pile for any blue brigade enhancement and add it to your hand. Deck Exodus 15:20 Good Judah TxP Judah_(TxP) Thesaurus ex Preteritus Hero Blue 9 9 Son of Jacob, Patriarch You may exchange Judah with a captured Hero, or with Joseph or Benjamin from your discard pile. Fixed Genesis 44:18 Good Judah, the Leader / Judah, the Substitute (LoC) LoC LoC_083-Judah Lineage of Christ Hero Blue (Blue/Red) 4(12) 4(11) Star Patriarch, Son of Jacob STAR: Resurrect a meek blue Hero. TOP: Negate an evil or neutral card in play or set aside area. May band to a patriarch. Cannot be interrupted. BOTTOM: Meek Common Genesis 29:35 Good Rotation Judah, the Replacement (Roots) RR 037-Judah.jpg Roots Hero Blue 9 9 Patriarch, Son of Jacob You may release a captured Hero or exchange this card with O.T. Joseph or Benjamin from discard pile. Genesis 44:18 Good Rotation Judah’s Intervention (LoC) LoC LoC_146-Judahs-Intervention Lineage of Christ GE Blue/Red 4 3 Territory You may capture your Genesis or meek Hero to a player to take a Genesis Hero from deck. Withdraw an opposing character. Common Genesis 44:33 Good Rotation Judah's Sin Pat Judah's_Sin_(Pa) Patriarchs EE Pale Green Choose one male Hero in opponent's territory. Hero may not enter battle until healed. Common Genesis 38:15-16 Evil Judaizers TEC Judaizers_(EC) Early Church Evil Character Crimson 7 7 If blocking alone, you may underdeck a N.T. Lost Soul. Opponent my restrict players from playing enhancements during battle instead. Cannot be negated. Common Galatians 1:9 Evil Rotation Judas Iscariot (L) Main Judas_Iscariot_(UL) Main Evil Character Crimson 6 6 Uncommon Mark 14:10-11 Evil Judas Iscariot (Pi) Pri Judas_Iscariot_(Pi) Priests Evil Character Crimson 6 6 Protect this evil character from convert and discard abilities on opponent's cards while he remains in play. Cannot be negated. Ultra Rare Mark 14:10-11 Evil Judas Iscariot (UL) Main UL Judas_Iscariot_(UL) Main Unlimited Evil Character Crimson 6 6 Uncommon Mark 14:10-11 Evil Judas Iscariot / Judas, the Betrayer (GoC) GoC 049-Judas-Iscariot Gospel of Christ Hero/Evil Character Purple/Crimson 1(6) 6(1) Territory (Good) Disciple / (Evil) Thief HERO: If a player uses a draw ability, you may take an Artifact or Enhancement from their hand. If attacking, you may draw 2. EC: Restrict good Dominants. May band to a demon, or you may take an Artifact from a deck. Common Luke 6:13,16 Neutral Rotation Judas' Plot Di Judas'_Plot_(Di) Disciples EE Crimson 2 2 Territory Place on your N.T. human Evil Character Character: If an opponent's good Dominant rescues or discards a card, discard this Enhancement instead to place that Dominant under deck. Protect bearer from conversion. Fixed Mark 14:10 Evil Jude 3E Jude_(F) 3rd Edition Hero Red 8 8 Deck Jude 1:1 Good Jude (PC) TPC Jude_(PC) Persecuted Church Hero Clay 2 5 Jerusalem Underdeck a good Jude Enhancement from discard pile. Once per game, you may choose a heretic to block Common Jude 1:1 Good Rotation Judean Garrison (LoC) LoC LoC_038-Judean-Garrison-R Lineage of Christ Hero/Fortress Red 7 12 Warrior Generic FORT: Protect O.T. red warriors and weapons in territory from opponents. HERO: You may equip a second weapon to this card. Cannot be negated. Rare II Chronicles 17:2 Good Rotation Judge's Seat RoA Judge's_Seat_(RA) Rock of Ages Fortress Holds one Good Gold brigade Judge. X = the strength of the judge here Each upkeep phase, you may discard an Evil Character with toughness greater than X. Opponent may discard a card of matching brigade from hand or territory instead. Fixed Exodus 18:13 Good Judge's Seat (I/J+) I/J+ Judges-Seat-IJ I/J+ Fortress Each upkeep, you may take a good Ruth or Judges Enhancement from deck or Reserve. While you control a judge, you may discard this card to discard an evil card in a territory. Judges 2:16 Good Rotation Judith (LoC) LoC LoC_172-Judith Lineage of Christ Evil Character Black/Crimson 3 4 Canaanite, Edomite Opponent may banish a good card from discard pile or Reserve. If they do not, protect Edomites from O.T. Heroes. May band to Esau. Common Genesis 26:34 Evil Rotation Julius the Centurion TPC Julius_the_Centurion_(PC) Persecuted Church Evil Character Gray 7 6 Warrior Roman Centurion Negate characters (except Romans). You may search deck for Alexandrian Ship. Cannot be negated by a good card. Common Acts 27:1 Evil Rotation Just a Hireling RoA Just_a_Hireling_(RA) Rock of Ages EE Black/Gray Discard your Sadducee or Pharisee to shuffle up to three Lost Souls into deck. Fixed John 10:12 Evil Just a Hireling (GoC) GoC 168-Just-a-Hireling Gospel of Christ EE Black/Gray 2 3 Discard your Pharisee or Sadducee to shuffle up to 3 Lost Souls (or any number of meek Lost Souls). Cannot be prevented if you control a meek Lost Soul. Common John 10:12 Evil Rotation Justice Bringer FoM 131-Justice-Bringer-R Fall of Man Hero Silver 9 3 Warrior Generic If you control a purple king, each player must discard a human, Site or Fortress in territory. Limit 3 times per game. Cannot be interrupted. Rare I Chronicles 21:16 Good Rotation Justin Martyr (RoJ AB) RoJ (AB) RoJ_AB_N43-Justin-Martyr Revelation of John (Alternate Border) Hero Clay/White 7 5 Martyr You may search deck or Reserve (or discard pile if it contains a martyr) for Blood of the Lamb or Word of Their Testimony. Cannot be interrupted. Common Revelation 14:12 Good Rotation Justin Martyr (RoJ) RoJ 43-Justin-Martyr Revelation of John Hero Clay/White 7 5 Martyr You may search deck, Reserve or discard pile ( if it contains a martyr) for Blood of the Lamb or Word of Their Testimony. Cannot be interrupted. Common Revelation 14:12 Good Rotation Kedarite Archer (Roots) RR 175-Kedarite-Archer.jpg Roots Evil Character Crimson 3 5 Warrior Generic If this card is discarded, you may discard a Hero in a territory. May band to an O.T. human warrior. Isaiah 21:17 Evil Rotation Kenan, the Acquirer / Kenan (Sorrow) (LoC) LoC LoC_084-Kenan Lineage of Christ Hero Blue (Blue/Red) 8(4) 11(2) Star Antediluvian STAR: Topdeck a blue card from Reserve. TOP: First strike. You may draw 1. May band to Mahalalel. Cannot be negated if you control a meek Genesis Hero. BOTTOM: Meek Common Genesis 5:12 Good Rotation Kerith Ravine Ki Kerith_Ravine_(Ki) Kings Fortress Set this Fortress aside. Holder may put one O.T. human Hero in this Site to protect it from harm. Set-aside enhancements work in this Fortress. Uncommon I Kings 17:5 Good Kidron Valley RoA 3 Kidron_Valley_(tin) Rock of Ages Site Teal When you put a teal priest in play, you may discard a Curse, an Artifact with a capture ability, or an Artifact depicting an idol. Fixed II Chronicles 29:16 Neutral Rotation Kindness (Di) Di Kindness_(Di) Disciples GE Gold 1 1 Negate Evil Character immune abilities. Hero ignores one Evil Character brigade in battle. Opponent must draw 1 (or 2 if used by a Samaritan). Fixed Luke 10:34 Good Kindness (EC) TEC Kindness_(EC) Early Church GE Clay/Gold Territory Fruit of the Spirit Place on your clay or gold Hero: During your upkeep, choose an evil brigade and each player must draw 1. Hero is immune to the chosen brigade this turn. Common Galatians 5:22-23 Good Rotation Kindness (L) Main Kindness_(Li) Main GE Gold 1 1 Fruit of the Spirit Hero ignores Red Brigade. Rare Galatians 5:22-23 Good Kindness of Boaz J Kindness_of_Boaz_(J) J GE White 1 3 Territory Draw 1 (or 2 if used by Boaz). Deck Ruth 2:13 Good Rotation King Abijah Ki King_Abijah_(Ki) Kings Evil Character Crimson 7 4 Warrior Judean King Opponent must give holder an unoccupied single color Site, or discard a card from hand without using it. Rare I Kings 15:1 Evil King Abijam RoA 3 King_Abijam_(tin) Rock of Ages Hero/Evil Character Purple/Brown 7 3 Warrior When put in play, Choose Abijam to be Good or Evil. King of Judah. X = # of cards opponent has drawn this turn If you control a priest or Temple Artifact, negate Sites. If your rescue attempt is successful, take an opponent's Site. If blocking, decrease a Hero X/X. Fixed I Kings 15:1 Neutral Rotation King Achish CoW King_Achish_(CoW) Cloud of Witnesses Evil Character Black 8 8 Warrior Philistine If another Philistine is in play and no evil Enhancement is in battle, you may draw 2 or play an O.T. evil Enhancement. Cannot be negated if David is in play. Common I Samuel 21:12 Evil Rotation King Achish (1st Print - L) L1P L42-1P-King-Achish L Starter (1st Print) Evil Character Black 11 10 Warrior Philistine King Negate band abilities. Starter I Samuel 21:12 Evil Rotation King Achish (CoW AB) CoW (AB) CoW_AB_N104-King-Achish Cloud of Witnesses (Alternate Border) Evil Character Black 8 8 Warrior Philistine If another Philistine is in play and no evil Enhancement is in battle, you may draw 2 or play an O.T. evil Enhancement. Cannot be negated if David is in play. Common I Samuel 21:12 Evil Rotation King Achish [L] L L42-King-Achish L Starter Evil Character Black 11 10 Warrior Philistine King You may take an evil O.T. card from Reserve. Starter I Samuel 21:12 Evil Rotation King Ahab RoA King_Ahab_(RA2) Rock of Ages Evil Character Brown 11 11 Warrior King of Israel Search deck for an O.T. evil Fortress. Negate green cards with strength 4 or greater. If Jezebel is in battle, you may play a borwn O.T. Enhancement. Fixed I Kings 16:33 Evil King Ahaz (Ki) Ki King_Ahaz_(Ki) Kings Evil Character Gold 7 7 Warrior Israelite King Artifacts Destroyed cannot be negated. Until King Ahaz is discarded, he may use any evil set-aside enhancement. Uncommon II Kings 16:2 Evil King Ahaz (TxP) TxP King_Ahaz_(TxP) Thesaurus ex Preteritus Evil Character Brown 7 7 Warrior King of Judah, Fought Earthly Battle Search deck for High Places. Brown Evil Characters may use O.T. evil Enhancements regardless of brigade. Cannot be negated. Fixed II Kings 16:22 Evil King Ahaziah Ki King_Ahaziah_(Ki) Kings Evil Character Brown 6 6 Warrior Judean King May band to King Joram of Israel. If King Ahaziah is discarded, search your draw pile for Athaliah and put her in play. Uncommon II Kings 8:24 Evil King Ahaziah (PC) TPC King_Ahaziah_(PC) Persecuted Church Evil Character Brown 2 2 Warrior King of Israel, X=# of your Samaria Sites If blocking, you may discard a good Enhancement and search deck or discard pile for a card depicting an idol. Remove up to X cards in a discard pile from the game. Common I Kings 22:51 Evil Rotation King Amaziah (Ki) Ki King_Amaziah_(Ki) Kings Hero White 8 9 Warrior Judean King May choose one evil King of Israel to block. Wall of Protection has no effect. Special ability may be used once per game. Uncommon II Kings 14:8 Good King Amaziah (RoA) RoA King_Amaziah_(RA2) Rock of Ages Hero Purple 8 9 Warrior King of Judah Once per game, you may choose an evil King of Israel to block. If this Hero is captured, you may add your O.T. Hero to the battle. Fixed II Kings 14:8 Good King Amon (Di) Di King_Amon_(Di) Disciples Evil Character Brown 2 2 Warrior King of Judah If blocking and King Manasseh is in your discard pile, search discard pile for a brown O.T. Evil Enhancement or an O.T. Artifact depicting an idol. Fixed II Kings 21:23-24 Evil King Amon (Ki) Ki King_Amon_(Ki) Kings Evil Character Black 3 4 Judean King If Manasseh is in your discard pile, search discard pile for one evil enhancement with an O.T. reference. Uncommon II Kings 21:19-20 Evil King Asa (Ki) Ki King_Asa_(Ki) Kings Hero Green 7 5 Warrior Judean King Discard Queen Maachah. King Asa has access to any Site. Uncommon II Chronicles 14:2-3 Good King Asa (TxP) TxP King_Asa_(TxP) Thesaurus ex Preteritus Hero Purple 7 5 Warrior King of Judah, Fought Earthly Battle Discard High Places and Queen Maachah. Negate special abilities on O.T. Sites. This Hero has access to all Sites. Fixed I Kings 15:9 Good King Asnappar FoOF King_Asnappar_(FF) Faith of Our Fathers Evil Character Pale Green 11 7 Warrior Assyrian King You may capture an Egyptian or a Syrian, or you may transfer a captured character from your territory to opponent's Land of Bondage. Fixed Ezra 4:10 Evil King Azariah (Uzziah) Ki King_Azariah_(Uzziah)_(Ki) Kings Hero Purple 6 9 Warrior Judean King Good enhancements with a reference from 2 Chronicles 26 cannot be negated. If Hero contracts Leprosy, immediately remove Hero from the game. Uncommon II Kings 15:1 Good King Balak FoM 072-King-Balak Fall of Man Evil Character Gray 2 2 Territory Moabite King You may take Balaam from deck (or Reserve if another Moabite is in play). While a Curse is active, negate O.T. Heroes. If Balaam blocks, protect O.T. Lost Souls from rescue. Common Numbers 22:4-5 Evil Rotation King Basha Ki King_Basha_(Ki) Kings Evil Character Gold 4 4 Warrior Israelite King None that Breathed cannot be negated. Uncommon I Kings 15:16 Evil King Belshazzar FoOF King_Belshazzar_(FF2) Faith of Our Fathers Evil Character Crimson 5 6 Warrior Babylonian King You may search a discard pile for a Temple Artifact and/or Belshazzar's Banquet. May band to a Babylonian (except a King). Fixed Daniel 5:22-23 Evil King Ben-Hadad I Ki King_Ben_Hadad_I_(Ki) Kings Evil Character Gray 7 7 Warrior Syrian King If block is successful, holder may look at opponent's hand and place one card beneath opponent's draw pile. Uncommon I Kings 20:2 Evil King Cushan-Rishathaim FoOF King_Cushan-Rishathaim_(FF) Faith of Our Fathers Evil Character Gray 8 8 Warrior King of Aram Nahariam (Syria) Prevent the special ability on the next Enhancement opponent plays this battle. Fixed Judges 3:8 Evil King Cushan-Rishathaim (Roots) RR 188-King-Cushan-rishathaim.jpg Roots Evil Character Gray 8 8 Warrior Syrian King Prevent the next Enhancement played by opponent. You may capture a Hero in a territory. Judges 3:8 Evil Rotation King Darius, the Mede PoC 157-King-Darius-R Prophecies of Christ Evil Character Brown 8 9 Warrior Persian King After battle, you may take a City and play it, or take an evil human warrior to territory and convert it to brown: That character gains “Persian”. May band to a Persian warrior. Cannot be negated. Rare Daniel 5:31 Evil Rotation King David Pmo-P1 King_David_(Promo) Promo Hero Purple 11 11 May not be blocked by any member of any royal family. Promo Old Testament Good King Eglon FoM 089-King-Eglon Fall of Man Evil Character Gray 3 12 Warrior Moabite King You may draw 1, take a Moabite from deck or Reserve, or opponent must give you an Enhancement from hand. Search abilities cannot be interrupted. Common Judges 3:17 Evil Rotation King Elah Ki King_Elah_(Ki) Kings Evil Character Gold 1 1 Israelite King Discard King Elah after this battle if King Zimri is in play. Uncommon I Kings 16:8 Evil King Evil-merodach Pri King_Evil-merodach_(Pi) Priests Evil Character Crimson 8 11 Warrior Babylonian King Protect all human Evil Characters in your territory from opponent's cards. Uncommon II Kings 25:27 Evil King Hazael RoA King_Hazael_(RA) Rock of Ages Evil Character Gray 8 11 Warrior Syrian King, Fought in Earthly Battle You may discard a gray brigade enhancement from hand to discard an O.T. Fortress or occupied Site. Opponent may discard one of his Artifacts instead. Fixed II Kings 12:17 Evil King Hazael (LoC) LoC LoC_199-King-Hazael Lineage of Christ Evil Character Gray 8 11 Warrior Syrian King You may take a Site, discard a Fortress or underdeck an evil human. Its owner may discard a good card from hand instead. May band to a Syrian warrior. Cannot be interrupted Common II Kings 12:17 Evil Rotation King Hezekiah (Ki) Ki King_Hezekiah_(Ki) Kings Hero Green 9 11 Warrior Judean King May band to Isaiah. All Heroes in battle are immune to Philistine and Assyrians. Uncommon II Kings 18:1 Good King Hezekiah (Pi) Pri King_Hezekiah_(Pi) Priests Hero Purple 9 11 Warrior Judean King You may discard an evil Enhancement in your territory. May band to Isaiah or to a Hero with a reference from II Chronicles 29-32. Uncommon II Kings 18:1 Good King Hiram FoOF King_Hiram_(FF) Faith of Our Fathers Hero Purple 10 4 Warrior Phoenician King You may draw a card or search deck for an O.T. Fortress and add it to hand. Fixed I Samuel 5:11 Good King Hiram (Roots) RR 094-King-Hiram.jpg Roots Hero Purple 10 4 Warrior Canaanite King You may draw 1 or play a good O.T. Fortress from deck. II Samuel 5:11 Good Rotation King Hoshea Ki King_Hoshea_(Ki) Kings Evil Character Gray 4 6 Warrior Israelite King King Hoshea cannot be converted. Common II Kings 15:30 Evil King Jehoahaz (Isreal) Ki King_Jehoahaz_(Israel)_(Ki) Kings Evil Character Black 5 7 Warrior Israelite King Capture King Amaziah of Judah. King Jehoahaz cannot be taken prisoner. Uncommon II Kings 13:1 Evil King Jehoahaz (Judah) Ki King_Jehoahaz_(Judah)_(Ki) Kings Evil Character Black 1 1 Judean King Discard Jehoahaz after this battle if Pharaoh Neco is in play. Uncommon II Kings 23:31 Evil King Jehoash (Ki) Ki King_Jehoash_(Ki) Kings Evil Character Black 8 7 Warrior Israelite King Character has first strike ability. This ability cannot be negated if holder has Samaria Site in play. Uncommon II Kings 13:10 Evil King Jehoash (RoA) RoA King_Jehoash_(RA2) Rock of Ages Evil Character Brown 10 7 Warrior King of Israel Capture King Amaziah to take a Temple Artifact. First Strike. Cannot be negated if a Samaria Site is in play. Fixed II Kings 13:10 Evil King Jehoiakim Ki King_Jehoiakim_(Ki) Kings Evil Character Gold 6 5 Warrior Judean King Look at opponent's hand. If there is a white enhancement, or a card with a Jeremiah reference, select and remove one of these from the game. Uncommon II Kings 23:34 Evil King Jehoiakin Ki King_Jehoiakin_(Ki) Kings Evil Character Pale Green 1 1 Judean King Discard King Jehoiakin after battle if a Babylonian is in play. Uncommon II Kings 24:8 Evil King Jehoram Ki King_Jehoram_(Ki) Kings Evil Character Brown 5 9 Warrior Judean King Cannot be taken prisoner. May band to Athaliah. Uncommon II Kings 8:16 Evil King Jehoshaphat (Ki) Ki King_Jehoshaphat_(Ki) Kings Hero Red 9 6 Warrior Judean King Hero has first strike ability. Valor of Warriors cannot be negated. Uncommon I Kings 15:24 Good King Jehoshaphat (Pi) Pri King_Jehoshaphat_(Pi) Priests Hero Purple 9 6 Warrior Judean King May band to any Hero with a reference from II Chronicles 17-20. Uncommon I Kings 15:24 Good King Jehu Ki King_Jehu_(Ki) Kings Evil Character Black * 6 Warrior Israelite King Discard King Joram, King Ahaziah of Judah, Jezebel, or Prophets of Baal. Strength (*/) is equal to the number of Evil Characters in play. Uncommon II Kings 9:6 Evil King Jehu (FoM) FoM 124-King-Jehu-R Fall of Man Hero/Evil Character Purple/Red/Brown X 6 Warrior King of Israel, X = # of characters of matching alignment in play You may exchange Jehu with a non-royal human in territory to discard an evil royal human. Once per battle, if Jehu uses an O.T. Enhancement, opponent must discard an evil card from hand or territory. Rare II Kings 9:6 Neutral Rotation King Jeroboam I Ki King_Jeroboam_I_(Ki) Kings Evil Character Brown 7 7 Warrior Israelite King Search your draw pile or discard pile for one evil set-aside enhancement and add it to your hand. Uncommon I Kings 12:25 Evil King Jeroboam II Ki King_Jeroboam_II_(Ki) Kings Evil Character Black 4 5 Warrior Israelite King Take a Damascus Site from an opponent and place in your territory. Uncommon II Kings 14:23 Evil King Jeroboam II (PC) TPC King_Jereboam_II_(PC) Persecuted Church Evil Character Brown 4 5 Warrior King of Israel, X=# of your Samaria Sites You may draw X (limit 3), search discard pile for a Samaria Site, negate and discard a single-color Site, or take a Damascus Site. Common II Kings 14:23 Evil Rotation King Joash (Ki) Ki King_Joash_(Ki) Kings Hero Blue 7 8 Warrior Judean King King Joash is immune to brown brigade female characters. Hero has access to any O.T. Site. Uncommon II Kings 11:12 Good King Joash (Pi) Pri King_Joash_(Pi) Priests Hero Purple 7 8 Warrior Judean King Search discard pile for Solomon's Temple and put it in play. May band to Jehoiada the High Priest. Uncommon II Kings 11:12 Good King Joram Ki King_Joram_(Ki) Kings Evil Character Brown 5 5 Warrior Israelite King If holder has a Samaria Site in play, draw a card. Uncommon II Kings 8:29 Evil King Josiah Ki King_Josiah_(Ki) Kings Hero Purple 9 9 Warrior Judean King Discard Chariots of the Sun. Search your draw pile for Solomon's Temple and place in your territory. Cannot be negated. Uncommon II Kings 22:1 Good King Jotham Ki King_Jotham_(Ki) Kings Hero Purple 6 7 Warrior Judean King Enhancements played on King Jotham cannot be negated when played against warrior class Evil Characters. Uncommon II Kings 15:7 Good King Lemuel RoA King_Lemuel_(RA) Rock of Ages Hero Purple 8 11 King of Massa If you have a royal female Hero in play, you may exchange a card in your hand with an O.T. good Enhancement in your discard pile. Fixed Proverbs 31:1 Good King Lemuel (Roots) RR 095-King-Lemule.jpg Roots Hero Purple 8 11 King If you control a female Hero, you may exchange a card in hand with an O.T. purple Enhancement from discard pile. Proverbs 31:1 Good Rotation King Manasseh Di King_Manasseh_(Di) Disciples Evil Character Brown/Pale Green 6 6 Warrior King of Judah, Magician May band to a demon or Magician, or you may discard 2 of your human Evil Character Characters to return a Hero to owner's hand. Fixed II Kings 21:6 Evil King Menahem Ki King_Menahem_(Ki) Kings Evil Character Gray 7 5 Warrior Israelite King When using King Menahem to block, discard a card at random from opponent's hand. Uncommon II Kings 15:14-22 Evil King Merodach-baladan Pri King_Merodach-baladan_(Pi) Priests Evil Character Crimson 10 11 Warrior Babylonian King Look at opponent's hand. You may play a crimson Enhancement with a II Kings or Isaiah reference. Uncommon Isaiah 39:1 Evil King Mesha FoM 121-King-Mesha Fall of Man Evil Character Gray 3 4 Warrior Moabite If you control another Moabite, you may discard a lamb icon card from hand or give opponent an animal to protect O.T. Lost Souls from rescue. Cannot be interrupted. Common II Kings 3:4 Evil Rotation King Nadab Ki King_Nadab_(Ki) Kings Evil Character Brown 3 5 Warrior Israelite King If King Jeroboam I is in your discard pile, search discard pile for one evil enhancement with an O.T. reference and put in hand. Uncommon I Kings 15:25 Evil King of Tyrus PoC 143-King-of-Tyrus-R Prophecies of Christ Evil Character Black/Orange 12 10 Canaanite, Demon Protect this character from O.T. Heroes and opponents’ Dominants. You may take a Canaanite from Reserve. If you do, you may give it to an opponent’s territory to draw 1. Cannot be prevented. Rare Ezekiel 28:12 Evil Rotation King of Tyrus (2022 - 1st Place) Pmo-P2 King-of-Tyrus-Borderless Promo Evil Character Black/Orange 12 10 Warrior Demon, Canaanite King Protect this character from O.T. Heroes and opponent's Dominants. You may take a Canaanite from Reserve. If you do, you may give it to an opponent's territory to draw 1. Cannot be prevented. Promo Ezekiel 28:12 Evil Rotation King of Tyrus (Pi) Pri King_of_Tyrus_(Pi) Priests Evil Character Orange 10 12 Demon Negate all special abilities on Characters and Enhancements (except this special ability). Ultra Rare Ezekiel 28:12 Evil King of Tyrus (Roots) RR 200-King-of-Tyrus.jpg Roots Evil Character Orange 10 12 Warrior Canaanite King, Demon Negate Enhancements and other characters. Ezekiel 28:12 Evil Rotation King of Tyrus (Wa) War King_of_Tyrus_(Wa) Warriors Evil Character Gold 10 12 All special abilities on character cards and enhancement cards except this one are interrupted and prevented. Battle is determined by the numbers. Ultra Rare Ezekiel 28:12 Evil King Omri Ki King_Omri_(Ki) Kings Evil Character Brown 6 7 Warrior Israelite King, Commander Search your draw pile for one Samaria Site and put in play. Land Purchase cannot be negated. Uncommon I Kings 16:23 Evil King Pekah Ki King_Pekah_(Ki) Kings Evil Character Crimson 8 5 Warrior Israelite King Discard King Pekahiah. Search your draw pile for one crimson brigade weapon class enhancement and place on King Pekah. Character has first strike ability. Uncommon II Kings 15:25 Evil King Pekahiah Ki King_Pekahiah_(Ki) Kings Evil Character Gray 1 1 Warrior Israelite King Discard King Pekahiah after battle if King Pekah is in play. Uncommon II Kings 15:22 Evil King Rehoboam (Di) Di King_Rehoboam_(Di) Disciples Evil Character Brown 7 6 Warrior King of Judah If blocking, select any two Heroes in territories to fight each other. Protect this character from opponent's cards during that battle. Fixed I Kings 12:1 Evil King Rehoboam (Ki) Ki King_Rehoboam_(Ki) Kings Evil Character Crimson 7 6 Warrior Judean King Select any two Heroes in territory to fight each other. Losers are placed beneath owner's draw pile(s). Uncommon I Kings 12:1 Evil King Rezin Ki King_Rezin_(Ki) Kings Evil Character Gray 7 8 Warrior Syrian King May band to King Pekah. Banding and capture abilities on evil cards cannot be negated if holder has a Damascus Site in play. Uncommon II Kings 15:37 Evil King Rezin (PoC) PoC 088-King-Rezin-R Prophecies of Christ Evil Character Gray 10 11 Warrior Syrian King You may play Damascus from Reserve. May band to King Pekah or a Syrian. Band and capture abilities on evil cards cannot be negated. Rare Isaiah 7:1 Evil Rotation King Sargon II Pri King_Sargon_II_(Pi) Priests Evil Character Pale Green 8 11 Warrior Assyrian King You may search draw pile for Assyrian Camp and put it in play. If you have an Assyria Site in play, evil capture abilities cannot be negated. Rare Isaiah 20:1 Evil King Sargon II (Roots) RR 216-King-Sargon-II.jpg Roots Evil Character Pale Green 8 11 Warrior Assyrian King You may play an evil O.T. Fortress from deck. You may capture an evil human in a territory. Isaiah 20:1 Evil Rotation King Saul (Brown) (Ki) Ki King_Saul_(Ki) Kings Evil Character Brown 8 4 Warrior Israelite King May band to Abner, Michal or Doeg. Uncommon I Samuel 15:16 Evil King Saul (Brown) (Wa) War King_Saul_(Brown)_(Wa) Warriors Evil Character Brown 8 4 May band to Abner or Michal (not both). Uncommon I Samuel 15:26 Evil King Saul (CoW AB) CoW (AB) CoW_AB_N24-King-Saul Cloud of Witnesses (Alternate Border) Hero/Evil Character Purple/Brown 10(8) 10(8) Warrior When put in play, choose King Saul to be good or evil You may draw 1. May band to a I Samuel character matching King Saul’s brigade, or you may toss the next evil Enhancement you play in battle. Cannot be interrupted. Common I Samuel 15:26 Neutral Rotation King Saul (CoW) CoW King_Saul_(CoW) Cloud of Witnesses Hero/Evil Character Purple/Brown 10 10 Warrior When put in play, choose King Saul to be good or evil You may draw 1. May band to a I Samuel character matching King Saul's brigade, or you may toss the next evil Enhancement you play in battle. Cannot be interrupted. Common I Samuel 15:26 Neutral Rotation King Saul (Purple) (Ki) Ki King_Saul_(purple)_(Ki) Kings Hero Purple 10 10 Warrior Israelite King, Prophet Rare I Samuel 9:17 Good King Saul (Purple) (Wa) War King_Saul_(Purple)_(Wa) Warriors Hero Purple 10 10 Rare I Samuel 9:17 Good King Saul's Doubt Ki King_Saul's_Doubt_(Ki) Kings EE Brown 0 4 Return one good King in battle or set-aside area to owner's territory. Common I Samuel 17:33 Evil King Saul's Jealousy Ki King_Saul's_Jealousy_(Ki) Kings EE Brown 4 2 Return a male human Hero in battle to owner's territory. If used against David, this cannot be negated. Common I Samuel 18:8 Evil King Saul's Spear CoW King_Sauls_Spear_(CoW) Cloud of Witnesses GE/EE Purple/Brown 5 0 Weapon You may discard this card to withdraw an opposing character or negate and underdeck an Artifact. Common I Samuel 18:10 Neutral Rotation King Saul's Spear (CoW AB) CoW (AB) CoW_AB_N26-King-Sauls-Spear Cloud of Witnesses (Alternate Border) GE/EE Purple/Brown 5 0 You may discard this card to withdraw an opposing character or negate and underdeck an Artifact. Common I Samuel 18:10 Neutral Rotation King Sennacherib Ki King_Sennecherib_(Ki) Kings Evil Character Pale Green 9 7 Warrior Assyrian King Character has first strike ability. This ability cannot be negated unless Angel at Jerusalem is in play. Uncommon II Kings 18:13 Evil King Sennacherib (LoC) LoC LoC_208-King-Sennacherib Lineage of Christ Evil Character Pale Green 4 3 Warrior Assyrian King If blocking, you may take an O.T. Site or an evil O.T. Fortress from a Reserve or an Assyrian warrior from deck. You may exchange this card with your Assyrian warrior. Cannot be interrupted. Common II Kings 18:13 Evil Rotation King Shallum Ki King_Shallum_(Ki) Kings Evil Character Crimson 1 1 Warrior Israelite King Discard King Zechariah. Discard King Shallum after battle if King Menahem is in play. Uncommon II Kings 15:10 Evil King Shalmaneser V Ki King_Shalmaneser_V_(Ki) Kings Evil Character Pale Green 9 9 Warrior Assyrian King Discard a Samaria Site Uncommon II Kings 17:4 Evil King Shalmanesser III PoC 097-King-Shalmaneser-III Prophecies of Christ Evil Character Pale Green 4 5 Warrior Assyrian King, X = # of good brigades in opponent’s discard pile You may take an Assyrian from Reserve. Decrease a Hero in battle X/X or banish up to X good cards from a discard pile. Cannot be prevented. Common Isaiah 10:12 Evil Rotation King Shishak Ki King_Shishak_(Ki) Kings Evil Character Gold 8 7 Warrior Egyptian King Jerusalem Tower has no effect this turn. If block is successful, discard the top card from any draw pile. Uncommon I Kings 14:25 Evil King So Ki King_So_(Ki) Kings Evil Character Gold 9 7 Warrior Egyptian King Egyptian Evil Characters have first strike ability. This ability cannot be negated if holder has Egypt Site in play. Uncommon II Kings 17:4 Evil King Solomon (Promo) Pmo-P1 King_Solomon_(Promo) Promo Hero Gold 9 11 Opponent must show Holder all evil cards in his hand. Promo Good King Solomon (TxP) TxP King_Solomon_(TxP) Thesaurus ex Preteritus Hero Purple 9 11 King of Israel Look at opponent's hand. Search deck for Glory of the Lord or an O.T. Fortress and put it in play. Fixed I Kings 2:45 Good King Tiglath-Pileser III Ki King_Tiglath-Pileser_III_(Ki) Kings Evil Character Pale Green 10 11 Warrior Assyrian King If block is successful, holder may capture an O.T. human Hero in a territory. Uncommon II Kings 15:29 Evil King Tiglath-Pileser III (PoC) PoC 090-King-Tiglath-Pileser-III-R Prophecies of Christ Evil Character Pale Green 10 11 Warrior Assyrian, Unity: Evil Characters (Assyrian) If blocking, opponent must capture their human Hero, reserve their active Artifact, or give you a City. You may draw 1 or activate an idol from Reserve. Cannot be negated by a good card. Rare Isaiah 7:17 Evil Rotation King Xerxes PoC 075-King-Xerxes-R Prophecies of Christ Evil Character Brown 11 8 Warrior Persian King, X = # of opponent’s good brigades You may play an evil O.T. Fortress from Reserve. If opponent has play advantage, set aside X cards in their territory for X turns. May band to a human Persian. Cannot be interrupted. Rare Esther 1:1 Evil Rotation King Zechariah Ki King_Zechariah_(Ki) Kings Evil Character Black 9 8 Warrior Israelite King King Zechariah cannot be converted Uncommon II Kings 15:8 Evil King Zedekiah Ki King_Zedekiah_(Ki) Kings Evil Character Brown 1 1 Warrior Judean King Dungeon of Malchiah cannot be negated. Discard Zedekiah after battle if a Babylonian character is in play. Uncommon II Kings 24:17 Evil King Zedekiah (Roots) RR 164-King-Zedekiah.jpg Roots Evil Character Brown 1 1 Warrior King of Judah Each player may topdeck a meek Lost Soul. You may underdeck a brown Enhancement with a capture ability from discard pile. II Kings 24:17 Evil Rotation King Zimri Ki King_Zimri_(Ki) Kings Evil Character Crimson 4 3 Warrior Israelite King Discard King Elah. Holder may discard a crimson enhancement from hand to discard all cards in battle. Discard King Zimri after one block. Uncommon I Kings 16:15 Evil King Zimri (Roots) RR 161-King-Zimri.jpg Roots Evil Character Brown 4 3 Warrior King of Israel You may discard an O.T. brown Enhancement from hand to discard all cards in battle. I Kings 16:15 Evil Rotation King's Daughter Wom King's_Daughter_(Wo) Women Hero Purple 6 3 Character has access to any Site. Common Psalm 45:13-14 Good King's Daughter (Roots) RR 097-Kings-Daughter.jpg Roots Hero Purple 6 8 Generic, Involves music, Royalty Prevent the next evil Enhancement used by a male in battle. Psalm 45:13 Good Rotation King's Pomp TEC King's_Pomp_(EC) Early Church EE Multi Territory Discard opponents' good placed Enhancements. Place on your evil King: Negate Ignore and Site Access abilities. Protect your hand from opponents' cards. Rare Acts 12:21 Evil Rotation King's Signet Ring (LoC) LoC LoC_008-Kings-Signet-Ring Lineage of Christ Artifact May be activated on your king of Judah If your lone king attacks, you may take a good O.T. weapon from deck (or equip one from deck or discard pile if that king is meek). While active on a king, negate O.T. Lost Souls. Common II Kings 18:14 Neutral Rotation King's Sword ( C) 2E King's_Sword_(C) 2nd Edition Artifact Negate all immune abilities on characters. Deck Revelation 19:15 Neutral King's Sword (H) 10A King's_Sword_(H) 10th Anniversary Artifact Negate all immune abilities on characters. Deck Revelation 19:15 Neutral King's Weakness (LoC) LoC LoC_051-Kings-Weakness-R Lineage of Christ GE/EE Purple/Pale Green 1(3) 6(3) GE: Negate and discard an Artifact. Withdraw all Evil Characters. EE: Take an Artifact. Withdraw all Heroes. Rare II Kings 18:6 Neutral Rotation Kingdoms of the World (D) 2ER Kingdoms_of_the_World_(D) 2nd Edition Revised Fortress Following draw phase place, remove or exchange up to three Evil Characters in this site to protect them from harm or effect when they are not in the Field of Battle. Deck Luke 4:6 Evil Kingdoms of the World (GoC) GoC 033-Kingdoms-of-the-World-R Gospel of Christ Fortress Each upkeep, you may play a Lost Soul from deck to play an Evil Character from deck. If an opponent plays a Dominant, you may underdeck a Hero. Rare Luke 4:5 Evil Rotation Kingdoms of the World (Pi) Pri Kingdoms_of_the_World_(Pi) Priests Fortress Holds up to three Evil Characters Evil Characters here are protected from effect, and may be removed during holder's preparation phase only. While an Evil Character is here, protect holder from being forced to block with another player's character. Uncommon Luke 4:6 Evil Kingdoms of the World (Wa) War Kingdoms_of_the_World_(Wa) Warriors Fortress Following draw phase place, remove or exchange up to three Evil Characters in this site to protect them from harm or effect when they are not in the Field of Battle. Uncommon Luke 4:6 Evil Kings of The Earth (RoJ AB) RoJ (AB) RoJ_AB_N86-Kings-of-the-Earth-R Revelation of John (Alternate Border) Evil Character Multi 6 6 Warrior When put in play, choose a single brigade and nationality May band to a female Evil Character or a demon. Cannot be negated if Babylon or The Harlot is in play. Rare Revelation 17:2 Evil Rotation Kings of the Earth (RoJ) RoJ 86-Kings-of-the-Earth-R Revelation of John Evil Character Multi 6 6 When put in play, choose a single brigade and nationality May band to a female Evil Character or a demon. Cannot be negated if Babylon or The Harlot is in play. Rare Revelation 17:2 Evil Rotation Kinsman Redeemer PoC 056-Kinsman-Redeemer Prophecies of Christ Hero White 1 3 Generic If this Hero is successful in battle, restrict opponents from playing evil Dominants until the end of your next turn. Cannot be negated by an evil card. Common Ruth 3:13 Good Rotation Kinsmen's Agreement CoW Kinsmens_Agreement_(CoW) Cloud of Witnesses GE/EE White/Brown Territory Place in territory: You may discard this card to negate and discard the last Enhancement of opposite alignment played or an Enhancement of opposite alignment in play. Rare Ruth 4:6 Neutral Rotation Kinsmen's Agreement (CoW AB) CoW (AB) CoW_AB_N29-Kinsmens-Agreement-R Cloud of Witnesses (Alternate Border) GE/EE White/Brown Territory Place in territory: You may discard this card to negate and discard the last Enhancement of opposite alignment played or an Enhancement of opposite alignment in play. Rare Ruth 4:6 Neutral Rotation Kir (TxP) TxP Kir_(TxP) Thesaurus ex Preteritus Site Gold If an opponent makes you use an Evil Character not your own, you may discard that Evil Character to search deck for an O.T. human Evil Character and add it to battle. Fixed II Kings 16:9 Neutral Kir (Wo) Wom Kir_(Wo) Women Site Gold Common II Kings 16:9 Neutral Kira AW Kira_(AW) Angel Wars Hero Silver 5 7 Warrior Discard an evil enhancement placed on a Lost Soul. Common Matthew 4:16 Good Knocked to the Ground AW Knocked_to_the_Ground_(AW) Angel Wars EE Black 3 3 Discard one good enhancement in battle (or two if used by a demon). Common Mark 9:18 Evil Korah Pat Korah_(Pa) Patriarchs Evil Character Brown 4 5 Evil banding enhancements cannot be prevented or negated this battle. Rare Numbers 16:4-5 Evil Korah, the Rebellious IR 091-Korah-the-Rebellious-R Israel's Rebellion Evil Character Brown 11 7 Wilderness May band to an evil wilderness human, or you may take an O.T. brown Enhancement from deck. Evil band abilities cannot be negated. Rare Numbers 16:19 Evil Rotation Korah's Rebellion Pat Korah's_Rebellion_(Pa) Patriarchs EE Brown 1 1 Interrupt the battle and remove all cards in battle from the game. Rare Numbers 16:31-32 Evil Korah's Rebellion [IR] IR 101-Korahs-Rebellion Israel's Rebellion EE Brown 1 2 Interrupt the battle. Evil Character may band to any number of evil humans. Common Numbers 16:32 Evil Rotation Laban (F) 3E Laban_(F) 3rd Edition Evil Character Gray 9 9 Deck Genesis 31:2-3 Evil Laban (Promo) Pmo-P1 Laban_(Promo) Promo Evil Character Gray/Pale Green 2 7 Syrian/Aramean, Magician You may exchange your female Genesis Hero with opponent's male, human Hero for 7 turns. Limit twice per game. Promo Genesis 31:2-3 Evil Laban [2018 - State] Pmo-P2 Laban-FoM-Promo Promo Evil Character Gray/Pale Green 2 7 Syrian, Magician You may exchange your Genesis female Hero with opponent's male human Hero for 7 turns. Limit twice per game. Promo Genesis 31:2-3 Evil Rotation Laban, the Deal Breaker (Roots) RR 143-Laban.jpg Roots Evil Character Gray/Pale Green 2 7 Magician, Syrian You may look at the top 6 cards of deck: Take up to 1 evil card and topdeck or underdeck the rest. Genesis 30:27 Evil Rotation Lacking Prophecy PoC 083-Lacking-Prophecy-R Prophecies of Christ Curse Brown/Crimson/Gray EE: Banish this card to shuffle all prophets. Cannot be negated. ART: Restrict all players with more than 4 cards in hand from playing Dominants. Rare Psalm 74:9 Evil Rotation Lacking Sleep Ap Lacking_Sleep_(Ap) Apostles EE Brown Hero decreases 1/1 each turn until */1. While Hero is Lacking Sleep, player must allow the opponent to play the first enhancement in battle. Treat as a disease. Rare II Corinthians 6:5 Evil Lahmi (I) I Lahmi_(I) I Evil Character Black 10 10 Warrior Philistine Giant Deck I Chronicles 20:5 Evil Rotation Lahmi (Ki) Ki Lahmi_(Ki) Kings Evil Character Gold 10 10 Warrior Philistine Giant May band to one warrior class Philistine Evil Character. Uncommon II Samuel 21:19 Evil Lahmi (Wa) War Lahmi_(Wa) Warriors Evil Character Gold 10 10 May band with Goliath. Uncommon II Samuel 21:19 Evil Lahmi's Spear (I) I Lahmi's_Spear_(I) I EE Black 5 0 Weapon You may discard this card to discard a Hero. Deck I Chronicles 20:5 Evil Rotation Lahmi's Spear (Ki) Ki Lahmi's_Spear_(Ki) Kings EE Gold 3 2 Weapon Worth 6/8 if used by a giant. Common I Chronicles 20:5 Evil Lahmi's Spear (Wa) War Lahmi's_Spear_(Wa) Warriors EE Gold 3 4 Worth 6/8 if used by a giant. Common I Chronicles 20:5 Evil Lamb's Righteousness (D) 2E Lamb's_Righteousness_(D) 2nd Edition GE White 3 2 Return each captured hero to its owner's territory. Deck Revelation 5:6 Good Lamb's Righteousness (H) 10A Lamb's_Righteousness_(H) 10th Anniversary GE White 3 2 Return each captured hero to its owner's territory. Deck Revelation 5:6 Good Lamb's Righteousness (RoJ AB) RoJ (AB) RoJ_AB_N56-Lambs-Righteousness Revelation of John (Alternate Border) GE Silver/White 3 2 If rescuing and your Hero is opposed, you may rescue a captured Hero in opponent’s territory. If you do, restrict yourself from rescuing additional cards this turn. Common Revelation 5:6 Good Rotation Lamb's Righteousness (RoJ) RoJ 56-Lambs-Righteousness Revelation of John GE Silver/White 3 2 If rescuing and your Hero is opposed, you may rescue a captured Hero in opponent's territory. If you do, restrict yourself from rescuing additional cards this turn. Common Revelation 5:6 Good Rotation Lamech, Rest Seeker / Lamech (The Despairing) (LoC) LoC LoC_085-Lamech Lineage of Christ Hero Blue (Blue/Red) 2(9) 9(7) Star Antediluvian STAR: Discard a Curse. TOP: You may take Noah (or topdeck a * Hero) from deck. You may reserve your meek Hero to discard a Curse. BOTTOM: Meek Common Genesis 5:28 Good Rotation Lamech, the Avenged FoM 015-Lamech-the-Avenged Fall of Man Evil Character Pale Green 7 7 Antediluvian, Taunt (Discard a human.) Discard abilities on evil cards are regardless of protect abilities. May band to a Genesis female human. Cannot be negated. Common Genesis 4:19 Evil Rotation Lamentation of Rachel Wom Lamentation_of_Rachel_(Wo) Women EE Gray Discard all Green Brigade Heroes in play. Common Jeremiah 31:15 Evil Lamenting Pat Lamenting_(Pa) Patriarchs EE Pale Green David's Harp and all good enhancements involving music are negated this turn. Common Lamentations 1:1 Evil Lamenting for Jepthah's Daughter Wom Lamenting_for_Jepthah's_Daughter_(Wo) Women GE Blue Set aside any two female Heroes from holder's territory for 4 turns to allow each to choose the next Evil Character they will meet in battle. Common Judges 11:36 Good Lamplight 3E Lamplight_(F) 3rd Edition GE Red 4 2 Look at opponent's hand. Deck Jeremiah 25:10 Good Lampstand of the Sanctuary Pri Lampstand_of_the_Sanctuary_(Pi) Priests Artifact Tabernacle Artifact, Temple Artifact Protect all cards not in battle from evil Dominants (grim-reaper icon cards). Ultra Rare Exodus 25:31 Neutral Lance (L) Main Lance_(UL) Main EE Pale Green 2 2 Common Jeremiah 50:42 Evil Lance (UL) Main UL Lance_(UL) Main Unlimited EE Pale Green 2 2 Common Jeremiah 50:42 Evil Land Dispute TxP Land_Dispute_(TxP) Thesaurus ex Preteritus EE Black 1 3 Territory If used by a Philistine, take an opponent's Site. If he doesn't have one, discard one of his Fortresses instead. Fixed Genesis 26:20 Evil Land Dispute (LoC) LoC LoC_052-Land-Dispute Lineage of Christ GE/EE Blue/Black 3(1) 1(3) Withdraw all opposing characters to take a Site from opponent. Common Genesis 26:20 Neutral Rotation Land Made Waste War Land_Made_Waste_(Wa) Warriors EE Pale Green 2 3 Each opponent must discard one unoccupied site. If this causes the rescuer to lose access, rescue attempt fails. Common Ezekiel 30:12 Evil Land of Moab (LoC) LoC LoC_029-Land-of-Moab Lineage of Christ Site Red/White Increase your hand size by 1. If you play this Site, you may take a Ruth Hero or an evil Moabite from deck or Reserve. Common Ruth 1:2 Neutral Rotation Land Purchase Ki Land_Purchase_(Ki) Kings EE Brown Search your draw pile for one single color Lost Soul Site. Place Site in play. A Lost Soul may be added to the Site immediately. Common I Kings 16:24 Evil Large Tree (Pr) Prp Large_Tree_(Pr) Prophets EE Pale Green Set Evil Character aside. Character gains 1/1 for every turn it is set aside. Rare Daniel 4:22 Evil Large Tree (TxP) TxP Large_Tree_(TxP) Thesaurus ex Preteritus EE Crimson Territory Place on your evil King to search deck for a Site. While this card remains, the King gains 1/1 per turn and cannot be ignored. Fixed Daniel 4:22 Evil Laughter Wom Laughter_(Wo) Women GE Blue 1 1 Hero is immune to all Evil Brigades except Gold and Pale Green until end of turn. Common Genesis 21:6 Good Lay Down Your Life (Ap) Ap Lay_Down_Your_Life_(Ap) Apostles GE Blue If holder's Hero is about to be discarded, discard Hero. Holder may place another Hero of the same brigade from his territory into battle. All previous enhancements stay in play. Uncommon John 15:13 Good Lay Down Your Life (Di) Di Lay_Down_Your_Life_(Di) Disciples GE Multi Territory Place on your N.T. human Hero: If a N.T. human Hero is discarded (and this one is not), you may discard this card and bearer instead. Fixed John 15:13 Good Lazarus (Ap) Ap Lazarus_(Ap) Apostles Hero Red 4 5 May use any enhancement that causes an Evil Character to repent. Rare John 12:9 Good Lazarus (Di) Di Lazarus_(Di) Disciples Hero Gold 4 5 If Lazarus is discarded and your rescue attempt fails, search discard pile for a good convert Enhancement and you may begin a new battle. Fixed John 12:9-10 Good Lazarus, the Called / Lazarus of Bethany (GoC) GoC 144-Lazarus Gospel of Christ Hero White/Clay 6 (5) 5 (6) Star [X = # of Bethany Heroes in battle], Bethany, Gospel, Jerusalem STAR: Resurrect a Gospel human Hero. H: You may convert a Bethany Hero to meek to negate evil cards. You may draw X. May band to Mary of Bethany. Common John 11:43 Good Rotation Leading Others Astray (Ap) Ap Leading_Others_Astray_(Ap) Apostles EE Black 1 1 If more than one Hero is in battle, the Hero with the lowest toughness must retreat. Uncommon I Corinthians 8:12-13 Evil Leading Others Astray (EC) TEC Leading_Others_Astray_(EC) Early Church EE Crimson 1 2 Convert a human Hero to a crimson heretic and take it to your territory. That heretic gains the ability, Protect a N.T. Lost Soul from rescue. Common I Corinthians 8:12-13 Evil Rotation Leah (TxP) TxP Leah_(TxP) Thesaurus ex Preteritus Hero Blue 3 3 Mother of Reuben, Simeon, Levi, Judah, Issachar, Zebulun, and Dinah If Jacob is in play or set-aside, search deck for a child of Leah. Fixed Genesis 29:35 Good Leah (Wo) Wom Leah_(Wo) Women Hero Gold 3 3 Common Genesis 29:32 Good Leah, Weary-Eyed / Leah, God's Choice (LoC) LoC LoC_086-Leah Lineage of Christ Hero Blue (Blue/Red) 1(7) 7(8) Star Syrian STAR: Topdeck a patriarch from deck. TOP: You may bounce a Genesis Hero and/or resurrect a patriarch (or a meek blue Hero). May band to Jacob. BOTTOM: Meek Common Genesis 29:31 Good Rotation Leaves for Healing (L) Main Leaves_for_Healing_(UL) Main GE Purple Heal a Hero from the Purple Brigade that is about to be discarded. Rare Revelation 22:2 Good Leaves for Healing (UL) Main UL Leaves_for_Healing_(UL) Main Unlimited GE Purple Heal a Hero from the Purple Brigade that is about to be discarded. Rare Revelation 22:2 Good Led Astray (LoC) LoC LoC_004-Led-Astray-R Lineage of Christ Dominant Unity: Lost Souls (Meek) Withdraw all rescuing Heroes (except meek Heroes). Rare II Chronicles 21:11 Evil Rotation Left for Dead (GoC) GoC 204-Left-for-Dead Gospel of Christ EE Crimson 2 3 Territory Gospel If used by a thief, you may take a card (except a Dominant) from a Reserve. You may discard a Hero in battle. Cannot be negated by a multi-brigade card. Common Luke 10:30 Evil Rotation Legion (Ap) Ap Legion_(Ap) Apostles Evil Character Gray 5 8 Legion may band with Legion. You may have up to 4 Legion cards per fifty in your deck. Discard all Legion cards if Son of God is played. Uncommon Luke 8:30-31 Evil Legion (Di) Di Legion_(Di) Disciples Evil Character Orange 3 9 Demon, Generic, may include 4 Legion cards per 50 in deck Suicidal Swine Stampede can't be negated. May band to Legion. If captured, return to territory instead. If Son of God is played, discard this card. Fixed Luke 8:30-31 Evil Legion (Roots) RR 205-Legion.jpg Roots Evil Character Orange X X [X = # of your demons] Demon, Generic, Gospel May band to a generic N.T. demon, or you may look at the bottom X (limit 6) cards of deck: Take up to 1 evil card. Luke 8:30 Evil Rotation Legion of Angels I Legion_of_Angels_(I) I Hero Silver 12 12 Warrior Deck Matthew 26:53 Good Rotation Legion of Angels (GoC) GoC 124-Legion-of-Angels Gospel of Christ Hero Silver 12 12 Warrior [X = # of your Gospel angels] Angel, Generic, Gospel Protect your Gospel Heroes from lone Evil Characters. You may draw X (limit 3). Once per battle, while 2 or more Evil Characters are blocking, you may take a good Dominant from deck. Common Matthew 26:53 Good Rotation Leper Pat Leper_(Pa) Patriarchs Evil Character Gray 6 4 All Heroes currently in battle get Leprosy. Heroes decrease 0/2 per turn. If Hero reaches */0 or less, discard Hero. Common Leviticus 13:45 Evil Leper Colony Ap Leper_Colony_(Ap) Apostles Site Silver Any human Hero held prisoner in this site contracts leprosy and loses 2/2 per round until Hero reaches */0 or less, discard Hero. Uncommon Luke 4:27 Neutral Leprosy War Leprosy_(Wa) Warriors EE Pale Green 2 3 Selected Hero decreases 0/2 per turn. If Hero reaches */0 or less, discard Hero. Then Leprosy is placed on another Hero in that territory and continues. Common II Kings 5:27 Evil Letter to the Hebrews CoW Letter_to_the_Hebrews_(CoW) Cloud of Witnesses Artifact On activation, you may discard a cloud card from hand to search deck for a Hebrews card. Common Hebrews 13:22 Neutral Rotation Letter to the Hebrews (CoW AB) CoW (AB) CoW_AB_N04-Letter-to-the-Hebrews Cloud of Witnesses (Alternate Border) Artifact On activation, you may discard a cloud card from hand to search deck for a Hebrews card. Common Hebrews 13:22 Neutral Rotation Letter to the Philippians TPC Letter_to_the_Philippians_(PC) Persecuted Church Artifact May be activated on Epaphroditus On activation, you may increase a Philippi Hero 2/2. Once per turn, if your Philippi Hero begins a battle and you control a missionary, each player may draw 1. Common Philippians 1:1 Neutral Rotation Letters to the Churches 10A Letters_to_the_Churches_(H) 10th Anniversary GE Purple 7 0 Deck Revelation 1:11 Good Letters to the Corinthians TEC Letters_to_the_Corinthians Early Church Artifact X=# of Heroes set aside by this card On activation, you may set aside any number of your Corinth Heroes for one turn. On return, you may draw X (maximum 2) or protect Lost Souls and Corinth Heroes from Evil Characters */X or less until end of turn. Limit twice per game. Common II Corinthians 1:1-2 Neutral Rotation Letters to the Thessalonians TEC Letters_to_the_Thessalonians Early Church Artifact On activation, you may exchange a card in hand with a good I or II Thessalonians card in discard pile. Protect your discard pile from opponents. Thessalonian Heroes ignore Heretics. Common I Thessalonians 1:1 Neutral Rotation Levi RoA Levi_(RA) Rock of Ages Hero Blue 10 10 Warrior Patriarch, son of Jacob If a captured Genesis Hero is in opponent's territory, discard a male human Evil Character from that territory. Levi has access to all Sites. Fixed Genesis 34:25 Good Levi, the Fierce IR 036-Levi-the-Fierce Israel's Rebellion Hero Blue 10 12 Patriarch, Son of Jacob Opponent may underdeck an evil card from hand. If they do not, you may discard an evil card from a Reserve. You may draw 1. Common Genesis 49:5 Good Rotation Leviathan Pat Leviathan_(Pa) Patriarchs Evil Character Crimson 12 12 All effects of all enhancements with ship in the title are negated. Leviathan cannot be captured. Ultra Rare Psalm 104:26 Evil Leviathan (FoM) FoM 138-Leviathan-R Fall of Man GE/Evil Character Blue/Brown/Crimson 13 13 Territory Animal, Generic, Character is Territory Class If your Job character blocks, you may take an evil Job card from Reserve. If your animal blocks, you may take an animal from deck. Protect Job animals from opponents' Dominants. Cannot be negated. Rare Job 41 Neutral Rotation Lewd Men 3E Lewd_Men_(E) 3rd Edition EE Brown 0 3 Repel all female Heroes. Deck Jude 1:4 Evil Liberating Angel (Ap) Ap Liberating_Angel_(Ap) Apostles Hero Silver 7 8 Hero has access to any site where a Hero is held prisoner as a Lost Soul. Uncommon Acts 5:18-20 Good Liberating Angel (EC) TEC Liberating_Angel_(EC) Early Church Hero Silver 7 8 You may discard this Hero to release all captured Heroes and add then to battle. Cannot be interrupted. Common Acts 5:18-20 Good Rotation Lies Prp Lies_(Pr) Prophets EE Gold Owner may choose the Hero his opponent uses to Rescue. Uncommon Jeremiah 27:15 Evil Life in the Son (GoC) GoC 088-Life-in-the-Son Gospel of Christ GE Clay 3 4 Territory, Star X = # of your meek clay cards STAR: Resurrect a Hero. GE: You may convert a Hero to meek or bounce a character. You may draw X (limit 3 unless played in battle). Cannot be prevented if played in battle. Common John 14:6 Good Rotation Life Through Christ FoM 147-Life-through-Christ-R Fall of Man GE Clay/Silver/White Territory Banish this card to take a N.T. single-brigade human Hero from discard pile or Reserve (or deck if you reveal a good Dominant from hand) to territory. Protect that Hero from evil cards this turn. Rare I Corinthians 15:22 Good Rotation Lifting the Curse Di Lifting_the_Curse_(Di) Disciples GE White 3 3 Territory Place this card in your territory: At any time, you may discard this card to negate and discard a Curse (or an Evil Enhancement in your territory). Fixed Romans 8:1 Good Light in the Darkness PoC 093-Light-in-the-Darkness-R Prophecies of Christ GE Green/Teal/White 3 3 Star STAR: Look at the top 3 cards of a deck. GE: Banish a demon, regardless of protect abilities. Convert an evil human. You may underdeck this card. Rare Isaiah 9:2 Good Rotation Lingering in Sodom FoM 035-Lingering-in-Sodom Fall of Man GE/EE Blue/Black 3 -3 Territory You may play a City from deck. If played in battle, capture opponent's character of opposite alignment to an unoccupied Genesis Site. Cannot be prevented. Common Genesis 19:15 Neutral Rotation Lion Dwelling with the Calf Prp Lion_Dwelling_with_the_Calf_(Pr) Prophets GE White 2 2 Blocking Evil Character refuses to block. Opponent must present a new blocker or rescue is successful. Rare Isaiah 11:6 Good Lion's Den Wom Lion's_Den_(Wo) Women Site Red Common Daniel 6:16 Neutral Lions CoW Lions_(CoW) Cloud of Witnesses Evil Character Brown/Crimson 6 6 Animal, Generic, Genderless Discard a human. If it is a Hero, its owner may reveal a good Dominant from hand instead. Rare Daniel 6:24 Evil Rotation Lions (CoW AB) CoW (AB) CoW_AB_N94-Lions-R Cloud of Witnesses (Alternate Border) Evil Character Brown/Crimson 6 6 Animal, Generic, Genderless Discard a human. If it is a Hero, its owner may reveal a good Dominant from hand instead. Rare Daniel 6:24 Evil Rotation Lions' Den PoC 158-Lions-Den Prophecies of Christ Site Silver/White Persian If you play this Site, you may take a lion or a Persian from Reserve. Each discard phase, you may discard a captured character from here. Common Daniel 6:16 Neutral Rotation Listening to God 10A Listening_to_God_(H) 10th Anniversary GE Purple Set a hero aside (our of play) for 3 turns. Hero returns with abilities increased 6/6. Deck Revelation 1:9 Good Live Coal (FooF) FoOF Live_Coal_(FF2) Faith of Our Fathers GE Green/Silver 4 2 Territory Negate and discard an evil Enhancement or Curse. Fixed Isaiah 6:6-7 Good Live Coal (PoC) PoC LR27-Live-Coal Prophecies of Christ GE Green/Silver 4 2 Territory Negate and discard an evil Enhancement or Curse. Legacy Rare Isaiah 6:6-7 Good Rotation Live Coal (Pr) Prp Live_Coal_(Pr) Prophets GE Green 4 2 Common Isaiah 6:6-7 Good Loaves and Fishes I Loaves_and_Fishes_(I) I GE Multi 5 2 Territory Each player must draw 1 (or 2 if used by Andrew). Deck John 6:8-9 Good Rotation Locust from the Pit (D) 2E Locust_from_the_Pit_(D) 2nd Edition Evil Character Black 6 6 Deck Revelation 9:3 Evil Locust from the Pit (G) 10A Locust_from_the_Pit_(G) 10th Anniversary Evil Character Black 6 6 Beast, Demon Discard any Site where a Lost Soul is held prisoner. Lost Soul remains. Deck Revelation 9:3 Evil Locust from the Pit (L) Main Locust_from_the_Pit_(UL) Main Evil Character Black 6 6 Rare Revelation 9:3 Evil Locust from the Pit (RoJ AB) RoJ (AB) RoJ_AB_N119-Locust-from-the-Pit Revelation of John (Alternate Border) Evil Character Orange 5 5 Warrior Beast, Demon, Generic, May use 5 copies per 50 cards in deck Decrease a human Evil Character 1/1. May band to Locust from the Pit. Common Revelation 9:3 Evil Rotation Locust from the Pit (RoJ) RoJ 119-Locust-from-the-Pit Revelation of John Evil Character Orange 5 5 Warrior Beast, Demon, Generic, May use 5 copies per 50 cards in deck Decrease a human Evil Character 1/1. May band to Locust from the Pit. Common Revelation 9:3 Evil Rotation Locust from the Pit (UL) Main UL Locust_from_the_Pit_(UL) Main Unlimited Evil Character Black 6 6 Rare Revelation 9:3 Evil Locust from the Pit (Wa) War Locust_from_the_Pit_(Wa) Warriors Evil Character Black 6 6 Discard any Site where a Lost Soul is held prisoner. Lost Soul remains. Common Revelation 9:3 Evil Lois Ap Lois_(Ap) Apostles Hero Purple 2 2 Lois may band to Eunice and gains 2/2. Common II Timothy 1:5 Good Long-suffering of John (L) Main Long-suffering_of_John_(UL) Main GE Purple 2 2 Common Revelation 1:9 Good Long-suffering of John (UL) Main UL Long-suffering_of_John_(UL) Main Unlimited GE Purple 2 2 Common Revelation 1:9 Good Lord of Armies (1st Print - K) K1P K2-1P-Lord-of-Armies K Starter (1st Print) Dominant O.T. human may band to up to 3 I Samuel Heroes. Starter I Samuel 1:11 Good Rotation Lord of Armies [K] K K2-Lord-of-Armies K Starter Dominant O.T. human may band to up to 3 I Samuel Heroes. Starter I Samuel 1:11 Good Rotation Lost Anointing FoM 106-Lost-Anointing Fall of Man GE/EE Purple/Silver/Brown/Orange Territory Discard a version of any character that has been successful in battle. If used by an O.T. human, regardless of protect abilities. If played in battle, cannot be prevented. Rare I Samuel 16:13-14 Neutral Rotation Lost Child Found (GoC) GoC 156-Lost-Child-Found Gospel of Christ GE White 2 4 Territory, Star Gospel, Nativity STAR: Play a Lost Soul from a deck. / GE: If used by a nativity Hero, interrupt the battle. Bounce up to 3 other cards (except Dominants). Common Luke 2:46 Good Rotation Lost Coin Found Ap Lost_Coin_Found_(Ap) Apostles GE White 2 3 Holder may search discard pile for any good enhancement worth 3/3 or less. Uncommon Luke 15:8 Good Lost Coin Found (GoC) GoC 072-Lost-Coin-Found Gospel of Christ GE Gold/Silver 1 9 Interrupt the battle. You may convert an evil human or reserve an evil non-human. You may take a N.T. Artifact from Reserve. Common Luke 15:8 Good Rotation Lost Sheep / Good Shepherd (GoC) GoC 054-Lost-Sheep-Good-Shepherd-R Gospel of Christ Hero/GE Gold/White 1(9) 1(9) Generic, X = # of your meek Lost Souls, Unity: Heroes (N.T.) GE: If a rescuing Hero is opposed, reserve all of your Heroes (except 1). If you reserve at least 9, rescue a Lost Soul. HERO: Restrict evil Dominants and negate Lost Souls. You may draw X (limit 3). Rare Luke 15:4 Good Rotation Lost Soul Ezekiel 34:12 Main Lost_Soul_Ezekiel_34_12_(A) Main Lost Soul Common Ezekiel 34:12 Neutral Lost Soul "6/*" [Deuteronomy 32:15] FoM 079-Lost_Soul_Deuteronomy_32-15 Fall of Man Lost Soul ["6/*"] Protect this Lost Soul from rescue, (except by a Hero with strength 6 or less). Common Deuteronomy 32:15 Neutral Rotation Lost Soul "Accusers" [Ezra 4:6] LoC LoC_033-Lost-Soul-Accusers-Ezra-4_6-R Lineage of Christ Lost Soul ["Accusers"] Negate O.T. humans in battle. Rare Ezra 4:6 Neutral Rotation Lost Soul "Aimless" [Exodus 14:3] IR 025-Lost-Soul-Aimless Israel's Rebellion Lost Soul ["Aimless"] If drawn, you may reserve a card from hand to take a wilderness human from deck. Common Exodus 14:3 Neutral Rotation Lost Soul "Awake" [Ephesians 5:14 - TPC] TPC LS_Eph_5_14_(PC) Persecuted Church Lost Soul ["Awake"] If drawn (except by your special ability), you may search a deck or discard pile for a Lost Soul and put it in play. Rare Ephesians 5:14 Neutral Rotation Lost Soul "Behold" [I Samuel 30:3 - L] L L8-Lost-Soul-ISamuel-30_3 L Starter Lost Soul ["Behold"] If put in play, you may look at opponent’s hand or Reserve. Starter I Samuel 30:3 Neutral Rotation Lost Soul "Behold" [I Samuel 30:3] [1st Print - L] L1P L9-1P-Lost-Soul-ISamuel-30_3 L Starter (1st Print) Lost Soul ["Behold"] If put in play, you may look at opponent's hand or Reserve. Starter I Samuel 30:3 Neutral Rotation Lost Soul "Blind" [Job 29:15] FoM 137-Lost-Soul-Job-29_15 Fall of Man Lost Soul ["Blind"] Negate N.T. Lost Souls. Common Job 33:27 Neutral Rotation Lost Soul "Color Guard" [Jeremiah 13:10 - RR] RR 016-Lost-Soul-Color-Guard.jpg Roots Lost Soul ["Color Guard"] Unity: Evil Characters (Share a brigade) Protect evil humans in territory from harm. Jeremiah 13:10 Neutral Rotation Lost Soul "Complacent" [Zephaniah 1:12] LoC LoC_035-Lost-Soul-Complacent-Zephaniah-1_12-R Lineage of Christ Lost Soul ["Complacent"] Restrict Dominants during the battle phase. Rare Zephaniah 1:12 Neutral Rotation Lost Soul "Covenant Breakers" [Daniel 9:5] PoC 164-Lost-Soul-Covenant-Breakers-(Daniel-9_5) Prophecies of Christ Lost Soul ["Covenant Breakers"] If put in territory, you may topdeck a * card from Reserve. Common Daniel 9:5 Neutral Rotation Lost Soul "Covet" [Deuteronomy 5:21] FoM 075-Lost_Soul_Deut_5-21-R Fall of Man Lost Soul ["Covet"] Unity: Lost Souls (O.T.) If drawn (or put in play by an opponent's special ability), you may take a Lost Soul from an opponent's deck to territory to give this card to that player's territory. Rare Deuteronomy 5:21 Neutral Rotation Lost Soul "Crowds" [Luke 5:15] [2016 - Local] Pmo-P2 Lost_Soul_Luke_5_15_(Promo) Promo Lost Soul ["Crowds"] While you have drawn 4 or fewer cards this turn, protect your hand and deck from opponents' cards. Promo Luke 5:15 Neutral Rotation Lost Soul "Darkness" [Job 30:26] RoJ 21-Lost-Soul-Darkness Revelation of John Lost Soul ["Darkness"] If put in play by an opponent's special ability (or if you have no Evil Characters in territory when drawn), you may search deck or Reserve for an Evil Character and put it in hand or play. Common Job 30:26 Neutral Rotation Lost Soul "Darkness" [Job 30:26] [AB - RoJ] RoJ (AB) RoJ_AB_N21-Lost-Soul-Darkness Revelation of John (Alternate Border) Lost Soul ["Darkness"] If put in play by an opponent’s special ability (or if you have no Evil Characters in territory when drawn), you may search deck or Reserve for an Evil Character and put it in hand or play. Common Job 30:26 Neutral Rotation Lost Soul "Darkness" [Job 30:26] [2019 - 1st Place] Pmo-P2 Promo_Lost-Soul-Darkness-Job_30-26-Nats2019 Promo Lost Soul ["Darkness"] If put in play by an opponent’s special ability (or if you have no Evil Characters in territory when drawn), you may take or play an Evil Character from deck or Reserve. National, Winner Job 30:26 Neutral Rotation Lost Soul "Deck Discard" [Hosea 13:2 - LR] PoC LR33-Lost-Soul-deck-discard Prophecies of Christ Lost Soul ["Deck Discard"] IF this Lost Soul is put in a Site, discard the top card of each opponent's deck. Legacy Rare Hosea 13:2 Neutral Rotation Lost Soul "Defiled" [Mark 7:21-22] GoC 036-Lost-Soul-Defiled Gospel of Christ Lost Soul ["Defiled"] Unity: Lost Souls (N.T.), X = # of good brigades on the card put in play If opponent puts a good card in play during battle, you may draw X. Common Mark 7:21-22 Neutral Rotation Lost Soul "Destruction" [Hebrews 10:39] CoW Lost_Soul_Heb_10_39_(CoW) Cloud of Witnesses Lost Soul ["Destruction"] If this card is put in territory or a Site, you may discard an Enhancement. Common Hebrews 10:39 Neutral Rotation Lost Soul "Destruction" [Hebrews 10:39] [AB - CoW] CoW (AB) CoW_AB_N21-Lost-Soul---Heb-10.39 Cloud of Witnesses (Alternate Border) Lost Soul ["Destruction"] If this card is put in territory or a Site, you may discard an Enhancement. Common Hebrews 10:39 Neutral Rotation Lost Soul "Displeased" [Exodus 21:8 - K] K K8-Lost-Soul-Exodus-21_8 K Starter Lost Soul ["Displeased"] If put in play, you may look at opponent’s hand or Reserve. Starter Exodus 21:8 Neutral Rotation Lost Soul "Displeased" [Exodus 21:8] [1st Print - K] K1P K8-1P-Lost-Soul-Exodus-21_8 K Starter (1st Print) Lost Soul ["Displeased"] If put in play, you may look at opponent's hand or Reserve. Starter Exodus 21:8 Neutral Rotation Lost Soul "Distressed" [Zephaniah 1:17 - Fundraiser] Fund FR-Lost-Soul-Distressed-alt Fundraiser Lost Soul ["Distressed"] Negate characters in other territories. Promo Zephaniah 1:17 Neutral Rotation Lost Soul "Distressed" [Zephaniah 1:17] PoC 205-Lost-Soul-Distressed-Zephaniah-1_17 Prophecies of Christ Lost Soul ["Distressed"] Negate characters in other territories. Common Zephaniah 1:17 Neutral Rotation Lost Soul "Dread" [Exodus 15:16 - K] K K6-Lost-Soul-Dread-Exodus-15_16 K Starter Lost Soul ["Dread"] If put in play, you may exchange a card from hand with an evil Egyptian from deck. Starter Exodus 15:16 Neutral Rotation Lost Soul "Dread" [Exodus 15:16] [1st Print - K] K1P K6-1P-Lost-Soul-Dread-Exodus-15_16 K Starter (1st Print) Lost Soul ["Dread"] If put in play, you may take an evil Egyptian from deck. Starter Exodus 15:16 Neutral Rotation Lost Soul "Dull" [Hebrews 5:11] CoW Lost_Soul_Heb_5_11_(CoW) Cloud of Witnesses Lost Soul ["Dull"] During battle, if opponent uses a good special ability to look, reveal or search, you may search your deck for an Evil Character or evil Enhancement. Rare Hebrews 5:11 Neutral Rotation Lost Soul "Dull" [Hebrews 5:11] [AB - CoW] CoW (AB) CoW_AB_N19-Lost-Soul---Heb-5.11-R Cloud of Witnesses (Alternate Border) Lost Soul ["Dull"] During battle, if opponent uses a good special ability to look, reveal or search, you may search your deck for an Evil Character or evil Enhancement. Rare Hebrews 5:11 Neutral Rotation Lost Soul "Escape" [II Timothy 2:26 - TPC] TPC LS_II_Tim_2_26_(PC) Persecuted Church Lost Soul ["Escape"] If this card is put in your territory, you may exchange it with another N.T. Lost Soul in your deck Common II Timothy 2:26 Neutral Rotation Lost Soul "Exiles" [Jeremiah 28:6] PoC 133-Lost-Soul-Exile-(Jeremiah-28_6)-R Prophecies of Christ Lost Soul ["Exiles"] If put in territory, select 1: Release all captured humans, take an O.T. Artifact from Reserve, or topdeck a good * Enhancement from discard pile. Rare Jeremiah 28:6 Neutral Rotation Lost Soul "Famine" [Genesis 45:6] IR 023-Lost-Soul-Famine-R Israel's Rebellion Lost Soul ["Famine"] Unity: Lost Souls (O.T.) If rescued, restrict rescuer from drawing cards by abilities they control until the end of their next turn. Rare Genesis 45:6 Neutral Rotation Lost Soul "Fat" [I Samuel 2:29 - L] L L9-Lost-Soul-ISamuel-2_29 L Starter Lost Soul ["Fat"] If rescued, you may draw 1. Starter I Samuel 2:29 Neutral Rotation Lost Soul "Fat" [I Samuel 2:29] (1st Print - L) L1P L6-1P-Lost-Soul-ISamuel-2_29 L Starter (1st Print) Lost Soul ["Fat"] If rescued, you may draw 1. Starter I Samuel 2:29 Neutral Rotation Lost Soul "Fool" [Ecclesiastes 10:3 - RoA] RoA 3 Lost_Soul_Ecclesiastes_10_3_(Anti_Miller)_(tin) Rock of Ages Lost Soul ["Fool"] When this Lost Soul is rescued, if you played an evil Enhancement during that battle, discard all rescuing Heroes. Fixed Ecclesiastes 10:3 Neutral Rotation Lost Soul "Foreigner" [Jeremiah 22:3] PoC 128-Lost-Soul-Foreigner-(Jeremiah-22_3) Prophecies of Christ Lost Soul ["Foreigner"] If put in territory, you may topdeck a good card from Reserve. If you do not, you may reveal a card from hand: reserve a good O.T. Enhancement matching that card’s book from discard pile. Common Jeremiah 22:3 Neutral Rotation Lost Soul "Forsaken" [Hebrews 10:25] CoW Lost_Soul_Heb_10_25_(CoW) Cloud of Witnesses Lost Soul ["Forsaken"] Negate opponents' band abilities Rare Hebrews 10:25 Neutral Rotation Lost Soul "Forsaken" [Hebrews 10:25] [AB - CoW] CoW (AB) CoW_AB_N20-Lost-Soul---Heb-10.25-R Cloud of Witnesses (Alternate Border) Lost Soul ["Forsaken"] Negate opponents’ band abilities. Rare Hebrews 10:25 Neutral Rotation Lost Soul "Gain" [Jude 1:16] RoJ 24-Lost-Soul-Gain Revelation of John Lost Soul ["Gain"] If this card is put in territory, you may shuffle a card from Reserve. Common Jude 1:16 Neutral Rotation Lost Soul "Gain" [Jude 1:16] [AB - RoJ] RoJ (AB) RoJ_AB_N24-Lost-Soul-Gain Revelation of John (Alternate Border) Lost Soul ["Gain"] If this card is put in territory, you may shuffle a card from Reserve. Common Jude 1:16 Neutral Rotation Lost Soul "Galileans" [Luke 13:2] GoC 037-Lost-Soul-Galileans Gospel of Christ Lost Soul ["Galileans"] If put in play, you may exchange an evil N.T. card from hand with an evil N.T. card of matching brigade from deck. Common Luke 13:2 Neutral Rotation Lost Soul "Grumbled" [Exodus 15:24 - K] K K7-Lost-Soul-Exodus-15_24 K Starter Lost Soul ["Grumbled"] If put in play, you may underdeck a card from hand to draw 1. Starter Exodus 15:24 Neutral Rotation Lost Soul "Grumbled" [Exodus 15:24] [1st Print - K] K1P K7-1P-Lost-Soul-Exodus-15_24 K Starter (1st Print) Lost Soul ["Grumbled"] If put in play, you may underdeck a card from hand to draw 1. Starter Exodus 15:24 Neutral Rotation Lost Soul "Harvest" [John 4:35] GoC 040-Lost-Soul-Harvest Gospel of Christ Lost Soul ["Harvest"] If put in play (or if rescued), you may create a Lost Soul token in an opponent’s Land of Bondage. Common John 4:35 Neutral Rotation Lost Soul "Harvest" [John 4:35] [2023 - 2nd Place] Pmo-P3 Lost-Soul-Harvest-Nats-2nd Promo Lost Soul ["Harvest"] If put in play (or if rescued), you may create a Lost Soul token in an opponent’s Land of Bondage. National John 4:35 Neutral Rotation Lost Soul "Hopper" [II Chronicles 28:13 - Fundraiser] Fund FR-Lost-Soul-Hopper-alt Fundraiser Lost Soul ["Hopper"] Does not count as a Lost Soul for deck building rules If drawn, give this Lost Soul to an opponent's territory. Promo II Chronicles 28:13 Neutral Rotation Lost Soul "Hopper" [II Chronicles 28:13 - LR] FoM 115-Lost-Soul-II_Chronicles-28_13 Fall of Man Lost Soul ["Hopper"] Does not count as a Lost Soul for deck building rules If drawn, give this Lost Soul to an opponent's territory. Legacy Rare II Chronicles 28:13 Neutral Rotation Lost Soul "Hopper" [II Chronicles 28:13 - RR] RR 017-Lost-Soul-Hopper.jpg Roots Lost Soul ["Hopper"] Does not count as a Lost Soul for deck building rules If drawn, give this card to an opponent’s territory. II Chronicles 28:13 Neutral Rotation Lost Soul "Hormah" [Judges 1:17] RR 018-Lost-Soul-Hormah.jpg Roots Lost Soul ["Hormah"] If your evil human is discarded from battle, you may underdeck this card. Judges 1:17 Neutral Rotation Lost Soul "Humble" [James 4:6 / Proverbs 3:34 - RoJ] RoJ 22-Lost-Soul-Humble-R Revelation of John Lost Soul ["Humble"] During battle, while opponent has more cards in hand than you, your cards cannot be prevented by opponents' cards. Rare James 4:6 (Proverbs 3:34) Neutral Rotation Lost Soul "Humble" [James 4:6 / Proverbs 3:34] [AB - RoJ] RoJ (AB) RoJ_AB_N22-Lost-Soul-Humble-R Revelation of John (Alternate Border) Lost Soul ["Humble"] During battle, if opponent has more cards in hand than you, your cards cannot be prevented by opponents’ cards. Rare James 4:6/Proverbs 3:34 Neutral Rotation Lost Soul "Humble" [James 4:6 / Proverbs 3:34] [2022 - 3rd Place] Pmo-P2 Lost-Soul-Humble-alt Promo Lost Soul ["Humble"] During battle, while opponent has hand advantage, your cards cannot be prevented by opponents' cards. Promo James 4:6 (Proverbs 3:34) Neutral Rotation Lost Soul "Hunter" [Exodus 11:5 - FoM] FoM 063-Lost_Soul-Exodus_11-5 Fall of Man Lost Soul ["Hunter"] If drawn or put in play by an opponent's special ability, you may take an O.T. Lost Soul from a deck to territory to shuffle this card. Common Exodus 11:5 Neutral Rotation Lost Soul "Imitate" [III John 1:11] RoJ 23-Lost-Soul-Imitate-R Revelation of John Lost Soul ["Imitate"] Each upkeep, you may copy the special ability of another N.T. Lost Soul for one round. (activate the special ability as though you just drew the card) Rare III John 1:11 Neutral Rotation Lost Soul "Imitate" [III John 1:11] [AB - RoJ] RoJ (AB) RoJ_AB_N23-Lost-Soul-Imitate-R Revelation of John (Alternate Border) Lost Soul ["Imitate"] Each upkeep, you may copy the special ability of another N.T. Lost Soul for one round (activate the special ability as though you just drew the card). Rare III John 1:11 Neutral Rotation Lost Soul "Lawless" [Hebrews 12:8] CoW Lost_Soul_Heb_12_8_(CoW) Cloud of Witnesses Lost Soul ["Lawless"] If you draw this card, you may reveal the top 6 cards of a deck: Put Lost Souls in play, and the deck's owner may add a revealed evil card to hand. Underdeck the rest. Common Hebrews 12:8 Neutral Rotation Lost Soul "Lawless" [Hebrews 12:8] [2021 - 1st Place] Pmo-P2 Lost-Soul-Lawless-Heb_12-8-P Promo Lost Soul ["Lawless"] If you draw this card, you may reveal the top 6 cards of a deck: Put Lost Souls in play, and the deck's owner may add a revealed evil card to hand. Underdeck the rest. Promo Hebrews 12:8 Neutral Rotation Lost Soul "Lawless" [Hebrews 12:8] [AB - CoW] CoW (AB) CoW_AB_N22-Lost-Soul---Heb-12.8 Cloud of Witnesses (Alternate Border) Lost Soul ["Lawless"] If you draw this card, you may reveal the top 6 cards of a deck: Put Lost Souls in play, and the deck’s owner may add a revealed evil card to hand. Underdeck the rest. Common Hebrews 12:18 Neutral Rotation Lost Soul "Lost Boy" [Ezekiel 34:12 - PoC] PoC 144-Lost-Soul-Lost-Boy-Ezekiel-34_12 Prophecies of Christ Lost Soul ["Lost Boy"] Protect this Lost Soul from rescue (except by a lone Hero). If your evil human is discarded (except by your ability), you may shuffle all Heroes (except one) in battle. Common Ezekiel 34:12 Neutral Rotation Lost Soul "Lost Souls" [Proverbs 2:16-17] RR 019-Lost-Soul-Lost-Souls.jpg Roots Lost Soul ["Lost Souls"] If an O.T. Lost Soul (except a token) is put in play, you may create a Lost Soul token in a Land of Bondage. Proverbs 2:16-17 Neutral Rotation Lost Soul "O.T. Only" [Psalm 78:22] FoM 140-Lost_Soul_Psalm_78-22 Fall of Man Lost Soul ["O.T. Only"] Protect this Lost Soul from rescue (except by an O.T. Hero). Common Psalm 78:22 Neutral Rotation Lost Soul "Obstinate" [Exodus 33:3 - K] K K9-Lost-Soul-Exodus-33_3 K Starter Lost Soul ["Obstinate"] If rescued, you may draw 1. Starter Exodus 33:3 Neutral Rotation Lost Soul "Obstinate" [Exodus 33:3] [1st Print - K] K1P K9-1P-Lost-Soul-Exodus-33_3 K Starter (1st Print) Lost Soul ["Obstinate"] If rescued, you may draw 1. Starter Exodus 33:3 Neutral Rotation Lost Soul "One for One" [Genesis 47:17] IR 024-Lost-Soul-One-for-One Israel's Rebellion Lost Soul ["One for One"] If put in play, you may shuffle a son of Jacob from hand or territory to take an animal or Genesis human from deck. Common Genesis 47:17 Neutral Rotation Lost Soul "Open Hand" [Hebrews 4:13] CoW Lost_Soul_Heb_4_13_(CoW) Cloud of Witnesses Lost Soul ["Open Hand"] this Lost Soul is put in territory, you may reveal a hand. Common Hebrews 4:13 Neutral Rotation Lost Soul "Open Hand" [Hebrews 4:13] [AB - CoW] CoW (AB) CoW_AB_N18-Lost-Soul---Heb-4.13 Cloud of Witnesses (Alternate Border) Lost Soul ["Open Hand"] If this Lost Soul is put in territory, you may reveal a hand. Common Hebrews 4:13 Neutral Rotation Lost Soul "Oppressed" [II Chronicles 16:10] LoC LoC_030-Lost-Soul-Oppressed-II-Chronicles-16_10 Lineage of Christ Lost Soul ["Oppressed"] Negate * abilities on O.T. cards in opponents’ hands. Common II Chronicles 16:10 Neutral Rotation Lost Soul "Orphans" [Jeremiah 22:3] PoC 129-Lost-Soul-Orphans-(Jeremiah-22_3)-R Prophecies of Christ Lost Soul ["Orphans"] Protect Lost Souls from evil cards. Rare Jeremiah 22:3 Neutral Rotation Lost Soul "Outcry" [I Samuel 5:12 - L] L L6-Lost-Soul-ISamuel-5_12 L Starter Lost Soul ["Outcry"] If put in play, you may exchange a card from hand with an evil Philistine from deck. Starter I Samuel 5:12 Neutral Rotation Lost Soul "Outcry" [I Samuel 5:12] [1st Print - L] L1P L8-1P-Lost-Soul-ISamuel-5_12 L Starter (1st Print) Lost Soul ["Outcry"] If put in play, you may take an evil Philistine from deck. Starter I Samuel 5:12 Neutral Rotation Lost Soul "Prosperity" [Deuteronomy 30:15] FoM 078-Lost_Soul_Deuteronomy_30-15 Fall of Man Lost Soul ["Prosperity"] If drawn (except by your special ability), or if put in play by an opponent's special ability, you may discard a card from hand to draw 2. Common Deuteronomy 30:15 Neutral Rotation Lost Soul "Punisher" [Jeremiah 17:9 - LR] FoM 117-Lost-Soul-Jeremiah-17_9 Fall of Man Lost Soul ["Punisher"] Negate Heroes of all opponents who have more than 3 good brigades in play. Legacy Rare Jeremiah 17:9 Neutral Rotation Lost Soul "Punisher" [Jeremiah 17:9 - RR] RR 020-Lost-Soul-Punisher.jpg Roots Lost Soul ["Punisher"] Negate Heroes of all opponents who have more than 3 good brigades in play. Jeremiah 17:9 Neutral Rotation Lost Soul "Rejoice" [Luke 15:6 - J] J Lost_Soul_Luke_15_6_(Force_Draw)_(J) J Lost Soul ["Rejoice"] When this Lost Soul is rescued, each player must draw 1. Deck Luke 15:6 Neutral Rotation Lost Soul "Remiss" [II Chronicles 24:19] LoC LoC_031-Lost-Soul-IIChr-24-19 Lineage of Christ Lost Soul ["Remiss"] If put in territory, you may bounce a character in a territory. Common II Chronicles 24:19 Neutral Rotation Lost Soul "Remnant" [Jeremiah 31:8] PoC 134-Lost-Soul-Remnant-Jeremiah-31_8-UR Prophecies of Christ Lost Soul ["Remnant"] If put in play, you may take a Hero from Reserve, or you may take a character in an opponent’s territory to territory until this card leaves play. Ultra Rare Jeremiah 31:8 Neutral Rotation Lost Soul "Resurrection" [Psalm 30:3] I Lost_Soul_Psalm_30_3_(Retriever)_(I) I Lost Soul ["Resurrection"] When this Lost Soul is rescued from your territory, you may search your discard pile for a Hero. Deck Psalm 30:3 Neutral Rotation Lost Soul "Retribution" [Acts 16:22] TEC Lost_Soul_Acts_16_22_(EC) Early Church Lost Soul ["Retribution"] If an opponent's special ability targets your hand, he must discard a card from his territory (except a Lost Soul). Common Acts 18:22 Neutral Rotation Lost Soul "Revealer" [John 3:20] GoC 039-Lost-Soul-Revealer Gospel of Christ Lost Soul ["Revealer"] Unity: Lost Souls (N.T.), Gospel If drawn (or put in play by an opponent), you may reveal cards from the top of a deck until a Lost Soul is revealed: Play it (or an Evil Character if you do not control one) and underdeck the rest. Common John 3:20 Neutral Rotation Lost Soul "Salty" [Matthew 5:13] GoC 035-Lost-Soul-Salty-R Gospel of Christ Lost Soul ["Salty"] While no Evil Character is in battle, prevent Enhancements. Rare Matthew 5:13 Neutral Rotation Lost Soul "Shame" [Jeremiah 3:25 - LR] LoC LR54-Lost-Soul-'Shame' Lineage of Christ Lost Soul ["Shame"] If you draw this card, you may set aside a Hero in each territory for two turns. Legacy Rare Jeremiah 3:25 Neutral Rotation Lost Soul "Shepherds" [I Samuel 25:7 - L] L L7-Lost-Soul-ISamuel-25_7 L Starter Lost Soul ["Shepherds"] If put in play, you may underdeck a card from hand to draw 1. Starter I Samuel 25:7 Neutral Rotation Lost Soul "Shepherds" [I Samuel 25:7] [1st Print - L] L1P L7-1P-Lost-Soul-ISamuel-25_7 L Starter (1st Print) Lost Soul ["Shepherds"] If put in play, you may underdeck a card from hand to draw 1. Starter I Samuel 25:7 Neutral Rotation Lost Soul "Shut Door" [Luke 13:25 - LR] GoC LR65-Lost-Soul-Shut-Door Gospel of Christ Lost Soul ["Shut Door"] If an opponent plays a good Dominant, you may underdeck this card. Legacy Rare Luke 13:25 Neutral Rotation Lost Soul "Slaves" [Hebrews 2:15] CoW Lost_Soul_Heb_2_15_(CoW) Cloud of Witnesses Lost Soul ["Slaves"] If this card is put in territory, remove opponents' Lost Souls from Sites. Restrict players from putting Lost Souls into Sites. Common Hebrews 2:15 Neutral Rotation Lost Soul "Slaves" [Hebrews 2:15] [AB - CoW] CoW (AB) CoW_AB_N17-Lost-Soul---Heb-2.15 Cloud of Witnesses (Alternate Border) Lost Soul ["Slaves"] If this card is put in territory, remove opponents’ Lost Souls from Sites. Restrict players from putting Lost Souls into Sites. Common Hebrews 2:15 Neutral Rotation Lost Soul "Stumble" [Isaiah 59:10] PoC 118-Lost-Soul-Stumble-(Isaiah-50_10) Prophecies of Christ Lost Soul ["Stumble"] If drawn, you may reserve a good card from hand or underdeck a Hero in territory. If you do, each other player must do the same. Common Isaiah 59:10 Neutral Rotation Lost Soul "Tempter" [II Timothy 3:6-7 - TPC] TPC LS_II_Tim_3_6_(PC) Persecuted Church Lost Soul ["Tempter"] If you put this Lost Soul in a Site, you may capture a female human. Common II Timothy 3:6-7 Neutral Rotation Lost Soul "The First" [Luke 13:30] I/J+ Lost-Soul-The-First-Luke_13_30-IJ I/J+ Lost Soul ["The First"] If put in play and all of your other Lost Souls are meek, you may draw 1 and topdeck this card. Luke 13:30 Neutral Rotation Lost Soul "Thorns" [II Samuel 23:6 - LR] LoC LR49-Lost-Soul-Thorns Lineage of Christ Lost Soul ["Thorns"] Protect Lost Souls from shuffle, underdeck and exchange abilities. Legacy Rare II Samuel 23:6 Neutral Rotation Lost Soul "Undesirables" [Luke 14:13] GoC 038-Lost-Soul-Undesirables-R Gospel of Christ Lost Soul ["Undesirables"] Unity: Lost Souls (N.T.) If rescued, rescuer must skip their next battle phase. Limit once per game. Rare Luke 14:13 Neutral Rotation Lost Soul "Unfaithful" [II Chronicles 28:19] LoC LoC_032-Lost-Soul-IIChr28-19-Unfaithful Lineage of Christ Lost Soul ["Unfaithful"] Protect this card from rescue (except by a meek Hero). Common II Chronicles 28:19 Neutral Rotation Lost Soul "Vindicated" [Job 13:18] FoM 136-Lost_Soul_Job_13-18-R Fall of Man Lost Soul ["Vindicated"] If rescued, restrict the rescuer from playing Dominants until the end of their next turn. Rare Job 13:18 Neutral Rotation Lost Soul "Wanderer" [Ezekiel 34:6 - Fundraiser] Fund FR-Lost-Soul-Wanderer-alt Fundraiser Lost Soul ["Wanderer"] During your turn, if you have not attacked, you may exchange this card with a different Lost Soul in opponent's territory. Promo Ezekiel 34:6 Neutral Rotation Lost Soul "Wanderer" [Ezekiel 34:6 - LR] FoM 118-Lost-Soul-Ezekiel-34_6 Fall of Man Lost Soul ["Wanderer"] Each preparation phase, you may exchange this card with a Lost Soul (except another copy of this card) in an opponent's territory. Legacy Rare Ezekiel 34:6 Neutral Rotation Lost Soul "Wanderer" [Ezekiel 34:6 - RR] RR 021-Lost-Soul-Wanderer.jpg Roots Lost Soul ["Wanderer"] During your turn, if you have not attacked, you may exchange this card with a different Lost Soul in opponent’s territory. Ezekiel 34:6 Neutral Rotation Lost Soul "Wicked" [Genesis 6:5] FoM 019-Lost-Soul-Genesis-6_5 Fall of Man Lost Soul ["Wicked"] The special ability on the first evil Enhancement you play each battle is regardless of protect abilities. Common Genesis 6:5 Neutral Rotation Lost Soul (Daniel 9:10) (Promo) LoC Promo_Lost-Soul-meek-Daniel-9_10 Promo Lost Soul Promo Daniel 9:10 Neutral Rotation Lost Soul (John 8:3-4) (GoC) GoC 041-Lost-Soul-John8_3-4 Gospel of Christ Lost Soul Common John 8:3-4 Neutral Rotation Lost Soul (Mark 1:40) (GoC) GoC LR60-Lost-Soul-Mark1_40 Gospel of Christ Lost Soul Legacy Rare Mark 1:40 Neutral Rotation Lost Soul (Proverbs 21:16) (LoC) LoC LoC_034-Lost-Soul-meek-Prov-21_16 Lineage of Christ Lost Soul Common Proverbs 21:16 Neutral Rotation Lost Soul [Exodus 10:10 - K] K K10-Lost-Soul-Exodus-10_10 K Starter Lost Soul Starter Exodus 10:10 Neutral Rotation Lost Soul [Exodus 10:10] [1st Print - K] K1P K10-1P-Lost-Soul-Exodus-10_10 K Starter (1st Print) Lost Soul Starter Exodus 10:10 Neutral Rotation Lost Soul [Exodus 11:5- K] K K11-Lost-Soul-Exodus-11_5 K Starter Lost Soul Starter Exodus 11:5 Neutral Rotation Lost Soul [Exodus 11:5] [1st Print - K] K1P K11-1P-Lost-Soul-Exodus-11_5 K Starter (1st Print) Lost Soul Starter Exodus 11:5 Neutral Rotation Lost Soul [Exodus 12:33 - K] K K12-Lost-Soul-Exodus-12_33 K Starter Lost Soul Starter Exodus 12:33 Neutral Rotation Lost Soul [Exodus 12:33] [1st Print - K] K1P K12-1P-Lost-Soul-Exodus-12_33 K Starter (1st Print) Lost Soul Starter Exodus 12:33 Neutral Rotation Lost Soul [I Samuel 2:23 - L] L L10-Lost-Soul-ISamuel-2_23 L Starter Lost Soul Starter I Samuel 2:23 Neutral Rotation Lost Soul [I Samuel 2:23] [1st Print - L] L1P L10-1P-Lost-Soul-ISamuel-2_23 L Starter (1st Print) Lost Soul Starter I Samuel 2:23 Neutral Rotation Lost Soul [I Samuel 30:13 - L] L L11-Lost-Soul-ISamuel-30_13 L Starter Lost Soul Starter I Samuel 30:13 Neutral Rotation Lost Soul [I Samuel 30:13] (1st Print - L) L1P L11-1P-Lost-Soul-ISamuel-30_13 L Starter (1st Print) Lost Soul Starter I Samuel 30:13 Neutral Rotation Lost Soul [II Chronicles 24:19] [1st Print - LoC] LoC 031-Lost-Soul-IIChr-24-19-Meek Lineage of Christ Lost Soul Common II Chronicles 24:19 Neutral Rotation Lost Soul [II Samuel 23:6 - L] L L12-Lost-Soul-IISamuel-23_6 L Starter Lost Soul Starter II Samuel 23:6 Neutral Rotation Lost Soul [II Samuel 23:6] [1st Print - L] L1P L12-1P-Lost-Soul-IISamuel-23_6 L Starter (1st Print) Lost Soul Starter II Samuel 23:6 Neutral Rotation Lost Soul Acts 11:18 (NT Only) Ap Lost_Soul_Acts_11_18_(NT_Only)_(Ap) Apostles Lost Soul This Lost Soul may only be rescued by a N.T. Hero. Rare Acts 11:18 Neutral Lost Soul Acts 14:4 (Same Testament) RoA Lost_Soul_Acts_14_4_(Same_Testament)_(RA) Rock of Ages Lost Soul If the rescuing player bands O.T. and N.T. Heroes, prevent good draw abilities and protect this card from rescue. Fixed Acts 14:4 Neutral Lost Soul Acts 23:27 (Retreater) AW Lost_Soul_Acts_23_27_(Retreater)_(AW) Angel Wars Lost Soul If a Hero withdraws from a rescue attempt against holder, place this card beneath owner's draw pile. Common Acts 23:27 Neutral Lost Soul Acts 23:8 (Human) RoA Lost_Soul_Acts_23_8_(Human)_(RA) Rock of Ages Lost Soul Protect this Lost Soul from rescue, except by a player with a human Hero in play or set-aside area. Fixed Acts 23:8 Neutral Lost Soul Ecclesiastes 10:15 3E Lost_Soul_Ecclesiastes_10_15_(F) 3rd Edition Lost Soul Deck Ecclesiastes 10:15 Neutral Lost Soul Ecclesiastes 10:3 3E Lost_Soul_Ecclesiastes_10_3_(F) 3rd Edition Lost Soul Deck Ecclesiastes 10:3 Neutral Lost Soul Ecclesiastes 4:10 3E Lost_Soul_Ecclesisates_4_10_(F) 3rd Edition Lost Soul Deck Ecclesiastes 4:10 Neutral Lost Soul Ephesians 5:14 (A) 1E Lost_Soul_Ephesians_5_14_(A) 1st Edition Lost Soul Deck Ephesians 5:14 Neutral Lost Soul Ephesians 5:14 (D) 2E Lost_Soul_Ephesians_5_14_(D) 2nd Edition Lost Soul Deck Ephesians 5:14 Neutral Lost Soul Ephesians 5:14 (G) 10A Lost_Soul_Ephesians_5_14_(G) 10th Anniversary Lost Soul Deck Ephesians 5:14 Neutral Lost Soul Ephesians 5:14 (UL) 1EU Lost_Soul_Ephesians_5_14_(A) 1st Edition Unlimited Lost Soul Deck Ephesians 5:14 Neutral Lost Soul Ezekiel 13:18 (H) 10A Lost_Soul_Ezekiel_13_18_(H) 10th Anniversary Lost Soul Deck Ezekiel 13:18 Neutral Lost Soul Ezekiel 13:18 (Wo) Wom Lost_Soul_Ezekiel_13_18_(Wo) Women Lost Soul Common Ezekiel 13:18 Neutral Lost Soul Ezekiel 31:14 (Shuffler) (Ki) Ki Lost_Soul_Ezekiel_31_14_(Shuffler)_(Ki) Kings Lost Soul When this Lost Soul is rescued, all other Lost Souls not held in Sites are shuffled into each player's own draw pile. Uncommon Ezekiel 31:14 Neutral Lost Soul Ezekiel 31:14 (Shuffler) (Wa) War Lost_Soul_Ezekiel_31_14_(Shuffler)_(Wa) Warriors Lost Soul When this Lost Soul is rescued, all other Lost Souls not held in Sites are shuffled into each player's own draw pile. Uncommon Ezekiel 31:14 Neutral Lost Soul Ezekiel 34:12 ( C) 2E Lost_Soul_Ezekiel_34_12_(C) 2nd Edition Lost Soul Deck Ezekiel 34:12 Neutral Lost Soul Ezekiel 34:12 (UL) Main UL Lost_Soul_Ezekiel_34_12_(UL) Main Unlimited Lost Soul Common Ezekiel 34:12 Neutral Lost Soul Ezekiel 34:16 (H) 10A Lost_Soul_Ezekiel_34_16_(H) 10th Anniversary Lost Soul Deck Ezekiel 34:16 Neutral Lost Soul Ezekiel 34:16 (Wa) War Lost_Soul_Ezekiel_34_16_(Wa) Warriors Lost Soul Common Ezekiel 34:16 Neutral Lost Soul Ezekiel 34:6 (Exchanger) Pri Lost_Soul_Ezekiel_34_6_(Exchanger)_(Pi) Priests Lost Soul If this card is in your territory during your preparation phase, you may exchange it with a Lost Soul in an opponent's territory (except another copy of this card). Uncommon Ezekiel 34:6 Neutral Lost Soul Ezekiel 36:19 (B) 1E Lost_Soul_Ezekiel_36_19_(B) 1st Edition Lost Soul Deck Ezekiel 36:19 Neutral Lost Soul Ezekiel 36:19 (D) 2E Lost_Soul_Ezekiel_36_19_(D) 2nd Edition Lost Soul Deck Ezekiel 36:19 Neutral Lost Soul Ezekiel 36:19 (H) 10A Lost_Soul_Ezekiel_36_19_(H) 10th Anniversary Lost Soul Deck Ezekiel 36:19 Neutral Lost Soul Ezekiel 36:19 (Promo) Pmo-P1 Lost_Soul_Ezekiel_36_19_(Promo) Promo Lost Soul Promo Ezekiel 36:19 Neutral Lost Soul Ezekiel 36:19 (UL) 1EU Lost_Soul_Ezekiel_36_19_(B) 1st Edition Unlimited Lost Soul Deck Ezekiel 36:19 Neutral Lost Soul Galatians 3:13 (Anti Burial) AW Lost_Soul_Galatians_3_13_(Anti_Burial)_(AW) Angel Wars Lost Soul While this card is in a Land of Redemption, all cards in that player's Land of Bondage are protected from Burial. Rare Galatians 3:13 Neutral Lost Soul Hosea 13:2 (Deck Discarder) RoA Lost_Soul_Hosea_13_2_(Deck_Discarder)_(RA) Rock of Ages Lost Soul When this Lost Soul is put in a Site, discard the top card of each opponent's deck. If it is a Lost Soul, put it in play instead. Fixed Hosea 13:2 Neutral Lost Soul I Corinthians 1:27 (Hand Discarder) 10A Lost_Soul_I_Corinthians_1_27_(Hand_Discarder)_(G) 10th Anniversary Lost Soul If you put this lost soul in a site, each of your opponents must discard a card from hand. Deck I Corinthians 1:27 Neutral Lost Soul I Kings 17:12 ( C) 2E Lost_Soul_I_Kings_17_12_(C) 2nd Edition Lost Soul Deck I Kings 17:12 Neutral Lost Soul I Kings 17:12 (L) Main Lost_Soul_I_Kings_17_12_(UL) Main Lost Soul Uncommon I Kings 17:12 Neutral Lost Soul I Kings 17:12 (UL) Main UL Lost_Soul_I_Kings_17_12_(UL) Main Unlimited Lost Soul Uncommon I Kings 17:12 Neutral Lost Soul II Chronicles 15:4 (Star Four) Ki Lost_Soul_II_Chronicles_15_4_(Star_Four)_(Ki) Kings Lost Soul Must be rescued by a Hero with toughness of */4 or greater. Rare II Chronicles 15:4 Neutral Lost Soul II Chronicles 28:13 (Hopper) Ki Lost_Soul_II_Chronicles_28_13_(Hopper)_(Ki) Kings Lost Soul When drawn, place this Lost Soul in one opponent's Land of Bondage. Does not count toward Lost Soul deck building requirements. Rare II Chronicles 28:13 Neutral Lost Soul II Samuel 23:6 (Thorns) Pri Lost_Soul_II_Samuel_23_6_(Thorns)_(Pi) Priests Lost Soul While this card is in play, protect each Lost Soul in play from being shuffled, placed under draw pile, or exchanged. Uncommon II Samuel 23:6 Neutral Lost Soul II Timothy 2:26 (D) 2E Lost_Soul_II_Timothy_2_26_(D) 2nd Edition Lost Soul Deck II Timothy 2:26 Neutral Lost Soul II Timothy 2:26 (G) 10A Lost_Soul_II_Timothy_2_26_(G) 10th Anniversary Lost Soul Deck II Timothy 2:26 Neutral Lost Soul II Timothy 2:26 (L) Main Lost_Soul_II_Timothy_2_26_(UL) Main Lost Soul Uncommon II Timothy 2:26 Neutral Lost Soul II Timothy 2:26 (UL) Main UL Lost_Soul_II_Timothy_2_26_(UL) Main Unlimited Lost Soul Uncommon II Timothy 2:26 Neutral Lost Soul II Timothy 3:6-7 ( C) 2E Lost_Soul_II_Timothy_3_6-7_(C) 2nd Edition Lost Soul Deck II Timothy 3:6-7 Neutral Lost Soul II Timothy 3:6-7 (B) 1E Lost_Soul_II_Timothy_3_6-7_(B) 1st Edition Lost Soul Deck II Timothy 3:6-7 Neutral Lost Soul II Timothy 3:6-7 (G) 10A Lost_Soul_II_Timothy_3_6-7_(G) 10th Anniversary Lost Soul Deck II Timothy 3:6-7 Neutral Lost Soul II Timothy 3:6-7 (UL) 1EU Lost_Soul_II_Timothy_3_6-7_(B) 1st Edition Unlimited Lost Soul Deck II Timothy 3:6-7 Neutral Lost Soul Isaiah 42:7 ( C) 2E Lost_Soul_Isaiah_42_7_(C) 2nd Edition Lost Soul Deck Isaiah 42:7 Neutral Lost Soul Isaiah 42:7 (L) Main Lost_Soul_Isaiah_42_7_(UL) Main Lost Soul Rare Isaiah 42:7 Neutral Lost Soul Isaiah 42:7 (UL) Main UL Lost_Soul_Isaiah_42_7_(UL) Main Unlimited Lost Soul Rare Isaiah 42:7 Neutral Lost Soul James 1:15 (Demon Discarder) AW Lost_Soul_James_1_15_(Demon_Discarder)_(AW) Angel Wars Lost Soul If a lone Hero begins a rescue attempt against you, you may discard one of your demons in your territory to shuffle this card back into owner's draw pile. Rare James 1:15 Neutral Lost Soul Jeremiah 11:8 (CBP) RoA Lost_Soul_Jeremiah_11_8_(CBP)_(RA) Rock of Ages Lost Soul Unless a Covenant is in play, the first evil Enhancement you play each battle cannot be prevented by a good card. Fixed Jeremiah 11:8 Neutral Lost Soul Jeremiah 13:10 (Color Guard) Pri Lost_Soul_Jeremiah_13_10_(Color_Guard)(Pi) Priests Lost Soul While this card is in a single-color Site, Evil Characters in holder's territory are immune to that brigade color. Uncommon Jeremiah 13:10 Neutral Lost Soul Jeremiah 17:9 (Punisher) RoA Lost_Soul_Jeremiah_17_9__(Punisher)_(RA) Rock of Ages Lost Soul Negate Hero special abilities of any opponent with more than three good brigades in play. Fixed Jeremiah 17:9 Neutral Lost Soul Jeremiah 3:25 (Set Aside) RoA Lost_Soul_Jeremiah_3_25_(Set_Aside)(RA) Rock of Ages Lost Soul When you draw this card, you may set aside a Hero from each territory for two turns. Fixed Jeremiah 3:25 Neutral Lost Soul Jeremiah 50:6 (H) 10A Lost_Soul_Jeremiah_50_6_(H) 10th Anniversary Lost Soul Deck Jeremiah 50:6 Neutral Lost Soul Jeremiah 50:6 (Wa) War Lost_Soul_Jeremiah_50_6_(Wa) Warriors Lost Soul Common Jeremiah 50:6 Neutral Lost Soul Jeremiah 7:18 (Female Only) (H) 10A Lost_Soul_Jeremiah_7_18_(Female_Only)_(H) 10th Anniversary Lost Soul This lost soul is protected from rescue except by a female hero or the Son of God. Deck Jeremiah 7:18 Neutral Lost Soul Jeremiah 7:18 (Female Only) (Wo) Wom Lost_Soul_Jeremiah_7_18_(Female_Only)_(Wo) Women Lost Soul This Lost Soul may only be rescued by a female Hero or the the Son of God. Common Jeremiah 7:18 Neutral Lost Soul Job 33:27-28 (A) 1E Lost_Soul_Job_33_27-28_(A) 1st Edition Lost Soul Deck Job 33:27-28 Neutral Lost Soul Job 33:27-28 (D) 2E Lost_Soul_Job_33_27-28_(D) 2nd Edition Lost Soul Deck Job 33:27-28 Neutral Lost Soul Job 33:27-28 (H) 10A Lost_Soul_Job_33_27_(H) 10th Anniversary Lost Soul Deck Job 33:27-28 Neutral Lost Soul Job 33:27-28 (UL) 1EU Lost_Soul_Job_33_27-28_(A) 1st Edition Unlimited Lost Soul Deck Job 33:27-28 Neutral Lost Soul Luke 13:25 ( C) 2E Lost_Soul_Luke_13_25_(C) 2nd Edition Lost Soul Deck Luke 13:25 Neutral Lost Soul Luke 13:25 (G) 10A Lost_Soul_Luke_13_25_(G) 10th Anniversary Lost Soul Deck Luke 13:25 Neutral Lost Soul Luke 13:25 (J) J Lost_Soul_Luke_13_25_(J) J Lost Soul Deck Luke 13:25 Neutral Rotation Lost Soul Luke 13:25 (L) Main Lost_Soul_Luke_13_25_(UL) Main Lost Soul Rare Luke 13:25 Neutral Lost Soul Luke 13:25 (Shut Door) Di Luke_13_25(Di) Disciples Lost Soul If an opponent plays a good Dominant, you may place this Lost Soul beneath owner's deck. Fixed Luke 13:25 Neutral Lost Soul Luke 13:25 (UL) Main UL Lost_Soul_Luke_13_25_(UL) Main Unlimited Lost Soul Rare Luke 13:25 Neutral Lost Soul Luke 15:13 (Ap) Ap Lost_Soul_Luke_15_13_(Ap) Apostles Lost Soul Common Luke 15:13 Neutral Lost Soul Luke 15:13 (Far Country) Di Luke_15_13(Di) Disciples Lost Soul When this card is put in your territory, you may search your discard pile for a Site, put it in play, and place this card in your unoccupied Site. Fixed Luke 15:13 Neutral Lost Soul Luke 15:13 (J) J Lost_Soul_Luke_15_13_(J) J Lost Soul Deck Luke 15:13 Neutral Rotation Lost Soul Luke 15:15-16 (Ap) Ap Lost_Soul_Luke_15_15-16_(Ap) Apostles Lost Soul Common Luke 15:15-16 Neutral Lost Soul Luke 15:15-16 (J) J Lost_Soul_Luke_15_15-16_(J) J Lost Soul Deck Luke 15:15-16 Neutral Rotation Lost Soul Luke 15:15-16 (Pigs) Di Luke_15_15-16(Di) Disciples Lost Soul Prevent all draw abilities, except on Heroes. Fixed Luke 15:15-16 Neutral Lost Soul Luke 15:6 (A) 1E Lost_Soul_Luke_15_6_(A) 1st Edition Lost Soul Deck Luke 15:6 Neutral Lost Soul Luke 15:6 (C) 2E Lost_Soul_Luke_15_6_(C) 2nd Edition Lost Soul Deck Luke 15:6 Neutral Lost Soul Luke 15:6 (G) 10A Lost_Soul_Luke_15_6_(G) 10th Anniversary Lost Soul Deck Luke 15:6 Neutral Lost Soul Luke 15:6 (UL) 1EU Lost_Soul_Luke_15_6_(A) 1st Edition Unlimited Lost Soul Deck Luke 15:6 Neutral Lost Soul Luke 16:20-21 (Ap) Ap Lost_Soul_Luke_16_20-21_(Ap) Apostles Lost Soul Common Luke 16:20-21 Neutral Lost Soul Luke 16:20-21 (Beggar) Di Luke_16_20-21(Di) Disciples Lost Soul When this Lost Soul is rescued, you may shuffle a N.T. Lost Soul into deck. Fixed Luke 16:20-21 Neutral Lost Soul Luke 16:20-21 (J) J Lost_Soul_Luke_16_20-21_(J) J Lost Soul Deck Luke 16:20-21 Neutral Rotation Lost Soul Luke 19:10 (FBTN) Di Luke_19_10_(Di) Disciples Lost Soul Beginning in the phase after this card is put in play, negate all special abilities on Lost Soul cards (except this one). Fixed Luke 19:10 Neutral Lost Soul Luke 19:10 (G) 10A Lost_Soul_Luke_19_10_(G) 10th Anniversary Lost Soul Deck Luke 19:10 Neutral Lost Soul Luke 19:10 (J) J Lost_Soul_Luke_19_10_(J) J Lost Soul Deck Luke 19:10 Neutral Rotation Lost Soul Luke 19:10 (Wa) War Lost_Soul_Luke_19_10_(Wa) Warriors Lost Soul Common Luke 19:10 Neutral Lost Soul Mark 1:40 (J) J Lost_Soul_Mark_1_40_(J) J Lost Soul Deck Mark 1:40 Neutral Rotation Lost Soul Mark 1:40 (Kneeling Dude) Ap Lost_Soul_Mark_1_40_(Kneeling_Dude)_(Ap) Apostles Lost Soul Common Mark 1:40 Neutral Lost Soul Matthew 19:23 (Speed Bump) Pri Lost_Soul_Matthew_19_23_(Speed_Bump)_(Pi) Priests Lost Soul While this card is in play, protect all Lost Souls from rescue by a player with more than 10 cards in hand. Uncommon Matthew 19:23 Neutral Lost Soul Matthew 19:26 (First Round Protect) AW Lost_Soul_Matthew_19_26_(First_Round_Protect)_(AW) Angel Wars Lost Soul During the first round this card is in play, it is protected from rescue except by a dominant or an angel. Rare Matthew 19:26 Neutral Lost Soul Matthew 8:34 (Site Remover) AW Lost_Soul_Matthew_8_34_(Site_Remover)_(AW) Angel Wars Lost Soul When you place this card in your land of bondage, you may remove a Lost Soul from one of your sites. Common Matthew 8:34 Neutral Lost Soul Proverbs 10:1 (E) 3E Lost_Soul_Proverbs_10_1_(E) 3rd Edition Lost Soul Deck Proverbs 10:1 Neutral Lost Soul Proverbs 10:1 (I) I Lost_Soul_Proverbs_10_1_(I) I Lost Soul Deck Proverbs 10:1 Neutral Rotation Lost Soul Proverbs 10:4 3E Lost_Soul_Proverbs_10_4_(F) 3rd Edition Lost Soul Deck Proverbs 10:4 Neutral Lost Soul Proverbs 14:10 (E) 3E Lost_Soul_Proverbs_14_10_(E) 3rd Edition Lost Soul Deck Proverbs 14:10 Neutral Lost Soul Proverbs 14:10 (I) I Lost_Soul_Proverbs_14_10_(I) I Lost Soul Deck Proverbs 14:10 Neutral Rotation Lost Soul Proverbs 14:12 3E Lost_Soul_Proverbs_14_12_(E) 3rd Edition Lost Soul Deck Proverbs 14:12 Neutral Lost Soul Proverbs 14:7 3E Lost_Soul_Proverbs_14_7_(E) 3rd Edition Lost Soul Deck Proverbs 14:7 Neutral Lost Soul Proverbs 15:13 3E Lost_Soul_Proverbs_15_13_(E) 3rd Edition Lost Soul Deck Proverbs 15:13 Neutral Lost Soul Proverbs 16:28 (Same Book) RoA Lost_Soul_Proverbs_16_28_(Same_Book)_(RA) Rock of Ages Lost Soul If the rescuing player bands Heroes with different books in the reference, protect this Lost Soul from rescue. Fixed Proverbs 16:28 Neutral Lost Soul Proverbs 20:20 3E Lost_Soul_Proverbs_20_20_(E) 3rd Edition Lost Soul Deck Proverbs 20:20 Neutral Lost Soul Proverbs 21:16 (F) 3E Lost_Soul_Proverbs_21_16_(F) 3rd Edition Lost Soul Deck Proverbs 21:16 Neutral Lost Soul Proverbs 21:16 (I) I Lost_Soul_Proverbs_21_16_(I) I Lost Soul Deck Proverbs 21:16 Neutral Rotation Lost Soul Proverbs 21:17 3E Lost_Soul_Proverbs_21_17_(F) 3rd Edition Lost Soul Deck Proverbs 21:17 Neutral Lost Soul Proverbs 21:24 (F) 3E Lost_Soul_Proverbs_21_24_(F) 3rd Edition Lost Soul Deck Proverbs 21:24 Neutral Lost Soul Proverbs 21:24 (I) I Lost_Soul_Proverbs_21_24_(I) I Lost Soul Deck Proverbs 21:24 Neutral Rotation Lost Soul Proverbs 22:10 (Anti Ignore) RoA Lost_Soul_Proverbs_22_10_(Anti_Ignore)_(RA) Rock of Ages Lost Soul While you have only one evil brigade in play, negate all ignore abilities on O.T. good cards. Fixed Proverbs 22:10 Neutral Lost Soul Proverbs 7:27 (H) 10A Lost_Soul_Proverbs_7_27_(H) 10th Anniversary Lost Soul Deck Proverbs 7:27 Neutral Lost Soul Proverbs 7:27 (Wo) Wom Lost_Soul_Proverbs_7_27_(Wo) Women Lost Soul Common Proverbs 7:27 Neutral Lost Soul Psalm 1:4 (Site Doubler) Ki Lost_Soul_Psalm_1_4_(Site_Doubler)_(Ki) Kings Lost Soul This Lost Soul may be held captive in a Site currently occupied by another Lost Soul. Common Psalm 1:4 Neutral Lost Soul Psalm 1:4 (Site Doubler) War Lost_Soul_Psalm_1_4_(Site_Doubler)_(Wa) Warriors Lost Soul This Lost Soul may be held captive in a Site currently occupied by another Lost Soul. Common Psalm 1:4 Neutral Lost Soul Psalm 119:176 ( C) 2E Lost_Soul_Psalm_119_176_(C) 2nd Edition Lost Soul Deck Psalm 119:176 Neutral Lost Soul Psalm 119:176 (Anti Angel) Pri Lost_Soul_Psalm_119_176_(Anti_Angel)_(Pi) Priests Lost Soul If an angel rescues this card from your territory, you may place any other Lost Soul beneath owner's draw pile. Uncommon Psalm 119:176 Neutral Lost Soul Psalm 119:176 (I) I Lost_Soul_Psalm_119_176_(I) I Lost Soul Deck Psalm 119:176 Neutral Rotation Lost Soul Psalm 119:50 (Martian) FoOF Lost_Soul_Psalm_119_150_(Martian)_(FF) Faith of Our Fathers Lost Soul When you draw this card, you may discard an evil card from your territory to make an opponent discard a good card from hand or territory. Fixed Psalm 119:50 Neutral Lost Soul Psalm 35:20 (Site Guard) RoA Lost_Soul_Psalm_35_20_(Site_Guard)_(RA) Rock of Ages Lost Soul When you place this card in a Site, you may put an Evil Character face down from hand, The Darkness or Tartaros on that Site. During a rescue attempt at that Site, you may add that Character to battle. Fixed Psalm 35:20 Neutral Lost Soul Psalm 68:6 (E) 3E Lost_Soul_Psalm_68_6_(E) 3rd Edition Lost Soul Deck Psalm 68:6 Neutral Lost Soul Psalm 68:6 (I) I Lost_Soul_Psalm_68_6_(I) I Lost Soul Deck Psalm 68:6 Neutral Rotation Lost Soul Romans 3:23 (Revealer) AW Lost_Soul_Romans_3_23_(Revealer)_(AW) Angel Wars Lost Soul When you draw this card, each opponent must reveal the top two cards of his draw pile. Place each revealed Lost Soul in owner's Land of Bondage. Place the rest beneath owner's draw pile. Rare Romans 3:23 Neutral Lost Soul Token "Harvest" [John 4:35] GoC Lost-Soul-Harvest-Token Gospel of Christ Token Lost Soul Token ["Harvest"] Token John 4:35 Neutral Rotation Lost Soul Token "Lost Souls" [Proverbs 2:16-17] RR Lost-Soul-Token-Lost-Souls.jpg Roots Lost Soul Token ["Lost Souls"] Token Proverbs 2:16-17 Neutral Rotation Lost Soul Token NT (Majestic Heavens) Pmo-P2 Lost-Soul-Token-Majestic-Heavens-NT Promo Token Lost Soul Token Token New Testament Neutral Rotation Lost Soul Token OT (Majestic Heavens) Pmo-P2 Lost-Soul-Token-Majestic-Heavens-OT Promo Token Lost Soul Token Token Old Testament Neutral Rotation Lost Souls (Three Liner) Main UL [Ban] Lost_Souls_(Three_Liner)_(UL) Main Unlimited Lost Soul This card counts as two Lost Souls. It must be rescued twice by the same player to count. Rare Proverbs 22:14 Neutral Banned Lost Souls (Two Liner) Main [Ban] Lost_Souls_(Two_Liner)_(Li) Main Lost Soul This card counts as two Lost Souls. It must be rescued twice. Rare Proverbs 22:14 Neutral Banned Lot Pat Lot_(Pa) Patriarchs Hero Red 2 2 Cannot be blocked by Lot's Wife. Common Genesis 13:1 Good Lot (FoM) FoM 033-Lot Fall of Man Hero Blue 2 2 If Abraham is in battle, you may withdraw Abraham or Lot to draw 2. If Lot is captured, you may add your Genesis Hero to battle. Cannot be interrupted. Common Genesis 13:1 Good Rotation Lot's Daughters Wom Lot's_Daughters_(Wo) Women Evil Character Black 2 2 Lot's Daughters gain 2/2 for each rescue attempt they successfully block. Common Genesis 19:30 Evil Lot's Daughters (FoM) FoM 039-Lots-Daughters Fall of Man Evil Character Black 2 2 Canaanite If blocking and opponent does not control an angel, you may give Lot's Daughters to opponent's territory to take a human Hero to your territory. Common Genesis 19:30 Evil Rotation Lot's Wife Wom Lots_Wife_(Wo) Women Evil Character Black 3 3 May band with any Evil Character. Common Genesis 19:26 Evil Lot's Wife (FoM) FoM 104-Lots-Wife Fall of Man Evil Character Black 3 3 Canaanite May band to an Evil Character. Legacy Rare Genesis 19:26 Evil Rotation Lot's Wife (Roots) RR 150-Lots-Wife.jpg Roots Evil Character Black 3 3 Canaanite May band to an Evil Character. Genesis 19:26 Evil Rotation Love (EC) TEC Love_(EC) Early Church GE Multi Territory Fruit of the Spirit Heal and convert your character to a Hero of any brigade. Place on that Hero: While this Hero is in battle, protect characters not in battle from special abilities on evil cards, except banding. Ultra Rare Galatians 5:22-23 Good Rotation Love (L) Main Love_(UL) Main GE Blue 2 2 Fruit of the Spirit Common Galatians 5:22-23 Good Love (Promo) Pmo-P1 Love_(Promo) Promo GE Blue 2 2 If played on a Hero of */5 or less, Hero gains */10 for remainder of the battle. Promo New Testament Good Love (UL) Main UL Love_(UL) Main Unlimited GE Blue 2 2 Fruit of the Spirit Common Galatians 5:22-23 Good Love at First Sight Pat Love_at_First_Sight_(Pa) Patriarchs GE White Selected player must shuffle hand into draw pile and draw eight new cards. May not be interrupted, negated, or prevented. Ultra Rare Genesis 24:67 Good Love at First Sight (LoC) LoC LoC_149-Love-at-First-Sight-R Lineage of Christ GE Blue/Red If used by a meek Hero, a player must shuffle their hand to draw 8. Cannot be negated by an evil card. Rare Genesis 24:67 Good Rotation Love for Rachel Wom Love_for_Rachel_(Wo) Women GE Green During this and following rescue attempts, Rachel may band with any male Hero. Common Genesis 29:20 Good Love of Jesus 3E Love_of_Jesus_(F) 3rd Edition GE Gold All Heroes gain 5/5 until the end of battle. Deck Mark 10:15 Good Love of Money 10A Love_of_Money_(G) 10th Anniversary EE Multi 3 3 Evil character may use enhancements of any/all evil brigades this battle. Deck I Timothy 6:10 Evil Love of Money (CoW AB) CoW (AB) CoW_AB_N96-Love-of-Money Cloud of Witnesses (Alternate Border) EE Multi Territory Place on your evil human: It may use any evil Enhancement. Cannot be negated. Common Hebrews 13:5 Evil Rotation Love of Money (CoW) CoW Love_of_Money_(CoW) Cloud of Witnesses EE Multi Territory Place on your evil human: It may use any evil Enhancement. Cannot be negated. Common Hebrews 13:5 Evil Rotation Love One Another (GoC) GoC 078-Love-One-Another Gospel of Christ GE Clay/Purple X 2 Star X = # of your meek clay cards STAR: Discard an evil card from a Reserve. GE: Select up to X evil cards. Convert the selected humans and bounce the rest. Regardless of protect abilities if used by a meek Hero. Common John 13:34 Good Rotation Love Righteousness CoW Love_Righteousness_(CoW) Cloud of Witnesses GE White Territory Involves Music Search deck or discard pile for a white Hero. Common Hebrews 1:9 (Psalm 45:7) Good Rotation Love Righteousness (CoW AB) CoW (AB) CoW_AB_N89-Love-Righteousness Cloud of Witnesses (Alternate Border) GE White Territory Involves music Search deck or discard pile for a white Hero. Common Hebrews 1:9 (Psalm 45:7) Good Rotation Loyalty of Jonathan (L) Main Loyalty_of_Jonathan_(UL) Main GE Purple 2 2 Common I Samuel 19:4 Good Loyalty of Jonathan (UL) Main UL Loyalty_of_Jonathan_(UL) Main Unlimited GE Purple 2 2 Common I Samuel 19:4 Good Loyalty of Ruth (J) J Loyalty_of_Ruth_(J) J GE White 3 2 Withdraw an Evil Character. You may draw 1. Deck Ruth 1:16 Good Rotation Loyalty of Ruth (Pa) Pat Loyalty_of_Ruth_(Pa) Patriarchs GE White 3 2 Hero gains first strike ability. Common Ruth 1:16 Good Loyalty to David (1st Print - K) K1P K52-1P-Loyalty-to-David K Starter (1st Print) GE Green/Purple 2 4 Negate an evil card. Hero may band to an O.T. Hero. Starter I Samuel 20:33 Good Rotation Loyalty to David [K] K K54-Loyalty-to-David K Starter GE Green/Purple 2 4 Negate an evil card. Hero may band to an O.T. Hero. Starter I Samuel 20:33 Good Rotation Luke Ap Luke_(Ap) Apostles Hero Gold 9 10 Luke may heal one Hero or prevent one Hero, not himself, from being discarded. Uncommon Colossians 4:14-15 Good Luke (EC) TEC Luke_(EC) Early Church Hero Clay 9 10 Once per round, you may discard a clay card from hand to heal a clay Hero and search discard pile for a good Luke or Acts Enhancement and underdeck it. Common Colossians 4:14-15 Good Rotation Lukewarm Pri Lukewarm_(Pi) Priests EE Orange Place on a Hero. Negate that Hero's special ability while this card remains. Negate all search and card drawing abilities used by that Hero. Common Revelation 3:15-16 Evil Lurking AW Lurking_(AW) Angel Wars EE Multi Interrupt the battle and band one of your Evil Characters into battle from hand, territory, 'The Darkness', or from face down on a site. Rare Psalm 56:6 Evil Lurking (Promo) Pmo-P2 Promo_Lurking Promo EE Multi Interrupt the battle. Evil Character may band to an Evil Character from hand, territory, set-aside area or Reserve. Seasonal Psalm 56:6 Evil Rotation Lycaonia Ap Lycaonia_(Ap) Apostles Site Green Common Acts 14:5-6 Neutral Lycaonia (EC) TEC Lycaonia_(EC) Early Church Site Clay If opponent does not have a clay missionary in battle at the start of a rescue attempt at this Site, you may draw 1 or reveal opponent's hand. Common Acts 14:5-6 Neutral Rotation Lydia (EC) TEC Lydia_(EC) Early Church Hero Clay 5 4 Phillippi Protected from capture. May use purple Enhancements. Cannot be interrupted. Common Acts 16:14 Good Rotation Lydia (H) 10A Lydia_(H) 10th Anniversary Hero White 5 4 Lydia may use purple brigade enhancements. Lydia is protected from capture. Deck Acts 16:14 Good Lydia (Wo) Wom Lydia_(Wo) Women Hero White 5 4 Lydia cannot be taken prisoner. Common Acts 16:14 Good Lying in Wait War Lying_in_Wait_(Wa) Warriors EE Pale Green 2 2 Take an Evil Character from your hand and place it face down on an occupied site. A rescue attempt at that site allows the character to band into battle. Uncommon Jeremiah 5:26 Evil Lying Spirit 3E Lying_Spirit_(F) 3rd Edition Evil Character Gray 4 3 May band to any human Evil Character. Deck I Kings 22:21-22 Evil Lying Unto God 10A Lying_Unto_God_(G) 10th Anniversary EE Multi 2 3 Negate and discard an active artifact. Deck Acts 5:4 Evil Lying Unto God (Roots) RR 180-Lying-Unto-God.jpg Roots EE Crimson 2 3 Negate and discard an Artifact or a good Enhancement. Cannot be prevented. Acts 5:4 Evil Rotation Lystra Ap Lystra_(Ap) Apostles Site Red While blocking a rescue attempt at this site, Angry Mob gains 3/3 and cannot be converted. Uncommon Acts 14:19 Neutral Lystra (EC) TEC Lystra_(EC) Early Church Site Clay Protect Angry Mob from capture and conversion. If Angry Mob is discarded, you may discard this Site intead. Common Acts 14:19 Neutral Rotation Mace (Ki) Ki Mace_(Ki) Kings EE Gold 3 2 Weapon Discard one weapon-class enhancement on a Hero in battle. This ability cannot be negated. Uncommon Proverbs 25:18 Evil Mace (Wa) War Mace_(Wa) Warriors EE Gold 2 3 All Evil Enhancements with abilities of less than */3 are worth triple their face value until end of battle. Uncommon Proverbs 25:18 Evil Madness Pri Madness_(Pi) Priests Curse Orange 1 5 If opponent's Hero is in battle, you may convert this card to an orange brigade Evil Character and add it to battle. Cannot be interrupted. Uncommon Deuteronomy 28:28 Evil Madness [IR] IR 013-Madness Israel's Rebellion Curse Brown/Orange 2 4 EE: Bounce a Hero. You may discard a random card from a Reserve. / A: You may reserve this card to reserve a Hero. Common Deuteronomy 28:28 Evil Rotation Magic Charms TxP Magic_Charms_(TxP) Thesaurus ex Preteritus Artifact May be activated on your Magician Protect your Magicians from capture and conversion. You may discard this card from your Magician during battle to capture up to two human Heroes. Fixed Ezekiel 13:20 Neutral Magic Charms [2023 - Regional] Pmo-P3 Magic-Charms-Regional Promo Artifact You may discard this card to capture a Hero in a territory to a player. If attacked, you may play a magician from deck or Reserve. Regional Ezekiel 13:20 Neutral Rotation Magicians' Snakes Di Magicians'_Snakes_(Di) Disciples EE Gold/Pale Green 1 5 Your magicians and Egyptians are immune to all Heroes and Dominants while this card is in battle. Cannot be prevented. Fixed Exodus 7:12 Evil Magicians' Staves/Magicians' Snakes FoM 059-Magicians-Staves-R Fall of Man Artifact Crimson/Gold 2 2 Begins as an Artifact, May be activated on a magician If your magician or Egyptian blocks, you may underdeck an evil O.T. card from Reserve. While active on a magician and an Enhancement is in battle, you may convert this card to an animal and add it to battle. Rare Exodus 7:12 Evil Rotation Magnificat Di Magnificat_(Di) Disciples GE White 1 4 Hymn Negate special abilities on characters. If used by a musician or N.T. female, set aside an Evil Character Character in battle for 2 turns. Fixed Luke 1:46-47 Good Magnificat (GoC) GoC 152-Magnificat Gospel of Christ GE White 4 3 Star Gospel, Involves music, Nativity STAR: Discard an evil card from a Reserve. / GE: If used by a Gospel Hero, interrupt the battle. Reserve all Evil Characters in battle. Cannot be prevented if used by Mary, Holy Virgin. Common Luke 1:46-47 Good Rotation Magnifying Multitude (GoC) GoC 125-Magnifying-Multitude Gospel of Christ Hero Silver 12 12 Warrior, Star [X = # of cards in hand] Angel, Generic, Gospel, Nativity STAR: Topdeck a nativity Hero from deck. / H: You may draw 2. Negate evil cards with toughness X or greater. Cannot be prevented. Common Luke 2:13-14 Good Rotation Mahalalel, the Interpreter / Mahalalel (Blessed God) (LoC) LoC LoC_087-Mahalalel Lineage of Christ Hero Blue (Blue/Red) 6(5) 8(6) Star Antediluvian STAR: Discard an evil Enhancement. TOP: If you control a meek antediluvian, you may play a Lost Soul from a deck. Protect Lost Souls from evil cards. BOTTOM: Meek Common Genesis 5:15 Good Rotation Maharai (Ki) Ki Maharai_(Ki) Kings Hero White 6 2 Warrior May band with any warrior class Hero with a reference from I Chronicles or II Samuel. Uncommon I Chronicles 27:13 Good Maharai (Wa) War Maharai_(Wa) Warriors Hero White 6 2 May band with any Hero in the Blue Brigade. Uncommon I Chronicles 27:13 Good Majestic Heavens (Promo) Pmo-P2 Majestic-Heavens_(Promo) Promo Site Gold/Silver/White If a Lost Soul is put here, you may topdeck a card matching that Lost Soul's testament from Reserve to create a Lost Soul token in opponent's Land of Bondage. Promo Psalm 8 Neutral Rotation Make Bricks! (1st Print - K) K1P K49-1P-Make-Bricks K Starter (1st Print) EE Pale Green 4 2 Territory You may take an evil card from Reserve or underdeck a Hero. Starter Exodus 5:16 Evil Rotation Make Bricks! [K] K K49-Make-Bricks K Starter EE Pale Green 4 2 Territory You may topdeck an evil card from Reserve or underdeck a Hero. Starter Exodus 5:16 Evil Rotation Malachi Prp Malachi_(Pr) Prophets Hero Red 7 5 Uncommon Malachi 1:1-2 Good Malachi (PoC) PoC 218-Malachi Prophecies of Christ Hero Green 4 12 Minor Prophet, X = # of your minor prophets (Star) Topdeck a Covenant from Reserve. (Hero) You may topdeck a * card from discard pile (or take it if X is 2 or greater). Cannot be negated if a Persian is in play. Common Malachi 1:1 Good Rotation Malakh the Nameless [2023 - State] Pmo-P3 Malakh-the-Nameless-State Promo Hero Blue/Silver 3 6 Angel You may take an O.T. Hero from deck or Reserve. Protect Heroes in battle from evil cards. State Genesis 32:26 Good Rotation Malchus Pri Malchus_(Pi) Priests Evil Character Black 2 4 If this character is discarded from battle, place him in opponent's Land of Bondage and treat as a Lost Soul. Uncommon John 18:10 Evil Malchus (GoC) GoC 184-Malchus Gospel of Christ Evil Character Black 2 1 Warrior, Star Sadducee STAR: Underdeck a meek Lost Soul. EC: ​​You may capture this card to a player to add a Sadducee from territory or Reserve to battle. Cannot be prevented if you control a meek Lost Soul. Common John 18:10 Evil Rotation Man with Withered Hand (GoC) GoC 043-Man-with-Shriveled-Hand Gospel of Christ Hero/Evil Character Gold/Crimson 6 6 Generic You may reveal your hand. If you do, N.T. Enhancements used by this character cannot be negated. Common Luke 6:8 Neutral Rotation Manasseh Prp Manasseh_(Pr) Prophets Evil Character Black 6 6 Uncommon II Kings 21:6 Evil Manasseh, the Calming (Roots) RR 043-Manasseh.jpg Roots Hero Blue 1 2 Patriarch, Son of Jacob Opponent may underdeck an evil card from hand. If they do not, negate Evil Characters. Genesis 48:5 Good Rotation Manasseh, the Humbled / Manasseh, the Wicked (LoC) LoC LoC_045-Manasseh Lineage of Christ Hero/Evil Character Purple/Red/Brown/Pale Green 5(11) 11(5) Warrior King of Judah (King of Judah, Magician) HERO: May band to a red warrior or you may underdeck an Artifact. EC: If blocking, may band to an evil warrior or you may topdeck a meek Lost Soul. Common II Chronicles 33:12/II Kings 20:21 Neutral Rotation Manasseh's Altar Prp Manasseh's_Altar_(Pr) Prophets EE Black Evil Character repels White Brigade. Common II Kings 21:3 Evil Manasseh's Altar (FoM) FoM 127-Manassehs-Altar Fall of Man Artifact Idol Negate Covenants. You may banish your human with the smallest toughness. If you do, opponent must discard one of their good cards not in battle. Common II Kings 21:4-5 Neutral Rotation Manna Pat Manna_(Pa) Patriarchs GE Purple 2 2 Holder's Heroes ignore Hunger and Without Food for remainder of game. Common Exodus 16:14 Good Manna (PoC) PoC 032-Manna Prophecies of Christ Artifact (Star) Play a Hero from hand. (Artifact) You may draw 1 and topdeck this card to discard the bottom card of each opponent’s deck. Common Exodus 1:4 Neutral Rotation Mark (D) 2E Mark_(DU) 2nd Edition Hero Blue 6 5 Deck II Timothy 4:11 Good Mark (EC) TEC Mark_(EC) Early Church Hero Clay 9 5 Missionary Protected from capture. May use Mark enhancements regardless of brigade. You may search discard pile for a good Mark Enhancement and underdeck it. Common Acts 12:25 Good Rotation Mark (L) Main Mark_(UL) Main Hero Blue 4 4 Uncommon II Timothy 4:11 Good Mark (UL) Main UL Mark_(UL) Main Unlimited Hero Blue 4 4 Uncommon II Timothy 4:11 Good Mark of the Beast (RoJ AB) RoJ (AB) RoJ_AB_N14-Mark-of-the-Beast Revelation of John (Alternate Border) Curse Orange 0 6 If opponent uses a good ability to draw or search, you may search deck for an evil card. If played during battle and you control a Revelation beast, you may discard this card to discard a Hero. Common Revelation 13:16-17 Evil Rotation Mark of the Beast (RoJ) RoJ 14-Mark-of-the-Beast Revelation of John Curse Orange 0 6 If opponent uses a good ability to draw or search, you may search deck for an evil card. If played during battle and you control a Revelation Beast, you may discard this card to discard a Hero. Common Revelation 13:16-17 Evil Rotation Marketplace Di Marketplace_(Di) Disciples Site Purple Each time an opponent uses a discard ability, you may exchange a card in hand with a generic N.T. human Evil Character Character of matching brigade in discard pile. Fixed Luke 7:32 Neutral Marriage Covenant (LoC) LoC LoC_013-Marriage-Covenant-R Lineage of Christ Covenant Red/White 2 1 GE: Interrupt the battle. Hero may band to any number of O.T. humans. Cannot be negated if used by a meek Hero. ART: Resurrect a Ruth Hero. Rare Ruth 4:13 Good Rotation Martha (TxP) TxP Martha_(TxP) Thesaurus ex Preteritus Hero Gold 5 4 Search deck for House in Bethany and put it in play. Each player must draw a card. May band to Lazarus. Cannot be interrupted. Fixed Luke 10:41-42 Good Martha (Wo) Wom Martha_(Wo) Women Hero Green 5 4 Common Luke 10:41-42 Good Martha, the Diligent / Martha of Bethany (GoC) GoC 146-Martha Gospel of Christ Hero White/Clay 4 (5) 5 (4) Star Bethany, Gospel, Jerusalem STAR: Topdeck a N.T. Artifact from Reserve. / H: Opponent must reserve an evil card from hand. May band to Lazarus. Bethany Heroes cannot be negated in battle. Common Luke 10:38 Good Rotation Mary (B) Main Mary_(BU) Main Hero White 6 6 Rare Luke 1:46-48 Good Mary (D) 2E Mary_(DU) 2nd Edition Hero White 6 7 Deck Luke 1:46-48 Good Mary (DU) 2ER Mary_(DU) 2nd Edition Revised Hero White 6 7 Deck Luke 1:46-48 Good Mary (Promo) Pmo-P1 Mary_(Promo) Promo Hero White 6 6 This card increases 3/3 if played in December. Promo Luke 1:46-48 Good Mary (UL) Main UL Mary_(BU) Main Unlimited Hero White 6 6 Ultra Rare Luke 1:46-48 Good Mary Magdalene (Di) Di Mary_Magdalene_(Di) Disciples Hero White 7 6 Negate special abilities on demons. Immune to demons. Fixed John 20:15-16 Good Mary Magdalene (Wo) Wom Mary_Magdalene_(Wo) Women Hero Blue 7 6 Character is immune from all demon Evil Characters and enhancement cards connected with demons. Common John 20:15-16 Good Mary Mother of Mark TEC Mary_Mother_of_Mark_(EC) Early Church Hero Clay 7 6 You may release up to X captured humans. Convert each N.T. Evil Character released this way to a clay brigade Jerusalem Hero. Common Acts 12:2 Good Rotation Mary of Bethany Wom Mary_of_Bethany_(Wo) Women Hero Gold 7 5 Character may band with Martha. Common Luke 10:39 Good Mary of Bethany / Mary, the Attentive (GoC) GoC 139-Mary-of-Bethany-R Gospel of Christ Hero White/Clay 10 (11) 11 (10) Territory, Star Bethany, Gospel, Jerusalem STAR: Topdeck a Gospel Hero from deck. / H: Negate other characters in territories. While in battle, restrict evil Dominants. May band to Martha. Rare Luke 10:39 Good Rotation Mary the Mother of James RoA Mary_the_Mother_of_James_(RA) Rock of Ages Hero White 7 6 May band to Salome, Mary Magdalene, and/or Joanna. Cannot be negated if The Garden Tomb is in play. Fixed Mark 16:1 Good Mary, Faithful Servant / Mary, Mother of Christ (LoC) LoC LoC_111-Mary-R Lineage of Christ Hero Red 5(6) 10(7) Territory, Star STAR: Topdeck a red card from Reserve. TOP: While you do not control a good Enhancement in battle, protect your meek Heroes from harm. BOTTOM: Meek Rare Luke 1:27 Good Rotation Mary, Holy Virgin / Mary, Willing Servant (GoC) GoC 150-Mary-R Gospel of Christ Hero White (Clay) 1(3) 3(1) Jerusalem, Nativity, Prophet, (top) Unity: Heroes (Gospel) TOP: You may negate and reserve an evil or neutral card in a territory. You may take a * card from Reserve. You may convert this card to meek. Cannot be negated. BOTTOM: Meek Rare Luke 1:38 Good Rotation Mary, Mother of James / Mary, the Caregiver (GoC) GoC 147-Mary-MoJ-R Gospel of Christ Hero White/Clay 3 (10) 10 (3) Empty Tomb, Gospel, Jerusalem If blocked from hand, good Gospel Enhancements cannot be negated. You may convert this card to meek to band to any number of empty tomb females. Rare Mark 16:1 Good Rotation Mary, the Restored / Mary Magdalene (GoC) GoC 143-Mary-Magdalene Gospel of Christ Hero White/Clay 7 (6) 6 (7) Empty Tomb, Gospel, Jerusalem If blocked from hand, you may take a good N.T. card from deck. You may convert this card to meek to negate characters (except empty tomb Heroes) and Enhancements. Common John 20:18 Good Rotation Mary's Prophetic Act Pmo-P1 Mary's_Prophetic_Act_(Promo) Promo GE Gold Search any draw pile for one evil Dominant card and discard it. Promo Good Mary’s Prophetic Act (Roots) RR 137-Marys-Prophetic-Act.jpg Roots GE White 2 3 Territory Gospel You may reserve an evil card from opponent’s deck. If played in battle, you may reserve this card. John 12:3 Good Rotation Mary's Seven Demons FoOF Mary's_Seven_Demons_(FF) Faith of Our Fathers Evil Character Orange 7 7 Demon For each card in opponent's hand over 7, reveal a card from the bottom of your deck. Take the evil cards into hand. Fixed Mark 16:9 Evil Mask of Arrogance War Mask_of_Arrogance_(Wa) Warriors EE Brown 3 4 The effect of the last enhancement card played is interrupted and prevented. Rare Proverbs 29:23 Evil Mask of Arrogance (Roots) RR 166-Mask-of-Arrogance.jpg Roots EE Brown 3 3 Interrupt the battle. You may draw 3 and play an evil Enhancement. Proverbs 29:23 Evil Rotation Mask of Fear War Mask_of_Fear_(Wa) Warriors EE Gold 2 3 All special abilities on Character cards and enhancement cards except this one are interrupted and prevented. Battle is determined by the numbers. Rare I John 4:18 Evil Mask of Fear (GoC) GoC LR71-Mask-of-Fear Gospel of Christ EE Gold 2 3 Negate characters and other Enhancements. Legacy Rare I John 4:18 Evil Rotation Mask of Fear (Roots) RR 222-Mask-of-Fear.jpg Roots EE Pale Green 1 5 Interrupt the battle. You may draw 3 and play an evil Enhancement. I John 4:18 Evil Rotation Mask of Pride War Mask_of_Pride_(Wa) Warriors EE Gray 3 4 Remove any Silver Brigade Hero from the game. Rare Proverbs 16:5 Evil Mask of Pride (Roots) RR 192-Mask-of-Pride.jpg Roots EE Gray 6 0 Interrupt the battle. You may draw 3 and play an evil Enhancement. Proverbs 16:5 Evil Rotation Mask of Self-glorification War Mask_of_Self-glorification_(Wa) Warriors EE Black 2 3 Discard one active Artifact. Rare Matthew 23:24 Evil Mask of Self-glorification (Roots) RR 151-Mask-of-Self-Glorification.jpg Roots EE Black 5 1 Gospel Interrupt the battle. You may draw 3 and play an evil Enhancement. Matthew 23:24 Evil Rotation Mask of Vanity War Mask_of_Vanity_(Wa) Warriors EE Crimson 0 3 Each opponent must discard one unoccupied Site. If this causes the rescuer to lose access, rescue attempt fails. Common Psalm 62:9 Evil Mask of Vanity (Roots) RR 179-Mask-of-Vanity.jpg Roots EE Crimson 2 4 Interrupt the battle. You may draw 3 and play an evil Enhancement. Psalm 62:9 Evil Rotation Mask of Worldliness War Mask_of_Worldliness_(Wa) Warriors EE Crimson Evil Character may use evil enhancements from any brigade color until end of battle. Rare James 4:4 Evil Mask of Worldliness (Roots) RR 208-Mask-of-Worldliness.jpg Roots EE Orange 4 2 Interrupt the battle. You may draw 3 and play an evil Enhancement. James 4:4 Evil Rotation Masquerading AW Masquerading_(AW) Angel Wars EE Crimson Place this card on a demon. While this card remains, Three Nails does not prevent this demon from blocking, and this demon cannot be ignored. Common II Corinthians 11:14 Evil Massacre of Innocents (Ap) Ap Massacre_of_Innocents_(Ap) Apostles EE Gray 3 3 Discard all male Heroes in play with a toughness of (*/3) or less. Uncommon Matthew 2:16 Evil Massacre of Innocents (Di) Di Massacre_of_Innocents_(Di) Disciples EE Gold 2 2 Discard all male human Heroes with strength 6 or less (except warrior class). Cannot be prevented if used by a Pharaoh or a Herod. Fixed Matthew 2:16 Evil Massacre of Innocents (GoC) GoC 222-Massacre-of-Innocents-R Gospel of Christ EE Gold 2 2 Star STAR: Reserve the top card of a deck. / EE: Reserve all Heroes in battle. If used by a Herod, reserve all Heroes in territories. Rare Matthew 2:16 Evil Rotation Mattan, Priiest of Baal (LoC) LoC LoC_173-Mattan Lineage of Christ Evil Character Brown/Gray 2 3 Priest, Prophet You may look at the top card of a deck: You may exchange it with the bottom card of that deck. You may draw 1. Cannot be negated if a meek Lost Soul is in play. Common II Chronicles 23:17 Evil Rotation Matthan, the Defender / Matthan, the Denigrated (LoC) LoC LoC_072-Matthan Lineage of Christ Hero Gold/Red (Gold/Red) 6(6) 6(5) Warrior, Star O.T., Postexilic, X = # of your meek postexilic Heroes (O.T., Postexilic) STAR: Resurrect a postexilic Hero. TOP: Negate gray humans. You may play a Lost Soul from a deck or draw X (limit 3). Cannot be negated. BOTTOM: Meek Common Matthew 1:15 Good Rotation Matthew (Levi) (Ap) Ap Matthew_(Levi)_(Ap) Apostles Hero Green 7 7 Hero has first strike ability. Uncommon Luke 6:13-16 Good Matthew (Levi) (Di) Di Matthew_(Levi)_(Di) Disciples Hero Purple 7 7 Disciple, X = # of your good Disciples in play You may draw up to X cards (limit 3) or search discard pile for a good Enhancement with a Matthew reference and place it beneath deck. Fixed Luke 6:13-16 Good Matthew the Publican / Matthew (Levi) (GoC) GoC 112-Matthew Gospel of Christ Hero Purple (Clay) 6(4) 4(6) Disciple, Jerusalem, Martyr, Missionary, X = # of brigades revealed TOP: You may convert this card to meek or reveal a good Dominant from hand. If you do, you may reveal opponent’s hand: Draw X. Cannot be interrupted. BOTTOM: Meek Common Luke 5:27 Good Rotation Matthew’s Begats (LoC Plus) LoC 009-Matthews-Begats-UR-Plus Lineage of Christ Artifact Star May be activated on a meek red Hero STAR: Reveal hand: If there is no Hero, take a meek Hero from deck or Reserve. ART: Once per battle, if an opponent defeats your meek Hero, you may add a Hero to battle. Cannot be negated. Ultra Rare Matthew 1:1 Neutral Rotation Matthew’s Begats (LoC) LoC LoC_009-Matthews-Begats-UR Lineage of Christ Artifact Star May be activated on a meek red Hero STAR: Reveal hand: If there is no Hero, take a meek Hero from deck or Reserve. ART: Once per battle, if an opponent defeats your meek Hero, you may add a Hero to battle. Cannot be negated. Ultra Rare Matthew 1:1 Neutral Rotation Matthias (Ap) Ap Matthias_(Ap) Apostles Hero Gold 7 7 Common Acts 1:24-26 Good Matthias (EC) TEC Matthias_(EC) Early Church Hero Clay 7 7 Search deck or discard pile for The Holy Spirit and play it. May use purple N.T. Enhancements. Cannot be negated. Common Acts 1:26 Good Rotation Matthias (GoC) GoC 117-Matthias Gospel of Christ Hero Purple (Clay) X(7) 3(7) Disciple, Jerusalem, Martyr, Missionary (top) X = # of your disciples TOP: You may convert this card to meek to bounce a character. You may reveal a good Dominant from hand to look at the top X cards of deck: Take up to 1 and underdeck the rest. BOTTOM: Meek Common Acts 1:26 Good Rotation Mayhem TxP Mayhem_(TxP) Thesaurus ex Preteritus Dominant Each player must shuffle hand into deck to draw six. Fixed Isaiah 59:7 Evil Mayhem (2020 Promo) Pmo-P2 Mayhem-2020-P Promo Dominant Each player must shuffle their hand, or 6 cards at random from hand. Each player who does must draw 6. Promo Isaiah 59:7 Evil Rotation Mayhem (FoM) FoM 116-Mayhem Fall of Man Dominant Each player must shuffle their hand or 6 cards at random from hand. Each player who does must draw 6. Legacy Rare Isaiah 59:7 Evil Rotation Measuring Line Prp Measuring_Line_(Pr) Prophets GE Blue 3 2 Common Zechariah 2:1 Good Medad IR 071-Medad Israel's Rebellion Hero White 1 2 Wilderness Protect wilderness Heroes from discard abilities. You may exchange this card with a wilderness Hero from deck or play a Lost Soul from a deck. Common Numbers 11:26 Good Rotation Media Wom Media_(Wo) Women Site White Common II Kings 18:11 Neutral Meditation (B) 1EU Meditation_(BU) 1st Edition Unlimited GE Purple Set Hero aside. Hero gains 1/1 for every turn Hero meditates. Discard after Hero returns. Deck Joshua 1:8 Good Meditation (Promo) Pmo-P1 Meditation_(Promo) Promo GE Purple Set Hero aside. Hero gains 1/1 for every turn Hero meditates. Discard after Hero returns. Promo Joshua 1:8 Good Medium in Endor CoW Medium_in_Endor_(CoW) Cloud of Witnesses Evil Character Brown/Pale Green 7 8 Magician If blocking you may exchange a Hero in battle with a Hero in opponent's territory or discard pile. Cannot be prevented if King Saul is in play. Common I Samuel 28:7 Evil Rotation Medium in Endor (CoW AB) CoW (AB) CoW_AB_N92-Medium-in-Endor Cloud of Witnesses (Alternate Border) Evil Character Brown/Pale Green 7 8 Magician If blocking you may exchange a Hero in battle with a Hero in opponent's territory or discard pile. Cannot be prevented if King Saul is in play. Common I Samuel 28:7 Evil Rotation Meekness of Isaac (L) Main Meekness_of_Isaac_(UL) Main GE White 1 1 Hero ignores Gold Brigade. Rare Genesis 22:9 Good Meekness of Isaac (UL) Main UL Meekness_of_Isaac_(UL) Main Unlimited GE White 1 1 Hero ignores Gold Brigade. Rare Genesis 22:9 Good Meeting in the Wilderness 10A Meeting_in_the_Wilderness_(G) 10th Anniversary GE Green Set two heroes aside for 2 turns. Both heroes return with abilities increased 3/3. Deck Exodus 4:27 Good Meeting the Messiah TxP Meeting_the_Messiah_(TxP) Thesaurus ex Preteritus GE Gold 2 2 Territory If used by a Luke or John Hero, convert a human Evil Character to a gold Hero. Its owner must draw two cards. Fixed John 4:42 Good Meeting the Messiah (GoC) GoC 103-Meeting-the-Messiah Gospel of Christ GE Gold 2 2 Territory You may take a good Gospel card from Reserve. Reserve evil non-humans (and convert evil humans) in battle. Cannot be prevented if used by a Samaritan. Common John 4:42 Good Rotation Melchizedek PoC 009-Melchizedek-R Prophecies of Christ Hero Purple/Teal 3 3 Territory King of Salem, Priest (Star) Topdeck a * card from Reserve. (Hero) Protect Lost Souls from evil cards. If opponent uses an evil search ability, you may discard an evil card from their deck. Rare Genesis 14:18 Good Rotation Melchizedek (CoW AB) CoW (AB) CoW_AB_N41-Melchizedek-R Cloud of Witnesses (Alternate Border) Hero Blue/PurpleTeal 4 4 Territory King of Salem, Priest Protect your good Kings, good Priests and cloud Heroes from capture and convert abilities. Once per turn, if one enters battle, you may search a deck for a Lost Soul. Lost Soul’s owner may draw 1. Rare Genesis 14:18 Good Rotation Melchizedek (CoW) CoW Melchizedek_(CoW) Cloud of Witnesses Hero Blue/Purple/Teal 4 4 Territory King of Salem, Priest Protect your good Kings, good Priests and cloud Heroes from capture and convert abilities. Once per turn, if one enters battle, you may search a deck for a Lost Soul. Lost Soul's owner may draw 1. Rare Genesis 14:18 Good Rotation Melchizedek (Pa) Pat Melchizedek_(Pa) Patriarchs Hero Purple 4 4 No Heroes may be taken prisoner or poisoned while Melchizedek is in battle. Uncommon Genesis 14:18 Good Melchizedek (Pi) Pri Melchizedek_(Pi) Priests Hero Teal 4 4 Priest, King of Salem Protect all Heroes in play from capture, conversion and poison abilities. Uncommon Genesis 14:18 Good Melchizedek (RoA) RoA Melchizedek_(RA) Rock of Ages Hero Purple/Teal 4 4 King of Salem, Prophet, Priest Protect all Heroes in play from capture, conversion and poisons. Fixed Genesis 14:18 Good Melchizedek, Bread Giver (Roots) RR 051-Melchizedek.jpg Roots Hero Clay 10 11 King, Priest If opponent has board advantage, shuffle an evil card in their territory. May band to a Genesis human. Genesis 14:18 Good Rotation Melchizedek's Blessing Pri Melchizedek's_Blessing_(Pi) Priests GE Teal Place on an O.T. human Hero in a territory or set-aside area. While this card remains, Hero is protected from discard abilities, and each time that Hero enters battle, holder may draw a card. Common Genesis 14:19 Good Men as Gods Ap Men_as_Gods_(Ap) Apostles EE Gray 3 4 Discard any activated Artifact. The effect of the Artifact is negated. Rare Acts 14:11-12 Evil Men of Judah FoOF Men_of_Judah_(FF) Faith of Our Fathers Hero Red 12 12 Warrior Army Each time this character is about to be discarded, instead return it to territory with abilities decreased 3/3. May band to Army of Simeonites. Fixed Judges 1:9 Good Men of Moab PoC 104-Men-of-Moab Prophecies of Christ Evil Character Gray 5 4 Warrior Generic, Moabite If you control another Moabite, you may underdeck an O.T. Lost Soul. Opponent may reserve a random card from hand instead. Common Isaiah 15:4 Evil Rotation Mene, Mene, Tekel, Upharsin PoC 156-Mene-Mene-Tekel-Upharsin-R Prophecies of Christ GE/EE Silver/White/Crimson 4(X) (X)4 X = # of Babylonians in play If used by a Daniel Hero or Babylonian, reveal 4 (or X) cards from Reserve: Discard 1 at random and take 1 (or 2 if used by Daniel). Cannot be negated if played in battle. Rare Daniel 5:24-25 Neutral Rotation Mentor 3E Mentor_(F) 3rd Edition Hero Red 6 6 May band with any N.T. human Hero with toughness of */5 or less. Deck I Timothy 5:1 Good Mephibosheth FoOF Mephibosheth_(FF) Faith of Our Fathers Hero Purple 1 1 Royalty, Son of Prince Jonathan Discard this Hero after battle if David is not in play. Fixed II Samuel 9:10 Good Mephibosheth (Roots) RR 101-Mephibosheth.jpg Roots Hero Purple 1 1 Royalty You may exchange this card with an O.T. purple Hero from Reserve or discard pile. II Samuel 9:6 Good Rotation Mercenary Chariots (LoC) LoC LoC_222-Mercenary-Chariots Lineage of Christ EE Crimson/Gold/Gray 3 3 Weapon Prevent the next Enhancement played by opponent. After battle, an opponent may discard a card from hand to take this card. Common II Chronicles 14:9 Evil Rotation Merchants of the Earth (RoJ AB) RoJ (AB) RoJ_AB_N112-Merchants-of-the-Earth Revelation of John (Alternate Border) Evil Character Gold 5 4 Generic If blocking, you may exchange an evil card from hand with an evil N.T. Enhancement from discard pile. Cannot be negated if Babylon or The Harlot is in play. Common Revelation 18:11-12 Evil Rotation Merchants of the Earth (RoJ) RoJ 112-Merchants-of-the-Earth Revelation of John Evil Character Gold 5 4 Generic If blocking, you may exchange an evil card from hand with an evil N.T. Enhancement from discard pile. Cannot be negated if Babylon or The Harlot is in play. Common Revelation 18:11-12 Evil Rotation Mercy of James (L) Main Mercy_of_James_(UL) Main GE Purple 2 2 Common James 4:11 Good Mercy of James (PC) TPC Mercy_of_James_(PC) Persecuted Church GE Clay 2 2 Negate and discard an evil card. Common James 2:13 Good Rotation Mercy of James (UL) Main UL Mercy_of_James_(UL) Main Unlimited GE Purple 2 2 Common James 4:11 Good Merodach Worship Pri Merodach_Worship_(Pi) Priests EE Crimson False Religious Practice Set any number of Babylonian Evil Characters aside for one turn. Characters gain the ability 'Immune to capture and conversion, except by a human with a Daniel reference.' Common Jeremiah 50:2 Evil Meshach (Mishael) FoOF Meshach_(Mishael)_(FF) Faith of Our Fathers Hero White 5 7 Prevent all special abilities on crimson Evil Characters. May band to a Hero with a Daniel reference. Fixed Daniel 2:49 Good Meshach (Mishael) (PoC) PoC 151-Meshach Prophecies of Christ Hero White 6 6 Cloud Prevent the next Enhancement (except a Daniel Enhancement). You may draw 1. May band to a Daniel human. Common Daniel 2:49 Good Rotation Messenger Angel Pat Messenger_Angel_(Pa) Patriarchs Hero Silver 4 5 Add 1/1 to any good human prophet in play or set-aside area. Addition stays with prophet until prophet is discarded. Common Zechariah 1:14 Good Messenger of Satan Ap Messenger_of_Satan_(Ap) Apostles Evil Character Pale Green 2 3 May band to any human Evil Character. Uncommon II Corinthians 12:7 Evil Messenger of Satan (EC) TEC Messenger_of_Satan_(EC) Early Church Evil Character Orange 2 3 Generic, Demon, X=# of good brigades in battle You may draw X from the bottom of your deck. May band to a human Evil Character. Cannot be prevented. Common II Corinthians 12:7 Evil Rotation Messengers of Joppa TEC Messengers_of_Joppa_(EC) Early Church Hero Clay 9 8 You may search deck for a disciple and play it to search discard pile for a Joppa Hero. May band to Peter. Common Acts 9:38 Good Rotation Methuselah, the Wise / Methuselah (His Death Brings) (LoC) LoC LoC_088-Methuselah Lineage of Christ Hero Blue (Blue/Red) X(8) X(12) Star Antediluvian, X = # of your antediluvians (Antediluvian) STAR: Topdeck an antediluvian from deck. TOP: If blocked, select X random cards from hand: You may convert this card to meek to add a selected Genesis card to battle. BOTTOM: Meek Common Genesis 5:27 Good Rotation Micah RoA Micah_(RA) Rock of Ages Hero Green 8 2 Prophet, X = The number of evil brigades opponent has in play Search discard pile for X O.T. green Enhancement with toughness */4 or less and shuffle into deck. Fixed Micah 1:1 Good Micah (PoC) PoC 195-Micah Prophecies of Christ Hero Green 6 7 Minor Prophet, X = # of your minor prophets (Star) Topdeck a Micah card from Reserve. (Hero) You may draw X (limit 3). If a king of Judah is in play, you may underdeck those cards to draw an equal number. Common Micah 1:1 Good Rotation Michael (2017 Promo) Pmo-P2 Michael-2017-P Promo Hero Silver 12 8 Warrior Enhancement played on Michael cannot be negated. Promo Revelation 12:7 Good Rotation Michael (2020 Promo) Pmo-P2 Michael-2020-P Promo Hero Silver 12 8 Warrior Enhancement played on Michael cannot be negated. Promo Revelation 12:7 Good Rotation Michael (Aw) AW Michael_(AW) Angel Wars Hero Silver 12 8 Warrior Enhancements used by Michael cannot be negated. Ultra Rare Revelation 12:7 Good Michael (Ki) Ki Michael_(Ki) Kings Hero Silver 12 8 Warrior Enhancements played with Michael cannot be negated. Ultra Rare Daniel 10:13 Good Michael (Wa) War Michael_(Wa) Warriors Hero Silver 12 8 Michael and Enhancements played with him cannot be interrupted, prevented, negated or redirected. Ultra Rare Revelation 12:7-8 Good Michael, Chief Prince Pmo-P2 Michael-Chief-Prince Promo Hero Silver 10 12 Warrior While you control no human Heroes (except Daniel humans), toss all multi-brigade evil Enhancements. May band to an O.T. angel warrior. Cannot be negated. Promo Daniel 10:13 Good Rotation Michael, Dragon Slayer (Roots) RR 109-Michael.jpg Roots Hero Silver 12 8 Warrior Angel Enhancements used by this card cannot be negated. Revelation 12:7 Good Rotation Michael, Dragon Slayer [Fundraiser] Fund Michael-Fundraiser.jpg Fundraiser Hero Silver 12 8 Warrior Angel Enhancements used by this card cannot be negated. Promo Revelation 12:7 Good Rotation Michael, the Archangel (RoJ AB) RoJ (AB) RoJ_AB_N69-Michael-UR Revelation of John (Alternate Border) Hero Silver 11 11 Warrior Protect Michael from demons. You may search deck for a Revelation angel, or Michael may band to a warrior class Revelation angel. Cannot be negated. Ultra Rare Revelation 12:7 Good Rotation Michael, the Archangel (RoJ) RoJ 69-Michael-UR Revelation of John Hero Silver 11 11 Warrior Protect Michael from demons. You may search deck for a Revelation angel, or Michael may band to a warrior class Revelation angel. Cannot be negated. Ultra Rare Revelation 12:7 Good Rotation Michael's Sword AW Michael's_Sword_(AW) Angel Wars GE Silver 3 2 Weapon Negate all immune abilities on Evil Characters and evil weapons. Ultra Rare Daniel 10:13 Good Michael's Sword (RoJ AB) RoJ (AB) RoJ_AB_N81-Michaels-Sword-R Revelation of John (Alternate Border) GE Silver 3 2 Weapon Hero has first strike. Protect Lost Souls from evil cards. Cannot be negated if played on Michael. Rare Revelation 12:7 Good Rotation Michael's Sword (RoJ) RoJ 81-Michaels-Sword-R Revelation of John GE Silver 3 2 Weapon Hero has first strike. Protect Lost Souls from evil cards. Cannot be negated if used by Michael. Rare Revelation 12:7 Good Rotation Michal Wom Michal_(Wo) Women Evil Character Brown 4 4 Character ignores David and any enhancement cards connected with him. Common II Samuel 6:20 Evil Michal (CoW AB) CoW (AB) CoW_AB_N108-Michal Cloud of Witnesses (Alternate Border) Evil Character Brown 4 4 Royalty, X = # of brown Evil Characters in play Reveal the top X cards of deck and add all brown Evil Characters to hand or territory. You may exchange Michal for a brown Evil Character in territory. Cannot be interrupted. Common I Samuel 25:44 Evil Rotation Michal (CoW) CoW Michal_(CoW) Cloud of Witnesses Evil Character Brown 4 4 Royalty, X = # of brown Evil Characters in play Reveal the top X cards of deck and add all brown Evil Characters to hand or territory. You may exchange Michal for a brown Evil Character in territory. Cannot be interrupted. Common I Samuel 25:44 Evil Rotation Midianite Attack Pat Midianite_Attack_(Pa) Patriarchs EE Crimson 1 5 All special abilities except banding on characters and enhancements except this one are negated. Uncommon Judges 6:3 Evil Midianite's Slave FoM 047-Midianite-Slave Fall of Man Hero Blue 2 2 Generic You may capture this character to opponent's Land of Bondage to add your son of Jacob to battle and each player may draw 2. Common Genesis 37:28 Good Rotation Midwives (G) 10A Midwives_(G) 10th Anniversary Hero Green 7 6 Return all male heroes with an Exodus reference from your discard pile and put them in your territory. Deck Exodus 1:17 Good Midwives (Wo) Wom Midwives_(Wo) Women Hero Green 7 6 Each time Midwives enter the Field of Battle, return to Field of Play all Green Brigade Male Heroes from all discard piles. Common Exodus 1:17 Good Might of Angels (Ki) Ki Might_of_Angels_(Ki) Kings GE Silver Discard all N.T. Evil Characters in play. Rare II Thessalonians 1:7-8 Good Might of Angels (Wa) War Might_of_Angels_(Wa) Warriors GE Silver Discard All evil characters in play having a New Testament reference on card. Rare II Thessalonians 1:7-8 Good Mighty Men PoC 213-Mighty-Men-R Prophecies of Christ Hero Red 10 10 Warrior Generic, X = # of evil brigades revealed Negate an evil or neutral card. May band to a green prophet or single-brigade red warrior, or you may reveal opponent’s hand: Draw X. Rare Zechariah 10:5 Good Rotation Mighty Warrior ( C) 2E Mighty_Warrior_(CU) 2nd Edition Hero Red 7 6 Hero is immune to Giants and Beasts. Deck Isaiah 42:13 Good Mighty Warrior (L) Main Mighty_Warrior_(UL) Main Hero Red 4 4 Uncommon Isaiah 42:13 Good Mighty Warrior (Promo) Pmo-P1 Mighty_Warrior_(Promo) Promo Hero Red 6 6 Promo Isaiah 42:13 Good Mighty Warrior (UL) Main UL Mighty_Warrior_(UL) Main Unlimited Hero Red 4 4 Uncommon Isaiah 42:13 Good Mildewed House Pri Mildewed_House_(Pi) Priests Site Teal If a Hero other than a Priest rescues a Lost Soul from this Site, set that Hero aside for two turns. Common Leviticus 14:36 Neutral Military Escort Ki Military_Escort_(Ki) Kings GE Blue 0 5 All captured Heroes in play return to their owner's territory. Uncommon II Kings 11:11 Good Mimicking Miracles CoW Mimicking_Miracles_(CoW) Cloud of Witnesses EE Gold/Pale Green 4 2 If used by a magician, you may copy the special ability of an Enhancement until end of turn. Common Exodus 7:12 Evil Rotation Mimicking Miracles (CoW AB) CoW (AB) CoW_AB_N98-Mimicking-Miracles Cloud of Witnesses (Alternate Border) EE Gold/Pale Green 4 2 If used by a magician, you may copy the special ability of an Enhancement until end of turn. Common Exodus 7:12 Evil Rotation Miracle at the Gate TEC Miracle_at_the_Gate_(EC) Early Church GE Clay 3 0 Negate Lost Souls and Evil Characters. Ignore one evil brigade in battle. Protect Lost Souls from evil cards. Common Acts 3:6 Good Rotation Miracle at Troas TEC Miracle_at_Troas Early Church GE Clay Territory Heal a N.T. Hero. Common Acts 20:10 Good Rotation Miracle of Healing Ap Miracle_of_Healing_(Ap) Apostles GE Blue 2 5 Heal any Hero who has been poisoned or diseased. Common I Corinthians 12:28 Good Miraculous Catch (Ap) Ap Miraculous_Catch_(Ap) Apostles GE Red 3 4 Common Luke 5:4,6 Good Miraculous Catch (I) I Miraculous_Carch_(I) I GE Purple 3 4 Territory Draw 1 (or, if used by Peter, draw 3 and discard one of those). Deck Luke 5:4-6 Good Rotation Miraculous Handkerchiefs Ap Miraculous_Handkerchiefs_(Ap) Apostles Artifact All Heroes in holder's territory and set-aside areas cannot be discarded. Effects of enhancement cards, poisons, and diseases are delayed until Miraculous Handkerchiefs is removed. Rare Acts 19:11-12 Neutral Miraculous Handkerchiefs (EC) TEC Miraculous_Handkerchiefs_(EC) Early Church Artifact Protect Lost Souls from evil cards. At any time, you may discard this Artifact to heal a clay Hero, or to negate a demon, or an Enhancement used by a demon. Rare Acts 19:11-12 Neutral Rotation Miriam PoC 031-Miriam Prophecies of Christ Hero Green/White 3 5 Musician, Prophet Protect deck and your Exodus Heroes from discard abilities on evil cards. You may exchange a card from hand with a good card that involves music from Reserve. May band to an O.T. female. Common Exodus 15:21 Good Rotation Miriam ( C) 2E Miriam_(CU) 2nd Edition Hero Green 4 4 Hero ignores gold brigade. Deck Exodus 15:21 Good Miriam (1st Print - L) L1P L27-1P-Miriam L Starter (1st Print) Hero White 2 4 Musician, Prophet You may look at a hand or take a good O.T. card from Reserve. Starter Exodus 15:20 Good Rotation Miriam (G) 10A Miriam_(G) 10th Anniversary Hero Green 4 4 Prophetess Hero ignores gold brigade evil characters. Deck Exodus 15:21 Good Miriam (L) Main Miriam_(UL) Main Hero Green 4 4 Uncommon Exodus 15:21 Good Miriam (UL) Main UL Miriam_(UL) Main Unlimited Hero Green 4 4 Uncommon Exodus 15:21 Good Miriam [L] L L27-Miriam L Starter Hero White 2 4 Musician, Prophet, Wilderness You may look at a hand or take a good O.T. card from Reserve. Starter Exodus 15:20 Good Rotation Mission Deviation AW Mission_Deviation_(AW) Angel Wars EE Gold If opponent plays more than one additional enhancement this battle, all Lost Soul cards are protected from being rescued by Heroes this turn. Rare Revelation 2:3-4 Evil Missionary Ship TEC Missionary_Ship Early Church Fortress Plays to Set Aside Each upkeep you may discard a clay card from hand to negate an opponent's site and search deck for a missionary. Your missionaries have Site Access. Common Acts 13:3-4 Good Rotation Mist War Mist_(Wa) Warriors EE Pale Green 1 3 Randomly select and discard one card from each player's hand. Uncommon II Peter 2:17 Evil Mist (PC) TPC Mist_(PC) Persecuted Church EE Orange/Pale Green 1 3 Territory Each opponent must discard a card from hand (select at random if used during battle). Underdeck an Evil Character or evil Enhancement from each discard pile. Rare II Peter 2:17 Evil Rotation Mistakes Made AW Mistakes_Made_(AW) Angel Wars EE Crimson Discard a card at random from opponent's hand. If opponent has 8 or more cards in hand when this card is played, this cannot be negated. Common Isaiah 24:5 Evil Misuse of Talents 3E Misuse_of_Talents_(F) 3rd Edition EE Pale Green 3 2 Negate and discard the last good enhancement played in current battle. Deck Luke 19:20-22 Evil Moab FoM 040-Moab-R Fall of Man Evil Character Gray 5 5 Territory Moabite If you put a Moabite in play, you may play a Moabite from deck. Limit once per turn. If your Moabite blocks, you may take an evil O.T. Enhancement from Reserve. Rare Genesis 19:37 Evil Rotation Moabite Army FoM 122-Moabite-Army Fall of Man Evil Character Gray 9 9 Warrior Moabite, Generic You may topdeck and O.T gray card from Reserve (or take it if you control another Moabite). May band to a generic Moabite. Cannot be interrupted. Common II Kings 3:21 Evil Rotation Moabite Camp (LoC) LoC LoC_039-Moabite-Camp Lineage of Christ Evil Character/Fortress Gray 7 12 Warrior Generic, Moabite FORT: Each upkeep, you may topdeck an O.T. gray card from Reserve. EC: Look at opponent’s hand: Underdeck a good card. If it is red, you may draw 1. Common II Kings 3:21 Evil Rotation Moabite Marauders FoM 125-Moabite-Marauders Fall of Man Evil Character Gray 3 5 Warrior Moabite, Generic, Unity Lost Souls (O.T.) After battle, you may take or banish an Enhancement in battle. May band to a Moabite. Cannot be interrupted. Common II Kings 13:20-21 Evil Rotation Moabite Messenger (LoC) LoC LoC_200-Moabite-Messenger Lineage of Christ Evil Character Gray 6 3 Generic, Moabite Bounce up to 2 O.T. Heroes. Opponent may topdeck an equal number of cards from hand instead. Cannot be negated if opponent used a search ability this turn. Common Ruth 1:6 Evil Rotation Mocking Soldier (Pi) Pri Mocking_Soldier_(Pi) Priests Evil Character Brown 7 4 Warrior Generic, Roman May band to a warrior class Roman Evil Character. Cruelty, Crucify Him, and Great Mourning cannot be negated. Common Matthew 27:29 Evil Mocking Soldier (Wa) War Mocking_Soldier_(Wa) Warriors Evil Character Brown 7 4 Common Matthew 27:29 Evil Mocking Soldiers (J) J Mocking_Soldiers_(J) J Evil Character Gray 6 4 Warrior Roman, Generic Underdeck a random card from opponent's hand. Deck Matthew 27:29 Evil Rotation Molech Worship ( C) 2E Molech_Worship_(CU) 2nd Edition EE Gray Set Evil Character aside. Character gains 1/1 for every turn character worships Molech. Deck Leviticus 18:21 Evil Molech Worship (Pr) Prp Molech_Worship_(Pr) Prophets EE Gray Set Evil Character aside. Character gains 1/1 for every turn character worships Molech. Rare Leviticus 18:21 Evil Molten Calf Worship Prp Molten_Calf_Worship_(Pr) Prophets EE Brown Set Evil Character aside for 5 turns. Character returns with abilities increased 4/8. Uncommon Exodus 32:4 Evil Momentum Change Ki Momentum_Change_(Ki) Kings EE Gray Return all Evil Enhancements except this one to holder's hand if Evil Character loses in battle. Common II Samuel 19:1-2 Evil Moral Decline Ki Moral_Decline_(Ki) Kings EE Gold 0 2 Character may use evil enhancements from any evil brigade this turn. Common II Chronicles 21:11 Evil Mordecai Pri Mordecai_(Pi) Priests Hero Blue 1 4 Protect humans in your territory from discard abilities on evil cards this turn. Uncommon Esther 2:22 Good Mordecai (PoC) PoC 081-Mordecai Prophecies of Christ Hero White 8 9 Good O.T. Enhancements used by Mordecai cannot be negated. Protect hands, decks and Reserves from Evil Characters, or exchange Mordecai with Esther from territory, deck or Reserve. Common Esther 10:3 Good Rotation Morg AW Morg_(AW) Angel Wars Evil Character Black 9 10 Warrior Demon Release all Heroes from your Demonic Stronghold and return them to owner's territory. For each Hero released this way, you may search your draw or discard pile for an evil enhancement depicting Morg. Ultra Rare I Corinthians 15:55 Evil Morgan AW Morgan_(AW) Angel Wars Evil Character Brown 10 11 Warrior Demon, Same Unique character as Morg If holder has another demon in play, decrease a Hero by 2/2 until end of turn. Rare Isaiah 24:21 Evil Moses (CoW AB) CoW (AB) CoW_AB_N32-Moses-R Cloud of Witnesses (Alternate Border) Hero Gold/Green/White 8 8 Territory, Cloud Judge, Musician, Prophet Negate Enhancements, Lost Souls and characters in territories (except cloud cards). While in battle, negate Enhancements and other characters in the Field of Battle (except ? cards). Rare Exodus 3:14 Good Rotation Moses (CoW) CoW Moses_(CoW) Cloud of Witnesses Hero Gold/Green/White 8 8 Territory, Cloud Judge, Musician, Prophet Negate Enhancements, Lost Souls and characters in territories (except cloud cards). While in battle, negate Enhancements and other characters in the Field of Battle (except cloud cards). Rare Exodus 3:14 Good Rotation Moses (FoM) FoM 106-Moses Fall of Man Hero Gold 8 8 Judge, Musician, Prophet Negate Enhancements and other characters. Legacy Rare Exodus 3:14 Good Rotation Moses (G) 10A Moses_(G) 10th Anniversary Hero Gold 8 8 Negate all special abilities on characters and enhancements (except this ability). Deck Exodus 3:14 Good Moses (Pr) Prp Moses_(Pr) Prophets Hero Gold 8 6 Rare Exodus 3:14 Good Moses (Promo) Pmo-P2 Promo_Moses_CoW Promo Hero Gold/Green/White 8 8 Territory, Cloud Judge, Musician, Prophet Negate Enhancements, Lost Souls and characters in territories (except cloud cards). While in battle, negate Enhancements and characters in the Field of Battle (except ? cards). National Exodus 3:14 Good Rotation Moses (Wa) War Moses_(Wa) Warriors Hero Gold 8 8 All special abilities on character cards and enhancement cards except this one are interrupted and prevented. Battle is determined by the numbers. Rare Exodus 3:14 Good Moses and Elders Pat Moses_and_Elders_(Pa) Patriarchs GE White 2 2 Search your discard pile for any good card, except a Dominant or Artifact card, and put it into your hand. Ultra Rare Exodus 18:21 Good Moses and the Elders (Roots) RR 135-Moses-and-the-Elders.jpg Roots GE White 3 4 Interrupt the battle. Hero may band to up to 3 O.T. human Heroes. Cannot be negated if used by Moses. Exodus 18:21 Good Rotation Moses in Glory (GoC) GoC 062-Moses Gospel of Christ Hero Clay/Silver/White 3 3 Cloud, Star [O.T.] Gospel, Judge, Musician, Prophet STAR: Negate Lost Souls until end of turn. / H: If Transfiguration is in battle, banish this card to negate evil and neutral cards. Cannot be prevented. Common Luke 9:30-31 Good Rotation Moses kills Egyptian Pat Moses_kills_Egyptian_(Pa) Patriarchs EE Gold 0 4 Interrupt the battle and set aside an opponent's male Hero in play for 5 turns. Then return the Hero to owner's territory. Common Exodus 2:12 Evil Moses Kills Egyptian (1st Print - K) K1P K45-1P-Moses-Kills-Egyptian K Starter (1st Print) EE Pale Green 6 0 Negate a good Enhancement. Bounce a Hero. Starter Exodus 2:12 Evil Rotation Moses kills Egyptian (PoC) PoC LR20-Moses-kills-Egyptian Prophecies of Christ EE Gold 0 4 Interrupt the battle and set aside an opponent's male Hero for 5 turns. Legacy Rare Exodus 2:12 Evil Rotation Moses kills Egyptian [K] K K45-Moses-Kills-Egyptian K Starter EE Pale Green 6 0 Negate a good Enhancement or bounce a Hero. Starter Exodus 2:12 Evil Rotation Moses, Friend of God PoC 022-Moses-Friend-of-God-R Prophecies of Christ Hero Green 10 10 Cloud Judge, Musician, Prophet (Star) Shuffle any number of cards from hand to draw an equal number. (Hero) Your Exodus Enhancements cannot be negated. May band to an Exodus human. Rare Exodus 3:14 Good Rotation Moses, the Deliverer (1st Print - L) L1P L14-1P-Moses L Starter (1st Print) Hero Clay/White 12 10 Judge, Musician, Prophet Negate an evil card. You may draw 1. Starter Exodus 3:8 Good Rotation Moses, the Deliverer [Fundraiser] Fund FR-Moses-the-Deliverer-SBS Fundraiser Hero Clay/White 12 10 Judge, Musician, Prophet, Wilderness Negate an evil card. You may draw 1. Promo Exodus 3:8 Good Rotation Moses, the Deliverer [L] L L14-Moses L Starter Hero Clay/White 12 10 Judge, Musician, Prophet, Wilderness Negate an evil card. You may draw 1. Starter Exodus 3:8 Good Rotation Moses, the Servant IR 032-Moses-the-Servant-UR Israel's Rebellion Hero Green/White 4 10 Judge, Musician, Prophet, Wilderness You may take an O.T. green or white Enhancement from deck. May band to a wilderness Hero. Cannot be negated. Ultra Rare Exodus 3:11 Good Rotation Moses' Parents CoW Moses_Parents_(CoW) Cloud of Witnesses Hero White 2 2 Territory, Cloud Protect Exodus and cloud Heroes from the first evil Enhancement played by an opponent each battle. Common Exodus 2:1-2 Good Rotation Moses' Parents (CoW AB) CoW (AB) CoW_AB_N87-Moses-Parents Cloud of Witnesses (Alternate Border) Hero White 2 2 Territory, Cloud Protect Exodus and cloud Heroes from the first evil Enhancement played by an opponent each battle. Common Exodus 2:1-2 Good Rotation Moses' Rod 10A Moses'_Rod_(G) 10th Anniversary Artifact Plagues with an Exodus reference cannot be prevented. Deck Exodus 4:17 Neutral Moses’ Staff (PoC) PoC 023-Moses-Staff Prophecies of Christ Artifact May be activated on Moses You may take an Exodus plague from Reserve (or deck if active on Moses). At any time, you may discard this card to discard an animal. Exodus plagues are regardless of protect abilities. Common Exodus 4:17 Neutral Rotation Moshe (1st Print - L) L1P L32-1P-Moshe L Starter (1st Print) GE White 4 3 Territory You may play a Lost Soul and an Exodus character from a deck. Starter Exodus 2:10 Good Rotation Moshe [L] L L32-Moshe L Starter GE White 4 3 Territory You may play a Lost Soul and an Evil Character from an opponent’s deck. Starter Exodus 2:10 Good Rotation Moths Pri Moths_(Pi) Priests EE Gray 0 4 Select up to four Enhancements from one player's discard pile or Storehouse and remove them from the game. Common Matthew 6:19 Evil Moths (Roots) RR 177-Moths.jpg Roots Evil Character Crimson 1 1 Animal, Generic, Gospel You may discard an Artifact. If opponent has used a draw ability this turn, protect Lost Souls from rescue. Matthew 6:19 Evil Rotation Mount Sinai IR 019-Mount-Sinai-R Israel's Rebellion Fortress Each upkeep, you may look at the top 3 (or 5 if Moses is in play) cards of a deck: Reserve an evil card or take up to 1 good card you own. Rare Exodus 19:11 Good Rotation Mountain of God Prp Mountain_of_God_(Pr) Prophets GE White 4 2 Common Isaiah 56:7 Good Mounted Forces PoC 141-Mounted-Forces Prophecies of Christ Evil Character Crimson/Pale Green 6 6 Warrior Generic, Assyrian, Babylonian May band to an Assyrian or Babylonian warrior, or you may take an O.T. Enhancement of matching brigade from Reserve. Cannot be prevented. Common Ezekiel 23:23 Evil Rotation Mourn and Weep PoC [Ban] 216-Mourn-and-Weep-R Prophecies of Christ EE Multi Territory (Star) Discard a good card from a Reserve. (EE) Banish this card. If you do, each player (or each opponent if played in battle) must skip their next battle phase. Rare Zechariah 12:10 Evil Banned Multitude AW Multitude_(AW) Angel Wars GE Silver Multiply the abilities (*/*) on a Hero card by the number of Evil Characters in battle. Common Luke 2:13-14 Good Murder 3E Murder_(F) 3rd Edition EE Pale Green 2 2 Discard a human Hero with toughness of */5 or less. Deck Genesis 4:8 Evil Murder in the Temple (LoC) LoC LoC_215-Murder-in-the-Temple-R Lineage of Christ EE Multi 6 0 Discard a Hero. Cannot be negated if a good priest is in opponent’s discard pile. Rare II Chronicles 24:22 Evil Rotation Murderous Command (1st Print - K) K1P K3-1P-Murderous-Command K Starter (1st Print) Dominant You may take an evil Egyptian from deck or Reserve. Discard a Hero in a territory to add an evil Egyptian to battle. Starter Exodus 1:22 Evil Rotation Murderous Command [K] K K3-Murderous-Command K Starter Dominant You may take an evil Egyptian from deck or Reserve. Discard a Hero in a territory to add an evil Egyptian to battle. Starter Exodus 1:22 Evil Rotation Murmuring 10A Murmuring_(H) 10th Anniversary EE Multi 3 3 Remove all cards except lost soul cards in one opponent's discard pile from the game. Deck Exodus 16:2 Evil Music Leader TPC Music_Leader_(PC) Persecuted Church Hero White/Clay 3 3 Territory Ephesus, Generic, Musician If an opponent uses a draw or search ability (except on a musician), you may search deck or discard pile for up to 2 good cards that involve music. Rare Ephesians 5:19 Good Rotation Music Leader (2022 - Worker) Pmo-P2 Music-Leader-alt Promo Hero Clay/White 3 3 Territory Generic, Ephesus, Musician If an opponent uses a draw or search ability (except on a musician), you may take up to 2 good cards that involve music from deck or discard pile. Promo Ephesians 5:19 Good Rotation Musician's Chambers RoA Musicians'_Chambers_(RA) Rock of Ages Fortress Holds any number Good Enhancements involving Music Your Musicians may use Enhancements from here as if played from hand, regardless of brigade. Fixed I Chronicles 9:33 Good Mustering for War Ki Mustering_for_War_(Ki) Kings GE Red Set Hero aside for 2 turns. On return, holder may draw 3 cards. Rare II Chronicles 17:18-19 Good My Lord and My God Di My_Lord_and_My_God_(Di) Disciples GE Purple 2 2 If used by a disciple, negate and discard an Evil Character card in play or set-aside area. Fixed John 20:28 Good My Lord and My God (GoC) GoC LR66-My-Lord-and-My-God Gospel of Christ GE Purple 2 2 If used by a disciple, negate and discard an evil card in play or a set-aside area. Legacy Rare John 20:28 Good Rotation Naamah FoM 018-Naamah Fall of Man Evil Character Pale Green 2 8 Antediluvian, X = # of opponent's good brigades Protect Naamah from multi-brigade Heroes and opponents' Dominants. You may banish up to X cards from an opponent's discard pile. Common Genesis 4:22 Evil Rotation Naaman FoOF Naaman_(FF) Faith of Our Fathers Evil Character Gray 8 7 Warrior Syrian Commander O.T. Enhancements used by Naaman cannot be negated. The first time Namaan is about to be discarded, heal him and convert him to a red brigade Hero. Fixed II Kings 5:1 Evil Naaman (PoC) PoC LR24-Naaman Prophecies of Christ Evil Character Gray (Red) 8 7 Warrior Syrian, Begins as evil If Naaman is discarded, heal and convert him to a red Hero. Limit once. O.T. Enhancements used by Naaman cannot be negaed. Legacy Rare II Kings 5:1 Evil Rotation Naaman’s Horses (Roots) RR 195-Naamans-Horses.jpg Roots EE Gray 2 2 Weapon [X = # of your evil Syrians] You may draw X (limit 2). If opponent controls a good O.T. prophet, you may play an O.T. gray Enhancement. II Kings 5:9 Evil Rotation Naaman's Servant Girl FoM 123-Naamans-Servant-Girl Fall of Man Hero White 4 4 You may capture this Hero to opponent's Land of Bondage to convert an evil O.T. human in territory to a Hero of any brigade and add a unique human Hero in territory to battle. Common II Kings 5:2 Good Rotation Nabal (I) I Nabal_(I) I Evil Character Brown 8 10 Draw 1 and reveal it. If it is a good card, discard Nabal after battle. Deck I Samuel 25:3 Evil Rotation Nabal (Pi) Pat Nabal_(Pa) Patriarchs Evil Character Pale Green 4 6 Nabal cannot be converted. Nabal cannot block Abigail or David. Uncommon I Samuel 25:3 Evil Nadab Pri Nadab_(Pi) Priests Evil Character Gray 5 5 Priest May band to Abihu. Uncommon Leviticus 10:1-2 Evil Nadab, the Wicked IR 110-Nadab-the-Wicked Israel's Rebellion Evil Character Gray 1 2 Tabernacle Priest, Wilderness Protect hands, decks and Reserves from opponent’s cards. May band to an evil O.T. priest, or you may reserve the bottom card of a deck. Common Leviticus 10:1 Evil Rotation Naharai FoOF Naharai_(FF) Faith of Our Fathers Hero Red 1 1 Warrior If you do not have a good weapon class Enhancement in play when this Hero enters battle, discard him after battle. Fixed II Samuel 23:37 Good Nahor, the Scorched / Nahor, the Noble (LoC) LoC LoC_089-Nahor-R Lineage of Christ Hero Blue (Blue/Red) 6(4) 4(6) Territory, Star STAR: Play a Lost Soul from a deck. TOP: Protect meek Genesis Heroes from the first evil Enhancement played by an opponent each battle. BOTTOM: Meek Common Genesis 11:24 Good Rotation Nahshon, the Blacksmith / Nahshon, the Oracle (LoC) LoC LoC_120-Nahshon Lineage of Christ Hero White (White/Red) 4(11) 3(9) Star STAR: Topdeck a * card from Reserve. TOP: You may underdeck an Artifact or activate an Artifact. May band to an Exodus or meek Hero. BOTTOM: Meek Common Ruth 4:20 Good Rotation Nahum FoOF Nahum_(FF) Faith of Our Fathers Hero Green 3 3 Prophet Negate all special abilities on pale green Evil Characters. Nahum has access to all sites. Fixed Nahum 3:7 Good Nahum (PoC) PoC 201-Nahum Prophecies of Christ Hero Green 3 7 Territory Minor Prophet, X = # of your minor prophets While an Evil Character is in battle, you may discard Nineveh or your Assyrian to add Nahum to battle. Cannot be negated if X is 2 or greater. Common Nahum 1:1 Good Rotation Namaan's Chariot and Horses FoOF Namaan's_Chariot_and_Horses_(FF) Faith of Our Fathers EE Gray 2 2 Weapon Interrupt the battle and draw two cards. If used by a unique character, you may play the next Enhancement. Fixed II Kings 5:9 Evil Naming the Nation IR 046-Naming-the-Nation Israel's Rebellion GE Blue 5 0 Underdeck all Evil Characters in battle. You may draw 3. Common Genesis 48:16 Good Rotation Naomi (J) J Naomi_(J) J Hero White 5 5 May band to a Ruth Hero. Deck Ruth 4:14 Good Rotation Naomi (Wo) Wom Naomi_(Wo) Women Hero Gold 5 5 Common Ruth 4:14 Good Naomi, the Widow (Roots) RR 129-Naomi.jpg Roots Hero White 5 6 You may topdeck a good Ruth Enhancement from discard pile. May band to a Ruth Hero. Ruth 4:14 Good Rotation Naomi’s Blessing / Heartbroken (LoC) LoC LoC_054-Naomis-Blessing Lineage of Christ GE/EE White/Gray 4(0) 0(4) Territory GE: Negate and discard a Curse or an evil Enhancement. EE: Negate Heroes. Prevent the next good Enhancement played. Common Ruth 1:9 Neutral Rotation Naphtali, the Vocal IR 038-Naphtali-the-Vocal Israel's Rebellion Hero Blue 7 5 Patriarch, Son of Jacob Opponent may underdeck an evil card in territory. If they do not, prevent the next evil Enhancement played in battle. Common Genesis 49:21 Good Rotation Narrow Escape (Ap) Ap Narrow_Escape_(Ap) Apostles GE White 3 4 Allow one Hero to retreat from battle unharmed. Return one good enhancement, except this one, to player's hand. Common II Corinthians 11:33 Good Narrow Escape (EC) TEC Narrow_Escape_(EC) Early Church GE Clay 3 4 Interrupt the battle, withdraw your Hero and protect it from oppenent's cards. You may present a clay Hero. Cannot be interrupted. Common Acts 9:25 Good Rotation Nathan TxP Nathan_(TxP) Thesaurus ex Preteritus Hero Green 11 7 Prophet You may shuffle an evil card in your territory into owner's deck to force your opponent to do the same. Cannot be negated. Fixed I Kings 1:23 Good Nathan, the Rebuker (Roots) RR 081-Nathan.jpg Roots Hero Green 11 7 Prophet You may underdeck an evil card in territory. If you do, opponent must underdeck an evil card in territory. II Samuel 12:7 Good Rotation Nazareth Di Nazareth_(Di) Disciples Site Green Protect cards in your territory and hand from shuffle by an opponent. Protect all decks from search abilities. Fixed Matthew 13:57 Neutral Nazareth (Roots) RR 013-Nazareth.jpg Roots Fortress Gospel Protect decks, discard piles and Reserves from look and search abilities. Matthew 13:57 Good Rotation Nebuchadnezzar (PoC) PoC 154-Nebuchadnezzar-R Prophecies of Christ Evil Character Crimson and White/Purple 4/11 3/10 Warrior Begins as an Evil Character. Babylonian King If a Daniel Hero is in play, you may convert this character to a Hero after battle. May band to a Babylonian, or you may toss the next Enhancement played by opponent. Cannot be negated. Rare Daniel 4:37 Evil Rotation Nebuchadnezzar (Pr) Prp Nebuchadnezzar_(Pr) Prophets Evil Character Crimson 6 8 Uncommon Daniel 4:30 Evil Nebuchadnezzar (TxP) TxP Nebuchadnezzar_(TxP) Thesaurus ex Preteritus Evil Character Crimson 6 8 Warrior Babylonian King, FoughtEarthly Battle If no Daniel Hero is in play, search deck for an O.T. crimson card and add it to hand or battle. Cannot be negated. Fixed Daniel 4:30 Evil Nebuchadnezzar's Dream FoOF Nebuchadnezzar's_Dream_(FF) Faith of Our Fathers EE Crimson 6 0 If used by a Babylonian, discard a human from each opponent. Fixed Daniel 2:1 Evil Nebuchadnezzar's Pride RoA Nebuchadnezzar's_Pride_(RA) Rock of Ages EE Crimson 0 6 Interrupt the battle and set aside all characters and Sites in battle for four turns. Fixed Daniel 4:30 Evil Nebuchadnezzar's Pride (Roots) RR 183-Nebuchadnezzars-Pride.jpg Roots EE Crimson 0 6 Interrupt the battle. Reserve all characters in battle. Daniel 4:30 Evil Rotation Nebushasban FoOF Nebushasban_(FF) Faith of Our Fathers Evil Character Crimson 3 3 Warrior Babylonian You may exchange a Lost Soul in opponent's territory with a Lost Soul in your territory. Fixed Jeremiah 39:13 Evil Nebushazban, Rab-saris (Roots) RR 176-Nebushazban.jpg Roots Evil Character Crimson 3 3 Warrior Babylonian You may capture a Hero in a territory or exchange two Lost Souls. Jeremiah 39:13 Evil Rotation Nebuzaradan Ki Nebuzaradan_(Ki) Kings Evil Character Crimson 9 10 Warrior Babylonian Commander Evil enhancements with a reference from 2 Kings cannot be negated if holder has a Babylon site in play. Uncommon II Kings 25:8 Evil Necromancer PoC 092-Necromancer-R Prophecies of Christ Evil Character Brown/Pale Green 1 9 Generic, Magician You may discard the bottom card of a deck. Banish a human from a discard pile to copy its special ability. Cannot be prevented. Rare Isaiah 8:19 Evil Rotation Negev Lions PoC 112-Negev-Lions Prophecies of Christ Evil Character Crimson 9 7 Generic, Animal, X = # of your lions First strike. Opponent must discard a good card from their hand. You may draw X (limit 3). Common Isaiah 30:6 Evil Rotation Nehemiah Pri Nehemiah_(Pi) Priests Hero Green 6 7 Warrior All humans gain 0/4 until end of battle. Search discard pile for Wall of Protection or Jerusalem Tower and put in play. Uncommon Nehemiah 2:17 Good Nehemiah, the Viligant (Promo) Pmo-P2 Promo_Nehemiah-State Promo Hero Gold/Red 7 12 Warrior Postexilic Protect meek cards from evil cards. You may play a good O.T. Fortress from deck or exchange this card with a postexilic Hero in territory. Weapons used by this Hero cannot be negated by O.T. evil cards. State Nehemiah 5:7 Good Rotation Nergal-sar-ezer, Rab-Mag (Roots) RR 172-Nergalsarezer.jpg Roots Evil Character Crimson 7 7 Warrior Babylonian O.T. capture abilities and weapons used by this card cannot be negated. Jeremiah 39:3 Evil Rotation Nergalsharezer FoOF Nergalsharezer_(FF) Faith of Our Fathers Evil Character Crimson 7 7 Warrior Babylonian If another Babylonian is in play, O.T. Enhancements used by Nergalsharezer cannot be negated. Fixed Jeremiah 39:3 Evil Nero's Realm Ap Nero's_Realm_(Ap) Apostles Site Silver If a N.T. Hero is prisoner here, discard Hero if not rescued after five turns. Common II Timothy 1:12 Neutral Nero's Realm TPC Neros_Realm_(PC) Persecuted Church Site Silver Roman Protected from Romans. If your Roman emperor blocks, you may discard a captured N.T. character. Common II Timothy 1:12 Neutral Rotation Net (B) Main Net_(B) Main EE Black 2 2 Take any Hero in play prisoner and place in your Land of Bondage. Hero is treated as a Lost Soul. Rare Psalm 9:15 Evil Net (D) 2E Net_(DU) 2nd Edition EE Black 2 2 Take any Hero in play prisoner and place in your Land of Bondage. Hero is treated as a Lost Soul. Deck Psalm 9:15 Evil Net (UL) Main UL Net_(UL) Main Unlimited EE Black 2 2 Take any Hero in play prisoner and place in your Land of Bondage. Hero is treated as a Lost Soul. Rare Psalm 9:15 Evil New Covenant PoC 145-New-Covenant-Ezekiel Prophecies of Christ Covenant Green/Silver/Teal 5 2 HE: Convert an evil human. After battle, you may underdeck this card. ART: Discard an evil card from a player’s Reserve to resurrect their human Hero. Rare Ezekiel 36:26 Good Rotation New Covenant (Isaiah) PoC 119-New-Covenant-Isaiah-R Prophecies of Christ Covenant Green/Purple/Teal 1 6 GE: Convert an evil human in battle. Convert this card to an inactive Artifact. ART: Underdeck this card and a good O.T. Enhancement from each discard pile. Rare Isaiah 59:21 Good Rotation New Covenant (Jeremiah) PoC 135-New-Covenant-Jeremiah-R Prophecies of Christ Covenant Clay/Green/Teal 3 3 Artifact has Unity: Heroes (Share a brigade) GE: Convert all evil humans in battle. You may draw 1 and topdeck this card. ART: Shuffle this card: Your human Hero gains “May band to a human.” this turn. Rare Jeremiah 31:33 (Hebrews 1:10) Good Rotation New Jerusalem (2019) (Promo) Pmo-P2 Promo_New-Jerusalem-Winner Promo Dominant Copy the last good Dominant played during this phase. Winner Revelation 3:12 Good Rotation New Jerusalem (Bride of Christ) (RoJ AB) RoJ (AB) RoJ_AB_N17-New-Jerusalem-The-Bride-of-Christ-R Revelation of John (Alternate Border) Site/Hero Multi (Multi) 3 3 Begins as a Site. Generic, Genderless, Human SITE: You may convert this Site to a Hero. HERO: You may search deck or Reserve for New Jerusalem. Cannot be interrupted. Rare Revelation 21:2 Neutral Rotation New Jerusalem (I/J+) I/J+ New-Jerusalem-IJ I/J+ Dominant Copy the last good Dominant played during this phase. Revelation 3:12 Good Rotation New Jerusalem (Nats Promo) Pmo-P2 Promo_New-Jerusalem-Nationals Promo Dominant Copy the last good Dominant played during this phase. National Revelation 3:12 Good Rotation New Jerusalem (Promo) Pmo-P2 New_Jerusalem_(Promo) Promo Dominant Play this card simultaneously with the Son of God card and rescue any additional Lost Soul in play. Promo Proverbs 11:30 Good Rotation New Jerusalem (Wa) War New_Jerusalem_(Wa) Warriors Dominant Play this card simultaneously with the Son of God card and rescue any additional Lost Soul in play. Ultra Rare Proverbs 11:30 Good New Jerusalem (Wo) Wom New_Jerusalem_(Wo) Women Site Multi Hero gains access to any Site until end of battle. This Site may be used for no more than two rescue attempts per game. Common Revelation 21:2 Neutral New Jerusalem Bride of Christ (RoJ) RoJ 17-New-Jerusalem-The-Bride-of-Christ-R Revelation of John Site/Hero Multi 3 3 Begins as a Site. Generic, Genderless, Human Site: You may convert this Site to a Hero. Hero: You may search deck or Reserve for New Jerusalem. Cannot be interrupted. Rare Revelation 21:2 Neutral Rotation New Priestly Duty Pri New_Priestly_Duty_(Pi) Priests GE Green 1 3 If used by a N.T. Hero, convert a human Evil Character to a Hero in brigade of your choice. Common Romans 15:16 Good New Tongues Ap New_Tongues_(Ap) Apostles GE White Set aside a male Hero for one turn. Hero returns with access to rescue the Jeremiah 7:18 Lost Soul. Common Acts 2:6-7 Good Nicanor (EC) TEC Nicanor_(EC) Early Church Hero Clay 4 7 Territory Deacon, Jerusalem While you control another deacon (or Widows' Tables), if an opponent draws because of his special ability (except Nicanor), instead each player draws 1. Cannot be interrupted. Common Acts 6:5 Good Rotation Nicanor (Promo) Pmo-P1 Nicanor_(Promo) Promo Hero Gold 5 6 Deacon If holder has fewer Redeemed Souls than opponent, holder may draw two cards. Promo Acts 6:5 Good Nicodemus (Blue) Ap Nicodemus_(Ap) Apostles Hero Blue 2 4 Cannot be blocked by Pharisees or Sadducees. Uncommon John 3:1-2 Good Nicodemus (Di) Di Nicodemus_(Di) Disciples Hero White 2 4 Pharisee Negate and discard Unholy Writ unless an Evil Character Pharisee or Sadducee is in play. Ignores Evil Character Pharisees and Sadducees. Fixed John 3:1-2 Good Nicodemus, the Seeker / Nicodemus, the Teacher (2022 - National) Pmo-P2 Nicodemus Promo Hero/Evil Character White/Gray 2 (7) 4 (9) [X = # of your meek N.T. Lost Souls] Empty Tomb, Gospel, Pharisee H: You may draw X (limit 3). May band to an empty tomb Hero. Cannot be negated. / EC: If blocking alone, you may draw 2. This card and N.T. gray Enhancements used by this card cannot be negated. Promo John 3:1 Neutral Rotation Nicolaitan's Teaching (RoJ) RoJ 100-Nicolaitans-Teaching-R Revelation of John EE Crimson/Orange Territory Select a brigade and a Hero in a territory. Place on that Hero: Take Hero to your territory. Hero may use Enhancements of selected brigade. Cannot be interrupted. Rare Revelation 2:15 Evil Rotation Nicolas of Antioch (EC) TEC Nicolas_of_Antioch_(EC) Early Church Hero Clay 1 7 X = # of your Deacons Negate evil characters with a toughness less than X. You may discard a clay enhancement from hand (or place it on Widows' Tables) to search your deck or discard pile for a clay convert Enhancement. Common Acts 6:5 Good Rotation Nicolas of Antioch (Promo) Pmo-P1 Nicolas_of_Antioch_(Promo) Promo Hero Blue 5 5 Deacon If opponent has a N.T. human Evil Character in play, holder may search discard pile for an enhancement that causes an EC to repent. Promo Acts 6:5 Good Nicolatian's Teaching (RoJ AB) RoJ (AB) RoJ_AB_N100-Nicolaitans-Teaching-R Revelation of John (Alternate Border) EE Crimson/Orange Territory Select a brigade and a Hero in a territory. Place on that Hero: Take Hero to your territory. Hero may use Enhancements of selected brigade. Cannot be interrupted. Rare Revelation 2:15 Evil Rotation Night Raid RoA Night_Raid_(RA) Rock of Ages EE Gray 3 3 Depicts a weapon If Elisha is not in play, capture a Hero and put it in opponent's Land of Bondage. Fixed II Kings 6:14 Evil Night Raid (Roots) RR 193-Night-Raid.jpg Roots EE Gray 3 3 Capture a character (or up to 3 characters if used by a Syrian) to a player. II Kings 6:14 Evil Rotation Nimrod, the Mighty (CoW AB) CoW (AB) CoW_AB_N90-Nimrod-R Cloud of Witnesses (Alternate Border) Evil Character Crimson/Pale Green 11 11 Warrior Assyrian, Babylonian, King Search deck for an Assyrian, a Babylonian or an O.T. Fortress and put it in play. You may discard an animal or take a single-brigade Site in opponent’s territory. Cannot be interrupted. Rare Genesis 10:8 Evil Rotation Nimrod, the Mighty (CoW) CoW Nimrod_(CoW) Cloud of Witnesses Evil Character Crimson/Pale Green 11 11 Warrior Assyrian, Babylonian, King Search deck for an Assyrian, a Babylonian or an O.T. Fortress and put it in play. You may discard an animal or take a single-brigade Site in opponent's territory. Cannot be interrupted. Rare Genesis 10:8 Evil Rotation Nineveh PoC 189-Nineveh-R Prophecies of Christ City Green Assyrian SITE: If a Lost Soul is put here, take a Jonah character from deck or Reserve. FORT: While your Assyrian is blocking, restrict players from playing Dominants. Rare Jonah 3:3 Evil Rotation Ninevites PoC 190-Ninevites Prophecies of Christ Evil Character Pale Green (White) 5(3) 3(5) Begins as an Evil Character. Generic, Assyrian You may exchange a card from hand with an O.T. Enhancement matching this card’s brigade from Reserve. After battle, you may convert Ninevites to a Hero. Cannot be negated if a prophet is in play. Common Jonah 3:5 Evil Rotation Ninevites Repent PoC 191-Ninevites-Repent Prophecies of Christ GE Green/White 2 2 Convert all Evil Characters in battle. Cannot be negated if opposed by an Assyrian. Common Jonah 3:5 Good Rotation No Blacksmiths in Israel (1st Print - L) L1P L49-1P-No-Blacksmiths-in-Israel L Starter (1st Print) EE Black 4 2 Territory You may take an evil card from Reserve or underdeck a Hero. Starter I Samuel 13:19 Evil Rotation No Blacksmiths in Israel [L] L L49-No-Blacksmiths-in-Israel L Starter EE Black 4 2 Territory You may topdeck an evil card from Reserve or underdeck a Hero. Starter I Samuel 13:19 Evil Rotation No Need for Spices RoA No_Need_for_Spices_(RA) Rock of Ages GE White 3 4 Negate evil immunity. Female N.T. Heroes ignore one evil brigade in battle. Fixed Matthew 28:8 Good No Need for Spices (GoC) GoC 154-No-Need-for-Spices Gospel of Christ GE White 3 4 Territory, Star Gospel STAR: Topdeck a good Dominant from deck. / GE: You may take a good N.T. card from Reserve. If played in battle, negate and reserve an evil card or an Artifact. Common Luke 24:1-3 Good Rotation No Regard for the Lord TPC No_Regard_for_the_Lord_(PC) Persecuted Church EE Brown 2 2 Territory X=# of cards in Hero's owners' hand Decrease a Hero from each opponent X/X. Rare Isaiah 5:12 Evil Rotation No Salvation IR 015-No-Salvation Israel's Rebellion Curse Brown/Crimson 0 4 EE: You may take an Enhancement from opponent’s hand. / A: Take an O.T. Curse from Reserve. O.T. Curses cannot be prevented. Common Deuteronomy 28:29 Evil Rotation No Straw! CoW No_Straw_(CoW) Cloud of Witnesses EE Gold 3 3 If more than one Hero is in battle, either this card gains cannot be negated or you may return it to hand after battle. If used by a single brigade character, topdeck all Heroes in battle. Common Exodus 5:7 Evil Rotation No Straw! (CoW AB) CoW (AB) CoW_AB_N117-No-Straw Cloud of Witnesses (Alternate Border) EE Gold 3 3 If more than one Hero is in battle, either this card gains cannot be negated or you may return it to hand after battle. If used by a single brigade character, topdeck all Heroes in battle. Common Exodus 5:7 Evil Rotation Noah Pat Noah_(Pa) Patriarchs Hero Blue 8 7 If Noah's Sons are in play, Noah may gain their strength (*/) and their special ability until the end of battle. Uncommon Genesis 6:7-8 Good Noah (CoW AB) CoW (AB) CoW_AB_N35-Noah-R Cloud of Witnesses (Alternate Border) Hero Blue/Green 6 8 Cloud Flood survivor, Prophet You may exchange a card in hand or territory with a human of matching brigade (or 2 flood survivors) in deck or discard pile. May band to a flood survivor. Cannot be interrupted. Rare Genesis 6:8 Good Rotation Noah (CoW) CoW Noah_(CoW) Cloud of Witnesses Hero Blue/Green 6 8 Cloud Flood survivor, Prophet You may exchange a card in hand or territory with a human of matching brigade (or 2 flood survivors) in deck or discard pile. May band to a flood survivor. Cannot be interrupted. Rare Genesis 6:8 Good Rotation Noah, the Righteous / Noah (Rest and Comfort) (LoC) LoC LoC_073-Noah-R Lineage of Christ Hero Blue/Green (Multi) 1(10) 4(11) Cloud, Star Antediluvian, Flood survivor, Prophet STAR: Topdeck a good Fortress from deck. TOP: You may convert this card to meek to prevent cards. You may shuffle a card (except a human). May band to Shem. BOTTOM: Meek Rare Genesis 6:9 Good Rotation Noah's Ark (Ark of Salvation) PoC 005-Ark-of-Salvation Prophecies of Christ Fortress Star Plays to Set Aside, Holds a blue Covenant or a Genesis 6 Artifact STAR: Topdeck a Covenant from Reserve. FORT: Protect Heroes in territory from harm. If your flood survivor attacks, you may topdeck a Genesis card from Reserve. Common Genesis 6:18 Good Rotation Noah's Ark (Promo) Pmo-P2 Noahs-Ark Promo Fortress If your Flood Survivor is harmed or defeated by an opponent, you may place it here instead: After 3 turns, return it territory to draw 1 or search discard pile for a blue Genesis 6-10 card. Promo Genesis 8:18-19 Good Rotation Noah's Sons Pat Noah's_Sons_(Pa) Patriarchs Hero Gold 6 7 Noah's Sons cannot be removed from the game. Uncommon Genesis 9:18 Good Noah's Wife CoW Noahs_Wife_(CoW) Cloud of Witnesses Hero Blue 3 6 Territory Flood survivor If you put a flood survivor in play from hand, negate an evil card or discard an evil Enhancement. Special abilities on blue Genesis 6-10 cards cannot be prevented. Common Genesis 7:7 Good Rotation Noah's Wife (CoW AB) CoW (AB) CoW_AB_N71-Noah's-Wife Cloud of Witnesses (Alternate Border) Hero Blue 3 6 Territory Flood survivor If you put a flood survivor in play from hand, negate an evil card or discard an evil Enhancement. Special abilities on blue Genesis 6-10 cards cannot be prevented. Common Genesis 7:7 Good Rotation Noblewomen TEC Noblewomen Early Church Hero Clay 4 3 Generic, Thessalonica, X=# of your Thessalonica Heroes Remove up to X evil cards in opponent's discard pile from the game to reveal the top X cards of opponent's deck; put Lost Souls in play and underdeck the rest. Common Acts 17:4 Good Rotation None that Breathed Ki None_that_Breathed_(Ki) Kings EE Gold 4 0 Discard one King from each opponent's territory or set aside area. Common I Kings 15:29 Evil Not Alone AW Not_Alone_(AW) Angel Wars GE Silver 0 2 All Heroes in battle are immune to selected evil brigade. Rare Matthew 13:41 Good Not Alone (RoJ AB) RoJ (AB) RoJ_AB_N54-Not-Alone-R Revelation of John (Alternate Border) GE Multi 3 3 Interrupt a neutral or evil card. Your lone human Hero may band to 2 of your human Heroes. If at least 2 Heroes were banded into battle, this cannot be interrupted by an evil card. Rare Ecclesiastes 4:12 Good Rotation Not Alone (RoJ) RoJ 54-Not-Alone-R Revelation of John GE Multi 3 3 Interrupt a neutral or evil card. Your lone human Hero may band to two of your human Heroes. If at least 2 Heroes were banded into battle, this cannot be interrupted by an evil card. Rare Ecclesiastes 4:12 Good Rotation Number of the Beast War Number_of_the_Beast_(Wa) Warriors EE Crimson 2 4 Convert one Gold Brigade Hero who is not a prophet to a Gray Brigade Evil Character. Uncommon Revelation 14:9-10 Evil Numerous as the Stars FoOF Numerous_as_the_Stars_(FF) Faith of Our Fathers GE Blue If used by a Genesis Hero, exchange this card with a human Hero in deck. Cannot be negated. Fixed Genesis 15:5 Good Numerous as the Stars (PoC) PoC 010-Numerous-as-the-Stars Prophecies of Christ GE Blue/Green Territory, Star X = # of cards revealed STAR: Topdeck a * card from Reserve. GE: Reveal any number of * cards from hand. Take up to X human Heroes from deck, discard pile and/or Reserve. Common Genesis 15:5 Good Rotation Nunc Dimittis Di Nunc_Dimittis_(Di) Disciples GE Green/White 4 4 Territory Hymn, X = Strength of Hero using this card If used by a Musician or N.T. Prophet, remove this card from the game to reveal the top X cards of your deck (limit 7) and add a revealed good card to hand. Place the rest beneath deck. Fixed Luke 2:29-30 Good Nunc Dimittis (GoC) GoC 070-Nunc-Dimittis Gospel of Christ GE Clay/Green/White 2 3 Star Gospel, Involves music, Nativity STAR: Negate Lost Souls until end of turn. / GE: Discard an evil card. You may topdeck a good card from deck (or take it if opponent has hand advantage). Common Luke 2:30-32 Good Rotation Oath of Purity (LoC) LoC LoC_014-Oath-of-Purity Lineage of Christ Covenant Gold/Teal 3 2 GE: Interrupt the battle. Hero may band to all O.T. humans. Cannot be interrupted. ART: Bounce up to 2 humans in a territory. Common Ezra 10:3 Good Rotation Obadiah FoOF Obadiah_(FF) Faith of Our Fathers Hero Green 9 7 Prophet All Heroes in play are immune to pale green brigade. If blocked by a pale green Evil Character, discard it after the battle (regardless of immunity). Fixed Obadiah 1:8 Good Obadiah (PoC) PoC 182-Obadiah Prophecies of Christ Hero Green 1 4 Minor Prophet, X = # of your minor prophets You may discard an evil card from opponent’s Reserve or banish X evil cards from a discard pile. May band to a minor prophet. Cannot be negated if an O.T. crimson human is in play. Common Obadiah 1:1 Good Rotation Obadiah's Caves RoA Obadiah's_Caves_(RA) Rock of Ages Fortress Holds any number of green brigade Prophets Protect your green brigade Prophets from capture. Place your green brigade Prophets being removed from game here instead. Each upkeep phase, shuffle contents into deck. Fixed I Kings 18:4 Good Obed-Edom the Gittite Pri Obed-Edom_the_Gittite_(Pi) Priests Hero Gold 9 9 If you have Ark of the Covenant or Tables of the Law activated, you may draw 2 cards. Uncommon II Samuel 6:11 Good Obed, the Servant / Obed, the Gift (LoC) LoC LoC_121-Obed-R Lineage of Christ Hero White (White/Red) 4(2) 2(1) Territory, Star X = # of your meek Ruth Heroes STAR: Discard an evil Enhancement. TOP: While you control a meek Hero, negate opponents’ neutral cards. If attacking, you may draw X (limit 3). BOTTOM: Meek Rare Ruth 4:21 Good Rotation Obedience of Noah (B) Main Obedience_of_Noah_(B) Main GE Blue 1 1 Holder may choose the Evil Character that his opponent uses to block his rescue attempt. Rare Genesis 6:22 Good Obedience of Noah (D) 2E Obedience_of_Noah_(DU) 2nd Edition GE Blue 3 2 Holder may choose the Evil Character that his opponent uses to block his rescue attempt. Deck Genesis 6:22 Good Obedience of Noah (FoM) FoM 102-Obedience-of-Noah Fall of Man GE Blue 3 2 If making a rescue attempt, you may choose an Evil Character to Block Legacy Rare Genesis 6:22 Good Rotation Obedience of Noah (Promo) Pmo-P1 Obedience_of_Noah_(Promo) Promo GE Blue 3 3 Promo Genesis 6:2 Good Obedience of Noah (Roots) RR 046-Obedience-of-Noah.jpg Roots GE Blue 3 2 Negate an evil card. You may choose an Evil Character to block. Genesis 6:22 Good Rotation Obedience of Noah (UL) Main UL Obedience_of_Noah_(UL) Main Unlimited GE Blue 1 1 Holder may choose the Evil Character that his opponent uses to block his rescue attempt. Rare Genesis 6:2 Good Obedient to Joseph IR 048-Obedient-to-Joseph Israel's Rebellion GE Blue 4 1 Reveal all hands: Play all characters. If more than 1 Evil Character was played, discard an evil card. Cannot be prevented. Common Genesis 41:40 Good Rotation Oblivious AW Oblivious_(AW) Angel Wars EE Crimson Place this card on a Lost Soul. While this card remains, that Lost Soul cannot be rescued by an angel. Cannot be negated. Common Ephesians 6:12 Evil Observe the Sabbath (1st Print - L) L1P L22-1P-Observe-the-Sabbath L Starter (1st Print) GE Clay 5 2 Negate an evil card. Opponent must topdeck an evil card from hand. Starter Exodus 31:14 Good Rotation Observe the Sabbath [L] L L22-Observe-the-Sabbath L Starter GE Clay 5 2 Negate an evil card. Opponent must topdeck an evil card from hand. Starter Exodus 31:14 Good Rotation Obsidian Minion AW Obsidian_Minion_(Grey)_(AW) Angel Wars Evil Character Gray 4 4 Demon May band to Obsidian Minion. This ability cannot be prevented by a silver brigade Hero. Common Ephesians 6:12 Evil Obsidian Minion - Dark Gray Background AW Obsidian_Minion_(Gold)_1_(AW) Angel Wars Evil Character Gold 4 4 Demon May band to Obsidian Minion. This ability cannot be prevented by a silver brigade Hero. Common Ephesians 6:12 Evil Obsidian Minion - Good Cards AW Obsidian_Minion_(Gold)_3_(AW) Angel Wars Evil Character Gold 4 4 Demon May band to Obsidian Minion. Evil banding abilities cannot be negated by good cards. Rare Ephesians 6:12 Evil Obsidian Minion - Light Gray Background AW Obsidian_Minion_(Gold)_2_(AW) Angel Wars Evil Character Gold 4 4 Demon May band to Obsidian Minion. This ability cannot be prevented by a silver brigade Hero. Common Ephesians 6:12 Evil Obsidian Minion (Black) AW Obsidian_Minion_(Black)_(AW) Angel Wars Evil Character Black 4 4 Demon May band to Obsidian Minion. This ability cannot be prevented by a silver brigade Hero. Common Ephesians 6:12 Evil Of One Mind Ap Of_One_Mind_(Ap) Apostles GE Multi 2 3 Interrupt, Negate, and Prevent Divisions in the Church. Rare Philippians 2:1-2 Good Of One Mind (PC) TPC Of_One_Mind_(PC) Persecuted Church GE Clay Territory Place in your territory: Band abilities used by clay Heroes cannot be negated. Common Philippians 2:1-2 Good Rotation Offer of Exile (LoC) LoC LoC_238-Offer-of-Exile Lineage of Christ EE Pale Green 0 6 X = # of Heroes withdrawn Withdraw all Heroes to draw X. Opponent may discard a good card from hand and Reserve instead. Cannot be interrupted if opponent used a search ability this turn. Common II Kings 18:31 Evil Rotation Offering of Wrongdoing IR 006-Offering-of-Wrongdoing-R Israel's Rebellion Artifact Prevent evil Enhancements in territories. You may discard this card to take a wilderness human or O.T. clay priest from deck. Rare Numbers 5:15 Neutral Rotation Offering Your Son PoC 012-Offering-Your-Son Prophecies of Christ GE Blue/Green/Teal 2 2 Territory (Star) Discard an evil card from hand to draw 1. (HE) Discard an animal in battle. You may shuffle this card to take an O.T. Artifact from deck or an animal from Reserve. Common Genesis 22:9 Good Rotation Og, King of Bashan FoM 074-Og-King-of-Bashan-R Fall of Man Evil Character Black 11 11 Warrior Canaanite King, Giant, X = # of opponent's good brigades You may look at the top X cards of deck: take any number of O.T. black cards. May band to a Canaanite warrior. Cannot be prevented. Rare Deuteronomy 3:1 Evil Rotation Oholiab Pri Oholiab_(Pi) Priests Hero Red 5 6 Search draw pile for The Tabernacle or a Tabernacle Artifact and put it in hand. Uncommon Exodus 38:22 Good Oholiab, the Engraver IR 068-Oholiab-the-Engraver Israel's Rebellion Hero White 5 3 Wilderness Protect Lost Souls from evil cards. Opponent may discard the top 2 cards of deck. If they do not, you may take an O.T. white card from deck. Common Exodus 38:23 Good Rotation Ointment ( C) 2E Ointment_(C) 2nd Edition GE Green 3 2 Heal any Hero in play. Deck John 9:6-7 Good Ointment (A) Main Ointment_(A) Main GE Green 0 2 Uncommon John 9:6-7 Good Ointment (UL) Main UL Ointment_(UL) Main Unlimited GE Green 0 2 Uncommon John 9:6-7 Good Ointment (Wa) War Ointment_(Wa) Warriors GE Green 3 2 Heal any Hero in play. Common John 9:6-7 Good Omen Interpreter IR 079-Omen-Interpreter-R Israel's Rebellion Evil Character Brown/Pale Green 6 5 Generic, Magician, Wilderness If opponent has used a draw ability this turn, reveal the top 6 cards of deck: Take an evil card or activate an O.T. Curse. May band to a magician. Rare Deuteronomy 18:10 Evil Rotation One of Seven (RoJ AB) RoJ (AB) RoJ_AB_N78-One-of-Seven Revelation of John (Alternate Border) Hero Silver 1 7 Warrior Prophet If you control another Revelation angel, negate opponents’ neutral cards. You may search deck or Reserve for New Jerusalem or reveal opponent’s hand. Cannot be interrupted. Common Revelation 21:9 Good Rotation One of Seven (RoJ) RoJ 78-One-of-Seven Revelation of John Hero Silver 1 7 Warrior Prophet If you control another Revelation angel, negate opponents' neutral cards. You may search deck or Reserve for New Jerusalem or reveal opponent's hand. Cannot be interrupted. Common Revelation 21:9 Good Rotation Onesimus Ap Onesimus_(Ap) Apostles Hero White 2 4 Abilities are 5/7 if Philemon is in the Field of Battle. Common Colossians 4:9 Good Onesimus (PC) TPC Onesimus_(PC) Persecuted Church Hero Clay 2 4 Territory Colossae If your Colossae Hero is captured, release it after 2 turns. If your Philemon is in the Field of Battle, protect Colossae Heroes in your territory and Lost Souls from opponents. Common Philemon 1:10 Good Rotation Onesiphorus TPC Onesiphorus_(PC) Persecuted Church Hero Clay 3 5 Ephesus, X=# of your missionaries Site access. If you control another Ephesus Hero, you may draw up to X (limit 3). Cannot be interrupted. Common II Timothy 1:16 Good Rotation Oppressed and Robbed Pri Oppressed_and_Robbed_(Pi) Priests Curse Gold 1 5 While your human Evil Character is blocking, special abilities that discard cards from draw piles cannot be negated. Uncommon Deuteronomy 28:29 Evil Oppressive Women 3E Oppressive_Women_(F) 3rd Edition Evil Character Gray 7 7 Deck Amos 4:1 Evil Ordained as a Disciple Pmo-P1 Ordained_as_a_Disciple_(Promo) Promo GE Green Set one of Jesus' 12 Disciples aside for one turn. That Hero gains the ability, 'Heal a Hero in play or place a demon in play beneath owner's draw pile.' Promo Mark 3:14-15 Good Ordained Priests (1st Print - L) L1P L18-1P-Ordained-Priests L Starter (1st Print) Hero Clay 11 9 Generic, Tabernacle Priest You may take a good O.T. card from Reserve or draw 1. Starter Exodus 28:41 Good Rotation Ordained Priests [L] L L18-Ordained-Priests L Starter Hero Clay 11 9 Generic, Tabernacle Priest, Wilderness You may take a good O.T. card from Reserve or draw 1. Starter Exodus 28:41 Good Rotation Orpah Pat Orpah_(Pa) Patriarchs Evil Character Gray 3 4 Orpah's abilities increase to 7/8 if blocking a lone Hero unless Ruth or Naomi are in battle. Common Ruth 1:14-15 Evil Orpah (FoM) FoM 104-Orpah Fall of Man Evil Character Gray 3 4 Moabite You may discard an evil O.T. card from hand to withdraw all human Heroes (except Ruth Heroes). Cannot be prevented by an O.T. Hero. Common Ruth 1:14 Evil Rotation Orpah Departs FoM 105-Orpah-Departs Fall of Man GE/EE White/Gray -3 3 Withdraw all opposing characters. You may topdeck a Ruth card from Reserve. Common Ruth 1:15 Neutral Rotation Othniel (A) Main Othniel_(A) Main Hero Gold 4 4 Uncommon Judges 3:9 Good Othniel (UL) Main UL Othniel_(UL) Main Unlimited Hero Gold 4 4 Uncommon Judges 3:9 Good Othniel, Son of Kenaz FoM 088-Othniel Fall of Man Hero Gold 1 1 Warrior Judge You may discard an idol or Curse, or topdeck a good Judges Enhancement from Reserve. After battle, you may discard an evil warrior. Common Judges 3:9 Good Rotation Out of Bethlehem PoC 199-Out-of-Bethlehem Prophecies of Christ GE Green/Purple 5 2 (Star) Topdeck a City from Reserve. (GE) Interrupt the battle. If opponent has hand advantage, discard all evil cards in battle. Common Micah 5:2 Good Rotation Out of Egypt PoC 176-Out-of-Egypt Prophecies of Christ GE Green/White Territory, Star STAR: Restrict players from playing Dominants during the next battle phase. GE: Take a Hero from Reserve. Discard the bottom card of an opponent’s deck. Common Hosea 11:1 (Matthew 2:15) Good Rotation Out of Their Hands IR 002-Out-of-Their-Hands-R Israel's Rebellion Dominant If your son of Jacob is rescuing, you may look at opponent’s hand: Underdeck an evil card. Rare Genesis 37:21 Good Rotation Outburst of Anger Ap Outburst_of_Anger_(Ap) Apostles EE Gold Hero is returned to owner's hand. A new Hero must be placed in battle or rescue attempt fails. Rare Galatians 5:20-21 Evil Outnumbered AW Outnumbered_(AW) Angel Wars EE Gold Band any number of evil characters from your hand or territory into battle. Rare Judges 7:12 Evil Outpouring PoC 179-Outpouring Prophecies of Christ GE Clay/Green 5 0 Star STAR: Shuffle a card from a Reserve. GE: Negate an evil card. If it is a human, convert it to clay. Cannot be negated if The Holy Spirit is in play. Common Joel 2:28 Good Rotation Outsiders (Black/Gold) (RoJ AB) RoJ (AB) RoJ_AB_N89-Outsiders-1 Revelation of John (Alternate Border) Evil Character Black/Gold X X Generic, Genderless, X = # of opponent's good brigades You may draw X. If blocking and opponent has more cards in play than you (except Lost Souls), you may draw and/or underdeck up to X cards instead. Cannot be prevented by a good card. Common Revelation 22:15 Evil Rotation Outsiders (Black/Gold) (RoJ) RoJ 89-Outsiders-1 Revelation of John Evil Character Black/Gold X X Generic, X = # of brigades on opponent's good cards You may draw X. If blocking and opponent has more cards in play than you (except Lost Souls), you may draw and/or underdeck up to X cards instead. Cannot be prevented by a good card. Common Revelation 22:15 Evil Rotation Outsiders (Brown/Crimson) (RoJ AB) RoJ (AB) RoJ_AB_N90-Outsiders-2 Revelation of John (Alternate Border) Evil Character Brown/Crimson X X Generic, Genderless, X = # of cards in opponent’s hand If blocking, search deck, discard pile or Reserve for an Idol. You may activate that Idol. Cannot be negated if opponent has more cards in hand than you. Common Revelation 22:15 Evil Rotation Outsiders (Brown/Crimson) (RoJ) RoJ 90-Outsiders-2 Revelation of John Evil Character Brown/Crimson X X Generic, X = # of cards in opponent's hand If blocking, search deck, discard pile, or Reserve for an Idol. You may activate that Idol. Cannot be negated if opponent has more cards in hand than you. Common Revelation 22:15 Evil Rotation Outsiders (Gray/Pale Green) (RoJ AB) RoJ (AB) RoJ_AB_N91-Outsiders-3 Revelation of John (Alternate Border) Evil Character Gray/Pale Green X X Generic, Genderless, X = # of cards in your hand Negate play abilities. Look at the top X cards of an opponent’s deck. Topdeck those cards in any order. Cannot be interrupted. Common Revelation 22:15 Evil Rotation Outsiders (Gray/Pale Green) (RoJ) RoJ 91-Outsiders-3 Revelation of John Evil Character Gray/Pale Green X X Generic, X = # of cards in your hand Negate play abilities. Look at the top X cards of an opponent's deck; topdeck those cards in any order. Cannot be interrupted. Common Revelation 22:15 Evil Rotation Overcome! (RoJ AB) RoJ (AB) RoJ_AB_N58-Overcome Revelation of John (Alternate Border) GE Clay/White 2 2 Negate an evil card or discard an Evil Character. You may reveal a good Dominant from hand to return this card to hand after battle. Common I John 4:4 Good Rotation Overcome! (RoJ) RoJ 58-Overcome Revelation of John GE Clay/White 2 2 Negate an evil card or discard an Evil Character. You may reveal a good Dominant from hand to return this card to hand after battle. Common I John 4:4 Good Rotation Overrun by Philistines (LoC) LoC LoC_228-Overrun-by-Philistines Lineage of Christ EE Black 3 3 Discard a Hero. If used by a Philistine, discard all Heroes in battle and you may draw 1. Common I Samuel 31:1 Evil Rotation Overtaken FoM 077-Overtaken-R Fall of Man Curse Gray 5 1 EE: Underdeck a card with "negated" in the special ability. Curse: If a Hero with "negated" in the special ability enters battle, your evil humans cannot be negated. Rare Deuteronomy 28:45 Evil Rotation Overwhelmed by Philistines TxP Overwhelmed_by_Philistines_(TxP) Thesaurus ex Preteritus EE Black 3 3 If used by a warrior class Philistine, discard all Heroes in battle. Cannot be negated if a purple Hero is in battle. Fixed I Samuel 31:6 Evil Overwhelming Presence I Overwhelming_Presence_(I) I GE Silver 3 3 Underdeck all Evil Characters in battle. Deck Matthew 28:4 Good Rotation Pact with Death (Roots) RR 026-Pact-with-Death.jpg Roots Curse Brown/Pale Green 2 4 EE: Discard all cards in battle. / A: Negate characters. Prevent Enhancements unless a character is opposed. Isaiah 28:15 Evil Rotation Pagan Priest Pri Pagan_Priest_(Pi) Priests Evil Character Pale Green 5 5 Generic, Priest You may discard two cards from hand to search discard pile for an Artifact depicting an idol or evil altar and activate it. Previous Artifact is negated. Common II Kings 17:32 Evil Pagan Sacrifices Pri Pagan_Sacrifices_(Pi) Priests EE Gold False Religious Practice Place in an opponent's territory. During opponent's upkeep phase, he must discard the top card of own draw pile. If that card is a Lost Soul, put it in play and discard this card instead. Common I Corinthians 10:20 Evil Pagan Sailors PoC 184-Pagan-Sailors-R Prophecies of Christ Evil Character Multi 3 4 When put in play, choose a single brigade and nationality. Generic If blocking, you may activate an Artifact from your Artifact pile (or Reserve if Jonah is in play), toss a Curse or discard an Artifact. Rare Jonah 1:5 Evil Rotation Pain Ap Pain_(Ap) Apostles EE Gray 6 1 Uncommon Luke 23:33 Evil Paintings of Abominations Prp Paintings_of_Abominations_(Pr) Prophets EE Gold 1 4 Uncommon Ezekiel 8:10 Evil Paladin Pat Paladin_(Pa) Patriarchs Hero Green 7 3 Immunity on demons is negated. Discard a non-human evil character with abilities */3 or less. Hero has access to gold sites. Common Romans 12:21 Good Paladin (PC) TPC Paladin_(PC) Persecuted Church Hero Clay/Red 7 3 Warrior Generic Site access. Discard a demon with toughness 4 or less. You may play an Armor of God Enhancement Common Romans 12:21 Good Rotation Paladin, the Fighter AW Paladin_the_Fighter_(AW) Angel Wars Hero Silver 7 7 Warrior Protect all Lost Souls from being discarded, shuffled, or placed beneath draw pile this turn. Common Revelation 12:7 Good Palsy Ap Palsy_(Ap) Apostles EE Pale Green Selected human Hero in a territory is paralyzed and cannot enter battle until healed. Uncommon Matthew 8:6 Evil Panic Demon (Black) AW Panic_Demon_(Black)_(AW) Angel Wars Evil Character Black 2 4 If this character is banded into battle, negate all good search abilities this battle. May band to Panic Demon. Common I John 4:18 Evil Panic Demon (Brown) AW Panic_Demon_(Brown)_(AW) Angel Wars Evil Character Brown 2 4 If this character is banded into battle, return a Lost Soul in opponent's site to general Land of Bondage. May band to Panic Demon. Common II Timothy 1:7 Evil Panic Demon (Crimson) AW Panic_Demon_(Crimson)_(AW) Angel Wars Evil Character Crimson 2 4 If this character is banded into battle, you may draw a card. May band to Panic Demon. Common II Corinthians 7:5 Evil Panic Demon (Gold) AW Panic_Demon_(Gold)_(AW) Angel Wars Evil Character Gold 2 4 If rescue attempt fails, discard the top card of opponent's draw pile. May band to Panic Demon. Common Luke 21:26 Evil Panic Demon (Grey) AW Panic_Demon_(Grey)_(AW) Angel Wars Evil Character Gray 2 4 If rescue attempt fails, return a random card from opponent's hand to the top of owner's draw pile. May band to Panic Demon. Common II Timothy 1:7 Evil Panic Demon (Pale Green) AW Panic_Demon_(Pale_Green)_(AW) Angel Wars Evil Character Pale Green 2 4 If rescue attempt fails, you may place this card on a Hero in a territory. Hero cannot enter battle while this Panic Demon remains. May band to Panic Demon. Common II Timothy 1:7 Evil Panic Demon (Promo) Pmo-P1 Panic_Demon_(Promo)_(Promo) Promo Evil Character Orange 2 4 Generic Male Demon Negate the special abilities on opponents' N.T. Fortresses. Evil banding abilities cannot be negated by good cards or artifacts. May band to Panic Demon. Promo II Timothy 1:7 Evil Parmenas (EC) TEC Parmenas_(EC) Early Church Hero Clay 2 7 You may discard a clay Enhancement from hand (or place it on Widows' Tables) to negate an evil card and return it to owner's hand. Common Acts 6:5 Good Rotation Parmenas (H) 10A Parmenas_(H) 10th Anniversary Hero Purple 6 4 Deacon If your opponent has more cards in hand than you, you may draw two cards. Deck Acts 6:5 Good Partner Abandoned AW Partner_Abandoned_(AW) Angel Wars EE Gold 2 3 Return all but one Hero in battle to owner's territory. Common II Timothy 1:15 Evil Partners With Demons (Ap) Ap Partners_wit_Demons_(Ap) Apostles EE Crimson 2 2 One human Evil Character may band with one demon. Uncommon I Corinthians 10:20 Evil Partners with Demons (EC) TEC Partners_with_Demons_(EC) Early Church EE Crimson/Orange 2 2 If used by a human, band to a demon. If used by a demon, discard a card in your territory to negate and discard a card in opponent's territory (except Lost Soul cards). Common I Corinthians 10:20 Evil Rotation Pashur the Priest Pri Pashhur_the_Priest_(Pi) Priests Evil Character Pale Green 6 5 Priest Stocks cannot be negated. Uncommon Jeremiah 20:1-2 Evil Passover Pat Passover_(Pa) Patriarchs GE Green Set aside one or more of your Heroes. Hero(s) is immune to negative effect while set-aside. Discard Passover when Hero(s) returns to play. Common Exodus 12:26-27 Good Passover (PoC) PoC 026-Passover Prophecies of Christ GE Green/Teal/White Territory, Star STAR: If an Exodus Hero is in play, draw 2. GE: Place in territory: If an opponent’s ability discards your Exodus Hero, you may discard your evil human instead. Common Exodus 12:27 Good Rotation Passover & Unleavened Bread Pri Passover_&_Unleavened_Bread_(Pi) Priests GE Red/Teal Feast Set aside all of your human Heroes for one turn. For the next one of those Heroes that enters battle, return an Evil Character in play to the bottom of its owner's draw pile. Rare Leviticus 23:5-6 Good Passover Hymn Di Passover_Hymn_(Di) Disciples GE Purple/White X 4 Territory Hymn, X = # of your Disciples or Musicians Negate and discard up to X Curses or Evil Enhancements in play. Negate immune abilities on Evil Character cards this turn. Fixed Matthew 26:30 Good Passover Preparations Pat Passover_Preparations_(Pa) Patriarchs GE Red Set aside a Hero that has no special ability for four turns. Upon return enhancements played on Hero may not be interrupted, prevented, or negated. Uncommon Exodus 12:7 Good Patience ( C) 2E Patience_(CU) 2nd Edition GE Green Fruit of the Spirit Set Hero aside. Hero gains 1/1 for every turn Hero is set aside. Deck Galatians 5:22-23 Good Patience (EC) TEC Patience_(EC) Early Church GE Clay/Green Territory Fruit of the Spirit Place on your clay or green Hero: At the end of each turn, if you did not use a draw or search ability, search a deck for a Lost Soul or Hero and put it in play. Rare Galatians 5:22-23 Good Rotation Patience (L) Main Patience_(UL) Main GE Green 2 2 Fruit of the Spirit Common Galatians 5:22-23 Good Patience (UL) Main UL Patience_(UL) Main Unlimited GE Green 2 2 Fruit of the Spirit Common Galatians 5:22-23 Good Patience of Job (L) Main Patience_of_Job_(UL) Main GE Blue 1 1 Hero ignores Black Brigade. Rare Job 1:21 Good Patience of Job (UL) Main UL Patience_of_Job_(UL) Main Unlimited GE Blue 1 1 Hero ignores Black Brigade. Rare Job 1:21 Good Patmos Ap Patmos_(Ap) Apostles Site Purple Common Revelation 1:9 Neutral Patmos (RoJ AB) RoJ (AB) RoJ_AB_N20-Patmos Revelation of John (Alternate Border) Site Green/Purple/Silver If you play this Site, you may search deck or discard pile for a Disciple or a Revelation angel. Common Revelation 1:9 Neutral Rotation Patmos (RoJ) RoJ 20-Patmos Revelation of John Site Green/Purple/Silver If you play this Site, you may search deck or discard pile for a Disciple or a Revelation angel. Common Revelation 1:9 Neutral Rotation Patriarch Imprisoned IR 124-Patriarch-Imprisoned Israel's Rebellion EE Pale Green 3 3 Negate a good Enhancement or capture a Hero. Cannot be negated if a patriarch is in battle. Common Genesis 44:17 Evil Rotation Patriarch Travels Pat Patriarch_Travels_(Pa) Patriarchs GE White Holder may add an additional Hero to the battle for one turn. Common Genesis 47:1 Good Paul (Promo) Pmo-P2 Paul_(Promo) Promo Hero Clay/Green 10 10 Missionary, Martyr, Pharisee, Prophet, Roman Negate neutral cards (except Acts cards). Protect N.T. Lost Souls from evil cards. If there is another Hero in battle, you may draw 2. Cannot be negated. Promo Romans 1:1 Good Rotation Paul's Belt (PC) TPC Pauls_Belt_(PC) Persecuted Church GE/EE Green/Gray Territory Capture your Hero or a Hero in battle to opponent's Land of Bondage. Common Acts 21:11 Neutral Rotation Paul's Books and Parchments Ap Paul's_Books_and_Parchments_(Ap) Apostles GE Green 2 2 Hero may band to any N.T. Hero in gold, white, or blue brigade. Uncommon II Timothy 4:13 Good Paul's Books and Parchments (PC) TPC Pauls_Books_and_Parchments_(PC) Persecuted Church Artifact If your clay Hero is Opposed, you may discard this card to have that Hero band to a clay Hero. Rare II Timothy 4:13 Neutral Rotation Paul's Disciples TEC Paul's_Disciples_(EC) Early Church Hero Clay 3 3 Territory If Paul is captured or removed from play by an opponent's card, you may underdeck this card instead. Common Acts 9:36 Good Rotation Paul's Girdle Prp Paul's_Girdle_(Pr) Prophets EE Brown Return any Hero to owner's hand. Common Acts 21:11 Evil Paul's Nephew TPC Pauls_Nephew_(PC) Persecuted Church Hero Clay 1 3 Jerusalem, X = # of Jerusalem Heroes in Play Look at opponent's hand. Protect X Lost Souls from evil cards. Cannot be negated if Paul is in play. Common Acts 23:16 Good Rotation Paying Taxes CoW Paying_Taxes_(CoW) Cloud of Witnesses EE Black/Gold/Gray Territory Place in territory: You may discard this card to negate and discard an Artifact or the last Artifact activated. Cannot be negated if Denarius is active. Rare Matthew 22:17 Evil Rotation Paying Taxes (CoW AB) CoW (AB) CoW_AB_N101-Paying-Taxes-R Cloud of Witnesses (Alternate Border) EE Black/Gold/Gray Territory Place in territory: You may discard this card to negate and discard an Artifact or the last Artifact activated. Cannot be negated if Denarius is active. Rare Matthew 22:17 Evil Rotation Paying Tribute Ki Paying_Tribute_(Ki) Kings GE Blue Selected human Evil Character withdraws from battle. Owner of that Evil Character may draw a card. Common II Kings 12:18 Good Peace (EC) TEC Peace_(EC) Early Church GE Blue/Clay Territory Fruit of the Spirit Place on your clay or blue Hero: When this Hero is in battle alone, toss all Enhancements played this battle. Cannot be interrupted. Rare Galatians 5:22-23 Good Rotation Peace (L) Main Peace_(UL) Main GE Gold 1 1 Fruit of the Spirit Hero ignores Black Brigade. Rare Galatians 5:22-23 Good Peace (UL) Main UL Peace_(UL) Main Unlimited GE Gold 1 1 Fruit of the Spirit Hero ignores Black Brigade. Rare Galatians 5:22-23 Good Peace Offering IR 063-Peace-Offering Israel's Rebellion GE Clay 1 4 Interrupt the battle. You may take an O.T. clay card from Reserve. Hero may band to any number of O.T. priests. Common Leviticus 3:1 Good Rotation Peace Treaty FoOF Peace_Treaty_(FF) Faith of Our Fathers GE Purple 1 5 O.T. Heroes ignore one evil brigade except orange, or may band to a human Hero. Fixed I Kings 5:12 Good Pearl of Great Price Ap Pearl_of_Great_Price_(Ap) Apostles GE Purple 4 3 Hero is immune to black brigade. Uncommon Matthew 13:45-46 Good Pekah's Blade Ki Pekah's_Blade_(Ki) Kings EE Crimson 3 2 Weapon Evil Character cannot be converted this turn. Common II Kings 15:25 Evil Peleg, the Divider / Peleg, the Tributary (LoC) LoC LoC_090-Peleg Lineage of Christ Hero Blue (Blue/Red) 8(7) 8(3) Star STAR: Negate other * abilities in hands. TOP: Negate evil multi-brigade and evil territory class cards. May band to a meek Genesis Hero. BOTTOM: Meek Common Genesis 11:18 Good Rotation Pentecost Pri Pentecost_(Pi) Priests GE Purple/Teal Feast Set aside all of your human Heroes for one turn. On return, you may draw three cards. Ultra Rare Leviticus 23:16 Good Pentecost (FoM) FoM 107-Pentecost Fall of Man GE Purple/Teal Set aside all of your human Heroes for one turn. On return, you may draw 3. Legacy Rare Leviticus 23:16 Good Rotation Perez, the Younger / Perez, Bursting Forth (LoC) LoC LoC_091-Perez Lineage of Christ Hero Blue (Blue/Red) 2(10) 2(10) Star STAR: Topdeck a blue card from Reserve. TOP: You may bounce a character with strength greater than 2. May band to Hezron or a meek Hero. BOTTOM: Meek Common Genesis 38:29 Good Rotation Pergamum FoOF Pergamum_(FF) Faith of Our Fathers Site Purple While this Site is occupied, Dragon Raid cannot enter battle. Fixed Revelation 2:12-13 Neutral Perpetual Priesthood Pri Perpetual_Priesthood_(Pi) Priests GE Teal You may exchange this card with a Priest in draw pile. Cannot be interrupted. Common Exodus 40:14 Good Persian Archers PoC 101-Persian-Archers Prophecies of Christ Evil Character Brown 3 5 Warrior Generic, Persan You may set aside a Hero in a territory for 3 turns. If you do, set aside this card for 3 turns after battle. May band to a Persian warrior. Common Isaiah 13:18 Evil Rotation Persian Conquerors PoC 100-Persian-Conquerors Prophecies of Christ Evil Character Brown 10 10 Warrior Generic, Persan If you control another Persian, discard a Fortress, Site or Artifact. Opponent may set aside all Heroes in battle for 1 turn instead. Cannot be interrupted. Common Isaiah 13:5 Evil Rotation Persian Horsemen / Persian Horses PoC 108-Persian-Horseman Prophecies of Christ Evil Character/EE Brown 2/2 2/2 Warrior, Weapon Generic, Persian You may draw 2 or discard an Artifact. If a Persian is in play, you may take an O.T. brown Enhancement from Reserve. Common Isaiah 21:9 Evil Rotation Persian Presidents RoA Persian_President_(RA) Rock of Ages Evil Character Brown 3 4 Generic Male, Median-Persian Capture a Hero that was or is set aside. Cannot be negated if Lion's Den is in play. Fixed Daniel 6:7 Evil Persistent Pestering (AW) AW Persistent_Pestering_(AW) Angel Wars EE Gray 2 2 Opponent must discard a card from hand (or two cards if a demon is in battle). Common Luke 8:29 Evil Persistent Pestering (J) J Persistent_Pestering_(J) J EE Orange 2 2 Opponent must underdeck two good cards from hand. You may underdeck this card. Deck Luke 8:29 Evil Rotation Pestering Spirit TPC Pestering_Spirit_(PC) Persecuted Church Evil Character Orange 6 8 Demon Reveal the bottom card of deck. If it's evil, add it to hand. You may play Persistent Pestering. Cannot be prevented by a good card Common Acts 16:18 Evil Rotation Pestilence War Pestilence_(Wa) Warriors EE Gray 2 4 Discard one Old Testament Hero in play or in a set aside area. Rare Jeremiah 14:12 Evil Peter (Ap) Ap Peter_(Ap) Apostles Hero Red 10 10 If taken prisoner, after three turns Peter returns to owner's territory. Rare Luke 6:13-16 Good Peter (EC) TEC Peter_(EC) Early Church Hero Clay 10 10 Territory Apostle, Jerusalem, Prophet, Disciple Once per round you may heal another clay Hero. If Peter is captured, search deck for an Acts angel. Good Acts Enhancements played on Peter cannot be negated. Rare Acts 2:38 Good Rotation Peter (I) I Peter_(I) I Hero Purple 10 10 Disciple, Prophet You may draw 1. Negate demons. Deck Luke 6:13-14 Good Rotation Peter's Curse Di Peter's_Curse_(Di) Disciples Curse Black/Gray 3 3 Place on a Hero or good Fortress: Negate that card's special ability. When you play a good Dominant, discard this Curse. Cannot be negated. Fixed Matthew 26:74 Evil Peter's Curse (GoC) GoC 020-Peters-Curse Gospel of Christ Curse Black/Crimson 3 3 EE: Reserve a Hero. Cannot be negated by a disciple. ART: Restrict good Dominants. Cannot be negated. Limit 3 rounds. Common Matthew 26:74 Evil Rotation Peter's Lie 3E Peter's_Lie_(E) 3rd Edition EE Crimson 3 3 Return a red brigade Hero in battle to owner's territory. Deck John 18:25 Evil Peter's Mother-In-law Ap Peter's_Mother-In-law_(Ap) Apostles Hero White 3 5 Hero ignores all poisons and diseases. Uncommon Mark 1:30-31 Good Peter's Mother-In-law (Roots) RR 132-Peters-Mother-in-Law.jpg Roots Hero White 3 5 Gospel If this card is defeated, you may topdeck it instead. You may underdeck a white Gospel Enhancement from discard pile. Mark 1:30 Good Rotation Peter's Sermon TEC Peter's_Sermon_(EC) Early Church GE Clay 3 3 Regardless of protection, convert a human Evil Character to a clay Hero. If used by Peter, do this twice. Common Acts 2:38 Good Rotation Peter's Shadow Ap Peter's_Shadow_(Ap) Apostles GE Red Set Peter aside. Peter may heal one hero from poison or disease after being set aside for one turn. Uncommon Acts 5:14-15 Good Peter's Vision TEC Peter's_Vision_(EC) Early Church GE Clay 3 4 Territory Negate special abilities on Lost Souls and Sites this turn. Clay Heroes have Site access this turn. Common Acts 10:11-12 Good Rotation Pharaoh (D) 2E Pharaoh_(DU) 2nd Edition Evil Character Gold 6 7 Deck Exodus 5:23 Evil Pharaoh (H) 10A Pharaoh_(H) 10th Anniversary Evil Character Gold 9 10 Warrior Egyptian Deck Exodus 5:23 Evil Pharaoh (L) Main Pharaoh_(UL) Main Evil Character Gold 6 6 Uncommon Exodus 5:23 Evil Pharaoh (UL) Main UL Pharaoh_(UL) Main Unlimited Evil Character Gold 6 6 Uncommon Exodus 5:23 Evil Pharaoh Hophra Pri Pharaoh_Hophra_(Pi) Priests Evil Character Gold 8 11 Warrior Egyptian King Return a Babylonian Evil Character in play to the top of owner's draw pile. May band to King Zedekiah. Uncommon Jeremiah 44:30 Evil Pharaoh Neco Ki Pharaoh_Neco_(Ki) Kings Evil Character Gold 7 8 Warrior Egyptian King Discard King Josiah. Capture King Jehoahaz. Uncommon II Kings 23:29 Evil Pharaoh Ramses II (1st Print - K) K1P K35-1P-Pharaoh-Ramses-II K Starter (1st Print) Evil Character Pale Green 12 12 Warrior Egyptian King Protect this character from lone Heroes. You may look at a hand. Starter Exodus 6:13 Evil Rotation Pharaoh Shishak (Roots) RR 217-Pharaoh-Shishak.jpg Roots Evil Character Pale Green 8 7 Warrior Egyptian King, Pharaoh Negate protect abilities. May band to an Egyptian. Cannot be prevented. I Kings 14:25 Evil Rotation Pharaoh, Ramses II [Fundraiser] Fund FR-Pharaoh-Ramses-II-SBS Fundraiser Evil Character Pale Green 12 12 Warrior Egyptian King Protect this character from lone Heroes. You may look at a hand. Promo Exodus 6:13 Evil Rotation Pharaoh, Ramses II [K] K K35-Pharaoh-Ramses-II K Starter Evil Character Pale Green 12 12 Warrior Egyptian King Protect this character from lone Heroes. You may look at a hand. Starter Exodus 6:13 Evil Rotation Pharaoh's Army (1st Print - K) K1P K41-1P-Pharaohs-Army K Starter (1st Print) Evil Character Pale Green 9 7 Warrior Generic, Egyptian May band to an Egyptian, or you may draw 1. Starter Exodus 14:4 Evil Rotation Pharaoh's Army [K] K K41-Pharaohs-Army K Starter Evil Character Pale Green 9 7 Warrior Generic, Egyptian May band to an Egyptian, or you may draw 1. Starter Exodus 14:4 Evil Rotation Pharaoh's Baker FoOF Pharaohs_Baker_(FF2) Faith of Our Fathers Evil Character Gold 0 3 Egyptian, X = # of your Genesis Humans You may remove this Evil Character from the game to draw X (limit 3) and add your evil Genesis Egyptian to the battle. Cannot be interrupted. Fixed Genesis 40:2-3 Evil Pharaoh's Baker [IR] IR 120-Pharaohs-Baker Israel's Rebellion Evil Character Pale Green 2 1 Generic, Egyptian You may take an evil card with a capture ability from Reserve. You may discard this card to add an Egyptian from territory or Reserve to battle. Common Genesis 40:2 Evil Rotation Pharaoh's Cupbearer FoOF Pharaohs_Cupbearer_(FF2) Faith of Our Fathers Evil Character Gold 0 3 Egyptian You may capture this character to opponent's Land of Bondage to search your discard pile for a Genesis character (or a Genesis Artifact) and add your Genesis character to the battle. Cannot be negated. Fixed Genesis 40:2-3 Evil Pharaoh's Cupbearer [IR] IR 121-Pharaohs-Cupbearer Israel's Rebellion Evil Character Pale Green 1 2 Generic, Egyptian You may discard the top card of a deck. You may banish this card to resurrect a Genesis Egyptian and add your Egyptian to battle. Common Genesis 40:2 Evil Rotation Pharaoh's Curse K K52-Pharaohs-Curse K Starter Curse Pale Green 6 0 EE: Negate and discard a good card. / A: Underdeck this card to underdeck a good card in a territory. Starter Exodus 10:28 Evil Rotation Pharaoh's Daughter Wom Pharaoh's_Daughter_(Wo) Women Hero Purple 7 5 Character has access to Pharaoh's Prison and Egypt Sites. Common Exodus 2:6 Good Pharaoh's Daughter (FoM) FoM 055-Pharaohs-Daughter Fall of Man Hero/Evil Character Purple/White/Gold 2 5 Territory Egyptian, Royalty You may take Moses from deck or Reserve. Your Exodus characters of matching alignment and Exodus Enhancements used by them cannot be prevented. Cannot be interrupted. Common Exodus 2:5 Neutral Rotation Pharaoh's Dream IR 128-Pharaohs-Dream-R Israel's Rebellion EE Pale Green 0 3 You may discard your evil Egyptian to protect Lost Souls from rescue. If you do not, you may discard the top 3 cards of a deck. Rare Genesis 41:1 Evil Rotation Pharaoh's Gifts IR 007-Pharaohs-Gifts Israel's Rebellion Artifact If you control a son of Jacob, each player must underdeck a card from hand. If you control a pharaoh, discard the top card of each deck. Common Genesis 41:42 Neutral Rotation Pharaoh's Hard Heart 10A Pharaoh's_Hard_Heart_(H) 10th Anniversary EE Gold 1 5 Discard one good enhancement in battle. Deck Exodus 9:35 Evil Pharaoh's Magicians Pat Pharaoh's_Magicians_(Pa) Patriarchs Evil Character Gold 7 2 Draw the top card from own draw pile. If it is evil, show and put in hand. If not, place at the bottom of draw pile without shuffling. Uncommon Exodus 7:11 Evil Pharaoh's Murderous Order 10A Pharaoh's_Murderous_Order_(H) 10th Anniversary EE Gold 4 0 Discard a male human hero in each opponent's territory. Deck Exodus 1:22 Evil Pharaoh's Officials (1st Print - K) K1P K43-1P-Pharaohs-Officials K Starter (1st Print) Evil Character Pale Green 2 4 Generic, Egyptian May band to an Egyptian with strength 10 or greater, or you may draw 1. Starter Exodus 12:30 Evil Rotation Pharaoh's Officials [K] K K43-Pharaohs-Officials K Starter Evil Character Pale Green 2 4 Generic, Egyptian May band to an Egyptian with strength 10 or greater, or you may draw 1. Starter Exodus 12:30 Evil Rotation Pharaoh's Prison Wom Pharaoh's_Prison_(Wo) Women Site Blue Common Genesis 39:20 Neutral Pharaoh’s Servants PoC 028-Pharaohs-Servants Prophecies of Christ Evil Character Gold 3 2 Territory Generic, Egyptian, Unity: Evil Characters (Egyptian) You may release a captured Hero to add this Evil Character to battle. Limit once per turn. If blocking, discard the top or bottom card of opponent’s deck. Common Exodus 14:5 Evil Rotation Pharaoh's Throne Room Pri Pharaoh's_Throne_Room_(Pi) Priests Fortress Protect Egyptian Evil Characters in your territory from discard and conversion. While you have an Egyptian king or Pharaoh in play, negate all 'ignore' abilities on opponent's Heroes. Rare Exodus 5:2 Evil Pharaoh's Throne Room [IR] IR 020-Pharaohs-Throne-Room-R Israel's Rebellion Fortress Protect evil Egyptians in territory from harm. If your pharaoh blocks, you may discard the top card of a deck. Rare Genesis 41:40 Evil Rotation Pharisees - John 8:3-4 Ap Pharisees_(Pink)_(Ap) Apostles Evil Character Gray 1 3 May band to all Pharisees. Common John 8:3-4 Evil Pharisees - Orange Background Ap Pharisees_(Brown)_(Ap) Apostles Evil Character Gray 1 3 May band to all Pharisees. Common Matthew 3:7 Evil Pharisees - Red Background Ap Pharisees_(Red)_(Ap) Apostles Evil Character Gray 1 3 May band to all Pharisees. Common Matthew 3:7 Evil Pharisees (GoC) GoC LR62-Pharisees Gospel of Christ Evil Character Gray 1 3 Generic, Pharisee May band to all Pharisees. Legacy Rare Luke 2:46 Evil Rotation Philemon Ap Philemon_(Ap) Apostles Hero Green 8 8 Common Philemon 1:1 Good Philemon TPC Philemon_(PC) Persecuted Church Hero Clay 8 8 Colossae Ignore heretics. You may draw X (limit 3) or Philemon may band to a Colossae Hero. Cannot be interrupted. Rare Philemon 1:1 Good Rotation Philetus (Di) Di Philetus_(Di) Disciples Evil Character Black/Crimson 11 4 Heretic, Greek Search opponent's discard pile for a good card and remove it from the game to protect N.T. Lost Souls from rescue (except by a Hero with matching brigade). Fixed II Timothy 2:17-18 Evil Philetus (E) 3E Philetus_(E) 3rd Edition Evil Character Brown 5 6 Deck II Timothy 2:17-18 Evil Philetus (PC) TPC Philetus_(PC) Persecuted Church Evil Character Black/Crimson 5 6 Greek, Heretic, X = # of good cards removed from the game If blocking, search opponent's discard pile for any number of good cards and remove them from the game to protect up to X N.T. Lost Souls from rescue. Common II Timothy 2:17-18 Evil Rotation Philip (Ap) Ap Philip_(Ap) Apostles Hero Red 9 7 Uncommon Luke 6:13-16 Good Philip (Di) Di Philip_(Di) Disciples Hero Purple 9 7 Disciple You may search deck for Bartholomew. May band to Bartholomew. Immune to Greek Evil Character Characters. Cannot be negated. Fixed John 1:45 Good Philip of Bethsaida / Philip the Pragmatic (GoC) GoC 110-Philip Gospel of Christ Hero Purple (Clay) 8(12) 12(8) Disciple, Jerusalem, Missionary, Martyr TOP: You may convert this card to meek to take a disciple from deck. If you do not, you may reveal a good Dominant from hand to band to a martyr. Cannot be interrupted. BOTTOM: Meek Common John 1:43 Good Rotation Philip the Evangelist (Ap) Ap Philip_the_Evangelist_(Ap) Apostles Hero Blue 5 6 May band to any Hero who was a deacon. Common Acts 6:5 Good Philip the Evangelist (EC) TEC Philip_the_Evangelist_(EC) Early Church Hero Clay 6 7 Site access. Protect deacons from Artifacts and magicians. May band to a deacon or Philip's Daughters. Common Acts 6:5 Good Rotation Philip's Daughters Prp Philip's_Daughters_(Pr) Prophets Hero White 5 4 Common Acts 21:8-9 Good Philip's Daughters (PC) TPC Philips_Daughters_(PC) Persecuted Church Hero Clay/Green 4 4 Prophet, Caesarea Reveal and underdeck 4 random cards from opponent's hand. Opponent must draw an equal number of cards. Cannot be negated. Rare Acts 21:8-9 Good Rotation Philistine Archer (1st Print - L) L1P L39-1P-Philistine-Archer L Starter (1st Print) Evil Character Black 3 5 Warrior Generic, Philistine You may underdeck a Hero in a territory. Hero's owner may underdeck a good card from hand instead. Starter I Samuel 31:3 Evil Rotation Philistine Archer [L] L L39-Philistine-Archer L Starter Evil Character Black 3 5 Warrior Generic, Philistine You may underdeck a Hero in a territory. Hero’s owner may underdeck a good card from hand instead. Starter I Samuel 31:3 Evil Rotation Philistine Armor Bearer FoOF Philistine_Armor_Bearer_(FF) Faith of Our Fathers Evil Character Black 6 6 Warrior Philistine You may exchange this card with an evil Philistine in your deck or discard pile. Evil Enhancements remain in battle. Cannot be negated. Fixed I Samuel 17:7 Evil Philistine Armor Bearer (LoC) LoC LoC_178-Philistine-Armor-Bearer Lineage of Christ Evil Character Black 7 5 Warrior Generic, Philistine You may take or equip a black weapon from Reserve. You may exchange this card with a unique Philistine from deck, discard pile or Reserve. Cannot be prevented. Common I Samuel 17:41 Evil Rotation Philistine Army (1st Print - L) L1P L41-1P-Philistine-Army L Starter (1st Print) Evil Character Black 9 7 Warrior Generic, Philistine May band to a Philistine, or you may draw 1. Starter I Samuel 17:21 Evil Rotation Philistine Army [L] L L41-Philistine-Army L Starter Evil Character Black 9 7 Warrior Generic, Philistine May band to a Philistine, or you may draw 1. Starter I Samuel 17:21 Evil Rotation Philistine Chariot and Horses TxP Philistine_Chariot_and_Horses_(TxP) Thesaurus ex Preteritus EE Black 2 2 Weapon Interrupt the battle and draw two cards. If used by a Philistine, may play an Enhancement. Fixed I Samuel 13:5 Evil Philistine Charioteers (1st Print - L) L1P L38-1P-Philistine-Charioteers L Starter (1st Print) Evil Character Black 6 8 Warrior Generic, Philistine You may take an evil weapon from Reserve or underdeck an evil weapon from discard pile. Starter I Samuel 13:5 Evil Rotation Philistine Charioteers [L] L L38-Philistine-Charioteers L Starter Evil Character Black 6 8 Warrior Generic, Philistine You may take an evil weapon from Reserve or underdeck an evil weapon from discard pile. Starter I Samuel 13:5 Evil Rotation Philistine Chariots (1st Print - L) L1P L54-1P-Philistine-Chariots L Starter (1st Print) EE Black 2 4 Weapon Negate a good Enhancement. You may draw 2. Starter I Samuel 13:5 Evil Rotation Philistine Chariots [L] L L56-Philistine-Chariots L Starter EE Black 2 4 Weapon Negate a good Enhancement. You may draw 2. Starter I Samuel 13:5 Evil Rotation Philistine Commanders (LoC) LoC LoC_179-Philistine-Commanders-R Lineage of Christ Evil Character Black 7 10 Warrior Generic, Philistine Withdraw all Heroes (except one). May band to a Philistine warrior, or you may take an evil O.T. Fortress from deck. Cannot be interrupted. Rare I Samuel 29:4 Evil Rotation Philistine Diviners Pmo-P2 Philistine_Diviners_(Promo) Promo Evil Character Black/Pale Green 5 3 Generic, Philistine, Magician If you control another Philistine, negate and underdeck an Artifact. If an opponent has drawn this turn because of his special ability, discard a Hero in his territory. Cannot be negated if opponent has more than one active Artifact. Promo I Samuel 6:2 Evil Rotation Philistine Garrison TxP Philistine_Garrison_(TxP) Thesaurus ex Preteritus Evil Character Black 12 8 Warrior Generic, Philistine, Fought Earthly battle Immune to lone Heroes. Fixed I Samuel 14:12 Evil Philistine Garrison (LoC) LoC LoC_040-Philistine-Garrison-R Lineage of Christ Evil Character/Fortress Black 12 8 Warrior Generic, Philistine FORT: While no Evil Character is in battle, you may reserve this card to add your evil Philistine to battle. EC: Protect this card from lone Heroes. Rare I Samuel 17:1 Evil Rotation Philistine Governors (1st Print - L) L1P L43-1P-Philistine-Governors L Starter (1st Print) Evil Character Black 2 4 Warrior Generic, Philistine May band to a Philistine with strength 10 or greater, or you may draw 1. Starter I Samuel 29:2 Evil Rotation Philistine Governors [L] L L43-Philistine-Governors L Starter Evil Character Black 2 4 Warrior Generic, Philistine May band to a Philistine with strength 10 or greater, or you may draw 1. Starter I Samuel 29:2 Evil Rotation Philistine Invaders (LoC) LoC LoC_180-Philistine-Invaders Lineage of Christ Evil Character Black 6 8 Warrior Generic, Philistine, Unity: Evil Characters (Black) If blocking, negate a good or neutral card. If it is a Site, take it to territory. If it is an Enhancement or Artifact, underdeck it. If it is a Fortress, reserve it. If it is a human, capture it after battle. Common II Chronicles 28:18 Evil Rotation Philistine Outpost TxP Philistine_Outpost_(TxP) Thesaurus ex Preteritus Fortress When you are attacked, you may discard this card or an evil card from deck to search discard pile for a generic Philistine and place it in your territory. Protect Sites from being placed beneath decks. Fixed I Samuel 14:12 Evil Philistine Outpost (I/J+) I/J+ Philistine-Outpost-IJ I/J+ Fortress If attacked, you may play an evil Philistine from deck or Reserve. At any time, you may discard this card to resurrect an evil Philistine. I Samuel 14:12 Evil Rotation Philistine Priests Pri Philistine_Priests_(Pi) Priests Evil Character Black 5 5 Generic Priest You may search draw pile for Temple of Dagon and put it in play. If another Philistine Evil Character is in play, you may negate and deactivate one O.T. Artifact in play. Common I Samuel 6:2 Evil Philistine Raiders (1st Print - L) L1P L37-1P-Philistine-Raiders L Starter (1st Print) Evil Character Black 7 6 Warrior Generic, Philistine You may draw 2. Starter I Samuel 13:17 Evil Rotation Philistine Raiders [L] L L37-Philistine-Raiders L Starter Evil Character Black 7 6 Warrior Generic, Philistine You may draw 2 or take an evil I Samuel card from Reserve. Starter I Samuel 13:17 Evil Rotation Philistine Soothsayers PoC 085-Philistine-Soothsayers Prophecies of Christ Evil Character Black/Pale Green 3 5 Generic, Philistine, Magician If you control a human with toughness 3 or less, you may look at the top 6 cards of deck: Take 1 and topdeck and/or underdeck the rest. Cannot be negated. Common Isaiah 2:6 Evil Rotation Philosophy Pmo-P1 Philosophy_(good)_(Promo) Promo GE/EE Multi 3/2 2/3 Promo I Corinthians 1:20,25 (Good); Proverbs 1:29, 32 (Evil) Neutral Philosophy (Roots) RR 032-Philosophy.jpg Roots GE/EE White (Gray) 3 (2) 2 (3) GE: Negate an evil Enhancement. You may discard an evil card from a hand. / EE: Negate a good Enhancement. You may discard a good card from a hand. I Corinthians 1:20 Good/Evil Rotation Phinehas, son of Eleazar Pri Phinehas_son_of_Eleazar_(Pi) Priests Hero Teal 12 8 Warrior Tabernacle High Priest, House of Eleazar Protect this Hero from capture and conversion. Protect Heroes in your territory and set-aside area from discard abilities. Rare Numbers 25:7 Good Phinehas, son of Eleazar (FoM) FoM 101-Phinehas_son_of_Eleazer-R Fall of Man Hero Teal/Red 8 12 Warrior Tabernacle high priest, House of Eleazar If you control another Tabernacle priest, banish an evil card from a discard pile. May band to an O.T. red warrior. If you do, discard an evil Enhancement. Rare Judges 20:28 Good Rotation Phinehas, son of Eli Pri Phinehas_son_of_Eli_(Pi) Priests Evil Character Pale Green 3 2 Israelite Priest, House of Ithamar If Hophni, son of Eli is in battle, you may discard all cards in battle. Uncommon I Samuel 2:12 Evil Phinehas, the Useless IR 109-Phinehas-the-Useless Israel's Rebellion Evil Character Gray 3 7 Tabernacle Priest Prevent Enhancements. If opponent has Redeemed Soul advantage, you may exchange this card with Hophni, the Profane from deck or territory. Common I Samuel 2:12 Evil Rotation Phinehas, the Zealous IR 031-Phinehas-the-Zealous-R Israel's Rebellion Hero Clay/White 10 9 Warrior Tabernacle High Priest, Wilderness You may banish an idol or Curse. Enhancements from Numbers used by this Hero cannot be negated. Rare Numbers 25:11 Good Rotation Phinehas' Spear Pri Phinehas'_Spear_(Pi) Priests GE Teal 3 2 Weapon You may remove this card from the game to discard up to two O.T. human Evil Characters with banding ability in play or set-aside area and/or discard a Curse. Uncommon Numbers 25:7 Good Phinehas' Spear [IR] IR 061-Phinehas-Spear Israel's Rebellion GE Clay 3 2 Weapon You may reserve this card. If you do, protect Hero from an evil brigade or take an O.T. clay card from Reserve. Common Numbers 25:7 Good Rotation Phoebe TEC Phoebe Early Church Hero Clay 1 X Corinth, X=# of Corinth Heroes in Play You may set aside a Corinth Hero from your territory for one turn. On return, you may discard up to X Evil Enhancements to draw an equal number of cards. Common Romans 16:1-2 Good Rotation Phygellus Ap Phygellus_(Ap) Apostles Evil Character Gold 3 3 Uncommon II Timothy 1:15 Evil Phygellus (PC) TPC Phygellus_(PC) Persecuted Church Evil Character Crimson 3 3 Heretic, x=#of heretics you control Put up to X Lost Souls into your unoccupied Sites (limit 1 per Site), or remove up to X Lost Souls from Sites. May band to Hermogenes. Cannot be negated. Common II Timothy 1:15 Evil Rotation Pierced Heart Ap Pierced_Heart_(Ap) Apostles EE Pale Green 1 3 Discard any activated Artifact. The effect of that artifact is negated. Ultra Rare Luke 2:34-35 Evil Piety of Mary Wom Piety_of_Mary_(Wo) Women GE Gold 4 3 Ignore all special abilities on cards depicting a false religious practice. Common Luke 10:39 Good Pilate's Soldiers J Pilate's_Soldiers_(J) J Evil Character Gray 6 12 Warrior Roman, Generic Deck Matthew 27:27 Evil Rotation Pilfer (GoC) GoC 200-Pilfer Gospel of Christ EE Crimson 5 1 Territory Gospel You may negate opponent’s card this turn to draw 1. If used by a thief in battle, you may take the negated card unless it is a Dominant. Common John 12:6 Evil Rotation Pillar of a Cloud ( C) 2E Pillar_of_a_Cloud_(C) 2nd Edition GE Multi 2 2 Hero gains first strike ability for this turn. Deck Exodus 13:21 Good Pillar of a Cloud (B) 1E Pillar_of_a_Cloud_(BU) 1st Edition GE Multi 2 2 Hero gains first strike ability for this turn. Deck Exodus 13:21 Good Pillar of a Cloud (G) 10A Pillar_of_a_Cloud_(G) 10th Anniversary GE Multi 2 5 Hero has first strike (if battle end in mutual destruction by numbers, hero is not discarded). Deck Exodus 13:21 Good Pillar of a Cloud (UL) 1EU Pillar_of_a_Cloud_(BU) 1st Edition Unlimited GE Multi 2 2 Hero gains first strike ability for this turn. Deck Exodus 13:21 Good Pillar of Fire (1st Print - L) L1P L2-1P-Pillar-of-Fire L Starter (1st Print) Dominant O.T. human may band to up to 3 Exodus Heroes. Starter Exodus 14:24 Good Rotation Pillar of Fire (G) 10A Pillar_of_Fire_(G) 10th Anniversary GE Multi 3 4 Hero is immune to black and gold brigades. Deck Exodus 14:24 Good Pillar of Fire (Wa) War Pillar_of_Fire_(Wa) Warriors GE Multi 3 4 Hero is immune to Black Brigade. Ultra Rare Exodus 14:24 Good Pillar of Fire [L] L L2-Pillar-of-Fire L Starter Dominant O.T. human may band to up to 3 Exodus Heroes. Starter Exodus 14:24 Good Rotation Pillar of Salt FoM 038-Pillar-of-Salt Fall of Man GE/EE Black/Silver 3 -1 Territory GE: Banish an Evil Character in battle. EE: Take an O.T. black Enhancement or a Canaanite Site from Reserve. Common Genesis 19:30 Neutral Rotation Pillar of Truth Ap Pillar_of_Truth_(Ap) Apostles GE Blue 3 2 Hero ignores gray brigade. Uncommon I Timothy 3:15 Good Pit Pat Pit_(Pa) Patriarchs EE Black 2 2 Take any male Hero in your opponent's territory and remove him from the game. Uncommon Genesis 37:24 Evil Pit of Dothan Wom Pit_of_Dothan_(Wo) Women Site Blue Common Genesis 37:24 Neutral Pit of Dothan (FoM) FoM 046-Pit-of-Dothan Fall of Man Site Blue Each upkeep, if a captured human is held here, you may transfer it to an opponent's Land of Bondage to draw 2. Common Genesis 37:24 Neutral Rotation Pitch and Gopher Wood CoW Pitch_and_Gopher_Wood_(CoW) Cloud of Witnesses Artifact May be activated on Noah's Ark On activation, search deck or discard pile for Noah's Ark and play it. Protect Noah's Ark and its contents from shuffle abilities and opponents' cards. Common Genesis 6:14 Neutral Rotation Pitch and Gopher Wood (CoW AB) CoW (AB) CoW_AB_N05-Pitch-and-Gopher-Wood Cloud of Witnesses (Alternate Border) Artifact May be activated on Noah’s Ark On activation, search deck or discard pile for Noah’s Ark and play it. Protect Noah’s Ark and its contents from shuffle abilities and opponents’ cards. Common Genesis 6:14 Neutral Rotation Pithom Pmo-P1 Pithom_(Promo) Promo Fortress Holds 1 gold curse Each time an opponent plays a Dominant, if you have an Egyptian in play, discard the top card of his deck or place a good card in his territory beneath deck. Promo Exodus 1:11 Evil Pithom (Roots) RR 014-Pithom.jpg Roots Fortress If an opponent plays a Dominant, you may discard the top card of a deck or underdeck a good card in a territory. Exodus 1:11 Evil Rotation Place of Temptation AW Place_of_Temptation_(AW) Angel Wars Site White Evil cards on this site are protected from DragonRaid. Common Matthew 26:41 Neutral Plague of Blood Pat Plague_of_Blood_(Pa) Patriarchs GE Gold 2 2 Discard all Kingdoms of this World (KotW) sites in play. All Evil Characters from all KotW sites are returned to their owner's territory. Rare Exodus 7:20 Good Plague of Blood (PoC) PoC 024-Plague-of-Blood Prophecies of Christ GE Gold/Green/White 1 1 Territory Plague Reveal the top 3 cards of a deck: You may take a revealed Enhancement (or play it regardless of brigade if played in battle) and discard the evil cards. Common Exodus 7:20 Good Rotation Plague of Boils 10A Plague_of_Boils_(G) 10th Anniversary GE Gold 2 2 Plague Decrease all evil characters in play by 2/2. Deck Exodus 9:10 Good Plague of Boils (LoC) LoC LoC_150-Plague-of-Boils-R Lineage of Christ GE Gold/Green/White 1 6 Plague Opponent may discard the top 5 cards of deck. If they do, you may play an Exodus plague. If they do not, restrict opponent from playing evil Enhancements from hand. Rare Exodus 9:10 Good Rotation Plague of Darkness FoM 062-Plague-of-Darkness Fall of Man GE Gold/Green/White 1 9 Plague Withdraw all Evil Characters. Cannot be prevented if used by an Exodus Hero. Common Exodus 10:22 Good Rotation Plague of Disease FoM 060-Plague-of-Disease Fall of Man GE Gold/Green/White 1 5 Plague Interrupt the battle and discard an animal. You may play an Enhancement. Cannot be prevented. Common Exodus 9:6 Good Rotation Plague of Flies (LoC) LoC LoC_151-Plague-of-Flies-R Lineage of Christ GE Gold/Green/White 1 4 Plague Decrease all Evil Characters 6/6 (or 12/12 if used by an Exodus Hero). You may reveal the top 4 cards of each opponent’s deck: Discard an evil card from each. Rare Exodus 8:24 Good Rotation Plague of Flies (Promo) Pmo-P1 Plague_of_Flies_(Promo) Promo GE Gold All Evil Characters in play decrease 6/6 for remainder of turn. If result is 0/0 or less discard character(s). Promo Exodus 8:24 Good Plague of Flies (UL) Main UL Plague_of_Flies_(UL) Main Unlimited GE Gold All Evil Characters in play decrease 6/6 for remainder of turn. If result is 0/0 or less discard character(s). Ultra Rare Exodus 8:24 Good Plague of Frogs 10A Plague_of_Frogs_(G) 10th Anniversary GE Green 2 2 Plague Regardless of immunity return an evil character in play to owner's draw pile. Shuffle draw pile. Deck Exodus 8:6 Good Plague of Frogs (GoC) GoC 077-Plague-of-Frogs Gospel of Christ GE Gold/Green/White 1 2 Territory Plague If used by an Exodus Hero, you may draw X. If played in battle, bounce up to 1 character controlled by each player. Regardless of protect abilities. Common Exodus 8:6 Good Rotation Plague of Hail 10A Plague_of_Hail_(G) 10th Anniversary GE Gold 2 2 Plague Negate and discard one evil enhancement in play. Deck Exodus 9:23 Good Plague of Hail (GoC) GoC 073-Plague-of-Hail Gospel of Christ GE Gold/Green/White 1 5 Territory Plague Negate a card. If used by an Exodus Hero, you may discard an evil Exodus card to discard the top 5 cards of a deck. If played in battle, discard an evil card in a territory or a set-aside area. Common Exodus 9:23 Good Rotation Plague of Lice 10A Plague_of_Lice_(G) 10th Anniversary GE Green 2 2 Plague Take a card at random from opponent's hand and place it beneath owner's draw pile. Deck Exodus 8:17 Good Plague of Lice (LoC) LoC LoC_152-Plague-of-Lice Lineage of Christ GE Gold/Green/White 1 3 Plague You may underdeck an evil card in a territory and/or play an Exodus plague. If you do not, you may look at opponent’s hand: Take an Enhancement. Common Exodus 8:17 Good Rotation Plague of Locusts FoM 061-Plague-of-Locusts Fall of Man GE Gold/Green/White 1 8 Plague You may negate and underdeck a Site. Discard the top 2 cards of opponent's deck. If used by an Exodus Hero, you may play an Enhancement. Cannot be prevented. Common Exodus 10:14 Good Rotation Plagued Congregation IR 093-Plagued-Congregation Israel's Rebellion Evil Character Brown 8 12 Generic, Genderless, Wilderness If opponent has used a draw ability this turn, negate a good brigade. You may bounce or reserve an O.T. Curse. Common Numbers 16:49 Evil Rotation Plagued with Diseases Pri Plagued_with_Diseases_(Pi) Priests Curse Brown 1 5 Decrease all opponents' Heroes by 0/2 (or 0/3 if you have the fewest Redeemed Souls). Uncommon Deuteronomy 28:21 Evil Pleading for the City RoA Pleading_for_the_City_(RA) Rock of Ages GE Blue Set aside a Hero for one turn. On return, you may search deck for up to 2 silver Heroes and put them in hand, and search opponent's discard pile for all Lost Souls and place in his territory. Fixed Genesis 18:32 Good Plot to Kill (RoJ AB) RoJ (AB) RoJ_AB_N93-Plot-to-Kill Revelation of John (Alternate Border) EE Black/Gray 6 0 Negate and discard a good card. Cannot be prevented if used by a unique Pharisee or Sadducee. Common John 7:1 Evil Rotation Plot to Kill (RoJ) RoJ 93-Plot-to-Kill Revelation of John EE Black/Gray 6 0 Negate and discard a good card. Cannot be prevented if used by a unique Pharisee or Sadducee. Common John 7:1 Evil Rotation Plotting Priests (GoC) GoC 182-Plotting-Priests Gospel of Christ Evil Character Black 4 5 Territory Generic, Priest, Sadducee If opponent uses a search ability, you may underdeck a meek Lost Soul. If blocking, you may take an N.T. black Enhancement from Reserve (or deck if you control a meek Lost Soul). Common Matthew 26:3-4 Evil Rotation Plunder and Pillage PoC 105-Plunder-and-Pillage Prophecies of Christ EE Gray/Pale Green 5 -2 Territory You may negate and discard an Artifact, or take an Artifact or Enhancement from opponent’s discard pile. If played in battle, underdeck a good card. Common Isaiah 17:14 Evil Rotation Plunderers Ki Plunderers_(Ki) Kings EE Pale Green 0 2 Discard the top card from opponent's draw pile and draw the top card from your draw pile. Cannot be negated if holder has Assyria Site in play. Common II Kings 17:20 Evil Plunderers (GoC) GoC 191-Plunderers Gospel of Christ Evil Character Crimson 8 9 Generic, Gospel, Thief If blocking, prevent the next good Enhancement played in battle to take it. May band to a thief, or you may bounce a character in a territory. Common Mark 3:27 Evil Rotation Poison (D) 2E Poison_(D) 2nd Edition EE Black 2 3 Selected Hero decreases 0/2 per turn. If Hero reaches */0 or less, discard Hero. Deck Psalm 58:4 Evil Poison (L) Main Poison_(UL) Main EE Black 2 0 Common Psalm 58:4 Evil Poison (UL) Main UL Poison_(UL) Main Unlimited EE Black 2 0 Common Psalm 58:4 Evil Poison (Wa) War Poison_(Wa) Warriors EE Black 2 3 Selected Hero decreases 0/2 per turn. If Hero reaches */0 or less, discard Hero. Common Psalm 58:4 Evil Poison of Dragons ( C) 2E Poison_of_Dragons_(CU) 2nd Edition EE Gray 2 3 Selected Hero decreases 0/2 per turn. If Hero reaches */0 or less, discard Hero. Deck Deuteronomy 32:33 Evil Poison of Dragons (Pi) Pri Poison_of_Dragons_(Pi) Priests EE Orange Poison Place on a Hero. Each turn, that Hero decreases 0/3. When that Hero reaches */0 or less, discard this card and place that Hero in owner's Land of Bondage. Common Deuteronomy 32:33 Evil Poison of Dragons (Roots) RR 008-Poison-of-Dragons.jpg Roots Artifact Poison Paralyze a Hero for 2 turns. If you control an evil O.T. human, decrease that Hero 0/3. Deuteronomy 32:33 Neutral Rotation Poisoned Minds Ki Poisoned_Minds_(Ki) Kings EE Gray 0 4 Conversion of Evil Characters is negated this battle. Common Acts 14:2 Evil Political Bribes Ki Political_Bribes_(Ki) Kings EE Crimson 0 5 Each opponent must either skip next draw phase or make no rescue attempt that turn. Rare II Kings 20:12 Evil Political Savvy Ki Political_Savvy_(Ki) Kings EE Black Interrupt the battle and return a human Evil Character to owner's hand. Common I Kings 1:5 Evil Polycarp (RoJ AB) RoJ (AB) RoJ_AB_N51-Polycarp Revelation of John (Alternate Border) Hero Clay/White 2 2 Territory Martyr You may search deck or Reserve for John. If your good N.T. Enhancement is interrupted or negated by an opponent, you may discard Polycarp instead. Cannot be interrupted. Common I John 2:1 Good Rotation Polycarp (RoJ) RoJ 51-Polycarp Revelation of John Hero Clay/White 2 2 Territory Martyr You may search deck or Reserve for John. If your good N.T. Enhancement is interrupted or negated by an opponent, you may discard Polycarp instead. Cannot be interrupted. Common I John 2:1 Good Rotation Pontius Pilate (2022 - State) Pmo-P2 Pontius-Pilate Promo Evil Character Gray 5 6 Warrior Gospel, Roman Governor If blocking, withdraw Heroes (except 1). If you control another Roman, you may exchange opponent's Hero in battle with a Hero from opponent's territory, discard pile or Reserve. Cannot be interrupted. Promo Matthew 27:11 Evil Rotation Pontius Pilate (Ap) Ap Pontius_Pilate_(Ap) Apostles Evil Character Brown 8 2 Common Luke 23:23-24 Evil Pontius Pilate (Di) Di Pontius_Pilate_(Di) Disciples Evil Character Gray 8 10 Warrior Roman Governor If blocking, look at opponent's hand and select one good card and one Evil Character card. Opponent must discard one of them. May be used once per game. Fixed Luke 23:23-24 Evil Porcius Festus TPC Porcius_Festus_(PC) Persecuted Church Evil Character Gray 8 2 Warrior Roman, Governor of Judea First strike. Opponent must give you an Enhancement from hand. Rare Acts 24:27 Evil Rotation Possessed AW Possessed_(AW) Angel Wars EE Pale Green Place one of your demons on a Lost Soul. While that demon remains, that Lost Soul cannot be rescued by a Hero. Discard that demon if holder loses two battle challenges. If the Lost Soul is taken out of play, discard that demon. Rare Acts 8:7 Evil Possessing Demon (Ap) Ap Possessing_Demon_(Ap) Apostles Evil Character Crimson 3 4 Take any blue brigade Hero prisoner. Place Hero in your land of bondage. Hero is treated as a Lost Soul. Uncommon Luke 4:33-34 Evil Possessing Demon (j) J Possessing_Demon_(J) J Evil Character Orange 3 4 Demon, Generic Deck Luke 4:33 Evil Rotation Possessing Spirit (GoC) GoC 250-Possessing-Spirit Gospel of Christ Evil Character Orange 1 3 Territory [Unity: Evil Characters (Gospel)] Demon, Generic, Gospel May band to a Gospel Evil Character, or if played from hand, you may place this card on a good card: Negate good cards in that good card's controller's territory and set-aside area. Common Luke 4:33 Evil Rotation Posterity Removed Ki Posterity_Removed_(Ki) Kings EE Black Opponent may not play characters out of hand until this effect is completed. Look at one opponent's hand. Discard a human character in that hand. Opponent may draw a card to replace it. Common I Kings 16:3 Evil Pot of Manna Pmo-P1 Pot_of_Manna_(Promo) Promo Artifact Protect all Heroes from fighting other Heroes. Protect all Evil Characters from fighting other Evil Characters. Promo Exodus 16:33 Neutral Pot of Manna (Roots) RR 009-Pot-of-Manna.jpg Roots Artifact Solomon's Temple, Tabernacle Restrict all players from controlling more than 1 character in the Field of Battle. Exodus 16:33 Neutral Rotation Potential in the Land IR 033-Potential-in-the-Land-R Israel's Rebellion GE Blue/Clay/White 0 0 Territory [X = # of your wilderness Heroes and/or sons of Jacob] Select up to 2: Negate an evil or neutral card. Underdeck up to X cards from hand to draw an equal number. Play a Lost Soul from a deck. Rare Numbers 13:27 Good Rotation Potiphar Pri Potiphar_(Pi) Priests Evil Character Gold 5 10 Warrior Egyptian Commander Capture and banding abilities on evil cards cannot be negated if you have a Pharaoh's Prison Site in play. May band to Potiphar's Wife. Uncommon Genesis 39:1 Evil Potiphar's Wife Wom Potiphar's_Wife_(Wo) Women Evil Character Gold 2 2 When Character defeats a male Hero in the Field of Battle, the Hero is taken prisoner and placed in your opponent's Land of Bondage and treated as a Lost Soul. Common Genesis 39:9 Evil Potiphar's Wife (PoC) PoC 016-Potiphars-Wife Prophecies of Christ Evil Character Gold 2 2 Egyptian If a male human is defeated, capture it to a Land of Bondage instead. If block is successful, restrict opponent from playing good Dominants until the end of their next turn. Common Genesis 39:19 Evil Rotation Potiphera, Priest of On IR 115-Potiphera-Priest-of-On Israel's Rebellion Evil Character Pale Green 9 8 Egyptian, Priest Evil capture abilities are regardless of protect abilities. May band to a generic Egyptian. Common Genesis 41:45 Evil Rotation Potiphera, Priest of On Pri Potiphera_Priest_of_On_(Pi) Priests Evil Character Gold 5 10 Egyptian Priest (Male) Egyptian Evil Characters are immune to capture and convert abilities, unless O.T. Joseph is in play. Uncommon Genesis 41:45 Evil Potter and the Clay Prp Potter_and_the_Clay_(Pr) Prophets GE Red Set Hero aside. Hero gains 1/1 for every turn Hero is set aside. Uncommon Jeremiah 18:6 Good Potter and the Clay (PoC) PoC 126-Potter-and-the-Clay Prophecies of Christ GE Clay/Green/Teal Territory, Star X = # of cards in your hand STAR: Topdeck a clay card from Reserve. GE: You may increase or decrease your human Hero X/X. You may increase or decrease an Evil Character in battle X/X. Common Jeremiah 18:6 Good Rotation Potter's Field (Ki) Ki Potter's_Field_(Ki) Kings Fortress Set this site aside. Holder's Heroes to be discarded are instead placed in this Site. Treat them as discarded Heroes. Uncommon Matthew 27:7 Good Potter's Field (Wa) War Potter's_Field_(Wa) Warriors Fortress Set this site aside. Holder's Heroes to be discarded are instead placed in this Site. Treat them as discarded Heroes. Uncommon Matthew 27:7 Good Power of the Cross ( C) 2E Power_of_the_Cross_(CU) 2nd Edition GE Red 2 1 Convert any human Evil Character in play to a red brigade hero. Deck I Corinthians 1:18 Good Power of the Cross (EC) TEC Power_of_the_Cross_(EC) Early Church GE Clay 2 1 Negate an Evil Character. Convert a human Evil Character to a clay Hero. Cannot be prevented. Common I Corinthians 1:18 Good Rotation Power of the Cross (Pi) Pri Power_of_the_Cross_(Pi) Priests GE Red 2 1 Convert a human Evil Character to a red brigade Hero. Common I Corinthians 1:18 Good Power of the Spirit (GoC) GoC 089-Power-of-the-Spirit-R Gospel of Christ GE Clay 2 X Star [X = # of your meek clay Heroes] Christ/Jesus in Title/Scripture, Gospel STAR: Reveal hand: If there is no Hero, play a meek clay Hero from deck. / GE: Negate an evil or neutral card. If used by a meek Hero, you may discard up to X evil and/or neutral cards instead. Rare Luke 4:14 Good Rotation Praise from Prison TEC Praise_from_Prison Early Church GE Clay/White 2 5 Involves Music Release cpatured Heroes. Convert a human Evil Character to a clay Hero. Cannot be negated if played against a Roman. Common Acts 18:26 Good Rotation Praise Him, Moon AW Praise_Him_Moon_(AW) Angel Wars GE Silver/White Selected player must reveal hand. You may band any Hero from that hand into battle. Rare Psalm 148:3 Good Praises Wom Praises_(Wo) Women GE White All White brigade Heroes in Holder's territory must join the battle. Common Exodus 15:20-21 Good Prayer and Fasting (EC) TEC Prayer_and_Fasting_(EC) Early Church GE Clay Territory X=# of Heroes set aside with this card Set aside any number of clay missionaries for 1 turn. On return, look at the top X cards of your deck; add up to 1 card to hand (or 2 if The Holy Spirit is in play) and underdeck the rest. Common Acts 13:2 Good Rotation Prayer and Fasting (L) Main Prayer_and_Fasting_(UL) Main GE Gold Set Hero aside. Hero gains 1/1 for every turn Hero prays. Discard after Hero returns. Rare Acts 13:2 Good Prayer and Fasting (UL) Main UL Prayer_and_Fasting_(UL) Main Unlimited GE Gold Set Hero aside. Hero gains 1/1 for every turn Hero prays. Discard after Hero returns. Rare Acts 13:2 Good Prayer of Faith Pri Prayer_of_Faith_(Pi) Priests GE Purple 5 2 All Heroes are immune to warrior class Evil Characters. Common II Chronicles 20:1 Good Preaching at Pentecost TEC Preaching_at_Pentecost_(EC) Early Church GE Clay/Purple X 1 X = # of Disciples you control If The Holy Spirit is in play, convert X human Evil Characters to clay Heroes (limit 3). Heroes are immune to demons. Rare Acts 2:40-41 Good Rotation Preaching God's Word Ap Preaching_God's_Word_(Ap) Apostles GE Gold 4 1 If played on Apollos this card is worth 10/6. Common I Corinthians 1:23-24 Good Preaching in the Synagogue TEC Preaching_in_the_Synagogue Early Church GE Clay 3 3 Interrupt the battle and convert a human Evil Character to a clay Hero. If you convert a N.T. Evil Character, you may underdeck this card. Common Acts 17:2 Good Rotation Preaching the Truth 10A Preaching_the_Truth_(H) 10th Anniversary GE Multi 1 1 If used by a N.T. human hero, convert a human evil characters to a green brigade hero. Deck Acts 18:26 Good Preemptive Strike 10A Preemptive_Strike_(H) 10th Anniversary EE Brown 3 3 Prevent the special ability of the next good enhancement played this battle. Deck Exodus 17:8-9 Evil Preparing to Return (LoC) LoC LoC_163-Preparing-to-Return Lineage of Christ GE White Territory Place in territory: Meek Ruth Heroes have Site access. Each upkeep, you may bounce your Ruth Hero to draw 1. Common Ruth 1:6 Good Rotation Presented Before the Lord AW Presented_Before_the_Lord_(AW) Angel Wars GE Silver Set Hero aside for at least one turn. Hero gains 3/3 for every dominant played while Hero is set aside. Common Job 1:6 Good Pretension TxP Pretension_(TxP) Thesaurus ex Preteritus EE Gray 0 6 Territory If used by a Pharisee, reveal up to two good cards in your hand. Draw an equal number of cards and set aside a Hero (or two silver Heroes) in a territory for two turns. Cannot be interrupted. Fixed Matthew 23:25 Evil Pretension (GoC) GoC 236-Pretension Gospel of Christ EE Gray 5 1 Territory Reserve a Hero (or up to 2 Heroes if you control a meek Lost Soul). If used by a Pharisee, you may reveal up to 2 good cards from hand: Draw an equal number. Common Matthew 23:25 Evil Rotation Pride Before Calamity Pri Pride_Before_Calamity_(Pi) Priests EE Orange X X X is the number of opponent's redeemed souls Discard up to X Heroes in play. Rare Proverbs 16:18 Evil Pride in Position Pri Pride_in_Position_(Pi) Priests EE Orange X X X is the number of opponent's redeemed souls Interrupt the battle and place up to X good Enhancements from play beneath owner's draw pile. Common Matthew 23:12 Evil Pride in the Flesh Pri Pride_in_the_Flesh_(Pi) Priests EE Orange X X X is the number of opponent's redeemed souls Interrupt Kingdoms of the World. Release up to X demons from an evil Fortress and band them into battle. Common I John 2:16 Evil Pride in the Past Pri Pride_in_the_Past_(Pi) Priests EE Orange X X X is the number of opponent's redeemed souls Discard up to X humans in opponent's territory. Common Luke 3:8 Evil Pride of Lions Pmo-P2 Pride-of-Lions Promo EE Multi 3 -3 You may take up to 3 lions from deck, discard pile and/or Reserve. Character may band to any number of lions. If used by a lion, you may shuffle this card after battle and this card cannot be negated. Promo Job 28:8 Evil Rotation Pride of Simon (EC) TEC Pride_of_Simon_(EC) Early Church EE Pale Green 2 4 If used by a magician, search discard pile for a N.T. Evil Enhancement and play it. Common Acts 8:18 Evil Rotation Pride of Simon (G) 10A Pride_of_Simon_(G) 10th Anniversary EE Black 2 4 If used by a human evil character, search discard pile for a black brigade enhancement and play it. Deck Acts 8:18 Evil Priesthood Defiled Pri Priesthood_Defiled_(Pi) Priests EE Pale Green 2 4 Remove one Priest or Covenant from the game. Common Nehemiah 13:29 Evil Priestly Breastplate ( C) 2E Priestly_Breastplate_(CU) 2nd Edition Artifact The words ignore and repel on all character cards and enhancement cards are prevented. Deck Exodus 28:15-16 Neutral Priestly Breastplate (Pi) Pri Priestly_Breastplate_(Pi) Priests Artifact Negate all ignore and repel abilities on Characters and Enhancements. May be placed on a good High Priest when activated. Uncommon Exodus 28:15-16 Neutral Priestly Crown 3E Priestly_Crown_(E) 3rd Edition Artifact Holder's O.T. male human Heroes have access to all sites. Deck Exodus 39:30 Neutral Priests of Christ Pmo-P1 Priests_of_Christ_(Promo) Promo Hero Teal 4 5 Priest This Hero is immune to demons. If opponent blocks with any Evil Characters from hand, you may search draw pile for a good Dominant and add it to hand. Cannot be negated. Promo Revelation 20:6 Good Priests of Christ (RoJ AB) RoJ (AB) RoJ_AB_N46-Priests-of-Christ Revelation of John (Alternate Border) Hero Clay/Teal/White 4 5 Generic, Genderless, Priest Negate demons. If blocked from hand, you may search deck for a good Dominant or exchange this card with a Revelation Hero in hand, deck, territory or Reserve. Cannot be interrupted. Common Revelation 20:6 Good Rotation Priests of Christ (RoJ) RoJ 46-Priests-of-Christ Revelation of John Hero Clay/Teal/White 4 5 Generic, Genderless, Priest Negate demons. If blocked from hand, you may search deck for a good Dominant or exchange this card with a Revelation Hero in hand, deck, territory or Reserve. Cannot be interrupted. Common Revelation 20:6 Good Rotation Priests of Dagon (1st Print - L) L1P L40-1P-Priests-of-Dagon L Starter (1st Print) Evil Character Black 4 3 Generic, Philistine, Priest You may underdeck an evil I Samuel Enhancement from discard pile. Starter I Samuel 5:5 Evil Rotation Priests of Dagon [L] L L40-Priests-of-Dagon L Starter Evil Character Black 4 3 Generic, Philistine, Priest You may underdeck an evil I Samuel Enhancement from discard pile. Starter I Samuel 5:5 Evil Rotation Primary Objective AW Primary_Objective_(AW) Angel Wars GE Silver 3 0 If making a rescue attempt, discard hand (minimum 7 cards) and select a lost soul in opponent's Land of Bondage. Opponent must discard hand or holder rescues that lost soul. Battle continues as a battle challenge. Ultra Rare Revelation 14:6 Good Prince Jonathan (Ki) Ki Prince_Jonathan_(Ki) Kings Hero Purple 8 8 Warrior Israelite Royalty May band to any warrior class Hero with a reference from I Samuel. Uncommon I Samuel 20:16-17 Good Prince Jonathan (PoC) PoC 058-Prince-Jonathan Prophecies of Christ Hero Purple 5 5 Warrior Royalty You may exchange Jonathan with David from hand, territory, set-aside area or Reserve to protect David from harm (except by cards in battle) and you may activate his * ability. May band to David. Common I Samuel 20:17 Good Rotation Prince Jonathan (Roots) RR 096-Prince-Jonathan.jpg Roots Hero Purple 8 8 Warrior Royalty Protect a different O.T. purple warrior from harm. You may take an O.T. purple card from Reserve. I Samuel 20:17 Good Rotation Prince Jonathan (Wa) War Prince_Jonathan_(Wa) Warriors Hero Purple 8 8 May band with David. Uncommon I Samuel 20:16-17 Good Prince of Greece (Pi) Pri Prince_of_Greece_(Pi) Priests Evil Character Orange 6 6 Demon May band to any Greek Evil Character. Cannot be prevented by a Hero (except warrior class). Uncommon Daniel 10:20 Evil Prince of Greece (Wa) War Prince_of_Greece_(Wa) Warriors Evil Character Brown 6 6 Character may band with the Prince of Persia. Rare Daniel 10:20 Evil Prince of Persia (Di) Di Prince_of_Persia_(Di) Disciples Evil Character Brown/Orange 6 7 Persian, Demon Immune to silver brigade (except warrior class). Protect Persians from discard abilities on Dominants. Cannot be negated unless Daniel is in play. Fixed Daniel 10:13 Evil Prince of Persia (Pr) Prp Prince_of_Persia_(Pr) Prophets Evil Character Pale Green 6 6 The Angel of the Lord has no effect on this card unless Daniel is in the Field of Battle. Rare Daniel 10:13 Evil Prince of the Air Pri Prince_of_the_Air_(Pi) Priests Evil Character Orange 10 11 Demon Return an angel in battle (except warrior class) to owner's territory. If block is successful, place one Chamber of Angels and its contents beneath owner's draw pile. Cannot be negated. Rare Ephesians 2:2 Evil Prince of this World (GoC) GoC 243-Prince-of-this-World-R Gospel of Christ Evil Character Orange 10 12 Star Demon, Gospel STAR: Topdeck an evil Fortress from deck. / EC: Protect your Gospel demons from lone Heroes and opponents’ Dominants. You may bounce a character in a territory. Cannot be prevented. Rare John 14:30 Evil Rotation Prince of this World (Pi) Pri Prince_of_this_World_(Pi) Priests Evil Character Orange 10 12 Demon Immune to lone Heroes. Rare John 14:30 Evil Prince of this World (Wa) War Prince_of_this_World_(Wa) Warriors Evil Character Pale Green 10 12 Character is immune to lone Heroes. Only a rescue attempt of 2 or more Heroes can be successful. Rare John 14:30 Evil Prince of Tyrus (Pi) Pri Prince_of_Tyrus_(Pi) Priests Evil Character Orange 6 8 Demon Immune to silver brigade, except Michael, Gabriel, and Captain of the Host. Cannot be prevented by a Hero. Uncommon Ezekiel 28:2 Evil Prince of Tyrus (Promo) Pmo-P2 Promo_Prince-of-Tyrus-Regional Promo Evil Character Black/Orange 6 8 Warrior Canaanite, Demon If an opponent controls a Canaanite, you may draw 2. You may reveal your hand: If there is an evil Canaaite, you may discard a good card in each opponent's territory. Cannot be interrupted. Regional Ezekiel 28:2 Evil Rotation Prince of Tyrus (Wa) War Prince_of_Tyrus_(Wa) Warriors Evil Character Black 6 8 Character is immune to all angels except Michael and Gabriel. Uncommon Ezekiel 28:2 Evil Priscilla (Ap) Ap Priscilla_(Ap) Apostles Hero White 5 7 May band with Aquila. Common Acts 18:2 Good Priscilla (EC) TEC Priscilla_(EC) Early Church Hero Clay 6 8 Missionary, Roman Protect clay missionaries from capture. While Aquila is in battle, negate O.T. evil Enhancements. Common Acts 18:2 Good Rotation Priscilla (H) 10A Priscilla_(H) 10th Anniversary Hero White 5 7 May band with Aquila. Deck Acts 18:2 Good Prison (EC) TEC Prison_(EC) Early Church Site Silver When occupied, if you control a Sadducee, negate protect abilities on Heroes. Capture abilities used by your evil Sadducees cannot be negated. Common Acts 5:18 Neutral Rotation Prison (Wo) Wom Prison_(Wo) Women Site Purple Common Acts 5:18 Neutral Prison Guards Ap Prison_Guards_(Ap) Apostles EE Brown Place on any site with the word prison on it. Each Evil Character gains 4/4 until end of turn when blocking a rescue at that site. Uncommon Philippians 1:13 Evil Prison of Asa Wom Prison_of_Asa_(Wo) Women Site Green Common II Chronicles 16:10 Neutral Prisoner at Gaza FoM 095-Prisoner-at-Gaza Fall of Man Hero/Evil Character Gold/Black 5 2 Generic You may capture this character to opponent's Land of Bondage to take an O.T. card of matching brigade from Reserve and add your human of matching brigade to battle. Common Judges 16:21 Neutral Rotation Prisoner Transfer RoA Prisoner_Transfer_(RA) Rock of Ages EE Gold/Gray Transfer a captured Hero from one player to another, or exchange two Lost Souls. Fixed Acts 23:31 Evil Procession of Prophets (1st Print - K) K1P K18-1P-Procession-of-Prophets K Starter (1st Print) Hero Green 11 9 Generic, Musician, Prophet You may take a good O.T. card from Reserve or draw 1. Starter I Samuel 10:5 Good Rotation Procession of Prophets [K] K K18-Procession-of-Prophets K Starter Hero Green 11 9 Generic, Musician, Prophet You may take a good O.T. card from Reserve or draw 1. Starter I Samuel 10:5 Good Rotation Prochorus (EC) TEC Prochorus_(EC) Early Church Hero Clay 5 7 Negate N.T. Sites. You may search deck or discard pile for Widows' Tables and play it. May band to a deacon. Common Acts 6:5 Good Rotation Prochorus (F) 3E Prochorus_(F) 3rd Edition Hero Gold 5 6 Deck Acts 6:5 Good Profanation War Profanation_(Wa) Warriors EE Black 1 4 Select one Hero from each opponent's Potter's Field and remove the hero(s) from the game. Common Revelation 11:9 Evil Profane Daughters PoC 139-Profane-Daughters Prophecies of Christ Evil Character Brown/Gray/Pale Green 3 3 Generic, Magician, Prophet You may take an O.T. Artifact from Reserve (or activate it here, if it can be activated on this card). If block is successful, restrict opponent from playing good Dominants until the end of their next turn. Common Ezekiel 13:17 Evil Rotation Prominent Women Ap Prominent_Women_(Ap) Apostles Evil Character Gray 4 7 Uncommon Acts 13:50 Evil Promised Land Pat Promised_Land_(Pa) Patriarchs Site Multi Hero gains access to any site. Abraham, Isaac, Jacob, Joshua, and King David may use Promised Land without limit. May only be used twice by other Heroes, then it must be discarded. Rare Joshua 1:2-3 Neutral Prophecy of Eldad & Medad Pat Prophecy_of_Eldad_&_Medad_-_(Pa) Patriarchs GE Purple Male Heroes in battle may use any good enhancement based on prophecy this turn. Common Numbers 11:26 Good Prophets of Baal Prp Prophets_of_Baal_(Pr) Prophets Evil Character Crimson 6 7 Uncommon I Kings 18:26 Evil Prophets of Baal (PoC) PoC 066-Prophets-of-Baal Prophecies of Christ Evil Character Brown/Gray 9 9 Generic, Prophet Look at the top card of a deck: You may underdeck it. If blocking, you may banish an evil Dominant with “Vain” in the title from discard pile to copy its special ability. Cannot be interrupted. Common I Kings 18:26 Evil Rotation Prophets of Gibeath (Promo) Pmo-P2 Promo_Prophets-of-Gibeath Promo Hero Green/White 4 4 Generic, Genderless, Musician, Prophet Look at the top 3 cards of a deck. May band to an O.T. green prophet or a white musician, or you may topdeck a good card that involvs music from Reserve. Cannot be negated if a Philistine is in play. Seasonal I Samuel 10:5 Good Rotation Prophets of Samaria Prp Prophets_of_Samaria_(Pr) Prophets Evil Character Black 6 7 Uncommon Jeremiah 23:13 Evil Prophets of Samaria (PoC) PoC 130-Prophets-of-Samaria Prophecies of Christ Evil Character Brown/Gray 9 3 Territory Generic, Samaritan, Prophet Protect your evil humans from convert abilities. If your evil prophet blocks, you may look at a hand: Exchange a card from that hand with a card of matching brigade from its owner’s Reserve. Common Jeremiah 23:13 Evil Rotation Proselyte Token GoC Proselyte-Token Gospel of Christ Token Evil Character Token Gray 2 2 Generic, Pharisee Token Matthew 23:15 Evil Rotation Prosperity Pat Prosperity_(Pa) Patriarchs GE Purple Draw three cards and add to your hand. At the end of battle you may place any cards from your hand back on top of your draw pile. Ultra Rare Numbers 13:23 Good Prosperity (Roots) RR 108-Prosperity.jpg Roots GE Purple 0 0 You may draw 3 and topdeck any number of cards from hand. I Kings 10:7 Good Rotation Protection of Angels (Pi) Pri Protection_of_Angels_(Pi) Priests GE Silver 2 3 Interrupt the battle and protect all heroes in play and set aside areas from evil cards until end of turn. Common Psalm 91:11 Good Protection of Angels (Roots) RR 123-Protection-of-Angels.jpg Roots GE Silver 2 3 Gospel, Involves music Interrupt the battle. Protect Heroes you control from harm. Psalm (Matthew) 91 (4):11 (6) Good Rotation Protection of Angels (Wa) War Protection_of_Angels_(Wa) Warriors GE Silver 2 3 All Heroes in holder's territory are immune to harm or effect until end of turn. Uncommon Psalm 91:11 Good Protection of Jerusalem (FooF) FoOF Protection_of_Jerusalem_(FF2) Faith of Our Fathers GE Silver Territory Limit one per territory Place in your territory: Protect your good O.T. Fortresses from opponents. If you discard an evil Assyrian from play, you may negate and discard an evil card. Fixed Isaiah 37:35 Good Protection of Jerusalem (Pa) Pat Protection_of_Jerusalem_(Pa) Patriarchs GE Silver Set aside two silver brigade Heroes. Holder chooses one Fortress Site that cannot be discarded while Heroes are set-aside. When Heroes return to territory, discard set-aside. Common II Kings 19:35 Good Proud Pharisee TxP Proud_Pharisee_(TxP) Thesaurus ex Preteritus Evil Character Gray 2 6 Generic Pharisee If another Pharisee is in play, you may reveal your hand to draw two cards. If you have played no Enhancements this turn, you may play an Enhancement. Fixed Matthew 23:5-7 Evil Proud Pharisee (GoC) GoC 229-Proud-Pharisee Gospel of Christ Evil Character Gray 6 2 Territory Generic, Pharisee, X = # of your meek Lost Souls If an opponent uses a search ability, you may take an N.T. gray card from Reserve (or deck if you control a meek Lost Soul). If blocking, you may draw X (limit 3). Common Matthew 23:5 Evil Rotation Providing Angel Pat Providing_Angel_(Pa) Patriarchs Hero Silver 3 5 Holder may take a healing enhancement from draw pile or discard pile and put it in hand. Common I Kings 19:5 Good Provisions Ki Provisions_(Ki) Kings GE Green Set Hero aside for 2 turns. On return holder may draw 2 cards and may choose the Evil Character his [opponent] uses to block Hero's next rescue attempt. Uncommon I Samuel 17:20 Good Provisions in the Desert (1st Print - L) L1P L33-1P-Provisions-in-the-Desert L Starter (1st Print) GE White 7 0 Territory You may take a good Exodus Enhancement from deck or Reserve. Starter Exodus 16:4,8 Good Rotation Provisions in the Desert [L] L L33-Provisions-in-the-Desert L Starter GE White 7 0 Territory You may topdeck a good Exodus Enhancement from deck or Reserve. Starter Exodus 16:4,8 Good Rotation Provoked CoW Provoked_(CoW) Cloud of Witnesses EE Brown 2 2 X = # of opponent's good brigades Decrease a Hero X/X and increase an Evil Character X/X to draw X. Cannot be prevented. Common Hebrews 3:7-8 (Psalm 95:7-8) Evil Rotation Provoked (CoW AB) CoW (AB) CoW_AB_N111-Provoked Cloud of Witnesses (Alternate Border) EE Brown 2 2 X = # of opponent’s good brigades Decrease a Hero X/X and increase an Evil Character X/X to draw X. Cannot be prevented. Common Hebrews 3:7-8 (Psalm 95:7-8) Evil Rotation Purging Evil FoM 128-Purging-Evil Fall of Man GE Purple/Teal 2 3 X = # of idols and Curses discarded by this card Negate and discard all idols and Curses. Banish an Evil Character. If used by a Solomon's Temple Priest or King Josiah, you may draw X. Common II Kings 23:4 Good Rotation Purifying the Unclean Pri Purifying_the_Unclean_(Pi) Priests GE Teal 3 4 Heal a Hero in play or in a set-aside area. Discard all evil cards placed on that Hero. Cannot be negated. Common Leviticus 15:30 Good Purity of Enoch (D) 2E Purity_of_Enoch_(DU) 2nd Edition GE White 3 2 Deck Genesis 5:24 Good Purity of Enoch (L) Main Purity_of_Enoch_(UL) Main GE White 2 2 Common Genesis 5:24 Good Purity of Enoch (UL) Main UL Purity_of_Enoch_(UL) Main Unlimited GE White 2 2 Common Genesis 5:24 Good Purloin (GoC) GoC 203-Purloin Gospel of Christ EE Crimson 3 2 Star Gospel STAR: Take a card (except a Dominant). / EE: Interrupt the battle. If used by a thief, you may take a card to hand or territory. Common John 10:10 Evil Rotation Pushed Back AW Pushed_Back_(AW) Angel Wars EE Black Return one Hero to owner's territory. Cannot be prevented by a silver brigade card. Common Ezekiel 34:21 Evil Put to Flight (Ki) Ki Put_to_Flight_(Ki) Kings GE Blue 4 2 All banding of Evil Characters is negated for remainder of battle. Rare Leviticus 26:8 Good Put to Flight (Wa) War Put_to_Flight_(Wa) Warriors GE Blue 4 2 All banding of Evil Characters is negated for remainder of battle. Rare Leviticus 26:8 Good Quail from Above IR 074-Quail-from-Above Israel's Rebellion GE White 4 2 Withdraw all Evil Characters. Opponent may discard the top 3 cards of deck instead. Cannot be interrupted if used by a wilderness Hero. Common Numbers 11:31 Good Rotation Quaking with Fear (1st Print - L) L1P L46-1P-Quaking-with-Fear L Starter (1st Print) EE Black 1 1 Discard all Heroes in battle. Starter I Samuel 13:7 Evil Rotation Quaking with Fear [L] L L46-Quaking-with-Fear L Starter EE Black 1 1 Discard all Heroes in battle. Starter I Samuel 13:7 Evil Rotation Quarreling Ap Quarreling_(Ap) Apostles EE Crimson 1 2 All Heroes in battle decrease 2/2 until end of turn. Common Galatians 5:20-21 Evil Que AW Que_(AW) Angel Wars Evil Character Pale Green 3 6 Demon Evil enhancements with 'Mist' in the title cannot be negated. You may reveal your hand to protect Que from being removed from the game this turn. Rare Luke 8:31 Evil Queen Maacah (LoC) LoC LoC_190-Queen-Maacah Lineage of Christ Evil Character Brown 3 4 Star Queen of Judah, Unity: Lost Souls (Meek) STAR: Topdeck a brown king from deck. EC: If blocking, you may activate an O.T. idol from Reserve, Artifact pile or discard pile. May band to Rehoboam. Cannot be negated. Common II Chronicles 11:21 Evil Rotation Queen Maachah Ki Queen_Maachah_(Ki) Kings Evil Character Crimson 2 2 Judean Queen Holder may search his Artifact or discard pile for Asherah Pole and activate it. Previous artifact is negated. May band to King Rehoboam or King Abijah. Uncommon I Kings 15:13 Evil Queen of Sheba Wom Queen_of_Sheba_(Wo) Women Hero Purple 5 4 Character ignores and negates the special abilities of Lies, Vain Philosophy, Confusion, and False Prophecy. Common I Kings 10:1 Good Queen Tahpenes RoA Queen_Tahpenes_(RA) Rock of Ages Evil Character Gold 2 5 Egyptian If blocking, discard the top card of opponent's deck. If it is a Lost Soul, put it in play instead. If it is an Evil Character, put it in your territory. Convert that Evil Character to evil gold brigade. Fixed I Kings 11:19 Evil Queen Vashti PoC 076-Queen-Vashti Prophecies of Christ Evil Character Brown 2 5 Persian Queen, X = # of females in play Ignore male royalty. If blocking, you may negate a card or draw X (limit 3). May band to an evil O.T. female. Common Esther 1:9 Evil Rotation Questioning Christ (GoC) GoC 189-Questioning-Christ Gospel of Christ EE Black X 6 Star X = # of your meek LS STAR: Discard a good card from a Reserve. EE: Negate a good card. Toss all good Enhancements with toughness X or less. Common John 18:19 Evil Rotation Questioning Christ's Authority Di Questioning_Christ's_Authority_(Di) Disciples EE Black 0 6 Interrupt the battle and protect Sadducees and Scribes from special abilities used by opponent. Fixed Luke 20:2 Evil Quirinius J Quinirius_(J) J Evil Character Gray 8 5 Warrior Roman Governor, Syrian You may draw 1. May band to a generic Roman. Deck Luke 2:2 Evil Rotation Raamses FoM 052-Raamses Fall of Man City White Holds any # of evil Enhancements, Unity Evil Humans (Egyptian) SITE: If a Lost Soul is put here, discard the top card of each opponent's deck. FORT: Each discard phase, you may hold an O.T. Enhancement from Reserve here. Common Exodus 1:11 Evil Rotation Rachel (FooF) FoOF Rachel_(FF2) Faith of Our Fathers Hero Blue 5 6 Syrian, Israelite May band to Jacob or exchange this Hero with Joseph or Benjamin in your deck or discard pile. Fixed Genesis 30:22 Good Rachel (Wo) Wom Rachel_(Wo) Women Hero Green 5 6 Common Genesis 30:22 Good Rachel, the Favored (Roots) RR 041-Rachel.jpg Roots Hero Blue 5 6 Syrian You may underdeck an idol or Curse. May band to Jacob, or you may take a Genesis Enhancement from deck. Genesis 30:22 Good Rotation Rage (L) Main Rage_(UL) Main EE Pale Green Two Evil Characters of 6/6 or less may band together. Rare Psalm 2:1 Evil Rage (Promo) Pmo-P1 Rage_(Promo) Promo EE Pale Green Two evil characters may band this turn Promo Old Testament Evil Rage (UL) Main UL Rage_(UL) Main Unlimited EE Pale Green Two Evil Characters of 6/6 or less may band together. Rare Psalm 2:1 Evil Rahab Wom Rahab_(Wo) Women Hero Red 4 5 Character may attempt to rescue any Hero that is being held captive in any opponent's Sites or general Land of Bondage. Common Joshua 6:25 Good Rahab (CoW AB) CoW (AB) CoW_AB_N39-Rahab Cloud of Witnesses (Alternate Border) Hero Red/White 4 5 Territory, Cloud Canaanite, May activate Stalks of Flax on Rahab Protect Joshua Heroes in territory from harm. Joshua Heroes have Site access. If Spy enters battle, search a deck for a Lost Soul. Scarlet Line cannot be negated. Common Joshua 6:25 Good Rotation Rahab (CoW) CoW Rahab_(CoW) Cloud of Witnesses Hero Red/White 4 5 Territory, Cloud Canaanite, May activate Stalks of Flax on Rahab Protect Joshua Heroes in territory from harm. Joshua Heroes have Site access. If Spy enters battle, search a deck for a Lost Soul. Scarlet Line cannot be negated. Common Joshua 6:25 Good Rotation Rahab, the Defender / Rahab, the Proselyte (LoC) LoC LoC_074-Rahab Lineage of Christ Hero Red/White (Red/White) 2(5) 4(7) Cloud, Star Canaanite, May activate Stalks of Flax on Rahab STAR: Topdeck an Artifact from Reserve. TOP: You may bounce up to 2 Heroes. If one of them was meek, negate an evil card. BOTTOM: Meek Common Ruth 4:21 Good Rotation Raiders' Camp Ki Raiders'_Camp_(Ki) Kings Fortress If your human Evil Character captures a Hero, place it here. When opponent makes a successful rescue attempt or battle challenge, instead of surrendering a Lost Soul, release all Heroes from here back to owner. Does not count as redeemed soul. Rare I Samuel 30:16 Evil Raiders' Camp [2023 - Seasonal] Pmo-P3 Raiders-Camp-promo.jpg Promo Evil Character/Fortress Brown 7 5 Warrior [Fortress holds any # of captured human Heroes] F: If attacked, you may release contents to shuffle a Lost Soul. / EC: Capture a human in a territory, discard a Fortress or take an Artifact. Seasonal I Samuel 30:16 Evil Rotation Rain Becomes Dust Pri Rain_Becomes_Dust_(Pi) Priests Curse Gray 1 5 All cards that an opponent draws because of a special ability used by that opponent are revealed instead. Place all revealed Lost Souls in opponent's territory. Discard the rest. Uncommon Deuteronomy 28:24 Evil Rain Becomes Dust [IR] IR 011-Rain-Becomes-Dust-R Israel's Rebellion Curse Brown/Gray 4 2 EE: Reserve all cards in battle. / A: If a player draws cards because of an ability they control, they must discard the drawn cards. Rare Deuteronomy 28:24 Evil Rotation Raining Fire FoM 037-Raining-Fire Fall of Man GE Silver 2 2 If used by an O.T. angel, negate and discard a City to discard all animals and evil humans. Common Genesis 19:25 Good Rotation Raised to Life 3E Raised_to_Life_(F) 3rd Edition GE Gold Search discard pile for any Hero and return Hero to your territory. Deck Matthew 11:5 Good Raising Lazarus I Raising_Lazarus_(I) I GE Multi 1 4 Territory You may search your discard pile for a human Hero and put it in territory. Deck John 11:43 Good Rotation Raising of Lazarus Ap Raising_of_Lazarus_(Ap) Apostles GE Multi 1 1 One Hero from a Potter's Field is brought back into play. Rare John 11:43 Good Raising of the Saints (Pi) Pri Raising_of_the_Saints_(Pi) Priests GE Gold 3 2 Interrupt one good Fortress in your territory or set-aside area. Return all Heroes in that Fortress to your territory. Common Matthew 27:52-53 Good Raising of the Saints (Wa) War Raising_of_the_Saints_(Wa) Warriors GE Gold 3 2 All Heroes in your Potter's Field are returned to your territory. Uncommon Matthew 27:52-53 Good Ram with Two Horns Prp Ram_with_Two_Horns_(Pr) Prophets EE Gold A second Evil Character from the Black Brigade may join the battle. Rare Daniel 8:20 Evil Ram, the Exalter / Ram, the Uplifted (LoC) LoC LoC_122-Ram Lineage of Christ Hero White (White/Red) 3(9) 4(10) Star STAR: Discard an evil card from a Reserve. TOP: You may discard the top card of a deck. If it is good, its owner may take it instead. May band to a meek white Hero. BOTTOM: Meek Common Ruth 4:19 Good Rotation Ram's Horn (Pi) Pri Ram's_Horn_(Pi) Priests Artifact Enhancements used by good Priests and warrior class Heroes cannot be interrupted. If your rescue attempt is successful, discard this card and one single-color Site from each opponent's territory. Rare Exodus 6:5 Neutral Ram's Horn (Wa) War Ram's_Horn_(Wa) Warriors Artifact No special ability played by holder can be redirected while this card is in play. Uncommon Joshua 6:5 Neutral Rapha of Gath Pmo-P2 Rapha-of-Gath_(Promo) Promo Evil Character Black 12 12 Territory/Warrior Philistine Giant Protect Philistines in territory from opponents. If blocking, you may topdeck a black Philistine or weapon from Reserve (or take it if opponent has used a draw or search ability this turn). Promo II Samuel 21:22 Evil Rotation Rapha of Gath (Roots) RR 144-Rapha-of-Gath.jpg Roots Evil Character Black 12 12 Warrior Philistine Giant You may take a Philistine warrior from deck or a black weapon from Reserve. Giants cannot be negated. II Samuel 21:22 Evil Rotation Rash Oath TxP Rash_Oath_(TxP) Thesaurus ex Preteritus EE Gold 1 2 Territory Discard a captured Hero to discard the top card of each opponent's deck (or top 2 if used by a Herod). Put Lost Souls in play instead. Fixed Mark 6:22-23 Evil Razor (FooF) FoOF Razor_(FF2) Faith of Our Fathers GE/EE Green/Pale Green 2 1 Prophecy If Isaiah or an Assyrian is in play, discard an opponent's character in battle, or negate and discard a single color Site, Artifact, or evil card in a territory. Fixed Isaiah 7:20 Neutral Razor (Pr) Prp Razor_(Pr) Prophets GE Blue 2 1 Common Isaiah 7:20 Good Razor (Roots) RR 035-Razor.jpg Roots GE/EE Green (Pale Green) 2 1 Based on Prophecy Discard an evil card, an opposing character or an Artifact. Cannot be prevented. Isaiah 7:20 Good/Evil Rotation Reach of Desperation (GoC) GoC LR61-Reach-of-Desperation Gospel of Christ GE Purple 4 3 You may interrupt the battle, draw 3 and play an Enhancement. Legacy Rare Mark 5:27 Good Rotation Reach of Desperation (H) 10A Reach_of_Desperation_(H) 10th Anniversary GE Purple 4 3 You may interrupt the battle, draw three cards, and play the next enhancement. Deck Mark 5:27 Good Reach of Desperation (Wo) Wom Reach_of_Desperation_(Wo) Women GE Purple 4 3 You may interrupt the battle, draw three cards, and play the next enhancement. Common Mark 5:27 Good Reap the Whirlwind PoC 174-Reap-the-Whirlwind-R Prophecies of Christ EE Brown Shuffle all Heroes in battle. You may take Whirlwind from deck, discard pile or Reserve. Cannot be negated if more than one Hero is in battle. Rare Hosea 8:7 Evil Rotation Reap the Whirlwind [2023 - 3rd Place] Pmo-P3 Reap-the-Whirlwind-Nats-3rd Promo EE Brown 0 0 Shuffle all Heroes in battle. You may take Whirlwind from deck, discard pile or Reserve. Cannot be negated if more than one Hero is in battle. National Hosea 8:7 Evil Rotation Reassurance of Jesus (GoC) GoC 157-Reassurance-of-Jesus Gospel of Christ GE White 1 3 Territory Gospel If used by a N.T. Hero, negate evil cards in battle. You may bounce all meek Heroes (except tokens) or take a good Gospel card from Reserve. Common Matthew 28:10 Good Rotation Reassuring Angel (Ap) Ap Reassuring_Angel_(Ap) Apostles Hero Silver 9 7 Uncommon Acts 1:9-10 Good Reassuring Angel (EC) TEC Reassuring_Angel_(EC) Early Church Hero Silver 9 7 You may exchange this Hero for a Disciple in hand, deck, or discard pile. That disciple gains clay brigade. Rare Acts 1:9-10 Good Rotation Rebekah (L) Main Rebekah_(UL) Main Hero Blue 4 4 Uncommon Genesis 24:58 Good Rebekah (UL) Main UL Rebekah_(UL) Main Unlimited Hero Blue 4 4 Uncommon Genesis 24:58 Good Rebekah meets Isaac Pat Rebekah_meets_Isaac_(Pa) Patriarchs GE White 2 2 Rebekah and Isaac may band together for the rest of the game. Common Genesis 24:64-65 Good Rebekah, the Bride / Rebekah, the Barren (LoC) LoC LoC_092-Rebekah Lineage of Christ Hero Blue (Blue/Red) 2(6) 3(5) Star Syrian STAR: Topdeck Esau and Jacob from deck. TOP: You may convert your patriarch to meek to draw 2. You may exchange this card with Jacob from hand or territory. BOTTOM: Meek Common Genesis 25:21 Good Rotation Rebellious AW Rebellious_(AW) Angel Wars EE Brown Place this card on a Hero. While this card remains, negate the Hero's special ability and decrease that Hero 0/1 per turn. Treat as a disease. Common Psalm 78:56 Evil Rebellious Israelites IR 090-Rebellious-Israelites Israel's Rebellion Evil Character Brown 12 11 Generic, Wilderness Opponent may discard a good card from hand. If they do not, you may activate an O.T. Curse from Reserve. May band to an evil wilderness human. Common Numbers 16:3 Evil Rotation Rebellious Spirit TPC Rebellious_Spirit_(PC) Persecuted Church Evil Character Orange 5 5 Demon, Generic Discard a good Enhancement or underdeck a generic demon from discard pile or Tartaros. Cannot be prevented by a good card. Common II Peter 2:4 Evil Rotation Reckless Endangerment Pri Reckless_Endangerment_(Pi) Priests EE Black Place on a Hero. Negate that Hero's special ability while this card remains on that Hero. If that Hero is discarded, its holder must discard another of his Characters in play. Common Leviticus 19:16 Evil Reclaimed by Egypt PoC 175-Reclaimed-by-Egypt Prophecies of Christ EE Gold 2 4 Interrupt the battle. Reserve the last Enhancement played by opponent or capture an opposing character. Cannot be prevented if used by an Egyptian. Common Hosea 8:13 Evil Rotation Recruiting Officer Ki Recruiting_Officer_(Ki) Kings Hero Red 6 4 Warrior Judean Hero has access to any Site. If defeated, place in opponent's Land of Bondage. Hero is treated as a Lost Soul. Uncommon II Kings 25:19 Good Red Dragon (G) 10A Red_Dragon_(G) 10th Anniversary Evil Character Crimson 5 6 Beast, Demon Immune to human heroes. Deck Revelation 12:3 Evil Red Dragon (L) Main Red_Dragon_(UL) Main Evil Character Crimson 10 10 Rare Revelation 12:3 Evil Red Dragon (RoJ AB) RoJ (AB) RoJ_AB_N115-Red-Dragon-UR Revelation of John (Alternate Border) Evil Character Orange 10 11 Warrior Beast, Demon Protect Red Dragon from human Heroes. Ignore angels unless Michael is in play. May band to a Revelation Evil Character. Cannot be prevented. Ultra Rare Revelation 12:3 Evil Rotation Red Dragon (RoJ) RoJ 115-Red-Dragon-UR Revelation of John Evil Character Orange 10 11 Warrior Beast, Demon Protect Red Dragon from human Heroes. Ignore angels unless Michael is in play. May band to a Revelation Evil Character. Cannot be prevented. Ultra Rare Revelation 12:3 Evil Rotation Red Dragon (Roots) RR 201-Red-Dragon.jpg Roots Evil Character Orange 10 7 Warrior Beast, Demon Enhancements used by this card cannot be negated (except by an angel). Revelation 12:3 Evil Rotation Red Dragon (UL) Main UL Red_Dragon_(UL) Main Unlimited Evil Character Crimson 10 10 Rare Revelation 12:3 Evil Red Dragon (Wa) War Red_Dragon_(Wa) Warriors Evil Character Crimson 5 6 Immune to human heroes. Uncommon Revelation 12:3 Evil Red Dragon [Fundraiser] Fund Red-Dragon-Fundraiser.jpg Fundraiser Evil Character Orange 10 7 Warrior Beast, Demon Enhancements used by this card cannot be negated (except by an angel). Promo Revelation 12:3 Evil Rotation Redeeming Branch PoC 098-Redeeming-Branch Prophecies of Christ GE Clay/Green/Purple 1 1 Territory, Star STAR: Take a Fruit of the Spirit from Reserve or discard pile. GE: Look at the top 6 cards of deck: Take a Hero or * card. Common Isaiah 11:1-2 Good Rotation Redemption (GoC) GoC 086-Redemption Gospel of Christ GE Clay 5 X Star X = # of your meek Heroes STAR: Protect meek Heroes from evil cards until end of turn. GE: Select up to X evil cards. Convert the selected humans and reserve the rest. Common Luke 21:28 Good Rotation Redemption (Pi) Pri Redemption_(Pi) Priests GE White 2 2 Convert any Hero being treated as a Lost Soul or as an Evil Character to a Hero and place it in your territory. Common Luke 21:28 Good Redemption (Wa) War Redemption_(Wa) Warriors GE White 2 2 Return any Hero being treated as a Lost Soul or as an Evil Character to your hand and treat as a Hero. Does not count as a rescue. Common Luke 21:28 Good Refined by Fire AW Refined_by_Fire_(AW) Angel Wars GE Silver Select a Hero in battle. Discard all evil cards placed on that Hero. If that Hero survives battle, Hero gains 7/7 until discarded. Common Psalm 12:6 Good Regrets PoC 215-Regrets-R Prophecies of Christ EE Black/Crimson 6 -3 (Star) Reveal a hand: You may underdeck this card to underdeck a good Dominant. (EE) Discard an evil human to discard an Artifact and a good card. Rare Zechariah 11:13 Evil Rotation Rehoboam, the Divider (LoC) LoC LoC_191-Rehoboam-R Lineage of Christ Evil Character Brown 10 11 Warrior, Star King of Judah, Unity: Lost Souls (meek) STAR: Discard a good card from a Reserve. EC: Negate Enhancements and other characters. Rare I Kings 11:43 Evil Rotation Rejected Advice Ki Rejected_Advice_(Ki) Kings EE Crimson Negate and discard any covenant being used as an active artifact. Common I Kings 12:8 Evil Renewing the Covenant FoOF Renewing_the_Covenant_(FF) Faith of Our Fathers GE Green/Teal 4 3 Search deck or discard pile for a Covenant matching the brigade of a Hero in play. Add it to hand or battle, regardless of brigade. Fixed Nehemiah 10:29 Good Repentance (L) Main Repentance_(UL) Main GE Green Place this card on any human Evil Character in play and convert to a Green Brigade Hero. Rare Ezekiel 33:19 Good Repentance (Roots) RR 090-Repentance.jpg Roots GE Green 5 1 Based on Prophecy Convert an evil human or reserve an evil non-human. Ezekiel 33:19 Good Rotation Repentance (UL) Main UL Repentance_(UL) Main Unlimited GE Green Place this card on any human Evil Character in play and convert to a Green Brigade Hero. Rare Ezekiel 33:19 Good Repentance and Restitution RoA Repentance_and_Restitution_(RA) Rock of Ages GE Gold 4 1 If used by a Luke Hero, convert a human Evil Character to a gold brigade Hero. Cannot be negated by an evil card. If rescue attempt is successful, opponent must draw four cards. Fixed Luke 19:8 Good Reprimand / Repercussion (GoC) GoC 050-Reprimand-and-Repercussion Gospel of Christ GE/EE White/Gold 5 (2) 2 (3) Gospel Negate a card. Withdraw up to 2 opposing characters. Common Luke 3:19-20 Neutral Rotation Repudiating Rulers (GoC) GoC 231-Repudiate-Rulers Gospel of Christ Evil Character Gray 5 4 Star Generic, Pharisee STAR: Play a Lost Soul from each deck. EC: Bounce a character in a territory. You may take an evil N.T. gray card from Reserve (or deck if you control a meek Lost Soul). Common John 7:48 Evil Rotation Reserved for Famine IR 047-Reserved-for-Famine Israel's Rebellion GE Blue 4 2 If used by a son of Jacob, interrupt the battle. Reserve all Evil Characters in battle. Common Genesis 41:36 Good Rotation Restitution / Extortion (GoC) GoC 052-Restitution-Extortion Gospel of Christ GE/EE Gold/Crimson 4(2) 2(4) GE: While a Gospel Hero is alone, toss all evil Enhancements. EE: If used by a thief, opponent must give you 2 cards from hand. Common Luke 19:8 Neutral Rotation Restless Spirit (GoC) GoC 249-Restless-Spirit Gospel of Christ Evil Character Orange 2 1 Territory Demon, Gospel Protect your other orange Gospel cards in territories and evil N.T. Fortresses in set-aside area from good cards. If blocking, you may take a N.T. orange card from Reserve. Common Luke 11:24 Evil Rotation Restoring the Afflicted (GoC) GoC 100-Restoring-the-Afflicted Gospel of Christ GE Gold 6 1 Star STAR: Resurrect a Hero. GE: If used by a Gospel Hero, negate and reserve an evil or neutral card. You may draw 1. Common Luke 4:40 Good Rotation Resurrection (Di) Di Resurrection_(Di) Disciples GE Multi 3 3 Territory Search discard pile or Potter's Field for a N.T. human Hero and add it to territory or hand (or battle if played during Battle Phase). Fixed Matthew 28:5-6 Good Resurrection (Pi) Pri Resurrection_(Pi) Priests GE Blue 4 2 Interrupt one good Fortress in your territory or set-aside area. Select a Hero from that Fortress and place in your territory, hand, or battle. Common Matthew 28:5-6 Good Resurrection (Wa) War Resurrection_(Wa) Warriors GE Blue 4 2 Select one Hero from your Potter's Field and place in your territory, hand, or battle. Common Matthew 28:5-6 Good Resurrection of Martyrs (RoJ AB) RoJ (AB) RoJ_AB_N62-Resurrection-of-Martyrs Revelation of John (Alternate Border) GE Clay/White Territory Place in territory: You may discard this card and resurrect any number of martyrs (minimum 1) to negate and banish an evil Enhancement. Common Revelation 20:4 Good Rotation Resurrection of Martyrs (RoJ) RoJ 62-Resurrection-of-Martyrs Revelation of John GE Clay/White Territory Place in territory: You may discard this card and resurrect any number of martyrs (minimum 1) to negate and banish an evil Enhancement. Common Revelation 20:4 Good Rotation Resurrection Revealer (GoC) GoC 128-Resurrection-Revealer-R Gospel of Christ Hero Silver 8 6 Territory Angel, Generic, Gospel, Empty Tomb, Prophet While you control at least 2 Gospel angels, negate opponents' neutral cards. If attacking, you may exchange this card with an empty tomb human from deck or take a good Gospel Dominant from deck. Rare Matthew 28:2 Good Rotation Retreat AW Retreat_(AW) Angel Wars EE Brown Interrupt the battle and return your Evil Character to your hand. Common Judges 9:51 Evil Return the Captives (LoC) LoC LoC_229-Return-the-Captives Lineage of Christ EE Brown 3 2 Territory You may bounce any number of Heroes. If used by a king, release and bounce all captured characters. Common II Chronicles 28:11 Evil Rotation Reu, the Shepherd / Reu, the Friend (LoC) LoC LoC_093-Reu Lineage of Christ Hero Blue (Blue/Red) 5(3) 7(2) Territory, Star STAR: Bounce a meek blue Hero. TOP: If a good Genesis card you own is topdecked, you may draw 1. May band to a meek Genesis Hero. BOTTOM: Meek Common Genesis 11:20 Good Rotation Reuben FoOF Reuben_(FF) Faith of Our Fathers Hero Blue 12 6 Patriarch, son of Jacob Protect your Genesis Heroes from discard abilities on evil Enhancements this turn. Fixed Genesis 37:21 Good Reuben, the Preeminent IR 034-Reuben-the-Preeminent-R Israel's Rebellion Hero Blue 12 9 Patriarch, Son of Jacob You may take a good Genesis card from Reserve. If alone, you may choose an evil O.T. human to block. Rare Genesis 49:3 Good Rotation Reuben's Torn Clothes FoOF Reuben's_Torn_Clothes_(FF) Faith of Our Fathers GE Blue 1 6 Negate all evil immunity. All Genesis Heroes ignore an evil brigade of your choice. Fixed Genesis 37:29 Good Reuben’s Torn Clothes (Roots) RR 048-Reubens-Torn-Clothes.jpg Roots GE Blue 1 6 Joseph in Title/Scripture Withdraw all Evil Characters. If used by a son of Jacob, opponent must underdeck an evil card from hand. Genesis 37:29 Good Rotation Reverence and Awe CoW Reverence_and_Awe_(CoW) Cloud of Witnesses GE Multi 2 2 Territory You may search deck for a multi-brigade Site or good Fortress. You may remove a discard pile (except Heroes and Lost Souls) from the game. Rare Hebrews 12:28-29 Good Rotation Reverence and Awe (CoW AB) CoW (AB) CoW_AB_N45-Reverence-and-Awe-R Cloud of Witnesses (Alternate Border) GE Multi 2 2 Territory You may search deck for a multi-brigade Site or good Fortress. You may remove a discard pile (except Heroes and Lost Souls) from the game. Rare Hebrews 4:28-29 Good Rotation Revolt TPC Revolt_(PC) Persecuted Church EE Gold 4 Interrupt the battle. Evil Character may band to any number of non-Roman Evil Characters. Set aside all characters in battle until you begin a rescue attempt Common Acts 21:38 Evil Rotation Rezon Arises Ki Rezon_Arises_(Ki) Kings EE Gray 2 2 Band one O.T. human Evil Character into battle (or two if holder has Damascus Site in play). Common I Kings 11:23 Evil Rezon, Son of Eliada (LoC) LoC LoC_201-Rezon-son-of-Eliada Lineage of Christ Evil Character Gray 5 5 Warrior Syrian Opponent must underdeck a card from hand. May band to a Syrian warrior or any number of Syrian Marauders. Cannot be negated if an evil king is in play. Common I Kings 11:23 Evil Rotation Rhoda (EC) TEC Rhoda_(EC) Early Church Hero Clay 2 2 X = # of Jerusalem Heroes in play Look at the top X cards of deck. Your Heroes are protected from evil N.T. discard and capture abilities. You may exchange Rhoda with your clay Jerusalem Hero. Rare Acts 12:13-14 Good Rotation Rhoda (Promo) Pmo-P1 Rhoda_(Promo) Promo Hero Green 2 2 Look at the top card of your draw pile. You may withdraw Rhoda from battle. Promo Acts 12:13-14 Good Rhoda's Gladness Wom Rhoda's_Gladness_(Wo) Women GE Green 2 1 All Heroes in play are immune to Crimson Brigade until end of current turn. Common Acts 12:13-14 Good Ride on Victoriously / Awesome Things (LoC) LoC LoC_002-Ride-Awesome-R Lineage of Christ Dominant Involves music RoV: If an Evil Character is blocking, add a meek Hero to battle. Limit once per game. AT: Play an Enhancement on your meek Hero in battle. Limit once per game. Rare Psalm 45:4 Good Rotation Ridicule (GoC) GoC 021-Ridicule Gospel of Christ Curse Gold/Gray 2 4 May be activated on your evil Herod EE: Negate a Hero. Hero's controller must reserve the top 2 cards of their deck or bounce that Hero. Cannot be negated. ART: Paralyze opponents’ Heroes with a draw ability for 1 round. Common Luke 23:11 Evil Rotation Righteous Judge PoC 099-Righteous-Judge Prophecies of Christ GE Gold/Green 4 1 (Star) Discard an evil card from a Reserve. (HE) Discard an evil card in play or a set-aside area. Common Isaiah 11:4 Good Rotation Righteous Seeker IR 064-Righteous-Seeker-R Israel's Rebellion Hero White 12 7 Generic, Symbolic, Involves Music May band to a Hero. Rare Psalm 99:2-3 Good Rotation Rivalry Ap Rivalry_(Ap) Apostles EE Gold Holder chooses two N.T. Heroes in battle that must return to owner's territory. Uncommon I Corinthians 1:12-13 Evil River Flowing From the Temple Prp River_Flowing_From_the_Temple_(Pr) Prophets GE Purple Add a Hero from your hand to the battle. Rare Ezekiel 47:9 Good Rizpah's Sackcloth Wom Rizpah's_Sackcloth_(Wo) Women EE Gold Discard all cards in the Field of Battle including yours. Common II Samuel 21:10 Evil Rizpah’s Sackcloth (Roots) RR 155-Rizpahs-Sackcloth.jpg Roots EE Black 2 1 Discard all cards in battle. II Samuel 21:10 Evil Rotation Rod of Iron (L) Main Rod_of_Iron_(UL) Main GE Blue 2 1 Common Psalm 2:9 Good Rod of Iron (UL) Main UL Rod_of_Iron_(UL) Main Unlimited GE Blue 2 1 Common Psalm 2:9 Good Rod of Iron (Wa) War Rod_of_Iron_(Wa) Warriors GE Blue 4 2 Discard one Evil Character from each opponent's territory or set aside area. Uncommon Psalm 2:9 Good Roman Citizenship TPC Roman_Citizenship_(PC) Persecuted Church GE/EE Red/Gray Territory If used by a Roman, place on your non-Roman N.T. human: Character is Roman. If character enters battle, each player must discard 1 from hand. Common Acts 22:28 Neutral Rotation Roman Horses (Roots) RR 196-Roman-Horses.jpg Roots EE Gray 2 2 Weapon [X = # of your evil Romans] You may draw X (limit 2). If opponent has hand advantage, you may play a N.T. gray Enhancement. Acts 23:23 Evil Rotation Roman Jailer Ap Roman_Jailer_(Ap) Apostles Evil Character Pale Green 4 5 If defeated by Paul or Silas, character repents and becomes a white brigade Hero. Common Acts 16:27 Evil Roman Prison 2E Roman_Prison_(Pi) 2nd Edition Site Blue Deck Acts 28:17 Neutral Roman Prison (Pi) Pri Roman_Prison_(Pi) Priests Site Blue If you use a Roman soldier or emperor to block a rescue attempt at this Site, you may draw a card or reveal opponent's hand. Common Acts 28:17 Neutral Roman Spear TPC Roman_Spear_(PC) Persecuted Church GE/EE Red/Gray 5 Weapon Character has first strike. Protect captured characters from opponents. You may discard this card to decrease a human of opposite alignment 0/5 Common Acts 23:23 Neutral Rotation Roman Spearmen TPC Roman_Spearmen_(PC) Persecuted Church Evil Character Gray 7 7 Warrior Roman Solider, Generic If you control only Roman Spearmen in battle, toss all Enhancements that are played this battle. Cannot be interrupted. Rare Acts 23:23 Evil Rotation Roman Whip J Roman_Whip_(J) J EE Gray 5 0 Weapon Opponent must underdeck a card from hand. Deck Matthew 27:26 Evil Rotation Romans Destroy Jerusalem RoA Romans_Destroy_Jerusalem_(RA) Rock of Ages EE Multi 6 0 If used by a Roman, discard all N.T. Heroes and all Fortresses in play except Rome. Cannot be negated. Fixed Matthew 24:2 Evil Romans Destroy Jerusalem (GoC) GoC LR58-Romans-Destroy-Jerusalem Gospel of Christ EE Multi 6 0 If used by a Roman, discard all N.T. Heroes and all Fortresses (except Rome). Cannot be negated. Legacy Rare Matthew 24:2 Evil Rotation Rome FoOF Rome_(FF) Faith of Our Fathers Fortress Your emperors have first strike and may use N.T. Enhancements of any evil brigade except orange. Fixed Romans 1:15 Evil Root of Jesse (LoC) LoC LoC_125-Root-of-Jesse Lineage of Christ GE Multi 5 2 Territory, Star STAR: Bounce up to 3 humans not in battle. GE: You may banish this card to protect meek Heroes from opponents this turn. If played in battle, bounce an evil card. Common Isaiah 11:10/Romans 15:12 Good Rotation Root of Jesse (Promo) LoC Promo_Root-of-Jesse Promo GE Multi 5 2 Territory, Star STAR: Bounce up to 3 humans not in battle. GE: You may banish this card to protect meek Heroes from opponents this turn. If played in battle, bounce an evil card. Promo Isaiah 11:10/Romans 15:12 Good Rotation Royal Parade FoOF Royal_Parade_(FF) Faith of Our Fathers GE Purple 1 1 If used by royalty, interrupt the battle and ignore one Evil Character. Fixed II Samuel 6:14-15 Good Royal Parade (LoC) LoC LoC_153-Royal-Parade-R Lineage of Christ GE Purple/Teal/White 1 1 Involves music Interrupt the battle. Bounce all Evil Characters in battle. If used by a meek Hero, you may draw 1 and this card cannot be prevented. Rare II Samuel 6:15 Good Rotation Royal Priesthood (Pi) Pri Royal_Priesthood_(Pi) Priests GE Red 3 4 Discard an evil Enhancement or Curse in play. Cannot be negated if used by a N.T. Hero. Common I Peter 2:9 Good Royal Protection (Ki) Ki Royal_Protection_(Ki) Kings GE Purple Place this enhancement on any good King not in battle. The King is healed and protected from harm. Discard Royal Protection when King enters battle. Common II Kings 11:2 Good Rubble and Dust FoM 135-Rubble-and-Dust-R Fall of Man Dominant Regardless of protect abilities, negate and discard a card in play or a set aside area that has contents, or has a card placed on, equipped to, or activated on it. Rare Nehemiah 4:2 Evil Rotation Rust Pri Rust_(Pi) Priests EE Brown 0 4 Select up to four Enhancements from one player's discard pile or Storehouse and remove them from the game. Common Matthew 6:19 Evil Ruth (D) 2E Ruth_(DU) 2nd Edition Hero White 6 4 Deck Ruth 3:11 Good Ruth (J) J Ruth_(J) J Hero White 4 3 Negate Evil Characters. Deck Ruth 3:11 Good Rotation Ruth (L) Main Ruth_(UL) Main Hero White 4 4 Uncommon Ruth 3:11 Good Ruth (UL) Main UL Ruth_(UL) Main Unlimited Hero White 4 4 Uncommon Ruth 3:11 Good Ruth Meets Boaz (J) J Ruth_Meets_Boaz_(J) J GE White 2 3 Territory Search your deck or discard pile for a good Ruth card. Deck Ruth 2:8 Good Rotation Ruth meets Boaz (Pa) Pat Ruth_meets_Boaz_(Pa) Patriarchs GE Gold 2 3 Ruth and Boaz may band together until either is discarded. If either is discarded in battle, all enhancements transfer to the other, regardless of brigade color. Uncommon Ruth 2:8 Good Ruth, the Redeemed / Ruth, the Devoted (LoC) LoC LoC_123-Ruth-R Lineage of Christ Hero White (White/Red) 7(4) 6(3) Star Moabite STAR: If a meek Ruth Hero is in play, draw 1. TOP: Protect Ruth Heroes from banish, discard and withdraw abilities. Good Ruth Enhancements cannot be negated. BOTTOM: Meek Rare Ruth 4:13 Good Rotation Ruth’s Vow (LoC) LoC LoC_154-Ruths-Vow Lineage of Christ GE Red/White 2 2 Interrupt the battle. Protect all Heroes in battle from abilities (except discard abilities) on evil cards. Cannot be prevented if used by Ruth. Common Ruth 1:17 Good Rotation Ruthless FoOF Ruthless_(FF) Faith of Our Fathers EE Gold 3 3 Egyptian Negate and discard the last good Enhancement played this battle. Cannot be negated if used by an Egyptian. Fixed Exodus 1:14 Evil Ruthless (1st Print - K) K1P K50-1P-Ruthless K Starter (1st Print) EE Pale Green 1 5 Negate a good Enhancement. Discard all good Enhancements in battle. Starter Exodus 1:14 Evil Rotation Ruthless [K] K K50-Ruthless K Starter EE Pale Green 1 5 Negate a good Enhancement. Discard all good Enhancements in battle. Starter Exodus 1:14 Evil Rotation Sabbath Breaker Pri Sabbath_Breaker_(Pi) Priests Evil Character Gray 3 2 Generic If using this character to block, draw three cards. Discard this card after one block. Common Numbers 15:32 Evil Sabbath Breaker (FoM) FoM 108-Sabbath-Breaker Fall of Man Evil Character Gray 3 2 Generic If blocking, draw 3 and discard this card after battle. Legacy Rare Numbers 15:32 Evil Rotation Sabbath Breaker (Roots) RR 191-Sabbath-Breaker.jpg Roots Evil Character Gray 3 2 Generic, Wilderness If blocking, draw 3 and discard this card after battle. Numbers 15:32 Evil Rotation Sabbath Breaker [Black/Gray] IR 082-Sabbath-Breaker-black Israel's Rebellion Evil Character Black/Gray 3 4 Generic, Wilderness You may banish a good card from a discard pile to prevent Enhancements. May band to a generic evil wilderness human. Common Numbers 15:32 Evil Rotation Sabbath Breaker [Brown/Gray] IR 083-Sabbath-Breaker-brown Israel's Rebellion Evil Character Brown/Gray 2 5 Generic, Wilderness May band to a generic evil wilderness human, or you may take Sabbath Breaker from deck. Cannot be prevented. Common Numbers 15:32 Evil Rotation Sabbath Breaker [Crimson/Gray] IR 085-Sabbath-Breaker-crimson Israel's Rebellion Evil Character Crimson/Gray 0 7 [X = # of your evil wilderness humans] Generic, Wilderness You may look at up to X random cards from a hand: You may take a card (except a Dominant). Common Numbers 15:32 Evil Rotation Sabbath Breaker [Gray/Orange] IR 081-Sabbath-Breaker-orange-R Israel's Rebellion Evil Character Gray/Orange 4 3 [X = # of your evil wilderness humans] Generic, Wilderness If opponent used a search ability this turn, protect generic evil wilderness humans from opponent. You may draw X (limit 3). Rare Numbers 15:32 Evil Rotation Sabbath Breaker [Gray/Pale Green] IR 084-Sabbath-Breaker-palegreen Israel's Rebellion Evil Character Gray/Pale Green 1 6 [X = # of your evil wilderness humans] Generic, Wilderness Negate characters (except wilderness characters). You may look at the top X (limit 6) cards of a deck: Take up to 1 card you own and underdeck the rest. Common Numbers 15:32 Evil Rotation Sadducees 10A Sadducees_(G) 10th Anniversary Evil Character Black 1 3 Sadducee May band to all Sadducees (you may add all characters who are from the Sadducees category to the battle). Deck Acts 4:1-2 Evil Sadducees - Group of 10 Ap Sadducees_(Itch)_(Ap) Apostles Evil Character Black 1 3 May band to all Sadducees. Common Acts 4:1-2 Evil Sadducees - Group of 4 Ap Sadduccees_(4)_(Ap) Apostles Evil Character Black 1 3 May band to all Sadducees. Common Acts 4:1-2 Evil Sadducees - Group of 6 Ap Sadduccees_(7)_(Ap) Apostles Evil Character Black 1 3 May band to all Sadducees. Common Acts 4:1-2 Evil Sadducees (GoC) GoC LR67-Sadducees Gospel of Christ Evil Character Black 1 3 May band to all Sadducees. Legacy Rare Acts 4:1 Evil Rotation Saint of Virtue (Ki) Ki Saint_of_Virtue_(Ki) Kings Hero Purple 8 2 Saint of Virtue may keep one enhancement with a reference from Ephesians 6 until Hero is discarded. This Hero is the same gender as this card's owner. Uncommon II Peter 1:3 Good Saint of Virtue (PC) TPC Saint_of_Virtue_(PC) Persecuted Church Hero Clay/Red 8 2 Warrior Generic You may negate and discard an evil Enhancement. Topdeck an Armor of God Enhancement from discard pile. Cannot be prevented Common II Peter 1:3 Good Rotation Saint of Virtue (Wa) War Saint_of_Virtue_(Wa) Warriors Hero Purple 8 2 Uncommon II Peter 1:3 Good Saint Patrick Pmo-P1 Saint_Patrick_(Promo) Promo Hero Green 6 7 Discard a single-colored green Enhancement from hand with a strength or toughness of 3 to convert a human Evil Character in opponent's territory to a green brigade Hero. This Hero is immune to evil Priests. Promo Matthew 28:19 Good Saint Patrick (GoC) GoC 060-Saint-Patrick Gospel of Christ Hero Clay/Green/Teal 3 5 Star Missionary, Priest, Prophet STAR: Topdeck a green card from deck. HERO: Meek Common Matthew 28:18-20 Good Rotation Salem CoW Salem_(CoW) Cloud of Witnesses Site Blue Once per turn, if a Hero enters battle, its owner may underdeck a card from hand to give all Heroes Site access this turn. Common Hebrews 7:1-2 Neutral Rotation Salem (CoW AB) CoW (AB) CoW_AB_N16-Salem Cloud of Witnesses (Alternate Border) Site Blue Once per turn, if a Hero enters battle, its owner may underdeck a card from hand to give all Heroes Site access this turn. Common Hebrews 7:1-2 Neutral Rotation Salmon, the Cloaked / Salmon, the Peaceful (LoC) LoC LoC_124-Salmon Lineage of Christ Hero White (White/Red) 6(10) 4(11) Star X = # of your meek Ruth Heroes STAR: Topdeck an O.T. Fortress from deck. TOP: You may exchange a card from hand with a good Ruth card from Reserve. May band to up to X Ruth Heroes. BOTTOM: Meek Common Ruth 4:20 Good Rotation Salome (L) Main Salome_(UL) Main Evil Character Crimson 6 6 Uncommon Mark 6:25 Evil Salome (RoA) RoA Salome_(RA) Rock of Ages Hero White 7 6 Search deck for The Garden Tomb or a N.T. Covenant and put it in hand. Hero ignores Evil Characters holding weapons. Fixed Mark 16:1 Good Salome (TxP) TxP Salome_(TxP) Thesaurus ex Preteritus Evil Character Gold 6 6 Royalty Discard a captured Hero or the top card of opponent's deck. If it is a Lost Soul, put it in play instead. May band to Herodias or a Herod. Cannot be negated if Herodias is in play. Fixed Mark 6:25 Evil Salome (UL) Main UL Salome_(UL) Main Unlimited Evil Character Crimson 6 6 Uncommon Mark 6:25 Evil Salome the Sorrowful / Salome, Spice Bringer (GoC) GoC 141-Salome-TET Gospel of Christ Hero White/Clay 9 (4) 4 (9) Empty Tomb, Gospel, Jerusalem If blocked from hand, protect Lost Souls and this card from evil cards. Good Enhancements are regardless of protect abilities if you convert this card to meek. Common Mark 16:1 Good Rotation Samaria PoC 063-Samaria-R Prophecies of Christ City Green SITE: You may take an evil king of Israel or Gates of Samaria from deck. FORT: If your evil king of Israel blocks, you may take a brown card from Reserve. Rare I Kings 16:24 Evil Rotation Samaria (D) 2E Samaria_(D) 2nd Edition Site Green Deck Ezra 4:10 Neutral Samaria (Pi) Pri Samaria_(Pi) Priests Site Green Common Ezra 4:10 Neutral Samaritan Water Jar TxP Samaritan_Water_Jar_(TxP) Thesaurus ex Preteritus Artifact Discard this card to reveal the top 3 cards of an opponent's deck (or 9 if a Samaritan Hero is in play) and set them aside. Put Lost Souls in play instead. When that deck has no cards, return those cards from set-aside to deck. Fixed John 4:28-29 Neutral Samaritan Water Jar (GoC) GoC 014-Samaritan-Water-Jar Gospel of Christ Artifact You may discard this card (or reserve it if you control a Samaritan) to reserve the top 3 cards of a deck. If your Samaritan is blocked, you may draw 1. Common John 4:7 Neutral Rotation Samson (J) J Samson_(J) J Hero Gold 12 6 Warrior Judge Deck Judges 13:24 Good Rotation Samson (L) Main Samson_(UL) Main Hero Gold 6 6 Rare Judges 14:5-6 Good Samson (Promo) Pmo-P1 Samson_(Promo) Promo Hero Gold 12 6 All good gold enhancements without special abilities double in value unless a female Evil Character is in battle. Promo Old Testament Good Samson (UL) Main UL Samson_(UL) Main Unlimited Hero Gold 6 6 Rare Judges 14:5-6 Good Samson, the Nazirite CoW Samson_the_Nazirite_(CoW) Cloud of Witnesses Hero Gold 12 6 Warrior, Cloud Judge You may discard an animal. While no female Evil Character is in play, protect Samson from discard abilities on evil cards. Common Judges 13:24 Good Rotation Samson, the Nazirite (CoW AB) CoW (AB) CoW_AB_N79-Samson Cloud of Witnesses (Alternate Border) Hero Gold 12 6 Warrior, Cloud Judge You may discard an animal. While no female Evil Character is in play, protect Samson from discard abilities on evil cards. Common Judges 13:24 Good Rotation Samson's Sacrifice FoOF Samson's_Sacrifice_(FF) Faith of Our Fathers GE Gold 8 -1 If used by a judge, negate and discard one O.T. evil Fortress or occupied Site in play to discard all cards in battle and all human Evil Characters in opponent's territory. Fixed Judges 16:30 Good Samson's Strength (J) J Samson's_Strength_(J) J GE Gold 6 0 Negate and discard the last evil Enhancement played this battle. Deck Judges 14:6 Good Rotation Samson's Strength (Pa) Pat Samson's_Strength_(Pa) Patriarchs GE Gold 4 3 Hero ignores all Animals and Beasts. Uncommon Judges 14:6 Good Samuel (CoW AB) CoW (AB) CoW_AB_N42-Samuel Cloud of Witnesses (Alternate Border) Hero Gold/Green 4 4 Territory, Cloud Prophet, Judge I Samuel Heroes have Site access. Protect I Samuel Heroes from capture. If a I Samuel or cloud Hero begins a rescue, you may discard a Curse or evil Enhancement. Cannot be negated. Common I Samuel 7:15-16 Good Rotation Samuel (CoW) CoW Samuel_(CoW) Cloud of Witnesses Hero Gold/Green 4 4 Cloud, Territory Judge, Prophet I Samuel Heroes have Site access. Protect I Samuel Heroes from capture. If a I Samuel or cloud Hero begins a rescue, you may discard a Curse or evil Enhancement. Cannot be negated. Common I Samuel 7:15-16 Good Rotation Samuel (L) Main Samuel_(UL) Main Hero Gold 4 4 Uncommon I Samuel 7:15-16 Good Samuel (RoA) RoA [Ban] Samuel_(RA2) Rock of Ages Hero Gold/Green 4 4 Prophet, Judge Negate play abilities. You may search deck for King Saul or David and put it in play to draw 2. May band to a male I Samuel Hero. Cannot be negated. Fixed I Samuel 7:15-16 Good Banned Samuel (UL) Main UL Samuel_(UL) Main Unlimited Hero Gold 4 4 Uncommon I Samuel 7:15-16 Good Samuel, the Anointer (1st Print - K) K1P K16-1P-Samuel K Starter (1st Print) Hero Green 7 5 Judge, Prophet You may underdeck a good I Samuel Enhancement from discard pile or Reserve. Starter I Samuel 12:6 Good Rotation Samuel, the Anointer [K] K K16-Samuel K Starter Hero Green 7 5 Judge, Prophet You may underdeck a good I Samuel Enhancement from discard pile or Reserve. Starter I Samuel 12:6 Good Rotation Samuel's Edict RoA Samuels_Edict_(RA2) Rock of Ages GE Gold 3 3 Negate an evil card. Discard an Evil Character. Cannot be negated if the only Hero in battle is Samuel or a Judge with no special ability. Fixed I Samuel 15:33 Good Samuel's Edict (1st Print - K) K1P K24-1P-Samuels-Edict K Starter (1st Print) GE Green 3 3 Discard an evil card. Starter I Samuel 15:33 Good Rotation Samuel's Edict [K] K K24-Samuels-Edict K Starter GE Green 3 3 Discard an evil card. Starter I Samuel 15:33 Good Rotation Sanballat Pri Sanballat_(Pi) Priests Evil Character Brown 8 8 Governor of Samaria Negate all good search abilities. If you have a Samaria Site in play, negate all special abilities on green brigade Heroes. Uncommon Nehemiah 4:1-2 Evil Sanctifying Faith Ap Sanctifying_Faith_(Ap) Apostles GE Gold Selected human Hero chooses one Evil Character of opposite gender to be a Hero. Evil Character stays a Hero until selected Hero is discarded. Evil Character then returns to owner's territory an Evil Character. Uncommon I Corinthians 7:14 Good Sanhedrin Ap Sanhedrin_(Ap) Apostles EE Multi All Pharisees and Sadducees in play may band with each other for one turn. Rare Acts 5:33 Evil Saph (I) I Saph_(I) I Evil Character Black 9 11 Warrior Philistine Giant Prevent the next Enhancement played by an opponent. Deck II Samuel 21:18 Evil Rotation Saph (Ki) Ki Saph_(Ki) Kings Evil Character Gray 10 10 Warrior Philistine Giant May band to one warrior class Philistine Evil Character. Rare II Samuel 21:18 Evil Saph (Wa) War Saph_(Wa) Warriors Evil Character Gray 10 10 May band with Goliath. Rare II Samuel 21:18 Evil Sapphira (G) 10A Sapphira_(Wo) 10th Anniversary Evil Character Crimson 6 8 Negate all special abilities on characters and enhancements (except this ability). Deck Acts 5:9 Evil Sapphira (Wo) Wom Sapphira_(Wo) Women Evil Character Crimson 6 8 Negate all special abilities on characters and enhancements (except this ability). Common Acts 5:9 Evil Sapphira, the Dishonest (Roots) RR 174-Sapphira.jpg Roots Evil Character Crimson 6 8 Negate Enhancements and other characters. Acts 5:9 Evil Rotation Sarah Wom Sarah_(Wo) Women Hero Blue 8 5 Common Genesis 21:1 Good Sarah (CoW AB) CoW (AB) CoW_AB_N68-Sarah Cloud of Witnesses (Alternate Border) Hero Blue 8 5 Cloud Set aside an opponent’s female for 2 turns. You may exchange Sarah with a Genesis female in territory. Cannot be interrupted. Common Genesis 21:1 Good Rotation Sarah (CoW) CoW Sarah_(CoW) Cloud of Witnesses Hero Blue 8 5 Cloud Set aside an opponent's female for 2 turns. You may exchange Sarah with a Genesis female in territory. Cannot be interrupted. Common Genesis 21:1 Good Rotation Sarah's Beauty Pat Sarah's_Beauty_(Pa) Patriarchs GE Blue 1 3 All female Evil Characters in battle decrease 4/4 until end of battle. Uncommon Genesis 12:14 Good Sarah's Jealousy Pat Sarah's_Jealousy_(Pa) Patriarchs EE Crimson 2 2 Holder may choose the Hero opponent uses to make a rescue attempt this turn. Uncommon Genesis 21:9-10 Evil Satan Enters Judas Di Satan_Enters_Judas_(Di) Disciples EE Crimson/Orange 2 2 Interrupt the battle. If used by a human, band to a demon. If used by a demon, band to a human. Cannot be negated if used by Judas Iscariot. Fixed John 13:27 Evil Satan Released Ki Satan_Released_(Ki) Kings EE Black Take one demon from your Tartaros site or your discard pile and place in your territory. Common Revelation 20:7 Evil Satan's Folly Ap Satan's_Folly_(Ap) Apostles GE White If one of holder's Heroes is about to be discarded, Holder may substitute an Evil Character from an opponent's territory in place of the Hero being discarded. Ultra Rare Colossians 2:15 Good Satan's Seat FoOF Satan's_Seat_(FF) Faith of Our Fathers Fortress Place on your single-color Site to negate all protect abilities on opponent's Heroes. If a Hero rescues a Lost Soul from that Site, discard that Hero. Fixed Revelation 2:13 Evil Satan’s Seat (Roots) RR 015-Satans-Seat.jpg Roots Fortress Negate protect abilities. If your Evil Character is discarded by opponent, you may discard a Hero in a territory. Revelation 2:13 Evil Rotation Saul of Tarsus [2022 - Seasonal] Pmo-P3 Saul-of-Tarsus Promo Evil Character Gray 4 2 Pharisee, Roman, May activate Unholy Writ on this evil card You may draw 2 or take an Enhancement of matching brigade from Reserve. Protect this card from the next Enhancement opponent plays this battle. Cannot be prevented. Seasonal Acts 7:58 Evil Rotation Saul Repents Ap Saul_Repents_(Ap) Apostles GE Green 5 2 Convert Saul to a Hero. Common Acts 9:3-5 Good Saul's Disobedient Sacrifice Pri Saul's_Disobedient_Sacrifice_(Pi) Priests EE Brown 0 6 False Religious Practice Remove one Hero and/or one Enhancement in opponent's set-aside area from the game. Common I Samuel 13:9 Evil Saul's Javelin (Ki) Ki Saul's_Javelin_(Ki) Kings EE Brown 3 2 Weapon Return David to owner's territory. David cannot enter battle this turn. Common I Samuel 18:11 Evil Saul's Javelin (Wa) War Saul's_Javelin_(Wa) Warriors EE Brown 2 4 Has no effect if David is in the Field of Battle. Common I Samuel 18:11 Evil Saul's Spear (Ki) Ki Saul's_Spear_(Ki) Kings GE Purple 3 2 Weapon If bearer is forced to fight a Hero, strength (*/) numbers on this card have no effect. Common I Samuel 26:22 Good Saul's Spear (Wa) War Saul's_Spear_(Wa) Warriors GE Purple 4 2 Common I Samuel 26:22 Good Saul/Paul Ap Saul_(Ap) Apostles Evil Character Gray/Multi 11 10 This card enters play as Saul. When Saul repents he becomes Paul. / May not be poisoned. All enhancements played on Paul may not be interrupted, negated or prevented. Ultra Rare New Testament Evil Scapegoat Pri Scapegoat_(Pi) Priests GE Teal Offering If used by a High Priest, remove this card from the game to negate and discard all evil Enhancements and Curses in play. Cannot be negated. Rare Leviticus 16:10 Good Scapegoat (PoC) PoC 038-Scapegoat-R Prophecies of Christ GE/Evil Character Teal/Green and Crimson -/0 -/6 Territory Offering, Generic, Animal GE: Negate and banish a Curse or an evil Enhancement. EC: At any time, you may banish this character from territory to restrict each player from attacking on their next turn. Rare Leviticus 16:10 Neutral Rotation Scarlet Line Wom Scarlet_Line_(Wo) Women GE White Female Heroes cannot be blocked by a male Evil Character this battle. Common Joshua 2:18 Good Scattered RoA 3 Scattered_(tin) Rock of Ages EE Brown/Crimson/Gray/Pale Green Underdeck all Heroes in battle. Cannot be negated if more than one Hero is in battle. Fixed Leviticus 26:33 Evil Rotation Scattered (Promo) Pmo-P2 Scattered-P Promo EE Brown/Crimson/Gray/Pale Green 0 0 Underdeck all Heroes in battle. Cannot be negated if more than one Hero is in battle. Promo Leviticus 26:33 Evil Rotation Scattered Sheep PoC 217-Scattered-Sheep Prophecies of Christ EE Black/Gray (Star) Reveal all hands: Underdeck a Hero from each hand. (EE) Shuffle all Heroes in battle. Cannot be negated if opposed by 2 or more Heroes. Common Zechariah 13:7 Evil Rotation Scoff at Angels Ap Scoff_at_Angels_(Ap) Apostles EE Gray 4 1 Regardless of battle outcome, no Lost Soul is rescued unless a human Hero is in battle. Uncommon Jude 1:8 Evil Scorn of Michal Wom Scorn_of_Michal_(Wo) Women EE Brown 2 4 All Brown Brigade Evil Characters in holder's territory must join the battle. Common II Samuel 6:16 Evil Scribe Di Scribe_(Di) Disciples Evil Character Black/Gray 2 4 Generic Search discard pile for an O.T. Enhancement and place it beneath deck. Negate ignore abilities. May band to a Pharisee or Sadducee. Fixed Luke 20:46 Evil Scroll of Isaiah TEC Scroll_of_Isaiah_(EC) Early Church Covenant Clay/Green 2 5 Good convert enhancements cannot be negated. When an Evil Character is converted its owner may discard 2 cards of matching brigade from hand instead. Common Acts 8:32 (Isaiah 53:7) Good Rotation Search ( C) 2E Search_(CU) 2nd Edition GE Green 2 1 Holder may look through his draw pile, select a card, and place in his hand. Shuffle draw pile. Deck Zechariah 1:8 Good Search (FooF) FoOF Search_(FF) Faith of Our Fathers GE Green 2 1 Search deck for a card and add it to hand. Cannot be negated if used by a prophet. Fixed Zechariah 1:8 Good Search (PoC) PoC LR34-Search Prophecies of Christ GE Green 2 1 Take a card from deck. Cannot be negated if used by a prophet. Legacy Rare Zechariah 1:8 Good Rotation Second Bowl of Wrath (RoJ AB) RoJ (AB) RoJ_AB_N33-Second-Bowl-of-Wrath Revelation of John (Alternate Border) GE/EE Blue/Silver/Pale Green 2 5 GE: Discard an Evil Character (or 2 animals). EE: Discard all cards in battle. Common Revelation 16:3 Neutral Rotation Second Bowl of Wrath (RoJ) RoJ 33-Second-Bowl-of-Wrath Revelation of John GE/EE Silver/Blue/Pale Green 2 5 GE: You may discard an Evil Character (or two animals). EE: Discard all cards in battle. Common Revelation 16:3 Neutral Rotation Second Seal (War) (RoJ AB) RoJ (AB) RoJ_AB_N27-Second-Seal-War Revelation of John (Alternate Border) GE/Evil Character Silver (Black/Pale Green) 5(2) 2(5) Warrior Symbolic GE: Begin a side battle between 2 Evil Characters. EC: You may discard an Enhancement or search deck, discard pile or Reserve for an evil weapon. Common Revelation 6:4 Neutral Rotation Second Seal, War (RoJ) RoJ 27-Second-Seal-War Revelation of John GE/Evil Character Silver/Black/Pale Green 5 2 Symbolic Good: Begin a side battle between 2 Evil Characters. Evil: You may discard an enhancement or search deck, discard pile or Reserve for an evil weapon. Common Revelation 6:4 Neutral Rotation Sectarianism 3E Sectarianism_(E) 3rd Edition EE Brown 2 2 Negate all banding. Deck Luke 9:49 Evil Secundus TEC Secundus Early Church Hero Clay 5 6 Thessalonica Select a good and an evil Enhancement in your discard pile; opponent chooses one to remove from the game, add the otehr to your hand. May band to Aristarchus or a missionary. Common Acts 20:4 Good Rotation Seeds of Doubt AW Seeds_of_Doubt_(AW) Angel Wars EE Crimson Place this card on a Hero in a territory. Hero cannot enter battle while this card remains. Discard this card when Hero's owner makes a successful rescue attempt. Common James 1:6 Evil Seeds of Rebellion AW Seeds_of_Rebellion_(AW) Angel Wars EE Brown Place this card on a Hero. While this card remains, Hero decreases 0/2 per turn. When Hero is reduced to */0 or less, remove Hero from the game. Treat as a disease. Common I Samuel 15:23 Evil Seek and Destroy TEC Seek_and_Destroy_(EC) Early Church EE Black 1 1 If only one Hero is in battle, evil discard abilities gain regardless of protection. If used by an N.T. Evil character, discard a Hero. Cannot be prevented. Rare Acts 9:29 Evil Rotation Seeker of the Lost Pmo-P1 Seeker_of_the_Lost_(Promo) Promo Hero Blue/Gold/Red 4 4 Reveal the top three cards of opponent's draw pile. Place all revealed Lost Souls in play. Place the rest beneath owner's draw pile. Cannot be negated. Promo II Timothy 2:4 Good Seeker of the Lost (PC) TPC Seeker_of_the_Lost_(PC) Persecuted Church Hero Gold 1 9 Territory X=# of your N.T. gold Heroes Once per turn, if your N.T. gold Hero enters battle, reveal the top X cards of opponent's deck: put Lost Souls in play and opponent must underdeck the rest. Rare Luke 15:4 Good Rotation Seemingly Insignificant AW Seemingly_Insignificant_(AW) Angel Wars EE Gold Reveal one card at random from opponent's hand, and place on top of owner's draw pile. If no Lost Soul is rescued this turn, discard the top two cards of opponent's draw pile. Common I Corinthians 5:6 Evil Seize Him! (RoJ AB) RoJ (AB) RoJ_AB_N98-Seize-Him Revelation of John (Alternate Border) EE Black/Gray 2 2 Capture a Hero. If used by a Pharisee or Sadducee, look at opponent’s hand and search their deck: Set aside a good card for 3 turns. Cannot be prevented. Common John 11:57 Evil Rotation Seize Him! (RoJ) RoJ 98-Seize-Him Revelation of John EE Black/Gray 2 2 Capture a Hero. If used by a Pharisee or Sadducee, look at opponent's hand and search their: set aside a good card for three turns. Cannot be prevented. Common John 11:57 Evil Rotation Seized by Babylon PoC 203-Seized-by-Babylon Prophecies of Christ EE Crimson X -2 X = # of good brigades in battle Interrupt the battle and capture up to X Heroes. If used by a Babylonian, you may take a Site or Fortress and play it. Cannot be prevented by a good card. Common Habakkuk 1:6 Evil Rotation Seized by Rioters TEC Seized_by_Rioters Early Church EE Black 2 2 Interrupt the battle and set aside 2 Heroes for 2 turns. Common Acts 19:29 Evil Rotation Seizing Spirit Pri Seizing_Spirit_(Pi) Priests Evil Character Orange 3 3 Generic, Demon May band to any human Evil Character. Common Luke 9:39 Evil Self Pmo-P1 Self_(Promo) Promo Evil Character Multi * * Generic, Gender, Testament and other identifiers match selected Hero Abilities (*/*) match the abilities of one of opponent's Heroes in play. If that Hero leaves the field of play, abilities become 0/0. Promo Colossians 3:9 Evil Self (Roots) RR 142-Self.jpg Roots Evil Character Black/Crimson/Orange 3 3 Generic, Symbolic If blocking, you may capture an evil human to a player. Colossians 3:9 Evil Rotation Self Control TEC Self_Control Early Church GE Clay/Teal Territory Fruit of the Spirit Place on your clay or teal Hero: Protect your hand and deck from opponents' cards. Rare Galatians 5:22-23 Good Rotation Self-Destruction IR 112-Self-Destruction-R Israel's Rebellion EE Gray 0 3 Interrupt the battle. Discard all good cards in battle. You may banish up to 3 good cards from a discard pile. Rare Leviticus 20:12 Evil Rotation Self-Doubt 10A Self-Doubt_(H) 10th Anniversary EE Brown Return a Hero in play to the top of owner's draw pile. Deck Numbers 13:31 Evil Self-Righteous Prayer Di Self-Righteous_Prayer_(Di) Disciples EE Gray 0 6 Interrupt the battle and reveal a good card in your hand to protect your Pharisees and Scribes from special abilities on good cards. Cannot be prevented. Fixed Luke 18:11 Evil Self-Righteous Prayer (GoC) GoC 238-Self-Righteous-Prayer Gospel of Christ EE Gray 1 5 Reveal hand and opponent's hand: If your hand contains more good cards, withdraw all Heroes. If opponent’s hand contains more good cards, character may band to a Pharisee. If there is a tie, end the battle. Common Luke 18:11 Evil Rotation Selfish Ambition Ap Selfish_Ambition_(Ap) Apostles EE Crimson 6 1 Common Galatians 5:20-21 Evil Selfish Kinsman I Selfish_Kinsman_(I) I Evil Character Brown 5 7 Negate Enhancements. Deck Ruth 4:6 Evil Rotation Send for Egyptians IR 122-Send-for-Egyptians Israel's Rebellion EE Pale Green 6 0 Interrupt the battle. Human may band to any number of Egyptians. You may discard the top card of a deck. Common Genesis 41:8 Evil Rotation Send the Helper (GoC) GoC 019-Send-the-Helper Gospel of Christ Covenant Clay 6 1 X = # of your meek clay Heroes GE: Banish up to X evil cards. ART: You may bounce a clay Hero in territory. If your meek clay Hero attacks, you may take a good card from Reserve. Common John 16:7 Good Rotation Sennacherib Blasphemes (LoC) LoC LoC_240-Sennacherib-Blasphemes-R Lineage of Christ EE Pale Green 1 5 Negate and discard a good card. If used by an Assyrian, character may band to an Assyrian. Rare II Kings 18:35 Evil Rotation Sent to Serve AW Sent_to_Serve_(AW) Angel Wars GE Silver 3 3 Place a good enhancement from hand on a human Hero of matching brigade in your territory. When that Hero enters battle, activate that enhancement as a regular enhancement. Discard it after that battle. Common Hebrews 1:14 Good Sent Two by Two Di Sent_Two_by_Two_(Di) Disciples GE Purple 2 2 Negate special abilities on demons. Disciples are immune to demons. If a lone disciple is in battle, band a disciple into battle. Cannot be negated. Fixed Mark 6:7 Good Sent Two by Two (GoC) GoC 120-Sent-Two-by-Two-R Gospel of Christ GE Purple 2 2 Territory If played in battle, you may take 2 disciples from deck. Place in territory: While an Evil Character is in battle, you may discard this card to add up to 2 disciples to battle. Rare Mark 6:7 Good Rotation Separate Ways AW Separate_Ways_(AW) Angel Wars EE Gray 2 2 Return all but one Hero in battle to owners' territories. Prevent good banding abilities. Common Acts 15:39 Evil Seraiah the High Priest Pri Seraiah_the_High_Priest_(Pi) Priests Hero Teal 1 1 Solomon's Temple High Priest, House of Eleazar If blocked by a Babylonian, discard this Hero. Uncommon II Kings 25:18 Good Seraph RoA Seraph_(RA) Rock of Ages Hero Silver 5 5 Male Angel May band to a green brigade Prophet. Cannot be negated by an evil card. Fixed Isaiah 6:2 Good Seraph (PoC) PoC LR26-Seraph Prophecies of Christ Hero Silver 5 5 Generic May band to a green brigade Prophet. Cannot be negated by an evil card. Legacy Rare Isaiah 6:2 Good Rotation Seraph with a Live Coal FoOF Seraph_with_a_Live_Coal_(FF2) Faith of Our Fathers Hero Silver 6 6 You may discard an evil card in your territory to search deck or discard pile for an Isaiah 6 Enhancement. May band to Isaiah. Cannot be negated. Fixed Isaiah 6:6-7 Good Seraph with a Live Coal (Roots) RR 114-Seraph-with-a-Live-Coal.jpg Roots Hero Silver 6 6 Angel, Generic You may discard an evil card in territory to take an O.T. good Enhancement from deck. May band to an Isaiah Hero. Isaiah 6:6 Good Rotation Seraphim - Isaiah 6:2 War Seraphim_(to_Blue)_(Wa) Warriors Hero Silver 5 4 May band to any Blue Brigade Hero. Common Isaiah 6:2 Good Seraphim - Isaiah 6:6 War Seraphim_(to_Green)_(Wa) Warriors Hero Silver 5 5 May band to any Green Brigade Hero. Common Isaiah 6:6 Good Serpent's Curse FoM 008-Serpents-Curse Fall of Man Curse Crimson 5 -1 CURSE: While you control an animal, reduce each opponent's hand size by 1. EE: Animals ignore Heroes. Cannot be negated if used by The Serpent. Common Genesis 3:14 Evil Rotation Serug, the Branch / Serug, the Pruned (LoC) LoC LoC_094-Serug Lineage of Christ Hero Blue (Blue/Red) 9(2) 10(4) Star STAR: Negate Lost Souls until end of turn. TOP: Prevent the next Enhancement played, unless it is used by a meek character. May band to a meek blue Hero. BOTTOM: Meek Common Genesis 11:22 Good Rotation Servant Angel 3E Servant_Angel_(E) 3rd Edition Hero Silver 5 6 Holder may draw a card. Deck Revelation 22:3 Good Servant Angel (RoJ AB) RoJ (AB) RoJ_AB_N76-Servant-Angel Revelation of John (Alternate Border) Hero Silver 3 4 Warrior Generic, X = # of your Revelation angels You may draw X (limit 3) or search deck or Reserve for Heavenly Temple or a Heavenly Temple Artifact. Cannot be interrupted. Common Revelation 22:3 Good Rotation Servant Angel (RoJ) RoJ 76-Servant-Angel Revelation of John Hero Silver 3 4 Warrior Generic, X = # of your Revelation angels You may draw X (limit 3) or search deck or Reserve for The Heavenly Temple or a Heavenly Temple Artifact. Cannot be interrupted. Common Revelation 22:3 Good Rotation Servant Girl 3E Servant_Girl_(E) 3rd Edition Hero Blue 4 4 If Servant Girl is about to be discarded in battle, instead place her in opponent's Land of Bondage and treat her as a Lost Soul. Deck II Kings 5:2-3 Good Servants by the River PoC 169-Servants-by-the-River Prophecies of Christ Hero Silver 2 5 Warrior Generic Protect Lost Souls and Daniel human Heroes from lone Evil Characters. May band to a Daniel angel. Common Daniel 12:5 Good Rotation Servants of Achish (LoC) LoC LoC_181-Servants-of-Achish Lineage of Christ Evil Character Black 2 3 Generic, Philistine Withdraw a Hero (except a meek Hero). Opponent may topdeck a card matching that Hero’s brigade from hand instead. Cannot be negated if a king is in play. Common I Samuel 21:11 Evil Rotation Set Fire Pri Set_Fire_(Pi) Priests EE Crimson Place in a player's territory. Each upkeep, that player must discard a single-color Site or O.T. Fortress from his territory or set-aside area. When none of those remain, discard this card. Rare II Kings 25:9 Evil Seth 3E Seth_(E) 3rd Edition Hero Blue 5 4 Deck Genesis 4:26 Good Seth, Son of Adam / Seth (Appointed) (LoC) LoC LoC_095-Seth Lineage of Christ Hero Blue (Blue/Red) 4(2) 3(5) Territory, Star Antediluvian STAR: Topdeck a meek Hero from Reserve. TOP: If Abel (or a meek Hero) is discarded, you may add this card or your meek Hero to battle. Limit once. May band to Enosh. BOTTOM: Meek Common Genesis 4:25 Good Rotation Seven Cows IR 027-Seven-Cows Israel's Rebellion GE/EE Blue/Pale Green 7 (0) 0 (7) GE: You may take a good card from deck or protect O.T. Heroes from harm. / EE: Underdeck up to 2 good cards. Common Genesis 41:20 Neutral Rotation Seven Lamps of Fire (RoJ AB) RoJ (AB) RoJ_AB_N10-Seven-Lamps-of-Fire Revelation of John (Alternate Border) Artifact Heavenly Temple Protect hand, deck, discard pile and good Dominants from opponents. If your good Enhancement in territory is discarded by an opponent, you may topdeck it instead. Common Revelation 4:5 Neutral Rotation Seven Lamps of Fire (RoJ) RoJ 10-Seven-Lamps-of-Fire Revelation of John Artifact Heavenly Temple Protect your hand, deck, discard pile and good Dominants from opponents. If your good Enhancement in territory is discarded by an opponent, you may topdeck it instead. Common Revelation 4:5 Neutral Rotation Seven Sons of Sceva Pri Seven_Sons_of_Sceva_(Pi) Priests Evil Character Crimson 7 7 Negate and discard Three Nails. You may exchange this Evil Character with an orange brigade demon in discard pile. Cannot be prevented by a good card. Uncommon Acts 19:14-15 Evil Seven Sons of Sceva (Roots) RR 173-Seven-Sons-of-Sceva.jpg Roots Evil Character Crimson 7 7 You may exchange this card with an orange demon from discard pile. Cannot be prevented by a good card. Acts 19:14 Evil Rotation Seven Trumpet Sounders (RoJ AB) RoJ (AB) RoJ_AB_N73-Seven-Trumpet-Sounders Revelation of John (Alternate Border) Hero Silver 7 7 Warrior Generic Search deck or Reserve for a card with “Trumpet” in the title. If you play an Enhancement with “Trumpet” in the title, copy its special ability. Cards with “Trumpet” in the title cannot be negated. Common Revelation 8:6 Good Rotation Seven Trumpet Sounders (RoJ) RoJ 73-Seven-Trumpet-Sounders Revelation of John Hero Silver 7 7 Warrior Generic Search deck or Reserve for a card with "Trumpet" in the title. If you play an Enhancement with "Trumpet" in the title, copy its special ability. Cards with "Trumpet" in the title cannot be negated Common Revelation 8:6 Good Rotation Seven Wicked Spirits FoOF Seven_Wicked_Spirits_(FF) Faith of Our Fathers Evil Character Orange 7 7 Demon, Generic You may interrupt all Fortresses and exchange this Evil Character with any other Evil Character in play or set-aside area. Fixed Luke 11:26 Evil Seven Years of Famine FoOF Seven_Years_of_Famine_(FF2) Faith of Our Fathers GE/EE Blue/Gold 0 7 Territory Prophecy, Limit 1 per territory If used by a Genesis character, place in your territory for 7 turns: Negate draw and ignore abilities. During each player's upkeep, if their hand is 7 or more, they must discard 1. Fixed Genesis 41:30 Neutral Seven Years of Plenty FoOF Seven_Years_of_Plenty_(FF2) Faith of Our Fathers GE/EE Blue/Gold 7 0 Territory Prophecy Search deck for a Genesis or Exodus Fortress. Place this card in your territory for 7 turns: Each upkeep, if you control a Genesis character, you may draw 1. Fixed Genesis 41:29 Neutral Seventh Bowl of Wrath (RoJ AB) RoJ (AB) RoJ_AB_N38-Seventh-Bowl-of-Wrath Revelation of John (Alternate Border) GE/EE Teal/Silver/Gray 7 0 GE: Discard a single-brigade Site or an evil card. EE: Negate and discard a Fortress or a good Enhancement. Common Revelation 16:17 Neutral Rotation Seventh Bowl of Wrath (RoJ) RoJ 38-Seventh-Bowl-of-Wrath Revelation of John GE/EE Silver/Teal/Gray 7 0 GE: Discard a single-brigade Site or an evil card. EE: Negate and discard a Fortress or a good Enhancement. Common Revelation 16:17 Neutral Rotation Seventh Seal (RoJ AB) RoJ (AB) RoJ_AB_N13-Seventh-Seal Revelation of John (Alternate Border) Covenant Silver/Teal/White 0 7 You may search deck or Reserve for a card with “Trumpet” or “Trumpets” in the title. At any time, you may discard this card to withdraw all non-human characters. Common Revelation 8:1 Good Rotation Seventh Seal (RoJ) RoJ 13-Seventh-Seal Revelation of John Covenant Silver/Teal/White 0 7 You may search deck or Reserve for a card with "Trumpet or Trumpets in the title. At any time, you may discard this card to withdraw all non-human characters. Common Revelation 8:1 Good Rotation Seventh Trumpet 3E The_Seventh_Trumpet_(E) 3rd Edition GE Silver Convert one human Evil Character to a white brigade Hero. Deck Revelation 11:15 Good Shadow - Hand AW Shadow_(AW) Angel Wars Evil Character Gray 4 7 Demon You may search draw pile for 'The Darkness' or 'Demonic Stronghold' and put it in play. You may play an enhancement with Snare in the title. Ultra Rare Ephesians 6:12 Evil Shadow - Hand or Storehouse AW Shadow_(Storehouse_AW) Angel Wars Evil Character Gray 4 7 Demon You may search draw pile for 'The Darkness' or 'Demonic Stronghold' and put it in play. If you have an enhancement in hand or Storehouse with 'Snare' in the title, you may play it. Ultra Rare Ephesians 6:12 Evil Shadow of Death (Ki) Ki Shadow_of_Death_(Ki) Kings GE Silver 3 3 Each player must discard one Evil Character of their choice from their territory. Uncommon Exodus 12:29 Good Shadow of Death (Wa) War Shadow_of_Death_(Wa) Warriors GE Silver 3 3 Discard the first Evil Character that each opponent put in play this game. Uncommon Exodus 12:29 Good Shadrach (Hananiah) Pmo-P1 Shadrach_(Hananiah)_(Promo) Promo Hero White 5 7 May band to a Hero with a Daniel reference. All Heroes in battle are immune to discard abilities on Crimson brigade cards. Promo Daniel 3:28 Good Shadrach (Hananiah) (PoC) PoC 152-Shadrach Prophecies of Christ Hero White 7 5 Cloud Protect Daniel humans from discard abilities. May band to a Daniel human. Band abilities on Daniel cards cannot be interrupted. Common Daniel 2:49 Good Rotation Shame FoM 005-Shame Fall of Man EE Orange/Pale Green 3 -2 Set aside up to 2 of an opponent's Heroes for 2 turns. Cannot be interrupted if a male and female Hero are set aside by this ability. Common Genesis 3:10 Evil Rotation Shamgar (FoM) FoM 090-Shamgar Fall of Man Hero Gold 10 6 Warrior Judge, Unity: Heroes (Judges reference) Negate other characters and Enhancements (except Judges enhancements). Common Judges 3:31 Good Rotation Shamgar (J) J Shamgar_(J) J Hero Gold 6 6 Warrior Deck Judges 3:31 Good Rotation Shamgar (L) Main Shamgar_(UL) Main Hero Red 6 6 Uncommon Judges 3:31 Good Shamgar (UL) Main UL Shamgar_(UL) Main Unlimited Hero Red 6 6 Uncommon Judges 3:31 Good Shamgar's Oxgoad J Shamgar's_Oxgoad_(J) J GE Gold 6 0 Discard an Evil Character (or 2 evil Philistines). Deck Judges 3:31 Good Rotation Shamhuth (Ki) Ki Shamhuth_(Ki) Kings Hero Gold 8 8 Warrior Prevent all special abilities on non-weapon class enhancements. Rare I Chronicles 27:8 Good Shamhuth (Wa) War Shamhuth_(Wa) Warriors Hero Gold 8 8 All special abilities on enhancement cards are prevented. Rare I Chronicles 27:8 Good Shammah (Ki) Ki Shammah_(Ki) Kings Hero Gold 5 2 Warrior Hero is immune to male Philistines. Common II Samuel 23:12 Good Shammah (Wa) War Shammah_(Wa) Warriors Hero Gold 5 2 Common II Samuel 23:12 Good Shaphat (F) 3E Shaphat_(F) 3rd Edition Evil Character Gray 5 6 Look at opponent's hand. Deck Numbers 13:4-5 Evil Shaphat (I) I Shaphat_(I) I Evil Character Brown 3 2 Warrior Israelite Look at opponent's hand. Deck Numbers 13:4-5 Evil Rotation Shared Meal (LoC) LoC LoC_164-Shared-Meal Lineage of Christ GE White 1 2 Interrupt the battle and play a good Enhancement from Reserve. Opponent may take a good Enhancement from their Reserve. Common Ruth 2:4 Good Rotation Shealtiel, the Heir / Shealtiel, the Exilarch (LoC) LoC LoC_105-Shealtiel Lineage of Christ Hero Gold (Gold/Red) 12(3) 9(6) Star Postexilic, Royalty, X = # of your meek postexilic Heroes (Postexilic) STAR: Topdeck a meek Hero from Reserve. TOP: Negate crimson humans. Look at the top X cards of deck: You may take 1 (or 2 if an evil card is in a banish pile). BOTTOM: Meek Common I Chronicles 3:7 Good Rotation Sheba Ki Sheba_(Ki) Kings Evil Character Gray 3 6 Warrior Return David to owner's territory. David cannot enter battle while Sheba is in play. Uncommon II Samuel 20:2 Evil Shechem (F) 3E Shechem_(F) 3rd Edition Evil Character Pale Green 6 7 Deck Genesis 34:2 Evil Shechem (RoA) RoA Shechem_(RA2) Rock of Ages Evil Character Black 6 7 Canaanite Prince If another Canaanite is in play, you may capture a female Hero or transfer a captured character to opponent's Land of Bondage. Cannot be prevented. Fixed Genesis 34:2 Evil Shelah, the Subsumed / Shelah, the Petitioner (LoC) LoC LoC_096-Shelah Lineage of Christ Hero Blue (Blue/Red) 4(9) 3(11) Star STAR: Topdeck a blue Hero from deck. TOP: If you control a meek Lost Soul, you may topdeck an evil card. Cannot be prevented if you control a meek Hero. BOTTOM: Meek Common Genesis 11:14 Good Rotation Shelemiah the Priest Pri Shelemiah_the_Priest_(Pi) Priests Hero Teal 6 8 Zerubabel's Temple Priest You may use O.T. Enhancements from Storehouse as if played from hand. Uncommon Nehemiah 13:13 Good Shem CoW Shem_(CoW) Cloud of Witnesses Hero Blue 9 10 Flood survivor If you control Noah's Ark, each player who has more evil cards than you must discard an evil card in hand or territory. Protect flood survivors in territory from evil cards. May band to Japheth. Common Genesis 9:18 Good Rotation Shem (CoW AB) CoW (AB) CoW_AB_N67-Shem Cloud of Witnesses (Alternate Border) Hero Blue 9 10 Flood survivor If you control Noah’s Ark, each player who has more evil cards than you must discard an evil card in hand or territory. Protect flood survivors in territory from evil cards. May band to Japheth. Common Genesis 9:18 Good Rotation Shem, Covenant Keeper / Shem, Faithful Son (LoC) LoC LoC_097-Shem Lineage of Christ Hero Blue (Blue/Red) 5(6) 5(6) Star Antediluvian, Flood survivor STAR: Topdeck a blue Covenant from deck. TOP: Protect Noah from lone Evil Characters. May band to a flood survivor or meek Genesis Hero. BOTTOM: Meek Common Genesis 5:32 Good Rotation Shem's Wife FoM 023-Shems-Wife Fall of Man Hero Blue 5 7 Territory Flood Survivor Return an opponent's evil card to hand. If your Shem enters battle and you control Noah's Ark, you may take an O.T. Lost Soul from a deck to give it to owner's territory. Common Genesis 8:15 Good Rotation Shemaiah Prp Shemaiah_(Pr) Prophets Evil Character Black 4 4 Uncommon Jeremiah 29:31 Evil Sheol PoC 082-Sheol-UR Prophecies of Christ Fortress Plays to Set-Aside, Unity: Evil Characters (Share a brigade) If opponent uses a search ability, you may underdeck a Lost Soul. At any time, you may discard this card and banish an evil card from discard pile to add an evil human of matching brigade to battle. Ultra Rare Psalm 16:10 (Acts 2:27) Evil Rotation Shepherd 3E Shepherd_(E) 3rd Edition Hero Blue 7 6 Deck Isaiah 40:11 Good Shepherds of Bethlehem (GoC) GoC 140-Shepherds-of-Bethlehem Gospel of Christ Hero White 9 7 Generic, Gospel, Nativity You may play and negate a Lost Soul from a deck. If opponent has hand advantage, toss all evil Enhancements with a brigade not already in battle. Common Luke 2:20 Good Rotation Sheshai, son of Anak FoM 069-Sheshai Fall of Man Evil Character Black 11 9 Warrior Canaanite, Giant You may take Hebron or a Canaanite giant from Reserve. May band to a son of Anak. Weapons cannot be prevented. Common Numbers 13:22 Evil Rotation Shibboleth FoOF Shibboleth_(FF) Faith of Our Fathers GE Gold 5 2 If an Evil Character is in battle, discard all Evil Characters in opponent's territory whose brigade is not in battle. Fixed Judges 12:6 Good Shield of Faith TPC Shield_of_Faith_(PC) Persecuted Church GE Clay/Red/Purple Territory Armor of God, X = # of your Armor of God Enhancements Place on your clay, red or purple N.T. Hero: Protect Hero from evil gold and orange. While Hero is in battle, prevent evil Enhancements with toughness less than X. Rare Ephesians 6:16 Good Rotation Shield of Faith (B) 1E Shield_of_Faith_(BU) 1st Edition GE Multi 0 4 Deck Ephesians 6:16 Good Shield of Faith (Ki) Ki Shield_of_Faith_(Ki) Kings GE Multi 3 4 Hero is immune to all evil enhancements depicting weapons. Ultra Rare Ephesians 6:16 Good Shield of Faith (UL) 1EU Shield_of_Faith_(BU) 1st Edition Unlimited GE Multi 0 4 Deck Ephesians 6:16 Good Shield of Faith (Wa) War Shield_of_Faith_(Wa) Warriors GE Multi 3 4 Hero is immune to Bows, Arrows, Spears, Javelins, and Darts. Ultra Rare Ephesians 6:16 Good Shields (LoC) LoC LoC_155-Shields Lineage of Christ GE Purple/Red 1 6 Weapon Protect bearer from evil Enhancements. Once per battle, if bearer bands to a Hero, you may protect that Hero from evil Enhancements. Common II Chronicles 26:14 Good Rotation Shimei ( C) 2E Shimei_(CU) 2nd Edition Evil Character Brown 6 7 Deck II Samuel 16:6-7 Evil Shimei (CoW AB) CoW (AB) CoW_AB_N107-Shimei-R Cloud of Witnesses (Alternate Border) Evil Character Brown 6 7 Taunt (Opponent must skip their next battle phase. Limit once.) If blocking or taunting, look at the top 4 cards of deck: Take an evil Enhancement or Evil Character to hand and underdeck the rest. Cannot be interrupted. Rare II Samuel 16:6-7 Evil Rotation Shimei (CoW) CoW Shimei_(CoW) Cloud of Witnesses Evil Character Brown 6 7 Taunt (Opponent must skip their next battle phase. Limit once.) f blocking or taunting, look at the top 4 cards of deck: Take an evil Enhancement or Evil Character to hand and underdeck the rest. Cannot be interrupted. Rare II Samuel 16:6-7 Evil Rotation Shimei (L) Main Shimei_(UL) Main Evil Character Brown 6 6 Uncommon II Samuel 16:6-7 Evil Shimei (UL) Main UL Shimei_(UL) Main Unlimited Evil Character Brown 6 6 Uncommon II Samuel 16:6-7 Evil Shimei's Malicious Curse Ki Shimei's_Malicious_Curse_(Ki) Kings EE Brown 0 4 All special abilities on characters and enhancements except this one are negated. Battle is determined by the numbers. Common I Kings 2:8 Evil Ship to Cyprus Ap Ship_to_Cyprus_(Ap) Apostles GE Green Search your draw pile for any green brigade Hero and band Hero into battle. Ultra Rare Acts 13:3-4 Good Shiphrah FoM 054-Shiphrah Fall of Man Hero White 8 8 You may draw 1 or play an Exodus Hero from deck or discard. Protect that Hero from opponents while it remains in territory. Common Exodus 1:15 Good Rotation Shipwreck Ap Shipwreck_(Ap) Apostles EE Black 2 4 Negate Ship to Cyprus. Common Acts 27:41 Evil Shipwreck (EC) TEC Shipwreck Early Church Dominant Negate and discard a Fortress or Site in play or set aside. Ultra Rare Acts 27:41 Evil Rotation Shipwreck (Promo) Pmo-P2 Shipwreck-Borderless Promo Dominant Negate and discard a Fortress or Site in play or set-aside area. Promo Acts 27:41 Evil Rotation Shipwreck [Fundraiser] Fund FR-Shipwreck Fundraiser Dominant Negate and discard a Fortress or Site in play or set aside. Promo Acts 27:41 Evil Rotation Shobach Pmo-P1 Shobach_(Promo) Promo Evil Character Gray 9 6 Warrior Syrian King and Commander, Fought Earthly Battle May use and hold weapons of any brigade. May band to a generic Syrian. Promo II Samuel 10:16 Evil Shobach, the Commander (Roots) RR 187-Shobach.jpg Roots Evil Character Gray 9 6 Warrior Syrian You may take an O.T. gray weapon from Reserve. May band to a generic Syrian. II Samuel 10:16 Evil Rotation Shoes of Peace TPC Shoes_of_Peace_(PC) Persecuted Church GE Clay/Red/Blue Territory Armor of God, X = # of your Armor of God Enhancements Place on your clay, red or blue N.T. Hero: Hero has Site acess. If Hero enters battle, reveal top X cards of opponent's deck, put Lost Souls in play, and underdeck the rest. Common Ephesians 6:15 Good Rotation Shoes of Peace ( C) 2E Shoes_of_Peace_(C) 2nd Edition GE Multi 3 3 Deck Ephesians 6:14-15 Good Shoes of Peace (A) 1EU Shoes_of_Peace_(A) 1st Edition Unlimited GE Multi 3 3 Deck Ephesians 6:14-15 Good Shoes of Peace (F) 3E Shoes_of_Peace_(F) 3rd Edition GE Multi 3 4 Opponent must discard an evil card from hand or battle. Deck Ephesians 6:14-15 Good Shoes of Peace (Promo) Pmo-P1 Shoes_of_Peace_(Promo) Promo GE Multi 3 3 Promo Ephesians 6:14-15 Good Shrine to Artemis TEC Shrine_to_Artemis Early Church Artifact Idol On activation you may shuffle a card (except a Lost Soul) in your territory or set-aside area into deck to search deck for a black Greek and put in play. Common Acts 19:35 Neutral Rotation Sibbechai (Pi) Pri Sibbechai_(Pi) Priests Hero Red 6 6 Warrior Discard a Philistine giant. Uncommon II Samuel 21:8 Good Sibbechai (Wa) War Sibbechai_(Wa) Warriors Hero Green 6 6 Discard Saph. Uncommon II Samuel 21:18 Good Sick Unto Death 3E Sick_Unto_Death_(E) 3rd Edition EE Brown Decrease one Hero in play by 5/5 until end of turn. Deck John 4:46 Evil Siege (Ki) Ki Siege_(Ki) Kings EE Brown 2 2 All of holder's Evil Characters in play and all of opponent's Heroes in play must join the battle. Rare Micah 5:1 Evil Siege (Roots) RR 169-Siege.jpg Roots EE Brown 2 2 Character must band to all Evil Characters in your territory. Opponent must add all Heroes in their territory to battle. Micah 5:1 Evil Rotation Siege (Wa) War Siege_(Wa) Warriors EE Brown 2 2 All of holder's Evil Characters in play and all of opponent's Heroes in play must join the battle. Rare Micah 5:1 Evil Siegeworks (FooF) FoOF Siegeworks_(FF2) Faith of Our Fathers GE/EE Green/Pale Green 3 0 Prophecy If you control Isaiah or an Assyrian, place all opposing characters beneath deck and place this card on a Site or Fortress: Negate that card. Fixed Isaiah 29:3 Neutral Siegeworks (Pa) Pat Siegeworks_(Pa) Patriarchs EE Multi 3 0 If total abilities (*/*) of Evil Character(s) in battle reach 20/* discard one O.T. Fortress site. Ultra Rare Isaiah 29:3 Evil Siegeworks (Roots) RR 033-Siegeworks.jpg Roots GE/EE Green (Pale Green) 3 0 Based on Prophecy Underdeck a Fortress and all opposing characters. Isaiah 29:3 Good/Evil Rotation Sign of Jonah PoC 188-Sign-of-Jonah Prophecies of Christ GE Green/Teal 1 3 Territory, Star STAR: Look at the top or bottom 3 cards of deck: Take a good Dominant. GE: Negate an evil card, resurrect a Hero or shuffle an evil Fortress. Common Jonah 2:6 Good Rotation Sign of the Rainbow 3E Sign_of_the_Rainbow_(E) 3rd Edition GE Blue 2 2 Negate and discard the last evil enhancement played in current battle. Deck Genesis 9:13 Good Silas (D) 2E Silas_(D) 2nd Edition Hero Blue 5 4 All New Testament Heroes in play gain 1/1 until end of battle. Deck Acts 15:22 Good Silas (EC) TEC Silas_(EC) Early Church Hero Clay/Green 6 5 Apostle, Prophet, MIssionary, X=# of your Missionaries Protect clay Heroes in territories from decrease and side battles. When a missionary rescues a Lost Soul, you may top deck up to X cards from bottom of deck. Rare Acts 15:22 Good Rotation Silas (L) Main Silas_(UL) Main Hero Blue 4 4 Uncommon Acts 15:22 Good Silas (UL) Main UL Silas_(UL) Main Unlimited Hero Blue 4 4 Uncommon Acts 15:22 Good Silly Women Wom Silly_Women_(Wo) Women Evil Character Pale Green * * Character's abilities (*/*) are equal to the number of all Evil Characters in play. Common II Timothy 3:6-7 Evil Silly Women (PC) TPC Silly_Women_(PC) Persecuted Church Evil Character Multi X X Generic, X = # of Evil Characters in play Discard a good Enhancement. After battle, capture this character to an opponent's Land of Bondage. Cannot be prevented. Ultra Rare II Timothy 3:6-7 Evil Rotation Silly Women (Roots) RR 141-Silly-Women.jpg Roots Evil Character Black/Crimson 3 6 Generic If blocking, you may capture this card to opponent to add an evil N.T. human from deck to battle. II Timothy 3:6 Evil Rotation Simeon (Di) Di Simeon_(Di) Disciples Hero Green 7 6 Prophet If you have not played Son of God this game, protect Simeon from discard. May band to a N.T. prophet. Cannot be negated by an Evil Character card. Fixed Luke 2:25 Good Simeon (FooF) FoOF Simeon_(FF) Faith of Our Fathers Hero Blue 11 8 Patriarch, son of Jacob If you have a female Genesis Hero in play, opponent must discard an evil card from hand or territory. May band to Levi. Fixed Genesis 34:25 Good Simeon (Pr) Prp Simeon_(Pr) Prophets Hero Gold 7 6 Uncommon Luke 2:25 Good Simeon (Wa) War Simeon_(Wa) Warriors Hero Gold 7 6 Hero may band to any good prophet. Uncommon Luke 2:25 Good Simeon, the Devout (GoC) GoC 059-Simeon Gospel of Christ Hero Green/White 4 5 Gospel, Nativity, Prophet May band to a N.T. prophet, or if opponent has hand advantage, they must underdeck an evil card from hand. Cannot be prevented. Common Luke 2:25 Good Rotation Simeon, the Vengeful IR 035-Simeon-the-Vengeful Israel's Rebellion Hero Blue 11 8 Patriarch, Son of Jacob Opponent may underdeck an evil card from hand. If they do not, you may underdeck an evil card in their territory. May band to Levi. Common Genesis 49:5 Good Rotation Simon of Cyrene Pmo-P1 Simon_of_Cyrene_(Promo) Promo Hero Green 7 7 Search draw, discard, or Artifact pile for Cross Beams of the Cross and place it on Simon. Artifact remains active on Simon until he is discarded. Promo Mark 15:21 Good Simon of Cyrene (Roots) RR 067-Simon-of-Cyrene.jpg Roots Hero Gold 8 7 Gospel You may reserve the top card of a deck or activate a Gospel Artifact from deck. Cannot be interrupted. Mark 15:21 Good Rotation Simon Peter / Peter, the Rock (GoC) GoC 106-Peter-R Gospel of Christ Hero Purple/Clay/Green 12 (10) 10 (12) Star Disciple, Empty Tomb, Gospel, Jerusalem, Martyr, Missionary, Prophet STAR: Play a meek disciple from deck. / H: You may convert this card to meek to play a good N.T. Fortress from deck. May band to a disciple. Cannot be negated. Rare John 1:42 Good Rotation Simon the Host (GoC) GoC 233-Simon-R Gospel of Christ Evil Character Gray 3 11 Pharisee May band to any number of Pharisees. If alone, you may choose a Hero to attack. Cannot be negated if you control 2 or more meek Lost Souls. Rare Luke 7:36 Evil Rotation Simon the Magician (Ap) Ap Simon_the_Magician_(Ap) Apostles Evil Character Black 4 6 Enhancements played with Simon may not be interrupted and prevented when played against N.T. Heroes unless Peter or Philip the Evangelist are in play. Uncommon I Corinthians 1:10 Evil Simon the Magician (EC) TEC Simon_the_Magician_(EC) Early Church Evil Character Crimson/Pale Green 4 6 Protect Lost Souls in Samaria Sites from Rescue. N.T. evil cards cannot be negated unless Peter, John or Philip the Evangelist is in play. Rare Acts 8:9 Evil Rotation Simon the Tanner TEC Simon_the_Tanner_(EC) Early Church Hero Clay 4 3 Joppa Selected human N.T. Hero gains Clay brigade. Cannot be interupted. Common Acts 9:43 Good Rotation Simon the Zealot (Ap) Ap Simon_the_Zealot_(Ap) Apostles Hero Green 7 4 Hero has first strike ability. Uncommon Luke 6:13-16 Good Simon the Zealot (Di) Di Simon_the_Zealot_(Di) Disciples Hero Purple/Red 7 4 Disciple Negate and discard Rome and Household Idols. First Strike. Protect your hand and deck from opponent while this Hero remains in play. Fixed Luke 6:13-16 Good Simon the Zealous / Saint Simon (GoC) GoC 115-Simon-the-Zealous Gospel of Christ Hero Purple (Clay) 3(2) 2(3) Disciple, Jerusalem, Missionary, Martyr TOP: Negate Lost Souls. You may convert this card to meek or reveal a good Dominant from hand. If you do, you may choose an Evil Character to block. BOTTOM: Meek Common Luke 6:13,15 Good Rotation Sin and Blasphemy (GoC) GoC 257-Sin-and-Blasphemy Gospel of Christ EE Orange 0 6 Gospel Interrupt the battle. You may play a N.T. orange Enhancement from Reserve. Each player may draw 1 from bottom of deck. Common Matthew 12:31 Evil Rotation Sin and Justice FoM 099-Sin-and-Justice-R Fall of Man GE/EE White/Brown -2 1 EE: Negate and discard a female or a Covenant. GE: Interrupt the battle. Banish your female Hero to discard all evil males. Rare Judges 20:5 Neutral Rotation Sin in the Camp (I) I Sin_in_the_Camp_(I) I EE Brown 0 6 Withdraw all Heroes. Deck Joshua 7:11 Evil Rotation Sin in the Camp (Pi) Pri Sin_in_the_Camp_(Pi) Priests EE Pale Green Place in a player's territory. During that player's upkeep phase, he must place a card from hand beneath draw pile. That player may reveal a good Dominant from hand and place it beneath draw pile to discard this card. Rare Joshua 7:11 Evil Sin Offering Pri Sin_Offering_(Pi) Priests GE Teal 2 5 Offering Discard an evil Enhancement or Curse in play for each evil brigade in play. Common Leviticus 4:3 Good Sin Offering [IR] IR 062-Sin-Offering-R Israel's Rebellion GE Clay 2 3 Negate or banish an evil card. If used by an O.T. priest, you may reserve this card. Cannot be prevented. Rare Leviticus 4:3 Good Rotation Sinful Army 2E Sinful_Army_(CU) 2nd Edition EE Brown 2 3 Evil Character repels blue brigade. Deck Revelation 9:8 Evil Sinful Kingdom 2E Sinful_Kingdom_(CU) 2nd Edition EE Gray 3 5 Deck Amos 9:8 Evil Sing and Praise (J) J Sing_and_Praise_(J) J GE Multi 5 0 Territory Involves Music Remove from the game all cards (except Heroes) in a discard pile. Deck Judges 5:3 Good Rotation Sing and Praise (Pi) Pri Sing_and_Praise_(Pi) Priests GE Red Involves Music Force two Evil Characters to fight each other. Negate special abilities on evil Enhancements played in that side battle. Rare Judges 5:3 Good Sing with Stringed Instruments RoA Sing_with_Stringed_Instruments_(RA) Rock of Ages GE White Involves Music If used by a Musician, exchange this card with a white brigade card in your deck. Cannot be negated. Fixed Isaiah 38:20 Good Sinning Hand Pri Sinning_Hand_(Pi) Priests EE Orange Remove a Hero from the game. Any player may discard half the cards in hand (rounded down) to negate this. Otherwise, it cannot be interrupted. Common Mark 9:43 Evil Sinning Hand (Roots) RR 209-Sinning-Hand.jpg Roots EE Orange 4 1 Gospel Banish a Hero. Hero’s controller may discard 4 cards from hand instead. Cannot be interrupted. Mark 9:43 Evil Rotation Sins Forgotten CoW Sins_Forgotten_(CoW) Cloud of Witnesses GE Green X = # of opponent's evil brigades Negate and remove up to X evil Enhancements in play and set-aside area from the game. You may draw 2. Cannot be negated if used by Jeremiah. Common Hebrews 8:12 (Jeremiah 31:34) Good Rotation Sins Forgotten (CoW AB) CoW (AB) CoW_AB_N82-Sins-Forgotten Cloud of Witnesses (Alternate Border) GE Green X = # of opponent’s evil brigades Negate and remove up to X evil Enhancements in play and set-aside area from the game. You may draw 2. Cannot be negated if used by Jeremiah. Common Hebrews 8:12 (Jeremiah 31:34) Good Rotation Sisera Ki Sisera_(Ki) Kings Evil Character Black 6 7 Warrior Canaanite Commander When blocking gold or red brigade, enhancements cannot be negated. Uncommon Judges 4:2 Evil Sisera, the Commander (Roots) RR 148-Sisera.jpg Roots Evil Character Black 6 7 Warrior Canaanite If blocking, O.T. Enhancements cannot be negated. Judges 4:2 Evil Rotation Sisera's Army CoW Siseras_Army_(CoW) Cloud of Witnesses Evil Character Black 9 9 Warrior Canaanite, Generic, X = # of good brigades in battle If you control another Canaanite, withdraw an O.T. Hero (except Barak). Opponent may underdeck X cards from hand or territory instead (except a Lost Soul card). Cannot be prevented. Common Judges 4:15 Evil Rotation Sisera's Army (CoW AB) CoW (AB) CoW_AB_N103-Siseras-Army Cloud of Witnesses (Alternate Border) Evil Character Black 9 9 Warrior Canaanite, Generic, X = # of good brigades in battle If you control another Canaanite, withdraw an O.T. Hero (except Barak). Opponent may underdeck X cards from hand or territory instead (except a Lost Soul card). Cannot be prevented. Common Judges 4:15 Evil Rotation Sisera's Oppression CoW Siseras_Oppression_(CoW) Cloud of Witnesses EE Black 2 3 X = # of Canaanites returned to hand Return up to 3 Canaanites in opponent's territory and/or captured Canaanites to owner's hand. Set aside X characters for X turns. Cannot be prevented. Common Judges 4:3 Evil Rotation Sisera's Oppression (CoW AB) CoW (AB) CoW_AB_N106-Siseras-Oppression Cloud of Witnesses (Alternate Border) EE Black 2 3 X = # of Canaanites returned to hand Return up to 3 Canaanites in opponent’s territory and/or captured Canaanites to owner’s hand. Set aside X characters for X turns. Cannot be prevented. Common Judges 4:3 Evil Rotation Sixth Bowl of Wrath (RoJ AB) RoJ (AB) RoJ_AB_N37-Sixth-Bowl-of-Wrath Revelation of John (Alternate Border) GE/EE Purple/Silver/Brown 6 1 Territory GE: If used during battle, opponent must discard 2 evil cards from hand. EE: Place in territory: You may banish this card to add an evil human King to battle. Common Revelation 16:12 Neutral Rotation Sixth Bowl of Wrath (RoJ) RoJ 37-Sixth-Bowl-of-Wrath Revelation of John GE/EE Silver/Purple/Brown 6 1 Territory GE: If used during battle, opponent must discard 2 evil cards from hand. EE: Place in territory: You may banish this card to add an evil human King to battle. Common Revelation 16:12 Neutral Rotation Sixth Seal (Terror) (RoJ AB) RoJ (AB) RoJ_AB_N31-Sixth-Seal-Terror Revelation of John (Alternate Border) GE/Evil Character Silver (Black/Orange) 6(1) 1(6) Territory Symbolic, Character is territory class GE: Discard a Site. Return all human Evil Characters in battle to owner’s hand. EC: If an opponent’s special ability discards your evil human, you may underdeck it instead. Common Revelation 6:12 Neutral Rotation Sixth Seal, Terror (RoJ) RoJ 31-Sixth-Seal-Terror Revelation of John GE/Evil Character Silver/Black/Crimson 6 1 Territory Symbolic, Genderless, Character is territory class GE: Discard a Site. Return all human Evil Characters in battle to owner's hand. EC: If an opponent's special ability discards your evil human, you may underdeck it instead. Common Revelation 6:12 Neutral Rotation Slain by Levites (1st Print - L) L1P L24-1P-Slain-by-Levites L Starter (1st Print) GE Clay 3 3 Discard an evil card. Starter Exodus 32:27 Good Rotation Slain by Levites [L] L L24-Slain-by-Levites L Starter GE Clay 3 3 Discard an evil card. Starter Exodus 32:27 Good Rotation Slave to Egypt IR 126-Slave-to-Egypt Israel's Rebellion EE Pale Green 1 3 Capture all Heroes in battle or discard the top 3 cards of a deck. Cannot be prevented. Common Genesis 39:1 Evil Rotation Slave Trade 3E Slave_Trade_(F) 3rd Edition EE Pale Green Capture a Hero and place in your Land of Bondage. Hero is treated as a Lost Soul. Deck II Kings 4:1 Evil Slaves in Egypt FoM 051-Slaves-in-Egypt Fall of Man Hero/Evil Character White/Brown/Gold 1 1 Generic You may capture this character to opponent's Land of Bondage to take an Exodus Fortress from deck or Reserve and add an Exodus character to battle. Common Exodus 1:11 Neutral Rotation Slayer's Glee (RoJ AB) RoJ (AB) RoJ_AB_N101-Slayers-Glee Revelation of John (Alternate Border) EE Black/Gold Territory Place on your Canaanite or Egyptian: Negate resurrect abilities. At any time, you may discard this card and its bearer to underdeck a Hero (or 2 N.T. Heroes). Common Revelation 11:8 Evil Rotation Slayer's Glee (RoJ) RoJ 101-Slayers-Glee Revelation of John EE Black/Gold Territory Place on your Canaanite or Egyptian: Negate resurrect abilities. At any time, you may discard this card and it's bearer to underdeck a Hero (or 2 N.T. Heroes). Common Revelation 11:8 Evil Rotation Sleep (L) Main Sleep_(UL) Main GE White Set Hero aside. Hero gains 1/1 for every turn Hero sleeps. Discard after Hero awakes. Rare Psalm 3:5 Good Sleep (UL) Main UL Sleep_(UL) Main Unlimited GE White Set Hero aside. Hero gains 1/1 for every turn Hero sleeps. Discard after Hero awakes. Rare Psalm 3:5 Good Sling (Ki) Ki Sling_(Ki) Kings GE Gold 3 1 Weapon If used by a warrior class Hero holder may distribute the 4 ability points as holder chooses each battle. Common Judges 20:16 Good Sling (Wa) War Sling_(Wa) Warriors GE Gold 4 2 Common Judges 20:16 Good Sling Stones (LoC) LoC LoC_156-Sling Lineage of Christ GE Purple/Red 7 0 Weapon While in battle, you may discard this card to negate and discard an evil Enhancement or the last evil Enhancement played in battle. Common II Chronicles 26:14 Good Rotation Smashing Tablets Pat Smashing_Tablets_(Pa) Patriarchs EE Gold 2 3 Remove all activated Tables of the Law Artifact(s) from the game. Common Exodus 32:19 Evil Snake into the Fire TPC Snake_into_the_Fire_(PC) Persecuted Church GE Clay 3 4 Interrupt the battle and remove an evil Enhancement or a non-human Evil Character from the game. Common Acts 28:5 Good Rotation Snare (L) Main Snare_(UL) Main EE Gray Take any Hero prisoner and place Hero in your Land of Bondage. Hero is treated as a Lost Soul. Rare Psalm 119:110 Evil Snare (UL) Main UL Snare_(UL) Main Unlimited EE Gray Take any Hero prisoner and place Hero in your Land of Bondage. Hero is treated as a Lost Soul. Rare Psalm 119:110 Evil Snaring Spirit (GoC) GoC 246-Snaring-Spirit Gospel of Christ Evil Character Orange 6 8 Demon, Generic, Gospel Evil N.T. Enhancements used by this card are regardless of protect abilities. You may take an orange card with a place ability from discard pile. Common Matthew 26:41 Evil Rotation Sodom War Sodom_(Wa) Warriors Site Silver Common Genesis 19:15 Neutral Sodom & Gomorrah FoM 036-Sodom-and-Gomorrah-R Fall of Man City Silver Canaanite SITE: You may discard a captured human from here to add your evil Canaanite to battle. FORT: If your Canaanite human blocks, you may take an evil O.T. card from Reserve. Rare Genesis 19:24 Evil Rotation Sold into Slavery Pat Sold_into_Slavery_(Pa) Patriarchs EE Crimson Show and discard one evil enhancement from hand without using it. Then capture one human Hero from an opponent's territory and place in your Land of Bondage. Hero is treated as a Lost Soul. Uncommon Genesis 37:28 Evil Soldier of God Pmo-P1 Soldier_of_God_(Promo) Promo Hero Blue/Gold/Red 4 4 Warrior May band to Christian Soldier, Good Samaritan, Faithful Servant, Paladin, or Saint of Virtue. Promo II Timothy 2:4 Good Soldier of God (PC) TPC Soldier_of_God_(PC) Persecuted Church Hero Clay/Red 4 4 Warrior Generic You may search deck for a N.T. warrior class red Hero. May band to Saint of Virtue, Christian Soldier, and/or Paladin. Cannot be negated by an evil card. Rare II Timothy 2:3 Good Rotation Soldiers at Aphek (1st Print - L) L1P L36-1P-Soldiers-at-Aphek L Starter (1st Print) Evil Character Black 8 9 Warrior Generic, Philistine Negate a Hero. Starter I Samuel 4:3 Evil Rotation Soldiers at Aphek [L] L L36-Soldiers-at-Aphek L Starter Evil Character Black 8 9 Warrior Generic, Philistine Negate a Hero. You may topdeck an evil card from Reserve. Starter I Samuel 4:3 Evil Rotation Soldiers of Zobah CoW Soldiers_of_Zobah_(CoW) Cloud of Witnesses Evil Character Gray 3 3 Warrior Generic, Syrian Protect generic Syrians from discard abilities on good cards. If opponent controls 3 or more good brigades, you may search discard pile for an evil weapon. Cannot be prevented. Common II Samuel 8:4 Evil Rotation Soldiers of Zobah (CoW AB) CoW (AB) CoW_AB_N122-Soldiers-of-Zobah Cloud of Witnesses (Alternate Border) Evil Character Gray 3 3 Warrior Generic, Syrian Protect generic Syrians from discard abilities on good cards. If opponent controls 3 or more good brigades, you may search discard pile for an evil weapon. Cannot be prevented. Common II Samuel 8:4 Evil Rotation Solomon Dedicates Temple Ki Solomon_Dedicates_Temple_(Ki) Kings GE Gold 4 3 Search your draw pile for Solomon's Temple and put it in play. Holder may immediately take an Artifact from his Artifact pile and activate it in Solomon's Temple. Rare II Chronicles 5:2 Good Solomon, the Wise / Solomon, the Idolater (LoC) LoC LoC_046-Solomon-R Lineage of Christ Hero/Evil Character Purple/Brown 9(8) 8(9) Territory King of Israel and Judah, Musician (King of Israel and Judah, Unity: Lost Souls (Meek)) HERO: Each upkeep, you may look at a hand. If alone, you may bounce a character. EC: Evil O.T. Enhancements used by Solomon cannot be negated. Rare I Kings 2:1/I Kings 11:4 Neutral Rotation Solomon’s Dream (LoC) LoC LoC_157-Solomons-Dream-R Lineage of Christ GE Purple/Red 1 4 Territory, Star X = # of your meek Heroes STAR: Look at a hand or a Reserve. GE: If used by Solomon or a meek Hero, you may take a good card from deck. If played in battle, you may draw X (limit 3). Rare I Kings 3:5 Good Rotation Solomon’s Oppression (LoC) LoC LoC_230-Solomons-Oppression-R Lineage of Christ EE Brown 0 3 Territory You may take an evil O.T. card from Reserve. Protect meek Lost Souls from rescue (except by meek Heroes). Cannot be prevented if used by a king of Judah. Rare I Kings 12:3 Evil Rotation Solomon's Temple (Pa) Pat Solomon's_Temple_(Pa) Patriarchs Fortress Holder may activate a second Artifact from Artifact pile or hand on this Fortress if that Artifact was found in Solomon's Temple. Artifact takes immediate effect. Rare I Kings 6:1 Good Solomon's Temple (RoA) RoA 3 Solomon's_Temple_(tin) Rock of Ages Fortress Holds a Solomon's Temple Artifact If a Solomon's Temple Priest, King of Judah, or Solomon is captured or discarded by an opponent's special ability, you may discard a teal card from hand instead. Fixed I Kings 6:1 Good Rotation Solomon's Temple [2024 - Seasonal] Pmo-P3 Solomons-Temple-Seasonal.jpg Promo Fortress Involves music, Holds a Temple Artifact At any time, you may underdeck an Artifact held here. If you do, you may take a Solomon's Temple priest from deck or negate an evil card. Promo Psalm 48:9 Good Rotation Son of God "Manger" (Promo) Pmo-P2 Promo_Son-of-God-Christmas Promo Dominant Negate and rescue a Lost Soul. Seasonal Luke 2:7 Good Rotation Son of God ( C) 2E Son_of_God_(C) 2nd Edition Dominant Rescue any Lost Soul in play. Deck Revelation 19:16 Good Son of God (1st Print - K) K1P K1-1P-Son-of-God K Starter (1st Print) Dominant Negate and rescue a Lost Soul. Starter Daniel 7:13 Good Rotation Son of God (1st Print - L) L1P L1-1P-Son-of-God L Starter (1st Print) Dominant Gospel Negate and rescue a Lost Soul. Starter Luke 9:23 Good Rotation Son of God (2016 Promo) Pmo-P2 Son-of-God-2016-P Promo Dominant Negate and rescue a Lost Soul. Promo Revelation 1:17-18 Good Rotation Son of God (2017 Promo) Pmo-P2 Son-of-God-2017-P Promo Dominant Negate and rescue a Lost Soul. Promo Revelation 19:11 Good Rotation Son of God (2019) (Promo) Pmo-P2 Promo_Son-of-God-Nationals Promo Dominant Negate and rescue a Lost Soul. National Revelation 3:12 Good Rotation Son of God (2020 Promo) Pmo-P2 Son-of-God-2020-P Promo Dominant Negate and rescue a Lost Soul. Promo Revelation 1:17-18 Good Rotation Son of God (A) 1E Son_of_God_(A) 1st Edition Dominant Rescue any Lost Soul in play. Deck Revelation 1:12-13 Good Son of God (B) 1EU Son_of_God_(A) 1st Edition Unlimited Dominant Rescue any Lost Soul in play. Deck Revelation 1:12-13 Good Son of God (F) 3E Son_of_God_(F) 3rd Edition Dominant Rescue any Lost Soul in play. Deck Revelation 1:12-13 Good Son of God (G) 10A Son_of_God_(G) 10th Anniversary Dominant Rescue any Lost Soul in play. Deck Revelation 1:12-13 Good Son of God (Greek) 3E Son_of_God_(E) 3rd Edition Dominant Rescue any Lost Soul in play. Deck Revelation 1:12-13 Good Son of God (H) 10A Son_of_God_(H) 10th Anniversary Dominant Rescue any Lost Soul in play. Deck Revelation 1:12-13 Good Son of God (I) I Son_of_God_(I) I Dominant Negate and Rescue a Lost Soul. Deck Revelation 1:17-18 Good Rotation Son of God (J) J Son_of_God_(J) J Dominant Negate and Rescue a Lost Soul. Deck Revelation 19:11 Good Rotation Son of God (Promo 2018) Pmo-P2 Son-of-God-2018 Promo Dominant Negate and rescue a Lost Soul. Promo Revelation 1:12-13 Good Rotation Son of God [2023 - 1st Place] Pmo-P3 Son-of-God-Textless-Nats-1st Promo Dominant Negate and rescue a Lost Soul. National Revelation 1:17-18 Good Rotation Son of God [Fundraiser - Greek] Fund Son-of-God-L-Greek.jpg Fundraiser Dominant Gospel Negate and rescue a Lost Soul. Promo Luke 9:23 Good Rotation Son of God [Fundraiser - Hebrew] Fund Son-of-God-K-Hebrew.jpg Fundraiser Dominant Negate and rescue a Lost Soul. Promo Daniel 7:13 Good Rotation Son of God [Fundraiser] Fund FR-Son-of-God-Baptism-of-Jesus Fundraiser Dominant Gospel Negate and rescue a Lost Soul. Promo Matthew 28:5-6 Good Rotation Son of God [K] K K1-Son-of-God K Starter Dominant Negate and rescue a Lost Soul. Starter Daniel 7:13 Good Rotation Son of God [L] L L1-Son-of-God L Starter Dominant Negate and rescue a Lost Soul. Starter Luke 9:23 Good Rotation Son of God [Tomb] [2022 - Seasonal] Pmo-P3 Son-of-God-Easter Promo Dominant Gospel Negate and rescue a Lost Soul. Seasonal Matthew 28:5-6 Good Rotation Sons of Thunder Di Sons_of_Thunder_(Di) Disciples GE Purple X X X = # of sons of Zebedee in Battle Interrupt the battle and discard X Evil Character cards. Cannot be prevented. Fixed Mark 3:17 Good Soothsayers of Babylon PoC 148-Soothsayers-of-Babylon-R Prophecies of Christ Evil Character Crimson/Pale Green 3 3 Territory Generic, Babylonian, Magician, X = # of their good brigades If played from hand and another magician is in play, name a card. Each player may set aside X cards from hand until this card leaves play. Restrict those that do not from playing the named card from hand. Rare Daniel 2:2 Evil Rotation Sorcerers (RoJ AB) RoJ (AB) RoJ_AB_N129-Sorcerers Revelation of John (Alternate Border) Evil Character Pale Green 3 5 Generic, Magician Reveal the top or bottom card of deck. If it is not a good card, you may add it to hand or discard it to discard a good card. Common Revelation 22:15 Evil Rotation Sorcerers (RoJ) RoJ 129-Sorcerers Revelation of John Evil Character Pale Green 3 5 Generic, Magician Reveal the top or bottom card of deck. If it's not a good card, you may take it to hand or discard it to discard a good card. Common Revelation 22:15 Evil Rotation Sorrow of Mary (J) J Sorrow_of_Mary_(J) J EE Gray 1 4 Territory Reveal a hand and underdeck a good card in that hand. Deck Luke 2:35 Evil Rotation Sorrow of Mary (Wo) Wom Sorrow_of_Mary_(Wo) Women EE Gold Holder may discard all but one Hero currently in the Field of Battle. Common Luke 2:35 Evil Sound the Alarm ( C) 2E Sound_the_Alarm_(C) 2nd Edition GE Red Holder may add a second Hero to the fight for one turn. Deck Joel 2:1 Good Sound the Alarm (A) Main Sound_the_Alarm_(A) Main GE Red Holder may add a second Hero to the fight for one turn. Rare Joel 2:1 Good Sound the Alarm (CU) 2ER Sound_the_Alarm_(C) 2nd Edition Revised GE Red Holder may band an additional Hero into battle. Deck Joel 2:1 Good Sound the Alarm (UL) Main UL Sound_the_Alarm_(UL) Main Unlimited GE Red Holder may add a second Hero to the fight for one turn. Rare Joel 2:1 Good Sound the Trumpet Ki Sound_the_Trumpet_(Ki) Kings GE Blue 4 3 Discard one single color Lost Soul Site or one Kingdoms of this World Fortress. Lost Soul(s) or Evil Character(s) remain in play. Uncommon Joshua 6:20 Good Sow, Reap and Rejoice (RoJ AB) RoJ (AB) RoJ_AB_N55-Sow-Reap-and-Rejoice Revelation of John (Alternate Border) GE Gold/Purple 4 3 If your Disciple or N.T. gold Hero is alone and opposed during a rescue attempt, and you have fewer Redeemed Souls than opponent, you may discard your hand to rescue the Hero in battle. Common John 4:36 Good Rotation Sow, Reap, and Rejoice (RoJ) RoJ 55-Sow-Reap-and-Rejoice Revelation of John GE Purple/Gold 4 3 If your disciple or N.T. gold Hero is alone and opposed during a rescue attempt, and you have fewer Redeemed Souls than opponent, you may discard your hand to rescue the Hero in battle. Common John 4:36 Good Rotation Sower Di Sower_(Di) Disciples Hero Gold 1 4 Generic, Evangelist You may place a good Enhancement from hand on a human Evil Character Character. After battle, discard that Enhancement to convert that character to a Hero. Fixed Luke 8:5-8 Good Sowing Bountifully TEC Sowing_Bountifully Early Church GE Clay 3 3 Territory X=# of your Corinth Heroes Reveal the top X of opponent's deck; put Lost Souls in play, return good cards to the top of deck, discard evil cards, and underdeck the rest. Common II Corinthians 9:6 Good Rotation Sowing the Seed Ap Sowing_the_Seed_(Ap) Apostles GE Green Selected human Evil Character decreases 2/2 per turn. At */0 or less, Character becomes a Green brigade Hero with abilities (*/*) at face value. Then Sowing the Seed is placed on another human Evil Character in territory and continues. Rare Matthew 13:23 Good Speak Favorably (LoC) LoC LoC_055-Speak-Favorably-R Lineage of Christ GE/EE Green/Brown/Gray Territory Place in territory: You may discard this card to negate and discard the last Enhancement of opposite alignment played or an Enhancement of opposite alignment. Rare I Kings 22:13 Neutral Rotation Speak with Power TEC Speak_with_Power_(EC) Early Church GE Clay 4 3 Withdraw all Evil Characters Common Acts 6:10 Good Rotation Spear and Shield Ki Spear_and_Shield_(Ki) Kings GE White 2 3 Weapon If blocked by a warrior class Evil Character, this card is worth 3/7 and holder may play the next enhancement. Common II Chronicles 25:5 Good Spear of Joshua (Ki) Ki Spear_of_Joshua_(Ki) Kings GE Gold 3 2 Weapon Hero has access to any Site. Common Joshua 8:26 Good Spear of Joshua (Wa) War Spear_of_Joshua_(Wa) Warriors GE Gold 3 2 Worth 6/4 if used by a Hero who fought in an earthly battle. Common Joshua 8:26 Good Spears (LoC) LoC LoC_158-Spears Lineage of Christ GE Purple/Red 4 3 Weapon While in battle, you may discard this card to negate and decrease an Evil Character in battle (or the last Evil Character removed from battle) 0/3. Common II Chronicles 26:14 Good Rotation Speed (L) Main Speed_(UL) Main GE Purple 3 2 Hero gains first strike ability. Rare I Kings 18:45-46 Good Speed (UL) Main UL Speed_(UL) Main Unlimited GE Purple 3 2 Hero gains first strike ability. Rare I Kings 18:45-46 Good Spirit as a Dove Pmo-P1 Spirit_as_a_Dove_(Promo) Promo GE White 4 3 If used by a N.T. Hero, search deck for a good N.T. card and add it to hand or battle. Cannot be negated if John the Baptist is in play. Fixed John 1:32 Good Spirit as a Dove (GoC) GoC 087-Spirit-as-a-Dove Gospel of Christ GE Clay 4 3 Territory You may take a good N.T. card from Reserve (or deck if used by a meek Hero). If played in battle, good N.T. Enhancements cannot be negated. Common John 1:32 Good Rotation Spirit of Doubt AW Spirit_of_Doubt_(AW) Angel Wars Evil Character Pale Green 6 6 Demon Negate the special ability of one Hero in battle. Common II Timothy 1:7 Evil Spirit of Elijah PoC 219-Spirit-of-Elijah Prophecies of Christ GE Gold/Green/Teal Territory Place on a good human prophet: Protect Hero from discard abilities on evil cards. While Hero is opposed, you may discard this card to convert an evil human. Common Malachi 4:6 (Luke 1:17) Good Rotation Spirit of Fear TEC Spirit_of_Fear Early Church Evil Character Orange 0 1 Generic, Demon Withdraw all Heroes. Rescuing player may allow you to discafrom each territory. May band to Angry Mob. Common Romans 8:16 Evil Rotation Spirit of Temptation TxP Spirit_of_Temptation_(TxP) Thesaurus ex Preteritus Evil Character Orange 0 4 Demon, Generic May place a card from hand beneath deck. Opponent must do the same. May band to a human Evil Character. Cannot be interrupted. Fixed Matthew 26:41 Evil Spiritual Beings AW Spiritual_Beings_(AW) Angel Wars GE Silver 1 3 Hero is immune to human Evil Characters. Cannot be prevented by an evil card. Rare Hebrews 1:14 Good Spiritual Gifts Ap Spiritual_Gifts_(Ap) Apostles GE Green 2 2 Any enhancement that is a spiritual gift can be played this turn regardless of brigade color. Uncommon Galatians 5:22-23 Good Spiritual Protection Pat Spiritual_Protection_(Pa) Patriarchs GE Silver 2 5 If a N.T. human Hero is in play, search draw pile or discard pile for an Armor of God enhancement. Common Psalm 91:11 Good Spiritual Realm AW Spiritual_Realm_(AW) Angel Wars Fortress Holds 0 cards Holder's demons are protected from capture unless the capturing player has Tartaros in play. While holder's demon is in battle, weapon-class enhancements on human heroes are worth 0/0. Rare Ephesians 6:12 Evil Spiritual Sacrifices Pri Spiritual_Sacrifices_(Pi) Priests GE Blue 2 4 Discard a good card from hand to discard up to two evil Enhancements or Curses in play. Common I Peter 2:5 Good Spiritual Sight AW Spiritual_Sight_(AW) Angel Wars GE Silver 3 2 Look at opponent's hand. If opponent has a demon in hand, holder may band a silver brigade Hero into battle. Common I Timothy 3:16 Good Spiritual Warfare AW Spiritual_Warfare_(AW) Angel Wars GE Green/Silver Hero ignores all human Evil Characters. Rare Ephesians 6:12 Good Split Altar Pmo-P1 Split_Altar_(Promo) Promo GE Green 3 3 Based on Prophecy Shuffle all Artifacts of each opponent into owner's deck. You may play the next Enhancement. Cannot be negated. Promo I Kings 13:3 Good Split Altar (Roots) RR 092-Split-Altar.jpg Roots GE Green 3 3 Negate and discard an Artifact and an Evil Character. I Kings 13:3 Good Rotation Spreading Mildew Pri Spreading_Mildew_(Pi) Priests EE Gold Place on a Fortress in play. Negate the special ability on that Fortress. All cards in that Fortress are returned to owner's hand. After four turns, discard this card to discard that Fortress. Rare Leviticus 14:6 Evil Sprinkled Blood IR 010-Sprinkled-Blood Israel's Rebellion Covenant White 4 3 GE: Negate Evil Characters. Topdeck an Evil Character. / A: You may discard this card to take an O.T. white card from Reserve. Common Exodus 24:8 Good Rotation Spy Ki Spy_(Ki) Kings Hero Red 3 2 Warrior Holder may look at one opponent's hand or cards face down in a site. Hero may then withdraw from battle unharmed or continue the battle. Rare Joshua 2:1 Good Spy (FoM) FoM 111-Spy Fall of Man Hero Red 3 2 Warrior Generic You may look at an opponent's hand or the face down cards on a Site. You may withdraw a Hero. Legacy Rare Joshua 2:1 Good Rotation Spy (Roots) RR 072-Spy.jpg Roots Hero Gold 3 2 Warrior Generic, Wilderness You may look at a hand or a Reserve. You may withdraw this card. Joshua 2:1 Good Rotation Stalks of Flax TxP Stalks_of_Flax_(TxP) Thesaurus ex Preteritus Artifact On activation, discard this card to exchange two O.T. human Heroes in your territory with two Heroes in an opponent's territory for two turns. Fixed Joshua 2:6 Neutral Stalks of Flax (LoC) LoC LR43-Stalks-of-Flax Lineage of Christ Artifact Discard this card to exchange 2 O.T. human Heroes in territory with 2 Heroes in an opponent’s territory for 2 turns. Legacy Rare Joshua 2:6 Neutral Rotation Stand Firm TEC Stand_Firm Early Church GE Clay 3 4 Negate an Evil Enhancement or heretic and remove it from the game. Protect Thessalonica Heroes from capture and conversion. Common II Thessalonians 2:15 Good Rotation Standing in the Gap FoOF Standing_in_the_Gap_(FF) Faith of Our Fathers GE Red Set your Hero aside for up to 5 turns. While that Hero is set aside, protect your hand, deck, multi-color Sites, and good Fortresses from opponent's evil cards. Fixed Nehemiah 4:13 Good Star of Bethlehem (GoC) GoC 004-Star-of-Bethlehem Gospel of Christ Dominant Star [X = # of your nativity Heroes (limit 6)] Gospel, Nativity STAR: Draw up to X. / D: You may reveal discard pile and up to X cards from hand: Activate up to X good * abilities on those cards and/or cards you control. Limit twice per game. Common Matthew 2:2 Good Rotation Star of Bethlehem [Fundraiser] Fund FR-Star-of-Bethlehem-foil Fundraiser Dominant [X = # of your nativity Heroes (limit 6)] Gospel, Nativity *: Draw up to X. / D: You may reveal discard pile and up to X cards from hand: Activate up to X good * abilities on those cards and/or cards you control. Limit twice per game. Promo Matthew 2:2 Good Rotation Steadfastness of Peter ( C) 2E Steadfastness_of_Peter_(CU) 2nd Edition GE Red 2 2 Hero ignores poisons and diseases. Deck Matthew 16:18 Good Steadfastness of Peter (L) Main Steadfastness_of_Peter_(UL) Main GE Red 2 2 Common Matthew 16:18 Good Steadfastness of Peter (UL) Main UL Steadfastness_of_Peter_(UL) Main Unlimited GE Red 2 2 Common Matthew 16:18 Good Steady till Sunset IR 077-Steady-till-Sunset Israel's Rebellion GE White 1 3 Negate an evil card. Opponent must discard the top card of deck. Cannot be negated. Common Exodus 17:12-13 Good Rotation Stealing AW Stealing_(AW) Angel Wars EE Gold 2 2 Discard the top card of an opponent's draw pile. Draw the top card of own draw pile. Common Exodus 20:15 Evil Stephanus TEC Stephanus Early Church Hero Clay 9 4 Corinth, X=# of Corinth Heroes in Play You may search deck for a Corinth Hero. May band to Fortunatus and/or Archaius. Cannot be negated by an evil card of */X or less. Rare I Corinthians 16:17 Good Rotation Stephen (Ap) Ap Stephen_(Ap) Apostles Hero Purple 7 7 Common Acts 6:15 Good Stephen (EC) TEC Stephen_(EC) Early Church Hero Clay 7 7 Deacon, Jerusalem Reveal opponent's hand and shuffle all evil Dominants except Christian Martyr into opponent's deck. Acts Enhancements cannot be negated. Rare Acts 6:16 Good Rotation Stiff-Necked FoOF Stiff-Necked_(FF) Faith of Our Fathers EE Brown 0 6 Negate and discard the last good Enhancement played this battle. Cannot be negated if used by an O.T. human. Fixed Deuteronomy 31:27 Evil Stillness (B) 1EU Stillness_(BU) 1st Edition Unlimited GE Blue Hero may withdraw from battle unharmed. All enhancement cards played may be returned to the player's hand except this one. Deck Psalm 46:10 Good Stillness (Promo) Pmo-P1 Stillness_(Promo) Promo GE Blue Hero may withdraw from battle unharmed. All enhancement cards played may be returned to the player's hand except this one. Promo Psalm 46:10 Good Stirring the Water War Stirring_the_Water_(Wa) Warriors GE Silver Set Hero aside. Hero gains 1/1 for every turn Hero is set aside. Common John 5:4 Good Stocks (L) Main Stocks_(UL) Main EE Pale Green Take any Hero prisoner and place Hero in your Land of Bondage. Hero is treated as a Lost Soul. Rare Acts 16:23-24 Evil Stocks (Roots) RR 010-Stocks.jpg Roots Artifact You may capture a character. Limit twice. Jeremiah 20:2 Neutral Rotation Stocks (UL) Main UL Stocks_(UL) Main Unlimited EE Pale Green Take any Hero prisoner and place Hero in your Land of Bondage. Hero is treated as a Lost Soul. Rare Acts 16:23-24 Evil Stoic Philosophers TEC Stoic_Philosophers Early Church Evil Character Black 2 3 Territory Generic, Greek Protect your unique Greek Evil Characters and black Enhancements in territories from discard. Common Acts 17:18 Evil Rotation Stolen Blessing - Special Ability Pat Stolen_Blessing_(Pa) Patriarchs EE Gray 0 3 Selected opponent may not draw cards during opponent's next draw phase. Ultra Rare Genesis 26:19-20 Evil Stolen Blessing (LoC) LoC LoC_056-Stolen-Blessing Lineage of Christ GE/EE Blue/Crimson 3(2) 0(2) GE: You may play an Enhancement from opponent’s hand regardless of brigade. EE: Negate a good card or discard a Hero. Common Genesis 27:41 Neutral Rotation Stolen Idols Pat Stolen_Idols_(Pa) Patriarchs EE Brown 2 2 Search your draw pile for Household Idols and activate it. Previous Artifact is negated. All banding of Heroes is negated. Rare Genesis 31:19 Evil Stolen Seed (GoC) GoC 205-Stolen-Seed Gospel of Christ EE Crimson 1 4 Star Gospel STAR: Topdeck a good Enhancement from Reserve. / EE: Underdeck an evil N.T. human in battle to protect Lost Souls from rescue. Common Luke 8:5 Evil Rotation Stolen Treasures (GoC) GoC 201-Stolen-Treasures-R Gospel of Christ EE Crimson 5 0 [Unity: Evil Characters in battle (Thief)] Gospel You may take and/or activate an Artifact from an Artifact pile or a Reserve. If you do not, you may reveal a card you do not own from hand to end the battle in a stalemate. Rare Matthew 6:19 Evil Rotation Stone Cut Without Hands PoC 149-Stone-Cut-Without-Hands Prophecies of Christ GE Green/White 5 0 (Star) Look at the bottom 6 cards of deck: Topdeck a Daniel card. (HE) If an evil Enhancement is in battle, banish all Evil Characters in battle. Common Daniel 2:34 Good Rotation Stone Cut without Hands Prp Stone_Cut_without_Hands_(Pr) Prophets GE Green 3 1 Holder ignores the Great Image card. Uncommon Daniel 2:34 Good Stone of Thebez (D) 2E Stone_of_Thebez_(DU) 2nd Edition EE Gold 2 3 Deck Judges 9:53 Evil Stone of Thebez (L) Main Stone_of_Thebez_(UL) Main EE Gold 2 2 Common Judges 9:53 Evil Stone of Thebez (RoA) RoA Stone_of_Thebez_(RA2) Rock of Ages EE Black 3 3 Regardless of protection, you may discard a human in the field of battle. Cannot be negated if used by a female Canaanite. Fixed Judges 9:53 Evil Stone of Thebez (Roots) RR 152-Stone-of-Thebez.jpg Roots EE Black 3 3 Discard a character. Regardless of protect abilities. Judges 9:53 Evil Rotation Stone of Thebez (UL) Main UL Stone_of_Thebez_(UL) Main Unlimited EE Gold 2 2 Common Judges 9:53 Evil Stone Pillar at Bethel RoA Stone_Pillar_at_Bethel_(RA) Rock of Ages Artifact On activation, if you have a Genesis Hero in play, you may discard a Genesis Enhancement from hand to search your deck for a good O.T. card and add to hand. Limit twice per game. Fixed Genesis 35:14-15 Neutral Stone Pillar at Bethel (LoC) LoC LR41-Stone-Pillar-at-Bethel Lineage of Christ Artifact If you have a Genesis Hero in play, you may discard a Genesis Enhancement from hand to take a good O.T. card from deck. Limit twice per game. Legacy Rare Genesis 35:14-15 Neutral Rotation Stone Rolled Away (GoC) GoC 071-Stone-Rolled-Away-R Gospel of Christ GE Clay/Silver/White 2 3 Star Christ/Jesus in Title/Scripture, Gospel STAR: Discard an Artifact. / GE: If the Empty Tomb is in play, negate an evil card in play or a set-aside area. Underdeck all Evil Characters in battle. Rare Luke 24:2-3 Good Rotation Stone Throwers (Di) Di Stone_Throwers_(Di) Disciples Evil Character Gray 6 6 Pharisee, Generic If blocking, you may discard a N.T. gray Enhancement from hand to place a N.T. Lost Soul on top of deck. A player may reveal Son of God from hand instead. Fixed John 8:7 Evil Stone Throwers (L) Main Stone_Throwers_(UL) Main Evil Character Crimson 6 6 Uncommon John 8:7 Evil Stone Throwers (UL) Main UL Stone_Throwers_(UL) Main Unlimited Evil Character Crimson 6 6 Uncommon John 8:7 Evil Stoning of Stephen TEC Stoning_of_Stephen_(EC) Early Church EE Black/Gray X = # of evil Pharisees and Sadducees in play Interrupt the battle and decrease a Hero by X/X. If the Hero is N.T., do this twice. Cannot be prevented if played on a Pharisee or Sadducee. Common Acts 7:58-59 Evil Rotation Storehouse Pat Storehouse_(Pa) Patriarchs Fortress Unused enhancements may be placed here face up during discard phase. Any one enhancement from Storehouse may be placed in holder's hand during player's Site phase. Rare Genesis 41:56 Good Storehouse (Promo) Pmo-P2 Promo_Storehouse Promo Fortress Protect hand, deck and Reserve from opponents. Each upkeep, you may take an O.T. Enhancement from Reserve. Each discard phase, you may reserve any number of Enhancements from hand. Seasonal Genesis 41:56 Good Rotation Storehouse [IR] IR 021-Storehouse-R Israel's Rebellion Fortress Protect hand, deck, discard pile and Reserve from opponents. Each upkeep, you may take an O.T. Enhancement from Reserve. Rare Genesis 41:56 Good Rotation Stormy Seas 3E Stormy_Seas_(E) 3rd Edition EE Crimson 3 3 Opponent must discard a card from hand. Deck Acts 27:18 Evil Stormy Seas TPC Stormy_Seas_(PC) Persecuted Church EE Gold/Gray 3 3 Discard a random card from each opponent's hand (or 2 if used by a Roman). Discard the top card of each opponent's deck (or top 2 if used by an Egyptian, put Lost Souls in play instead). Common Acts 27:18 Evil Rotation Strange Fire Pri Strange_Fire_(Pi) Priests EE Gray 3 3 False Religious Practice You may discard one of your human Evil Characters to discard an Artifact in play. Cannot be negated. Common Leviticus 10:1 Evil Strange Vine Prp Strange_Vine_(Pr) Prophets EE Pale Green 2 4 Common Jeremiah 2:21 Evil Strength (D) 2E Strength_(DU) 2nd Edition GE Blue 3 3 Deck Isaiah 40:31 Good Strength (L) Main Strength_(UL) Main GE Blue 3 3 Common Isaiah 40:31 Good Strength (UL) Main UL Strength_(UL) Main Unlimited GE Blue 3 3 Common Isaiah 40:31 Good Strength in Weakness Ap Strength_in_Weakness_(Ap) Apostles GE Red Thorn in the Flesh is negated and prevented. All good enhancements of 1/1 or less are worth triple their face value until end of battle. Common II Corinthians 12:10 Good Strength Revealed Ki Strength_Revealed_(Ki) Kings EE Crimson 0 4 Look at top 6 cards from one opponent's draw pile. Return the cards to the top of opponent's draw pile in any order. Cannot be negated. Common II Kings 20:13 Evil Strengthening Angel (Ap) Ap Strengthening_Angel_(Ap) Apostles Hero Silver 7 6 Uncommon Luke 22:41-43 Good Strengthening Angel (Di) Di Strengthening_Angel_(Di) Disciples Hero Silver 7 6 Generic Protect cards in your hand and deck from discard by opponent. Increase your human Heroes by 1/1. Cannot be prevented. Fixed Luke 22:41-43 Good Stricken PoC 198-Stricken Prophecies of Christ EE Black/Gray 5 1 Star STAR: Protect all decks and Reserves from opponents during the next battle phase. EE: Negate a good card or reserve a Hero. Common Micah 5:1 Evil Rotation Strict Sabbath (GoC) GoC 239-Strict-Sabbath Gospel of Christ EE Gray 0 7 If used by a Pharisee, restrict all players who do not control a meek Lost Soul from playing Enhancements. After battle, banish this card. Common John 9:16 Evil Rotation Strife I Strife_(I) I Dominant Withdraw all but one Hero. Deck Proverbs 6:14 Evil Rotation Strike the Shepherd (GoC) GoC 173-Strike-the-Shepherd-R Gospel of Christ EE Black/Crimson Star STAR: Topdeck an evil card from Reserve. EE: You may underdeck a Hero (or good Dominant) from opponent’s hand. If used by a N.T. character, shuffle all Heroes. Rare Matthew 26:31 (Zechariah 13:7) Evil Rotation Striking Herod RoA Striking_Herod_(RA) Rock of Ages GE Silver 7 0 Interrupt the battle and discard a male human Evil Character. Fixed Acts 12:23 Good Striking Herod (GoC) GoC LR69-Striking-Herod Gospel of Christ GE Silver 7 0 Interrupt the battle. Discard an evil male human. Legacy Rare Acts 12:23 Good Rotation Striking the Rock Pat Striking_the_Rock_(Pa) Patriarchs EE Black 3 4 Moses and Aaron each decrease 5/5 for remainder of turn. Cannot be interrupted, negated, or prevented. Common Numbers 20:11 Evil Stringed Instruments (Roots) RR 134-Stringed-Instruments.jpg Roots GE White 4 3 Based on Prophecy, Involves music You may take a musician from deck. Prevent the next evil card played in battle. Isaiah 38:20 Good Rotation Strong Demon (D) 2E Strong_Demon_(D) 2nd Edition Evil Character Black 9 10 Deck Mark 9:18 Evil Strong Demon (Di) Di Strong_Demon_(Di) Disciples Evil Character Orange 9 10 Demon, Generic Protected from discard and capture abilities on good Enhancements. Cannot be interrupted by a purple card. Fixed Mark 9:18 Evil Strong Demon (G) 10A Strong_Demon_(G) 10th Anniversary Evil Character Black 9 10 Demon Deck Mark 9:18 Evil Strong Demon (GoC) GoC 241-Strong-Demon Gospel of Christ Evil Character Orange 12 8 Warrior, Star Demon, Generic, Gospel STAR: Underdeck an evil card from Reserve. / EC: Look at the bottom 3 cards of deck: You may take an evil card (or add it to battle if a placed orange card is in play). Common Mark 9:18 Evil Rotation Stronger than Men Ki Stronger_than_Men_(Ki) Kings GE Silver 2 2 If all the Evil Characters in battle are human, Hero gains 8/8 until end of battle. Common II Peter 2:10-11 Good Stronger Than Men (PC) TPC Stronger_Than_Men_(PC) Persecuted Church GE Silver 2 2 Hero ignores all blocking human Evil Characters. Common II Peter 2:10-11 Good Rotation Stronghold in the Desert RoA Stronghold_in_the_Deseart_(RA) Rock of Ages Fortress Holds any number of OT Warrior class Human Heroes Protect contents from opponents' cards. While occupied, each time an opponent plays an Evil Character of a brigade he does not already have in play, discard the top card of his deck. Fixed I Chronicles 12:8 Good Struck with Blindness Ki Struck_with_Blindness_(Ki) Kings GE Purple 2 2 All blocking O.T. warrior class Evil Characters are returned to owners' territory. Cannot be negated if used by Elisha. Rare II Kings 6:18 Good Stubborn Heifer PoC 172-Stubborn-Heifer Prophecies of Christ Evil Character Brown/Crimson 9 9 Territory Generic, Animal While you control Hosea or another animal, if opponent plays a good Enhancement, you may discard an evil card from hand to negate that card. Limit once per turn. Cannot be interrupted. Common Hosea 4:16 Evil Rotation Subject Deserted AW Subject_Deserted_(AW) Angel Wars EE Gold Place this card on a Lost Soul. If it is not rescued by the end of the current player's next turn, discard this card to place this Lost Soul beneath owner's draw pile. Common Ezekiel 34:5 Evil Subjugating Egyptians (1st Print - K) K1P K53-1P-Subjugating-Egyptians K Starter (1st Print) Evil Character Pale Green 10 11 Warrior Generic, Egyptian Starter Exodus 1:13 Evil Rotation Subjugating Egyptians [K] K K55-Subjugating-Egyptians K Starter Evil Character Pale Green 10 11 Warrior Generic, Egyptian Starter Exodus 1:13 Evil Rotation Submission to Christ (GoC) GoC 105-Submission-to-Christ-R Gospel of Christ GE Gold 1 2 Star STAR: Reserve the top card of a deck. GE: If used by a N.T. Hero, reserve all Evil Characters. Rare John 7:31 Good Rotation Submissiveness of Mary (D) 2E Submissiveness_of_Mary_(D) 2nd Edition GE White 1 1 Hero ignores Brown Brigade. Deck Luke 1:38 Good Submissiveness of Mary (L) Main Submissiveness_of_Mary_(UL) Main GE White 1 1 Hero ignores Green Brigade. Rare Luke 1:38 Good Submissiveness of Mary (UL) Main UL Submissiveness_of_Mary_(UL) Main Unlimited GE White 1 1 Hero ignores Green Brigade. Rare Luke 1:38 Good Suicidal Swine Stampede Di Suicidal_Swine_Stampede_(Di) Disciples EE Orange Remove all Evil Character Characters in battle from the game to shuffle all Lost Souls in your territory into owners' deck. Fixed Luke 8:33 Evil Suicidal Swine Stampede (GoC) GoC 158-Suicidal-Swine-Stampede Gospel of Christ EE/Evil Character Orange/Crimson/Orange X (6) 0 (6) [X = # of your demons] Animal, Generic, Gospel EE: Discard all Evil Characters in battle to shuffle all Lost Souls in territory. / EC: You may discard this card to add a demon from territory or Reserve to battle. Common Luke 8:33 Evil Rotation Summoned to Interpret PoC 017-Summoned-To-Interpret Prophecies of Christ EE Gold X 1 X = # of good and evil brigades in battle Interrupt the battle and band to an evil human (or up to X magicians). Cannot be interrupted. Common Genesis 41:8 Evil Rotation Sun Worship (D) 2E Sun_Worship_(D) 2nd Edition EE Multi 3 3 Deck Ezekiel 8:16 Evil Sun Worship (FoM) FoM 064-Sun-Worship Fall of Man EE Gold Territory Limit 1 per territory, X = # of cards drawn or searched for If used by an Egyptian, place in territory: If an opponent uses a draw or search ability, you may discard the top X cards of their deck. Common Exodus 12:12 Evil Rotation Sun Worship (Pr) Prp Sun_Worship_(Pr) Prophets EE Multi 3 3 Rare Ezekiel 8:16 Evil Supercilious Scribes (GoC) GoC 162-Supercilious-Scribes Gospel of Christ Evil Character Black/Gray 1 3 Generic, Pharisee, Sadducee Protect this card from the next good card played in battle. May band to a Pharisee or Sadducee, or you may exchange a good card from hand with a card from Reserve. Common Luke 20:46 Evil Rotation Surreptitious Scheme (GoC) GoC 187-Surreptitious-Scheme Gospel of Christ EE Black 2 1 Territory, Star X = # of good Dominants in all discard piles STAR: Draw X. EE: You may take an evil N.T. card from Reserve (or deck if you control a meek Lost Soul). Discard a good card in battle. Common Mark 14:1 Evil Rotation Susanna TxP Susanna_(TxP) Thesaurus ex Preteritus Hero White 1 X X = the number of female N.T. Heroes in play Look at the top X cards of deck. May add one to hand. Place the rest beneath deck. Cannot be negated. Fixed Luke 8:3 Good Susanna (GoC) GoC LR63-Susanna Gospel of Christ Hero White 1 X X = # of female N.T. heroes in play Look at the top X cards of deck: Take up to 1 and underdeck the rest. Cannot be negated. Legacy Rare Luke 8:3 Good Rotation Swept into the Sea (1st Print - L) L1P L31-1P-Swept-into-the-Sea L Starter (1st Print) GE White 2 1 Underdeck all Evil Characters in battle. Starter Exodus 14:27 Good Rotation Swept into the Sea [L] L L31-Swept-into-the-Sea L Starter GE White 2 1 Underdeck all Evil Characters in battle. Starter Exodus 14:27 Good Rotation Swift AW Swift_(AW) Angel Wars Hero Silver 9 9 Warrior Protect holder's sites from being discarded or removed from the game this turn. Common Revelation 14:6 Good Swift Beings AW Swift_Beings_(AW) Angel Wars GE Silver 2 5 Interrupt the battle and play the next enhancement. Common Daniel 9:21 Good Swift Beings (Roots) RR 122-Swift-Beings.jpg Roots GE Silver 2 5 Based on Prophecy Interrupt the battle. You may draw 3 and play an Enhancement. Daniel 9:21 Good Rotation Swift Horses (D) 2E Swift_Horses_(DU) 2nd Edition EE Gold 2 3 Holder may interrupt the battle, draw three cards and play the next enhancement card. Deck Habakkuk 1:8 Evil Swift Horses (FooF) FoOF Swift_Horses_(FF) Faith of Our Fathers EE Crimson 2 2 Weapon Interrupt the battle and draw two cards. If used by a Babylonian, you may play the next Enhancement. Fixed Habakkuk 1:8 Evil Swift Horses (Roots) RR 181-Swift-Horses.jpg Roots EE Crimson 2 2 Weapon [X = # of your evil Babylonians] You may draw X (limit 2). If 2 or more good brigades are in battle, you may play an O.T. crimson Enhancement. Habakkuk 1:8 Evil Rotation Sword (Ki) Ki Sword_(Ki) Kings EE Gray 3 2 Weapon If rescue attempt fails, opponent must discard a card from hand without using it. Common Exodus 15:9 Evil Sword (Wa) War Sword_(Wa) Warriors EE Gray 3 4 Common Exodus 15:9 Evil Sword against Sword Ki Sword_against_Sword_(Ki) Kings GE Gold Select two Evil Characters to fight each other. Cannot be negated if used by a Hero with a Judges reference. Rare Judges 7:22 Good Sword of Death (RoJ AB) RoJ (AB) RoJ_AB_N127-Sword-of-Death Revelation of John (Alternate Border) EE Orange 3 2 Weapon X = # of opponent’s good brigades You may discard a human Hero. Hero’s owner may decrease their Hero of matching brigade X/X instead. Common Revelation 6:8 Evil Rotation Sword of Death (RoJ) RoJ 127-Sword-of-Death Revelation of John EE Orange 3 2 Weapon X = # of opponent's good brigades You may discard a human Hero. Opponent may decrease their Hero of matching brigade X/X instead. Common Revelation 6:8 Evil Rotation Sword of Justice Ki Sword_of_Justice_(Ki) Kings GE Blue 3 2 Weapon Holder may discard Sword of Justice to discard an evil Queen. Common II Kings 11:20 Good Sword of Light (GoC) GoC 134-Sword-of-Light Gospel of Christ GE Silver 4 2 Weapon, Star Gospel, Involves music STAR: Topdeck an angel warrior from deck. / GE: Negate an evil card in a set-aside area or in play. You may discard this card to discard that card unless it is a character. Common Matthew 4:6 (Psalm 91:11) Good Rotation Sword of Punishment Ki Sword_of_Punishment_(Ki) Kings GE White 3 2 Weapon Discard an O.T. human Evil Character in play with abilities */2 or less. Common Job 19:29 Good Sword of Rebellion AW Sword_of_the_Rebellion_(AW) Angel Wars EE Brown 3 2 Weapon If used by a demon, holder may discard this card to discard a good enhancement in play. Common Revelation 12:7 Evil Sword of the Fighter AW Sword_of_the_Fighter_(AW) Angel Wars GE Silver 3 2 Weapon If Hero defeats a demon, you may remove it from the game. Common Matthew 4:6 Good Sword of the Guardian AW Sword_of_the_Guardian_(AW) Angel Wars GE Silver 3 2 Weapon If used by a Hero with strength 6/* or lower, Hero is immune to discard abilities on evil enhancements. Common Revelation 12:9 Good Sword of the Lord (J) J Sword_of_the_Lord_(J) J GE Multi 4 3 Deck Judges 7:18 Good Rotation Sword of the Lord (Ki) Ki Sword_of_the_Lord_(Ki) Kings GE Green 2 1 Discard Leviathan or cause any two Evil Characters in play to fight each other. Uncommon Judges 7:18 Good Sword of the Lord (PoC) PoC 109-Sword-of-the-Lord Prophecies of Christ GE Green/Red 2 1 Weapon You may discard this card to discard an evil non-human (or if Hero is opposed, begin a side battle between 2 evil humans). Common Isaiah 27:1 Good Rotation Sword of the Lord (Wa) War Sword_of_the_Lord_(Wa) Warriors GE Green Holder may take any two Evil Characters in play and cause them to fight each other. The loser is discarded. Rare Judges 7:18 Good Sword of the Spirit TPC Sword_of_the_Spirit_(PC) Persecuted Church GE Clay/Red/Gold Territory Armor of God, X = # of your Armor of God Enhancements Place on your clay, red or gold N.T. Hero: Increase Hero X/X. If Hero is blocked, opponent must select X random cards from your hand, and you may play a selected enhancement. Rare Ephesians 6:17 Good Rotation Sword of the Spirit (A) 1E Sword_of_the_Spirit_(A) 1st Edition GE Multi 3 1 Deck Hebrews 4:12 Good Sword of the Spirit (B) 2E Sword_of_the_Spirit_(B) 2nd Edition GE Multi 3 1 Deck Hebrews 4:12 Good Sword of the Spirit (CoW AB) CoW (AB) CoW_AB_N44-Sword-of-the-Spirit-R Cloud of Witnesses (Alternate Border) GE Multi 5 2 Weapon Armor of God You may negate and discard an evil multi-brigade or orange card in play or set-aside area. Rare Hebrews 4:12 Good Rotation Sword of the Spirit (CoW) CoW Sword_of_the_Spirit_(CoW) Cloud of Witnesses GE Multi 5 2 Weapon Armor of God You may negate and discard an evil multi-brigade or orange card in play or set-aside area. Rare Hebrews 4:12 Good Rotation Sword of the Spirit (Ki) Ki Sword_of_the_Spirit_(Ki) Kings GE Multi 4 2 Worth 7/5 if a demon is in battle. Ultra Rare Ephesians 6:17 Good Sword of the Spirit (UL) 1EU Sword_of_the_Spirit_(A) 1st Edition Unlimited GE Multi 3 1 Deck Hebrews 4:12 Good Sword of Vengeance (Ki) Ki Sword_of_Vengeance_(Ki) Kings EE Gold 3 2 Weapon Holder may discard this card to discard any red brigade Hero. Uncommon Leviticus 26:25 Evil Sword of Vengeance (Wa) War Sword_of_Vengeance_(Wa) Warriors EE Gold Discard any Red Brigade Hero. Uncommon Leviticus 26:25 Evil Swords into Plowshares RoA Swords_into_Plowshares_(RA) Rock of Ages GE Green 3 4 Based on Prophecy, Depicts a Weapon Interrupt the battle and discard all weapons and evil Enhancements. Cannot be negated if used by Isaiah or Micah. Fixed Micah 4:3 Good Swords to Plowshares (Roots) RR 091-Swords-to-Plowshares.jpg Roots GE Green 3 4 Based on Prophecy Interrupt the battle. Banish an Evil Character. Micah 4:3 Good Rotation Sychar (GoC) GoC 024-Sychar Gospel of Christ City Gold/Purple Holds Samaritan Water Jar SITE: If you play this Site, you may take a Samaritan from deck or Reserve. FORT: If one or more cards you do not own are reserved, you may draw 1. Common John 4:5 Good Rotation Syntyche Ap Syntyche_(Ap) Apostles Hero Blue 5 5 Common Philippians 4:2-3 Good Syntyche (PC) TPC Syntyche_(PC) Persecuted Church Hero Clay 5 5 Philippi You may search deck or discard pile for a Phillipi Hero and put it in play to increase it 1/1. May band to Euodia. Euodia and Syntyche cannot be interrupted. Common Philippians 4:2 Good Rotation Syrian Archer Ki Syrian_Archer_(Ki) Kings Evil Character Gray 3 5 Warrior Syrian May band to any Syrian Evil Character. May discard any Hero in a territory but then discard Syrian Archer at end of battle. Uncommon I Kings 22:34 Evil Syrian Archer (LoC) LoC LR50-Syrian-Archer Lineage of Christ Evil Character Gray 3 5 Warrior Generic, Syrian You may discard a Hero in a territory. If you do, discard Syrian Archer after battle. May band to an evil Syrian. Legacy Rare I Kings 22:34 Evil Rotation Syrian Marauders (LoC) LoC LoC_202-Syrian-Marauders Lineage of Christ Evil Character Gray 4 2 Warrior Generic, Syrian If blocking, you may take an Artifact from opponent’s territory or an evil Enhancement from opponent’s discard pile. Cannot be negated if opponent used a draw or search ability this turn. Common I Kings 11:24 Evil Rotation Syrian Mercenaries CoW Syrian_Mercenaries_(CoW) Cloud of Witnesses Evil Character Gray 7 7 Warrior Generic, Syrian You may exchange Syrian Mercenaries with an evil Syrian in deck or discard pile. Cannot be negated. Common I Chronicles 19:7 Evil Rotation Syrian Mercenaries (CoW AB) CoW (AB) CoW_AB_N120-Syrian-Mercenaries Cloud of Witnesses (Alternate Border) Evil Character Gray 7 7 Warrior Generic, Syrian You may exchange Syrian Mercenaries with an evil Syrian in deck or discard pile. Cannot be negated. Common I Chronicles 19:7 Evil Rotation Syrian Victory Ki Syrian_Victory_(Ki) Kings EE Gray 2 2 Capture a human character (or two if used by a Syrian/Aramean). Common II Chronicles 28:5 Evil Taberah IR 022-Taberah-R Israel's Rebellion Fortress If an opponent plays a Dominant, you may shuffle a Lost Soul. If attacked and more than 1 Hero is in battle, you may activate an O.T. Curse. Rare Numbers 11:1,3 Evil Rotation Tabitha (EC) TEC Tabitha_(EC) Early Church Hero Clay 5 4 Territory If Tabitha is discarded by an opponent, you may return her to hand instead to convert an Evil Character to a clay Joppa Hero Common Acts 9:36 Good Rotation Tabitha (F) 3E Tabitha_(F) 3rd Edition Hero Red 5 4 The first time Tabitha is about to be discarded, return her to owner's territory instead. Deck Acts 9:36 Good Table of Demons (Ap) Ap Table_of_Demons_(Ap) Apostles EE Pale Green 4 5 Holder may search draw pile for Tartaros and put it in play. Common I Corinthians 10:21 Evil Table of Demons (EC) TEC Table_of_Demons_(EC) Early Church EE Crimson/Orange 1 5 Search deck for an evil Fortress and play it. If an idol is in play, negate and underdeck a Hero and an Artifact. Common I Corinthians 10:21 Evil Rotation Table of Showbread Pri Table_of_Showbread_(Pi) Priests Artifact Tabernacle Artifact, Temple Artifact On activation, place a good O.T. Enhancement from hand on this card. Your Priest may use that Enhancement as if played from hand, regardless of brigade. If this card is deactivated, return contents to hand. Ultra Rare Exodus 25:30 Neutral Tables of the Law FoM 065-Tables-of-the-Law-R Fall of Man Artifact Tabernacle, Temple Protect hand and deck from opponents. Increase hand size by 2. At any time, you may discard this card to negate and discard an idol. Rare Exodus 24:12 Neutral Rotation Tables of the Law (G) 10A Tables_of_the_Law_(G) 10th Anniversary Artifact Holder may keep up to ten cards in hand instead of eight. Deck Exodus 24:12 Neutral Tables of the Law (Pi) Pri Tables_of_the_Law_(Pi) Priests Artifact Tabernacle Artifact, Temple Artifact You may keep up to ten cards in hand instead of eight. Uncommon Exodus 24:12 Neutral Tables of the Law (Wa) War Tables_of_the_Law_(Wa) Warriors Artifact Holder may keep up to ten cards in hand instead of eight. Uncommon Exodus 24:12 Neutral Take as a Slave Ap Take_as_a_Slave_(Ap) Apostles EE Gold Take any human Hero prisoner and place in your land of bondage. Hero is treated as a lost soul. Rare II Corinthians 11:20 Evil Taking Egypt's Wealth 10A Taking_Egypt's_Wealth_(G) 10th Anniversary GE Gold 4 2 Look at opponent's hand and take one enhancement there into your hand. Deck Exodus 12:35 Good Taking Naboth's Vineyard FoOF Taking_Naboth's_Vineyard_(FF) Faith of Our Fathers EE Brown 3 3 Take an opponent's Site and put it in your territory. Cannot be negated if used by an Israelite king. Fixed I Kings 21:15 Evil Taking the Ark (1st Print - L) L1P L44-1P-Taking-the-Ark L Starter (1st Print) EE Black 0 6 Territory You may look at the top 6 cards of deck: Take up to 1 evil card and underdeck the rest. Starter I Samuel 4:11 Evil Rotation Taking the Ark [L] L L44-Taking-the-Ark L Starter EE Black 0 6 Territory You may look at the top 6 cards of deck: Take up to 1 evil card and underdeck the rest. Starter I Samuel 4:11 Evil Rotation Talitha Kum! (GoC) GoC 101-Talitha-Kum Gospel of Christ GE Gold 5 2 Star STAR: Reserve the top card of a deck. GE: Interrupt the battle. You may resurrect a Gospel human Hero. Hero may band to up to 5 Gospel Heroes. Common Mark 5:41 Good Rotation Talmai, son of Anak FoM 070-Talmai Fall of Man Evil Character Black 10 10 Warrior Canaanite, Giant You may take Hebron or a Canaanite giant from deck. May band to a son of Anak. If 3 giants are in battle you may withdraw a Hero (except a giant slayer). Common Numbers 13:22 Evil Rotation Tamar, the Widow / Tamar, the Righteous (LoC) LoC LoC_098-Tamar Lineage of Christ Hero Blue (Blue/Red) 8(2) 6(2) Star STAR: Look at a hand or a Reserve. TOP: After battle, discard an evil male. May band to Judah and/or you may play meek Perez from deck or Reserve. BOTTOM: Meek Common Genesis 38:6 Good Rotation Tartaros Ap Tartaros_(Ap) Apostles Fortress All demons that holder captures, discards, or has in Land of Bondage are placed in Tartaros. Release one demon to holder's territory from Tartaros when one of holder's demons wins in battle. Uncommon II Peter 2:4 Evil Tartaros (PC) TPC Tartaros_(PC) Persecuted Church Fortress Plays to Set Aside area, Holds any # of demons If your demon is discarded or captured, you may hold it here instead. If your demon wins a battle, you may underdeck a demon from here. Common II Peter 2:4 Evil Rotation Taskmaster (D) 2E Taskmaster_(D) 2nd Edition Evil Character Gold 6 6 Reduce all O.T. heroes in play by 2/2 until end of turn. Deck Exodus 1:11 Evil Taskmaster (FoM) FoM 050-Taskmaster Fall of Man Evil Character Gold 6 6 Warrior Egyptian, Generic Discard the top card of opponent's deck. If it is human, capture it to opponent's land of bondage instead. Otherwise, you may play an evil Exodus Enhancement. Common Exodus 1:11 Evil Rotation Taskmaster (H) 10A Taskmaster_(H) 10th Anniversary Evil Character Gold 6 6 Egyptian Reduce all O.T. heroes in play by 2/2 until end of turn. Deck Exodus 1:11 Evil Taskmaster (L) Main Taskmaster_(UL) Main Evil Character Gold 6 6 Uncommon Exodus 1:11 Evil Taskmaster (UL) Main UL Taskmaster_(UL) Main Unlimited Evil Character Gold 6 6 Uncommon Exodus 1:11 Evil Taunting the Lord (1st Print - L) L1P L45-1P-Taunting-the-Lord L Starter (1st Print) EE Black 6 0 Negate a good Enhancement. Bounce a Hero. Starter I Samuel 17:26 Evil Rotation Taunting the Lord [L] L L45-Taunting-the-Lord L Starter EE Black 6 0 Negate a good Enhancement or bounce a Hero. Starter I Samuel 17:26 Evil Rotation Teaching in Parables (GoC) GoC 104-Teaching-in-Parables-R Gospel of Christ GE Gold 1 2 Territory, Star STAR: Reserve the top card of a deck. GE: Negate a card in a territory this turn. Reserve an evil card (except a Dominant) from opponent’s hand or an evil card in battle. Rare Luke 8:10 Good Rotation Tears for a Friend ( C) 2E Tears_for_a_Friend_(CU) 2nd Edition GE Green 3 2 Deck John 11:34-35 Good Tears for a Friend (Pi) Pri Tears_for_a_Friend_(Pi) Priests GE Green 3 2 All players must reveal their hands. You may play the next Enhancement, which cannot be interrupted. Uncommon John 11:34-35 Good Tekoan Woman Ki Tekoan_Woman_(Ki) Kings Hero Green 3 3 Tekoan Woman cannot be taken prisoner. Uncommon II Samuel 14:2 Good Temperance (L) Main Temperance_(UL) Main GE Red 2 2 Fruit of the Spirit Uncommon Galatians 5:22-23 Good Temperance (UL) Main UL Temperance_(UL) Main Unlimited GE Red 2 2 Fruit of the Spirit Uncommon Galatians 5:22-23 Good Temple Dedication RoA 3 Temple_Dedication_(tin) Rock of Ages GE Purple/Teal/White 4 3 Territory Involves Music Search deck for Solomon's Temple or a Temple Artifact. You may remove this from the game to protect your Solomon's Temple Priests and musicians from evil cards this turn. Fixed II Chronicles 5:2 Good Rotation Temple Guard 10A Temple_Guard_(G) 10th Anniversary Evil Character Black 5 7 Warrior Sadducee Deck Acts 4:1 Evil Temple Guard (GoC) GoC 180-Temple-Guard Gospel of Christ Evil Character Black 6 4 Warrior Generic, Sadducee You may take a N.T. black card from Reserve (or a N.T. black Enhancement from discard pile if you control a meek Lost Soul). If you take from discard pile, discard an evil card from hand. Common John 7:32 Evil Rotation Temple Guard (RoJ AB) RoJ (AB) RoJ_AB_N104-Temple-Guard Revelation of John (Alternate Border) Evil Character Black 3 3 Warrior Generic, Sadducee You may play an Enhancement with a band or capture ability. Band, capture and play abilities cannot be prevented by a good card. Common John 18:12 Evil Rotation Temple Guard (RoJ) RoJ 104-Temple-Guard Revelation of John Evil Character Black 3 3 Warrior Generic, Sadducee You may play an Enhancement with a band or capture ability. Band, capture and play abilities cannot be prevented by a good card. Common John 18:12 Evil Rotation Temple Guard’s Spears (GoC) GoC 185-Temple-Guards-Spears Gospel of Christ EE Black 5 0 Weapon If used by a N.T. human, you may discard this card to negate and decrease a Hero 0/6. Common Luke 22:52 Evil Rotation Temple of Dagon Pri Temple_of_Dagon_(Pi) Priests Fortress Holds one active Altar of Dagon Protect Philistine Evil Characters in your territory from capture. Rare I Samuel 5:2 Evil Temple of Nisroch Ki Temple_of_Nisroch_(Ki) Kings EE Pale Green Set aside any number of Assyrian Evil Characters for one turn. On return, characters cannot be converted or captured in battle. Common II Kings 19:37 Evil Temple Priests RoA 3 Temple_Priests_(tin) Rock of Ages Hero Teal 6 6 Solomon's Temple Priests, Generic Negate neutral cards, except Temple Artifacts. If a Temple Artifact is active, protect neutral cards from evil cards. Cannot be prevented. Fixed II Chronicles 5:5 Good Rotation Temple Priests (Roots) RR 054-Temple-Priests.jpg Roots Hero Clay 6 6 Generic, Solomon’s Temple Priest Negate neutral cards (except Temple Artifacts). Protect Temple Artifacts and Lost Souls from evil cards. II Chronicles 5:5 Good Rotation Temple Spears and Shields (LoC) LoC LoC_159-Temple-Spears-and-Shields Lineage of Christ GE Red/Teal 4 3 Weapon Protect royal Heroes from harm. If used by an O.T. priest, it may band to a red warrior. If used by a red warrior, you may bounce an Evil Character. Common II Chronicles 23:9 Good Rotation Temple Thieves (GoC) GoC 193-Temple-Thieves Gospel of Christ Evil Character Crimson 6 6 Generic, Gospel, Thief Negate a good card. If blocking, you may take an Artifact or animal from opponent. If you did not, you may play a thief or Den of Thieves from deck. Cannot be negated. Common Luke 19:45-46 Evil Rotation Temple Veil 3E Temple_Veil_(F) 3rd Edition Artifact Holder's N.T. human Heroes have access to any site. Deck Matthew 27:51 Neutral Temple Veil (GoC) GoC 015-Temple-Veil-R Gospel of Christ Artifact Temple Artifact If you control a Gospel human Hero, you may look at an opponent’s hand. You may deactivate this Artifact or bounce a Gospel Hero not in battle. N.T. Heroes have Site access. Rare Mark 15:38 Neutral Rotation Temptation Wom Temptation_(Wo) Women EE Gold All male Heroes must withdraw from battle. Opponent must place a female Hero into battle or rescue attempt fails. Common Proverbs 1:10 Evil Temptation in the Wilderness (GoC) GoC 053-Temptation-in-the-Wilderness-R Gospel of Christ GE/EE Silver/Orange 4 (0) 0 (3) Territory Gospel GE: Place in territory: While a character is blocking, you may banish this card to add your Gospel angel to battle. / EE: Place on a unique demon: If you block with it, you may choose a Hero to attack. Rare Matthew 4:1,11 Neutral Rotation Ten Virgins (GoC) GoC 051-Ten-Virgins-R Gospel of Christ GE/EE Gold/Crimson 5(0) 0(5) Opponent may reserve the top 5 cards of their deck. If they do not, while your N.T. character is in battle, restrict opponent from playing Enhancements. Cannot be negated. Rare Matthew 25:1-2 Neutral Rotation Tenants Kill the Son Di Tenants_Kill_the_Son_(Di) Disciples EE Black/Gray 3 3 If used by a Pharisee or Sadducee, discard a Hero to draw a card. Cannot be prevented. Fixed Matthew 21:38-39 Evil Tenants Kill the Son (GoC) GoC 167-Tenants-Kill-the-Son Gospel of Christ EE Black/Gray 3 3 Interrupt the battle. Character may band to an evil human and you may discard a Hero. Cannot be prevented if you control a meek Lost Soul. Common Matthew 21:38-39 Evil Rotation Terah, the Delayed / Terah, the Wanderer (LoC) LoC LoC_099-Terah Lineage of Christ Hero Blue (Blue/Red) 9(4) 8(3) Star STAR: Play a Lost Soul from a deck. TOP: You may reserve your meek Hero to discard an Artifact or evil Enhancement. You may bounce a patriarch in a territory. BOTTOM: Meek Common Genesis 11:26 Good Rotation Terrifying Philistines (1st Print - L) L1P L53-1P-Terrifying-Philistines L Starter (1st Print) Evil Character Black 10 11 Warrior Generic, Philistine Starter I Samuel 7:7 Evil Rotation Terrifying Philistines [L] L L55-Terrifying-Philistines L Starter Evil Character Black 10 11 Warrior Generic, Philistine Starter I Samuel 7:7 Evil Rotation Tested by Fire PoC 067-Tested-by-Fire-R Prophecies of Christ GE Gold/Green 4 1 If used by Elijah, interrupt the battle. Discard all Evil Characters in battle. Cannot be negated if opposed by a magician, priest or prophet. Rare I Kings 18:40 Good Rotation Tested by Joseph IR 050-Tested-by-Joseph Israel's Rebellion GE Blue 3 0 Territory If you control a son of Jacob, you may draw 2. Reveal the top 5 cards of each deck: Play a revealed Lost Soul from each deck. Common Genesis 42:16 Good Rotation Testing of Job (RoJ AB) RoJ (AB) RoJ_AB_N41-Testing-of-Job Revelation of John (Alternate Border) GE/EE Silver/Orange Territory X = # of turns in territory Search deck or discard pile for Job. Place this card in territory: Decrease your Job 0/X (limit 11). Each upkeep, you may underdeck your character or Enhancement. Common Job 2:3 Neutral Rotation Testing of Job (RoJ) RoJ 41-Testing-of-Job Revelation of John GE/EE Silver/Orange Territory X=# of turns in territory Search deck or discard pile for Job. Place this card in territory: Decrease your Job 0/X (limit 11). Each upkeep, you may underdeck your character or Enhancement. Common Job 2:3 Neutral Rotation Testing Solomon (Roots) RR 104-Testing-Solomon.jpg Roots GE Purple 3 4 Underdeck an evil card in battle and an evil card from opponent’s hand. Regardless of protect abilities. I Kings 10:1 Good Rotation Testing Solomon's Wisdom RoA Testing_Solomon's_Wisdom_(RA) Rock of Ages GE Purple 3 4 Regardless of immunity, place a human beneath deck. Owner may reveal two cards of that human's brigade from hand instead. Cannot be negated. Fixed I Kings 10:1 Good Thaddaeus Ap Thaddaeus_(Ap) Apostles Hero White 8 8 Uncommon Luke 6:13-16 Good Thaddaeus / Judas (Thaddaeus) (GoC) GoC 116-Thaddaeus Gospel of Christ Hero Purple (Clay) 2(4) 4(2) Disciple, Jerusalem, Missionary, Martyr TOP: You may reveal a good Dominant from hand or convert this card to meek. If you do, you may shuffle an evil or neutral card in opponent’s territory. BOTTOM: Meek Common Matthew 10:2-3 Good Rotation Thaddeus Di Thaddeus_(Di) Disciples Hero Purple 8 8 Disciple, X = # of your good Disciples in play Protect all cards in play, set-aside area, Artifact piles, hands, and decks from Evil Character Characters with toughness X or less. Cannot be interrupted. Fixed Matthew 10:2-3 Good The Accumulator (GoC) GoC 245-The-Accumulator-R Gospel of Christ Evil Character Orange 7 7 Territory [X = # of your Wicked Spirit Tokens placed on the character, "Wicked Spirit" Token (1/3 orange male demon)] Demon, Gospel Once per game, you may create 7 Evil Character tokens. If your Gospel demon blocks, you may place up to 7 of your Wicked Spirit Tokens on a character: Decrease that character X/X. Rare Luke 11:26 Evil Rotation The Acts of Solomon Ki The_Acts_of_Solomon_(Ki) Kings GE Gold Search your draw pile and exchange this card with another good enhancement. Place new card in hand. Shuffle draw pile. Common I Kings 11:41 Good The Acts of Solomon (Roots) RR 107-The-Acts-of-Solomon.jpg Roots GE Purple 1 1 Negate an evil Enhancement. You may underdeck an evil card from opponent's hand. I Kings 11:41 Good Rotation The Afflicted PoC 196-The-Afflicted-R Prophecies of Christ Evil Character Brown/Gray 4 6 Territory, Star Unity: Evil Characters (Matching brigade to this card) STAR: Play this character. EC: If opponent puts a Hero in play (except their first one each turn), that player must discard a card from hand. Rare Micah 4:6 Evil Rotation The Amalekites' Slave RoA The_Amalekites'_Slave_(RA) Rock of Ages Evil Character Brown/Gold 4 4 Male, Egyptian If blocking, you may place this card in opponent's Land of Bondage to search your deck for a human Evil Character and add it to battle. Fixed I Samuel 30:13 Evil The Amalekites' Slave (FoM) FoM 113-The-Amalekites-Slave Fall of Man Evil Character Brown/Gold 4 4 Egyptian If blocking, you may capture this card to opponent's Land of Bondage to add an evil human from deck to battle. Legacy Rare I Samuel 30:13 Evil Rotation The Amalekites' Slave (Roots) RR 140-The-Amalekites-Slave.jpg Roots Evil Character Brown/Pale Green 4 4 Egyptian If blocking, you may capture this card to opponent to add an evil O.T. human from deck to battle. I Samuel 30:13 Evil Rotation The Ambushing Bandits (GoC) GoC 194-The-Ambushing-Bandits-R Gospel of Christ Evil Character Crimson 5 2 Territory [Unity: Evil Characters (N.T. Crimson), X = # of your thieves] Gospel, Thief If an opponent uses a good draw ability, that player must give you one of the drawn cards. If blocking, may band to a thief or you may draw X (limit 3). Rare Luke 10:30 Evil Rotation The Angel of His Presence (PoC) PoC 120-The-Angel-of-His-Presence Prophecies of Christ Hero Silver 6 9 Territory Once per round, if you control a major prophet, you may shuffle a captured Hero or heal an O.T. human Hero. If a Lost Soul is rescued, you may draw 1. Common Isaiah 63:9 Good Rotation The Angel of Might (RoJ AB) RoJ (AB) RoJ_AB_N71-The-Angel-of-Might Revelation of John (Alternate Border) Hero Silver 9 9 Warrior Prophet, X = # of your Revelation angels Site access. Negate Evil Characters with toughness X or less. May use any good Enhancement. Cannot be negated. Common Revelation 10:1 Good Rotation The Angel of Might (RoJ) RoJ 71-The-Angel-of-Might Revelation of John Hero Silver 9 9 Warrior Prophet, X = # of your Revelation angels Negate Evil Characters with toughness X or less. May use any good Enhancement. Cannot be negated. Common Revelation 10:1 Good Rotation The Angel of the Winds CoW The_Angel_of_the_Winds_(CoW) Cloud of Witnesses Hero Silver 3 2 You may exchange this Hero with a human Hero in deck. If that Hero is a cloud Hero, negate Evil Characters. Rare Hebrews 1:7 Good Rotation The Angel of the Winds (CoW AB) CoW (AB) CoW_AB_N84-The-Angel-of-the-Winds-R Cloud of Witnesses (Alternate Border) Hero Silver 3 2 You may exchange this Hero with a human Hero in deck. If that Hero is a cloud Hero, negate Evil Characters. Rare Hebrews 1:7 Good Rotation The Angel of the Winds (Promo) Pmo-P2 The-Angel-of-the-Winds-P Promo Hero Silver 3 2 You may exchange this Hero with a human Hero in deck. If that Hero is a cloud Hero, negate Evil Characters. Promo Hebrews 1:7 Good Rotation The Angel Under the Oak RoA The_Angel_Under_yhe_Oak_(RA2) Rock of Ages Hero Silver 8 8 You may draw 2 and exchange this Hero with a gold Judge in your hand, deck, territory, or discard pile. Protect Gideon from opponents. Cannot be negated. Fixed Judges 6:11 Good The Angel Under the Oak (Roots) RR 112-The-Angel-Under-the-Oak.jpg Roots Hero Silver 8 8 Angel, Prophet You may draw 2 or exchange this card with a judge from deck or Reserve. Judges 6:11 Good Rotation The Angelic Army (RoJ AB) RoJ (AB) RoJ_AB_N67-The-Angelic-Army-R Revelation of John (Alternate Border) Hero Silver 12 12 Warrior Once per turn, if all your Heroes are Revelation Heroes and you play a good Dominant, you may negate and discard an evil card in a territory or set-aside area. Cannot be negated. Rare Revelation 19:14 Good Rotation The Angelic Army (RoJ) RoJ 67-The-Angelic-Army-R Revelation of John Hero Silver 12 12 Warrior Once per turn, if all your Heroes are Revelation Heroes and you play a good Dominant, you may negate and discard an evil card in a territory or set-aside area. Cannot be negated. Rare Revelation 19:14 Good Rotation The Annunciation (GoC) GoC 074-The-Annunciation-R Gospel of Christ GE Silver/White 1 4 Territory, Star Gospel, Nativity STAR: Look at a hand or a Reserve. / GE: If used by a nativity Hero, you may take a good Dominant from deck or Reserve. Negate cards (except good nativity cards) in battle. Rare Luke 1:31 Good Rotation The Ascension (GoC) GoC 090-The-Ascension Gospel of Christ GE Clay 0 3 Star STAR: Play a Lost Soul from a deck. GE: Interrupt the battle. You may play a clay Hero from Reserve. Hero may band to any number of N.T. Heroes. Cannot be negated if used by a meek Hero. Common Luke 24:51 Good Rotation The Assyrian Spoilers RoA The_Assyrian_Spoilers_(RA) Rock of Ages Evil Character Pale Green 6 6 Warrior Unique, Male Human, Assyrian If another Assyrian is in play, discard a face down Artifact at random from opponent's Artifact pile. If blocking, search your discard pile for Plunderers and play it. Fixed II Kings 17:20 Evil The Babylonian Merchants PoC 140-The-Babylonian-Merchants-R Prophecies of Christ Evil Character Crimson 2 8 Territory Babylonian, Unity: Evil Characters (Babylonian) If an opponent uses a search ability, you may capture their human to a Land of Bondage. While in battle, if opponent plays an Enhancement, you may take a crimson Enhancement from Reserve. Rare Ezekiel 16:29 Evil Rotation The Battle is the Lord's FoOF The_Battle_is_the_Lord's_(FF) Faith of Our Fathers GE Red If used by a warrior class Hero, negate all special abilities on evil Enhancements of a selected brigade. Fixed I Samuel 17:47 Good The Bear RoA The_Bear_(RA) Rock of Ages Evil Character Brown/Orange 7 8 Genderless, Beast (Demon), Median-Persian Discard a Babylonian. Immune to red brigade. May band to a Persian. Fixed Daniel 7:5 Evil The Bear (PoC) PoC 161-The-Bear Prophecies of Christ Evil Character Brown/Orange 7 8 Warrior Persian, Beast, Demon, X = # of brigades on your humans You may topdeck a Babylonian or an Egyptian. May band to a Persian, or you may take a Persian from deck (or Reserve if X is 4 or less). Common Daniel 7:5 Evil Rotation The Binding Angel (RoJ) RoJ 70-The-Binding-Angel Revelation of John Hero Silver 10 9 Warrior X = # of your Revelation angels Release up to X captured humans. You may underdeck a silver Enhancement from hand to capture a demon. Common Revelation 20:1 Good Rotation The Blinding Angel (RoJ AB) RoJ (AB) RoJ_AB_N70-The-Binding-Angel Revelation of John (Alternate Border) Hero Silver 10 9 Warrior X = # of your Revelation angels Release up to X captured humans. You may underdeck a silver Enhancement from hand to capture a demon. Common Revelation 20:1 Good Rotation The Body of Christ (D) 2E The_Body_of_Christ_(D) 2nd Edition GE Blue 2 1 Heal any Hero in play and increase Hero 3/3. Deck John 6:51 Good The Body of Christ (Pi) Pri The_Body_of_Christ_(Pi) Priests GE Blue 2 1 Heal any Hero in play and increase Hero 3/3. Protect Hero from Sinning Hand while he remains in play or set-aside. Common John 6:51 Good The Book of Life War The_Book_of_Life_(Wa) Warriors GE Silver 3 2 Discard all New Testament Evil Characters in play. Rare Revelation 20:12 Good The Book of Life (RoJ AB) RoJ (AB) RoJ_AB_N04-The-Book-of-Life-R Revelation of John (Alternate Border) Artifact Heavenly Temple If you control a human Revelation Hero, look at an opponent’s hand. You may banish an evil card in a discard pile. Rare Revelation 20:12 Neutral Rotation The Book of Life (RoJ) RoJ 04-The-Book-of-Life-R Revelation of John Artifact Heavenly Temple If you control a human Revelation Hero, look at an opponent's hand. You may banish an evil card in a discard pile. Rare Revelation 20:12 Neutral Rotation The Branch Prp The_Branch_(Pr) Prophets GE Purple A male Hero's abilities increase by fifty percent of the value printed on the Hero card. Uncommon Zechariah 6:12 Good The Bronze Laver Pri The_Bronze_Laver_(Pi) Priests Artifact Tabernacle Artifact, Temple Artifact Upon activation, reveal any number of evil cards from hand. Place them beneath draw pile and draw an equal number of cards. Rare Exodus 30:18 Neutral The Bronze Laver (LoC) LoC LR42-The-Bronze-Laver Lineage of Christ Artifact Tabernacle, Temple Reveal any number of evil cards from hand: Underdeck the revealed cards to draw an equal number. Legacy Rare Exodus 30:18 Neutral Rotation The Brood of Vipers (GoC) GoC 159-The-Brood-of-Vipers-R Gospel of Christ Evil Character Black/Gray 12 12 Pharisee, Sadducee If blocking, you may negate and underdeck a good card in a territory. You may exchange this card with a Pharisee or Sadducee. Cannot be negated if you control a meek Lost Soul. Rare Matthew 3:7 Evil Rotation The Centurion at Calvary Di The_Centurion_at_Calvary_(Di) Disciples Hero Red 7 6 Warrior Roman Negate special abilities on Evil Character Characters and Evil Character weapons. Hero has access to all Sites. Fixed Matthew 27:54 Good The Centurion at Calvery / Roman Centurion (GoC) GoC 044-The-Centurion-at-Calvary Gospel of Christ Hero/Evil Character Gold/Red/Gray 6 5 Warrior Roman Centurion, (Evil) Generic HERO: Negate a card. May band to a Roman, or you may reserve an Artifact or evil Fortress from a deck. EC: You may take a Gospel Artifact from Reserve (or deck if a unique Roman is in play). May band to a generic Roman. Common Luke 23:47 Neutral Rotation The Centurion at Capernaum TxP The_Centurion_at_Capernaum_(TxP) Thesaurus ex Preteritus Hero Red 7 6 Warrior Roman, Fought Earthly Battle Negate special abilities on Sites and Evil Characters, except banding and warrior class. This Hero has access to all Sites. Fixed Matthew 8:5 Good The Centurion at Capernaum / Roman Centurion (GoC) GoC 042-The-Centurion-at-Capernaum Gospel of Christ Hero/Evil Character Gold/Red/Gray 9 10 Warrior Roman Centurion, (Evil) Generic HERO: Negate Evil Characters. May band to a Roman, or you may reserve an evil Enhancement from a deck. EC: You may take a Gospel Fortress from Reserve (or deck if a unique Roman is in play). May band to a generic Roman. Common Luke 7:2 Neutral Rotation The Chief Priests (RoJ AB) RoJ (AB) RoJ_AB_N103-The-Chief-Priests Revelation of John (Alternate Border) Evil Character Black 7 8 Sadducee You may search deck or Reserve for a Sadducee, or draw 1. You may withdraw this character to add your Sadducee, Pharisee or Judas Iscariot to battle. Cannot be interrupted. Common John 11:47 Evil Rotation The Chief Priests (RoJ) RoJ 103-The-Chief-Priests Revelation of John Evil Character Black 7 8 Sadducee You may search your deck or Reserve for a Sadducee, or draw 1. You may withdraw this character from battle to add a Sadducee, Pharisee, or Judas Iscariot to battle. Cannot be interrupted. Common John 11:47 Evil Rotation The Child is Born (GoC) GoC 064-The-Child-is-Born Gospel of Christ GE Silver/White 7 0 Star Gospel, Nativity STAR: Topdeck a * card from Reserve. / GE: Interrupt the battle. You may take a nativity Hero from Reserve. Hero may band to any number of N.T. Heroes. Common Luke 2:7 Good Rotation The Chosen Warriors IR 066-The-Chosen-Warriors Israel's Rebellion Hero White 7 3 Warrior Wilderness You may take a good O.T. card from Reserve. If defeated by an opponent, you may reserve this card instead to add a wilderness Hero to battle. Common Exodus 17:9 Good Rotation The Church of Christ (GoC) GoC 027-The-Church-of-Christ-R Gospel of Christ Fortress Follower Token (6/8 clay male human of a selected church) If you play a unique church Hero from hand, you may create a Hero token. Good Gospel Enhancements used by your lone Follower Token cannot be negated by an evil card. Rare Matthew 16:18 Good Rotation The Comforting Cherubs (GoC) GoC 133-Comforting-Cherubs Gospel of Christ Hero Silver 2 2 Star [X = # of all players’ Redeemed Souls] Angel, Empty Tomb, Gospel STAR: Topdeck a Gospel Hero from deck. / H: You may play a Lost Soul from a deck. May band to an empty tomb female, or you may draw X (limit 3). Common John 20:12 Good Rotation The Coming Prince PoC 165-The-Coming-Prince Prophecies of Christ GE Green/Purple/Silver/White 6 2 Territory (Star) Look at the top card of a deck: You may underdeck it. (HE) Negate an evil card in battle. Topdeck a good * card from discard pile. Common Daniel 9:25 Good Rotation The Coming Prophet PoC 043-The-Coming-Prophet Prophecies of Christ GE Green/Silver Territory (Star) Topdeck a prophet from Reserve. (HE) Place in territory: Once per turn, if you play a green prophet from hand, you may take a * card from Reserve. Common Deuteronomy 18:18 Good Rotation The Courtyard IR 017-The-Courtyard-R Israel's Rebellion Fortress Protect good Tabernacle priests and wilderness Heroes in territory from harm. At any time, you may shuffle this card to shuffle an evil Fortress. Rare Numbers 4:26 Good Rotation The Cross (GoC UR+) GoC 009-The-Cross-UR+ Gospel of Christ Artifact Restrict Dominants. Toss all Enhancements with “negated” in the special ability. While every deck is empty, if your meek N.T. Hero is successful in battle, rescue any number of Lost Souls and/or meek Heroes. Ultra Rare Matthew 27:42 Neutral Rotation The Cross (GoC) GoC 009-The-Cross-UR Gospel of Christ Artifact Restrict Dominants. Toss all Enhancements with “negated” in the special ability. While every deck is empty, if your meek N.T. Hero is successful in battle, rescue any number of Lost Souls and/or meek Heroes. Ultra Rare Matthew 27:42 Neutral Rotation The Darkness AW The_Darkness_(AW) Angel Wars Fortress Holds 1 Evil Character Place an Evil Character from hand face down here. If an opponent begins a rescue attempt and chooses a blocker (or is unblocked), you may reveal this evil character. Blocking player may add it to the battle. Otherwise return it face down. Ultra Rare John 3:19 Evil The Deceived Pharaoh CoW The_Deceived_Pharaoh_(CoW) Cloud of Witnesses Evil Character Gold 4 4 Warrior Egyptian If blocking, you may capture a female Hero, or you may release a captured female Hero to withdraw a male Hero. Common Genesis 12:18 Evil Rotation The Deceived Pharaoh (CoW AB) CoW (AB) CoW_AB_N116-The-Deceived-Pharaoh Cloud of Witnesses (Alternate Border) Evil Character Gold 4 4 Warrior Egyptian If blocking, you may capture a female Hero, or you may release a captured female Hero to withdraw a male Hero. Common Genesis 12:18 Evil Rotation The Deceiver (RoJ AB) RoJ (AB) RoJ_AB_N121-The-Deceiver-R Revelation of John (Alternate Border) Evil Character Orange 3 2 Demon You may exchange this card with a human Evil Character from deck or Reserve. Cannot be prevented. Rare II John 1:7 Evil Rotation The Deceiver (RoJ) RoJ 121-The-Deceiver-R Revelation of John Evil Character Orange 3 2 Demon You may exchange this card with a human Evil Character in deck or Reserve. Cannot be prevented. Rare II John 1:7 Evil Rotation The Defender of the Saints PoC 208-The-Defender-of-the-Saints Prophecies of Christ Hero Silver 8 8 Warrior Protect human Heroes from demons. You may banish an evil Enhancement and/or exchange this card with a unique priest from deck, Reserve or discard pile. That priest cannot be negated. Common Zechariah 3:1 Good Rotation The Destroyer FoOF The_Destroyer_(FF) Faith of Our Fathers Hero Silver 11 7 Warrior Negate the protect ability on an evil Fortress. You may discard a silver Enhancement from hand to discard an Evil Character in a territory. Then, remove this Hero from the game after battle. Fixed Exodus 12:23 Good The Destroyer (PoC) PoC 025-The-Destroyer Prophecies of Christ Hero Silver 12 10 Warrior May use Exodus plagues. If blocked, you may play an Exodus plague. If you do not (or if not blocked), discard an evil human after battle. Common Exodus 12:23 Good Rotation The Devourer (Roots) RR 199-The-Devourer.jpg Roots Evil Character Orange 12 3 Warrior Demon If another O.T. demon is in play, you may negate and discard a card in a territory (except a character). Malachi 3:11 Evil Rotation The Divining Damsel (Promo) Pmo-P2 Promo_The-Divining-Damsel Promo Evil Character Orange/Pale Green 6 7 Magician, Prophet, X = # of good brigades revealed If blocking, you may reveal opponent's hand: Draw X (limit 6). If you do not (or if rescuing), you may take a N.T. human Hero from deck. Cannot be interrupted. Seasonal Acts 16:16 Evil Rotation The Dove Returns CoW The_Dove_Returns_(CoW) Cloud of Witnesses GE Blue 3 3 Territory If used by a flood survivor, discard an evil card in opponent's territory. If used during battle you may return this card to your hand after battle. Common Genesis 8:9 Good Rotation The Dove Returns (CoW AB) CoW (AB) CoW_AB_N73-The-Dove-Returns Cloud of Witnesses (Alternate Border) GE Blue 3 3 Territory If used by a flood survivor, discard an evil card in opponent’s territory. If used during battle you may return this card to your hand after battle. Common Genesis 8:9 Good Rotation The Dreaming Pharaoh FoOF The_Dreaming_Pharaoh_(FF2) Faith of Our Fathers Evil Character Gold 7 7 Warrior Egyptian King, X = # of your Genesis Egyptians If you control Storehouse or Pharaoh's Prison, you may draw X cards (limit 3). May band to a Genesis Egyptian. Cannot be negated. Fixed Genesis 41:1 Evil The Dreaming Pharaoh [IR] IR 116-The-Dreaming-Pharaoh-R Israel's Rebellion Evil Character Pale Green 8 10 Warrior Egyptian King You may play a Genesis Fortress from deck or Reserve. Protect this card from O.T. Heroes. Cannot be prevented. Rare Genesis 41:1 Evil Rotation The Egyptian Rebel TPC The_Egyptian_Rebel_(PC) Persecuted Church Evil Character Gold/Crimson 11 7 Egyptian, Prophet May band to a N.T. human Evil Character (except a Roman or High Priest). Cannot be negated. Rare Acts 21:38 Evil Rotation The Emmaus Road PoC 220-The-Emmaus-Road-UR Prophecies of Christ GE Gold/Green/Teal 3 3 Territory (Star) Look at a hand or a Reserve. (HE) You may take a good * card from deck or Reserve. Add it to battle, reserve an evil card in battle or shuffle this card. Ultra Rare Luke 24:27 Good Rotation The Empty Tomb Ap The_Empty_Tomb_(Ap) Apostles GE Red 2 7 All Heroes in player's Potter's Field are returned to play. Common Matthew 27:52-53 Good The Empty Tomb (GoC) GoC 029-The-Empty-Tomb-R Gospel of Christ Fortress [Holds Burial Shroud] Gospel If your empty tomb Hero is blocked from hand, you may reserve a good Gospel Enhancement from discard pile. If you put an empty tomb Hero in play, you may bounce an Evil Character in a territory. Rare Luke 24:2-3 Good Rotation The Ends of the Earth AW The_Ends_of_the_Earth_(AW) Angel Wars Site Multi N.T. heroes have access to all sites. If no N.T. hero is in battle, return this card from battle to territory. Rare Acts 1:8 Neutral The Ends of the Earth (RoJ AB) RoJ (AB) RoJ_AB_N18-The-Ends-of-the-Earth-R Revelation of John (Alternate Border) Site Multi Reveal the top 7 cards of a deck: Put a Lost Soul in play and add a revealed Bible icon card to its owner's hand. If a missionary is in battle, negate an evil or neutral card not in battle. Cannot be interrupted. Rare Acts 1:8 Neutral Rotation The Ends of the Earth (RoJ) RoJ 18-The-Ends-of-the-Earth-R Revelation of John Site Multi Reveal the top 7 cards of a deck: Put a Lost Soul in play and add a revealed Bible icon card to its owner's hand. If a missionary is in battle, negate an evil or neutral card not in battle. Cannot be interrupted. Rare Acts 1:8 Neutral Rotation The Entrapping Pharisee (GoC) GoC LR57-The-Entrapping-Pharisees Gospel of Christ Evil Character Gray 7 7 Pharisee You may reveal a N.T. gray card from hand to capture a human Hero in battle. Opponent may discard a card matching that Hero’s brigade from hand instead. Cannot be negated. Legacy Rare Matthew 22:18-19 Evil Rotation The Entrapping Pharisees TxP The_Entrapping_Pharisees_(TxP) Thesaurus ex Preteritus Evil Character Gray 7 7 Pharisee May reveal a N.T. gray card from hand to capture a human Hero in battle. Opponent may discard a card matching that Hero's brigade from hand instead. Cannot be negated. Fixed Matthew 22:18-19 Evil The Ephesian Elders TPC The_Ephesian_Elders_(PC) Persecuted Church Hero Clay 10 10 Territory Ephesus While all of your Heroes are clay, negate evil Fortresses and N.T. Sites. Protect Ephesus Heroes in your territory from N.T. Greeks, heretics and magicians. Rare Acts 20:17 Good Rotation The Ephesian Mentor TPC The_Ephesian_Mentor_(PC) Persecuted Church Hero Clay 6 6 Ephesus You may search deck or discard pile for an Ephesus Hero. May band to an Ephesus Hero. Cannot be interrupted. Common I Timothy 5:1 Good Rotation The Ethiopian Treasurer (Roots) RR 056-The-Ethiopian-Treasurer.jpg Roots Hero Clay 5 4 May use Isaiah Enhancements. May band to a meek Hero. Cannot be negated. Acts 8:27 Good Rotation The Exodus PoC 030-The-Exodus-R Prophecies of Christ GE Gold/Green/White 3 4 Star Unity: Rescuing Heroes (Exodus) STAR: Discard the bottom card of a deck. GE: If opponent’s deck has 10 or fewer cards, rescue your Exodus Hero. Otherwise, discard all evil cards in battle. Rare Exodus 14:30 Good Rotation The Expatriator (GoC) GoC 126-The-Expatriator-R Gospel of Christ Hero Silver 11 10 Warrior Angel, Gospel Negate an opponent's evil card in play or a set-aside area. If it is not a human, you may underdeck it. May band to a Gospel angel. Cannot be interrupted. Rare Luke 10:18 Good Rotation The Expert Lawyer (GoC) GoC 228-The-Expert-Lawyer Gospel of Christ Evil Character Gray 8 9 Pharisee Evil N.T. Enhancements used by this card are regardless of protect abilities. If blocking, you may play a meek Lost Soul from deck to take a N.T. gray Enhancement from discard pile. Cannot be prevented. Common Matthew 22:35-36 Evil Rotation The Faithful Leaders CoW The_Faithful_Leaders_(CoW) Cloud of Witnesses Hero Clay 6 6 When put in play from hand, gain one church identifier If an Evil Character is converted, it gains clay brigade and the same church identifier as this Hero. You may take it to your territory. Common Hebrews 13:7 Good Rotation The Faithful Leaders (CoW AB) CoW (AB) CoW_AB_N75-The-Faithful-Leaders Cloud of Witnesses (Alternate Border) Hero Clay 6 6 When put in play from hand, gain one church identifier If an Evil Character is converted, it gains clay brigade and the same church identifier as this Hero. You may take it to your territory. Common Hebrews 13:7 Good Rotation The Fall of Man FoM 004-The-Fall-of-Man-UR Fall of Man Curse Multi 3 3 May activate any # of Genesis 3 Curses here CURSE: While you are rescuing or blocking, restrict players from playing Dominants. EE: Negate Heroes. Convert a male and a female Hero to brown this turn. Ultra Rare Genesis 3:6 Evil Rotation The Fallen King FoM 114-The-Fallen-King-R Fall of Man Evil Character Brown 11 9 Warrior Royalty, When put in play, choose to be a King of Israel or Judah May band to an O.T. royal female, or you may play an O.T. Site, O.T. idol or evil royal female from deck (or Reserve if an idol is active). Cannot be interrupted. Rare I Kings 11:4 Evil Rotation The Fallen Star PoC 103-The-Fallen-Star-R Prophecies of Christ Evil Character Orange 11 11 Territory Demon, Unity: Evil Characters (Orange) If an opponent uses a search ability, they must underdeck a random card from hand. If this character is blocking alone, you may withdraw all Heroes. Opponent may present a new Hero. Cannot be negated in battle. Rare Isaiah 14:12 Evil Rotation The False Prophet (EC) TEC The_False_Prophet_(EC) Early Church Evil Character Crimson/Orange 6 6 Search deck for a N.T. Site. Negate good convert abilities. If an O.T and N.T. Hero are in battle, protect 6 N.T Lost Souls from rescue. Cannot be prevented. Ultra Rare Revelation 19:20 Evil Rotation The False Prophet (Pr) Prp The_False_Prophet_(Pr) Prophets Evil Character Gray 8 12 Rare Revelation 19:20 Evil The False Prophet (RoJ AB) RoJ (AB) RoJ_AB_N88-The-False-Prophet-R Revelation of John (Alternate Border) Evil Character Crimson/Orange/Pale Green 8 12 Heretic, Magician, Prophet You may look at a hand and a Reserve. Rare Revelation 19:20 Evil Rotation The False Prophet (RoJ) RoJ 88-The-False-Prophet-R Revelation of John Evil Character Crimson/Orange/Pale Green 8 12 Heretic, Magician, Prophet You may look at a hand and a Reserve. Rare Revelation 19:20 Evil Rotation The Fifth Seal 3E The_Fifth_Seal_(E) 3rd Edition GE Silver 3 3 Search your discard pile for a Hero. Place that Hero on top of your draw pile. Deck Revelation 6:9 Good The Fifth Trumpet War The_Fifth_Trumpet_(Wa) Warriors GE Silver 1 1 All Gray Brigade Evil Characters in play decrease 6/6 for remainder of turn. If result is */0 or less, discard character(s). Uncommon Revelation 9:1 Good The First Sacrifice PoC 004-The-First-Sacrifice-R Prophecies of Christ GE Blue/Green/Teal Territory, Star STAR: Discard an evil Enhancement. GE: Negate an evil or neutral card in a territory. Underdeck an evil card from opponent’s hand or an evil card in battle. Rare Genesis 3:21 Good Rotation The First Seal War The_First_Seal_(Wa) Warriors GE Silver 3 1 Hero is immune to all human Evil Characters. This ability cannot be interrupted or negated. It may be prevented. Rare Revelation 6:2 Good The First Trumpet War The_First_Trumpet_(Wa) Warriors GE Silver 1 1 All Pale Green Brigade Evil Characters in play decrease 6/6 for remainder of turn. If result is */0 or less, discard character(s). Uncommon Revelation 8:7 Good The Flood CoW The_Flood_(CoW) Cloud of Witnesses GE/EE Blue/Pale Green If used by a flood survivor or evil antediluvian, remove this card from the game to discard all cards in the Field of Battle (except flood survivors) and evil cards in play and set-aside areas. Rare Genesis 7:11 Neutral Rotation The Flood (CoW AB) CoW (AB) CoW_AB_N30-The-Flood-R Cloud of Witnesses (Alternate Border) GE/EE Blue/Pale Green If used by a flood survivor or evil antediluvian, remove this card from the game to discard all cards in the Field of Battle (except flood survivors) and evil cards in play and set-aside areas. Rare Genesis 7:11 Neutral Rotation The Flying Scroll Prp The_Flying_Scroll_(Pr) Prophets EE Gold 3 3 Common Zechariah 5:2-3 Evil The Foretelling Angel (PC) TPC The_Foretelling_Angel_(PC) Persecuted Church Hero Silver 4 4 Territory Prophet Protect deck from discard. Play with top card of deck face up: While it's a Daniel card, Daniel characters cannot be negated. If it's a Daniel card, you may add it to hand. Cannot be negated. Rare Daniel 10:6 Good Rotation The Forgiven Woman / The Shamed Woman (GoC) GoC 046-The-Forgiven-Woman Gospel of Christ Hero/Evil Character Gold/Crimson 4 (2) 5 (2) Gospel H: Negate an evil card in play or a set-aside area. You may exchange a card from hand with a good N.T. card from Reserve. / EC: May band to an evil male human, or you may take a N.T. Artifact or crimson Enhancement from Reserve. Common John 8:10 Neutral Rotation The Four Living Creatures (RoJ AB) RoJ (AB) RoJ_AB_N47-The-Four-Living-Creatures-R Revelation of John (Alternate Border) Hero Gold/Silver/Teal/White 4 4 Territory Angel Protect hand and deck from opponents. Each upkeep, if you control Heavenly Temple or a Heavenly Temple Artifact, you may draw 1. Once per round, you may return this Hero to hand. Rare Revelation 4:8 Good Rotation The Four Living Creatures (RoJ) RoJ 47-The-Four-Living-Creatures-R Revelation of John Hero Silver/Teal/White/Gold 4 4 Territory Angel Protect hand and deck from opponents. Each upkeep, if you control Heavenly Temple or a Heavenly Temple Artifact, you may draw 1. Once per round, you may return this Hero to hand. Rare Revelation 4:8 Good Rotation The Fourth Seal 3E The_Fourth_Seal_(E) 3rd Edition GE Silver All Evil Characters in play decrease 5/5 until end of turn. Deck Revelation 6:8 Good The Fourth Trumpet War The_Fourth_Trumpet_(Wa) Warriors GE Silver 1 1 All Gold Brigade Evil Characters in play decrease 6/6 for remainder of turn. If result is */0 or less, discard character(s). Uncommon Revelation 8:12 Good The Frog Demons (RoJ) RoJ 120-Frog-Demons Revelation of John Evil Character Orange/Gray/Brown 3 3 Beast, Demon, Genderless You may search deck or Reserve for a human king. Frrog Demons may band to a Revelation 12-19 character. Cannot be negated if blocking an angel. Common Revelation 16:13 Evil Rotation The Garden Tomb RoA The_Garden_Tomb_(RA) Rock of Ages Fortress Empty! If opponent has a Redeemed Soul, then Salome, Mary Magdalene, Joanna, Peter, John, and Mary the Mother of James ignore all evil brigades that do not have at least two Characters in play. Fixed Mark 16:1 Good The Gate Keeper Maid (GoC) GoC 183-The-Gate-Keeper-Maid Gospel of Christ Evil Character Black 3 2 Star Sadducee STAR: If you control a meek Lost Soul, draw 1. EC: If blocking alone, you may choose a Hero to attack. Cannot be interrupted. Common John 18:17 Evil Rotation The Gates of Hell TxP The_Gates_of_Hell_(TxP) Thesaurus ex Preteritus Fortress Plays to set-aside area At any time, you may discard the bottom card of deck. If it is an orange demon or a Lost Soul, place it in your territory instead. You may discard this card to add your demon to the battle. Fixed Matthew 16:18 Evil The Gates of Hell (GoC) GoC LR56-The-Gates-of-Hell Gospel of Christ Fortress Plays to Set-Aside At any time, you may discard the bottom card of deck. If it is an orange demon, play it instead. During battle, you may discard this card to add your demon to battle. Legacy Rare Matthew 16:18 Evil Rotation The Generous Givers TPC The_Generous_Givers_(PC) Persecuted Church Hero Clay 10 10 Philippi Each player that controls a missionary may draw 1. May band to a Philippi Hero, a Thessalonica Hero, or a missionary. Common Philippians 4:16 Good Rotation The Generous Widow RoA The_Generous_Widow_(RA) Rock of Ages Hero Gold 2 2 All players discard two cards from hand and draw two cards. Cannot be negated. Fixed Luke 21:4 Good The Generous Widow (Roots) RR 073-The-Generous-Widow.jpg Roots Hero Gold 2 2 Gospel Each player must reserve the top card of deck. If opponent has hand advantage, you may draw 2. Luke 21:2-3 Good Rotation The Girdle Prp The_Girdle_(Pr) Prophets EE Gold 2 4 Common Jeremiah 13:7 Evil The Goat with Horn Di The_Goat_with_Horn_(Di) Disciples Evil Character Black/Orange 11 4 Greek, King, Beast (Demon) Discard a Persian or a weapon. First strike. Protected from capture. Search discard pile for a black Daniel Enhancement. Cannot be prevented. Fixed Daniel 8:21 Evil The god of this World TEC The_god_of_this_World Early Church Evil Character Orange 10 11 Territory Demon Protect Evil Characters from conversion. If an opponent would draw because of his special ability, he draws 1 less. Rare II Corinthians 4:4 Evil Rotation The gods of Egypt Pat The_gods_of_Egypt_(Pa) Patriarchs EE Gold Set any number of Egyptian Evil Characters aside for one turn. On return, they cannot be converted or captured in battle, except by O.T. Joseph. Common Exodus 12:12 Evil the gods of Egypt [IR] IR 003-The-gods-of-Egypt-R Israel's Rebellion Dominant [X = # of your evil Egyptians] You may discard the top X (limit 5) cards of a deck. Regardless of protect abilities. Rare Exodus 12:12 Evil Rotation The Golden Altar (RoJ AB) RoJ (AB) RoJ_AB_N05-The-Golden-Altar Revelation of John (Alternate Border) Artifact Heavenly Temple Protect your martyrs and Revelation angels from the first evil Enhancement played by an opponent each turn. Common Revelation 8:3 Neutral Rotation The Golden Altar (RoJ) RoJ 05-The-Golden-Altar Revelation of John Artifact Heavenly Temple Protect your martyrs and Revelation angels from the first evil Enhancement played by an opponent each turn. Common Revelation 8:3 Neutral Rotation The Golden Censer War The_Golden_Censer_(Wa) Warriors GE Silver 2 2 Discard the Kingdoms of the World Site. Evil Characters return to owner's territory. Uncommon Revelation 8:4 Good The Good Samaritan (GoC) GoC 093-The-Good-Samaritan Gospel of Christ Hero Gold 7 5 Territory Samaritan If your N.T. gold Hero is defeated by an opponent, you may add this Hero to battle. If attacking, you may resurrect a N.T. gold Hero or reserve the top card of a deck. Common Luke 10:33 Good Rotation The Great Commission (GoC) GoC 079-The-Great-Commission-R Gospel of Christ GE Clay/Purple X 0 X = # of your N.T. human Heroes If used by a meek Hero, interrupt the battle. Select up to X Evil Characters. Convert the selected humans and shuffle the selected non-humans. Rare Matthew 28:19-20 Good Rotation The Great Fish PoC 187-The-Great-Fish-R Prophecies of Christ GE/Evil Character Green (Crimson) 0(0) 3(12) Animal, X = # of opponent’s good brigades GE: Withdraw all Evil Characters. Cannot be negated if used by Jonah. EC: Negate up to X cards. You may set aside a Hero for 3 turns. If you do, shuffle this card after battle. Rare Jonah 1:17 Neutral Rotation The Great White Throne (RoJ AB) RoJ (AB) RoJ_AB_N07-The-Great-White-Throne Revelation of John (Alternate Border) Artifact Heavenly Temple You may banish an evil card in discard pile to search deck for a Hero. At any time, you may discard an evil card in territory to force opponent to withdraw all but one Evil Character. Common Revelation 7:15 Neutral Rotation The Great White Throne (RoJ) RoJ 07-The-Great-White-Throne Revelation of John Artifact Heavenly Temple You may banish an evil card in discard pile to search deck for a Hero. At any time, you may discard an evil card in territory to force opponent to withdraw all but one Evil Character in battle. Common Revelation 7:15 Neutral Rotation The Guardian Cherub FoM 011-The-Guardian-Cherub Fall of Man Hero Silver 0 12 Territory, Warrior Protect your Genesis Sites from opponents. If attacking, you may take Flaming Sword from deck, discard pile or Reserve (or equip it to your O.T. angel). Common Genesis 3:24 Good Rotation The Guiding Angel (RoJ AB) RoJ (AB) RoJ_AB_N74-The-Guiding-Angel-R Revelation of John (Alternate Border) Hero Silver 6 5 Territory Each upkeep, you may discard a Revelation card from hand to take an opponent’s Hero to territory for one round. During that round, Hero may use Enhancements of a selected brigade. Cannot be interrupted. Rare Revelation 22:10 Good Rotation The Guiding Angel (RoJ) RoJ 74-The-Guiding-Angel-R Revelation of John Hero Silver 6 5 Territory Each upkeep, you may discard a Revelation card from hand to take an opponent's Hero to territory for one round. During that round, Hero may use Enhancements of a selected brigade. Cannot be interrupted. Rare Revelation 22:10 Good Rotation The Hard-Hearted Pharaoh (CoW) CoW The_Hard_Hearted_Pharaoh_(CoW) Cloud of Witnesses Evil Character Gold 9 10 Warrior Egyptian Discard the top card of opponent’s deck (or top 2 if you control another Exodus Egyptian, put Lost Souls in play instead). May band to an O.T. Egyptian. Rare Exodus 5:23 Evil Rotation The Hard-Hearted Pharaoh (CoW AB) CoW (AB) CoW_AB_N115-The-Hard-Hearted-Pharaoh-R Cloud of Witnesses (Alternate Border) Evil Character Gold 9 10 Warrior Egyptian Discard the top card of opponent’s deck (or top 2 if you control another Exodus Egyptian, put Lost Souls in play instead). May band to an O.T. Egyptian. Cannot be prevented. Rare Exodus 5:23 Evil Rotation The Harvest 3E The_Harvest_(F) 3rd Edition GE Red 3 4 Holder may draw a card. Deck Leviticus 19:9 Good The Haunting Spirits (RoJ AB) RoJ (AB) RoJ_AB_N118-The-Haunting-Spirits Revelation of John (Alternate Border) Evil Character Orange 6 7 Territory Demon Each upkeep, you may discard your Revelation demon or banish an orange Revelation card in discard pile to decrease a human 3/3. Common Revelation 18:2 Evil Rotation The Haunting Spirits (RoJ) RoJ 118-The-Haunting-Spirits Revelation of John Evil Character Orange 6 7 Territory Demon Each upkeep, you may discard your Revelation demon or banish an orange Revelation card in your discard pile to decrease a human by 3/3. Common Revelation 18:2 Evil Rotation The Heavenly Host (GoC) GoC 127-The-Heavenly-Host-R Gospel of Christ Hero Silver 9 11 Territory / Warrior [X = # of cards in hand, "Heavenly Host" Token (1/9 silver male angel warrior)] Angel, Gospel, Nativity If your Heavenly Host Token attacks, you may underdeck an evil card with strength X or greater. If you put a unique nativity Hero in play, you may create a Hero token. Rare Luke 2:13-14 Good Rotation The Herdsmen of Gerar (LoC) LoC LoC_177-Herdsmen-of-Gerar Lineage of Christ Evil Character Black 5 6 Philistine, X = # of cards drawn by opponent’s abilities this turn If opponent used a draw ability this turn, you may draw X. If opponent used a search ability this turn, you may take a card from Reserve. Cannot be interrupted. Common Genesis 26:20 Evil Rotation The Highwayman (GoC) GoC 192-The-Highwayman-R Gospel of Christ Evil Character Crimson 7 5 Star [X = # of opponent’s good brigades] Gospel, Thief STAR: Topdeck a Dominant from each hand. / EC: You may draw X or play an evil N.T. Fortress from deck. May band to a N.T. crimson human. Cannot be negated. Rare Luke 12:33 Evil Rotation The Holy Spirit TEC The_Holy_Spirit_(EC) Early Church Dominant Place in your territory: when your NT Hero enters battle, you may search your deck or discard pile for a Fruit of the Spirit Enhancement. Rare Acts 2:3-4 Good Rotation The Imperial Guard RoA The_Imperial_Guard_(RA) Rock of Ages Evil Character Crimson 6 6 Warrior Babylonian, Unique, Male, Fought in Earthly Battle If another Babylonian is in play, discard a face-down Artifact at random from opponent's Artifact pile. If blocking, search discard pile for Treasures of War and play it. Fixed II Kings 25:15 Evil The Imperial Guard (Roots) RR 171-The-Imperial-Guard.jpg Roots Evil Character Crimson 10 11 Warrior Babylonian You may discard an Artifact from an Artifact pile or take an O.T. crimson card from Reserve. II Kings 25:15 Evil Rotation The Israelite Foremen (1st Print - L) L1P L28-1P-The-Israelite-Foremen L Starter (1st Print) Hero White 8 11 You may exchange this card with an Exodus Hero from Reserve or discard pile. Starter Exodus 5:15 Good Rotation The Israelite Foremen [L] L L28-The-Israelite-Foremen L Starter Hero White 8 11 Wilderness You may exchange this card with an Exodus Hero from Reserve or discard pile. Starter Exodus 5:15 Good Rotation The Jeering Youths RoA The_Jeering_Youths_(RA) Rock of Ages Evil Character Brown 4 2 Israel, Unique, Genderless Protect The Jeering Youths from capture and conversion. If blocking an O.T. human, you may play an O.T. brown brigade enhancement. Fixed II Kings 2:23 Evil The Judean Mediums TPC The_Judean_Mediums_(PC) Persecuted Church Evil Character Pale Green 4 4 Magican If blocking and opponent has used a draw or search ability this turn, demons and magicians cannot be negated. May band to a demon or magician. Rare II Kings 23:24 Evil Rotation The Judean Mediums [2024 - Regional] Pmo-P3 The-Judean-Mediums-Regional.jpg Promo Evil Character Pale Green 4 4 Magician If blocking and opponent has used a draw or search ability this turn, demons and magicians cannot be negated. May band to a demon or magician. Promo II Kings 23:24 Evil Rotation The King of Edom (LoC) LoC LoC_195-King-of-Edom-R Lineage of Christ Evil Character Crimson 8 12 Warrior Edomite, King, X = # of your Edomites You may banish up to X good cards from a discard pile. If another Edomite is in play, you may take an O.T. crimson Enhancement from Reserve. May band to an Edomite. Cannot be interrupted. Rare II Kings 8:20 Evil Rotation The King of Nineveh PoC 192-King-of-Nineveh-R Prophecies of Christ Evil Character Pale Green (Purple/White) 10(1) 10(1) Warrior Begins as evil. Assyrian, X = # of opponent’s evil brigades You may play Nineveh from deck. If opponent has board advantage, they must discard X cards from territory. If Jonah is in play, convert this character to a Hero after battle. Cannot be negated. Rare Jonah 3:6 Evil Rotation The Long Day (Ki) Ki The_Long_Day_(Ki) Kings GE Blue 2 1 If holder's rescue attempt this turn fails, holder may make an additional rescue attempt this turn. Rare Joshua 10:13 Good The Long Day (Wa) War The_Long_Day_(Wa) Warriors GE Blue 2 1 If holder's rescue attempt this turn fails, holder may make an additional rescue attempt this turn. Rare Joshua 10:13 Good The Lord Delivers! / Am I a Dog? (LoC) LoC LoC_053-The-Lord-Delivers-Am-I-a-Dog-R Lineage of Christ GE/EE Red/Black Territory Place in territory: You may discard this card to negate and discard the last Enhancement of opposite alignment played or an Enhancement of opposite alignment. Cannot be negated if used by a meek Hero. Rare I Samuel 17:43-46 Neutral Rotation The Lord Fights for You RoA The_Lord_Fights_for_You_(RA) Rock of Ages GE Gold/Red Based on Prophecy Set aside a Hero. Each upkeep phase while set aside, each player with more than one evil brigade in territory must discard an evil card in his territory. Fixed Joshua 23:10 Good The Lord Fights for You (Roots) RR 080-The-Lord-Fights-for-You.jpg Roots GE Gold 0 0 If used by an O.T. Hero, discard all Evil Characters. Joshua 23:10 Good Rotation The Lord Goes Before You FoM 132-The-Lord-Goes-Before-You-R Fall of Man GE Purple/White 2 1 Involves Music If used by a musician or royalty, begin a side battle between two Evil Characters. After that battle, banish this card and discard those Evil Characters. Rare II Chronicles 20:23 Good Rotation The Lord Provides (LoC) LoC LoC_147-The-Lord-Provides Lineage of Christ GE Blue/Red 5 2 Negate an evil or neutral card. If used by a Genesis Hero, discard that card unless it is human. Cannot be negated if used by a meek Hero. Common Genesis 22:15 Good Rotation The Lord Rebuke You! TPC The_Lord_Rebuke_You_(PC) Persecuted Church GE Clay/Silver 3 3 Withdraw all Evil Characters. Topdeck a Hero from discard pile. Common Jude 1:9 Good Rotation The Lord’s Charge (LoC) LoC LoC_148-The-Lords-Charge Lineage of Christ GE Purple/Red 4 3 Negate an evil or neutral card. If used by royalty, discard that card unless it is human. Cannot be negated if used by a meek Hero. Common I Kings 2:3 Good Rotation The Lord's Prayer (GoC) GoC 066-The-Lords-Prayer Gospel of Christ GE Clay/Purple 4 3 Territory You may shuffle this card to take a good Gospel Enhancement from deck or Reserve. Common Luke 11:2-4 Good Rotation The Lying Prophet PoC 062-The-Lying-Prophet Prophecies of Christ Evil Character Brown/Gray 4 5 Prophet, X = # of good brigades revealed If blocking, you may discard a good prophet. If you do not, you may reveal opponent’s hand: Draw X. Cannot be prevented. Common I Kings 13:18 Evil Rotation The Lying Spirit (FoM) FoM 119-The-Lying-Spirit-R Fall of Man Evil Character Orange 4 3 Demon Once per game, if you control an O.T. green prophet, you may select a human Hero in territory. That Hero gains the ability "Choose a human King to block. Limit once." Cannot be interrupted. Rare I Kings 22:22 Evil Rotation The Magi FoOF The_Magi_(FF) Faith of Our Fathers Hero Purple 3 3 Eastern Wise Men Search deck for a N.T. Artifact and add it to hand. Fixed Matthew 2:1 Good The Magi (GoC) GoC 149-The-Magi Gospel of Christ Hero White 3 3 Star Gospel, Nativity STAR: Topdeck a N.T. * card from deck. / H: May band to a nativity Hero, or if opponent has hand advantage, you may take a * card from deck. Cannot be negated. Common Matthew 2:2 Good Rotation The Maltese Viper TPC The_Maltese_Viper_(PC) Persecuted Church Evil Character Crimson 2 3 Animal Decrease a Hero in a territory 0/2. If this character blocked from hand, paralyze and poison a hero in a territory instead: each Upkeep, decrease it 0/2. Cannot be negated Common Acts 28:3 Evil Rotation The Manger (GoC) GoC 013-The-Manger-R Gospel of Christ Artifact Star Gospel, Nativity STAR: Play a Lost Soul from each deck. / A: Negate an evil or neutral card in play or a set-aside area. If your nativity Hero is blocked, you may draw 1. Rare Luke 2:7 Neutral Rotation The Master's Table Di The_Master's_Table_(Di) Disciples Artifact Each time an Evil Character Character is converted, you may discard a demon. If a Lost Soul or N.T. human Hero is discarded, you may discard this card to return it to territory instead. Fixed Matthew 15:27-28 Neutral The Meal in Emmaus Ap The_Meal_in_Emmaus_(Ap) Apostles GE Green Interrupt the battle. Holder may activate a new Artifact. Artifact takes immediate effect. Previous artifact's effect is negated. Rare Luke 24:30-31 Good The Messianic Messenger (GoC) GoC 132-The-Messianic-Messenger Gospel of Christ Hero Silver 2 9 Warrior Angel, Gospel, Nativity, Prophet You may take a good nativity card from deck (or Reserve if opponent has hand advantage). If you do not, may band to a nativity Hero. Cannot be interrupted. Common Luke 2:9 Good Rotation The Might of Faith Pri The_Might_of_Faith_(Pi) Priests GE Red 3 0 Negate the special ability on an Evil Character in battle. Cannot be prevented by an evil card. Rare Matthew 21:21 Good The Mighty Warrior (FoM) FoM 142-The-Mighty-Warrior-R Fall of Man Hero Green/Red 12 12 Warrior Involves Music, Symbolic, X = # of opponent's brigades If alone, you may look at the top X (limit 7) cards of deck: Take a good Isaiah or O.T red card and underdeck the rest, or toss the next evil enhancement played this battle. Cannot be interrupted. Rare Isaiah 42:13 Good Rotation The Ministering Spirit (GoC) GoC 129-Ministering-Spirit Gospel of Christ Hero Silver 5 4 Territory [Unity: Heroes (Silver)] Angel, Gospel If opponent uses a draw ability, you may underdeck an evil card in a set-aside area or a territory. While in battle, restrict evil Enhancements with a brigade not already in battle. Cannot be prevented. Common Matthew 4:11 Good Rotation The Mocking Thief (GoC) GoC 197-The-Mocking-Thief Gospel of Christ Evil Character Crimson 1 3 [Taunt (Restrict good Dominants for 1 round.)] Gospel, Thief After battle, you may discard this card and an Artifact. May band to The Condemned Thief, or you may take an Enhancement from opponent’s deck. Cannot be prevented. Common Luke 23:39 Evil Rotation The Murdering Pharaoh CoW The_Murdering_Pharaoh_(CoW) Cloud of Witnesses Evil Character Gold 10 8 Egyptian, X = # of opponent's good brigades Search deck for a Genesis or Exodus Site or Fortress. Decrease all Heroes in battle X/X this turn. May band to Taskmaster. This card and Taskmaster cannot be prevented. Common Exodus 1:8 Evil Rotation The Murdering Pharaoh (1st Print - K) K1P K42-1P-The-Murdering-Pharaoh K Starter (1st Print) Evil Character Pale Green 11 10 Warrior Egyptian King Negate band abilities. Starter Exodus 1:8 Evil Rotation The Murdering Pharaoh (CoW AB) CoW (AB) CoW_AB_N114-The-Murdering-Pharaoh Cloud of Witnesses (Alternate Border) Evil Character Gold 10 8 Warrior Egyptian, X = # of opponent’s good brigades Search deck for a Genesis or Exodus Site or Fortress. Decrease all Heroes in battle X/X this turn. May band to Taskmaster. This card and Taskmaster cannot be prevented. Common Exodus 1:8 Evil Rotation The Murdering Pharaoh [K] K K42-The-Murdering-Pharaoh K Starter Evil Character Pale Green 11 10 Warrior Egyptian King You may take an evil O.T. card from Reserve. Starter Exodus 1:8 Evil Rotation The Name of the Lord AW The_Name_of_the_Lord_(AW) Angel Wars Fortress Holds any number of Heroes Set this fortress aside. If you have initiative, you may interrupt the battle and place your Hero on this fortress. Hero is protected from effect. Each time you rescue a Lost Soul, return one Hero to your territory. This fortress is protected from discard. Ultra Rare Proverbs 18:10 Good The New Covenant Di The_New_Covenant_(Di) Disciples Covenant Purple 4 3 At any time, you may place this card beneath your deck to heal all N.T. Heroes, return all captured N.T. Heroes to territory, or discard all Evil Character cards on N.T. Heroes. Fixed Luke 22:19-20 Good The New Covenant (I/J+) I/J+ The-New-Covenant-IJ I/J+ Covenant Purple 4 3 GE: Hero may band to any number of N.T. Heroes. ART: You may take a good Gospel Enhancement from deck or Reserve. Mark 14:24 Good Rotation The Nobleman (RoJ AB) RoJ (AB) RoJ_AB_N66-The-Nobleman Revelation of John (Alternate Border) Hero Gold 7 6 Territory Each upkeep, you may search deck for a gold Luke or John Hero and put it in hand or play. Once per round, you may reveal a good Dominant from hand to heal a gold Luke or John Hero. Common John 4:53 Good Rotation The Nobleman (RoJ) RoJ 66-The-Nobleman Revelation of John Hero Gold 7 6 Territory Each upkeep, you may search deck for a gold Luke or John Hero and put it in hand or play. Once per round, you may reveal a good Dominant from hand to heal a gold Luke or John Hero. Common John 4:53 Good Rotation The Obstinate Pharisee (GoC) GoC 227-The-Obstinate-Pharisee Gospel of Christ Evil Character Gray 9 7 Pharisee Negate opponent’s card. If blocking alone, you may play Self-Righteous Prayer from Reserve or topdeck a meek Lost Soul. Cannot be prevented. Common Luke 18:11 Evil Rotation The Outcasts PoC 197-The-Outcasts-R Prophecies of Christ Evil Character Crimson/Gold 4 6 Territory Unity: Evil Characters (Matching brigade to this card) (Star) Play this character. (EC) If an opponent puts a Hero in play (except their first one each turn), discard the top or bottom card of their deck. Rare Micah 4:6 Evil Rotation The Persistent Widow (GoC) GoC 096-The-Persistent-Widow Gospel of Christ Hero Gold 3 4 Star STAR: Underdeck a good N.T. Enhancement from discard pile. HERO: You may draw 2. If this Hero is defeated, you may topdeck her instead. Cannot be negated. Common Luke 18:3 Good Rotation The Pit AW The_Pit_(AW) Angel Wars Fortress Holds 1 Demon Holder may place a demon with a toughness of */7 or greater on this fortress (or return it to territory) during his preparation phase. While a demon is here, negate Three Nails. Rare Revelation 9:11 Evil The Plotting Pharisees (RoJ AB) RoJ (AB) RoJ_AB_N114-The-Plotting-Pharisees Revelation of John (Alternate Border) Evil Character Gray 9 9 Pharisee If blocking and another Pharisee is in play, you may reveal hand and underdeck a good card there to reveal opponent’s hand and underdeck a good card from that hand. Cannot be prevented by an O.T. card. Common John 7:1 Evil Rotation The Plotting Pharisees (RoJ) RoJ 114-The-Plotting-Pharisees Revelation of John Evil Character Gray 9 9 Pharisee If blocking and you control another Pharisee, you may reveal hand and underdeck a good card there to reveal opponent's hand and underdeck a good card from that hand. Cannot be prevented by an O.T. card. Common John 7:1 Evil Rotation The Power of Death Pri The_Power_of_Death_(Pi) Priests EE Orange Set your demon aside. While that demon is set aside, negate Chariot of Fire and all healing abilities on Heroes and O.T. cards. If Son of God is played, discard that demon. Common Hebrews 2:14 Evil The Priest of Zeus (Promo) Pmo-P2 Promo_The-Priest-of-Zeus Promo Evil Character Black 2 5 Territory Greek, Priest If an opponent draws because of their special ability, you may discard a card in their territory. Cannot be interrupted. National Acts 14:13 Evil Rotation The Priests of Zeus TEC The_Priests_of_Zeus Early Church Evil Character Black 2 5 Territory Greek, Priest If an opponent draws because of their special ability, you may discard a card in that player's territory (except a Lost Soul). Cannot be interrupted. Rare Acts 14:13 Evil Rotation The Prodigal Returns Di The_Prodigal_Returns_(Di) Disciples GE Gold 2 2 Territory Parable If used by a N.T. Hero, return a captured Hero or a Hero in a set-aside area to owner's territory, or return all Lost Souls from a Site to general Land of Bondage. Fixed Luke 15:20 Good The Prodigal Returns (Roots) RR 078-The-Prodigal-Returns.jpg Roots GE Gold 2 4 Gospel Bounce a character. You may add a N.T. Hero to battle. Luke 15:20 Good Rotation The Prodigal Son (GoC) GoC 048-The-Prodigal-Son Gospel of Christ Hero/Evil Character Gold/Crimson 2(1) 4(3) Generic HERO: You may underdeck an evil card from hand to draw 2. Cannot be interrupted. EC: You may underdeck a good card from hand to draw 2. Cannot be prevented. Common Luke 15:21 Neutral Rotation The Prophet of God (1st Print - K) K1P K20-1P-The-Prophet-of-God K Starter (1st Print) Hero Green 6 12 Prophet May band to a generic prophet, or you may draw 2. Starter I Samuel 2:27 Good Rotation The Prophet of God [K] K K20-The-Prophet-of-God K Starter Hero Green 6 12 Prophet May band to a generic prophet, or you may draw 2. Starter I Samuel 2:27 Good Rotation The Prophetess PoC 091-The-Prophetess Prophecies of Christ Hero Green 2 2 Territory Prophet If your green prophet enters battle, you may take an O.T. human Hero from deck (or Reserve if Isaiah is in play). Limit once per turn. If attacking, may band to Isaiah. Common Isaiah 8:3 Good Rotation The Proselytizers (GoC) GoC 230-The-Proselytizers-R Gospel of Christ Evil Character Gray 5 6 Territory Pharisee, X = # of your Pharisee tokens, "Proselyte" Token (2/2 gray male human Pharisee) If you play a Pharisee from hand, you may create an Evil Character token. If blocking, protect X meek Lost Souls from rescue. Rare Matthew 23:15 Evil Rotation The Queen of Sheba (Roots) RR 099-The-Queen-of-Sheba.jpg Roots Hero Purple 5 4 Queen Protect your hand, deck and Reserve from evil cards. You may look at opponent’s hand. I Kings 10:1 Good Rotation The Rab-saris (LoC) LoC LoC_209-The-Rabsarsis-R Lineage of Christ Evil Character Pale Green 8 8 Warrior Assyrian If blocking, you may reserve an evil card from hand to take up to 2 Assyrians from deck. If you do not, may band to The Rabshakeh and/or The Tartan. This card and characters he bands to cannot be negated. Rare II Kings 18:17 Evil Rotation The Rabsaris RoA The_Rabsaris_(RA) Rock of Ages Evil Character Pale Green 8 8 Warrior Assyrian Commander May band to an Assyrian, except a King. Cannot be negated if an Assyrian King is in play. Fixed II Kings 18:17 Evil The Rabsaris Attacks RoA The_Rabsaris_Attacks_(RA) Rock of Ages EE Pale Green 5 0 Depicts a Weapon Discard a Hero in battle or set aside area. Opponent may discard the top five cards of deck instead. Place Lost Souls in play instead. Cannot be negated if used by The Rabsaris. Fixed II Kings 18:17 Evil The Rabshakeh Ki The_Rabshakeh_(Ki) Kings Evil Character Pale Green 8 9 Warrior Assyrian Commander Weapon class enhancements used by the Rabshakeh cannot be negated or discarded during battle. Uncommon II Kings 18:19 Evil The Rabshakeh (LoC) LoC LoC_210-The-Rabshakeh Lineage of Christ Evil Character Pale Green 7 7 Warrior Assyrian, Taunt (Take a Site or Fortress.) If blocking, underdeck a good card. Opponent may reveal their hand instead. You may equip an evil weapon from Reserve or take a pale green Enhancement from Reserve. Cannot be prevented. Common II Kings 18:19 Evil Rotation The Rabshakeh Attacks Ki The_Rabshakeh_Attacks_(Ki) Kings EE Pale Green 5 0 Discard all but one Hero in battle. Cannot be negated by an Assyrian. Common II Kings 18:17 Evil The Rabshakeh's Threats Di The_Rabshakeh's_Threats_(Di) Disciples EE Pale Green X X X = # of Assyrians in play Interrupt the battle and return X human Heroes in battle to owners' territory. Cannot be prevented unless Isaiah is in play. Fixed II Kings 18:27 Evil The Rabshakeh's Threats (LoC) LoC LoC_239-The-Rabshakehs-Threats Lineage of Christ EE Pale Green 4 2 Negate and discard the last good Enhancement played. If used by an Assyrian, prevent the next Enhancement played by opponent. Common II Kings 18:22 Evil Rotation The Rainbow FoM 028-The-Rainbow-R Fall of Man Covenant Blue 1 7 Good Enhancement has Unity Heroes (Flood survivors) GE: Negate and discard an evil card. Cannot be negated if a Hero is in Noah's Ark. ART: You may topdeck a good Genesis card from Reserve. Rare Genesis 9:16 Good Rotation The Ram in the Thicket PoC 013-The-Ram-in-the-Thicket Prophecies of Christ Evil Character Crimson 6 3 Territory Animal If your Isaac is discarded, discard this card instead. You may place this card on your Site: During a rescue attempt at that Site, you may add this card to battle. Common Genesis 22:13 Evil Rotation The Ram with Two Horns Di The_Ram_with_Two_Horns_(Di) Disciples Evil Character Brown/Orange 8 9 Persian, King, Beast (Demon, X = # of your Media Sites Discard a Babylonian. Protected from capture. Opponent must set aside X of his characters (limit 3) for two turns. May band to a Persian. Fixed Daniel 8:20 Evil The Repentant Thief / The Condemned Thief (GoC) GoC 047-The-Repentant-Thief Gospel of Christ Hero/Evil Character Gold/Crimson 3 4 (Evil) Thief HERO: You may reserve an evil Enhancement from a deck. EC: Take an Enhancement from opponent’s hand. Cannot be prevented. Common Luke 23:42 Neutral Rotation The Resurrection (GoC) GoC 003-The-Resurrection-UR Gospel of Christ Dominant Gospel You may play a good Gospel Fortress and an empty tomb Hero from deck or discard pile. Your N.T. Hero may band to up to 3 N.T. human Heroes. Ultra Rare Matthew 28:5-6 Good Rotation The Resurrection [UR+] (GoC) GoC 003-The-Resurrection-UR+ Gospel of Christ Dominant Gospel You may play a good Gospel Fortress and an empty tomb Hero from deck or discard pile. Your N.T. Hero may band to up to 3 N.T. human Heroes. Ultra Rare Matthew 28:5-6 Good Rotation The Rich Young Ruler 3E The_Rich_Young_Ruler_(E) 3rd Edition Evil Character Brown 7 7 Deck Mark 10:21-22 Evil The Roman Jailer TEC The_Roman_Jailer Early Church Evil Character Gray 4 5 Warrior Roman, Begins as an Evil Character You may play an Enhancement with a capture ability. After battle, you may heal and/or convert this Evil Character. Cannot be negated. Rare Acts 16:27 Evil Rotation The Sabbath Pri The_Sabbath_(Pi) Priests GE Multi Feast Set aside all of your human Heroes for one turn. For the next one of those Heroes that enters battle, good Enhancements used by that Hero cannot be negated. Ultra Rare Leviticus 23:3 Good The Sanhedrin TEC The_Sanhedrin_(EC) Early Church Evil Character Black/Gray 2 3 May band to a Pharisee, a Sadducee, and Scribe. Cannot be negated. Common Acts 4:5 Evil Rotation The Sea of Glass (RoJ AB) RoJ (AB) RoJ_AB_N09-The-Sea-of-Glass Revelation of John (Alternate Border) Artifact Heavenly Temple Each draw phase after you draw 3, you may draw 1 or underdeck those 3 cards to draw 3. Common Revelation 15:29 Neutral Rotation The Sea of Glass (RoJ) RoJ 09-The-Sea-of-Glass Revelation of John Artifact Heavenly Temple Each draw phase, after you draw 3, you may draw 1 or underdeck those 3 cards to draw 3. Common Revelation 15:2 Neutral Rotation The Second Coming CoW The_Second_Coming_(CoW) Cloud of Witnesses Dominant May not be included in a deck with the New Jerusalem Dominant Search deck or discard pile for a good Dominant. Ultra Rare Hebrews 9:28 Good Rotation The Second Coming (CoW AB) CoW (AB) CoW_AB_N01-The-Second-Coming-UR Cloud of Witnesses (Alternate Border) Dominant May not be included in a deck with the New Jerusalem Dominant Search deck or discard pile for a good Dominant. Ultra Rare Hebrews 9:28 Good Rotation The Second Coming [Fundraiser] Fund FR-The-Second-Coming Fundraiser Dominant [May not be included in a deck with the New Jerusalem Dominant] Search deck or discard pile for a good Dominant. Promo Hebrews 9:28 Good Rotation The Second Seal War The_Second_Seal_(Wa) Warriors GE Silver All of holder's Heroes in play and all of opponent's Evil Characters in play must join the battle. Rare Revelation 6:4 Good The Second Seal (Roots) RR 124-The-Second-Seal.jpg Roots GE Silver 2 2 Based on Prophecy Hero must band to all Heroes in your territory. Opponent must add all Evil Characters in their territory to battle. Revelation 6:4 Good Rotation The Second Trumpet War The_Second_Trumpet_(Wa) Warriors GE Silver 1 1 All Black Brigade Evil Characters in play decrease 6/6 for remainder of turn. If result is */0 or less, discard character(s). Uncommon Revelation 8:8 Good The Selfish Shepherds IR 078-The-Selfish-Shepherds Israel's Rebellion Evil Character Crimson/Pale Green 6 7 Territory If an opponent uses a draw ability (except on an evil card), you may draw 1. May band to an animal. Common Exodus 2:17 Evil Rotation The Serpent Pat The_Serpent_(Pa) Patriarchs Evil Character Crimson 2 3 Return Eve to owner's territory. The Serpent may use Forbidden Fruit. Uncommon Genesis 3:1 Evil The Serpent (2021 Promo) Pmo-P2 The-Serpent-Nats Promo Evil Character Crimson/Orange/Pale Green 2 3 Animal, X = # of cards opponent drew this turn Once per game, you may paralyze a human Hero in a territory for X turns (limit 6): Restrict Hero's owner from playing good Dominants. Cannot be prevented. Promo Genesis 3:1 Evil Rotation The Serpent (Promo) Pmo-P2 The_Serpent_(Promo) Promo Evil Character Crimson/Orange/Pale Green 2 3 Animal, X = # of cards opponent drew this turn Once per game, you may paralyze a human Hero in territory for X turns (limit 6). While paralyzed, restrict Hero's owner from playing good Dominants. Cannot be prevented. Promo Genesis 3:1 Evil Rotation The Seven Trumpets (RoJ AB) RoJ (AB) RoJ_AB_N11-The-Seven-Trumpets Revelation of John (Alternate Border) Artifact If you have initiative, you may discard this card to have your Hero band to a Revelation angel. Common Revelation 8:29 Neutral Rotation The Seven Trumpets (RoJ) RoJ 11-The-Seven-Trumpets Revelation of John Artifact If you have initiative, you may discard this card to have your Hero band to a Revelation angel. Common Revelation 8:2 Neutral Rotation The Seventh Seal 3E The_Seventh_Seal_(E) 3rd Edition GE Silver 2 2 Search draw pile for one good card with Trumpet or Censer in the title and add to hand. Deck Revelation 8:1 Good The Seventh Trumpet War The_Seventh_Trumpet_(Wa) Warriors GE Silver Convert one human Evil Character to a white brigade Hero. Uncommon Revelation 11:15 Good The Seventy Elders IR 070-The-Seventy-Elders Israel's Rebellion Hero White 2 5 [X = # of your wilderness Heroes] Wilderness You may reveal the top X (limit 7) cards of a deck: Its owner must discard an evil card and take a good card. Common Exodus 24:9-10 Good Rotation The Shunammite Woman PoC 072-The-Shunammite-Woman Prophecies of Christ Hero White 3 5 Cloud You may draw 1, or take a Hero with toughness 5 or less from deck or discard pile. Cannot be negated if a green prophet is in play. Common II Kings 4:8 Good Rotation The Silver Trumpets Pri The_Silver_Trumpets_(Pi) Priests Artifact Tabernacle Artifact, Temple Artifact When your Priest has initiative during a rescue attempt, you may band a human O.T. Hero from your territory into battle or interrupt the battle and return your Heroes in battle to hand. May be used twice. Rare Numbers 10:2 Neutral The Sixth Seal 3E The_Sixth_Seal_(E) 3rd Edition GE Silver 2 2 Hero ignores pale green brigade. Deck Revelation 6:12 Good The Sixth Trumpet War The_Sixth_Trumpet_(Wa) Warriors GE Silver 1 1 All Brown Brigade Evil Characters in play decrease 6/6 for remainder of turn. If result is */0 or less, discard character(s). Uncommon Revelation 9:13-14 Good The Song of Moses (RoJ AB) RoJ (AB) RoJ_AB_N63-The-Song-of-Moses Revelation of John (Alternate Border) GE Gold/Silver/White Involves Music Each player may search their deck and discard pile for up to 5 Heroes and put them in territory and/or hand. Cannot be negated. Common Revelation 15:3 Good Rotation The Song of Moses (RoJ) RoJ 63-The-Song-of-Moses Revelation of John GE Gold/Silver/White Involves music Each player may search their deck and discard pile for up to 5 Heroes and put them in territory and/or hand. Cannot be negated. Common Revelation 15:3 Good Rotation The Sordid Spirit (GoC) GoC 248-The-Sordid-Spirit Gospel of Christ Evil Character Orange 4 6 Demon, Gospel You may place this card on a good card in a territory to add a Gospel demon from deck or Reserve to battle. While placed, negate that good card (and paralyze it if it is a Hero). Cannot be prevented. Common Mark 1:23 Evil Rotation The Stars AW The_Stars_(AW) Angel Wars GE Gold/Red Band up to two silver brigade Heroes into battle. Rare Judges 5:20 Good The Strong Angel (Ki) Ki The_Strong_Angel_(Ki) Kings Hero Silver 10 8 Warrior All special abilities on non-warrior class characters and non-weapon class enhancements are negated. Rare Revelation 5:2 Good The Strong Angel (Promo) Pmo-P2 Promo_The-Strong-Angel-Nats2019 Promo Hero Silver 10 8 Negate other characters and Enhancements. National, Winner Revelation 5:2 Good Rotation The Strong Angel (RoJ AB) RoJ (AB) RoJ_AB_N68-The-Strong-Angel-R Revelation of John (Alternate Border) Hero Silver 12 8 Warrior Toss all Enhancements with “negated” in the special ability. If blocked, you may play a Revelation Enhancement. Cannot be interrupted. Rare Revelation 5:2 Good Rotation The Strong Angel (RoJ) RoJ 68-The-Strong-Angel-R Revelation of John Hero Silver 12 8 Warrior Toss all Enhancements with "negated" in the special ability. If blocked, you may play a Revelation Enhancement. Cannot be interrupted. Rare Revelation 5:2 Good Rotation The Strong Angel (Roots) RR 111-The-Strong-Angel.jpg Roots Hero Silver 10 8 Warrior Angel Negate other characters and Enhancements. Revelation 5:2 Good Rotation The Strong Angel (Wa) War The_Strong_Angel_(Wa) Warriors Hero Silver 10 8 All special abilities on character cards and enhancement cards except this one are interrupted and prevented. Battle is determined by the numbers. Rare Revelation 5:2 Good The Strong Force RoA The_Strong_Force_(RA) Rock of Ages Evil Character Gray 11 7 Warrior Unique, Male Human, Syrian, Army If you have a Syrian King in play, you may play an Enhancement with a capture ability. Fixed II Kings 6:14 Evil The Strong Force (Roots) RR 184-The-Strong-Force.jpg Roots Evil Character Gray 11 7 Warrior Syrian You may take an evil O.T. card with a capture ability from deck (or Reserve if a Syrian king is in play). II Kings 6:14 Evil Rotation The Suffering Servant PoC 115-The-Suffering-Servant Prophecies of Christ GE Clay/Green/White 3 4 (Star) Discard an evil card from a Reserve. (HE) Negate an evil card. Discard all evil Enhancements. Common Isaiah 53:6 Good Rotation The Sword of Gideon J The_Sword_of_Gideon_(J) J GE Gold 3 2 Weapon Discard an Evil Enhancement. Deck Judges 7:14 Good Rotation The Syrian Reinforcements CoW The_Syrian_Reinforcements_(CoW) Cloud of Witnesses Evil Character Gray 5 5 Warrior, Territory Syrian If your evil Syrian is removed from battle by an opponent's special ability, you may add this Evil Character to the battle. Rare II Samuel 10:16 Evil Rotation The Syrian Reinforcements (CoW AB) CoW (AB) CoW_AB_N121-The-Syrian-Reinforcements-R Cloud of Witnesses (Alternate Border) Evil Character Gray 5 5 Territory, Warrior Syrian If your evil Syrian is removed from battle by an opponent’s special ability, you may add this Evil Character to the battle. Rare II Samuel 10:16 Evil Rotation The Tabernacle Pri The_Tabernacle_(Pi) Priests Fortress Holds one active Tabernacle Artifact Glory of the Lord protects this card and its contents. If you have Solomon's Temple in play, discard this card (regardless of protection) and transfer its contents to Solomon's Temple. Rare Exodus 40:34 Good The Tabernacle (Promo) Pmo-P2 The-Tabernacle-Promo Promo Fortress Holds a Tabernacle Artifact If your Tabernacle Priest or Musician enters battle, you may exchange a good card in hand with a single-brigade, teal or white Enhancement from discard pile or Reserve. Cannot be negated. Promo Exodus 40:34 Good Rotation The Tartan FoOF The_Tartan_(FF) Faith of Our Fathers Evil Character Pale Green 10 7 Warrior Assyrian Commander Negate all protect abilities on Heroes and Fortresses. You may capture a Philistine or discard an Ashdod Site. Fixed Isaiah 20:1 Evil The Tartan (LoC) LoC LoC_211-The-Tartan Lineage of Christ Evil Character Pale Green 10 11 Warrior Assyrian If blocking, negate a good or neutral card. You may capture a territory class character or discard an Enhancement. May band to a generic Assyrian. Common II Kings 18:17 Evil Rotation The Tartan Attacks Ki The_Tartan_Attacks_(Ki) Kings EE Pale Green 5 0 Discard all warrior class Heroes in one player's territory. Cannot be negated if holder has Assyria site in play. Common II Kings 18:17 Evil The Terrifying Beast RoA The_Terrifying_Beast_(RA) Rock of Ages Evil Character Gray/Orange 11 12 Male, Beast (Demon), Roman Discard a Greek. Immune to blue brigade. May band to a Roman Emperor. Fixed Daniel 7:7 Evil The Terrifying Beast (PoC) PoC 163-The-Terrifying-Beast-R Prophecies of Christ Evil Character Gray/Orange 11 12 Warrior Roman, Beast, Demon Discard a character (except a Roman). Its owner may underdeck a card of matching brigade from hand or territory instead. May band to a Roman. Cannot be negated. Rare Daniel 7:7 Evil Rotation The Testimony Ki The_Testimony_(Ki) Kings GE Blue * * Selected Hero gains 7 ability points to be distributed as holder chooses until Hero is discarded. Distribution must be announced when played. Common II Kings 11:12 Good The Thankful Leper RoA The_Thankful_Leper_(RA) Rock of Ages Hero Gold 1 10 Samaritan Search opponent's discard pile for all Lost Souls and put into his territory. Abilities on good gold brigade cards cannot be negated if opponent has less than ten cards in deck. Fixed Luke 17:15-16 Good The Thankful Leper (GoC) GoC 097-The-Thankful-Leper Gospel of Christ Hero Gold 1 10 Star Samaritan, X = # of Lost Souls in play STAR: Look at the top 10 cards of a deck. HERO: You may look at the top X cards of a deck: Reserve an evil card or take up to 1 card you own. Cannot be interrupted. Common Luke 17:15-16 Good Rotation The Thief Pri The_Thief_(Pi) Priests Evil Character Orange 10 10 Demon If blocking, take a card from opponent's Storehouse into hand, or discard a Character in a set-aside area, or discard a card at random from opponent's hand. Uncommon John 10:10 Evil The Thief (GoC) GoC 160-The-Thief-R Gospel of Christ Evil Character Crimson/Orange 9 10 Demon, Gospel, Thief Negate a good card in a territory. If it is a character or Enhancement, you may discard a character in territory to take it. You may exchange this card with a thief or generic demon from deck or territory. Rare John 10:10 Evil Rotation The Third Seal War The_Third_Seal_(Wa) Warriors GE Silver 3 3 Each player with an odd number of Evil Characters in Territory must discard one Evil Character. Owner's choice. May not be prevented or negated. Common Revelation 6:5 Good The Third Trumpet War The_Third_Trumpet_(Wa) Warriors GE Silver 1 1 All Crimson Brigade Evil Characters in play decrease 6/6 for remainder of turn. If result is */0 or less, discard character(s). Uncommon Revelation 8:10 Good The Three Visitors PoC 011-The-Three-Visitors Prophecies of Christ Hero Silver 3 3 (Star) Look at the top 9 cards of deck: You may topdeck a human Hero. (Hero) You may exchange this Hero with a patriarch from deck, Reserve or territory. Common Genesis 18:2 Good Rotation The Throne of David RoA The_Throne_of_David_(RA) Rock of Ages Fortress X = The number of evil brigades your opponent has in play When your purple brigade King is blocked, if no Evil Character in battle has a weapon, you may draw X cards and play an O.T. purple brigade enhancement. Fixed I Kings 2:45 Good The Throne of David (LoC) LoC LoC_026-The-Throne-of-David-R Lineage of Christ Fortress Star X = # of your good kings STAR: Take David from deck or Reserve. FORT: Each upkeep, you may take a good king from deck. If you do not, you may look at the top X cards of deck: Take up to 1. Topdeck or underdeck the rest. Rare I Kings 2:45 Good Rotation The Throne of Grace CoW The_Throne_of_Grace_(CoW) Cloud of Witnesses Fortress Plays to Set Aside If your human Hero is removed from battle by a special ability on an opponent's evil card, you may discard a single-brigade good Enhancement from hand to negate that card. Common Hebrews 4:16 Good Rotation The Throne of Grace (CoW AB) CoW (AB) CoW_AB_N15-The-Throne-of-Grace Cloud of Witnesses (Alternate Border) Fortress Plays to Set Aside If your human Hero is removed from battle by a special ability on an opponent's evil card, you may discard a single-brigade good Enhancement from hand to negate that card. Common Hebrews 4:16 Good Rotation The Trap of the Devil Pri The_Trap_of_the_Devil_(Pi) Priests Fortress If the total strength of good cards in battle is 14/* or greater, special abilities on your evil cards cannot be prevented by good cards. Uncommon II Timothy 2:25-26 Evil The Tribal Elders (1st Print - L) L1P L26-1P-The-Tribal-Elders L Starter (1st Print) Hero White 10 8 May band to a white Exodus Hero, of you may draw 2. Starter Exodus 12:21 Good Rotation The Tribal Elders [L] L L26-The-Tribal-Elders L Starter Hero White 10 8 Wilderness May band to a white Exodus Hero, or you may draw 2. Starter Exodus 12:21 Good Rotation The Twelve-Fingered Giant FoOF The_Twelve-Fingered_Giant_(FF) Faith of Our Fathers Evil Character Black 6 12 Warrior Philistine Giant Negate all banding abilities. Cannot be negated. Fixed I Chronicles 20:6 Evil The Twelve-Fingered Giant (Roots) RR 147-The-Twelve-Fingered-Giant.jpg Roots Evil Character Black 6 12 Warrior Philistine Giant Negate band and toss abilities. Cannot be negated. I Chronicles 20:6 Evil Rotation The Twenty-Four Elders (RoJ AB) RoJ (AB) RoJ_AB_N84-The-Twenty-Four-Elders-R Revelation of John (Alternate Border) Hero White 12 12 Musician You may shuffle an Artifact from hand or Artifact pile to negate evil cards. May band to The Four Living Creatures. Cannot be negated if Heavenly Temple is in play. Rare Revelation 5:8 Good Rotation The Twenty-Four Elders (RoJ) RoJ 84-The-Twenty-Four-Elders-R Revelation of John Hero White 12 12 Musician You may shuffle an Artifact from hand or Artifact pile to negate evil cards. May band to The Four Living Creatures. Cannot be negated if Heavenly Temple is in play. Rare Revelation 5:8 Good Rotation The Two Witnesses (RoJ AB) RoJ (AB) RoJ_AB_N42-The-Two-Witnesses-R Revelation of John (Alternate Border) Hero Green/White 12 6 Martyr, Prophet If Hero is discarded, you may set it aside for 3 turns instead. Limit once per game. You may activate an O.T. Curse or deactivate a Curse. After battle, discard all Evil Characters that blocked. Rare Revelation 11:3 Good Rotation The Two Witnesses (RoJ) RoJ 42-The-Two-Witnesses-R Revelation of John Hero Green/White 12 6 Martyr, Prophet If Hero is discarded, you may set it aside for 3 turns instead. Limit once per game. You may activate an O.T. Curse or deactivate a Curse. After battle, discard all Evil Characters that blocked. Rare Revelation 11:3 Good Rotation The Vineyard Prp The_Vineyard_(Pr) Prophets GE Purple Holder may take all Purple Brigade Heroes in his Territory and set them aside for two turns to increase them by 4/4. Rare Isaiah 5:7 Good The Wages of Sin Pat The_Wages_of_Sin_(Pa) Patriarchs EE Crimson 2 2 Search draw pile for one Grim Reaper card and put it in your hand, or remove a Hero in a territory from the game. Uncommon Romans 6:23 Evil The Wages of Sin (FoM) FoM 145-The-Wages-of-Sin-UR Fall of Man EE Black/Crimson/Orange 2 2 Territory You may take an evil card that has a discard ability from deck or Reserve. You may add that card to battle, discard a Hero in battle or underdeck this card. Ultra Rare Romans 6:23 Evil Rotation The Watchful Leaders CoW The_Watchful_Leaders_(CoW) Cloud of Witnesses Hero Clay 6 6 When put in play from hand, gain one church identifier May band to a Hero from the same church as this Hero. Protect that Hero from harm. Common Hebrews 13:7 Good Rotation The Watchful Leaders (CoW AB) CoW (AB) CoW_AB_N76-The-Watchful-Leaders Cloud of Witnesses (Alternate Border) Hero Clay 6 6 When put in play from hand, gain one church identifier May band to a Hero from the same church as this Hero. Protect that Hero from harm. Common Hebrews 13:17 Good Rotation The Watchman Prp The_Watchman_(Pr) Prophets Hero Green 8 4 Uncommon Ezekiel 3:17 Good The Watchman (Promo) Pmo-P2 The-Watchman_(Promo) Promo Hero Green 4 12 Prophet Negate evil search and shuffle abilities. You may exchange this Hero with a Major or Minor prophet in deck, territory, discard pile or Reserve. If it is Ezekiel, you may reveal a hand or draw 2. Cannot be interrupted. Promo Ezekiel 3:17 Good Rotation The Watchman (Roots) RR 087-The-Watchman.jpg Roots Hero Green 4 12 Warrior Prophet You may draw 2 or exchange this card with an O.T. green human prophet from discard pile or Reserve. Ezekiel 3:17 Good Rotation The Widow at Zarephath PoC 064-The-Widow-at-Zarephath Prophecies of Christ Hero White 2 3 Cloud X = # of opponent’s evil brigades Prevent Evil Characters with toughness X or less. You may exchange this card with Elijah from deck, discard pile or Reserve to take a green Enhancement from Reserve. Cannot be interrupted. Common I Kings 17:9 Good Rotation The Winged Leopard RoA The_Winged_Leopard_(RA) Rock of Ages Evil Character Black/Orange 9 10 Male, Beast (Demon), Greek Discard a Persian. Immune to white brigade. May band to a Greek. Fixed Daniel 7:6 Evil The Winged Leopard (PoC) PoC 162-The-Winged-Leopard Prophecies of Christ Evil Character Black/Orange 9 10 Warrior Greek, Beast, Demon, X = # of good brigades in battle You may reserve a Persian, or draw X (limit 3 unless you control another Greek). May band to a Greek. Common Daniel 7:6 Evil Rotation The Winged Lion RoA The_Winged_Lion_(RA) Rock of Ages Evil Character Crimson/Orange 5 6 Male, Beast (Demon), Babylonian Discard an Assyrian. Immune to green brigade. May band to a Babylonian. Fixed Daniel 7:4 Evil The Winged Lion (PoC) PoC 160-The-Winged-Lion Prophecies of Christ Evil Character Crimson/Orange 5 6 Warrior Babylonian, Beast, Demon You may reserve a card from hand. If you do, take an Assyrian to territory or shuffle a Daniel crimson Enhancement from discard pile. May band to a Babylonian. Common Daniel 7:4 Evil Rotation The Woman at the Well TxP The_Woman_at_the_Well_(TxP) Thesaurus ex Preteritus Hero Gold 3 4 Samaritan Search opponent's deck for a Lost Soul and a human Evil Character and put them in opponent's territory. Cannot be negated. Fixed John 4:7 Good The Woman at the Well (GoC) GoC 095-The-Woman-at-the-Well Gospel of Christ Hero Gold 4 2 Star Samaritan STAR: Topdeck a Samaritan from deck. HERO: N.T. Enhancements used by this card are regardless of protect abilities. May band to a Samaritan, or you may take a Gospel Artifact from Reserve. Common John 4:7 Good Rotation The Woman of Thebez RoA The_Woman_of_Thebez_(RA2) Rock of Ages Evil Character Black 4 4 Canaanite, X = # of Canaanites in battle If Tower of Thebez is in play, you may draw X and play a black Judges Enhancement. Cannot be negated. Fixed Judges 9:53 Evil The Woman with Child (RoJ AB) RoJ (AB) RoJ_AB_N85-The-Woman-with-Child Revelation of John (Alternate Border) Hero White 6 12 Prophet Protect this Hero from demons. You may search deck or Reserve for A Child is Born or a good Dominant. If it is Son of God, this cannot be interrupted. Common Revelation 12:1-2 Good Rotation The Woman with Child (RoJ) RoJ 85-The-Woman-with-Child Revelation of John Hero White 6 12 Prophet Protect this Hero from Demons. You may search deck or Reserve for A Child is Born or a good Dominant. If it is Son of God, this cannot be interrupted. Common Revelation 12:1-2 Good Rotation The Word Spreads 10A The_Word_Spreads_(H) 10th Anniversary GE Purple 1 4 Convert a human evil character to a green brigade hero. Cannot be negated if used by a Deacon. Deck Acts 4:4 Good Thievery of Judas Di Thievery_of_Judas_(Di) Disciples EE Crimson 3 3 If used by a N.T. human, each opponent must give you a card from hand or Artifact pile. You may discard a good Enhancement in play or set-aside. Fixed John 12:6 Evil Thievery of Judas (GoC) GoC 199-Thievery-of-Judas Gospel of Christ EE Crimson 6 0 Star Gospel STAR: Topdeck a thief from Reserve. / EE: If used by a thief, you may play an Enhancement from a Reserve (or from opponent's hand) regardless of brigade. Common John 12:6 Evil Rotation Third Bowl of Wrath (RoJ AB) RoJ (AB) RoJ_AB_N34-Third-Bowl-of-Wrath Revelation of John (Alternate Border) GE/EE White/Silver/Crimson 3 4 X = # of martyrs in your discard pile GE: Discard up to X evil cards. EE: Discard a Hero (or 2 martyrs). Common Revelation 16:4 Neutral Rotation Third Bowl of Wrath (RoJ) RoJ 34-Third-Bowl-of-Wrath Revelation of John GE/EE Silver/White/Crimson 3 4 X = # of Martyrs in your discard pile GE: Discard up to X evil cards. EE: Discard a Hero (or 2 martyrs). Common Revelation 16:4 Neutral Rotation Third Heaven Ap Third_Heaven_(Ap) Apostles GE Blue 0 5 Holder may look at defender's hand, pick one evil card, and shuffle it back into defender's draw pile. Rare II Corinthians 12:2-3 Good Third Seal (Famine) (RoJ AB) RoJ (AB) RoJ_AB_N28-Third-Seal-Famine Revelation of John (Alternate Border) GE/Evil Character Silver (Brown/Gold) 3(2) 2(3) Symbolic, X = strength of a discarded card GE: Opponent must topdeck and/or underdeck 3 evil cards from hand. EC: Discard the top card of all opponents’ deck. Decrease a Hero X/X. Common Revelation 6:5 Neutral Rotation Third Seal, Famine (RoJ) RoJ 28-Third-Seal-Famine Revelation of John GE/Evil Character Silver/Brown/Gold 3 2 Symbolic, X = strength of a discarded card Good: Opponent must topdeck and/or underdeck 3 evil cards from hand. Evil: Discard the top card of all opponents' decks. Decrease a Hero X/X. Common Revelation 6:5 Neutral Rotation Thirty Pieces of Silver Ap Thirty_Pieces_of_Silver_(Ap) Apostles Artifact Regardless of battle outcome Hero is discarded. David's Harp has no effect. May be used twice. Ultra Rare Matthew 26:15-16 Neutral Thirty Pieces of Silver (GoC) GoC 016-Thirty-Pieces-of-Silver Gospel of Christ Artifact Select an opponent. You may give this card to that player (or discard it if you control Judas Iscariot) to take a character from that player's territory to territory. Common Matthew 26:15-16 Neutral Rotation Thomas (Ap) Ap Thomas_(Ap) Apostles Hero Blue 7 7 All enhancements played on Thomas may not be interrupted, prevented, or negated. Rare Luke 6:13-16 Good Thomas (Di) Di Thomas_(Di) Disciples Hero Purple 7 7 Disciple Enhancements used by Thomas cannot be negated. May band to Matthew. Fixed Luke 6:13-16 Good Thomas the Twin / Thomas the Assured (GoC) GoC 113-Thomas Gospel of Christ Hero Purple (Clay) 5(3) 3(5) Territory Disciple, Jerusalem, Missionary, Martyr TOP: If an opponent uses a search ability, you may take a good Dominant from deck. If attacking, you may convert this card to meek to band to a martyr. BOTTOM: Meek Common John 20:28 Good Rotation Thorn in the Flesh Pmo-P1 Thorn_in_the_Flesh_(Promo) Promo EE Pale Green Place this card on a Hero. It cannot be removed by a Healing card. Each time holder's demon blocks that Hero, holder discards a card at random from opponent's hand. Promo II Corinthians 12:7 Evil Thorns and Thistles (CoW AB) CoW (AB) CoW_AB_N09-Thorns-and-Thistles-R Cloud of Witnesses (Alternate Border) Curse Brown 4 2 Deactivate all but one Artifact in each territory (except Thorns and Thistles). Negate characters in territories. Restrict players to one active Artifact. Rare Hebrews 6:7-8 Evil Rotation Thorns and Thistles (CoW) CoW Thorns_and_Thistles_(CoW) Cloud of Witnesses Curse Brown 4 2 Deactivate all but one Artifact in each territory (except Thorns and Thistles). Negate characters in territories. Restrict players to one active Artifact. Rare Hebrews 6:7-8 Evil Rotation Threatened Lives AW Threatened_Lives_(AW) Angel Wars EE Brown Place a site and its contents beneath owner's draw pile. Opponent may withdraw a Hero from battle to negate this. Common Evil Three Angels Pat Three_Angels_(Pa) Patriarchs GE Silver Up to two silver brigade Heroes may join the battle. Ability cannot be interrupted or prevented by an Artifact. Uncommon Genesis 18:2-3 Good Three Crosses Ap Three_Crosses_(Ap) Apostles EE Black 6 1 Common Luke 23:32 Evil Three Nails Ap Three_Nails_(Ap) Apostles Artifact No demon may block while this Artifact is in play. Ultra Rare Mark 15:24-25 Neutral Three Nails (GoC) GoC 017-Three-Nails-R Gospel of Christ Artifact Unity: Heroes (Meek) If opponent has board advantage, you may banish this card. If you do, shuffle all cards in play, set-aside areas and hands and each player must draw 8. Regardless of protect abilities. Cannot be negated. Rare John 19:16 Neutral Rotation Three Woes (RoJ AB) RoJ (AB) RoJ_AB_N01-Three-Woes-UR Revelation of John (Alternate Border) Dominant When put in play choose to be good or evil Place in territory: Negate a card of a different alignment than this card for one round. Each upkeep, you may negate a card of a different alignment than this card for one round. Ultra Rare Revelation 9:12 Neutral Rotation Three Woes (RoJ) RoJ 01-Three-Woes-UR Revelation of John Dominant When put in play choose to be good or evil Place in territory: Negate a card of a different alignment than this card for one round. Each upkeep, you may negate a card of a different alignment than this card for one round. Ultra Rare Revelation 9:12 Neutral Rotation Three Woes [Fundraiser] Fund FR-Three-Woes Fundraiser Dominant [When put in play choose to be good or evil] Place in territory: Negate a card of a different alignment than this card for one round. Each upkeep, you may negate a card of a different alignment than this card for one round. Promo Revelation 9:12 Neutral Rotation Threshing Floor (LoC) LoC LoC_025-Threshing-Floor-R Lineage of Christ Fortress X = # of your Ruth and/or meek Heroes Protect meek and Ruth Heroes in territory from harm. If your lone meek or Ruth Hero attacks, you may look at the top X cards of deck: Take up to 1. Topdeck or underdeck the rest. Rare Ruth 3:6 Good Rotation Thrown into the Nile (1st Print - K) K1P K46-1P-Thrown-into-the-Nile K Starter (1st Print) EE Pale Green 1 1 Discard all Heroes in battle. Starter Exodus 1:22 Evil Rotation Thrown into the Nile [K] K K46-Thrown-into-the-Nile K Starter EE Pale Green 1 1 Discard all Heroes in battle. Starter Exodus 1:22 Evil Rotation Thrown into the Sea 10A Thrown_into_the_Sea_(G) 10th Anniversary GE Gold 3 4 Shuffle all warrior class evil characters in play back into their owners' draw piles. Deck Exodus 14:27 Good Thrown to the Beasts CoW Thrown_to_the_Beasts_(CoW) Cloud of Witnesses EE Brown/Crimson 6 0 If used by a human, band to a non-human. If used by a non-human, discard a human. Cannot be prevented if used by an animal. Common Daniel 6:7 Evil Rotation Thrown to the Beasts (CoW AB) CoW (AB) CoW_AB_N97-Thrown-to-the-Beasts Cloud of Witnesses (Alternate Border) EE Brown/Crimson 6 0 If used by a human, band to a non-human. If used by a non-human, discard a human. Cannot be prevented if used by an animal. Common Daniel 6:7 Evil Rotation Timon (EC) TEC Timon_(EC) Early Church Hero Clay 3 7 If you control the most Lost Souls, you may search opponent's deck for a Lost Soul and put it in his territory. May band to a deacon. Common Acts 6:5 Good Rotation Timon (Pi) Pri Timon_(Pi) Priests Hero Blue 3 4 Deacon If you have fewer Redeemed Souls than your opponent, you may draw two cards. Uncommon Acts 6:5 Good Timothy (Ap) Ap Timothy_(Ap) Apostles Hero White 4 4 If two or more Heroes are in holder's territory with 7 or greater offense, Timothy may not start the rescue attempt. After Timothy has won one battle, he increases 3/3 and may start rescue attempts. Common I Corinthians 4:17 Good Timothy (EC) TEC Timothy_(EC) Early Church Hero Clay 1 1 Apostle, Missionary Protect missionaries in territories from harm. When a Lost Soul is rescued, increase a Missionary 3/3. Good Ephesians Enhancements cannot be prevented. Common I Corinthians 4:17 Good Rotation Timothy (H) 10A Timothy_(H) 10th Anniversary Hero White 4 4 Each time Timothy makes a successful rescue, he gains 3/3. Deck I Corinthians 4:17 Good Tithe Pri Tithe_(Pi) Priests GE Green 1 10 You may place an Enhancement from hand on a Hero of matching brigade in your territory. The next time that Hero enters battle, that Enhancement activates and holder may draw a card. Common Malachi 3:10 Good Titus Ap Titus_(Ap) Apostles Hero White 4 5 Evil Characters may not band while Titus is in battle. All banded Evil Characters in battle must return to their territories. Rare Titus 1:5 Good Titus (EC) TEC Titus_(EC) Early Church Hero Clay 4 5 Greek, Missionary Each player must draw 1. Negate evil band abilities. Cannot be interrupted. Common II Corinthians 7:6 Good Rotation Titus Justus TEC Titus_Justus Early Church Hero Clay 3 2 Territory Corinth If a missionary is in play, protect your Corinth Heroes from opponents' Evil Characters of */4 or less. Common Acts 18:7 Good Rotation Titus, the Messenger (Roots) RR 057-Titus.jpg Roots Hero Clay 4 5 Greek, Missionary Protect Evil Characters from band abilities. If alone, you may choose an evil N.T. human to block. Titus 1:4 Good Rotation To Each His Own I To_Each_His_Own_(I) I EE Brown 1 1 Each player may search his discard pile for an evil Enhancement. Deck Judges 21:25 Evil Rotation Today CoW Today_(CoW) Cloud of Witnesses GE/EE White/Brown 1 7 Territory Involves music You may convert an Evil Character in battle or discard an evil card in a set aside area. Shuffle all Heroes that are set aside. Common Hebrews 4:7 (Psalm 95:7-8) Neutral Rotation Today (CoW AB) CoW (AB) CoW_AB_N27-Today Cloud of Witnesses (Alternate Border) GE/EE White/Brown 1 7 Territory Involves music You may convert an Evil Character in battle or discard an evil card in a set aside area. Shuffle all Heroes that are set aside. Common Hebrews 4:7 (Psalm 95:7-8) Neutral Rotation Tola Ki Tola_(Ki) Kings Hero Gold 6 4 Israelite Judge Holder may draw a card. Uncommon Judges 10:1 Good Torment AW Torment_(AW) Angel Wars EE Multi 0 3 Heal any Evil Character that is being discarded, except by a dominant. Ultra Rare Revelation 9:5-6 Evil Torment (Roots) RR 213-Torment.jpg Roots EE Orange 0 5 Territory Heal an Evil Character or underdeck a Hero. Revelation 9:5 Evil Rotation Tormentors War Tormentors_(Wa) Warriors EE Crimson 1 1 All evil enhancements with abilities of less than 3/3 are worth triple their face value until end of battle. Common Matthew 18:34 Evil Torn Kingdom (LoC) LoC LoC_057-Torn-Kingdom Lineage of Christ GE/EE Gold/Brown 3(1) 1(3) GE: Negate an evil card or discard an evil human and a Site. EE: Negate a good card or discard a human Hero and a good Fortress. Common I Kings 11:11 Neutral Rotation Torn Mantle Prp Torn_Mantle_(Pr) Prophets EE Pale Green No good banding cards can be played this turn. Any currently in play are discarded. Rare I Samuel 15:27-28 Evil Tower (Ki) Ki Tower_(Ki) Kings EE Pale Green Set human Evil Character aside for 3 turns. Character returns with ability to negate all special abilities on character cards. Rare Judges 9:51 Evil Tower (Wa) War Tower_(Wa) Warriors EE Pale Green Set Evil Character aside for 6 turns. Character returns able to interrupt and prevent all special abilities on character cards including The Strong Angel. Rare Judges 9:51 Evil Tower of Thebez RoA Tower_of_Thebez_(RA2) Rock of Ages Fortress Holds any # of Black Canaanites While occupied and all your Evil Characters are Canaanites, negate Heroes. Protect contents from opponents. If attacked, you may return a card from here to territory. Fixed Judges 9:51 Evil Training in Righteousness Pri Training_in_Righteousness_(Pi) Priests GE Gold Set a single-color human Hero aside for four turns. On return, Hero gains two additional brigade colors of holder's choice. Common II Timothy 3:16-17 Good Transfiguration Ap Transfiguration_(Ap) Apostles GE White Holder may search draw pile or discard pile for Moses or Elijah, and band one or both into battle. This effect may not be negated, prevented, or interrupted. Rare Luke 9:29-30 Good Transfiguration (GoC) GoC 068-Transfiguration-R Gospel of Christ GE Clay/Purple 3 3 Star STAR: Topdeck a good Dominant from deck. GE: Interrupt the battle. N.T. Hero may band to Moses and Elijah from Reserve, deck and/or territory. Cannot be negated. Rare Luke 9:29-30 Good Rotation Transgressors PoC 173-Transgressors Prophecies of Christ Evil Character Brown 6 7 Territory Generic, Holds a single-brigade brown Curse (Star) Play this character. (EC) If played from hand, you may reserve a card from hand to activate a brown Curse from Reserve on this card. Common Hosea 6:7 Evil Rotation Trapped in Cleverness Ap Trapped_in_Cleverness_(Ap) Apostles GE Blue Take any Evil Character in play prisoner and place in your land of bondage. Treat as a Lost Soul. Rare I Corinthians 3:18 Good Trapped in Cleverness (EC) TEC Trapped_in_Cleverness_(EC) Early Church GE Clay Capture a human Evil Character to opponent's Land of Bondage. Common I Corinthians 3:18 Good Rotation Treacherous Land PoC 127-Treacherous-Land-R Prophecies of Christ Site Green/White If you activate a Curse, you may underdeck an evil card from Reserve. If an opponent plays a good multi-brigade card in battle or a Dominant, you may draw 1 from bottom of deck. Rare Jeremiah 18:16 Neutral Rotation Treacherous Land (2022 - 2nd Place) Pmo-P2 Treacherous-Land-alt Promo Site Green/White If you activate a Curse, you may underdeck an evil card from Reserve. If an opponent plays a good multi-brigade card in battle or a Dominant, you may draw 1 from bottom of deck. Promo Jeremiah 18:16 Neutral Rotation Treachery FoM 139-Treachery Fall of Man EE Crimson/Brown 3 -3 Opponent must give you an evil Enhancement from hand. Play that Enhancement regardless of brigade. Cannot be interrupted. Common Psalm 38:12 Evil Rotation Treachery (L) Main Treachery_(UL) Main EE Crimson 2 2 Common Malachi 2:10 Evil Treachery (UL) Main UL Treachery_(UL) Main Unlimited EE Crimson 2 2 Common Malachi 2:10 Evil Treachery Afoot Pat Treachery_Afoot_(Pa) Patriarchs EE Brown 5 0 Discard any O.T. male Evil Character in an opponent's territory. Common II Kings 9:23 Evil Treachery of Jezebel Wom Treachery_of_Jezebel_(Wo) Women EE Crimson 2 1 The effect of the last enhancement card played in current battle may be interrupted and its effect is either prevented or redirected to the Hero of your choice. Common I Kings 21:15 Evil Treachery of Jezebel (PoC) PoC 069-Treachery-of-Jezebel Prophecies of Christ EE Black/Brown 2 1 Territory Take a Site. If played in battle, interrupt and redirect a good Enhancement. Common I Kings 21:15 Evil Rotation Treason! Treason! (LoC) LoC LoC_231-Treason-Treason Lineage of Christ EE Brown 2 2 Negate protect abilities on other cards. If used by royalty, discard all evil humans in battle to protect meek Lost Souls from rescue (except by meek Heroes). Common II Kings 11:14 Evil Rotation Treasures of War Ki Treasures_of_War_(Ki) Kings EE Crimson Discard the top card of opponent's draw pile and draw the top card of own draw pile. Common II Kings 25:14 Evil Treasures of War (CoW AB) CoW (AB) CoW_AB_N102-Treasures-of-War-R Cloud of Witnesses (Alternate Border) EE Brown/Crimson/Pale Green Territory Place in territory: You may discard this card to negate and discard an Artifact or the last Artifact activated. Cannot be negated if a brown king is in play. Rare Ezra 9:7 Evil Rotation Treasures of War (CoW) CoW Treasures_of_War_(CoW) Cloud of Witnesses EE Brown/Crimson/Pale Green Territory Place in territory: You may discard this card to negate and discard an Artifact or the last Artifact activated. Cannot be negated if a brown king is in play. Rare Ezra 9:7 Evil Rotation Tree of Knowledge 3E Tree_of_Knowledge_(E) 3rd Edition Site Gold Deck Genesis 2:17 Neutral Tree of Knowledge (FoM) FoM 002-Tree-of-Knowledge Fall of Man Site Blue/Silver Unity Lost Souls (O.T.) If you play this Site, you may take The Serpent or Forbidden Fruit from deck, discard pile or Reserve. While occupied, reveal all cards that opponents take or draw by their ability. Common Genesis 2:17 Neutral Rotation Trembling Demon FoOF Trembling_Demon_(FF) Faith of Our Fathers Evil Character Orange 0 3 Demon, Generic If no good Enhancements are played this battle, protect all Lost Souls from rescue. Opponent may discard a good Enhancement from hand to negate this. Fixed James 2:19 Evil Trembling Demon (Roots) RR 206-Trembling-Demon.jpg Roots Evil Character Orange 0 3 Demon, Generic Opponent may discard a good Enhancement from hand. If they do not, protect Lost Souls from rescue. James 2:19 Evil Rotation Tribal Elder 3E Tribal_Elder_(E) 3rd Edition Hero Blue 6 5 May band to one O.T. human Hero. Deck Exodus 12:21 Good Tribulation (RoJ AB) RoJ (AB) RoJ_AB_N126-Tribulation Revelation of John (Alternate Border) EE Orange 3 3 Capture all Heroes in battle. Cannot be prevented if used by a Revelation Evil Character. Common Revelation 2:10 Evil Rotation Tribulation (RoJ) RoJ 126-Tribulation Revelation of John EE Orange 3 3 Capture all Heroes in battle. Cannot be prevented if used by a Revelation Evil Character. Common Revelation 2:10 Evil Rotation Tribute [2023 - Seasonal] Pmo-P3 Tribute-promo.jpg Promo Artifact You may discard this card to give a card in territory to opponent's territory. Protect that card from harm this turn. Seasonal II Kings 17:3 Neutral Rotation Triumphal Entry PoC 211-Triumphal-Entry Prophecies of Christ GE Green/Purple/Teal 1 1 Territory, Star STAR: Look at the bottom 6 cards of deck: Topdeck 1. GE: You may topdeck a Hero or good Dominant from deck. Common Zechariah 9:9 Good Rotation Troops Discharged Ki Troups_Discharged_(Ki) Kings EE Gold Select two Evil Characters in play to fight each other. Wall of Protection has no effect. Common II Chronicles 25:10 Evil Trumpet and Sword Di Trumpet_and_Sword_(Di) Disciples GE Red/Teal 5 2 X = # of your O.T. warrior class Heroes If a Tabernacle priest is in play, negate and discard a single-color Site or Evil Character Fortress. Discard up to X human Evil Character Characters. Fixed Joshua 6:20-21 Good Trumpet Blast Pri Trumpet_Blast_(Pi) Priests GE Teal 7 0 Discard an evil Fortress or occupied Site from play to discard all Evil Characters in battle. Ultra Rare Joshua 6:8 Good Trumpet Blast (Roots) RR 059-Trumpet-Blast.jpg Roots GE Clay 7 0 Discard an evil Fortress and all evil cards in battle. Cannot be prevented if used by a priest. Joshua 6:8 Good Rotation Trumpet in Zion PoC 178-Trumpet-in-Zion Prophecies of Christ GE Green/Red/Teal 3 1 (Star) Topdeck a City from Reserve. (HE) Negate an evil or neutral card. Cannot be prevented by an evil card. Common Joel 2:1 Good Rotation Trumpet Judgements (RoJ) RoJ 82-Trumpet-Judgments Revelation of John GE Silver 0 7 Discard up to 3 Sites and/or evil Fortresses. Decrease up to 3 Evil Characters 3/3. Common Revelation 8:6 Good Rotation Trumpet Judgments (RoJ AB) RoJ (AB) RoJ_AB_N82-Trumpet-Judgments Revelation of John (Alternate Border) GE Silver 0 7 Discard up to 3 Sites and/or evil Fortresses. Decrease up to 3 Evil Characters 3/3. Common Revelation 8:6 Good Rotation Trumpets and Torches J Trumpets_and_Torches_(J) J GE Gold 3 3 Underdeck an Evil Character. Deck Judges 7:20 Good Rotation Trust Pat Trust_(Pa) Patriarchs GE Purple Hero may withdraw from battle unharmed. All good enhancements played this battle may return to owner's hand except this one. Uncommon Genesis 22:8 Good Trust in the Lord 10A Trust_in_the_Lord_(G) 10th Anniversary GE Green 4 2 Negate and discard the last evil enhancement played this battle. Deck Exodus 14:31 Good Truthfulness of Nathan (L) Main Truthfulness_of_Nathan_(UL) Main GE Blue 2 2 Common II Samuel 12:5-7 Good Truthfulness of Nathan (UL) Main UL Truthfulness_of_Nathan_(UL) Main Unlimited GE Blue 2 2 Common II Samuel 12:5-7 Good Tubal-cain FoM 017-Tubal-cain Fall of Man Evil Character Pale Green 2 2 Warrior Antediluvian You may take an Artifact or weapon from deck or Reserve (or play it if opponent has used a draw or search ability this turn). Cannot be interrupted. Common Genesis 4:22 Evil Rotation Turn to Egypt PoC 111-Turn-to-Egypt Prophecies of Christ EE Gold 0 3 Territory Discard the top 2 cards of each opponent’s deck. If played in battle, place on opponent’s human: Take human to territory. Common Isaiah 30:3 Evil Rotation Turncoat (LoC) LoC LoC_223-Turncoat Lineage of Christ EE Brown/Crimson Withdraw all opposing characters. You may take one of the withdrawn humans to territory and convert it. Common II Kings 8:21 Evil Rotation Twelve Gates (RoJ AB) RoJ (AB) RoJ_AB_N16-Twelve-Gates Revelation of John (Alternate Border) Fortress X = # of evil brigades in battle If you control 12 angels and/or male Genesis Heroes and one is blocked, discard up to X evil cards in opponent’s territory. Limit once per turn. Protect Heroes in territory from evil cards. Common Revelation 21:12 Good Rotation Twelve Gates (RoJ) RoJ 16-Twelve-Gates Revelation of John Fortress X = # of evil characters in battle If you control 12 or more angels and/or male, Genesis Heroes and one is blocked, you may discard up to X evil card in opponent's territory. Limit once per turn. Protect Heroes in territory from evil cards. Common Revelation 21:12 Good Rotation Twenty Shekels IR 008-Twenty-Sheckels Israel's Rebellion Artifact You may bounce an O.T. human in a territory. You may reveal opponent’s hand: Play a character. Common Genesis 37:28 Neutral Rotation Twice Afflicted (AW) AW Twice_Afflicted_(AW) Angel Wars EE Gray 2 4 If used by a demon, search discard pile for a gray brigade enhancement and play it. Prevent all special abilities that return cards to hand. Common Luke 11:26 Evil Twice Afflicted (J) J Twice_Afflicted_(J) J EE Orange 0 2 Search your discard pile for an orange Enhancement and play it. Deck Luke 11:26 Evil Rotation Two Bears RoA Two_Bears_(RA) Rock of Ages GE Green 4 2 If used by a Prophet, interrupt the battle and select one card of each evil brigade in play. Shuffle them into owner's deck. Fixed II Kings 2:24 Good Two Bears (PoC) PoC LR23-Two-Bears Prophecies of Christ GE Green 4 2 If used by a Prophet, interrupt the battle and shuffle an evil card of each evil brigade in play. Legacy Rare II Kings 2:24 Good Rotation Two by Two FoM 022-Two-by-Two Fall of Man GE/EE Blue/Crimson 2 7 Territory You may take a Genesis Fortress or an animal (or 2 animals if you control Noah's Ark) from deck (or Reserve if used by a flood survivor). Common Genesis 7:8-9 Neutral Rotation Two Olive Branches Prp Two_Olive_Branches_(Pr) Prophets GE Gold A second Hero from the Gold Brigade may be added to the battle for one turn. Rare Zechariah 4:12 Good Two Possessed (GoC) GoC 254-Two-Possessed Gospel of Christ EE Orange 2 2 Territory ["Violent Possessor" Token (2/2 orange male demon) Unity: Evil Characters (Gospel)] Gospel Create 2 Evil Character tokens. Place each of those tokens on a human Hero: Restrict Hero's controller from playing Enhancements on it. Common Matthew 8:28 Evil Rotation Two Possessed by Demons FoOF Two_Possessed_by_Demons_(FF) Faith of Our Fathers EE Orange Set any 2 humans aside until Son of God is played. Fixed Matthew 8:28 Evil Two Thousand Horses Ki Two_Thousand_Horses_(Ki) Kings EE Pale Green 2 2 Weapon Holder may interrupt the battle, draw 2 cards from the top of own draw pile, and play the next enhancement. Common II Kings 18:23 Evil Two Thousand Horses (Roots) RR 221-Two-Thousand-Horses.jpg Roots EE Pale Green 2 2 Warrior [X = # of your evil Assyrians] You may draw X (limit 2). If 3 or more Heroes are in battle, you may play an O.T. pale green Enhancement. II Kings 18:23 Evil Rotation Unaware AW Unaware_(AW) Angel Wars EE Gray 0 4 All demons in play are immune to selected Hero this turn. Rare I Peter 5:8 Evil Unbound FoOF Unbound_(FF) Faith of Our Fathers GE White 3 3 Negate evil capture abilities. Return all captured Heroes to owner's territories. Add any number of them to the battle. Fixed Daniel 3:25 Good Unbowed FoOF Unbowed_(FF) Faith of Our Fathers GE White 3 3 X = Number of Heroes with a Daniel reference in play All Heroes are immune to selected evil brigade. Negate and deactivate an Artifact depicting an idol. Decrease all demons in play by 0/X. Fixed Daniel 3:18 Good Unclean Animals [Camels] IR 104-Unclean-Animals-camel Israel's Rebellion Evil Character Crimson 4 9 Generic, Animal Negate band abilities. You may paralyze a Hero in a territory for 2 turns. Cannot be prevented. Common Deuteronomy 14:7 Evil Rotation Unclean Animals [Rock Hyrax] IR 105-Unclean-Animals-hyrax Israel's Rebellion Evil Character Crimson 1 4 Generic, Animal Negate good draw abilities. May band to an animal. Cannot be interrupted. Common Leviticus 11:26 Evil Rotation Unclean Spirit (E) 3E Unclean_Spirit_(E) 3rd Edition Evil Character Brown 4 3 May band to any human Evil Character. Deck Matthew 12:43 Evil Unclean Spirit (J) J Unclean_Spirit_(J) J Evil Character Orange 4 3 Demon, Generic May band to a human Evil Character. Deck Matthew 12:43 Evil Rotation Unclean until Evening IR 106-Unclean-until-Evening Israel's Rebellion EE Crimson 0 4 Negate other Enhancements. If an animal is in battle, you may take an evil Dominant from deck. Common Leviticus 11:24 Evil Rotation Uncleanness IR 111-Uncleaness Israel's Rebellion EE Gray 3 3 Withdraw all Heroes. If used by an evil priest, you may draw 1 and this card cannot be prevented. Common Leviticus 15:31 Evil Rotation Undefiled FoOF Undefiled_(FF) Faith of Our Fathers GE White 4 3 If used by an O.T. Hero, interrupt and discard the last Evil Enhancement played in battle and discard all evil Enhancements on your Heroes. You may play the next Enhancement. Fixed Daniel 1:8 Good Unfaithful Priests Pri Unfaithful_Priests_(Pi) Priests Evil Character Brown 6 5 Generic, Priest Select up to two good Enhancements in a discard pile and remove them from the game. Prevent all special abilities on sacrifice enhancements. Common Malachi 1:6 Evil Unholy Writ Ap Unholy_Writ_(Ap) Apostles Artifact A human Hero in battle may be taken prisoner. Discard Artifact after use. Ultra Rare Acts 9:2 Neutral Unholy Writ (GoC) GoC LR68-Unholy-Writ Gospel of Christ Artifact During battle, you may discard this card to capture a human Hero in battle. Legacy Rare Acts 9:2 Neutral Rotation Unified Kingdom Pri Unified_Kingdom_(Pi) Priests GE Purple Interrupt each Wall of Protection and band any number of O.T. human Heroes into battle. Cannot be negated if used by David. Common II Samuel 5:3 Good Unified Kingdom (Roots) RR 105-Unified-Kingdom.jpg Roots GE Purple 1 6 David in Title/Scripture Interrupt the battle. Hero may band to up to 3 O.T. human Heroes. Cannot be negated if used by David. II Samuel 5:3 Good Rotation Unified Language FoM 030-Unified-Language Fall of Man GE/EE Multi/Multi If used by a human, character may band to a human in each territory. Common Genesis 11:1 Neutral Rotation United Army Ki United_Army_(Ki) Kings GE Red All O.T. warrior class Heroes must join the battle. Uncommon II Samuel 10:7 Good Unity in Christ Ap Unity_in_Christ_(Ap) Apostles GE Green All N.T. Heroes must join the battle. Uncommon Galatians 3:28 Good Unity in Christ (EC) TEC Unity_in_Christ_(EC) Early Church GE Clay Band any number of clay Heroes into battle. Cannot be interrupted if Paul is in play. Rare Galatians 3:28 Good Rotation Unknown Nation Pri Unknown_Nation_(Pi) Priests Curse Gold 0 6 If opponent's Hero is in battle, you may discard this card to search draw pile for a human Evil Character and add it to battle. Cannot be interrupted. Uncommon Deuteronomy 28:36 Evil Unknown Nation (PoC) PoC 050-Unknown-Nation-R Prophecies of Christ Curse Gold 0 6 EE: Take a human to territory. Convert it. ART: While opponent is rescuing, you may discard this card to add an evil human from deck or Reserve to battle. Rare Deuteronomy 28:36 Evil Rotation Unpardonable (GoC) GoC 085-Unpardonable Gospel of Christ GE Clay 5 2 Territory Banish a character that has harmed or defeated a meek clay Hero this game (or an Evil Character if played in battle). Common Matthew 12:32 Good Rotation Unrepentant Moabites (LoC) LoC LoC_203-Unrepentant-Moabites Lineage of Christ Evil Character Gray 2 3 Generic, Moabite If more than one Hero is in battle, you may draw 1 and bounce a Hero. Otherwise, opponent must underdeck 2 cards from hand. Common Deuteronomy 23:3 Evil Rotation Unsuccessful Pri Unsuccessful_(Pi) Priests Curse Gray 0 6 Negate the last good Enhancement played in battle (may be used once). Uncommon Deuteronomy 28:29 Evil Unsuccessful (PoC) PoC 048-Unsuccessful Prophecies of Christ Curse Gray 0 6 EE: End the battle as a stalemate. ART: At any time, you may discard this card to negate an Enhancement (or the last Enhancement played) and discard it. Common Deuteronomy 28:29 Evil Rotation Untested Sword Ki Untested_Sword_(Ki) Kings EE Crimson 3 2 Weapon Discard David if Abishai is not in play. Common II Samuel 21:16 Evil Unthwarted (RoJ AB) RoJ (AB) RoJ_AB_N64-Unthwarted Revelation of John (Alternate Border) GE Blue/Silver If Job is the only human Hero you control, negate and discard an evil card. Common Job 42:1-2 Good Rotation Unthwarted (RoJ) RoJ 64-Unthwarted Revelation of John GE Blue/Silver If Job is the only human Hero you control, negate and discard an evil card. Common Job 42:1-2 Good Rotation Untouchable (GoC) GoC 084-Untouchable Gospel of Christ GE Clay 7 0 Star STAR: If you control a meek Hero, draw 2. GE: Interrupt the battle. Protect Heroes in battle from harm. You may bounce a character. Cannot be negated by a Pharisee or Sadducee. Common John 8:59 Good Rotation Uproar in Jerusalem TPC Uproar_in_Jerusalem_(PC) Persecuted Church EE Black/Gray 2 1 Withdraw a Hero. If a warrior class Roman is in play, you may capture the Hero instead. Common Acts 21:34 Evil Rotation Uriah (L) Main Uriah_(UL) Main Hero Red 6 6 Uncommon II Samuel 11:16 Good Uriah (UL) Main UL Uriah_(UL) Main Unlimited Hero Red 6 6 Uncommon II Samuel 11:16 Good Uriah the Hittite RoA Uriah_the_Hittite_(RA2) Rock of Ages Hero Red 6 2 Warrior Canaanite Protect Heroes in your territory from discard. After battle, if David is in play, discard Uriah and an Evil Character. Discard abilities cannot be negated. Fixed II Samuel 11:16 Good Urijah the High Priest Pri Urijah_the_High_Priest_(Pi) Priests Evil Character Gold 4 3 Judean High Priest You may negate and deactivate an Artifact in any player's Solomon's Temple, or search draw pile for Altar of Ahaz. May band to King Ahaz. Uncommon II Kings 16:11 Evil Urim and Thummim Pri Urim_and_Thummim_(Pi) Priests Artifact On activation, if you have a High Priest in play or set aside area, look at one opponent's hand. You may then deactivate this Artifact and activate a different Artifact. Rare Exodus 28:30 Neutral Urim and Thummim (PoC) PoC LR21-Urim-and-Thummim Prophecies of Christ Artifact Priestly Artifact If you have a high priest in play or set-aside area, look at an opponent's hand. You may then deactivate this Artifact and activate a different Artifact. Legacy Rare Exodus 28:30 Neutral Rotation Useless Fires Pri Useless_Fires_(Pi) Priests EE Black 1 5 Negate and deactivate an O.T. Artifact. Common Malachi 1:10 Evil Useless Tactics Ki Useless_Tactics_(Ki) Kings EE Brown 0 5 All weapon class enhancements are worth 0/0 this turn. This ability cannot be negated. Common II Kings 19:32 Evil User of Curious Arts TxP User_of_Curious_Arts_(TxP) Thesaurus ex Preteritus Evil Character Pale Green 6 7 Select an evil brigade. This character can use Enhancements of that brigade and orange, in addition to pale green. Cannot be negated. Fixed Acts 19:19 Evil User of Curious Arts (Roots) RR 218-User-of-Curious-Arts.jpg Roots Evil Character Pale Green 6 5 Generic, Magician May use evil Enhancements of a selected brigade. Cannot be negated. Acts 19:19 Evil Rotation Users of Curious Arts Prp Users_of_Curious_Arts_(Pr) Prophets Evil Character Gold 6 7 Generic, Magician Uncommon Acts 19:19 Evil Uzzah FoOF Uzzah_(FF) Faith of Our Fathers Evil Character Brown 3 2 You may discard Uzzah and an Artifact from your hand or artifact pile to protect all Lost Souls from rescue. Fixed II Samuel 6:7 Evil Uzzah, the Stricken (Roots) RR 162-Uzzah.jpg Roots Evil Character Brown 3 2 [Unity: Evil Characters (Brown)] You may underdeck an Artifact to protect O.T. Lost Souls from rescue. After battle, discard this card. II Samuel 6:7 Evil Rotation Vain Philosophy (J) J Vain_Philosophy_(J) J Dominant Look at an opponent's hand and underdeck a good card from that hand. Deck Colossians 2:8 Evil Rotation Vain Philosophy (L) Main Vain_Philosophy_(UL) Main EE Crimson 1 1 Evil Character ignores Purple Brigade. Rare Colossians 2:8 Evil Vain Philosophy (PoC) PoC LR36-Vain-Philosophy Prophecies of Christ Dominant Look at an opponent's hand: Underdeck a good card. Legacy Rare Colossians 2:8 Evil Rotation Vain Philosophy (UL) Main UL Vain_Philosophy_(UL) Main Unlimited EE Crimson 1 1 Evil Character ignores Purple Brigade. Rare Colossians 2:8 Evil Vain Vision Prp Vain_Vision_(Pr) Prophets EE Black 2 2 This card is worth 4/4 if played against a prophet. Uncommon Ezekiel 13:7 Evil Vain Vision (PoC) PoC 138-Vain-Vision-R Prophecies of Christ Dominant X = # of your evil prophets Look at the top 6 cards of a deck: You may put Lost Souls in play, take up to X cards you own and topdeck and/or underdeck the rest. Rare Ezekiel 13:7 Evil Rotation Valley of Dry Bones Prp Valley_of_Dry_Bones_(Pr) Prophets GE Green Return all Heroes from all discard piles to the Field of Play. Rare Ezekiel 37:10 Good Valley of Dry Bones (PoC) PoC 146-Valley-of-Dry-Bones-UR Prophecies of Christ Dominant You may release all captured Heroes and resurrect a Hero from each player. If a character is in battle, you may banish this card to take those Heroes to territory and add any number of those Heroes to battle. Ultra Rare Ezekiel 37:10 Good Rotation Valley of Salt (Ki) Ki Valley_of_Salt_(Ki) Kings GE White Discard any warrior class Evil Character in play. Cannot be negated if used by King Amaziah. Common II Kings 14:7 Good Valley of Salt (RoA) RoA Valley_of_Salt_(RA2) Rock of Ages GE Purple X 2 X = # of your O.T. warrior class Heroes Interrupt the battle and discard up to X Evil Characters. Opponent may place them beneath deck instead. Cannot be negated if used by King Amaziah. Fixed II Kings 14:7 Good Valley of Salt (Roots) RR 106-Valley-of-Salt.jpg Roots GE Purple X 2 [X = # of your good O.T. warriors] Interrupt the battle. Discard up to X Evil Characters. II Kings 14:7 Good Rotation Valor of Warriors Ki Valor_of_Warriors_(Ki) Kings GE Red 2 2 If used by a warrior class Hero, opponent may not play more than one additional enhancement this battle. Rare II Chronicles 17:13 Good Vengeance of Eternal Fire Ap Vengeance_of_Eternal_Fire_(Ap) Apostles GE Gold 1 1 Discard Kingdoms of this World and two Lost Soul sites from one player's territory and discard all Evil Characters placed on Lost Soul sites to guard them. Rare Revelation 20:14-15 Good Vengeance of Eternal Fire (RoJ AB) RoJ (AB) RoJ_AB_N59-Vengeance-of-Eternal-Fire Revelation of John (Alternate Border) GE Silver/White 1 1 Banish an Evil Character, all evil cards in all discard piles, a single-brigade Site and an evil Fortress in play or a set-aside area. Common Revelation 20:14-15 Good Rotation Vengeance of Eternal Fire (RoJ) RoJ 59-Vengeance-of-Eternal-Fire Revelation of John GE Silver/White 1 1 Banish an Evil Character, all evil cards in all discard piles, a single-brigade Site, and an evil Fortress in play or a set-aside area. Common Revelation 20:14-15 Good Rotation Victory Ki Victory_(Ki) Kings GE Silver Ignore any demon or beast in battle. May not be negated. Uncommon Jude 1:9 Good Vine-Grower's Rebellion (GoC) GoC 174-Vine-Growers-Rebellion-R Gospel of Christ EE Black/Gray Star STAR: Topdeck a meek Lost Soul. EE: If used by a Pharisee, a Sadducee or an evil prophet, discard all Heroes. Rare Matthew 21:35 Evil Rotation Violent Men CoW Violent_Men_(CoW) Cloud of Witnesses Evil Character Pale Green 11 2 Antediluvian, Generic First strike. If blocking, opponent must discard a character in territory or withdraw a Hero. Cannot be prevented. Common Genesis 6:13 Evil Rotation Violent Men (CoW AB) CoW (AB) CoW_AB_N123-Violent-Men Cloud of Witnesses (Alternate Border) Evil Character Pale Green 11 2 Antediluvian, Generic First strike. If blocking, opponent must discard a character in territory or withdraw a Hero. Cannot be prevented. Common Genesis 6:13 Evil Rotation Violent Possessor Token GoC Violent-Possessor-Token Gospel of Christ Token Evil Character Token Orange 2 2 Generic, Demon Token Matthew 8:28 Evil Rotation Violent Tendencies FoM 020-Violent-Tendencies Fall of Man EE Pale Green 7 -1 If used by an antediluvian human, begin a side battle between two Evil Characters. Cannot be prevented if used by Violent Men. Common Genesis 6:11 Evil Rotation Viper Bite War Viper_Bite_(Wa) Warriors EE Crimson 2 3 Selected Hero is poisoned and decreases 0/2 per turn. If Hero reaches */0 or less, discard Hero. Common Acts 28:3 Evil Virgin Birth PoC 089-Virgin-Birth Prophecies of Christ GE Green/White Territory (Star) Look at the top 6 cards of deck: You may underdeck this card to take 1. (HE) Take a human Hero from Reserve (or deck if used by a female). Common Isaiah 7:14 Good Rotation Visions FoOF Visions_(FF) Faith of Our Fathers GE Green 2 3 Select one of your Evil Characters to fight a blocking Evil Character. Prevent all special abilities on opponent's Enhancements during that battle. Fixed Daniel 7:1 Good Visions of Iddo the Seer Ki Visions_of_Iddo_th_Seer_(Ki) Kings GE Green Interrupt the battle and return all Heroes and good enhancements in battle to owner's hand except this one. Common II Chronicles 9:29 Good Visions of Iddo the Seer (Roots) RR 089-Visions-of-Iddo-the-Seer.jpg Roots GE Green 7 0 Interrupt the battle. Hero may band to up to 3 O.T. human Heroes. Cannot be negated if used by Iddo. II Chronicles 9:29 Good Rotation Voice from Heaven (GoC) GoC 005-Voice-from-Heaven Gospel of Christ Dominant X = # of cards banished from your Reserve by this card Enhancements are regardless of protect abilities this turn. Banish any number of cards from Reserve. Banish all discard piles (except good Dominants) and up to X cards from each opponent’s Reserve. Common John 12:28 Good Rotation Vulnerable Pat Vulnerable_(Pa) Patriarchs EE Gray 3 2 Evil Character has first strike ability. Negate all first strike abilities on all good cards this turn. Common I Samuel 26:12 Evil Vulnerable (LoC) LoC LoC_236-Vulnerable Lineage of Christ EE Gray 4 0 X = # of draw and/or search abilities used by opponent this turn Discard a Hero or up to X of opponent's Heroes. Common Ruth 2:22 Evil Rotation Walking on Water (GoC) GoC 121-Walking-on-Water Gospel of Christ GE Purple 1 5 Star STAR: Play a Lost Soul from a deck. GE: Negate an evil card. You may take a good card from Reserve (or add it to battle if you reveal a good Dominant from hand). Common Matthew 14:25 Good Rotation Walking on Water (I) I Walking_on_Water_(I) I GE Purple/Silver 2 3 Negate and discard the last evil Enhancement played in battle. Deck Matthew 14:30-31 Good Rotation Walking on Water (Promo) Pmo-P1 Walking_on_Water_(Promo) Promo GE Red 0 3 Interrupt the battle and make all N.T. Heroes immune to all evil brigades. Promo Matthew 14:25 Good Wall of Fire Prp Wall_of_Fire_(Pr) Prophets GE White 2 2 Black Brigade and Pale Green Brigade characters have no effect on current rescue attempt. Uncommon Zechariah 2:5 Good Wall of Protection Ap Wall_of_Protection_(Ap) Apostles Fortress Place this site in your territory. No character in your territory may be brought into battle by an opponent. Ultra Rare I Kings 9:15 Good Wall of Protection (LoC) LoC LoC_027-Wall-of-Protection-R Lineage of Christ Fortress Protect your characters from opponents’ band, choose and side battle abilities. Protect your meek Heroes from the first evil Enhancement played each battle. Rare Nehemiah 4:7 Good Rotation Wall of Protection (Promo) LoC Promo_Wall-of-Protection Promo Fortress Protect your characters from opponents’ band, choose and side battle abilities. Protect your meek Heroes from the first evil Enhancement played each battle. Promo Nehemiah 4:7 Good Rotation Wall of Water War Wall_of_Water_(Wa) Warriors GE Blue 3 2 Interrupt the current battle to give all Heroes not in the Field of Battle protection from damage this turn. Common Exodus 14:29 Good Wall's Collapse Ki Wall's_Collapse_(Ki) Kings GE Red 4 1 Discard a single color Lost Soul Site in play and all evil cards guarding it. Common I Kings 20:30 Good Wandering Israelites IR 098-Wandering-Israelites-R Israel's Rebellion Evil Character Brown 1 3 Generic, Genderless, Wilderness You may draw 1 and exchange this card with an evil wilderness human from deck. Rare Numbers 32:13 Evil Rotation Wandering Spirit (Ap) Ap Wandering_Spirit_(Ap) Apostles Evil Character Gold 3 4 If Wandering Spirit is placed in Tartaros and remains for four turns, it is released back to owner's territory with abilities increased to (6/8). Common Luke 11:24 Evil Wandering Spirit (GoC) GoC LR64-Wandering-Spirit Gospel of Christ Evil Character Orange 3 4 Generic If your demon is discarded, underdeck it instead. Reveal the bottom card of deck: If it is a demon, play it. May band to a generic demon. Cannot be negated. Legacy Rare Luke 11:24 Evil Rotation Wandering Spirit (TxP) TxP Wandering_Spirit_(TxP) Thesaurus ex Preteritus Evil Character Orange 3 4 Demon, Generic Reveal the bottom card of deck. If it is a demon, put it in your territory. May band to a generic demon. If your demon is discarded, place it beneath deck instead. Cannot be negated. Fixed Luke 11:24 Evil War in Heaven 3E War_in_Heaven_(E) 3rd Edition GE Silver 5 2 Deck Revelation 12:7 Good War in Heaven (RoJ AB) RoJ (AB) RoJ_AB_N39-War-in-Heaven-R Revelation of John (Alternate Border) GE/EE Silver/Orange 5 2 Negate and discard an opposing card in battle (except a human). Rare Revelation 12:7 Neutral Rotation War in Heaven (RoJ) RoJ 39-War-in-Heaven-R Revelation of John GE/EE Silver/Orange 5 2 Negate and discard an opposing card in battle (except a human). Rare Revelation 12:7 Neutral Rotation War in Heaven [2023 - Worker] Pmo-P3 War-in-Heaven Promo GE/EE Silver/Orange 5 2 Negate and discard an opposing card in battle (except a human). Rare Revelation 12:7 Neutral Rotation War in the Heavens AW War_in_the_Heavens_(AW) Angel Wars EE Brown 1 5 This card is worth 2/10 if used by a demon. Common Revelation 12:7 Evil War Officer Ki War_Officer_(Ki) Kings Hero White 5 6 Warrior Judean Hero has access to any Site. If defeated place in opponent's Land of Bondage. Hero is treated as a Lost Soul. Uncommon II Kings 25:19 Good Warning Against Rebellion CoW Warning_Against_Rebellion_(CoW) Cloud of Witnesses GE/EE White/Brown 1 5 Territory Involves music Reveal the top 5 cards of opponent's deck: Put Lost Souls in play and underdeck the rest. If blocking, you may topdeck a Lost Soul. Common Hebrews 3:15 (Psalm 95:7-8) Neutral Rotation Warning Against Rebellion (CoW AB) CoW (AB) CoW_AB_N28-Warning-Against-Rebellion Cloud of Witnesses (Alternate Border) GE/EE White/Brown 1 5 Territory Involves music Reveal the top 5 cards of opponent’s deck: Put Lost Souls in play and underdeck the rest. If blocking, you may topdeck a Lost Soul. Common Hebrews 3:15 (Psalm 95:7-8) Neutral Rotation Warrior in Training War Warrior_in_Training_(Wa) Warriors Hero Blue 4 4 This Hero decreases 1/1 each time he enters battle. The turn after reaching 1/1 he increases to 10/10 until discarded. Uncommon Psalm 144:1 Good Warrior in Training [2024 - Seasonal] Pmo-P3 Warrior-in-Training-Seasonal.jpg Promo Hero White 1 1 Warrior Generic, Symbolic, Involves music, X = # of Redeemed Souls You may look at a hand or draw X (limit 3). If this card is discarded, you may take a good Dominant from deck. Promo Psalm 144:1 Good Rotation Warrior Overtaken (1st Print - L) L1P L3-1P-Warrior-Overtaken L Starter (1st Print) Dominant You may take an evil Philistine from deck or Reserve. Discard a Hero in a territory to add an evil Philistine to battle. Starter I Samuel 31:2 Evil Rotation Warrior Overtaken [L] L L3-Warrior-Overtaken L Starter Dominant You may take an evil Philistine from deck or Reserve. Discard a Hero in a territory to add an evil Philistine to battle. Starter I Samuel 31:2 Evil Rotation Warrior's Spear RoA Warrior's_Spear_(RA) Rock of Ages GE Red 3 2 Weapon Discard the top card of opponent's deck. If it is a Lost Soul, put it in play instead, and discard this card after battle. Fixed I Chronicles 12:24 Good Wash Basin Di Wash_Basin_(Di) Disciples Artifact X = # of your N.T. human Heroes On activation, reveal the bottom X cards of an opponent's deck (limit 2). Discard the Evil Character cards and put the rest on top or bottom of deck. Fixed John 13:5 Neutral Washed by Christ (GoC) GoC 122-Washed-by-Christ Gospel of Christ GE Purple 1 2 If used by a disciple, underdeck all Evil Characters in battle. Common John 13:5 Good Rotation Washing Hands Di Washing_Hands_(Di) Disciples EE Gray Discard an Evil Character card from your hand to return up to two N.T. Lost Souls to the top of deck. If no weapon is in battle, withdraw your Roman Evil Character Characters. Fixed Matthew 27:24 Evil Wastelands FoOF Wastelands_(FF) Faith of Our Fathers Curse Orange 2 4 Selected opponent must place a Site from his territory beneath deck. May be used twice per game. Fixed Deuteronomy 29:23 Evil Wastelands (Roots) RR 028-Wastelands.jpg Roots Curse Orange 2 4 EE: Negate and discard a Fortress. / A: Underdeck this card to underdeck a territory class card or neutral card. Deuteronomy 29:23 Evil Rotation Wasting Disease Pri Wasting_Disease_(Pi) Priests Curse Brown 0 6 Prevent all good abilities that allow a player to play an Enhancement. Uncommon Deuteronomy 28:22 Evil Wasting Disease (PoC) PoC 045-Wasting-Disease Prophecies of Christ Curse Brown 0 6 EE: If opponent has used a draw ability this turn, end the battle. ART: If an opponent uses a search ability, you may shuffle a card in their territory. Common Deuteronomy 28:22 Evil Rotation Watcher Pat Watcher_(Pa) Patriarchs Hero Silver 4 7 If an Evil Character was or is currently set aside, shuffle that Evil Character back into Owner's draw pile. Discard the set-aside card(s). Uncommon Daniel 4:23 Good Watchful Servant Di Watchful_Servant_(Di) Disciples Hero Gold 3 3 Generic, X = # of cards in opponent's deck Protected from capture and conversion. Ignores Evil Character Characters with toughness greater than X. Fixed Luke 12:37 Good Watchful Servant (GoC) GoC 094-Watchful-Servant-R Gospel of Christ Hero Gold 5 4 Generic, X = # of Heroes opponent controls You may reserve the bottom card of a deck or draw X (limit 3). May band to a unique N.T. gold Hero. Cannot be interrupted. Rare Luke 12:37 Good Rotation Water from a Rock 10A Water_from_a_Rock_(G) 10th Anniversary GE Gold 1 3 Draw two cards. Cannot be prevented. Deck Exodus 17:6 Good Water from a Rock (1st Print - L) L1P L52-1P-Water-from-a-Rock L Starter (1st Print) GE Clay/White 2 4 Negate an evil card. Hero may band to an O.T. Hero. Starter Exodus 17:6 Good Rotation Water from a Rock [L] L L54-Water-from-a-Rock L Starter GE Clay/White 2 4 Negate an evil card. Hero may band to an O.T. Hero. Starter Exodus 17:6 Good Rotation Water from the Lord IR 076-Water-from-the-Lord Israel's Rebellion GE White 2 0 Withdraw all Evil Characters. You may draw 3. Common Exodus 15:25 Good Rotation Water from the Rock Pat Water_from_the_Rock_(Pa) Patriarchs GE Gold Draw top card from own draw pile. All O.T. Heroes in play gain 1/3 until end of turn. Common Exodus 17:6 Good Water Shaft Pat Water_Shaft_(Pa) Patriarchs EE Gray 0 3 Evil Character may band to one Evil Character for remainder of turn. Opponent's Wall of Protection has no effect this turn Rare II Samuel 5:6 Evil Water to Wine (I) I Water_to_Wine_(I) I GE Multi 4 3 Deck John 2:3-5 Good Rotation Water to Wine (Promo) Pmo-P1 Water_to_Wine_(Promo) Promo GE Blue 3 3 Holder may search draw pile for all blue brigade set-aside cards and put them in play. Promo New Testament Good Wayward Sheep FoM 118-Wayward-Sheep Fall of Man Evil Character Crimson 3 6 Animal, Generic, Genderless You may withdraw a Hero in battle. If you do, after battle, underdeck this card or give it to an opponent's territory. Common I Kings 22:17 Evil Rotation Weakness AW Weakness_(AW) Angel Wars EE Brown Place this card in a player's territory. If that player controls a Hero in battle that has decreased toughness, the blocker has initiative to play the first enhancement in battle. Rare Lamentations 1:6 Evil Weapon of Light AW Weapon_of_Light_(AW) Angel Wars GE Silver 2 * Weapon Toughness is equal to the number of evil characters one opponent has in play. Common Luke 2:9 Good Weapon of the Holy AW Weapon_of_the_Holy_(AW) Angel Wars GE Silver 3 1 Weapon Holder may discard this card to decrease a demon's abilities by 5/5 until end of turn. Common Revelation 14:10 Good Wedding Party 3E Wedding_Party_(F) 3rd Edition GE Gold 3 3 Search opponent's draw pile for a Lost Soul and put it in opponent's Land of Bondage. Shuffle that draw pile. Deck Matthew 22:10 Good Weeping for Tammuz Prp Weeping_for_Tammuz_(Pr) Prophets EE Crimson 2 3 Common Ezekiel 8:14 Evil Well Reopened (F) 3E Well_Reopened_(F) 3rd Edition GE Gold 3 3 Holder may draw a card. Deck Genesis 26:18 Good Well Reopened (TxP) TxP Well_Reopened_(TxP) Thesaurus ex Preteritus GE Blue 3 3 Territory If used by a Genesis Hero, search deck or discard pile for a Site or draw a card. Fixed Genesis 26:18 Good Wheat and Tares Di Wheat_and_Tares_(Di) Disciples GE Silver 3 3 Parable, X = # of your redeemed souls If used by a N.T. angel, negate immune abilities, discard X human Evil Character Characters, and return X human Heroes in territories to their owners' hands. Fixed Matthew 13:30 Good Wheat and Tares (GoC) GoC 137-Wheat-and-Tares Gospel of Christ GE Silver 0 0 Territory, Star [X = # of Evil Characters bounced by this card] Gospel STAR: Play a Lost Soul from a deck. / GE: If used by a Gospel Hero, bounce all Evil Characters. If played in battle, you may draw X (limit 3). Common Matthew 13:30 Good Rotation Wheel within a Wheel (FooF) FoOF Wheel_Within_a_Wheel_(FF2) Faith of Our Fathers GE Green/Silver Territory Search deck or discard pile for an O.T. angel and put it in play. Place on your angel: That Hero is protected from opponents' Dominants and has Site Access. Fixed Ezekiel 1:16 Good Wheel within a Wheel (Pr) Prp Wheel_within_a_Wheel_(Pr) Prophets GE Red Holder may exchange current Hero with any Hero from holder's draw pile. Shuffle after exchange. Rare Ezekiel 1:16 Good Wheel Within a Wheel (Roots) RR 119-Wheel-Within-a-Wheel.jpg Roots GE Silver 4 4 Based on Prophecy Negate an evil card. You may take up to 2 O.T. angels from deck or Reserve. Cannot be interrupted. Ezekiel 1:16 Good Rotation When Judges Governed J When_Judges_Governed_(J) J GE White/Gold 3 4 If you control a Ruth Hero, withdraw an Evil Character. If you control a Judge, discard an evil card in a territory. Deck Ruth 1:1 Good Rotation Whirlwind / Everlasting Ground Pmo-P2 Whirlwind Promo GE Multi Begins as an Enhancement / X = # of your Redeemed Souls GE: Discard an evil card (except a character). Convert this card to a Fortress. FORTRESS: Protect Heroes in territory from opponents. Each upkeep, you may look at the top X cards of deck: Take up to 1. Promo Proverbs 10:25 Good Rotation Who is Without Sin? (GoC) GoC 102-Who-is-WIthout-Sin Gospel of Christ GE Gold 4 3 Interrupt the battle. If used by a N.T. Hero, withdraw all Evil Characters. You may discard an evil card from a Reserve. Cannot be negated by a Pharisee. Common John 8:7-8 Good Rotation Whore of Babylon (L) Main UL Whore_of_Babylon_(UL) Main Unlimited Evil Character Crimson 8 8 Rare Revelation 17:5 Evil Whore of Babylon (UL) Main Whore_of_Babylon_-_(UL) Main Evil Character Crimson 8 8 Rare Revelation 17:5 Evil Wicked Community [IR] IR 095-Wicked-Community-R Israel's Rebellion Evil Character Brown 4 10 Territory [X = # of opponent’s Heroes] Generic, Genderless, Wilderness At any time, you may reserve your O.T. Curse to negate the last good Enhancement played. If blocking, you may draw X (limit 3). Rare Numbers 14:27 Evil Rotation Wicked Community Pri Wicked_Community_(Pi) Priests EE Gold Search one player's discard pile for all Lost Souls and place them in owner's territory. Cannot be negated. Common Numbers 14:35 Evil Wicked People CoW Wicked_People_(CoW) Cloud of Witnesses Evil Character Pale Green X X Antediluvian, Generic, Genderless, X = # of cards in your hand You may discard an opponent's Enhancement to draw 2. Your evil Genesis cards cannot be prevented. Common Genesis 6:5 Evil Rotation Wicked People (CoW AB) CoW (AB) CoW_AB_N126-Wicked-People Cloud of Witnesses (Alternate Border) Evil Character Pale Green X X Antediluvian, Generic, Genderless, X = # of cards in your hand You may discard an opponent’s Enhancement to draw 2. Your evil Genesis cards cannot be prevented. Common Genesis 6:5 Evil Rotation Wicked Spirit Token GoC Wicked-Spirit-Token Gospel of Christ Token Evil Character Token Orange 1 3 Generic, Demon Token Luke 11:26 Evil Rotation Wicked Thief Ap Wicked_Thief_(Ap) Apostles Evil Character Brown 3 4 Common Luke 23:39 Evil Wickedness Abounds Pri Wickedness_Abounds_(Pi) Priests EE Brown 3 3 If opponent has more cards in hand than you, draw four cards. You may play the next Enhancement. Common Genesis 6:5 Evil Wickedness Abounds (CoW AB) CoW (AB) CoW_AB_N127-Wickedness-Abounds-R Cloud of Witnesses (Alternate Border) EE Pale Green 3 3 Opponent must give you an evil card from hand or an Artifact from Artifact pile. If used by a Genesis Evil Character, discard an opponent’s character. Rare Genesis 6:5 Evil Rotation Wickedness Abounds (CoW) CoW Wickedness_Abounds_(CoW) Cloud of Witnesses EE Pale Green 3 3 Opponent must give you an evil card from hand or an Artifact from Artifact pile. If used by a Genesis Evil Character, discard an opponent's character. Rare Genesis 6:5 Evil Rotation Wickedness of Delilah (I) I Wickedness_of_Delilah_(I) I EE Black 0 6 Territory Underdeck a Hero. Deck Judges 16:15 Evil Rotation Wickedness of Delilah (Pa) Pat Wickedness_of_Delilah_(Pa) Patriarchs EE Brown 4 1 If played on Delilah, capture any male Hero in play and place in your Land of Bondage. Common Judges 16:15 Evil Wickedness of Jezebel PoC 068-Wickedness-of-Jezebel Prophecies of Christ EE Black/Brown 3 3 If used by an evil male human, character may band to an evil male human. Discard a Hero. Cannot be negated if used by Jezebel. Common I Kings 21:10 Evil Rotation Wickedness of the Tenants Di Wickedness_of_the_Tenants_(Di) Disciples EE Brown 3 3 If used by an O.T. human, interrupt the battle and discard a human Hero. Cannot be prevented. Fixed Matthew 21:35-36 Evil Wickedness Removed RoA Wickedness_Removed_(RA) Rock of Ages GE Green/Silver 3 2 You may remove this card from the game to reveal the top five cards of opponent's deck. Remove the evil cards from the game. You may put the Lost Souls in play. Place the rest beneath deck. Fixed Zechariah 5:9 Good Widow Pat Widow_(Pa) Patriarchs Hero Purple 3 3 Widow may not be blocked by an Evil Character of */8 or higher. Common II Kings 4:1 Good Widows of Joppa TEC Widows_of_Joppa_(EC) Early Church Hero Clay 2 2 Territory Protect your hand and discard pile from evil cards. If this Hero is discarded from play, you may draw 1. Common Acts 9:39 Good Rotation Widows' Tables TEC Widows'_Tables_(EC) Early Church Fortress Plays to set aside, Holds Any # of clay Enhancements If a clay Enhancement is discarded (or underdecked) from your hand during battle, you may place it here instead. Your deacons may use Enhancements from here as if played from hand. Common Acts 6:2-3 Good Rotation Wild Animals IR 103-Wild-Animals Israel's Rebellion Evil Character Crimson 8 5 Generic, Animal, Lion Negate Heroes. Withdraw all Heroes (except 1). Common Leviticus 7:24 Evil Rotation Wild Beast FoM 045-Wild-Beast Fall of Man Evil Character Crimson 10 1 Animal, Generic, Lion First strike. You may underdeck a son of Jacob, negate and discard an Enhancement and draw 1. Common Genesis 37:20 Evil Rotation Wild Dogs (RoJ AB) RoJ (AB) RoJ_AB_N110-Wild-Dogs Revelation of John (Alternate Border) Evil Character Crimson 4 4 Animal, Generic, Genderless, X = # of your animals Reveal a random card from opponent’s hand. Topdeck it to draw X (limit 3) or underdeck it. If it is a good card, protect N.T. Lost Souls from rescue. Common Revelation 22:15 Evil Rotation Wild Dogs (RoJ) RoJ 110-Wild-Dogs Revelation of John Evil Character Crimson 4 4 Animal, Generic, Genderless, X = # of your animals Reveal a random card from opponent's hand. Topdeck it to draw X (limit 3) or underdeck it. If it's a good card, protect N.T. Lost Souls from rescue. Common Revelation 22:15 Evil Rotation Wild Ox (LoC) LoC LoC_047-Wild-Ox Lineage of Christ GE/Evil Character Blue/Brown/Crimson 3(3) 4(9) Animal, Generic GE: You may take a good Enhancement from Reserve or discard pile. EC: Protect this card from capture and discard abilities. Common Job 39:10 Neutral Rotation Wild Parties Ap Wild_Parties_(Ap) Apostles EE Brown 1 4 Common I Peter 4:3 Evil Wilderness of Sinai Pri Wilderness_of_Sinai_(Pi) Priests Site Teal Protect evil cards in this Site from DragonRaid. Common Exodus 19:2 Neutral Wilderness of Sinai (1st Print - L) L1P L5-1P-Wilderness-of-Sinai L Starter (1st Print) Fortress If put in play, you may take an Exodus Hero from deck or Reserve. If your lone Exodus Hero attacks, you may draw 1. Starter Exodus 19:2 Good Rotation Wilderness of Sinai [L] L L5-Wilderness-of-Sinai L Starter Fortress If put in play, you may take an Exodus Hero from deck or Reserve. If your lone Exodus Hero attacks, you may draw 1. Starter Exodus 19:2 Good Rotation Wildness (L) Main Wildness_(UL) Main EE Gray 1 1 Evil Character ignores Gold Brigade. Rare Romans 1:29-30 Evil Wildness (UL) Main UL Wildness_(UL) Main Unlimited EE Gray 1 1 Evil Character ignores Gold Brigade. Rare Romans 1:29-30 Evil Windows of Narrow Light Pmo-P1 Windows_of_Narrow_Light_(Promo) Promo Artifact Temple item Protect your Heroes with no special ability from capture, conversion, and removal from the game. Promo I Kings 6:4 Neutral Windows of Narrow Light (LoC) LoC LoC_010-Windows-of-Narrow-Light Lineage of Christ Artifact Temple While you control 3 or more meek Heroes and your meek Hero is in battle, negate characters and Enhancements. Cannot be negated. Common I Kings 6:4 Neutral Rotation Winds AW Winds_(AW) Angel Wars GE Silver 2 2 Holder may exchange an angel in battle with an angel in holder's hand, territory, or Chamber of Angels. Common Hebrews 1:7 Good Wings AW Wings_(AW) Angel Wars GE Silver Place this card on an angel. While this card remains, that Hero is protected from capture, poison, and disease. Common Ezekiel 3:13 Good Wings of Calamity Pmo-P1 Wings_of_Calamity_(Promo) Promo EE Black Place this card on a black brigade demon. Artifacts do not prevent that demon from blocking, and the special ability on that demon cannot be negated. Promo Revelation 9:9 Evil Wings of Calamity (Roots) RR 210-Wings-of-Calamity.jpg Roots EE Orange 2 2 Weapon Prevent the next good Enhancement played in battle. Revelation 9:9 Evil Rotation Wisdom (L) Main Wisdom_(UL) Main GE Gold 2 2 Uncommon II Timothy 3:15 Good Wisdom (PC) TPC Wisdom_(PC) Persecuted Church GE Clay 2 2 Convert a human Evil Character to a clay Hero. Your Ephesus Hero may band to that character to discard a heretic or an idol. Cannot be prevented. Common II Timothy 3:15 Good Rotation Wisdom (UL) Main UL Wisdom_(UL) Main Unlimited GE Gold 2 2 Uncommon II Timothy 3:15 Good Wisdom of Solomon Ki Wisdom_of_Solomon_(Ki) Kings GE Gold 2 2 Look at opponent's hand. Holder may choose which Lost Soul is rescued this turn if rescue attempt is successful. Uncommon I Kings 3:27 Good Witch of Endor (Pr) Prp Witch_of_Endor_(Pr) Prophets Evil Character Pale Green 8 7 Rare I Samuel 28:7 Evil Witch of Endor (Wa) War Witch_of_Endor_(Wa) Warriors Evil Character Pale Green 7 8 Convert the Hero Saul to an Evil Character in the Brigade color of your choice. Common I Samuel 28:7 Evil Withered Hand Ki Withered_Hand_(Ki) Kings GE White Selected human Evil Character in battle may return to territory. If the Evil Character does not withdraw, discard it after battle regardless of battle outcome or immunity. Common I Kings 13:4 Good Withered Plant (The Worm) PoC 194-Withered-Plant-The-Worm Prophecies of Christ EE/Evil Character Brown/Pale Green (Brown/Crimson) 2(0) 4(1) Animal EE: Set aside a human for 2 turns. If it is a green prophet, you may return this card to hand after battle. EC: Negate and discard an Enhancement. Common Jonah 4:7 Evil Rotation Withered Seed (GoC) GoC 171-Withered-Seed Gospel of Christ EE Black/Gray 1 4 Territory, Star STAR: Topdeck a good Enhancement from Reserve. EE: You may underdeck a good Enhancement from opponent’s hand and a meek Lost Soul in territory. Common Luke 8:6 Evil Rotation Without Food Ap Without_Food_(Ap) Apostles EE Crimson Hero decreases 1/1 each turn until */1. While Without Food, Hero must allow the Evil Character to play the first enhancement in battle. Treat as a disease. Uncommon II Corinthians 6:5 Evil Witnesses to Creation Pat Witnesses_to_Creatoin_(Pa) Patriarchs GE Silver Set one silver brigade Hero aside for seven turns. The next time Hero enters battle he cannot be blocked by humans. Uncommon Job 38:7 Good Wizard (PC) TPC Wizard_(PC) Persecuted Church Evil Character Pale Green 6 7 Generic, Magican If blocking, you may exchange an evil card in hand with a pale green Enhancement in discard pile. Common Isaiah 8:19 Evil Rotation Wizards Prp Wizards_(Pr) Prophets Evil Character Pale Green 6 7 Uncommon Isaiah 8:19 Evil Wolves in Sheep's Clothing Di Wolves_in_Sheep's_Clothing_(Di) Disciples EE Crimson Territory Place in your territory: Your heretics cannot be ignored. Protect heretics in your territory from opponents' cards. You may discard this to heal a heretic. Fixed Matthew 7:15 Evil Woman in the Ephah Prp Woman_in_the_Ephah_(Pr) Prophets EE Black 2 3 This card is worth 3/4 if played against Red Brigade. Common Zechariah 5:7-8 Evil Woman of Thebez Wom Woman_of_Thebez_(Wo) Women Evil Character Gold 4 4 Common Judges 9:53 Evil Woman of Wisdom Ki Woman_of_Wisdom_(Ki) Kings Hero White 7 3 Discard Sheba. Regardless of rescue attempt outcome, no more than one Hero is discarded. Blocker chooses the Hero. Uncommon II Samuel 20:16 Good Women as Snares Wom Women_as_Snares_(Wo) Women Evil Character Pale Green 6 7 When using this Character to block, take prisoner all male Evil Characters of one opponent and place them in your Land of Bondage. They are treated as Lost Souls. Common Ecclesiastes 7:26 Evil Women as Snares (Roots) RR 160-Women-as-Snares.jpg Roots Evil Character Brown 6 7 If blocking, you may capture all evil male humans in opponent’s territory. Ecclesiastes 7:26 Evil Rotation Women of Israel 10A Women_of_Israel_(G) 10th Anniversary Hero Gold 5 4 May band to any female O.T. Hero. Deck Exodus 15:20 Good Women of Israel (1st Print - L) L1P L51-1P-Women-of-Israel L Starter (1st Print) Hero White 1 2 You may look at the top 3 cards of deck: Take up to 1 and underdeck the rest. Starter Exodus 15:20 Good Rotation Women of Israel [L] L L53-Women-of-Israel L Starter Hero White 1 2 Generic, Wilderness You may look at the top 3 cards of deck: Take up to 1 and underdeck the rest. Starter Exodus 15:20 Good Rotation Wonderment (Ap) Ap Wonderment_(Ap) Apostles GE Purple 4 3 Common Matthew 14:25-27 Good Wonderment (I) I Wonderment_(I) I GE Purple 4 3 Negate and discard the last evil Enhancement played in battle. Deck Matthew 14:26-27 Good Rotation Wonders Forgotten Pri Wonders_Forgotten_(Pi) Priests EE Gold 0 4 Select up to four good cards from one player's discard pile and remove them from the game. The battle immediately ends. Cannot be negated Common Psalm 78:11 Evil Wool Fleece Pat Wool_Fleece_(Pa) Patriarchs Artifact No Evil Characters may band. Rare Judges 6:37 Neutral Wool Fleece (CoW AB) CoW (AB) CoW_AB_N06-Wool-Fleece-R Cloud of Witnesses (Alternate Border) Artifact May be activated on Gideon Protect Evil Characters from band abilities. Rare Judges 6:37 Neutral Rotation Wool Fleece (CoW) CoW Wool_Fleece_(CoW) Cloud of Witnesses Artifact May be activated on Gideon Protect Evil Characters from band abilities. Rare Judges 6:37 Neutral Rotation Word of Christ TPC Word_of_Christ_(PC) Persecuted Church GE Clay/White 3 2 Involves Music, X = # of musicians in battle If you control a clay Hero, negate an evil or neutral card. Hero ignores up to X evil brigades in battle or you may draw X (limit 3). Cannot be prevented Common Colossians 3:16 Good Rotation Word of Their Testimony CoW Word_of_Their_Testimony_(CoW) Cloud of Witnesses GE Green/Clay/White 3 3 Underdeck an evil human. Negate and remove a demon from the game. Cannot be prevented if used by a prophet. Rare Revelation 12:11 Good Rotation Word of Their Testimony (CoW AB) CoW (AB) CoW_AB_N46-Word-of-Their-Testimony-R Cloud of Witnesses (Alternate Border) GE Clay/Green/White 3 3 Underdeck an evil human. Negate and remove a demon from the game. Cannot be prevented if used by a prophet. Rare Revelation 12:11 Good Rotation Words of Discouragement AW Words_of_Discouragement_(AW) Angel Wars EE Pale Green 3 3 Opponent must return 3 cards from hand to top of draw pile. Holder may play the next enhancement. Rare Deuteronomy 1:28 Evil Words of Encouragement (Ki) Ki Words_of_Encouragement_(Ki) Kings GE White 4 3 Holder may interrupt the battle, draw 3 cards from the top of own draw pile, and play the next enhancement card. Rare Deuteronomy 20:3-5 Good Words of Encouragement (Wa) War Words_of_Encouragement_(Wa) Warriors GE White 4 3 Holder may interrupt the battle, draw 3 cards from the top of own draw pile, and play the next enhancement card. Rare Deuteronomy 20:3-6 Good Words of the Accuser (RoJ AB) RoJ (AB) RoJ_AB_N124-Words-of-the-Accuser Revelation of John (Alternate Border) EE Orange 5 0 Weapon X = # of your demons You may discard this card to decrease a Hero X/X. Common Revelation 12:10 Evil Rotation Words of the Accuser (RoJ) RoJ 124-Words-of-the-Accuser Revelation of John EE Orange 5 0 Weapon X = # of your demons You may discard this card to decrease a Hero X/X. Common Revelation 12:10 Evil Rotation Work with Your Hands TEC Work_with_Your_Hands Early Church GE Clay Territory X=# of Heroes set aside with this card If played during your Preparation or Battle phase, set aside all of your clay Thessalonian Heroes for 1 turn. On return, discard up to X cards (limit 3) from hand to draw 2 for each card discarded this way. Common I Thessalonians 4:10-11 Good Rotation Worked to Exhaustion Ap Worked_to_Exhaustion_(Ap) Apostles EE Gray One N.T. Hero of 6/6 or less in a player's territory decreases to (1/3) until Hero is discarded. Uncommon II Corinthians 6:5 Evil Workers with Familiar Spirits Prp Workers_with_Familiiar_Spirits_(Pr) Prophets Evil Character Pale Green 4 4 Uncommon II Kings 23:24 Evil Working Together AW Working_Together_(AW) Angel Wars GE Green/Silver Hero may band to any Hero having the same biblical book reference as this Hero. Rare III John 8 Good Worldly Wisdom TEC Wordly_Wisdom_(EC) Early Church EE Black 2 2 Territory Negate a Site or Artifact. If used by a character with scholar or philosopher in the title, search your deck for an evil or neutral card. Rare I Corinthians 1:22 Evil Rotation Worldly Woman AW Worldly_Woman_(AW) Angel Wars Evil Character Crimson 3 7 Human If a demon is in battle, character is immune to convert abilities this turn. Common I Peter 3:3 Evil Worse than the First Di Worse_than_the_First_(Di) Disciples EE Orange Territory Return up to seven of your generic demons in Tartaros, set-aside area, or Land of Bondage to territory or, seach discard pile for a generic demon. Fixed Luke 11:26 Evil Worship of Edom (LoC) LoC LoC_019-Worship-of-Edom-R Lineage of Christ Curse Crimson 4 2 Idol EE: Negate and discard a Hero. ART: During battle, you may discard this card to add your evil Edomite to battle. Rare II Chronicles 25:14 Evil Rotation Worship of Milcom Ki Worship_of_Milcom_(Ki) Kings EE Black Set Evil Character aside for 3 turns. Character returns with abilities 1/1 or 12/12. Abilities must be announced when character returns. Common I Kings 11:33 Evil Worship of Nisroch (LoC) LoC LoC_224-Worship-of-Nisroch Lineage of Christ EE Orange/Pale Green 4 2 Territory You may take an Assyrian king or an evil weapon from Reserve. If used by an Assyrian, discard all other characters in battle. Common II Kings 19:37 Evil Rotation Worshipper of False Gods Pri Worshipper_of_False_Gods_(Pi) Priests Evil Character Gray 6 5 Generic If Asherah Pole or an Artifact depicting an idol is in play, opponent must discard a card from hand. Common Deuteronomy 17:3 Evil Worshipping Demons FoOF Worshipping_Demons_(FF) Faith of Our Fathers EE Orange 0 3 If an Artifact depicting an idol or evil altar is in play, protect all Lost Souls from rescue. End the battle. Cannot be negated. Fixed Revelation 9:20 Evil Worshipping Demons (Roots) RR 212-Worshipping-Demons.jpg Roots EE Orange 0 6 Gospel If an idol or a Curse is active, end the battle. Otherwise, protect Lost Souls from rescue. Matthew 4:9 Evil Rotation Worshipping God AW Worshipping_God_(AW) Angel Wars GE Silver Set a Hero aside. While set aside, holder's covenants are protected from being discarded or deactivated by evil cards. Common Luke 2:13-14 Good Wounded AW Wounded_(AW) Angel Wars EE Brown Place this card on a Hero. While this card is there, Hero's abilities are decreased 0/5. Cannot be prevented by a good card. Common I Samuel 30:10 Evil Wrath of Cain Pat Wrath_of_Cain_(Pa) Patriarchs EE Black 3 3 Discard a green brigade male Hero in play or set-aside area. Common Genesis 4:8 Evil Wrath of Satan War Wrath_of_Satan_(Wa) Warriors EE Black Discard all Heroes in play. Rare Revelation 12:12 Evil Wrestling with God Pat Wrestling_with_God_(Pa) Patriarchs GE Red 3 2 Search opponent's discard pile and select one good enhancement and add it to your hand. Uncommon Genesis 32:24 Good Yoke of Iron Prp Yoke_of_Iron_(Pr) Prophets EE Black Opponent must select and discard two of his enhancements currently in the Field of Battle. Rare Jeremiah 28:14 Evil Yoke of Iron (Roots) RR 182-Yoke-of-Iron.jpg Roots EE Crimson 1 4 Capture a character (or up to 3 characters if used by a Babylonian) to a player. Jeremiah 28:14 Evil Rotation You Are the Christ I You_Are_the_Christ_(I) I GE Purple 3 3 Discard an evil card. Deck Matthew 16:16 Good Rotation You Will Be Well (1st Print - K) K1P K22-1P-You-Will-Be-Well K Starter (1st Print) GE Green 5 2 Negate an evil card. Opponent must topdeck an evil card from hand. Starter I Samuel 16:16 Good Rotation You Will Be Well [K] K K22-You-Will-Be-Well K Starter GE Green 5 2 Negate an evil card. Opponent must topdeck an evil card from hand. Starter I Samuel 16:16 Good Rotation You Will Remain CoW You_Will_Remain_(CoW) Cloud of Witnesses Covenant Clay/White 0 7 Involves Music If opponent uses an evil 'end the battle' ability this turn, you may begin a new battle. If an opponent removes your last Hero from battle, you may remove this from the game to add your Hero to battle. Rare Hebrews 1:11-12 Psalm 102:26-27 Good Rotation You Will Remain (CoW AB) CoW (AB) CoW_AB_N08-You-Will-Remain-R Cloud of Witnesses (Alternate Border) Covenant Clay/White 0 7 Involves music If opponent uses an evil “end the battle” ability this turn, you may begin a new battle. If an opponent removes your last Hero from battle, you may remove this from the game to add your Hero to battle. Rare Hebrews 1:11-12 Good Rotation Your God Will Be My God (LoC) LoC LoC_160-Your-God-Will-be-My-God Lineage of Christ GE Red/White 6 1 Negate an evil or neutral card. If used by a Ruth Hero, discard that card unless it is human. Cannot be negated if used by a meek Hero. Common Ruth 1:16 Good Rotation Zaccheus Ap Zaccheus_(Ap) Apostles Hero Gold 5 2 Holder may search draw pile for one Fortress card. Shuffle draw pile. Uncommon Luke 19:5 Good Zaccheus, the Repentant / Zaccheus, Tax Collector (GoC) GoC 045-Zaccheus-R Gospel of Christ Hero/Evil Character Gold/Crimson 5(4) 6(5) Territory (Evil) Thief, X = # of your thieves HERO: You may reserve an evil card in play or a set-aside area. If you do not, you may choose an Evil Character to block. EC: While another thief is in play, negate Enhancements in opponents' territories. If blocking, you may draw X. Rare Luke 19:2 Neutral Rotation Zadok Pri Zadok_(Pi) Priests Hero Teal 10 10 Warrior Tabernacle high prest, house of Eleazar Discard all evil cards on David and/or King Solomon. May band to Ahimaaz. Uncommon II Samuel 8:17 Good Zadok (PoC) PoC 060-Zadok-R Prophecies of Christ Hero Red/Teal 9 7 Warrior Tabernacle High Priest, House of Eleazar You may activate a Tabernacle Artifact from Artifact pile or Reserve. May band to a Tabernacle priest or an O.T. green prophet. Cannot be interrupted. Rare II Samuel 8:17 Good Rotation Zadok Annoints Solomon TxP Zadok_Anoints_Solomon_(TxP) Thesaurus ex Preteritus GE Teal Territory If used by a Tabernacle Priest, search deck for an O.T. good card with a brigade other than teal. Fixed I Kings 1:39 Good Zadok Anoints Solomon (Roots) RR 062-Zadok-Anoints-Solomon.jpg Roots GE Clay 3 2 You may take a good O.T. card from deck. I Kings 1:39 Good Rotation Zadok, Ark Carrier IR 055-Zadok-Ark-Carrier Israel's Rebellion Hero Clay 4 9 Warrior Tabernacle High Priest You may reserve an O.T. card from hand to negate Enhancements. You may draw 2. Common II Samuel 15:24 Good Rotation Zadok, the Consummate / Zadok, the Unassuming (LoC) LoC LoC_106-Zadok Lineage of Christ Hero Gold (Gold/Red) 10(2) 2(10) Star O.T., Postexilic, X = # of your meek postexilic Heroes (O.T., Postexilic) STAR: Topdeck a good card from Reserve. TOP: Negate black humans. You may banish up to X evil cards from a discard pile. May band to a meek gold Hero. BOTTOM: Meek Common Matthew 1:14 Good Rotation Zalmon RoA Zalmon(RA) Rock of Ages Hero Red 8 6 Warrior Fought Earthly Battle Search opponent's discard pile for a Lost Soul and place it into his territory to discard an evil weapon. Fixed II Samuel 23:28 Good Zeal for the Lord Pri Zeal_for_the_Lord_(Pi) Priests GE Teal Interrupt the battle and discard two Evil Characters of different brigades. Cannot be negated if used by Phinehas, son of Eleazar. Rare Numbers 25:11 Good Zeal for the Lord (Roots) RR 065-Zeal-for-the-Lord.jpg Roots GE Clay 0 0 Discard up to 2 Evil Characters. Numbers 25:11 Good Rotation Zebulun FoOF Zebulun_(FF) Faith of Our Fathers Hero Blue 3 3 Patriarch, son of Jacob Draw a card. If all of your Heroes in play are Genesis Heroes, Zebulun ignores Evil Characters with tougness greater than the number of cards in your hand. Fixed Genesis 49:13 Good Zebulun, the Steadfast IR 042-Zebulun-the-Steadfast-R Israel's Rebellion Hero Blue 3 10 [X = # of cards in opponent’s hand] Patriarch, Son of Jacob You may draw 2. While alone, restrict opponent from playing Enhancements on Evil Characters with strength X or greater. Rare Genesis 49:13 Good Rotation Zechariah (Pi) Pri Zechariah_(Pi) Priests Hero Teal 5 6 Prophet, Priest This Hero may use good Enhancements with a Zechariah reference, regardless of brigade color. Cannot be negated. Uncommon Zechariah 1:1 Good Zechariah (Pr) Prp Zechariah_(Pr) Prophets Hero Green 5 6 Common Zechariah 1:1 Good Zechariah (RoA) RoA Zechariah_(RA) Rock of Ages Hero Green/Teal 5 6 Prophet, Zerubbabel's Temple Priest Zechariah may use good enhancements with a Zechariah reference, regardless of brigade. Negate special abilities on N.T. Enhancements. Fixed Zechariah 1:1 Good Zechariah, Son of Jehoiada (LoC) LoC LoC_075-Zechariah-R Lineage of Christ Hero Green/Teal 5 6 Cloud Prophet, Priest, House of Eleazar While alone, toss all Enhancements. If this card is discarded, discard all blocking Evil Characters after battle. Rare II Chronicles 24:20 Good Rotation Zechariah, the Renewer PoC 207-Zechariah-R Prophecies of Christ Hero Green/Teal 11 12 Minor Prophet, Zerubbabel’s Temple Priest (Star) Topdeck a * card from Reserve. (Hero) If you control another minor prophet, negate characters (except * cards). If you control another Temple priest, negate Enhancements (except * cards). Rare Zechariah 1:1 Good Rotation Zechariah, the Silent (GoC) GoC 055-Zechariah Gospel of Christ Hero Teal/White 8 11 Gospel, Herod's Temple Priest, Nativity, Prophet If opponent has hand advantage, you may draw 2. May band to Elizabeth, or you may prevent the next Enhancement played by opponent. Cannot be negated. Common Luke 1:5 Good Rotation Zecharias, Father of John Pri Zecharias_Father_of_John_(Pi) Priests Hero Teal 3 4 Herod's Temple priest, prophet This Hero has access to Herod's Temple Site. If Gabriel is in play, prevent the special ability on the next evil card played this battle. May band to Elisabeth. Uncommon Luke 1:67-69 Good Zelophehad, the Lone IR 096-Zelophehad-the-Lone Israel's Rebellion Evil Character Brown 3 4 Wilderness If alone, you may play an evil O.T. Fortress from deck or draw 2. Cannot be interrupted. Common Numbers 27:3 Evil Rotation Zelophehad's Sin 10A Zelophehad's_Sin_(H) 10th Anniversary EE Brown Discard all blocking evil characters, and remove one hero in battle from the game. Deck Numbers 27:3 Evil Zelophehad's Sin [IR] IR 100-Zelophehads-Sin Israel's Rebellion EE Brown 2 3 Interrupt the battle. Bounce up to 2 Heroes. Regardless of protect abilities if an O.T. Curse is in play. Common Numbers 27:3 Evil Rotation Zephaniah Prp Zephaniah_(Pr) Prophets Hero Blue 5 4 Common Zephaniah 3:17 Good Zephaniah (PoC) PoC 204-Zephaniah Prophecies of Christ Hero Green 3 9 Minor Prophet, X = # of your minor prophets (Star) Discard an evil card from a Reserve. (Hero) You may reveal X random cards from a hand: Shuffle an evil card. Cannot be interrupted if a king of Judah is in play. Common Zephaniah 1:1 Good Rotation Zerah, the Ethiopian (LoC) LoC LoC_196-Zerah-the-Ethiopian-R Lineage of Christ Evil Character Gold 7 9 Warrior Egyptian You may take Army of a Million Men or an evil weapon from deck (or Reserve if a meek card is in play). May band to a generic warrior. Cannot be interrupted by a good card. Rare II Chronicles 14:9 Evil Rotation Zeresh Pri Zeresh_(Pi) Priests Evil Character Brown 2 3 Protect Zeresh and Haman from conversion. May band to Haman to search the top 6 cards of your draw pile for an evil card. Return the rest in any order. Uncommon Esther 5:14 Evil Zeresh, Wife of Haman (Roots) RR 163-Zeresh.jpg Roots Evil Character Brown 2 3 Persian You may look at the top 6 cards of deck: Take up to 1 evil card. May band to Haman. Esther 5:14 Evil Rotation Zeresh Advises Haman RoA Zeresh_Advises_Haman_(RA) Rock of Ages EE Brown X = number of each opponent's good brigades in play Set aside your Persian for three turns. On return discard X Heroes and a random face-down Artifact from each opponent's territory. Fixed Esther 5:14 Evil Zerubbabel Pmo-P1 Zerubbabel_(Promo) Promo Hero White 12 8 Search deck for a good card with a Nehemiah or Ezra reference and add it to hand or battle. Promo Ezra 3:2 Good Zerubbabel, the Chosen / Zerubbabel, the Builder (LoC Plus) LoC 107-Zerubbabel-UR-Plus Lineage of Christ Hero Gold (Gold/Red) 3(12) 2(8) Star Postexilic STAR: Play a good Temple from deck. TOP: You may convert this card to meek to draw 2. May band to a postexilic Hero, or you may play a postexilic Hero from deck. BOTTOM: Meek Ultra Rare Ezra 3:8 Good Rotation Zerubbabel, the Chosen / Zerubbabel, the Builder (LoC) LoC LoC_107-Zerubbabel-UR Lineage of Christ Hero Gold (Gold/Red) 3(12) 2(8) Star Postexilic STAR: Play a good Temple from deck. TOP: You may convert this card to meek to draw 2. May band to a postexilic Hero, or you may play a postexilic Hero from deck. BOTTOM: Meek Ultra Rare Ezra 3:8 Good Rotation Zerubbabel’s Plumb Line (LoC) LoC LoC_161-Zerubbabels-Plumb-Line-R Lineage of Christ GE Gold/Red 3 3 Territory, Star X = # of evil cards in opponent’s banish pile STAR: Reveal hand: If there is no Hero, take one from deck. GE: Topdeck a good card from Reserve (or deck if used by a meek Hero). You may banish up to X evil cards in battle. Rare Zechariah 4:10 Good Rotation Zerubbabel's Temple FoOF Zerubbabel's_Temple_(FF) Faith of Our Fathers Fortress Holds one temple artifact, except ark of the covenant and tables of the law Protect your Zerubbabel's Temple Priests from capture, conversion, and removal from the game. Only one good Temple or Tabernacle may be in a player's territory. Fixed Ezra 6:5 Good Zerubbabel's Temple (LoC) LoC LoC_028-Zerubbabels-Temple-R Lineage of Christ Fortress Holds a Zerubbabel’s Temple Artifact If your postexilic Hero attacks, you may topdeck a good card from Reserve. Each upkeep, you may reserve a feast or offering from hand. If you do, play a Lost Soul from a deck or banish an evil Enhancement. Rare Ezra 6:3 Good Rotation Zillah FoM 016-Zillah Fall of Man Evil Character Pale Green 2 4 Antediluvian You may take Tubal-Cain from deck. If Lamech is in battle, you may take an evil card with a discard ability from Reserve. Cannot be interrupted. Common Genesis 4:19 Evil Rotation Zimri, son of Salu RoA Zimri_son_of_Salu_(RA) Rock of Ages Evil Character Brown 5 5 Israelite Interrupt Wall of Protection. May band to a female Evil Character of any brigade ecept brown to decrease a Hero in play by 0/6. Fixed Numbers 25:14 Evil Zimri, Son of Salu [IR] IR 097-Zimri-Son-of-Salu Israel's Rebellion Evil Character Brown 2 5 Wilderness Negate a good card or reserve a multi-brigade card. You may reserve an O.T. Curse from discard pile. Common Numbers 25:14 Evil Rotation Zion FoM 107-Zion Fall of Man City Purple Unity Heroes (Royalty) SITE: If you play this Site, you may take a Hero from deck or discard pile. FORT: If your lone Hero attacks, you may take a good O.T. card from Reserve. Common II Samuel 5:9-10 Good Rotation Zipporah IR 069-Zipporah Israel's Rebellion Hero White 3 5 Wilderness Opponent must discard the top card of deck or an evil card from Reserve. May band to Moses. Cannot be interrupted. Common Exodus 2:21 Good Rotation Zophar, the Naamathite (RoJ AB) RoJ (AB) RoJ_AB_N105-Zophar-the-Naamathite Revelation of John (Alternate Border) Evil Character Brown 3 11 If you control no human Heroes (except Job), you may exchange a good card from hand with an evil Enhancement from discard pile or Reserve. May band to a Job Evil Character. Cannot be interrupted. Common Job 11:1-2 Evil Rotation Zophar, the Naamathite (RoJ) RoJ 105-Zophar-the-Naamathite Revelation of John Evil Character Brown 3 11 If you control no human Heroes (except Job), you may exchange a good card from hand with an Evil Enhancement in discard pile or Reserve. May band to a Job Evil Character. Cannot be interrupted. Common Job 11:1-2 Evil Rotation Stricken Reminder Token PoC Stricken-Token Prophecies of Christ Token EE Star Reminder Token STAR: Protect all decks and Reserves from opponents during the next battle phase. Token Micah 5:1 Evil Rotation Guardian of Your Souls [2024 - National] Pmo-P3 Guardian-of-Your-Souls-participation Promo Dominant Place in territory: Protect Lost Souls from evil cards and Heroes from convert abilities. If an ability targets this card, you may topdeck it instead. National I Peter 2:25 Good Rotation Called to Prophesy II 1_Called-to-Prophesy-R Israel's Inheritance Dominant [Unity: Rescuing Heroes (O.T. green prophet)] Banish this card to shuffle all cards in battle. If you do, you may end the battle to begin a new battle. Regardless of protect abilities. Rare I Samuel 3:21 Good Rotation The Long Day [II] II 2_The-Long-Day-R Israel's Inheritance Dominant If a character is blocking, banish this card. If you do, you may take a good O.T. Enhancement from discard pile and add a Joshua Hero to battle. Rare Joshua 10:12 Good Rotation Forced Labor [II] II 3_Forced-Labor-R Israel's Inheritance Dominant [X = # of evil Canaanites opponents control] Underdeck up to X Heroes. Rare Judges 1:30 Evil Rotation Deceitful Possessions II 4_Deceitful-Possessions-R Israel's Inheritance Artifact While opponent controls a character in battle, you may discard this card to add a Canaanite to battle. If you add to battle, you may draw 2. Rare Joshua 9:4 Neutral Rotation Idol of Chemosh II 5_Idol-of-Chemosh Israel's Inheritance Artifact Idol If you control a Moabite, you may deactivate an Artifact. If an opponent plays a Dominant, you may take an evil O.T. card from deck or Reserve. Common Judges 11:24 Neutral Rotation Selfish Belongings II 6_Selfish-Belongings Israel's Inheritance Artifact If you control an Edomite, you may discard a good Enhancement from a deck. If attacked, negate a good card this turn. Common Numbers 20:17 Neutral Rotation Twelve Jordan Stones II 7_Twelve-Jordan-Stones Israel's Inheritance Artifact You may exchange a card from hand with a Joshua card from Reserve. Protect hand, deck and discard pile from opponents. Common Joshua 4:8 Neutral Rotation Well for David II 8_Well-for-David-R Israel's Inheritance Artifact You may take an O.T. purple weapon from Reserve. If your equipped O.T. human attacks, you may draw 1. Rare II Samuel 23:16 Neutral Rotation Joshua's Covenant II 9_Joshua_s-Covenant Israel's Inheritance Covenant Gold 2 5 GE: You may add a good Joshua card from Reserve to battle. / A: You may exchange a card from hand with a Joshua card from deck. Common Joshua 24:25 Good Rotation Vow for Samuel II 10_Vow-for-Samuel-R Israel's Inheritance Covenant Green 4 3 GE: Reserve an evil card. / A: If an O.T. green prophet is harmed, you may reserve this card instead. Rare I Samuel 1:11 Good Rotation I Am Refuge II 11_I-Am-Refuge Israel's Inheritance Covenant Purple 0 6 Weapon Involves music GE: Protect O.T. Heroes from the next evil Enhancement played in battle. / A: Reserve this card to take a card with “David” in the title from deck. Common II Samuel 22:3 Good Rotation Fear has Fallen II 12_Fear-has-Fallen-R Israel's Inheritance Curse Black 5 1 EE: Discard all Heroes in battle. / A: While opponent controls an evil Canaanite, negate Heroes they control. Rare Joshua 2:9 Evil Rotation Israel Turned Away II 13_Israel-Turned-Away-R Israel's Inheritance Curse Crimson 2 4 EE: Withdraw all Heroes. / A: While your Edomite is blocking, you may banish this card to withdraw all Heroes. Rare Judges 11:17 Evil Rotation Summoned Curse II 14_Summoned-Curse-R Israel's Inheritance Curse Gray 6 0 EE: Underdeck all Heroes in battle. / A: You may take a magician or an evil Moabite from deck or Reserve. Rare Joshua 24:9 Evil Rotation David's Stronghold II 15_David_s-Stronghold-R Israel's Inheritance Fortress Protect good O.T. warriors and weapons in territory from opponents. Your O.T. purple warriors cannot be prevented. Rare II Samuel 23:14 Good Rotation Esau's Land II 16_Esau_s-Land-R Israel's Inheritance Fortress Protect Edomites in territory from harm. If a good card is banished, you may take an O.T. crimson card from Reserve. Rare Joshua 24:4 Evil Rotation House of Samuel II 17_House-of-Samuel-R Israel's Inheritance Fortress If put in play, look at the top 7 cards of deck: Take up to 1 green card. If an opponent harms your green prophet, shuffle up to 1 evil card in a territory. Rare I Samuel 7:17 Good Rotation Land of Chemosh II 18_Land-of-Chemosh-R Israel's Inheritance Fortress While a Moabite is blocking, negate opponents’ protect abilities. If your evil Moabite is discarded in battle, you may underdeck an O.T. Lost Soul. Rare Numbers 21:29 Evil Rotation Promised Land [II] II 19_Promised-Land-UR Israel's Inheritance Fortress [Unity: Heroes (Joshua)] If put in play, take a card from opponent’s hand (except a Dominant). If your Hero is blocked, you may take an O.T. gold card from deck. Ultra-Rare Joshua 1:3 Good Rotation Tower of Thebez [II] II 20_Tower-of-Thebez-R Israel's Inheritance Fortress [X = # of players who control a Canaanite you own] Protect Canaanites in territory from harm. Each upkeep, you may take up to X O.T. black cards from Reserve. Rare Judges 9:51 Evil Rotation Lost Soul "Disoriented" [Deuteronomy 7:23] II 21_Lost-Soul-Disoriented-R Israel's Inheritance Lost Soul [“Disoriented”] If put in play, you may select a card. Negate that card while this card remains in play. Rare Deuteronomy 7:23 Neutral Rotation Lost Soul "Subdued" [Judges 3:30] II 22_Lost-Soul-Subdued Israel's Inheritance Lost Soul ["Subdued"] If your evil Moabite is defeated by an opponent, you may shuffle all O.T. Lost Souls in your Land of Bondage. Common Judges 3:30 Neutral Rotation Lost Soul "Relatives" [Judges 9:3] II 23_Lost-Soul-Relatives Israel's Inheritance Lost Soul ["Relatives"] If attacked, you may bounce an evil Canaanite and give an evil Canaanite from hand to opponent’s territory. Common Judges 9:3 Neutral Rotation Lost Soul "Banished" [II Samuel 14:13] II 24_Lost-Soul-Banished Israel's Inheritance Lost Soul ["Banished"] Unity: Evil humans (Edomite) If a card is discarded, you may banish it instead. If rescued, you may banish a Reserve. Common II Samuel 14:13 Neutral Rotation Joab, the General II 25_Joab-the-General-R Israel's Inheritance Hero/Evil Character Purple (Brown) 12 (6) 6 (12) Warrior You may draw 1 or discard an Enhancement of opposite alignment from a deck. While equipped, prevent the next Enhancement of opposite alignment played in battle. Rare II Samuel 23:37 Neutral Rotation Quake in Edom II 26_Quake-in-Edom Israel's Inheritance GE/EE Green (Crimson) 6 (0) 0 (6) Involves music GE: Discard an evil card. / EE: Negate and banish a good Enhancement. You may discard a Fortress. Common Judges 5:4 Neutral Rotation Snatched Spear II 27_Snatched-Spear-R Israel's Inheritance GE/EE Purple (Pale Green) 5 0 Weapon If used by a lone O.T. warrior, you may choose a human of opposite alignment to oppose bearer. Rare II Samuel 23:21 Neutral Rotation Woe to Chemosh II 28_Woe-to-Chemosh Israel's Inheritance GE/EE Green (Gray) 3 3 Territory GE: Withdraw all Evil Characters. / EE: You may take an idol or an O.T. gray card from Reserve. Common Numbers 21:29 Neutral Rotation Joab's Spears II 29_Joabs-Spears Israel's Inheritance GE/EE Purple (Brown) 3 0 Weapon Select up to 1 (or 2 if used by Joab): Negate a card. Discard this card to discard an opponent’s warrior. Common II Samuel 18:14 Neutral Rotation Inherit Canaan II 30_Inherit-Canaan Israel's Inheritance GE/EE Green (Black) 2 (4) 4 (2) Territory GE: Take an evil card. / EE: You may give an evil Canaanite to opponent's territory: Paralyze a Hero. Common Leviticus 25:38 Neutral Rotation The Trumpeting Priests II 31_The-Trumpeting-Priests Israel's Inheritance Hero Clay/Gold 6 6 Tabernacle Priest, Wilderness If Joshua is in play, you may take an Artifact. You may take a good Joshua card from Reserve. Common Joshua 6:6 Good Rotation The Bearers of the Ark II 32_The-Bearers-of-the-Ark Israel's Inheritance Hero Clay/Gold 3 8 Tabernacle Priest, Wilderness Negate Artifacts (except Joshua Artifacts). You may draw 2 or activate a Joshua Artifact from deck. Common Joshua 3:8 Good Rotation Holy Ground [II] II 33_Holy-Ground-R Israel's Inheritance GE Gold/Silver 3 2 Negate an evil card. Protect Joshua Heroes from the next evil card played in battle. Cannot be prevented. Rare Joshua 5:15 Good Rotation God is With You II 34_God-is-With-You Israel's Inheritance GE Gold/Silver 2 4 If used by a Joshua Hero, interrupt the battle. You may take an evil card. Common Joshua 1:9 Good Rotation Joshua, the Commander II 35_Joshua-the-Commander-R Israel's Inheritance Hero Gold 11 10 Warrior Judge, Prophet, Wilderness You may take a Joshua card from Reserve. May band to a Joshua Hero. Joshua Enhancements used by this card are regardless of protect abilities. Rare Joshua 1:16 Good Rotation Valiant Warrior II 36_Valiant-Warrior Israel's Inheritance Hero Gold 9 5 Warrior Generic, Wilderness If opponent controls 3 or more evil brigades, you may take an evil card from a territory. You may take a good Joshua card from Reserve. Common Joshua 1:14 Good Rotation Caleb, the Rewarded II 37_Caleb-the-Rewarded-R Israel's Inheritance Hero Gold 8 9 Warrior Giant Slayer, Wilderness May band to a Joshua warrior, or you may draw 2. Joshua Heroes cannot be prevented. Rare Joshua 14:13 Good Rotation Spies at Ai II 38_Spies-at-Ai Israel's Inheritance Hero Gold 7 2 Warrior [X = # of evil brigades revealed] Generic, Wilderness You may take a good O.T. Fortress from a deck. Reveal opponent's hand: If X is at least 3, you may take an evil card (except a Dominant). Common Joshua 7:2 Good Rotation Rahab, the Promised II 39_Rahab-the-Promised Israel's Inheritance Hero Gold 4 6 Canaanite Negate evil protect abilities. You may take Scarlet Line from deck or discard pile. You may play Scarlet Line. Cannot be prevented. Common Joshua 2:3 Good Rotation Joshua's Officiators II 40_Joshua_s-Officiators Israel's Inheritance Hero Gold 2 5 Warrior Generic, Wilderness You may equip a gold weapon from deck, or if Joshua is in play, take a Fortress. May band to a Joshua human. Common Joshua 3:2 Good Rotation Stone Carriers II 41_Stone-Carriers Israel's Inheritance Hero Gold 1 12 Warrior Generic, Wilderness Negate a neutral card. If blocked, you may exchange this card with a unique Joshua Hero from deck or Reserve. Cannot be negated. Common Joshua 4:8 Good Rotation Battle Cry [II] II 42_Battle-Cry Israel's Inheritance GE Gold 7 0 Interrupt the battle. You may draw 1 (or 3 if used by a Joshua Hero) and play an Enhancement. Common Joshua 6:5 Good Rotation Crumbled from a Shout II 43_Crumbled-from-a-Shout Israel's Inheritance GE Gold 5 2 [X = # of your Joshua Heroes] If a priest is in play, you may discard an evil Fortress. Discard up to X Evil Characters. Cannot be prevented. Common Joshua 6:20 Good Rotation Joshua's Sword II 44_Joshua_s-Sword Israel's Inheritance GE Gold 5 1 Weapon You may draw 1. If used by Joshua, the Commander, you may discard a card (except a character). Common Joshua 8:18 Good Rotation Ambush the City [II] II 45_Ambush-the-City-R Israel's Inheritance GE Gold 4 2 If used by a Joshua Hero, interrupt the battle. You may end the battle as a stalemate to begin a new battle. Rare Joshua 8:19 Good Rotation Scarlet Line [II] II 46_Scarlet-Line Israel's Inheritance GE Gold 3 4 Negate an evil Enhancement. You may take up to 2 Joshua Heroes from deck. Cannot be negated. Common Joshua 2:18 Good Rotation Caleb's Sword [II] II 47_Caleb_s-Sword Israel's Inheritance GE Gold 3 3 Weapon Negate an evil or neutral card. If used by Caleb, you may discard an evil O.T. warrior. Common Joshua 15:14 Good Rotation Joshua's Command II 48_Joshua_s-Command Israel's Inheritance GE Gold 2 5 Negate and discard an evil card. If used by a Joshua Hero, you may take an evil card (except a Dominant) from a deck. Common Joshua 3:10 Good Rotation Fruit of the Land II 49_Fruit-of-the-Land Israel's Inheritance GE Gold 0 7 Territory Look at the top 7 cards of deck: Take up to 1 good card. If used by a Joshua Hero, you may reserve this card. Common Joshua 5:6 Good Rotation Obadiah's Hidden 100 II 50_Obadiahs-Hidden-100 Israel's Inheritance Hero Green 10 10 Prophet May band to a single-brigade O.T. human prophet. Protect that Hero from harm. Common I Kings 18:4 Good Rotation The Man of God II 51_The-Man-of-God Israel's Inheritance Hero Green 9 5 Prophet Opponent may shuffle an evil card from hand. If they do not, restrict evil Dominants. You may draw 2. Common I Kings 13:2 Good Rotation Jehu, Message Bringer II 52_Jehu-Message-Bringer Israel's Inheritance Hero Green 7 6 Prophet You may shuffle an opponent’s evil or neutral card (except a character). Negate characters (except good prophets) and N.T. Enhancements. Common I Kings 16:1 Good Rotation Dreamers II 53_Dreamers Israel's Inheritance Hero Green 6 10 Generic, Prophet Prevent the next evil Enhancement played in battle. You may take an O.T. green Enhancement from Reserve. Cannot be negated. Common Numbers 12:6 Good Rotation Ahijah, Cloak Tearer II 54_Ahijah-Cloak-Tearer Israel's Inheritance Hero Green 5 3 [X = # of evil brigades revealed] Prophet You may reveal opponent’s hand to draw X (limit 3). If you do not, you may take a dual icon Enhancement from deck. Cannot be interrupted. Common I Kings 11:30 Good Rotation Samuel, Born of Prayer II 55_Samuel-Born-of-a-Prayer-R Israel's Inheritance Hero Green 4 7 Judge, Prophet You may look at the top 3 cards of deck: Underdeck up to 3. May band to an O.T. green prophet. Cannot be negated. Rare I Samuel 1:20 Good Rotation The Rebuking Emissary II 56_The-Rebuking-Emissary Israel's Inheritance Hero Green 3 4 Prophet If this card is discarded, you may discard an evil card. Release any number of captured Heroes. May band to any number of them. Common Judges 6:8 Good Rotation Deborah, the Victorious II 57_Deborah-The-Victorious-R Israel's Inheritance Hero Green 2 2 Judge, Musician, Prophet You may take a good O.T. card from Reserve. You may draw 2 or exchange this card with an O.T. green human or a Judges human in territory. Rare Judges 4:4 Good Rotation Told Before Truth II 58_Told-Before-Truth Israel's Inheritance GE Green 5 1 You may shuffle an evil or neutral card. Hero may band to an O.T. prophet from deck or Reserve. Common I Samuel 9:6 Good Rotation Retribution for Sin II 59_Retribution-for-Sin Israel's Inheritance GE Green 3 4 Negate and shuffle an evil card. If used by an O.T. prophet, you may take a good Dominant from deck. Common I Samuel 2:27 Good Rotation Foreseen by Samuel II 60_Forseen-by-Samuel Israel's Inheritance GE Green 3 3 [X = # of your O.T. green prophets] You may shuffle up to X evil cards. Regardless of protect abilities. Common I Samuel 9:16 Good Rotation Do Not be Afraid II 61_Do-Not-Be-Afraid Israel's Inheritance GE Green 2 5 Interrupt the battle. You may shuffle a card (except a Dominant). If it is evil, you may draw 2. Common I Samuel 12:20 Good Rotation Intervening of Prophecy II 62_Intervening-of-Prophecy Israel's Inheritance GE Green 0 7 Territory Look at the top 7 cards of deck: Take up to 1 good card. If used by an O.T. prophet, you may underdeck this card. Common II Samuel 24:12 Good Rotation Abishai, Chief of Thirty II 63_Abishai-Chief-of-Thirty-UR Israel's Inheritance Hero Purple 11 8 Warrior Giant Slayer You may take an O.T. purple weapon from deck (or equip it to this card). If alone, may band to a purple warrior (or up to 2 equipped purple warriors). Ultra-Rare II Samuel 23:18 Good Rotation Benaiah, Lion Slayer II 64_Benaiah-Lion-Slayer-R Israel's Inheritance Hero Purple 10 12 Warrior While alone, negate Enhancements (except good weapons) and other characters. Cannot be negated if equipped. Rare II Samuel 23:20 Good Rotation Helez, the Paltite II 65_Helez-the-Paltite Israel's Inheritance Hero Purple 9 11 Warrior You may draw 1 or discard an Artifact. While equipped, O.T. Enhancements used by this card cannot be negated. Common II Samuel 23:26 Good Rotation Adino, the Eznite II 66_Adino-the-Eznite Israel's Inheritance Hero Purple 8 7 Warrior While equipped, restrict evil Dominants. May band to Shammah, or you may take an O.T. purple warrior from Reserve. Common II Samuel 23:8 Good Rotation Ira, the Tekoite II 67_Ira-the-Tekoite Israel's Inheritance Hero Purple 7 7 Warrior If equipped, you may paralyze an evil human this turn. You may take an O.T. purple warrior from deck or a good O.T. Enhancement from Reserve. Common II Samuel 23:26 Good Rotation Eleazar, the Ahohite II 68_Eleazar-the-Ahohite-R Israel's Inheritance Hero Purple 6 4 Warrior While equipped, negate Enhancements (except good weapons). May band to Adino, or you may take Well for David from deck. Rare II Samuel 23:9 Good Rotation Shammah, the Hararite II 69_Shammah-the-Hararite Israel's Inheritance Hero Purple 5 9 Warrior While equipped, negate characters (except good warriors). May band to Eleazar, the Ahohite, or you may take David’s Stronghold from deck. Common II Samuel 23:11 Good Rotation Zelek, the Ammonite II 70_Zelek-the-Ammonite Israel's Inheritance Hero Purple 4 6 Warrior You may draw 1 or take an O.T. purple weapon from discard pile. If equipped, you may discard an evil card (except a character). Common II Samuel 23:37 Good Rotation Asahel, Swift-Footed II 71_Asahel-the-Swift-Footed Israel's Inheritance Hero Purple 3 9 Warrior You may exchange this card with an O.T. purple warrior from deck or Reserve. Weapon remains and equips to that Hero. Cannot be negated. Common II Samuel 23:24 Good Rotation Abiezer, the Anathothite II 72_Abiezer-the-Anathothite Israel's Inheritance Hero Purple 2 5 Warrior While equipped, protect this Hero from evil Enhancements. May band to an O.T. purple warrior. Common II Samuel 23:27 Good Rotation Naharai, the Beerothite II 73_Naharai-the-Beerothite Israel's Inheritance Hero Purple 1 7 Warrior [X = # of your O.T. purple weapons] You may draw X (limit 2) or negate an evil card. You may bounce a weapon in a territory and equip an O.T. purple weapon. Common II Samuel 23:37 Good Rotation Abishai's Spear [II] II 74_Abishai_s-Spear Israel's Inheritance GE Purple 6 0 Weapon Select up to 1 (or 2 if used by Abishai): Draw 1. Discard a card from a Reserve. Common II Samuel 23:18 Good Rotation Great Plunder II 75_Great-Plunder-R Israel's Inheritance GE Purple 4 3 Negate and discard an evil card. If used by a warrior, you may draw 3 or take an Artifact. Cannot be prevented. Rare II Samuel 12:30 Good Rotation Adino's Spear [II] II 76_Adinos-Spear Israel's Inheritance GE Purple 4 2 Weapon Select up to 1 (or 2 if used by Adino): Draw 1. Discard an Evil Character from a deck. Common II Samuel 23:8 Good Rotation Eleazar's Sword [II] II 77_Eleazars-Sword Israel's Inheritance GE Purple 3 3 Weapon Select up to 1 (or 2 if used by Eleazar, the Ahohite): Negate opponents’ protect abilities. Discard an evil Enhancement from a deck. Common II Samuel 23:10 Good Rotation Swallowed by the Forest II 78_Swallowed-by-the-Forest Israel's Inheritance GE Purple 2 5 Discard all Evil Characters in battle. Regardless of protect abilities if used by an equipped Hero. Common II Samuel 18:8 Good Rotation David's Chariots II 79_David_s-Chariots Israel's Inheritance GE Purple 2 3 Weapon [X = # of your O.T. purple weapons] Negate an evil card. If you have not used a draw ability this turn, you may draw X (limit 2). Common II Samuel 8:4 Good Rotation Return of the King II 80_Return-of-the-King Israel's Inheritance GE Purple 0 7 Negate a card. O.T. purple warrior may band to up to 3 Heroes. Common II Samuel 19:15 Good Rotation Captain of the Host [II] II 81_Captain-of-the-Host-UR Israel's Inheritance Hero Silver 11 12 Warrior [X = # of your Joshua Heroes] Prophet You may draw X (limit 3). Negate an evil card. May band to a Joshua Hero or an O.T. angel warrior. Cannot be negated. Ultra-Rare Joshua 5:14 Good Rotation The Lord's Army II 82_The-Lord_s-Army Israel's Inheritance Hero Silver 10 9 Warrior Protect Lost Souls from evil cards. Restrict evil Dominants. Cannot be prevented. Common Joshua 5:14 Good Rotation The Victorious Being II 83_The-Victorious-Being-R Israel's Inheritance Hero Silver 2 3 Warrior Involves music You may draw 1 and exchange this card with a single-brigade judge or prophet from deck or discard pile. Rare Judges 5:23 Good Rotation Discerning Judgment II 84_Discerning-Judgement Israel's Inheritance GE Silver 4 1 Discard an evil card. Regardless of protect abilities if used by an O.T. Hero. Common II Samuel 14:17 Good Rotation Captain's Sword [II] II 85_Captain_s-Sword Israel's Inheritance GE Silver 3 3 Weapon You may look at a hand. If used by Captain of the Host, paralyze an Evil Character this turn. Common Joshua 5:13 Good Rotation Arba, Greatest Anakim II 86_Arba-Greatest-Anakim-R Israel's Inheritance Evil Character Black 12 12 Warrior Canaanite Giant You may give your evil Canaanite to opponent’s territory to negate good cards. If you do not, may band to a warrior with strength 10 or greater. Rare Joshua 14:15 Evil Rotation Zebul, the Fraud II 87_Zebul-the-Fraud-R Israel's Inheritance Evil Character Black 11 7 Warrior Canaanite You may draw 2. You may give your evil Canaanite to opponent’s territory to convert a Hero to a good brigade this turn. Rare Judges 9:30 Evil Rotation The Clashing King II 88_The-Clashing-King Israel's Inheritance Evil Character Black 10 8 Warrior Canaanite King Negate an Artifact. If opponent controls a Canaanite, you may play an Enhancement with a capture ability. Common Numbers 21:1 Evil Rotation King Abimelech II 89_King-Abimelech Israel's Inheritance Evil Character Black 9 7 Warrior Canaanite King, Judge You may give an evil Canaanite from Reserve to opponent’s territory to discard an Artifact or Fortress. May band to your Canaanite. Common Judges 9:22 Evil Rotation Adoni-bezek, Thumbless II 90_Adoni-Bezek-Thumbless Israel's Inheritance Evil Character Black 8 7 Warrior Canaanite King You may give this card to opponent’s territory to add an evil Canaanite from deck or Reserve to battle. Cannot be prevented. Common Judges 1:6 Evil Rotation Jabin, the Assembler II 91_Jabin-the-Assembler Israel's Inheritance Evil Character Black 7 6 Warrior Canaanite King May band to a Canaanite from Reserve, or you may give another evil Canaanite to opponent’s territory to discard all cards in battle. Common Joshua 11:1 Evil Rotation The Five Kings II 92_The-Five-Kings Israel's Inheritance Evil Character Black 5 5 Warrior Canaanite King You may give your evil Canaanite to opponent's territory to restrict players from playing Enhancements with strength 5 or less. You may draw 1. Common Joshua 10:5 Evil Rotation The Woman of Thebez [II] II 93_The-Woman-of-Thebez Israel's Inheritance Evil Character Black 5 3 Canaanite You may give your evil Canaanite to opponent’s territory to protect Lost Souls from rescue. You may take an O.T. black card from Reserve. Common Judges 9:53 Evil Rotation Concealed Canaanites II 94_Concealed-Canaanites Israel's Inheritance Evil Character Black 3 6 Warrior Canaanite, Generic, Thief If opponent controls an evil Canaanite you own, take a card in their territory. May band to your Canaanite, or you may play a Canaanite from deck. Common Judges 9:25 Evil Rotation The Crafty Gibeonites II 95_The-Crafty-Gibeonites Israel's Inheritance Evil Character Black 0 4 Canaanite You may look at a hand. You may exchange this card with a human Canaanite from deck or Reserve. Common Joshua 9:6 Evil Rotation Struck & Scattered II 96_Struck-and-Scattered-R Israel's Inheritance EE Black 6 0 Underdeck all Heroes in battle. If opponent controls an evil Canaanite, underdeck all Heroes in their territory. Regardless of protect abilities. Rare Numbers 14:45 Evil Rotation Inhabiting the Land II 97_Inhabiting-the-Land Israel's Inheritance EE Black 4 2 Interrupt the battle. You may give your evil Canaanite to opponent’s territory to discard a good card. Capture a Hero in battle. Common Judges 1:32 Evil Rotation Iron Chariots II 98_Iron-Chariots Israel's Inheritance EE Black 2 2 Weapon [X = # of Canaanites you own in opponent’s territory] Negate a good card. You may draw X (limit 3). Common Judges 1:19 Evil Rotation Not Among You II 99_Not-Among-You Israel's Inheritance EE Black 1 5 Negate other Enhancements (or good Enhancements if opponent controls an evil Canaanite). Cannot be negated. Common Joshua 16:10 Evil Rotation Scraps Under the Table II 100_Scraps-under-the-Table Israel's Inheritance EE Black 0 6 You may underdeck an Artifact. Capture a Hero (or up to 3 Heroes if opponent controls an evil Canaanite). Common Judges 1:7 Evil Rotation What Will You Do? II 101_What-Will-You-Do Israel's Inheritance EE Black 0 4 [X = # of Canaanites bounced by this card] Bounce any number of Canaanites. Capture up to X Heroes. Cannot be prevented. Common Joshua 7:9 Evil Rotation The Begrudging King II 102_The-Begrudging-King Israel's Inheritance Evil Character Crimson 9 11 Warrior [X = # cards in opponent’s banish pile] Edomite King You may draw 1 or protect this card from Heroes with strength X or less. You may play an Edomite from deck. Cannot be prevented. Common Judges 11:17 Evil Rotation Doeg, the Slaughterer II 103_Doeg-the-Slaughterer-R Israel's Inheritance Evil Character Crimson 9 6 Warrior Edomite You may draw 1. If you do not, you may banish a card from a Reserve to discard a Hero in a territory (or a priest). May band to an Edomite. Rare I Samuel 21:7 Evil Rotation Husham, the Temanite II 104_Husham-the-Temanite Israel's Inheritance Evil Character Crimson 8 8 Warrior Edomite King You may banish 2 cards from opponent’s discard pile to discard all cards in battle. Cannot be prevented. Common I Chronicles 1:45 Evil Rotation Hadad, Ruler of Avith II 105_Hadad-Ruler-of-Avith-R Israel's Inheritance Evil Character Crimson 7 10 Warrior Edomite King You may draw 2 or banish an Artifact. You may banish a card from hand to negate Heroes and Enhancements. Rare I Chronicles 1:46 Evil Rotation The Inhabitants of Seir II 106_The-Inhabitants-of-Seir Israel's Inheritance Evil Character Crimson 6 10 Territory [Unity: Evil humans (Edomite)] Edomite If a player uses a good search ability, they must banish a card from hand or territory. If blocking, you may play an evil O.T. Fortress from deck. Common Deuteronomy 2:4 Evil Rotation David's Servants [II] II 107_David_s-Servants Israel's Inheritance Evil Character Crimson 5 4 Edomite, Generic You may banish a good card from a discard pile or a Reserve. You may exchange this card with a different Edomite from deck or Reserve. Common II Samuel 8:14 Evil Rotation Enemies to the South II 108_Enemies-to-the-South Israel's Inheritance Evil Character Crimson 1 3 Warrior [X = # of cards in opponent’s banish pile] Edomite, Generic Protect evil Edomites from the next good Enhancement played in battle. You may draw X (limit 3). Common I Samuel 14:47 Evil Rotation The Terrified Chiefs II 109_The-Terrified-Chiefs Israel's Inheritance Evil Character Crimson 1 1 Warrior [X = # of cards in opponent’s banish pile] Edomite You may draw 1 or increase this card X/X this turn. Negate other cards in battle. Cannot be prevented. Common Exodus 15:15 Evil Rotation March from Edom II 110_March-from-Edom Israel's Inheritance EE Crimson 5 1 Negate and banish a good Enhancement. Edomite may band to up to 3 Evil Characters. Common Numbers 20:20 Evil Rotation Pleading with Edom II 111_Pleading-with-Edom Israel's Inheritance EE Crimson 3 3 If used by an Edomite, negate and banish a good Enhancement. Underdeck all Heroes in battle. Common Numbers 20:14 Evil Rotation Threatening Sword II 112_Threatening-Sword Israel's Inheritance EE Crimson 3 2 Weapon Negate a good card. You may draw 1 or banish a card from a Reserve. Common Numbers 20:18 Evil Rotation Refused to Listen II 113_Refused-to-Listen Israel's Inheritance EE Crimson 1 4 Interrupt the battle. You may withdraw all Heroes. If used by an Edomite, you may draw 2. Common Judges 11:17 Evil Rotation Access Denied II 114_Access-Denied Israel's Inheritance EE Crimson 0 6 Banish opponent’s discard pile. If 6 or more cards were banished, restrict players from playing Enhancements (except on an Edomite). Common Numbers 20:21 Evil Rotation You Shall Not Pass! II 115_You-Shall-Not-Pass Israel's Inheritance EE Crimson 0 5 You may banish a card (except a Dominant) from a deck. If used by an Edomite, banish a Hero. Common Numbers 20:20 Evil Rotation Avoiding Edom II 116_Avoiding-Edom-R Israel's Inheritance EE Crimson X X [X = # of cards in opponent’s banish pile] You may banish up to 2 good cards. If used by an Edomite, you may draw X (limit 6). Cannot be prevented. Rare Judges 11:18 Evil Rotation The Sons of Ariel II 117_The-Sons-of-Ariel-R Israel's Inheritance Evil Character Gray 11 9 Warrior Moabite If you control another Moabite, you may topdeck up to 2 O.T. Lost Souls. May band to a Moabite warrior. Regardless of protect abilities. Rare II Samuel 23:20 Evil Rotation The Protecting King II 118_The-Protecting-King Israel's Inheritance Evil Character Gray 8 5 Moabite King You may draw 2. You may reserve your Hero to protect this card from O.T. Heroes and O.T. Lost Souls from rescue. Cannot be prevented. Common I Samuel 22:3 Evil Rotation Enemies to the East II 119_Enemies-to-the-East Israel's Inheritance Evil Character Gray 7 4 Warrior Generic, Moabite You may negate and discard an Artifact. While 2 or more Heroes are in battle, protect O.T. Lost Souls from rescue. Common I Samuel 14:47 Evil Rotation The Unconsenting King II 120_The-Unconsenting-King Israel's Inheritance Evil Character Gray 5 6 Warrior Moabite King You may draw 1. Opponent may shuffle 2 good cards from hand. If they do not, protect O.T. Lost Souls from rescue. Cannot be prevented. Common Judges 11:17 Evil Rotation Valiant Moabites II 121_Valiant-Moabites Israel's Inheritance Evil Character Gray 3 7 Warrior Generic, Moabite May band to a Moabite, or you may negate good protect abilities. If discarded, you may shuffle up to 2 O.T. Lost Souls. Common Judges 3:29 Evil Rotation Eglon's Army II 122_Eglons-Army-R Israel's Inheritance Evil Character Gray 3 2 Warrior Generic, Moabite You may draw 1. If opponent has more than 10 cards in hand and another Moabite is in play, protect O.T. Lost Souls from rescue. Rare Judges 3:29 Evil Rotation The Subdued Moabites II 123_The-Subdued-Moabites Israel's Inheritance Evil Character Gray 0 10 Territory Moabite If your Moabite is defeated by an opponent, you may add this card to battle. If blocking, you may draw 2 or take an O.T. gray card from Reserve. Common II Samuel 8:11 Evil Rotation No Assembly II 124_No-Assembly Israel's Inheritance EE Gray 5 1 If used by a Moabite, discard 2 random cards from opponent’s hand. Bounce all Heroes in battle. Common Deuteronomy 23:3 Evil Rotation Slaves to Eglon II 125_Slaves-to-Eglon Israel's Inheritance EE Gray 3 3 Capture all Heroes in battle to a player. Cannot be negated if used by a Moabite and more than one Hero is in battle. Common Judges 3:14 Evil Rotation Struggle Against Saul II 126_Struggle-Against-Saul Israel's Inheritance EE Gray 2 4 Opponent may discard 3 of their Heroes. If they do not, you may shuffle up to 3 O.T Lost Souls and draw 3. Cannot be prevented. Common I Samuel 14:47 Evil Rotation Refusal of Entry II 127_Refusal-of-Entry Israel's Inheritance EE Gray 1 5 Opponent must underdeck a good card from hand. Moabite may band to up to 3 Evil Characters. Common Judges 11:17 Evil Rotation Not Your Possession II 128_Not-Your-Possession-R Israel's Inheritance EE Gray 0 6 Negate a good Enhancement. If used by a Moabite, place in territory for 2 turns: Restrict opponents from attacking. Rare Deuteronomy 2:9 Evil Rotation Great Dread II 129_Great-Dread Israel's Inheritance EE Gray 0 3 Negate a good card. If used by a Moabite, protect O.T. Lost Souls from rescue. Common Numbers 22:3 Evil Rotation Guardian of Your Souls [2024 - 1st Place] Pmo-P3 Guardian-of-Your-Souls-1st Promo Dominant Place in territory: Protect Lost Souls from evil cards and Heroes from convert abilities. If an ability targets this card, you may topdeck it instead. National I Peter 2:25 Good Rotation The Gates of Hell [2024 - 2nd Place] Pmo-P3 The-Gates-of-Hell-2nd Promo Fortress At any time, you may discard the bottom card of deck. If it is a demon, play it instead. During battle, you may discard this card to add your demon to battle. National Matthew 16:18 Evil Rotation Lost Soul "Prosperity" [Deuteronomy 30:15] [2024 - 3rd Place] Pmo-P3 Lost-Soul-Prosperity-3rd Promo Lost Soul ["Prosperity"] If drawn, you may discard a card from hand to draw 2. National Deuteronomy 30:15 Neutral Rotation Two Bears [2024 - Worker] Pmo-P3 Two-Bears-Worker Promo GE Green 4 2 If used by a prophet, interrupt the battle and shuffle a card of each evil brigade in play. National II Kings 2:24 Good Rotation Lost Soul Token OT [2024 - Nationals] Pmo-P3 LostSoulsToken Promo Lost Soul Token Token, O.T. Token Neutral Rotation Queen Tahpenes [2024 - Seasonal] Pmo-P3 Queen-Tahpenes Promo Evil Character Pale Green 2 5 [X = # of brigades revealed] Egyptian, Royalty Negate a card or draw 1. If blocking, reveal an opponent's hand or discard pile: You may discard the top X cards of their deck. Cannot be negated. Seasonal I Kings 11:19 Evil Rotation The Darkness [2025 - Seasonal] Pmo-P3 The-Darkness-Seasonal Promo Fortress Holds an Evil Character face down If a player attacks, you may reveal the character held here: Defending player may add that character to battle. Cannot be negated. Seasonal John 3:19 Evil Rotation Lost Soul "Hopper" [Matthew 18:12] [2025 - Seasonal] Pmo-P3 Lost-Soul-Hopper-NT-Seasonal Promo Lost Soul ["Hopper"] Does not count as a Lost Soul for deck building rules If drawn, give this card to an opponent's territory. Seasonal Matthew 18:12 Neutral Rotation Samson, Son of Manoah [2025 - State] Pmo-P3 Samson-Son-of-Manoah-State Promo Hero Gold 12 8 Warrior Judge, X = # of cards in hand You may discard an animal to prevent Enhancements. If alone, paralyze all Evil Characters with strength X or greater this turn. Cannot be negated. State Judges 14:5 Good Rotation Prince of the Air [2025 - Regional] Pmo-P3 Prince-of-the-Air-Regional Promo Evil Character Orange 10 11 Warrior X = # of opponent's good brigades You may play an evil N.T. Fortress from deck or draw 2. You may underdeck up to X cards and/or Lost Souls. Cannot be prevented. Regional Ephesians 2:2 Evil Rotation David the Unifier [2025 - Seasonal] Pmo-P3 David-the-Unifier Promo Hero Purple 10 12 Warrior King of Israel and Judah, Musician, Prophet If equipped, you may take a good O.T. human warrior from deck. May band to a II Samuel warrior. Cannot be negated. Seasonal II Samuel 23:1 Good Rotation Murderous Command [2025 - 3rd Place] Pmo-P3 Murderous-Command-3rd-place Promo Dominant You may take an evil Egyptian from deck or Reserve. Discard a Hero in a territory to add an evil Egyptian to battle. National Exodus 1:22 Evil Rotation Twenty Shekels [2025 - 2nd Place] Pmo-P3 Twenty-Shekels-2nd-place Promo Artifact You may bounce an O.T. human in a territory. You may reveal opponent’s hand: Play a character. National Genesis 37:28 Neutral Rotation Redemption [2025 - National] Pmo-P3 Redemption-National-Participation Promo Dominant X = # of Heroes resurrected by this card Resurrect any number of Heroes. You may draw X (limit 3). Convert an evil human in a territory and/or banish an evil non-human in a territory. National Colossians 1:13-14 Good Rotation Benaiah, Lion Slayer [2025 - 1st Place] Pmo-P3 Benaiah-Lion-Slayer-1st-place Promo Hero Purple 10 12 Warrior While alone, negate Enhancements (except good weapons) and other characters. Cannot be negated if equipped. Rare II Samuel 23:20 Good Rotation Lost Soul "Crowds" [Luke 5:15] [2025 - Worker] Pmo-P3 Lost-Soul-Crowds-Worker Promo Lost Soul ["Crowds"] While you have drawn 4 or fewer cards this turn, protect your hand and deck from opponents' cards. National Luke 5:15 Neutral Rotation The Ancient of Days T2C 001-The-Ancient-of-Days-UR Times to Come Dominant Reveal the top 3 cards of deck: Take up to 3 Daniel cards. Underdeck the rest. If you take at least 1, repeat up to 2 times. Ultra-Rare Daniel 7:9 Good Rotation Bound in Battle T2C 002-Bound-in-Battle-R Times to Come Dominant O.T. angel may band to an O.T. angel. If your Daniel angel is opposed, negate evil cards in battle. Rare Daniel 10:13 Good Rotation Isaiah's Call [T2C] T2C 003-Isaiahs-Call-R Times to Come Dominant Play an Isaiah Hero from deck or Reserve. Place in territory: While your Isaiah Hero is in battle, negate Evil Characters and Lost Souls. Rare Isaiah 6:8 Good Rotation Perplexing Vision T2C 004-Perplexing-Vision-R Times to Come Dominant You may take an evil Daniel card from deck. You may add an evil Daniel human or a magician to battle. Rare Daniel 5:15 Evil Rotation Forces Arise T2C 005-Forces-Arise-R Times to Come Dominant You may activate an O.T. idol from deck or Reserve. If you control an evil Greek, each player must draw 1 and you may underdeck this card. Rare Daniel 11:31 Evil Rotation Abomination of Desolation [T2C] T2C 006-Abomination-of-Desolation-R Times to Come Artifact Idol You may reserve this card to discard a Hero. While you control an evil Greek, if an opponent draws because of an ability, discard a card in their territory. Rare Daniel 11:31 Neutral Rotation The Book of Knowledge T2C 007-The-Book-of-Knowledge-R Times to Come Artifact [Unity: Heroes (Share a book)] Reveal opponent’s hand: If 2 or more evil brigades are revealed, you may draw 1. Protect Daniel Heroes from opponent’s Dominants. Rare Daniel 12:4 Neutral Rotation Darius' Decree [T2C] T2C 008-Darius-Decree-R Times to Come Artifact - Negate characters (except Persians if a Persian king is in play). You may discard this card to discard all characters from a Reserve. Rare Daniel 6:9 Neutral Rotation Idol of Nebuchadnezzar T2C 009-Idol-of-Nebuchadnezzar-R Times to Come Artifact Idol You may take an evil Babylonian from deck. If opponent plays a good card with “negated” in the special ability, you may capture a human Hero. Rare Daniel 3:1 Neutral Rotation Covenant of Time T2C 010-Covenant-of-Time Times to Come Covenant Green 5 2 GE: Take a good card from Reserve. Convert this card to an Artifact. / A: During battle, you may bounce an O.T. green Enhancement. Limit once. Common Jeremiah 33:25 Good Rotation God's Judgment T2C 011-Gods-Judgment Times to Come Covenant Silver 2 5 GE: Banish an evil card. / A: You may shuffle your evil card to play an Isaiah Hero from deck. Common Isaiah 24:5 Good Rotation Seventy Weeks T2C 012-Seventy-Weeks Times to Come Covenant White 7 0 GE: Underdeck an evil card. If used by a Daniel Hero, repeat up to 3 times. / A: While 3 or more Daniel Heroes are in battle, prevent Evil Characters. Common Daniel 9:24 Good Rotation Return to Curse T2C 013-Return-to-Curse Times to Come Curse Black 3 3 EE: Discard a card. / A: You may exchange this card with an O.T. idol from deck. Common Daniel 11:30 Evil Rotation Leave Your Name T2C 014-Leave-Your-Name Times to Come Curse Brown 1 5 EE: Reserve a card. / A: O.T. brown humans cannot be prevented. Common Isaiah 65:15 Evil Rotation Self-Made T2C 015-Self-Made Times to Come Curse Crimson 0 3 EE: Negate a card. You may capture your character to topdeck this card. / A: You may reserve a captured character to draw 2. Common Daniel 4:33 Evil Rotation Babylon [T2C] T2C 016-Babylon-R Times to Come Fortress [Unity: Evil Characters (Babylonian)] Each upkeep, if an idol is active, opponent must discard a card from hand or capture their human. Evil capture abilities cannot be prevented. Rare Daniel 4:30 Evil Rotation Kingdom of the Divine T2C 017-Kingdom-of-the-Divine-R Times to Come Fortress While a Daniel Lost Soul is in play, negate Lost Souls (except Daniel Lost Souls). Each upkeep, you may create a Lost Soul token in a territory. Rare Daniel 2:44 Good Rotation The Realm of Greece T2C 018-The-Realm-of-Greece-R Times to Come Fortress Each upkeep, you may take a black Daniel card (or an evil Greek) from Reserve. While 2 or more Heroes are in battle, protect Greeks from Heroes. Rare Daniel 11:2 Evil Rotation The Restored Land T2C 019-The-Restored-Land-R Times to Come Fortress If your O.T. prophet attacks, you may discard an Evil Character from a deck. Protect good O.T. prophets in territory from opponents. Rare Ezekiel 38:8 Good Rotation Lost Soul "Forgotten" [Ezekiel 34:4] T2C 020-Lost-Soul-Forgotten-R Times to Come Lost Soul ["Forgotten"] While 2 or more Heroes are in battle, prevent good Enhancements. Rare Ezekiel 34:4 Neutral Rotation Lost Soul "Idolaters" [Daniel 3:7] T2C 021-Lost-Soul-Idolaters Times to Come Lost Soul ["Idolaters"] While a player controls an idol, evil O.T. Enhancements they play in battle cannot be prevented. Common Daniel 3:7 Neutral Rotation Lost Soul "Stubborn" [Daniel 9:6] T2C 022-Lost-Soul-Stubborn Times to Come Lost Soul ["Stubborn"] Protect this card from rescue (except by a prophet). Common Daniel 9:6 Neutral Rotation Lost Soul "Contempt" [Daniel 12:2] T2C 023-Lost-Soul-Contempt Times to Come Lost Soul ["Contempt"] If put in play, you may underdeck a different Daniel Lost Soul. If an opponent rescues a Lost Soul, you may underdeck a Daniel Lost Soul. Common Daniel 12:2 Neutral Rotation Rulers over Earth T2C 024-Rulers-over-Earth Times to Come Fortress / Evil Character Brown 4 3 Warrior [Evil Character is generic] Persian F: If your Persian blocks, you may take an evil Daniel card from Reserve. / EC: May band to a Persian, or you may draw 2. Common Daniel 2:39 Evil Rotation Perfidy T2C 025-Perfidy-R Times to Come GE/EE Green (Brown) 6 (0) 2 (6) Reveal a hand: You may reserve an Enhancement. If 4 or more brigades are revealed, repeat 1 time. Rare Isaiah 24:16 Neutral Rotation Return to Fight T2C 026-Return-to-Fight Times to Come GE/EE Silver (Black) 5 (1) 1 (5) Interrupt the battle. Character may band to an O.T. character of matching brigade from deck or Reserve. Common Daniel 10:20 Neutral Rotation Measured Mien T2C 027-Measured-Mien-R Times to Come GE/EE White (Crimson) 4 (0) 0 (4) [X = # of cards underdecked by this card] Underdeck any number of cards from hand to draw X. You may play an O.T. Enhancement. Cannot be interrupted. Rare Daniel 1:13 Neutral Rotation Michael, the Guardian T2C 028-Micahel-the-Guardian-UR Times to Come Hero Silver/White 12 8 Warrior Angel If your Daniel Hero is harmed, you may topdeck it instead. May band to a Daniel human and/or an O.T. angel. Cannot be negated. Ultra-Rare Daniel 12:1 Good Rotation Shattered and Scorched T2C 029-Shattered-and-Scorched Times to Come GE Silver/White 5 2 Negate and banish an evil card (except a human). If used by Michael or Daniel, repeat up to 1 time. Cannot be negated if used by a Daniel Hero. Common Daniel 7:11 Good Rotation Amos of Tekoa T2C 030-Amos-of-Tekoa Times to Come Hero Green 9 3 Minor Prophet You may discard an evil Enhancement from a deck or shuffle an evil card (except a Dominant) controlled by each player. Cannot be interrupted. Common Amos 1:1 Good Rotation Isaiah, Son of Amoz T2C 031-Isaiah-Son-of-Amoz Times to Come Hero Green X 6 [X = # of your Isaiah Heroes] Major Prophet, Musician Once per battle, if a good O.T. Dominant is played, you may shuffle an evil card in a territory. May band to an Isaiah Hero, or you may draw X (limit 3). Cannot be negated. Common Isaiah 2:1 Good Rotation Ezekiel, Sign from God T2C 032-Ezekiel-Sign-from-God Times to Come Hero Green 5 10 Major Prophet, Priest Look at opponent's hand: Topdeck an evil card (except a single-brigade evil card). May band to an Ezekiel Hero. Cannot be interrupted. Common Ezekiel 24:24 Good Rotation Zechariah, the Seer T2C 033-Zechariah-the-Predictor Times to Come Hero Green 4 9 Minor Prophet, Postexilic, Zerubbabel’s Temple Priest You may reveal a good Dominant from hand to protect Heroes from harm. May band to a minor prophet or a Zechariah Hero. Common Zechariah 7:1 Good Rotation Malachi, the Loved T2C 034-Malachi-the-Loved Times to Come Hero Green 3 5 Minor Prophet You may look at the top 4 cards of deck: Take up to 1. You may underdeck the rest. May band to a minor prophet. Common Malachi 1:1 Good Rotation Joel, Son of Pethuel T2C 035-Joel-Son-of-Pethuel-R Times to Come Hero Green 2 12 [X = # of cards shuffled by this card] Minor Prophet You may shuffle up to 7 cards from hand to draw X. Once per game, you may play and convert an evil human from a deck. Cannot be negated. Rare Joel 1:1 Good Rotation Jeremiah, the Weeper T2C 036-Jeremiah-the-Weeper-R Times to Come Hero Green 1 11 Major Prophet, Solomon’s Temple Priest Paralyze Evil Characters with strength 5 or less this turn. While alone, reveal Reserve: May use Enhancements from Reserve. Rare Jeremiah 25:13 Good Rotation Pride Laid Low T2C 037-Pride-Laid-Low-R Times to Come GE Green 7 0 Involves music Each player must select 1 card from their hand. Restrict players from playing cards (except the card they selected) from hand. Rare Isaiah 25:11 Good Rotation The Lord Dwells T2C 038-The-Lord-Dwells Times to Come GE Green 6 1 [X = # of brigades in opponent’s discard pile] Interrupt the battle. Shuffle up to X evil cards. Cannot be prevented if used by Joel. Common Joel 3:21 Good Rotation The Lord Calls T2C 039-The-Lord-Calls Times to Come GE Green 5 2 Interrupt the battle. Protect Heroes in battle from harm. If played from Reserve, you may draw 3. Common Jeremiah 33:1 Good Rotation Worship at Jerusalem T2C 040-Worship-at-Jerusalem Times to Come GE Green 4 2 Opponent must shuffle an evil card from hand. O.T. prophet may band to an O.T. Hero. Common Zechariah 14:17 Good Rotation The Former Forgotten T2C 041-The-Former-Forgotten Times to Come GE Green 3 4 Reserve all evil cards in battle. If used by an Isaiah Hero, you may take an O.T. green Enhancement from discard pile. Common Isaiah 65:17 Good Rotation Enjoy Their Hands T2C 042-Enjoy-Their-Hands Times to Come GE Green 2 5 Negate an evil card. Reveal a hand: You may play an Enhancement regardless of brigade. Common Isaiah 65:22 Good Rotation Last Days T2C 043-Last-Days Times to Come GE Green 1 6 Shuffle an Evil Character. If used by Ezekiel, repeat up to 3 times. Cannot be prevented. Common Ezekiel 38:16 Good Rotation Gabriel, Sent by God T2C 044-Gabriel-Sent-by-God-R Times to Come Hero Silver 10 10 Prophet You may discard an evil Enhancement from a deck. May band to a Daniel human. Cannot be negated. Rare Daniel 8:16 Good Rotation Patrollers of the Earth T2C 045-Patrollers-of-the-Earth Times to Come Hero Silver 9 6 Warrior [X = # of your Zechariah Heroes] Generic You may draw X (limit 3) or exchange up to X cards from hand with an equal number of good O.T. cards from Reserve. Cannot be negated. Common Zechariah 1:10 Good Rotation The Interceder T2C 046-The-Interceder-R Times to Come Hero Silver 9 3 Territory [Unity: Heroes (Daniel reference)] If your Hero is harmed, you may add this card to battle. While a Hero is in battle, you may reserve this card to negate an evil card. Rare Daniel 3:28 Good Rotation The Heavenly Watcher T2C 047-The-Heavenly-Watcher Times to Come Hero Silver 7 2 Negate evil band abilities. You may underdeck an Artifact, evil Fortress or evil Enhancement. Common Daniel 4:23 Good Rotation Relayer of Messages T2C 048-Relayer-of-Messages Times to Come Hero Silver 6 6 Generic May band to a Zechariah Hero, or you may take a good O.T. Enhancement from deck or Reserve. Cannot be negated. Common Zechariah 2:3 Good Rotation The Angel of His Presence [T2C] T2C 049-The-Angel-of-His-Presence Times to Come Hero Silver 5 7 Territory While no good Enhancement is in battle, protect Isaiah Heroes from harm. If attacking, look at the top 7 cards of deck: Take up to 1 good card. Common Isaiah 63:9 Good Rotation Seraph [T2C] T2C 050-Seraph Times to Come Hero Silver 4 5 Generic May band to an O.T. prophet or Isaiah Hero, or you may play an Isaiah Hero from deck. Common Isaiah 6:3 Good Rotation Cherubim [Blake] T2C 051-Cherubim1 Times to Come Hero Silver 4 4 Generic You may draw 1 or restrict players from searching any Reserve. May band to Cherubim, an O.T. green prophet or a clay priest. Common Ezekiel 1:5 Good Rotation Cherubim [Unknown] T2C 052-Cherubim2 Times to Come Hero Silver 4 4 Generic Opponent may topdeck an evil card from hand. If they do not, you may topdeck their evil card. May band to an Ezekiel Hero. Common Ezekiel 1:5 Good Rotation Servants by the River [T2C] T2C 053-Servants-by-the-River Times to Come Hero Silver 2 5 Generic Negate an evil card. You may look at the top 3 cards of a deck: You may underdeck them. If another Daniel Hero is in battle, repeat 1 time. Common Daniel 12:5 Good Rotation Surveying Spirit T2C 054-Surveying-Spirit Times to Come Hero Silver 1 2 Generic Reveal all hands: You may shuffle an evil card from the hand with the most revealed evil brigades. Regardless of protect abilities. Common Zechariah 2:2 Good Rotation Do Not Question T2C 055-Do-Not-Question-R Times to Come GE Silver 7 0 Negate evil Enhancements. If all Heroes in battle do not share a book, negate other good Enhancements. Rare Daniel 4:35 Good Rotation Behold the Lord T2C 056-Behold-the-Lord Times to Come GE Silver 4 1 Shuffle all Evil Characters in battle and opponent’s evil Fortresses. Common Isaiah 24:1 Good Rotation Jerusalem Filled T2C 057-Jerusalem-Filled Times to Come GE Silver 2 4 If used by a Zechariah Hero, interrupt the battle. O.T. Hero may band to up to 2 Heroes from each player. Common Zechariah 2:4 Good Rotation Delivered from Distress T2C 058-Delivered-from-Distress Times to Come GE Silver 1 5 You may play an O.T. Hero from deck. Hero may band to an O.T. Hero. Common Isaiah 63:9 Good Rotation Daniel, the Treasured T2C 059-Daniel-the-Treasured-R Times to Come Hero White 12 4 Major Prophet Protect Daniel Heroes from harm. May band to a Daniel Hero. If alone, you may choose an Evil Character to block. Cannot be prevented. Rare Daniel 10:11 Good Rotation Eternal Believers T2C 060-Eternal-Believers Times to Come Hero White 10 10 Generic May band to a generic Daniel human, or you may take a good Daniel card from deck. Common Daniel 12:1 Good Rotation Meshach (Mishael) [T2C] T2C 061-Meshach Times to Come Hero White 9 4 [X = # of your Daniel Heroes in battle] Protect hands, decks and Reserves from opponent. May band to a Daniel human, or you may draw X (limit 3). Common Daniel 1:7 Good Rotation Shadrach (Hananiah) [T2C] T2C 062-Shadrach Times to Come Hero White 5 6 [X = # of your Daniel Heroes in battle] Prevent Enhancements with strength X or less. May band to a Daniel human, or you may look at a hand. Common Daniel 1:7 Good Rotation Leaders for the Lord T2C 063-Leaders-for-the-Lord Times to Come Hero White 4 8 Generic Negate neutral cards (except Daniel cards). May band to a generic Daniel human, or you may take a good Daniel card from Reserve. Common Daniel 12:3 Good Rotation Servants of the King [River] T2C 064-Servants-of-the-King1 Times to Come Hero White 3 3 Generic You may reveal the top 7 cards of a deck: Play a Lost Soul and deck's owner may take a good Enhancement. Cannot be interrupted. Common Daniel 7:10 Good Rotation Servants of the King [Sky] T2C 065-Servants-of-the-King2 Times to Come Hero White 2 7 Generic You may bounce a human. May band to a generic Daniel human, or you may draw 2. Common Daniel 7:14 Good Rotation Abed-nego (Azariah) [T2C] T2C 066-Abed-nego-R Times to Come Hero White 1 7 May band to a Daniel human, or you may play a Daniel human from deck. Good cards with “repeat” in the special ability cannot be prevented. Rare Daniel 1:7 Good Rotation Prayer over Power T2C 067-Prayer-over-Power Times to Come GE White 7 0 Negate an evil card and you may draw 1. If used by a Daniel Hero, repeat up to 2 times. Cannot be negated. Common Daniel 6:10 Good Rotation Rescued from Lions T2C 068-Rescued-from-Lions Times to Come GE White 6 1 Negate a card. You may take a Daniel Hero from deck. You may reveal a good Dominant from hand to repeat 1 time. Common Daniel 6:16 Good Rotation Seeking Compassion T2C 069-Seeking-Compassion Times to Come GE White 5 2 Reserve an evil card. You may take a good O.T. Dominant from deck or a good Daniel card from Reserve. Common Daniel 2:18 Good Rotation Four in the Fire T2C 070-Four-in-the-Fire Times to Come GE White 4 0 Interrupt the battle. Protect O.T. Heroes from harm. Lone Daniel Hero may band to up to 3 O.T. Heroes. Common Daniel 3:25 Good Rotation Benefits from Believing T2C 071-Benefits-from-Believing Times to Come GE White 3 3 You may underdeck an evil card and draw 1. If used by a Daniel Hero, repeat 1 time. Common Daniel 3:30 Good Rotation Given from God T2C 072-Given-from-God Times to Come GE White 2 5 Territory You may look at the top 7 cards of deck: You may take a good Daniel card. If used by a Daniel human, repeat 1 time. Common Daniel 1:17 Good Rotation The Final Act T2C 073-The-Final-Act-R Times to Come GE White 0 0 [Unity: Heroes (Daniel reference)] Shuffle all evil cards in a territory. You may shuffle your hand to draw 8. Regardless of protect abilities. Cannot be negated. Common Daniel 12:10 Good Rotation The Goat with a Horn [T2C] T2C 074-The-Goat-with-a-Horn-R Times to Come Evil Character Black/Orange 11 9 Warrior Demon, Greek, King May band to a Greek warrior. O.T. Enhancements used by this card cannot be negated. Rare Daniel 8:5 Evil Rotation The Prince of Greece [T2C] T2C 075-The-Prince-of-Greece-R Times to Come Evil Character Black/Orange 8 11 Warrior Demon, Greek Negate a good card. If opponent has used a search ability this turn, you may discard a card. Cannot be prevented. Rare Daniel 10:20 Evil Rotation The Prince of Persia [T2C] T2C 076-The-Prince-of-Persia-UR Times to Come Evil Character Brown/Orange 7 8 Warrior Demon, Persian Reserve a character. Its controller may underdeck a card of matching brigade from hand or territory instead. May band to a Persian. Cannot be negated. Ultra-Rare Daniel 10:13 Evil Rotation Lions in the Den T2C 077-Lions-in-the-Den Times to Come Evil Character Brown/Crimson 7 6 Generic, Animal, Genderless, Lion You may discard a human. If it is a Hero, its controller may reserve a good card from hand instead. If you control another lion, repeat 1 time. Common Daniel 6:16 Evil Rotation The Ram with Two Horns [T2C] T2C 078-The-Ram-with-Two-Horns-R Times to Come Evil Character Brown/Orange 5 6 Warrior Demon, King, Persian You may reserve a Hero in a territory. While 2 or more Heroes are in battle, protect this card from Heroes. Cannot be prevented. Rare Daniel 8:4 Evil Rotation Chaldeans [T2C] T2C 079-Chaldeans Times to Come Evil Character Crimson/Pale Green 2 4 Generic, Babylonian, Magician You may look at the top 6 cards of deck: Take up to 1 evil card. Underdeck the rest. May band to a generic Babylonian. Common Daniel 2:4 Evil Rotation Greek Forces T2C 080-Greek-Forces Times to Come Evil Character Black 12 12 Warrior Generic, Greek If blocking and another evil Greek is in play, you may negate and discard a card in a territory (except a character). Common Daniel 8:21 Evil Rotation Ptolemy, Ruler of Egypt T2C 081-Ptolemy Times to Come Evil Character Black 10 10 Warrior Greek, King If blocking and opponent has hand advantage, you may discard a card (except a card in battle). May band to a Greek. Regardless of protect abilities. Common Daniel 8:22 Evil Rotation Antiochus' Army T2C 082-Antiochus-Army Times to Come Evil Character Black 9 7 Warrior [Unity: Greeks (Evil)] Generic, Greek You may activate an idol from deck or a selected player must draw 1. Protect evil Greeks from the next good card played in battle. Common Daniel 8:12 Evil Rotation Cassander of Macedon T2C 083-Cassander-R Times to Come Evil Character Black 7 6 Warrior Greek, King You may take an evil Daniel card from Reserve or draw 2. If blocking alone, you may choose a Hero to attack. Cannot be negated. Rare Daniel 8:22 Evil Rotation Antiochus IV Epiphanes [T2C] T2C 084-Antiochus-IV-Epiphanes-R Times to Come Evil Character Black 6 8 Warrior Greek, King If blocking and another evil Greek is in play, discard up to 1 card. Its controller may discard their card of matching alignment instead. Cannot be negated. Rare Daniel 8:9 Evil Rotation The Depraved [Black] T2C 085-The-Depraved-black Times to Come Evil Character Black 5 2 [X = # of opponent’s good brigades] Greek Negate N.T. cards in battle. If blocking and opponent has brigade advantage, draw and/or discard up to X cards. Cannot be prevented. Common Daniel 8:23 Evil Rotation Seleucus the Victorious T2C 086-Seleucus Times to Come Evil Character Black 4 5 Warrior [X = # of Heroes in battle] Greek, King You may draw X or discard an Artifact. If opponent has drawn 5 or more cards this turn, you may play an O.T. black Enhancement. Common Daniel 8:22 Evil Rotation Alexander's Destroyers T2C 087-Alexanders-Destroyers Times to Come Evil Character Black 3 5 Warrior Generic, Greek If blocking, restrict good Dominants. May band to a Greek, or you may draw 2. Common Daniel 8:24 Evil Rotation Antigonus the One-Eyed T2C 088-Antigonus Times to Come Evil Character Black 2 3 Warrior Greek, King You may discard a good Fortress or a selected player must draw 1. If opposed by 3 or more Heroes, negate good cards. Cannot be prevented. Common Daniel 8:22 Evil Rotation Smashed Opponent T2C 089-Smashed-Opponent Times to Come EE Black 6 0 Discard all Heroes in battle. Regardless of protect abilities if used by a Greek. Common Daniel 8:7 Evil Rotation 1,290 Days T2C 090-1290-Days Times to Come EE Black 5 1 Negate a good card. You may activate an idol from deck or a selected player must draw 1. Cannot be prevented. Common Daniel 12:11 Evil Rotation Allowed to Be Trampled T2C 091-Allowed-to-be-Trampled Times to Come EE Black 2 3 If used by a Greek, interrupt the battle. Discard a good Fortress and/or all opposing Heroes. Common Daniel 8:13 Evil Rotation Clash with Persia T2C 092-Clash-with-Persia Times to Come EE Black 1 4 Discard a card. Its controller must draw 1. If used by a Greek, repeat up to 1 time. Cannot be prevented. Common Daniel 11:2 Evil Rotation Without Touching T2C 093-Without-Touching-R Times to Come EE Black 0 6 If used by a Greek, restrict Enhancements. Opponent must draw 1. Cannot be prevented. Rare Daniel 8:5 Evil Rotation Thrown to the Earth T2C 094-Thrown-to-the-Earth Times to Come EE Black X X [X = # of meek Lost Souls you control] Discard a Hero (or up to X Heroes). You may draw X (limit 3). Common Daniel 8:10 Evil Rotation Cyrus, the Great T2C 095-Cyrus-the-Great-R Times to Come Evil Character Brown 11 10 Warrior Persian, King While alone, toss all Enhancements with “interrupt” in the special ability. May band to a Persian from Reserve or a territory. Cannot be negated. Rare Daniel 6:28 Evil Rotation Ahasuerus, the Father T2C 096-Ahasuerus-the-Father-R Times to Come Evil Character Brown 9 10 Warrior Persian, King You may take an O.T. brown Enhancement from deck. If opponent has board advantage, you may play an O.T. brown Enhancement. Rare Daniel 9:1 Evil Rotation The Trusted Politicians T2C 097-The-Trusted-Politicians Times to Come Evil Character Brown 8 8 Territory Persian Protect hand and other evil cards in territory from opponents’ good cards. If blocking, withdraw all Heroes (except 1). Common Daniel 6:45659 Evil Rotation The Guard at the Den T2C 098-The-Guard-at-the-Den Times to Come Evil Character Brown 7 8 Warrior Persian Negate good band abilities. If an animal or good O.T. prophet is in play, evil O.T. Enhancements used by this card cannot be negated. Common Daniel 6:16 Evil Rotation Persian Presidents [T2C] T2C 099-Persian-Presidents Times to Come Evil Character Brown 6 7 Generic, Persian If blocking, you may capture a human from a Reserve to a player. May band to a generic Persian. Cannot be interrupted. Common Daniel 6:7 Evil Rotation The Depraved [Brown] T2C 100-The-Depraved-brown Times to Come Evil Character Brown 6 5 [X = # of opponent’s good brigades] Persian Negate N.T. cards in battle. If blocking and opponent has brigade advantage, draw and/or reserve up to X cards. Cannot be prevented. Common Daniel 6:11 Evil Rotation Darius' Satraps T2C 101-Darius-Satraps Times to Come Evil Character Brown 5 3 Generic, Persian If a Persian king is in play, you may discard a card from a Reserve. You may exchange this card with a different Persian from deck. Common Daniel 6:1 Evil Rotation Darius' Flatterers T2C 102-Darius-Flatters Times to Come Evil Character Brown 4 5 Generic, Persian You may discard a good card from a Reserve or draw 2. If you control another Persian, protect Daniel Lost Souls from opposing characters. Common Daniel 6:6 Evil Rotation Persian Prefects T2C 103-Persian-Prefects Times to Come Evil Character Brown 1 3 Generic, Persian If a Persian king is in play, you may draw 1. May band to a generic Persian. Cannot be negated. Common Daniel 6:7 Evil Rotation Enforcing Ideology T2C 104-Enforcing-Idealogy Times to Come EE Brown 5 1 Negate and reserve a card. If used by a Persian, you may place in territory for 3 turns: Restrict good Dominants. Common Daniel 6:7 Evil Rotation Overlooked Ordinances T2C 105-Overlooked-Ordinances Times to Come EE Brown 4 2 Territory You may place this card on an Artifact: Negate that Artifact. Restrict Artifact’s controller from deactivating Artifacts. Common Daniel 9:5 Evil Rotation Peres T2C 106-Peres Times to Come EE Brown 3 3 [X = # of good brigades in battle] Reserve up to X cards. Persian may band to up to 2 characters. Common Daniel 5:28 Evil Rotation Destruction from Persia T2C 107-Destruction-from-Persia-R Times to Come EE Brown 2 4 If used by a Persian, negate a good Enhancement. You may reserve all Heroes in a territory or all Heroes in battle. Rare Daniel 11:2 Evil Rotation Falsified Claims T2C 108-Falsified-Claims Times to Come EE Brown 1 5 Negate and reserve a good card. You may take up to 2 cards from a Reserve. Common Daniel 6:4 Evil Rotation No Strength to Stand T2C 109-No-Strength-to-Stand Times to Come EE Brown 0 6 You may take an O.T. brown card from deck or Reserve. Persian may band to an evil O.T. human. Common Daniel 11:15 Evil Rotation Impending Battle T2C 110-Impending-Battle Times to Come EE Brown 0 4 Reserve all Heroes in battle. Opponent may add a Hero to battle. Cannot be interrupted if used by a Persian. Common Daniel 8:4 Evil Rotation None to Rescue T2C 111-None-to-Rescue Times to Come EE Brown X X [X = # of meek Lost Souls you control] Reserve a Hero (or up to X Heroes). You may draw X (limit 3). Common Daniel 8:4 Evil Rotation Arioch the Bodyguard T2C 112-Arioch-the-Bodyguard Times to Come Evil Character Crimson 10 9 Warrior Babylonian Prevent the next Enhancement played by opponent. You may equip an O.T. crimson weapon from Reserve or draw 2. Common Daniel 2:14 Evil Rotation The Babylonian Officials T2C 113-Officials-Over-Babylon Times to Come Evil Character Crimson 9 8 [Unity: Babylonians (Evil)] Babylonian O.T. Enhancements used by this card are regardless of protect abilities. If you control another Babylonian, you may underdeck an O.T. Lost Soul. Common Daniel 3:3 Evil Rotation The Depraved [Crimson] T2C 114-The-Depraved-crimson Times to Come Evil Character Crimson 8 6 [X = # of opponent’s good brigades] Babylonian Negate N.T. cards in battle. If blocking and opponent has brigade advantage, draw and/or capture up to X cards. Cannot be prevented. Common Daniel 3:8 Evil Rotation Nebuchadnezzar [T2C] T2C 115-Nebuchadnezzar-R Times to Come Evil Character Crimson 7 11 Warrior Babylonian, King Protect this card from lone Heroes and opponents’ Dominants. If opponent has board advantage, you may capture a Hero. Cannot be prevented. Rare Daniel 3:1 Evil Rotation The Overseer T2C 116-The-Overseer Times to Come Evil Character Crimson 6 7 Territory Babylonian While blocking, negate Heroes. Once per turn, if your evil Babylonian captures a Hero, you may capture a Hero. Common Daniel 1:16 Evil Rotation Belshazzar, the Reveler T2C 117-Belshazzar-R Times to Come Evil Character Crimson 5 8 Warrior Babylonian, King If blocking, you may discard a captured character to underdeck up to 2 Daniel Lost Souls. May band to a Babylonian. Cannot be negated. Rare Daniel 5:1 Evil Rotation The King's Henchmen T2C 118-The-Kings-Henchmen Times to Come Evil Character Crimson 4 5 Warrior Babylonian If blocking and another Babylonian is in play, you may capture a human in a territory. You may draw 2 or take an evil Daniel card from Reserve. Common Daniel 3:20 Evil Rotation Belshazzar's 1,000 T2C 119-Belshazzars-1000 Times to Come Evil Character Crimson 3 3 Babylonian You may activate a Daniel Artifact from deck or Reserve. May band to a generic Babylonian. Evil band abilities cannot be negated. Common Daniel 5:1 Evil Rotation Babylonian Wise Men T2C 120-Wise-Men-of-Babylon Times to Come Evil Character Crimson 2 7 Generic, Babylonian You may draw 2. You may discard a captured character to discard a Hero. Common Daniel 2:12 Evil Rotation Ashpenaz [T2C] T2C 121-Ashpenaz Times to Come Evil Character Crimson 1 3 Babylonian You may play a Daniel human from deck. If blocking, you may discard a captured character to protect O.T. Lost Souls from rescue. Common Daniel 1:3 Evil Rotation Order to Kill T2C 122-Order-to-Kill Times to Come EE Crimson 5 1 Discard a character. If it is evil, prevent the next good Enhancement played in battle. Cannot be prevented. Common Daniel 2:12 Evil Rotation Told to Take T2C 123-Told-to-Take Times to Come EE Crimson 3 3 Capture a Hero. Babylonian may band to up to 2 O.T. humans. Common Daniel 1:3 Evil Rotation Axe [T2C] T2C 124-Axe Times to Come EE Crimson 3 2 Weapon You may discard this card to negate and discard a card (except a character). Common Ezekiel 26:9 Evil Rotation Besieged by Babylon T2C 125-Besieged-by-Babylon Times to Come EE Crimson 1 5 Negate a good card. You may discard a card in a territory. If used by a Babylonian, you may topdeck this card. Common Daniel 1:1 Evil Rotation Seized for Servitude T2C 126-Seized-for-Servitude Times to Come EE Crimson 0 6 Negate a good card. Capture a Hero. Regardless of protect abilities if used by a Babylonian. Common Daniel 1:19 Evil Rotation Judah Handed Over T2C 127-Judah-Handed-Over Times to Come EE Crimson X X [X = # of meek Lost Souls you control] Capture a Hero (or up to X Heroes). You may draw X (limit 3). Common Daniel 1:2 Evil Rotation Head of Gold [T2C] T2C 128-Head-of-Gold Times to Come EE Crimson 0 X [X = # of evil Babylonians in play] Select up to X characters. Capture the selected humans and underdeck the selected non-humans. Cannot be prevented if used by Nebuchadnezzar. Common Daniel 2:32 Evil Rotation Bound Before the Fire T2C 129-Bound-Before-the-Fire-R Times to Come EE Crimson 0 0 Capture a Hero (or all Heroes if used by a Babylonian) in battle. Cannot be negated if more than one Hero is in battle. Rare Daniel 3:20 Evil Rotation Baruch the Scribe [2025 - Local] Pmo-P3 Baruch-the-Scribe Promo Hero Green 1 2 You may take an O.T. Artifact from deck or underdeck an O.T. green Enhancment from discard pile. Cannot be interrupted. Local Jeremiah 36:4 Good Rotation Jaddua, Son of Jonathan [2025 - Seasonal] Pmo-P3 Jaddua-Fall-Seaonal-2025 Promo Hero Clay/Gold 7 5 [X = # of your Fortresses] Postexilic, Zerubbabel's Temple Priest Protect decks and Reserves from opponent. You may draw X (limit 3) and/or banish up to X cards from a discard pile. Seasonal Nehemiah 12:22 Good Rotation First Animals [2025 - Local] Pmo-P3 First-Animals Promo GE Blue 6 0 [X = # of animals revealed] Negate other cards (except Genesis Heroes) in battle. You may reveal hand to draw X (limit 5). Cannot be negated. Local Genesis 2:19 Good Rotation Raiders' Camp [2025 - District] Pmo-P3 Raiders-Camp-2025 Promo Fortress Holds any # of captured human Heroes If your evil human captures a Hero, hold it here. If your evil human is defeated, release contents to restrict players from rescuing Lost Souls this turn. District I Samuel 30:16 Evil Rotation Tribute to Assyria [2025 - District] Pmo-P3 Tribute-to-Assyria Promo Artifact If your lone O.T. pale green human blocks, opponent may give you a card from hand. If they do not, you may play an O.T. pale green Enhancement. District II Kings 17:3 Neutral Rotation